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A Past and Future Secret

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Gnomi:
Greetings, companions of Edain!
With Christmas right around the corner, we'd like to take the opportunity to talk about Eastereggs - hold up.
With Christmas right around the corner, we'd like to take the opportunity to talk about Elves! Earlier in the year, we already explained how to find Edain's hidden mission by showing the example of a Mordor mission.
Next up are several Elven missions that you can already play on the current patch. Let's start with a scenario that was added in 4.5.4:


Mission 1: The Attack on the Golden Wood


Celeborn awaits your help!
Take control of the Woodelves and experience the orcs invade Lothlórien, shortly after Haldir and his two brothers discovered the armies of evil.
To start this mission you have to play as Lorien on the map 'Woods of Lorien'. Place yourself at the left location, without a second player (neither AI nor human).
If you're mostly looking to experience the story, deactivate Ringheroes and the mission will be very easy do complete. Activating Ringheroes on the other hand will make it a bit more challenging.


Your settings need to look like this.
Don't forget to adjust the difficulty by either deactivating Ringheroes (easy)
 or activating them (medium)

Have fun playing and enjoy the advent season!
Your Edainteam

Gnomi:

Greetings, companions of Edain!
Today we want to show you another hidden mission in Edain. The Elves of Lorien again need your help!
After explaining how to experience The Attack on the Golden Wood the last time, this next mission is about the second part of the battle:


Mission 2: The Cleansing of Lothlórien


An outpost is under attack!
Take control of the Woodelves and experience how the Orcs were expelled from Lórien and peace returned to the realm of Galadriel and Celeborn.
To play this mission, play as Lórien on the map 'Lórien'. Place yourself at the left starting position, again without a second player (neither AI nor human).
If you're mostly looking to experience the story, deactivate Ringheroes and the mission will be very easy do complete. Activating Ringheroes on the other hand will make it a bit more challenging.


Your settings need to look like this.
Don't forget to adjust the difficulty by either deactivating Ringheroes (easy)
 or activating them (medium)


Have fun playing!

Some of you also had some problems with the Mission last week, so I suggested to show you how I play the map. So for all who wanted some hints how to play the map: This is my complete walkthrough of the whole mission. xD

Your Edainteam

Gnomi:
Greetings, companions of Edain!
We hope you enjoyed the hidden missions so far, because today we have two more to show. Not only the Elves of Lorien had to take up arms, their brothers both in Mirkwood and west of the Misty Mountains have to defend their homes as well. These are the two missions:

Rumours in Lindon


Play the dunedain and elves united against the evil in this area
Take control of the experienced elves of Imladris and their Dúnedain allies. Rumours are spreading about creatures of darkness terrorizing the Gulf of Lune. It is up to you to make sure the shores remain free of evil.
Play this mission by playing as Imladris on the map "Gulf of Lune". Pick the left starting position and leave the other position empty (no AI or human player). As usual, deactivate Ringheroes for an easier mission and activate them for a bit of a challenge!


Securing the eastern borders


Thranduil's soldiers getting attacked
Take control of Thranduil and his Mirkwood soldiers. Your scouts detected enemy movements near your eastern borders. The Woodland Realm has to remain safe from the Men of Rhûn, so make sure you repel all enemy forces!
Play this mission by playing as Lorien on the map "East Bight". Pick the top left starting position and leave the other position empty (no AI or human player). As usual, deactivate Ringheroes for an easier mission and activate them for a bit of a challenge!


Your settings for "Gulf of Lune" need to look like this.
Don't forget to adjust the difficulty by either deactivating Ringheroes (easy)
or activating them (medium).

Your settings for "East Bight" need to look like this.
Don't forget to adjust the difficulty by either deactivating Ringheroes (easy)
or activating them (medium).

Have fun playing!

Your Edain Team

Gnomi:
Greetings, companions of Edain!
Creating new concepts for Edain means paying attention to lots of different things. Gameplay, enjoyment and balance always play an important role, not to mention J.R.R. Tolkien's books.
Quite often, a lot of the thoughts that go into creating something new are lost on many players - so today we wanted to take one of our new maps to go deep and give you an example of how we interpret Tolkien's works.


