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Base Unpacking

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GIUSHi:
At the beginning, after unpacking the base, some walls are not visible, but if you capture a point and build a castle, then all the walls are built normally. I use bases from BFME I.




--- Code: ---*** IF ***
     Player '<This Player>' starting position is  1  .
*** THEN ***
   Unit 'CASTLE_1' is transferred to the command of Player '<This Player>'
  Instantly unpack the free base: Unit 'CASTLE_1'and reference it as UnitRef 'CASTLE_1'.
--- Ende Code ---

Can you tell me what the problem might be?

GIUSHi:
I solved the problem, wrote a script with which when the match starts, the base starts to unpack.

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