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General Concepts and feedback

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TheMostBurning:
With "first" i mean the one you normally start with,so the first additional,the second,would cost 4000.The fact is,that 5000 is too much for a player that has 2(or even 1)builder and some RB and PB left.3000 is reasonable for a player in trouble,while as you start building addictional fortresses they have to be more expensive,so the ideal price would be 5000,as it must be prohibitive.But on the other hand,the second fort,sometimes,isn't just a way to camp,but it offers many advantages(superweapons,builders,heroes)that aren't intended for passive defence.
In other words,the second fort is,sometimes,acceptable.An example : in late game,dwarves rely on the inn,with fire arrows,KD veterans and mithirl mail;mordor instead,doesn't receive great help from the inn,while its potential is in its minifactions(the minas morgul+dol guldur+the new cirith ungol combo is hard to obtain,but extremely deadly).Some factions need addictional forts(think about lothlorien).So,6000 is just too much.The good price,i think,is between 4000 and 5000.The other 3 should increase cost +1000,+2000,+3000,but i admit that there could be a significant difference between the second and the third(maybe 4000-6000).

leander7777:
Yeh, but a 2nd fortress is should really only be considered mid game and at which point 6000 really isn't that much..
However, I would agree that Lorien's alternate fortress should be cheaper, perhaps 3000, as they currently have a really hard time expanding. Especially when an inn is hard to reach.
 

TheMostBurning:
After seeing how the new mordor fortress system will work,i have to change ;)

Yesterday and today i played 4 games to test my idea relating to the situation in which a player loses a fort.Basically,i destroyed my fort :P

The worst issue a player has to face when he loses his fortress,is that he can't recruit any more builders(this,however,doesn't apply to dwarves and isengard,that have a more camp-based gameplay).
So,his first priority is to protect builders,as if he loses all of them,he simply lost the game.This obviously means that the first thing he wants to build is the fort.
It isn't simple,however.As the enemy managed to destroy the fortress,the camp has,probably,been heavily hurt overall.Furthermore,he must be careful when expanding his economy,as when the builders are out of the base,they are very easily killable.
Considering all this,i definitively concluded that 3000 is really,really apropriate,as long as we aren't in late game,where it is easily gathered.The only problem is late game :(,but i have no real idea to solve this.
Where's the change then?I agree with the secondfort price 6000.However,costs should be 3000,6000,6500,7000,7500.The differnce between the first and the second is huge,much bigger than the one between the others.This is however logical.When you build a second fort,you basically start camping,thus the cost must be prohibitive,but on the other hand,if you want to camp,you will anyway,so the prices should differ only a little.Everything else remains equal.

Edit : Firt fort cost 4000.

TheMostBurning:
I don't know anything about modding,so if these concepts aren't feasible,tell me.

I think these 3 would significantly make micromanagement easier.

Shortcuts

Ok,now you are going to tell me that it isn't worth the work,as most players simply don't use them.
I think that every member of the team knows how useful Shortcuts can be,and im sure you will agree with me that they would be very useful.
It should be feasible,as in edain 1 many new features have the related shortcuts.

Multiple buildings selection

Who never had to recruit the same unit from several buildings?Who didn't hate to click 5 times on different goblin caves?
By clicking E all buildings of the selected type on the screen are selected,by double-clicking E on all the map.Obviously,units can be recruited from all buildings clicking only once.Buildings that don't reach the unit requirement,simply don't recruit that unit.
This should also work by selecting multiple buildings manually.
Multiple selected buildings,allow to set multiple rallypoints with a single click.

Building waypoint

Consider Unit waypoint and Building rallypoint.Unite them.You have Building waypoint.
By clicking Alt + right click,you can set a waypoint for units recruited from that building.Multiple buildings can also share this waypoint.

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