[en] Edain Mod > [Edain] Discussion and Feedback

Terrain ideas

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Erzmagier:
Hm, thats true. But i think it would be more interesting, if you can research the upgrade in other buildings, why not in a farm, theyre not closetogether und not really in the base.
It should cost much, so its more difficult to make an impregnable fortress.
Maybe the terrain should be limited and the farm creates less ressources with the upgrade.

TheMostBurning:

--- Zitat von: Lord of Arnor am 24. Aug 2010, 19:57 --- Right. The aim of the mod is to create unique factions, and so the terrain idea should stay unique for Isengard.
How would you make Gondor more camp-based :)?

MfG

Lord of Arnor

--- Ende Zitat ---

Firstly i would improve numenor stonework and fire arrows.NS would cost 3000 and it would double buildings' armor in radius 500(except farms).Fire arrows would cost 2500 ,and they'd double the arrows that buildings fire in radius 500(except farms),in addition all arrows would be fire arrows,meaning that,for example,a level 3 archery range would fire 2 fire arrows(these should hit different targets).
I know,it would cost very much,but it's worth it.I'd increase towers' health too(4500),but they should build 15 second slower.Lastly Soldiers of gondor,spearmen of gondor,tower guards,citadel guards and archers of gondor would receive +50% armor  by purchasing banners(cost increased to 1000) and +50% regeneration rate by purchasing houses of healing while near buildings(except farms).

Dralo:
hm.... i like the current system of gondor so i don't think it should be changed ;)
your suggestion is quite comprehensive but i think its not compatible with the edain mod...
(correct me if i am wrong)
also the towers health shouldnt be increased, this would abet unfair defensive playing...

TheMostBurning:

--- Zitat von: Dralo am 16. Sep 2010, 20:41 ---hm.... i like the current system of gondor so i don't think it should be changed ;)
your suggestion is quite comprehensive but i think its not compatible with the edain mod...
(correct me if i am wrong)
also the towers health shouldnt be increased, this would abet unfair defensive playing...



--- Ende Zitat ---

It isn't,dwarven tower have even more health and better armor ;)

Every decent player knows that on edain he's gonna lose by camping(sure,if the enemy isn't a newbie),i don't want gondor to be a camp faction,but i think that it should be a tougher faction overall,and radius 500 isn't much at all.
None choose to camp while he can purchase gandalf or upgrades.The upgrades aren't that cheap,and the munition upgrade only works on level 3 buildings,which costs 1000 each one.My idea only works as an upgrade for an already developed base,it doesn't encourage camping.However,to discuss this go  here http://forum.modding-union.com/index.php/topic,5860.0.html.

Dralo:
but whether you play with dwarves, you are not able to put gondor rangers in it who may be upgrated with fire arrows....
gondor rangers have quite a broad reach and a high amount of damage - a tower adjusts their only weakness ;)
in middle earth dwarves are also very good builders - that would explain the better stonework of the dwarven tower..... :)

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