[en] Edain Mod > [Edain] Discussion and Feedback
Men Concepts and Feedback
TheMostBurning:
--- Zitat von: Shagrat am 26. Sep 2010, 21:30 ---I think, that Arnor-stuff would go to much into the 4 Age and Edain plays nearly only (except Angmar) in the 50 years between the Hobbit and LotR and the War of the Ring, the "recolonization" of Arnor began in the 4 Age, the 3 Age endet (if i remember right) with the cleaning of the shire
im against that, because: why should this stone make more damage than the normal projectile? And the flaming Stones are good against Lorien, espescially with Loriens Fortress-up
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In 2.01,dwarven catas deal 300 siege damage per projectile(double projectile).Upgraded they deal 450 siege damage and 300 flame damage per projectile.The gondor trebuchets(according to books and films)never used flaming stones,but they did use parts of broken buildings.So the trebuchet no longer does any flame damage,being weaker against units,but deals more siege damage than any other ranged siege unit.Seeing everywhere flaming stones is..boring.
Shagrat:
--- Zitat von: Adamin am 11. Aug 2010, 23:47 ---Nur von der Nicht-Erwähnung auf die Nicht-Existenz zu schließen, ist ein Luxus den wir uns nicht erlauben können. ^^
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and Lorien has a fortress up with that no siege-machines kann attack the fortress (if they not have for exampel flaming Stones)
Dralo:
i would prefer the non flaming projectiles,
but i dont think that the damage should be increased (i'd rather decrease the normal damage on units)
TheMostBurning:
--- Zitat von: Shagrat am 27. Sep 2010, 14:55 ---and Lorien has a fortress up with that no siege-machines kann attack the fortress (if they not have for exampel flaming Stones)
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Lothlorien fort is only immune to siege.Who would use siege to destroy a lothlorien fort,come on 8-|
@Dralo
Upgraded trebuchets deal both siege and flame damage.Generally,buildings are weaker to siege damage,and units to fire damage.What im proposing is that if,for istance,we consider an upgraded trebuchet deals 800 siege damage and 400 flame(i don't know,however),it should deal 1200 siege damage(this is just an example).
Less fire damage=less damage against units.More siege damage=more damage against buildings.The upgrade should cost 400,it think 1400 is worth a ranged siege unit capable of dealing more damage than a basic ram.The speed should be slightly decreased,as well.
About the size,well,they could be as big as a troll stone thrower,not huge.This would justify their lack of speed.
Dralo:
ok i understand... i forgot about the additional damage of the fire^^
but wouldn't it be enough only to remove fire damage? (and increase seige damage only a little?) Because i think gondorian trebuchets already cause very high damage to buildings, increasing it would make them too powerfull (it isnt good for balance if one slingshot may destroy any of ones building)
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