I sure like it a lot, but yeah, he should have a beard, it looks strange to see a dwarf without it, but his face remembers me of Torvin, the dwarf from Shadow of Mordor.
2015 in Review: Edain's Best Year!You're goddamn freaking right!! xD
What we did not expect was the sheer hatred we would receive from a very small but vocal minority. In the weeks and months after the release of 4.0, we had to weather a barrage of deeply personal attacks and even witnessed people gleefully plotting to kill members of the team. It was frankly disheartening - and extremely grotesque - to see how people could sink so low because a hobby project offered free of charge wasn't 100% to their liking.I'd just like to get real for a sec. I was actually shocked when I read this, it was just such a happy message of achievement, effort and reward and then BOUM!! Hatred, threats of murder.... You guys never have and never will deserve such hatred, I hope you ignored them or told them to go ish kakhfê ai’d dur rugnu. You guys have put so much effort into this, never complaining, never stopping, never letting us down...
So, dwarven renaissance continues! :)
I'm fairly sure that he won't be a scout hero but I'd wait for the next patch to be released.
New faction Revealed! (http://modding-union.com/index.php/topic,32965.msg432987.html#msg432987)And what of the Ring Hero? Otherwise looking real nice, a bold choice but it seems you have managed to surprise us again.
New faction Revealed! (http://modding-union.com/index.php/topic,32965.msg432987.html#msg432987)EDIT: wait!! wait!! wait!! uhmm..... suspicion grows, I shan't spoil it but I believe Ealendril to be a conjurer of cheap tricks....
The comment above has really inspired me so you know I thought I'd chip and help with the Ring Hero. Once Frodo gains the Ring Hero and rideable Sauron will appear which can be ridden into battle. Of course this sauron will be protected by an army of Balrogs from the first age just to make sure that it stays balanced. xD xDI think that is a bit weak. Remember that Unicorn are the most amazing things ever, like The Balrogs ain't got a chance against them.
What unicorns?:o :o :o :o :o
(http://modding-union.com/edainimg/unicornsacrified_1459510497.jpg)
It's getting a bit cold in here, isn't it?
You guys smell that? Sounds like we might be seeing a patch soon with all the mysterious teasers :DHere among these dark peaks, the stronghold to bring ruin to the north kingdom.
Hey all - new to the forums and Edain in general.
So, a while ago I tried playing Edain - and I thought I didn't like it because of the built plots. This system was new to me as I only played the original Battle for Middle Earth: Two and the ''official community'' patches. I was so used to the build scenario that I really struggled to adapt to a completely different play-style.
However, recently (in the last few days) I decided to try it again and actually give it an attempt. I admit that the first time I tested it, I briefed over the factions and eventually raged quit because I was reading all the abilities and functions for half the game while getting pummeled by Easy AI. (Yes). There is so much that it just overwhelms me, (of course in a good way).
Now? I believe I have gotten over the built - plot mechanic as I am so amazed at the current build. I am still analyzing all the abilities and powers but the modification is so rich. The amount of work the developers have put in is quite astonishing. I love it so far, and haven't noticed any issues what so ever (apart from the under-tuning and over-tuning of some aspects of the game.
Just wanted to give my thanks of thismodificationexpansion.
Also, I don't see much point in creating a new topic for a quick question - but I've noticed some things have ''hidden abilities''. Example - if you have Sauron with the One Ring and he is level ten, if you press "S", he legitimately gains triple movement speed, damage and faster weapon swing. I am unsure if this is intended. Would using this in competitive play be frowned upon?
Hey all - new to the forums and Edain in general.
So, a while ago I tried playing Edain - and I thought I didn't like it because of the built plots. This system was new to me as I only played the original Battle for Middle Earth: Two and the ''official community'' patches. I was so used to the build scenario that I really struggled to adapt to a completely different play-style.
However, recently (in the last few days) I decided to try it again and actually give it an attempt. I admit that the first time I tested it, I briefed over the factions and eventually raged quit because I was reading all the abilities and functions for half the game while getting pummeled by Easy AI. (Yes). There is so much that it just overwhelms me, (of course in a good way).
Now? I believe I have gotten over the built - plot mechanic as I am so amazed at the current build. I am still analyzing all the abilities and powers but the modification is so rich. The amount of work the developers have put in is quite astonishing. I love it so far, and haven't noticed any issues what so ever (apart from the under-tuning and over-tuning of some aspects of the game.
You know a mod is of excellent quality, when people start to nitpick about the voice of a hero haha!
In French we say : "Le diable se cache dans les détails".
--> Evil hides in details xD
In French we say : "Le diable se cache dans les détails".
