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Mîlûr der Helle:
Genaueres nachzulesen in den Tutorials von Alien aka Infiltrator ;D
http://modding-union.com/?path=codingtuts#fxgrundkenntnisse

Fingolfin König der Noldor:
Ich habe jetzt bei fxparticlesystem folgendes stehen:

--- Code: ---FXParticleSystem GandalfGeprüfteLightningStrike
  System
    Priority = ALWAYS_RENDER
    Type = STREAK
    ParticleName = EXLightningBolt04.tga
    Lifetime = 20 20
    SystemLifetime = 1
    Size = 1 15
    BurstCount = 10 10
  End
  Color = DefaultColor
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:0 G:0 B:0 20

;    Color1 = R:0 G:0 B:0  0
;    Color2 = R:0 G:0 B:0  5
;    Color3 = R:0 G:0 B:0  20

    ColorScale = -2 -2
  End
  Update = DefaultUpdate
    SizeRate = 0.5 3
    SizeRateDamping = 0.9 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.9 0.9
  End
  EmissionVelocity = OrthoEmissionVelocity
    X = -0.3 0.3
    Y = -0.3 0.3
  End
  EmissionVolume = LightningEmission
    EndPoint = X:-450 Y:0 Z:0
    Amplitude1 = 100 100
    Frequency1 = 4 6
    Phase1 = 4 5
    Phase2 = 0 6.28
    Phase3 = 0 6.28
  End
  Draw = LightningDraw
    OffsetX = -5 5
    OffsetY = -5 5
    OffsetZ = -1 1
  End
End

FXParticleSystem GandalfGeprüfteLightningStrike2
  System
    Priority = ALWAYS_RENDER
    Type = STREAK
    ParticleName = EXLightningBolt04.tga
    Lifetime = 20 20
    SystemLifetime = 1
    Size = 1 15
    BurstCount = 10 10
  End
  Color = DefaultColor
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:235 G:218 B:165 20
;    Color3 = R:0 G:0 B:0 20
    ColorScale = -2 -2
  End
  Update = DefaultUpdate
    SizeRate = 0.5 3
    SizeRateDamping = 0.9 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.9 0.9
  End
  EmissionVelocity = OrthoEmissionVelocity
    X = -0.3 0.3
    Y = -0.3 0.3
  End
  EmissionVolume = LightningEmission
    EndPoint = X:-450 Y:0 Z:0
    Amplitude1 = -100 -100
    Frequency1 = 4 6
    Phase1 = 4 5
    Phase2 = 0 6.28
    Phase3 = 0 6.28
  End
  Draw = LightningDraw
    OffsetX = -5 5
    OffsetY = -5 5
    OffsetZ = -1 1
  End
End

FXParticleSystem GandalfGeprüfteLightningStrike3
  System
    Priority = ALWAYS_RENDER
    Type = STREAK
    ParticleName = EXLightningBolt04.tga
    Lifetime = 20 20
    SystemLifetime = 1
    Size = 1 15
    BurstCount = 10 10
  End
  Color = DefaultColor
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:235 G:218 B:165 20
;    Color3 = R:0 G:0 B:0 20
    ColorScale = -2 -2
  End
  Update = DefaultUpdate
    SizeRate = 0.5 3
    SizeRateDamping = 0.9 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.9 0.9
  End
  EmissionVelocity = OrthoEmissionVelocity
    X = -0.3 0.3
    Y = -0.3 0.3
  End
  EmissionVolume = LightningEmission
    EndPoint = X:-450 Y:0 Z:0
    Amplitude1 = -100 100
    Frequency1 = 4 6
    Phase1 = 4 5
    Phase2 = 0 6.28
    Phase3 = 0 6.28
  End
  Draw = LightningDraw
    OffsetX = -5 5
    OffsetY = -5 5
    OffsetZ = -1 1
  End
End
--- Ende Code ---

Allerdings ist Gandals Blitzschwert gleich Blau wie vorher. Es sollte nun aber golden/weiß sein wie das Wort der Macht
Was mache ich falsch?

Mîlûr der Helle:
Am besten uchst du nach der Fx vom Wort der Macht und kopierst die Farben in das Blitzschwert ;D

Fingolfin König der Noldor:
Also beim Wort der Macht steht:

--- Code: ---FXParticleSystem GandalfGeprüfteBlastFinalLight
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXexplo01.tga
    Lifetime = 10 10
    SystemLifetime = 5
    SortLevel = 1
    Size = 10 10
    BurstCount = 2 2
  End
  Color = DefaultColor
    Color1 = R:235 G:218 B:165 0
    Color2 = R:0 G:0 B:0 10
  End
  Update = DefaultUpdate
    SizeRate = 80 160
    SizeRateDamping = 0.8 0.7
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    Gravity = 1
    VelocityDamping = 1 1
  End
  EmissionVelocity = OutwardEmissionVelocity
    Speed = 1 1
  End
  EmissionVolume = PointEmissionVolume
  End
  Draw = DefaultDraw
  End
End

FXParticleSystem GandalfGeprüfteBlastFinalShockWave
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXRing01.tga
    Lifetime = 40 40
    SystemLifetime = 5
    SortLevel = 1
    Size = 1 1
    BurstCount = 1 1
    IsGroundAligned = Yes
  End
  Color = DefaultColor
    Color1 = R:235 G:218 B:165 0
    Color2 = R:0 G:0 B:0 40
    ColorScale = -40 40
  End
  Update = DefaultUpdate
    SizeRate = 35 35
    SizeRateDamping = 1 1
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.8 0.8
  End
  EmissionVelocity = OutwardEmissionVelocity
  End
  EmissionVolume = PointEmissionVolume
    IsHollow = Yes
  End
  Draw = DefaultDraw
  End
End

--- Ende Code ---

Ich sehe da keinen großen Unterschied außer colorscale

Mîlûr der Helle:

--- Code: ---...
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:0 G:0 B:0 20
...
...

FXParticleSystem GandalfGeprüfteLightningStrike2
...
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:235 G:218 B:165 20
;    Color3 = R:0 G:0 B:0 20
    ColorScale = -2 -2
  End
...

FXParticleSystem GandalfGeprüfteLightningStrike3
...
  Color = DefaultColor
    Color1 = R:255 G:255 B:255 0
    Color2 = R:235 G:218 B:165 5
    Color3 = R:235 G:218 B:165 20
;    Color3 = R:0 G:0 B:0 20
    ColorScale = -2 -2
  End
...
FXParticleSystem GandalfGeprüfteBlastFinalLight
...
  Color = DefaultColor
    Color1 = R:235 G:218 B:165 0
    Color2 = R:0 G:0 B:0 10
  End
 ...
FXParticleSystem GandalfGeprüfteBlastFinalShockWave
 ...
  Color = DefaultColor
    Color1 = R:235 G:218 B:165 0
    Color2 = R:0 G:0 B:0 40
    ColorScale = -40 40
  End
...

--- Ende Code ---

Verwendest du auch in deiner FXlist diese Fx'ses?


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