Beispiel anhand der Isengard Uruks in Edain:
Contain einer normalen Uruk horde:
Behavior = HordeContain ModuleTag_HordeContain
FrontAngle = 270
FlankedDelay = 2000
ObjectStatusOfContained =
InitialPayload = IsengardFighter 15
Slots = 15
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes ;Used to determine which armorset to use (and anything else we want!)
RandomOffset = X:3 Y:3
MeleeBehavior = Amoeba
End
; Banner Carrier info
BannerCarriersAllowed = IsengardBannerOrc ; types of units that are allowed as banner carriers
BannerCarrierPosition = UnitType:IsengardFighter Pos:X:70.0 Y:0.0 ; (DEFAULT) position of banner carrier
RankInfo = RankNumber:1 UnitType:IsengardFighter Position:X:50 Y:0 Position:X:50 Y:22 Position:X:50 Y:-22 Position:X:50 Y:44 Position:X:50 Y:-44
RankInfo = RankNumber:2 UnitType:IsengardFighter Position:X:30 Y:0 Leader 1 0 Position:X:30 Y:22 Leader 1 1 Position:X:30 Y:-22 Leader 1 2 Position:X:30 Y:44 Leader 1 3 Position:X:30 Y:-44 Leader 1 4
RankInfo = RankNumber:3 UnitType:IsengardFighter Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:22 Leader 2 1 Position:X:10 Y:-22 Leader 2 2 Position:X:10 Y:44 Leader 2 3 Position:X:10 Y:-44 Leader 2 4
RanksToReleaseWhenAttacking = 1
; Normal Formations
ComboHorde = Target:IsengardShieldurukHorde Result:IsengardFighterShieldurukComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUrukHauptmannHorde Result:IsengardFighterHauptmannComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUglukHordeSystem Result:IsengardUglukComboHorde InitiateVoice:UrukWarriorVoiceJoin
AlternateFormation = IsengardFighterHordeBlock
MeleeAttackLeashDistance = 1 ; How far the hordes can move from the center of the horde when melee attacking.
BackUpMinDelayTime = 1 ; The minimum amount of time to delay before backing up
BackUpMaxDelayTime = 3000 ; The maximum amount of time to delay before backing up
BackUpMinDistance = 1 ; The minimum number of cells to backup
BackUpMaxDistance = 3 ; The maximum number of cells to backup
BackupPercentage = 80% ; The amount of chance that a unit will back up.
End
Wichtig ist der Teil Combohorde. Target bestimmt mit welcher Horde sie kombiniert werden kann, Result die Horde die dabei entsteht. Mit InitiateVoice kannst du auch noch einen Sound abspielen lassen wenn die Horde kombiniert wird.