Greetings, companions of Edain!
Today, we have released
Patch 4.6.1 of the Edain Mod. You can download it by using the update function in your Edain Launcher.
In case you don't have a version of Edain installed already, you first have to download the base version as a complete package by clicking on the banner below. After installing Edain, use the update function of the Edain Launcher to get the latest version. You may have to update several times until the launcher shows that no newer version is available anymore.If you encounter any problems with the mod, stop by in our Support forum!New War of the Ring scenario: The reconquest of Moria
A new mini-campaign awaits you in 4.6.1, in which you lead the dwarves of Erebor back to their old home under the leadership of Durin VII. This campaign contains 5 missions, starting at the Lonely Mountain on the way to the Misty Mountains. Durin can only remain in his pre-expedition form, but has been given a new ability in return. In addition, he is accompanied only by the best soldiers of the dwarves, which is also reflected in the missions: Infantry units are all upgraded by one level, which means that standard infantry is now elite, elite infantry is now heroic and the stats and costs have all been adjusted accordingly. You must survive the journey through the Mirkwood, withstand the onslaught of orcs outside of and within the gates of Khazad-Dûm and finally venture deep into the ancient corridors to cleanse them of all evil.
Towerdefense
After a new tower defense map was added in 4.6, you can now play another variant with a similar system in 4.6.1. Mission: Lîdh Curunel puts your strategic skills to the test with a different look and a new layout. In addition, both maps benefit from several changes: The building sites have been visually embellished with their own models, while the new Gundabad tower offers additional possibilities for defence.
- Isengard Tower: -8% attack speed
- Isengard Tower Cripplestrike: armor reduction buffed from -25% to -30%, duration buffed from 15s to 25s, buildcost increased from 300 to 400
- Sorcery Tower: first AoE upgrade +125% area of effect, second AoE upgrade +30% area of effect, buildcost reduced by 100
- Resting Camp: +16% leash range for Elven Lords
- Rohirrim Tower: buildcost reduced by 50
- Mirkwood Tower: shooting arc improved from 20° to 40°
- improved Carc's movement
- increased Sauron's health by 10% and killing him kills all enemy structures
Bugfixes und other changes
A large number of bugs have been fixed, which cannot all be listed individually here. Most notably, crashes caused by stone trolls in their death animation have been fixed so that the Misty Mountains can be selected in combat without worry. The same goes for the crashes in the War of the Ring mode when destroying Moria citadels, which have been fixed as well. In addition, as a result of your feedback, the Moria camp has been upgraded and now has four slots on which to build defensive towers to ward off aggressive enemies and small harassment forces. Finally, the tower guards of Gondor have received a visual makeover, giving them a new look. And last but not least, as always, there are a number of balance changes - especially the Misty Mountains have been adjusted by strengthening the expensive monsters and weakening the cheap orcs. Have fun exploring!
General:
- Armour of catapults against heroes nerfed from 50% to 65%
Misty Mountains:
- Wild goblins now cost less CP (swordsmen 45 CP, archers 60 CP) and have had their price and stats adjusted accordingly
- Moria spearmen: buildcost reduced to 150
- Moria archers: buildcost to 200
- Moria Chieftain buildcost reduced from 1100 to 900, HP reduced from 3500 to 3000
- Goblins can no longer pass through walls
- Experience gain by killing Moria goblins and wild goblins reduced
- Stone troll hoards buildcost reduced from 800 to 700
- Defiler: Warg Ambush moved to level 3, Whip the Flesh Down to the Bones moved to level 5, buildcost reduced from 1800 to 1600
- Bolg: Creatures of the Night debuff in larger radius, will now only be accompanied by five bodyguards at level 10
- Bolgs Elite: CP cost removed
- Broodmothers can no longer trample infantry, buildcost reduced from 600 to 400, speed increased from 45 to 60
- Gundabad Sentry Tower damage significantly reduced
- Mountain Wargs melee damage reduced from 300 to 120, trample damage reduced from 300 to 200
- Smaug: Damage against monsters and buildings increased
- Smaug: Fireball damage increased from 350 to 450
- Smaug: Armour against building arrows increased when he flies
- Smaug: Armour against spears increased when he is on the ground
- Smaug: Level speed greatly reduced
- Scavenger resource gain toned down from 75% loot to 50% loot
- Drums in the Deep now also affects orc drummers and additionally strengthens the armour of drummers and drums enormously
- Balrog: Damage of the whip increased
- Balrog: damage of standard attacks against structures increased
- Watcher in the Water armour buffed against arrows
- Wyrm building damage increased
- Wyrm HP increased to 10000, armour buffed
- Wyrm can now be summoned within enemies and knocks down in significantly larger radius
- Great Beasts attack speed reduced
- Tunnel from the Depths is now connected to the tunnel system
- Drake Lair HP increased from 5000 to 7500
- Fire-Drake armour buffed
- Fire-Drake speed increased
- Cold-Drake HP increased from 3000 to 5600
- Goblin-Town plunderer damage increased
- Great Goblin can no longer trample
- Damage from collapsing scaffolding to Goblin-Town buildings increased
- Goblin-Town tunnels now offer space for fewer buildings
- Goblin-Town scaffolding construction costs increased
- Building damage of Moria goblins reduced by 20%
- The Hunter: armour against melee fighters reduced
- The Hunter: Bounty cooldown increased from 120s to 150s
- The Hunter: Wound Tear damage reduced from 650 to 260
Mordor:
- Cirith Ungol archers no longer debuff heroes, debuff reduced from -50% to -25% damage
- Ringhunter upgrade cost reduced from 1000 to 700, armour against archers slightly strengthened from 135% to 115%
- Shadowlord and Dark Marshal upgrade costs increased from 500 to 600
- Necromancer build cost reduced from 1600 to 1200, build time reduced from 50s to 30s
- Necromancer Shadow Form Damage reduced
- Necromancer Dark Swath debuff reduced from -50% to -30%
Lothlorien:
- Elven Wood Cooldown reduced from 360s to 300s
- Fear effect and Heart Tree cooldown reduction at higher levels corrected
- Ambush can be activated immediately after recruitment
- Outpost citadels can immediately recruit border guards, borderguard quarters man the citadel with defensive archers
Imladris:
- Gildor: level speed increased, Coup de Grace fixed
- Imladris Stables buildcost reduced from 800 to 600
- Dunedain Outpost buildcost reduced to 400, armour set nerfed
- Dunedain Tower research cost increased from to 800, now additionally improves armour set back to the old values
- Dunedain outpost no longer gains +500 HP from well and factory tent
- Halbarad now enables upgrades globally, not just near him
Have fun playing!