Discuss here about your concept to improve this faction,and tell the bugs you found in your experience of playing.
Who never said "What the h***,lame mtf noob"(maybe older players have a better control
)when fighting against a camper?Well,even though there have been tons of proposals in the balance thread,this is an issue that still provides cronical headhache.
Today,i crafted a new,little,and huge as well,proposal.I know that this would change significantly the game mechanics,but i think it is a good,and needed,idea,so i post it.
Here it is.In edain,losing a fort usually means losing a base(not always,but it is
likely).Edain deleted many sneak attack opportunities that existed in 2.01,so when you have lost your fort,you are probably in trouble overall.This means that you haven't many units to defend yorself,and not much money.
In this situation,paying 5000 to rebuild your fort is a punch in the stomach.With bfme2,EA introduced the free fort building.You could build every fort you wanted,everywhere,but at a cost of 5000.The first,the second,the third,5000.
This is what i'd like to change.
When you have no fort,you have no outpost on the map,you are starting to colonize that territory and,eventually,fight for it.So,your first base should cost less,3000,and the enemy can't recognise you are building it.The second fort is the one you need to start expanding(this is obviously notional,but if you have mordor,then you really need 2 forts to unleash its full potential,maybe 3 with the new version),so it should cost more,4000,and as you no longer have a little base,the enemy should know you are building it at 75% (e.g.,with the usual "it's the enemy fortress").With "the enemy should know you are building it",i mean that he can see the fort under construction(but nothing else around it).The third,the fourth and the fifth forts are the bastions you will build only if you have the upper hand,so they should cost more,as you will probably have the map control,and the enemy will know quickly where they are.They cost 5000,6000,7000,the 3rd is revealed at 50%,the 4th at 25%,the 5th at the start of the building process.1th fort takes 3 minutes to build,2nd 4,3rd 5,4th 6,5th 7.
This would make more sense than 5 forts all costing 5000(i let notice,that the overall price is still 25000),the more the forts are needed,the easier they are built,and vice-versa.It descourages camping,and it no longer allows to build hidden backup forts.
It's a huge change,i know,but these threads are where changes come up.
I'm waiting your thoughts.