Very impressive map, the fact that you manage to fit it all in one map is incredible.
Some thoughts I wrote as I played.
This is heavy spoiler so don't read ahead if you'd like to go in blindMoria
- None of the heroes had any voice lines until after the balin scene, I noticed this also happened after the Balin scene. I think this may be caused by the way music is played, it counts as the same as a unit's voiceline and therefore the game only plays one at a time.
- I think the Balrog fight is a missed opportunity, it's a huge factor of what felt amazing about the BFME1 campaign. Being able to not only live those moment but change the fate of Middle-earth by winning the fight, saving Boromir, pushing back the forces of Osgiliath.
- I'm no mapper so take this with a graint of salt but there's a lot of squares in the textures, the texturing itself is fine but I think there's a smooth tool that could be used to meld the textures together.
- I'm sad to see Lorien was not included but it's fully understandable, the map size required is huge and nothing happens there in the books.
- Same comment as with gandalf on the death of Boromir
- There is a Grishnak model in the mod, why did you chose to use the vanilla Orc Overseer model in the cutscene?
- In the Grishnak cutscene the Rohirrim do not actually trample the orcs, they simply pass through and then a trample sound is heard.
- Aragorn's leadership states that it unlocks at level 4 but the button remains greyed out.
- The usage of prop is a bit too heavy in some spots, for example
here there's is far too many, it creates nosie rather than providing a visual aid for the player to picture the area. A few more burning farms would be better. I would even recommend making use of Edain's rohan buildings.
- For the Uruk-hai encountered by the Three Hunters usage of scouts and Ugluk's Hunters would create some visual diversity. You can even switch some to bow mode for ranged attackers
- If the
crater is meant to be burning (taking into account the smoke) some burn marks could be useful to indicate that more clearly
- During the Gandalf the White scene only Legolas does an attack animation, not sure if this is intended
- At helms deep the ladders can be target but not destroyed, this waste a lot of the player's actions to have to constantly re target archers away from the ladders
- Same comment as Boromir and Gandalf with Haldir
- Helms Deep is too cramped. I think you use some of the battle field in front of helms deep to make it a little roomier. This is problematic because units can glitch up the walls
- This is more a a gameplay remark but because there is nothing in Helm's Deep there is no incentive to defend the wall, in other versions of this fortress there are always economy structure or recruitment buildings worth defending.
- some more unit variety in the assaulting army would be nice: pikemen, berserkers on the ladders, ugluk on a rock, wildmen, orcs.
- The osgiliath and path of the dead chapters were my favorite, there was a real sense of difficulty and gameplay
- Why did you choose to use a Nazgul as the king of the dead?
- I really liked the segments were you had to do two things at once, I thought that was a nice gameplay element
- I was sad to see there was no Osgiliath segment, I think this one is quite essential to the BFME1 experience
- I couldn't get my units down from the second level or up from the first level of Minas Tirith, there seems to be a blocker
- Interesting you chose to include Faramir at the battle of Minas Tirith
-
Shelob does not have a portrait and only has a button that says "Need Art", could be cool to use Edain's Shelob there.
- I love the mental image of Sam beating Shelob up with a pan
- I would also recommending making more room for Minas Tirith my stealing some of the battlefield
- The black gate battle was very cool, I would have loved to see some rohan units