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Melkor Bauglir:
Thats quite simple:
A crypt on level 1 summons him at level 1.
A crypt on level 2 summons him at level 3.
A crypt on level 3 summons him at level 5.
A crypt on level 4 summons him at level 7/8 (I am not sure).
A crypt on level 5 summons him at level 10.

The only problem is that Karsh himself can't give experience to the crypt. By the way: you upgrade the crypt while killing enemy units with normal barrow wights.
(And sorry for my english :D)


Gruß
Melkor Bauglir

Saqlain:
Thankyou Sir Melkor. If we summon karsh and make him permanent, then after that what does the karsh train option at crypt does. I have tried a few times but it simply kills the targeted units and nothingelse since karsh has already been summoned. Shouldnt it be disabled after karsh summoning?

Melkor Bauglir:
I hope I'm right here (because I didn't use barrow wights often) but in my opinion you must kill Karsh at first, so he isn't there any longer and then summon him again (with a better crypt).
Here is an example:
You have a crypt at level 1 and now you summon Karsh. Then he will be at level 1. Now Karsh dies but while the skill for summoning him is reloading you recruit some normal barrow wights and kill masses of enemies so the crypt reaches level 4. If you summon the lord of barrow wights now again he will be at level 7. The Karsh you have in battle can't reach new levels so it needs another summoning of him. While being there he can't gain experience.
But to answer the second question: Yes, all in all the option of killing troops while Karsh is already there is useless. But it isn't that complicate not to use it. [uglybunti]


Gruß
Melkor Bauglir

Saqlain:
Thanks again Sir Melkor for a detailed response.

Saqlain:
I have three odd issues.
1. The orcs trained from inn for Angmar cant be trampled (i was playing with rohan and all my cavalry just ran through them)
2. Radagast first power_some kind of wizard blast should stack but it doesn't.
3. And the last power lady Eowyn (ich bin kien mann, i am not a man)  stacks but an odd yellow arrow head  appears over various units if it is activated. It is over Eowyn as well moving from top to down . Is that ok? Looks quite odd
 Thanks

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