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Healing wells

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kmogon:

--- Zitat von: dgsgomes am 27. Mär 2020, 00:10 ---Personally, I like how wells function now, but I know that for competitive games it is causing some trouble (I actually use them a lot in PvP), so they probably need a change. Well, I'd stick with what Elendil said, changing healing and replenishing rate (in this case, slightly reducing) would be a more simple way to balance the wells without needing to make them too complex, as I feel they should'nt be (and it could create other balancing issues). With a slower healing/replenishing rate, as long as the enemy player don't play too defensively, the player with the well will not be able to completely heal units before needing to use damaged troops in engagements - and automatically banner upgrades will be more important.

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Problem is that no matter how slow well is healing , it still provides you with free units. And nerfing healing time would probably lead to wells being frustrating and not used at all. What would be good would be to implement similar system to cp increase. So that well have healing button which cost some amount of money each time it's used and it's "recruting" healing object which heals neaby units for some time.
The main problems with wells are that they are neglecting mistakes done by players by healing all wunds done by , for example cav charging into pikes , and helps to creaty too campy positions by placing them on outposts. They also indirectly makes players don't go for single units that ofter as battalions can be replenished. And most of those problems are connected with the fact that wells are constanly healing, and are doing so for free.

AmosVogel:

--- Zitat ---The main problems with wells are that they are neglecting mistakes done by players by healing all wunds done by , for example cav charging into pikes , and helps to creaty too campy positions by placing them on outposts.
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Then forbid wells to be built outside, for you are right, this ends into an almost impassable place for the enemy.

Do you remember that the old BFME2 gondor fortress had 'houses of healing'? well, shouldnt also a new building must be created (having that name)? I know the well its a very iconic building, since the very classic BFME, but right now its been discussed the whole concept!

This building could welcome even five battalions at once to heal to full HP, but as the Rohans summon, for Gondor, the quickest you release the battalions, the less they are cured; to get your battalion at its prime, youll need to wait till the end.

This way, the healing abilities stay, but you cant use those troops in the while!

turin.turambar:
Thank you for answer and sad you can't make it this way FG15.

Fully supporting the removal / replacement of wells with a house of healing building, where you could "store units" so they get health back. It would probably be a garrison building AND you could even improve it to increase healing speed and/or capacity. Down for that idea for my part at least.

tolgayurdal:
Healing wells seems to take more time than expected. 'Healing in combat' sounds does not work. Maybe it is better to remove it completely for a long time. The opposite would be a heavy burden for ET in short terms (i don't prefer less than %100 health of units).

Agreed turin and Amos said.

Have good fortune in your way.

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