The Orocarni are rarely mentioned directly in the Lord of the Rings, but there are many nuggets of knowledge about them spread throughout the books.

Orocarni is one of the new 8-player maps we added this year. Looking at it, several big differences to other maps are immediately recognisable. But how did we end up with the final design?

One of the largest mountain ranges in Middle-Earth, the Orocarni are often connected to the land of Rhûn, which is also located in the east. However, our image of Rhûn is usually dominated by the area around the Sea of Rhûn. But there are still vast regions past that, and the distance from the Sea of Rhûn to the Orocarni is about as large as its distance to the Misty Mountains, which again is about as large as the distance from there to the Ered Luin (west of the Shire). Landscapes can change significantly over such wide spaces, as you all know.


Both the size of the Orocarni and its remote location are clearly visible
This means that not all characteristics of Rhûn's design need to be applied to the Orocarni. We need to put a little more thought into the looks of these mountains.

So what do we actually know about the Orocarni?

They were first mentioned in the First Age - the Elves first awoke at the eastern shores of of the inland sea of Helcar, at the feet of the Orocarni. Large forests were dominating the landscape. But after the sea dried up, we can't be sure how many trees survived into the Third Age.
It was also speculated that some of the Dwarven Clans found their home in these mountains.


Perhaps Dwarves lived in the Orocarni
Unfortunately, Tolkien didn't give us more specifics - or did he?
If we look below the surface, Tolkien did give us a lot of information that inspired things like the red sandstone, a key feature of our map.
Tolkien was a philologist, an expert on language and its meaning. This is apparent in his works, especially when it comes to the names of certain regions. Want some examples?
In Europe, the color red is often used to describe rivers from a region that is rich in ore, which colors the water with a bit of red. An example for this would be the Red Main in Germany. In Middle-Earth, we can find the Carnen - Sindarin for Redwater.
Another obvious location are the White Mountains; it is quite likely that marble could be found and mined here and was used to build Minas Tirith, the white city.
There are many more examples of this to be found in Tolkien's work, but the point is this: Names are important. And the Orocarni, when translated into Westron, are the Red Mountains. This made it clear that the color is important, not just a minor detail, when creating our map.

At this point, we could have stopped at the connection of color of red and Iron, but that would have pretty much left us with a bigger copy of the Iron Hills further east. Copying an already known location is boring, and it doesn't give players the feeling that this is actually a unique place in Middle-Earth, with its own distinct characteristics. So we chose to focus on sandstone, which fits Rhûn.
And just like Tolkien was inspired by regions and landscapes from the real world (the valley of Imladris was heavily inspired by Lauterbrunnen in Switzerland, for example), we used an example from the real world for this map as well. To be more specific, the Elbe Sandstone Mountains.


Steep sandstone cliffs and high plateaus are normal here
Another detail to be found on this map are the Elven ruins, hinting of the long history of the region. Maybe these are ancient reminders of the First Age, conserved by Elven magic through millenia? Maybe some Elves returned to be close to the birthplace of their ancestors? Many reasons are possible, but some questions can't be answered for certain.


Where are these Elven ruins from?
Last, but not least, we also implemented the possibility of dwarven inhabitants - for this reason, we chose Dwarven soldiers for our trailer.


As you can see, we used Tolkien's work as orientation for our own, even beyond his direct storytelling. He wove so many details into his world that we can only marvel at it, and it's especially helpful for the most important basics that are immediately recognisable.
The smaller extras are then up to our own interpretation. Based on the rich history of Middle-Earth, they breathe life into each map. Some of these details may go unnoticed by most, but that doesn't mean we shouldn't stay as close to the lore as possible. Of course, there are many other things to take into account when making a map, but that would be far too much for this article.

We hope you liked this insight into our development process and our interpretation of Tolkien. Maybe you even learned a thing or two.
Stay safe and happy holidays!

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