Dwarves are a faction based on slow and strong melee units.The edge of their strenght is constitued by its particularly powerful heroes.
Often dwarven heroes were said,because of their power,to be imbalanced.
However,I'm not here to say they should be nerfed,but to propose some changes.
RecruitmentDwarven heroes will be still recruited from the fortress,but they will need the related buildings to be unlocked.
Gloin is recruitable as long as the player has a SiegeWorks.
Dain and Gimli need a Hall of Warriors.
Thorin can be recruited if Durin's Mausoleum has already been built.
Balin is allowed by
Expedition to Khazad-Dûm.
Dwarven RealmsEred Luin,Iron Hills,Erebor.They are the 3 greatest faction of the Dwarves which fought in the War of the Ring.
Each of them bring to the battlefield their own fighting styles,weapons,armor,enginery and so on.
All Dwarven heroes(but Balin,which anyway used to live in Erebor before the expedition to Khazad-Dûm) used to live in Erebor during the end of the third age.
When we purchase Ered Luin or Iron Hills,it's like they are received in the ranks of that faction,even though they lived in different places.
So,it's simply logical that any dwarven hero(e.g. Gloin) would use Ered Luin weapons,mail and armor when fighting together with dwarves from Ered Luin.
Effectively one could say that in mithology heroes used to wield their own weapons and armors,but nothing can be perfect
In short,each realm gives its own bonuses to the heroes(Gloin,Dain,Gimli,Thorin,Balin).
Ered Luin give +20% armor,-15% speed and -15% damage.
Iron Hills give +15% damage,+15% speed and -20% armor.
Erebor allows to ignore fortress armor upgrades and gives -15% damage to units and heroes.
This would increase the importance of the choice between realms,which would be more incisive for the gameplay.
Several little changes to heroes.These are intended to increase their uniqueness in the game,and to help balance.
GloinLord from the Lonely Mountain(Level 3)Gloin uses his engineering skills to better coordinate siege engines.Near
Dwarven siege units get +30% attack speed and range.Ered Luin demolisher's Deploy ability cast time is reduced by 100%.
Hammer of Destruction(Level 10)Recharge time increased to 240 seconds.
DainLeadership(Level 1)+25% damage and armor for near units from level 1.Fear and terror resistance from level 5.
Stubborn Pride(Level 7)Targeted heroes or units receive permanent double experience rate,until dead.Casted on a single unit.Cooldown 3 minutes.
Gathering of the Dwarven Realms(Level 10)Iron Hills Rune Masters are now recruitable.