[en] Edain Mod > [Edain] General Suggestions
Dúrin's Bane: A reimagining for the iconic spell
Fredius:
I'm glad you guys like it :). Lore is of course very important in making certain systems in the game, but at the end of the day it is just a game, so you have to keep the gameplay and balance in mind as well. In any case let's hope the team will do something with it :).
Elendils Cousin 3. Grades:
Sorry to be the party pooper here, but a Balrog that isn't under direct player control will not get implemented in Edain. While the lore reasons you bring up are valid, they don't exclusively apply to the Balrog - you could argue the same way for other heroes like Shelob, Smaug or even Radagast. In fact, having the Balrog as a summon with a short duration already encapsulates this: He only fights alongside orcs and other creatures in dire circumstances for a brief moment before disappearing again. But more importantly, we want the Balrog to be under the player's control because he is not only one of the most iconic, but also probably the most satisfying fighter to command in all of BfME. And we don't want to take that away.
The_Necromancer0:
Well, that's a shame.
But alright, that's your right. We're a bit crestfallen to have been lead on this far though, a short line about details like these would be nice in the future.
On request of Julio I'm locking the thread.
FG15:
We did have a won't-be-implemented list before 4.0 (including things like Huorns or Goblin Shamans), but we removed it, due to concept discussion usually offering a lot of valueable information, even if the concept itself hardly will be implemented.
Also, we have to make our minds up, too.
In this case, we decided to interfer, because we felt there was too much work invested.
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