[en] Edain Mod > [Edain] General Suggestions

a way to balance herospam

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FG15:
The question is, if the problem happens mainly in larger games and we put most of the hero counters in the outpost, does that really improve it? In such games there are a lot less outposts, so only 1 player per team would have access to them. Is that enough?

tolgayurdal:
It is an interesting topic due to players' choise. I actually don't know what should be implemented about this. The truth is that i am not against the hero spam as long as it is balanced but the reasonable point is that (as i stated at the last line of my Dorwinion consept) both outpost heroes counter individually in the same game. Maybe it is better to decide some time later (cause of high tension of effective heroes) until then we should move on our work like the next update or other consepts. This might solve the problem temporary but opens a certain window in the rightful time.

Best regards.

turin.turambar:
I'd say the anti hero units could for some factions be recruited in outpost but not necessary for ALL of them. (That could be another point to make each faction more specific, even if they're already a great deal different.)

I don't know for sure whether having only one player per team who can build these units would be enough, but I'd think it would at least allow for more diversity. (In addition, it would make map control yet more relevant and could allow some factions to create new synergies if one needs the outpost and the other doesn't to counter heroes.)

The main problem with the current situation from what I heard is that if your opponent goes herospam, the best thing you can do is to do the same, where for other units (i.e cav), you have a countering unit to oppose. So adding a counter, even if not THAT easily available wouldn't be detrimental to the game imo. (And discussing about it isn't detrimental to, for example, misty mountains development process I'd say)

tolgayurdal:
I am afraid the balanced herospam consept (the interesting topic) is misunderstood. It needs to be clarified such as: if the ai sends a bunch of heroes to enemy bases, they counter. But the player controls the heroes under the balance ( in this case without attacking ), the number and content of outposts don't matter. Both sides can be exist in terms of the peace ( i don't believe that this can not be simplified any further ).

What matters in Edain universe focussing consepts, as long as the role endured, there should not be problem (especially for the next updates). Besides that i am really annoyed herospam topic so far. It is completely clear that, if the subject brings detrimental to outposts, the hero will be removed ( this sounds the best solution unless providing the midway ).

Gnomi:
Hey tolgayurdal,
I believe that you missunderstood something. Everyone was talking about pvp matches (player vs player) and not AI matches.
Basically Balance is always for the Multiplayer first and not AI battles, as the AI always cheats and never uses any tactics (like using counters in an efficient way)

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