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Edain Mod 4.8.5 released!
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Elendils Cousin 3. Grades:
Greetings, Companions of the Edain!
Today we released patch 4.8.5 for the Edain Mod.
You can now easily download this patch via the update function of the Edain Launcher.
If you have not yet installed an Edain version, you must first download the basic version as a complete package by clicking on the banner. Then, you must use the update function of the Edain launcher after downloading to patch the Edain mod to the latest version. Click on Update until no more versions are available - this may take some time.
The 4.8.5 update is also available through the All-in-One launcher.
If you have problems with the installation, please have a look at our support forum!
More new maps
The last patches saw several new maps being introduced that had originally been created for other mods such as 1.09, which we then adjusted for Edain. Many of those have become fan favourites, so we continued this direction and have added another ten maps for you to enjoy in Edain.
At war with the Easterlings
On the way to Ravenhill
Reclaiming their ancestral halls
A new submod, and a new tournament
Since the Edain Arena was opened in the All in One launcher, many new players have begun fighting for glory on the battlefield there, which we think is awesome. It also led to increasing requests to make Arnor and Belfalas playable as individual factions, not just mapfeatures, in the arena. It took us a while to figure out a good way to make this happen, but alongside 4.8.5, we will release a new submod that makes Arnor and Belfalas available alongside Gondor in the skirmish menu on every map.
The submod will be automatically activated when you are fighting in the arena, but it will also will work in singleplayer matches. However, it will only work for you, but not for the AI. If you want to fight an Arnor AI opponent and are using this submod, the AI will be completely inactive. That is an engine limitation we cannot circumvent yet. You yourself can play as Arnor or Belfalas on any map; the AI cannot. You can download the submod here.
And as it happens, it is a great time to give Arnor and Belfalas a try: The community is organizing a 1v1 tournament starting at the end of September, the Edain Coronation Cup. It uses a different format than previous tournaments that allows for more beginner friendly matches early on. Additionally, players have to opportunity to be seeded according to their rank in the 1v1 arena - so if you're interested, now is the time to show your mettle on the ladder!
For more information about the rules and the signup process, go to the Edain Community Discord server.
Miscellaneous
As always, the new update also features a number of smaller tweaks, quality of life-changes, and bugfixes. For example, the waiting period before you can build a new settlement structure after destroying the old one has been reduced from 10 to 5 seconds. Several FX were updated, more cavalry units use new horse models, and the Dwarven Travel Camp can now use a rally point to get your ponies to safety. We also managed to identify and fix crashes with the Lorien AI and an issue with the ringhero Durin's expedition. The full list of changes and bugfixes can be found in the spoiler below.
And for all those of you who are more interested in the new faction that we have spent most of our time working on, we again have a treat. Take a guess: What are you looking at here:
Rumour has it that these structures have already found their way into the new patch...
General
* Map.ini system reworked to reduce duplicate code
* Lots of old assets and broken code removed to reduce mod size and improve stability
* New horse models for a lot of units and heroes
* Slaved units no longer have unit plates
* Ships can now be decomissioned with the spellbook power
* New submod for standalone Belfalas and Arnor, but these factions do not have AIs
* FX updates
* Spellbook rallying calls
* Faramir Captain of Gondor
* Aragorn Athelas
* Narin Battle Command
* Witch-king The Worthy and the Unworthy
* Gulzar Banishment
* Hwaldar's Raiders Frenzy
* Information on a faction's playstyle and features can now be found in the spellbook bar
* Freebuild: Porters now slowly regenerate health
* Settlement buildplot cooldown reduced from 10s to 5s
Map
* New maps:
* Arnor: Winter of Evendim
* Arnor: Ruins of Rhudaur
* Belfalas: Fords of Ciril
* Plains of Harondor
* Sea of Rhun
* Pazghar
* Second level of Moria
* Gror's Halls
* Firienholt
* Arnor: Borders of Archet
* Autumn of Garathar
* Road to Ravenhill
* Jungle of Far Harad
AI
* AI now randomizes their cast target for Training of the Firstborn
* Mordor AI can now research upgrades for their Harad and Rhun reinforcements
Angmar
* Gulzar now steals Banishment from Galadriel
* Sorcerers always gain four additional acolytes through the central spell, no matter when they were recruited
* Fell Strength buff radius increased from 100 to 150 and cast range increased from 300 to 400
* Well of Souls heal radius increased from 100 to 150 and damage reduced from 100 to 50
* Barracks production speed at higher levels reduced
* Drauglin:
* Summoned wolves health reduced from 600 to 330
* Blade Step flanking bonus removed and damage reduced, now slows by 20% for 8 seconds
* Thrallmaster armor against ranged heroes improved from 65% to 50%
* Drauglin damage in wolfsform reduced from 160 to 120
Arnor
* Cooldown of Swords of Westernesse reduced from 210s to 150s
* Swords of Westernesse no longer changes damage type to HERO
* Formations of Gondor/Arnor can no longer be negated by certain debuffs
* Downfall of Andor: Damage against structures increased, FX improved, now fires in all directions after a short warning time
* Lone Tower spellcost increased from 2 to 3
Belfalas
* Amrothos trample deceleration increased by 20%
* Amrothos armor against swordsmen reduced
* Formations of Gondor/Arnor can no longer be negated by certain debuffs
* Squire buildtimes and buildcost increased
* Elphir buildcost reduced from 1700 to 1500
* Imrahil Sally! cooldown increased from 60s to 90s
* Amrothos +20% speed removed from Hunt!
