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Autor Thema: The Road to Edain 4.6: Goblin-Town, part II  (Gelesen 2325 mal)

Elendils Cousin 3. Grades

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The Road to Edain 4.6: Goblin-Town, part II
« am: 17. Jun 2021, 12:49 »
Greetings, companions of Edain!

Today we want to present part II of our update regarding Goblin-Town in Edain 4.6. After showcasing the new models and unique building mechanics in the first article, we are now going to take a look at Goblin-Town's warriors and upgrades.


The Great Goblin prepares a raid

Units

Of the three orc realms, Goblin-Town focuses most on improving your economy and therefore offers fewer fighting units than the other two. Now keep in mind that we are still talking about goblins, so massive centralized investments into the infrastructure (in the form of Worker's or Settler's Tools) does not really fit the faction. Instead, the warriors excel in raiding and looting enemy structures while the Loot Hoard offers specialized upgrades to strenghten your foothold.

Goblin-Town provides acces to two units: Goblin Looters and Tunnel-Diggers. Looters are weak melee units that steal resources every time they attack buildings. They may also use their special ability Lord of the Pillaging Hordes once the Great Goblin is recruited. With this ability, every horde of Looters may summon another horde of Looters to their side for a medium duration and also steals resources from buildings. Looters are available in the Goblin-Town Cave at level one.

Tunnel-Diggers, on the other hand, are a small batallion of particularly brave (or particularly crazy, depending on the perspective) goblins that can bypass enemy fortifications and walls and emerge in the middle of the enemy base. They create two holes - one at the starting location, one at the target destination - that are connected and allow allied units to travel through them in an instant. Imagine the chaos that will ensue if you manage to get several Looters inside your enemy's fortress and then activate Lord of the Pillaging Hordes - even a small detachement of units can suddenly start a massive raid! But hurry up, because the tunnel will collapse after two minutes and your retreat will be cut off. Tunnel-Diggers are available in the Goblin-Town Cave at level two.


How it started

How it's going


The Great Goblin

The Great Goblin is the leader of Goblin-Town, supporting and organizing the raids of his looters and leveling the Goblin-Town Cave upon recruitment. He might not be the mightiest warrior, but he can influence the battles all over the map with his abilities.

Lord of the Pillaging Hordes (passive): The Great Goblin commands the hordes of Goblin-Town and can use his abilities across the entire map. Every time he uses an ability, he receives experience points. As long as the Great Goblin is on the battlefield, the Goblin Looters can send for additional Goblin Warriors.
Raid Command (Level 1): The Great Goblin gives his henchmen the order to attack a hostile resource building. Allied units near the building gain +50% damage. Can be used from afar.
Tunnel Diggers of the Great Goblin (Level 4): The Great Goblin has a tunnel dug on the target area which is connected to the existing tunnel network.
Great Raid (Level 7): The Great Goblin plans a great raid. For a short time, every unit from Goblin-Town on the map gains +50% armor and attack. Goblin Looters also gain additional resources from killing enemies.
Plunder Cart of the Great Goblin (Level 10): The Great Goblin calls for a cart into which his minions can load their loot.

We didn't change the Great Goblin a whole lot because we still like our initial concept for him. Goblin-Town units can hurt the enemy and do noticeable damage without him on the battlefield, but with his support they become incredibly dangerous. Unlike most heroes, he can also support units that are far away from him, a valuable boost to the rather pitiful fighters.


The Loot Hoard


The Loot Hoard is an important structure for players interested in a more robust economy. As mentioned earlier, the Misty Mountains won't be able to research Settlers' and Workers' Tools, as they don't really fit this faction. The different tribes of goblins form several orc realms, not a kingdom united under a strong ruler with a strong government. Having the goblins from Goblin-Town directly improve structures in Moria seemed unfitting at best, considering they usually are competing with each other. And building durable, lasting structures isn't something we see them doing in the first place: The goblins in the Misty Mountains were mostly residing in old dwarven dwellings.

For those reasons, the Ransacked Mine of Moria and the Slave Lair of Goblin-Town, the two internal economy structures of the Misty Mountains, will use the familiar level mechanic from BfME I: They simply gain experience over time. This both balances out the very powerful early game of the faction and fits the idea of not actively upgrading your economy. The only addition we made to this system was that once the first Mine or Slave Lair has reached a higher level, all similar buildings will reach that same level: So once your first Ransacked Mine has hit level two, all other (even yet to be build) Ransacked Mines will also immediately reach level two.

The wild lairs on settlements are a different topic, since they represent independent small tribes of goblins, wargs and trolls. They don't benefit from other lairs on higher levels, but will gather experience from nearby fights: If you kill enemies near one of them, it will progress towards a higher level, where it will be protected by more and more defenders, representing the growth of this tribe. If you want to speed up this process, you can research the following upgrade in the Loot Hoard:

Empowerment of the Wilderness: The warriors of Goblin-Town share a small part of their loot with their wild relatives. As long as the Loot Hoard isn't destroyed, all buildings on settlements will slowly gain experience.

The other upgrades in the Loot Hoard offer additional advantages to keep up with the well equipped and powerful armies of other factions in the later game:

Treasures of Goblin-Town: The loot from Goblin-Town's hoards is used to speed up the mustering of new armies. The cost of equipping heavy armor, forged blades and fire arrows is reduced by 20%.
Extended Raids: Goblin-Town's warriors go on extensive raids to capture more slaves. Increases the production of all Slave Lairs by 25%.


We hope you liked this update and are as always looking forward to your feedback!

Your Edain Team
« Letzte Änderung: 17. Jun 2021, 13:03 von Elendils Cousin 3. Grades »