Also, ich würd sagen(sind alles Beispiele, das musst du noch verändern):
Model Condition:
ModelConditionState = WEAPONSET_PLAYER_UPGRADE
Model = eulindonwar
Skeleton = ruelfwar_skl
WeaponLaunchBone = PRIMARY ARROW
WeaponLaunchBone = SECONDARY ARROWNOCK ; when upgraded to
End
Die Weaponset:
;bow upgrade
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY ElvenLindonBow ; RohanElvenBowFireArrow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Der Behavior:
;Heavy Armor
Behavior = ArmorUpgrade ArmorUpgradeModuleTag
TriggeredBy = Upgrade_
ArmorSetFlag = PLAYER_UPGRADE
End