Modderecke > Coding
verschiedene Fragen
Mîlûr der Helle:
Genaueres nachzulesen in den Tutorials von Alien aka Infiltrator ;D
http://modding-union.com/?path=codingtuts#fxgrundkenntnisse
Fingolfin König der Noldor:
Ich habe jetzt bei fxparticlesystem folgendes stehen:
--- Code: ---FXParticleSystem GandalfGeprüfteLightningStrike
System
Priority = ALWAYS_RENDER
Type = STREAK
ParticleName = EXLightningBolt04.tga
Lifetime = 20 20
SystemLifetime = 1
Size = 1 15
BurstCount = 10 10
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:0 G:0 B:0 20
; Color1 = R:0 G:0 B:0 0
; Color2 = R:0 G:0 B:0 5
; Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
Update = DefaultUpdate
SizeRate = 0.5 3
SizeRateDamping = 0.9 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.9
End
EmissionVelocity = OrthoEmissionVelocity
X = -0.3 0.3
Y = -0.3 0.3
End
EmissionVolume = LightningEmission
EndPoint = X:-450 Y:0 Z:0
Amplitude1 = 100 100
Frequency1 = 4 6
Phase1 = 4 5
Phase2 = 0 6.28
Phase3 = 0 6.28
End
Draw = LightningDraw
OffsetX = -5 5
OffsetY = -5 5
OffsetZ = -1 1
End
End
FXParticleSystem GandalfGeprüfteLightningStrike2
System
Priority = ALWAYS_RENDER
Type = STREAK
ParticleName = EXLightningBolt04.tga
Lifetime = 20 20
SystemLifetime = 1
Size = 1 15
BurstCount = 10 10
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:235 G:218 B:165 20
; Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
Update = DefaultUpdate
SizeRate = 0.5 3
SizeRateDamping = 0.9 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.9
End
EmissionVelocity = OrthoEmissionVelocity
X = -0.3 0.3
Y = -0.3 0.3
End
EmissionVolume = LightningEmission
EndPoint = X:-450 Y:0 Z:0
Amplitude1 = -100 -100
Frequency1 = 4 6
Phase1 = 4 5
Phase2 = 0 6.28
Phase3 = 0 6.28
End
Draw = LightningDraw
OffsetX = -5 5
OffsetY = -5 5
OffsetZ = -1 1
End
End
FXParticleSystem GandalfGeprüfteLightningStrike3
System
Priority = ALWAYS_RENDER
Type = STREAK
ParticleName = EXLightningBolt04.tga
Lifetime = 20 20
SystemLifetime = 1
Size = 1 15
BurstCount = 10 10
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:235 G:218 B:165 20
; Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
Update = DefaultUpdate
SizeRate = 0.5 3
SizeRateDamping = 0.9 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.9
End
EmissionVelocity = OrthoEmissionVelocity
X = -0.3 0.3
Y = -0.3 0.3
End
EmissionVolume = LightningEmission
EndPoint = X:-450 Y:0 Z:0
Amplitude1 = -100 100
Frequency1 = 4 6
Phase1 = 4 5
Phase2 = 0 6.28
Phase3 = 0 6.28
End
Draw = LightningDraw
OffsetX = -5 5
OffsetY = -5 5
OffsetZ = -1 1
End
End
--- Ende Code ---
Allerdings ist Gandals Blitzschwert gleich Blau wie vorher. Es sollte nun aber golden/weiß sein wie das Wort der Macht
Was mache ich falsch?
Mîlûr der Helle:
Am besten uchst du nach der Fx vom Wort der Macht und kopierst die Farben in das Blitzschwert ;D
Fingolfin König der Noldor:
Also beim Wort der Macht steht:
--- Code: ---FXParticleSystem GandalfGeprüfteBlastFinalLight
System
Priority = ALWAYS_RENDER
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 5
SortLevel = 1
Size = 10 10
BurstCount = 2 2
End
Color = DefaultColor
Color1 = R:235 G:218 B:165 0
Color2 = R:0 G:0 B:0 10
End
Update = DefaultUpdate
SizeRate = 80 160
SizeRateDamping = 0.8 0.7
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 1
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 1 1
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfGeprüfteBlastFinalShockWave
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 40 40
SystemLifetime = 5
SortLevel = 1
Size = 1 1
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:235 G:218 B:165 0
Color2 = R:0 G:0 B:0 40
ColorScale = -40 40
End
Update = DefaultUpdate
SizeRate = 35 35
SizeRateDamping = 1 1
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.8 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
IsHollow = Yes
End
Draw = DefaultDraw
End
End
--- Ende Code ---
Ich sehe da keinen großen Unterschied außer colorscale
Mîlûr der Helle:
--- Code: ---...
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:0 G:0 B:0 20
...
...
FXParticleSystem GandalfGeprüfteLightningStrike2
...
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:235 G:218 B:165 20
; Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
...
FXParticleSystem GandalfGeprüfteLightningStrike3
...
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
Color2 = R:235 G:218 B:165 5
Color3 = R:235 G:218 B:165 20
; Color3 = R:0 G:0 B:0 20
ColorScale = -2 -2
End
...
FXParticleSystem GandalfGeprüfteBlastFinalLight
...
Color = DefaultColor
Color1 = R:235 G:218 B:165 0
Color2 = R:0 G:0 B:0 10
End
...
FXParticleSystem GandalfGeprüfteBlastFinalShockWave
...
Color = DefaultColor
Color1 = R:235 G:218 B:165 0
Color2 = R:0 G:0 B:0 40
ColorScale = -40 40
End
...
--- Ende Code ---
Verwendest du auch in deiner FXlist diese Fx'ses?
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