[en] Edain Mod > [Edain] Discussion and Feedback

Lothlorien Concepts and Feedback

<< < (2/2)

TheMostBurning:
Recently in the german Lothlorien concept thread the team asked the community to propose concepts to renew Haldir.

So,here is my concept.

Haldir



Sword/Bow(Level 1)



Haldir is,like any other Galadhrim warrior,skilled both with sword and bow.
Doesn't change.

Captain of Galadhrim(Passive)(Level 3)



Haldir is the leader of the defenders of Lothlorien.
This ability grants more bonuses as he levels up.
Level 3 grants +50% armor for Lothlorien Warriors and +25% range and attack speed for Lothlorien Archers.
Level 5 grants +25% armor and crush revenge damage for Lorien Marchwardens.
Level 7 grants the usual armor bonus(+50%?) and +50% armor and damage for Galadhrim.
Level 10 grants +33% damage and attack speed for units in radius 150 for 20 seconds after Haldir's death.

Every level represents a stage of his history.First he is the captain of the normal forces,then he becomes the leader of the elite defenders.On Galadriel's order he leads the last elven warriors to the Battle of Helm's Deep,where he loses life causing allies go into a revenge frenzy.
His versatility grows through early,middle and late game,making him a great support hero.
The system also doesn't bring any transformation.

Lembas supply(Level 4)



Lorien units in the selected area(radius 60) are equipped with Lembas.Cooldown 2 minutes.
This sostitues the previous healing spell,which never brought anything new,being just like a normal heal.
Like Celeborn,Haldir so obtains a unit support power.


Golden Arrow(Level 6)



Haldir has developed extreme bow skills,especially against evil creatures.
Only level is changed,as the arrow is too strong for such an early level and a fast recharge.

Haldir's Brothers(Level 10)



Summons Orophin and Rumil both at level 10 for 60 seconds.They both have 1500 health.Recharge time 180 seconds.

Orophin

Sword/Bow

Orophin can switch between his weapons like any other well-trained Galadhrim,to be able to fight always together with his brother.

Master of Defence(Passive)

Orphin is skilled in fighting while defending other warriors,helping but slowing them.
In Orophin's vicinity,Haldir gains +100% armor and his dodge ability increases by 50%,but loses 25% attack speed.

Rumil

Sword/Bow

Rumil can switch between his weapons like any other well-trained Galadhrim,to be able to fight always together with his brother.

Master of Attack(Passive)

Rumil is skilled in attacking without taking care of anything,and warriors near him are urged to fight even more sturdily.
In Rumil's vicinity,Haldir gains +100% damage and +50% attack speed,but his dodge rate is reduced by -25%.


Orophin and Rumil's summon has so a use different from the one of any other summon.
They can't help much with their own fighting skills,but they significantly improve Haldir's ones.
The effect of their summon is so the same of a Buff power like Blademaster,but it still brings to the battlefield two more warriors.
The summon is also versatile,as the user will be able to choose between taking an all-round offensive or defensive bonus,or mixing them.


With these changes,not many really,Haldir becomes a more versatile and original hero,but he is also stronger.
So,his cost is increased to 1500.



I didn't translate it as these concepts don't have anyway to be discussed because they were specifically asked,but should i translate every other from now on?With google translator,anyway :P

Virssagon:
I think it should be possible to put elven archers into battle towers because in the book they also hid in their trees

Navigation

[0] Themen-Index

[*] Vorherige Sete

Zur normalen Ansicht wechseln