Greetings, Companions of the Edain!
Today we released
patch 4.8.5 for the Edain Mod.
You can now easily download this patch via the update function of the Edain Launcher.
If you have not yet installed an Edain version, you must first download the basic version as a complete package by clicking on the banner. Then, you must use the update function of the Edain launcher after downloading to patch the Edain mod to the latest version. Click on Update until no more versions are available - this may take some time.
The 4.8.5 update is also available through the All-in-One launcher.If you have problems with the installation, please have a look at our support forum!More new maps
The last patches saw several new maps being introduced that had originally been created for other mods such as 1.09, which we then adjusted for Edain. Many of those have become fan favourites, so we continued this direction and have added another ten maps for you to enjoy in Edain.
At war with the Easterlings
On the way to Ravenhill
Reclaiming their ancestral hallsA new submod, and a new tournament
Since the Edain Arena was opened in the All in One launcher, many new players have begun fighting for glory on the battlefield there, which we think is awesome. It also led to increasing requests to make Arnor and Belfalas playable as individual factions, not just mapfeatures, in the arena. It took us a while to figure out a good way to make this happen, but alongside 4.8.5, we will release a new submod that makes Arnor and Belfalas available alongside Gondor in the skirmish menu on every map.
The submod will be automatically activated when you are fighting in the arena, but it will also will work in singleplayer matches. However, it will only work for you, but not for the AI. If you want to fight an Arnor AI opponent and are using this submod, the AI will be completely inactive. That is an engine limitation we cannot circumvent yet. You yourself can play as Arnor or Belfalas on any map; the AI cannot.
You can download the submod here.And as it happens, it is a great time to give Arnor and Belfalas a try: The community is organizing a 1v1 tournament starting at the end of September, the
Edain Coronation Cup. It uses a different format than previous tournaments that allows for more beginner friendly matches early on. Additionally, players have to opportunity to be seeded according to their rank in the 1v1 arena - so if you're interested, now is the time to show your mettle on the ladder!
For more information about the rules and the signup process, go to the
Edain Community Discord server.
Miscellaneous
As always, the new update also features a number of smaller tweaks, quality of life-changes, and bugfixes. For example, the waiting period before you can build a new settlement structure after destroying the old one has been reduced from 10 to 5 seconds. Several FX were updated, more cavalry units use new horse models, and the Dwarven Travel Camp can now use a rally point to get your ponies to safety. We also managed to identify and fix crashes with the Lorien AI and an issue with the ringhero Durin's expedition. The full list of changes and bugfixes can be found in the spoiler below.
And for all those of you who are more interested in the new faction that we have spent most of our time working on, we again have a treat. Take a guess: What are you looking at here:
Rumour has it that these structures have already found their way into the new patch...General- Many string fixes (as always)
Map- Tol Droeg reinforcements fixed, more settlements added
- Desert Temple allied Gondor soldiers removed
- Gilrain uplands outpost moved away from the edges slightly
- Eryn Rhun bottom left base location fixed
- Westmarch settlement location fixed
- Rhovanion Vastness immortal soldiers removed
- Ruins of Annuminas immortal soldiers removed
- Eryn Galen textures fixed
AI- Fixed the game crash with Lorien AI
Angmar- Fanatic Thralls no longer spawn an extra unit
- Rogash no longer gets stuck after trampling a single soldier
- Buildplot direction on half-castles fixed
- CP upgrades on outposts in freebuild removed
- AI now recruits fanatical thralls
- Edict of Carn Dûm correctly reduces buildcost
Arnor- Lindon guardians health reduced by 30%
- Swords of Westernesse properly affects Cardolan/Rhudaur units
- Palantir Guards now correctly benefit from Formations of Arnor
- Statues and Wells commandset fixed
Belfalas- Belfalas farms refund the correct value when sold
- Amrothos trample damaged reduced from 120 to 65
- Swan Knights now correctly benefit from Formations of Gondor
- Statues and Wells commandset fixed
Dwarves- Durin expedition fixed and is now correctly granted when Durin respawns
- Vinedresser's Union correctly grants HP to the Tidingshall
- Aldron's Chivalric Challenge appears faster
- Vineyard Watchmen no longer deal extra damage against monsters
- Vineyards now have the correct vision range
- Purple Guard gain the correct bonus from heavy armor
- Bladorthin Oathsworn now gain the correct bonus from heavy armor
- Vintner-court Battle Tempo now triggers more reliably
- Ered Mithrin Dragonslayers are no longer discounted by heroic statues
Gondor- Reinforced Gates grants the correct bonus
- Gondor AI can now purchase their outpost multiple time
Imladris- Glorfindel recruitable on fortress maps
- Lindon guardians health reduced by 30%
- Gildor's Companions no longer stand in the same position after using Take Some Rest
- Miruvor correctly heals for 50% only after Advanced Agricultural Studies has been researched
Isengard- Fixed Ugluk voicelines
- Brutes of Dunland CP fixed
- Sentry tower damage increased
Lothlorien- Elkriders now correctly deal more damage against Monsters
Misty Mountains- Smaug no longer crashes the game when attacking a gate
- Ring Smaug Command Point cost fixed
- Defiler Warg Ambush summoned creeps are now selectable and grant xp when killed
- Goblin archers trample deceleration reduced
Mordor- Influence of Sauron no longer unlocks Troll Armor for Mordor allies
- Overseers can now be trampled
- Sauron correctly gains a level when 4 trolls have armor
- Darken the Skies fixed
- Black uruks self-heal removed
- Eye Of Sauron fear resistance fixed
Rohan- Three Hunters returned to formation system and duplication fixed
- Royal Archers health reduced by 30%
As always, we welcome
your feedback. Have fun playing!
Your Edain team