* Lone Tower spellcost increased from 2 to 3
Dwarves
* Battlewagon with the Bolt Thrower upgrade armor nerfed against ranged damage
* New portrait for Thorin Erebor
* Pony packs now follow the rally flag of the Travel Camp
* Quiet Accords is no longer blocked by buildings
* Elite Equipment and Siege Plans research cost reduced from 750 to 500
* Guardian upgrades:
* Tower shields now additionally grant +100 hp
* War Masks radius increased from 75 to 100 and now also affect heroes
* Sharpened Axes no longer increase flanking damage, but instead increase damage against structures by 40%
* Lone Tower spellcost increased from 2 to 3
Gondor
* Faramir charge knockback reliability improved and damage increased
* Faramir charge invulnerability duration increased from 5 to 10s
* Formations of Gondor/Arnor can no longer be negated by certain debuffs
* Lone Tower spellcost increased from 2 to 3
Imladris
* Dunedain Tents now take more damage from melee
* New German voice for Blademasters
Isengard
* Wildman hitboxes improved
* Grima no longer cancels SPELL modifiers
* New German voice for Orthanc Guards
* Fires of Isengard damage against citadels increased
Lothlorien
* Galadriel hitbox improved
* Feast of Mirkwood now additionally summons two hordes of Spear Elkriders
* Ambush of the Wood-elves cooldown from 60s to 90s
* Mystical Stream initial slow reduced
* Heart Tree now takes more damage from melee
* New ability for Blessed Ring Galadriel: Gifts of the Blessed Queen - All heroes gain their gifts of Lorien, units can now be targeted to gain unique permanent upgrades
* Radagast rabbitcrew health reduced from 1500 to 490
Misty Mountains
* Drum of the Misty Mountains cooldown increased from 180s to 270s
* Goblin Archers build cost increase from 150 to 200
* Goblin Archers buildtime increased from 25s to 30s
* Warg lair build cost reduced from 500 to 400
* Warg pack build cost increased from 300 to 400
* Smaug crush damage on the ground increased from 10 to 130
Mordor
* Mumakil armor against towers improved by 50%
* Sauron now automatically transforms into Gorthaur at the end of his timer if Power of Past Ages was cast on his Shadow form
* Khamul and Wotch-king fellbeast armor against archer heroes improved from 150% to 100%
* Ringhunters armor against archer heroes improved from 150% to 75%
* Morgul shadows now benefit from his deadliest servants
* Build time increased by 30% for Cirith-ungol units
* Halberdiers damage against non-cavalry reduced by 20%
* Cirith Ungol barracks exp requirements increased from 750/2500 to 1300/3600
* Gothmog damage reduced from 260 to 200
* Gothmog hp reduced from 4500 to 3500
* Gothmog buildcost reduced from 1500 to 1200
* Gothmog leadership fear resistance removed
* Eye of Sauron leadership radius increased from 150 to 175
* New German voice for pikemen
* Voice priority of Overseers reduced
* Orc archer base damage reduced from 19 to 17
Rohan
* Draft cooldown increased from 210s to 270s
* Theoden: Glorious charge +100% damage bonus removed
* Eomer spearthrow projectile speed increased
General
* Many string fixes (as always)
Map
* Tol Droeg reinforcements fixed, more settlements added
* Desert Temple allied Gondor soldiers removed
* Gilrain uplands outpost moved away from the edges slightly
* Eryn Rhun bottom left base location fixed
* Westmarch settlement location fixed
* Rhovanion Vastness immortal soldiers removed
* Ruins of Annuminas immortal soldiers removed
* Eryn Galen textures fixed
AI
* Fixed the game crash with Lorien AI
Angmar
* Fanatic Thralls no longer spawn an extra unit
* Rogash no longer gets stuck after trampling a single soldier
