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Edain micro

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kmogon:
Hello,
About that all managing your micro, I recommend you to check out replays of players on edainranked.com . There you can see how they are managing their micro. It is know that due to engine limitations some mechanics are bit clunky but after some practice one can use them pretty well.
You can also check out videos of latest tournament on Edain Fight Club channel or Noobfella channel on youtube and learn for it too. You also can check unnoficial edain discord server to talk about how to play each faction better.

DSS:
I'd like to adress some things you mentioned and give some tips:

First of all Edain hotkeys are streamlined: In the ui from top to bottom the ability's are bound to y x c v b ...
Furthermore if you have units selected you can use the "e" once to select all units that are the same than the ones you have selected that are on your screen and press it twice to do the same for those units mapwide

--- Zitat von: Yappir am 15. Apr 2020, 19:19 ---Spreading my units so they are not vulnerable to AOE spells

--- Ende Zitat ---
If you press "R" all selected units split. Prob usually worse than good manual splitting but useful nonetheless


--- Zitat ---Using single units abilites
Changing unit stances

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--- Zitat ---Regular "cannon fodder" untis should not have abilities that require clicking and if they really need to have them there should be an option to click them globaly.

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Usually if you have units selected that are the same if you use the ability for all of them, this is were using "e" to select those units can be useful


--- Zitat ---Reading tool tips for hero abilities.

--- Ende Zitat ---

--- Zitat ---Each faction has many heores and some heroes have even many forms or pages with abilities.

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Well ofc if you're new to an rts then you have to learn a lot of new things, Hero-abilitys are just something you have to learn


--- Zitat ---Buying banners for newbly made units

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Not sure what you're problem is with that, you can buy upgrades for multiple units at once and it still possible to do that if some of those already have those upgrades (only exception are eregion blades and eregion arrows of Imladris)


--- Zitat ---All his abilities have similar images (mouths) and for me it is hard to memories with does what. I rember that there was one that weakne heroes but I have to pause and start reading tooltips in the middle of the game. This is terrbile.

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True those ability should get better icons, but most icons are pretty good I think


--- Zitat ---Make abilities color coded.

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I agree with what necro said here, furthermore it wouldn't remove the fact that you usualy have to know what an ability does in order to use it, and like I said I think most abilitys are easy to learn/remember and recognize by their icon.

Overall as an fairly experienced player I don't think there are to many things to micro; I hope the things I mentioned help you to better manage lategame micro :D

Halbarad:
Many things are showing the conflict between the game wanting to look good and being easier to play. The others already wrote a bit, so I will answer to the suggestions I like:

1. Highlighting heroes - it shouldn't be a huge star like the created hero has it but how about a subtle difference? For example:
- making their life bar longer in hight
- making a line with same hight as the level star above heroes, same color as the star above the created hero
Question to the team: Right now, there is a mode in the options menu to show or hide life bars. Since no one really disables that (especially since we got Imladris the way it is), couldn't it maybe be possible to always show life bars and enable or disable with that bar extra signs for heroes like the ones I suggested to use?

2. Changing abilities picture/ color to highlight their effect
I do agree that its not that easy to oversee all abilities, especially since edain moved away from using old images and changed them to their own, unique images. I do really like the idea and although some spells combine many functions, there is often one that sticks out. Like cripple strike, which does damage but is first of all a debuff. Special spells, which you can't put into such a code, could remain as they are. Still, it would be much more clear to see the spells impact and I think that you really could sort most spells in that code. Could be worth to think about it at least.



Other abilitys, which cause an area of effect, could also have their summoning circle color changed

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