[en] Edain Mod > [Edain] Isengard Suggestions
The gatherstow
Zoger:
To be honest, Edain has never been a mod with massive detailed Units from 10 different clans that roam in every Region. You simply also don't need even more Dunland stuff.
You should be happy with the outpost itself. I didn't even know it was coming in the game at the first place because I thought dunland should never be a pure gameplay, but here we are. Now adding even more stuff? Every unit should have its purpose and play into the Faction's Concept, that's what my understanding of playing Edain for Years is the Identity broken down.
You maybe should switch to Age of The Ring, they have plenty of Dunland Units from what I heard.
The_Necromancer0:
--- Zitat ---You should be happy with the outpost itself. I didn't even know it was coming in the game at the first place because I thought dunland should never be a pure gameplay, but here we are. Now adding even more stuff? Every unit should have its purpose and play into the Faction's Concept, that's what my understanding of playing Edain for Years is the Identity broken down.
--- Ende Zitat ---
There's nothing wrong with proposing one's ideas, that's why the forum exists.
--- Zitat ---Thus said, the brutes seem out of place in a very industrialized faction, for -using again your very words- they are raw melee force, which Isengard doesn't lack at all:
--- Ende Zitat ---
Isengard itself is very industrialized but the dunlending are very much a rag tag bunch. If you go specifically for Dunlending builds you will lack a lot of raw melee staying power.
--- Zitat ---It's implied there are clans and clan chiefs, not just two common units -at a settlement- and twelve brutes to recruit.
--- Ende Zitat ---
I think you're reading too much into a bit of lore fluff that was created to give a nice description to the building. The brutes can be seen as the bodyguards of the chieftains.
Zoger was right in that Edain tries to create units to fill a niche, not simply because they have the potential to exist. There is an infinite number of units we could add, you could see for example the Third Age mod for Medievial 2, they have fleshed out the dunlending into an entire faction with a huge roster. But we want to avoid duplication. I would then recommend that you break down what gameplay niche this new unit fills. How does your new unit generate interesting choices for the player? When would the user want to recruit this unit? When would they avoid it?
AmosVogel:
Wow, how very wise you are Zoger, if this forum was indeed the Gatherstow you'd be the very first one to suggest surrender to the enemy.
I remember the times when this forum was filled with true Edain companios full of ideas and joy.
Anyways, keep your forked tongue behind your teeth. I did not came here to bandy crooked words with a witless worm - Gandalf, somehow :D
You are right, dear Necro, i may had heavily pondered in the team words, that may be my fault, I agree ^^
Sadly i just wanted to improve something i feel doesn't fit at all. You speak about the body guards of the chieftains and still makes no sense, how is it possible for unnamed chieftains to get bodyguards while the Warlord doesn't?
Also, about unit duplication, let's just remember Mordor, Gondor, Imladris or even the dwarves, they all get at least two different types of similar units, and yet they all fill a role. The brutes, im sad to tell, don't.
Yes, they are a cool unit, but as far as i remember i hardly use them. Also watching Naodline or Caun gameplays, i hardly remember anyone using them.
Elendils Cousin 3. Grades:
--- Zitat von: AmosVogel am 24. Jul 2025, 19:26 ---Sadly i just wanted to improve something i feel doesn't fit at all. You speak about the body guards of the chieftains and still makes no sense, how is it possible for unnamed chieftains to get bodyguards while the Warlord doesn't?
--- Ende Zitat ---
With warlord you mean Wulfgar, I assume? In which case I am a bit confused, because he explicitely benefits from the Brutes who improve his armor by +25% when they are near him. Or am I misunderstanding something?
--- Zitat von: AmosVogel am 24. Jul 2025, 19:26 ---Also, about unit duplication, let's just remember Mordor, Gondor, Imladris or even the dwarves, they all get at least two different types of similar units, and yet they all fill a role. The brutes, im sad to tell, don't.
Yes, they are a cool unit, but as far as i remember i hardly use them. Also watching Naodline or Caun gameplays, i hardly remember anyone using them.
--- Ende Zitat ---
On this I would have to disagree. Your normal dunlendings are not a great fighting force. The Brutes, however, are very dangerous swordsmen who also improve the armor of all surrounding wildmen. Their very purpose is allowing Dunland strategies to keep up with stronger infantry armies. Without them, you wouldn't be able to do that.
I can see where you are coming from and what your goal is with your ideas, implementing different wildmen clans in some form. I just don't quite agree with the Brutes not being useful as they are right now^^
AmosVogel:
Ah, dear Elendil, yes i just used the very same words of the article:
--- Zitat --- When Wulfgar the Oathmaker united the clans and swore allegiance to Saruman, he became War-chief of Dunland, granting him the power to call for a gathering of the clan chiefs.
--- Ende Zitat ---
Oh well, i forgot about that increase of his armor, my bad, hehe ^^.
The fact isn't about creating more random units, it's just i feel this guys dont fit at this upgraded Edain, they did fit when Edain was young, I was a true fan of using them.
What I mean is that every mechanic, every unit has some deep lore within. And the brutes seem just a random add. Maybe in the end Dear Necro was right and I just relied too much into the Isengard article lore, hehe ^^
You know, this is maybe crazy, but it just came to my mind, why dont you switch places, make the brutes a temporary summon of the minions of the white hand, and the other guys -just forgot thier names- available at the gatherstow, already at rank 2 and a single brute leading them hehe ^^
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