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Edain 4.5: General Feedback

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Le Sournois:
I have not played very much at the moment but I am very impressed of all that revamp.
I mean, Imladris in Edain 4.4 was my least favourite faction, not bad, but no that interesting to play, I had the feeling the Library was not as representative of Imladris as Sauron is for Mordor. And now the Library is really well done, doesn't produce a humongous amount of ressources any more which is very good but nonetheless improve your eco and army and can led to wonderful strategies as interesting as you can have with Sauron in Mordor.

And there is a lot of similar good choices in terms of strategy for all the factions with economy (lumbermills...), with defense (Isengard sentry Wargs..), with offense (Gondor Shields...) and some very original ideas (Lothlorien abiliy in stealth mode...). The Central Spell is such a good idea to make all the skirmish more intense and more strategic.

Another thing I like is that you got rid of all the last random factors which were a bit frustrating when they didn't work as we wanted (Wormtongue in Orthanc and the Signal fires for Gondor).

Maybe I'm too enthusiastic as I have not played a lot, but for the moment I'm impressed.

The only small reproach I could do is that command points are increased maybe too easily. The new system is very nice, I don't put it into question, but something like a progressive cost would be interesting. It's the same cost to get from 500 to 700 CP and to get from 1300 to 1500 CP when I think it should be a little bit harder at the end. But that's a very small thing.

Congratulations, Edain team !


Laggy22:
I had a skirmish game go more than an hour on Fords of Isen II in a bitter stalemate, only to have the map spawn thousands of wildmen and ballistas to attack both the computer and I. Fortunately for me, I was winning the war of attrition and the surge of wildmen was too much for the AI to recover from.

Is this an easter egg of some sort? I thought it was fun because I won. Not a horde map so it was unexpected. Anyway, you guys are super great and this mod is fantastic. I've had a blast playing it so far and it all seems very well thought out and balanced. That game the wildmen ended was a really fun game because of how well balanced Mordor and Gondor were. Rock solid.

Gnomi:
It is not an easteregg, but a map feature.^^ Actually one of the oldest ones, I think it was already in 3.0 or something like that. :D Glad you like it! :)

Chrishedges:
I must say this is a fantastic upgrade, I have enjoyed playing it the last few days. Loving the new spell books and the strategic changes to Lothlorien and Galadriel, I am a bit sad to see Frodo and Sam have been dropped, Frodo didn’t offer much but I did like sam’s gardener ability so you could plant mallorn trees wherever you wanted, not sure if there is a way to reintroduce this or not but not a deal breaker. I have also noticed though that custom ranger hero’s have a really strange colour scheme going on and I can’t change the colour of there equipment, is this a bug or an intended change, as I would say the colours match Mordor more then Gondor or any good side?

The_Necromancer0:
It is a bug that will be fixed soon.

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