* Buildplot direction on half-castles fixed
* CP upgrades on outposts in freebuild removed
* AI now recruits fanatical thralls
* Edict of Carn Dûm correctly reduces buildcost
Arnor
* Lindon guardians health reduced by 30%
* Swords of Westernesse properly affects Cardolan/Rhudaur units
* Palantir Guards now correctly benefit from Formations of Arnor
* Statues and Wells commandset fixed
Belfalas
* Belfalas farms refund the correct value when sold
* Amrothos trample damaged reduced from 120 to 65
* Swan Knights now correctly benefit from Formations of Gondor
* Statues and Wells commandset fixed
Dwarves
* Durin expedition fixed and is now correctly granted when Durin respawns
* Vinedresser's Union correctly grants HP to the Tidingshall
* Aldron's Chivalric Challenge appears faster
* Vineyard Watchmen no longer deal extra damage against monsters
* Vineyards now have the correct vision range
* Purple Guard gain the correct bonus from heavy armor
* Bladorthin Oathsworn now gain the correct bonus from heavy armor
* Vintner-court Battle Tempo now triggers more reliably
* Ered Mithrin Dragonslayers are no longer discounted by heroic statues
Gondor
* Reinforced Gates grants the correct bonus
* Gondor AI can now purchase their outpost multiple time
Imladris
* Glorfindel recruitable on fortress maps
* Lindon guardians health reduced by 30%
* Gildor's Companions no longer stand in the same position after using Take Some Rest
* Miruvor correctly heals for 50% only after Advanced Agricultural Studies has been researched
Isengard
* Fixed Ugluk voicelines
* Brutes of Dunland CP fixed
* Sentry tower damage increased
Lothlorien
* Elkriders now correctly deal more damage against Monsters
Misty Mountains
* Smaug no longer crashes the game when attacking a gate
* Ring Smaug Command Point cost fixed
* Defiler Warg Ambush summoned creeps are now selectable and grant xp when killed
* Goblin archers trample deceleration reduced
Mordor
* Influence of Sauron no longer unlocks Troll Armor for Mordor allies
* Overseers can now be trampled
* Sauron correctly gains a level when 4 trolls have armor
* Darken the Skies fixed
* Black uruks self-heal removed
* Eye Of Sauron fear resistance fixed
Rohan
* Three Hunters returned to formation system and duplication fixed
* Royal Archers health reduced by 30%
As always, we welcome your feedback. Have fun playing!
Your Edain team
The_Necromancer0:
Greetings, Companions of the Edain!
We are releasing a fix patch for the upcoming tournament to ensure Arnor and Belfalas work correctly on all maps - and we threw in a few extra changes for good measure.
Changes
* Adjustments to the German voices for Thorin, Bifur, Dwalin, Balin, Fili, Kili, Gloin, The Necromancer, Radagast, Uruk Scouts, Mirkwood Soldiers and the Defiler
* Updated faction frames for Mordor, Isengard, Angmar and Lorien
* Smaug trample damage reduced from 130 to 80
Bug Fixes
* Ladder edition submod now works correctly on all maps for Arnor and Belfalas
* Fixes descriptions
* Misty Mountains Warg Pack build cost fixed
* Misty Mountains discount from Warg Lair adjusted
* Gifts of the Blessed Queen correctly spawns a Blessing
* Maps with missing AIs adjusted
* Uruk helmet texture fixed
* Gothmog revive cost adjusted
* Dwarven Rune images fixed
* Drar and Murin leaderships are no longer cancelled by statues
* Saruman the Blessed correctly gives +100% armor
* Map crashes fixed
As with all our previous posts we'll leave you with a small teaser of our work on the next faction:
A creature from the... Shadow Realm?
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