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Autor Thema: v3.3 - Texture errors [asset.dat related]  (Gelesen 5377 mal)

tormy

  • Bilbos Festgast
  • *
  • Beiträge: 23
v3.3 - Texture errors [asset.dat related]
« am: 24. Dez 2009, 16:36 »
I just downloaded the 3.3 version, and if I overwrite the asset.dat file, I am having serious texture errors. Even in the game menu, I see lot of magenta colored stuff, and in game some faction buildings don't have textures, only magenta colors. I can make screenshots if needed.

tormy

  • Bilbos Festgast
  • *
  • Beiträge: 23
Re: v3.3 - Texture errors [asset.dat related]
« Antwort #1 am: 24. Dez 2009, 16:54 »
Here is a screenshot. I cannot even see Angmar's starting fortress, and the building next to it doesn't has any textures.



Also Angmar's units are invisible now. Most of the various building icons & the icons of the spells are colored in magenta as well.
I can check out the other factions as well [like I've said I see gfx/texture errors in the main menu even], but I don't know that what is wrong. I reinstalled the game, but it's the same.
« Letzte Änderung: 24. Dez 2009, 17:01 von tormy »

Lars

  • Knappe Rohans
  • **
  • Beiträge: 926
Re: v3.3 - Texture errors [asset.dat related]
« Antwort #2 am: 24. Dez 2009, 17:21 »
Did you overwrite the asset.dat in your Rise of the Witch-King folder?
You need to move the asset.dat in the archive to your The Battle for Middle-Earth II folder, NOT to your Addon folder.
If you overwrote the asset.dat in the addon folder, you need to reinstall and patch the addon, then you move the asset.dat from the edain archive to your The Battle for Middle-Earth II folder and then you move the other files from the edain archive to your Rise of the Witch-King folder.
[18:56:53]    [5.113.110.246 - anarion]
naja baaeemm ist kein jedi
[18:57:08]    [5.113.110.246 - anarion]
sondern eher so was wie ein megafon mit ohne ausschalter

tormy

  • Bilbos Festgast
  • *
  • Beiträge: 23
Re: v3.3 - Texture errors [asset.dat related]
« Antwort #3 am: 24. Dez 2009, 20:21 »
Ah, that was the problem, thanks for the explanation!  :)
The AI's mid and late game is still weak, but it's better compared to 2.3.1, because it is using the spells at least as I see.

Lars

  • Knappe Rohans
  • **
  • Beiträge: 926
Re: v3.3 - Texture errors [asset.dat related]
« Antwort #4 am: 24. Dez 2009, 23:22 »
No problem, if you have any more questions (also regarding the content of the mod) you can also add me in ICQ (476870897).
[18:56:53]    [5.113.110.246 - anarion]
naja baaeemm ist kein jedi
[18:57:08]    [5.113.110.246 - anarion]
sondern eher so was wie ein megafon mit ohne ausschalter

tormy

  • Bilbos Festgast
  • *
  • Beiträge: 23
Re: v3.3 - Texture errors [asset.dat related]
« Antwort #5 am: 26. Dez 2009, 13:49 »
Thanks! :)