[en] Edain Mod > [Edain] Discussion and Feedback
Edain Mod: General Feedback
The_Necromancer0:
I had a look at the script but I'm not sure what improvements can be done. The script tell the unit to move to the nearest enemy structure and then drop their mines. The mines being dropped into the walls is sadly just the pathfinding being buggy.
Besides the mines, what specifically do you find harder? I've always found Isengard to be on the weaker side of the AIs which is why they got additional tweaks this patch.
Le Sournois:
Oh, I think as soon as the Brutes were introduced, Isengard AI was quite good, and even before I always had some difficulty against them more than in recent time Misty Mountains and Angmar because of their already good ressources.
My comment is not such a big deal though, because if we recruit units that can attack the mines at distance (axe throwers and spear throwers), it is not that bad as trying to destroy them in melee, I would prefer personnally only 2 mines in the script because it would be less unfair if we try indeed to destroy them in melee, while still posing a great threat whatever, but that's OK if it stays the same.
Le Sournois:
I'm looking forward here to some bit of fun, making a ranking of which are my favourite factions, from the best to the lest best :
-1st : Misty Mountains
The last faction developped is my favourite faction. I love flying units first of all and I have all the fun I want with this faction, especially with Drums and the spell "Drums in The Deep" spell which make dragons go with full speed, that's so satisfying.
I love tunnels also, outnumber suddenly an ennemy in a small space by exiting a tunnel is one of the hardest and the funniest strategy to do and there is plenty of way to do that with this faction, with the Wyrm, the tunnel spell, citadels and tunnel-diggers with a nice freedom.
The way the faction is organized with Gundabad and Goblin-Town and the cost rising make this faction so interesting, its economy so fun to manage and well balanced after all those patches with also the 3 Trolls lair which gives other opportunity than Slave Holes.
There are other things also, such as broodmothers or The Great Goblin cart which are rare but so fun, the only thing I dislike but I understand why it is done that way are Moria Troll that can't move after attacking. This faction is so rich in gameplay, that's quite something.
2nd : Dwarves
I would not have believed this some years ago it would be now my second favourite faction because I had always difficulties to like this faction since the beggining fo BFME2, but its state now in Edain is awesome.
I have a very good feeling with some units especially Ironbreakers but also Dragonslayer, Dale melee units, Ered Luin Guardians. But what make this faction so good now is all those interactions between all subfactions. I can get the units I like and find powerful through the Travel camp, and there are however some choice with the Travel camp that are better according to the situations, that's amazing.
Heroes and Ring Heroes offer other interaction opportunities sometimes without Travel camp.
Last but not least, there are still tunnel mechanics, and with stronger units than Misty Moutains, which make it even more powerful even though there is less freedom in its mechanism.
3rd : Lothlórien :
Ambush of the Wood Elves is great. Those interactions between Ambush of the Wood Elves in one hand, and the Heart Tree and the minstrels in the other hand are very nice. I like defending a Lorien castle, it's like using the mist in the castle to trigger the ambush at the right time and afterwards if needed, use a level 5 minstrels to make it last longer, or use a Heart tree in the right position also. Having access to Galadriel powers is also really enjoyable.
I still find her very weak with the Ring even after those last patches but the faction is amazing. It's a faction which is maybe the hardest faction to master against the AI, and does not tolerate any mistake because of their lack of armor in a general standpoint, but it's all the more satisfying to make progress with it.
4th : Angmar
Since the Witch King rework, Angmar is a great faction to play. There is a real strategical interrogation with this faction, we have those interrogations with other faction, like Dwarves with their subfaction, but Angmar it's even more interesting : the choice is made in middle game.
All the choice of favours are good in my opinion, there is no a favour that isn't worth studying. The state of the game when the Witch King is recruited, which buildings are upgraded in level 3, which heroes have been recruited already, of course the match up are such data to take into account when making the choice of the favour, that's great.
Some units I like a lot : Wights that gives Angmar one the best beginning of all the factions and help them maintaining map control they need even against a brutal AI, Werewolves even if they are hard to master, Shadow Guards with beast favours...
5th : Gondor
I like Gondor epecially because of their spellbook which can save them from devestation at any moment with spell like eagles or army of the Dead. The units are very fun especially Fountain Court Guards and the use and change of formations with all those units are great. They are not that much powerful because you need sometimes also to use the spellbook to save the situation, and with some experience, Gondor armies end to be very good.
6th : Rohan
Use of formations with Rohan is as fun as with Gondor but with the interest of having to use them at full speed. And that's hard and fun to do, I like especially The Axe Rohirrim of the Eastfold.
The Military camp at the end make it even more fun to manage the cavalry with different control group for each type, and the need to quickly use them in their best manner each.
7th : Isengard
The update of Isengard was very good. Especially Orthanc Guards. Saruman use in the tower and in the field and the interest to go from one to another is one of the most interesting mechanic of the game. Mine Berserkers are also very fun, blow your ennemy without him noticing.
8th : Mordor
Even if it is in the 8rd place, Mordor is perfect as it is. I like flying units so I like the Nazgûl. Gorthaur who has all the best stats in the game, that's very cool also, the task to make him level 10 to make Tol-in-Gauroth wit its insane leadership, all is great.
9th : Imladris
Imladris is very nice with the concept of the Library, there are a lot of interesting strategies with it. The fact I put it in the last position is maybe because it's feel so powerful that wins seems normal with that faction, but it needs very good understanding of it in reality. Loremasters especially can be a key to win and there are quite complex.
Small batallions with 5 units are also since the beginning a smart idea, Age of the Ring Rivendell faction seems boring with its 10 units batallions.
Elendils Cousin 3. Grades:
That's a detailed list, very fun to read! Not a lot of people have Misty Mountains as their favourite faction, so that was a very nice surprise, glad you like it :)
The_Necromancer0:
I'm happy to see Ambush of the Elves praised, it's an ability I'm a big fan of due to the skill expression it adds to the game
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