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Edain Mod: General Feedback

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The_Necromancer0:
I had a look at the script but I'm not sure what improvements can be done. The script tell the unit to move to the nearest enemy structure and then drop their mines. The mines being dropped into the walls is sadly just the pathfinding being buggy.

Besides the mines, what specifically do you find harder? I've always found Isengard to be on the weaker side of the AIs which is why they got additional tweaks this patch.

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