--> Evil hides in details xD
I find this saying very offensive :D
Life would be terrible without details :P
4...3...2...1 sounds more like a countdown to me!I thought the exact same thing! Couldn't help but laugh, while reading the title and your post.
Not only is the AI more aggressive, but it was also holistically improved and made far more challenging. It is not so much restrained anymore, now, from using advanced features as superior spells and other game mechanics :)
In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured.The Silmarillion - Of the Rings of Power and the Third Age
His house was perfect whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking best, nor a pleasant mixture of them all. Evil things did not come into that valley.The Hobbit - A Short Rest
Ehhh, when I just remember time we spent on that topic. :P xD
Just like the marvellous outcome Dáin and you achieved in regards of battlewagons.
Or some elven foresight is on work here? xD
I believe this topic is more of a priority than adding new factions or arbitrary improvements to the playing style, so I trust the ET completely.
As most of you have already guessed, this update was our April Fools. Thank you all for participating, and we hope you had fun.You guys are evil to make something people want, reworking of Dain, into an April Fools Joke. I did not have fun.
You guys are evil to make something people want, reworking of Dain, into an April Fools Joke. I did not have fun.Ooh boy, we have a special snowflake here 8-|. I also would like to see Dain of Iron Hills return to his old self again in the future, but I saw the date and snorted. Take it easy mate.
*laughs in evil*.
You guys are evil to make something people want, reworking of Dain, into an April Fools Joke. I did not have fun.
You are right in that an April Fools joke needs to be effective, but I would argue this one felt like a joke at the community's expense. As someone who has both promoted the need for change among the Dains and seen widespread support for that change this feels like the Edain Team acknowledged the desire for that change but rather than act on it decided to make it into a joke concept which leaves a sour taste in my mouth. To put it into perspective imagine if they made your Galadrial Concept into an April Fools Joke. In any case judging from a quick glace at Mod DB, most people liked the joke concept more then the current Dain.You guys are evil to make something people want, reworking of Dain, into an April Fools Joke. I did not have fun.
There wouldn't be much point in coming up with an ineffective April Fool. I guess it's consequential that something ought to have some sort of impact on people. By the way, as FG's words might infer, it's not impossible that they do opt for overhauls concerning heroes, someday in the future. Something I'm really looking forward to.
You are right in that an April Fools joke needs to be effective, but I would argue this one felt like a joke at the community's expense.
The spell Minions of the White Hand is an equally interesting renovation and certainly very unique, having three kinds of weak summons rather than one strong one. I assume the role of the Warg Archers was questionable anyway, when players rather used them for their trample abilities. The mounted Traitors of Rohan form a proper alternative here. I like the looks of the Wildmen Plunderers, are they the same as when regular Wildmen get their Heavy Armour upgrade (have to admit I never got Wulfgar to level 10 :o)?The summoned wildmen use an older model of Edain's that wasn't used in 4.0 until now. Back in 3.8.1 they could even be found as creeps on Fords of Isen II, so I don't think they're the same.
About the Fuel the Fires Spell, I already read in the German feedback that the spawned Lumbermill will come with the resource upgrade (that is, in the new system I assume it counts as an external build plot?). Does this spell mean that Lumbermills can no longer be bought at Settlement plots, and what will happen to the bonus of cost reduction of buildings?You'll still be able to get lumber mills on your settlements, don't worry.^^
The central spell is another fantastic solution that displays the importance of the Wizard Saruman and Orthanc itself. I agree completely with your reasoning towards not putting an economic spell or the Many Colours spell in its place. I do have to ask about the upgrades though: as they are free and all Citadels on the map can be applied without costs, the cooldown should be very long for the sake of balance. How is this addressed I wonder?The research times for these upgrades are very long, so choosing which one to go for is important. Still, remember that you invested five spellpoints, so the spell better has some impact ;)
I also find the description not suiting, since it is only implied in the movies that Saruman is doing Sauron's dirty work. In the books his motivations are much clearer, trying to find the One Ring for himself and rule all over Middle-Earth, and he defies the Nazgul when they have come to get rapport by lying to them about his knowledge of the Shire and Gandalf. Anyhow, some interpretations regarding the 'Many Colours' aspect see it rather that in an attempt to be all-powerful Saruman loses his pure white robe, which symbolises his blurred intentions. I would like to see the change of description more fitting to the lore of the books over the movies.I must say I agree with this immensely.
Regarding Saruman of Many Colours I am quite confused as it seems the power is barely improved but costs 3 Points more, whereas Gandalf the White in Gondor is improved much more and costs only 1 point more. I think their power should be similar, unless Saruman is already stronger than Gandalf the Grey, making both Spell upgrades rather a way of equalising their strengths.You have a point, but it is not that easy to compare heroes of similiar costs. Economically speaking, Isengar thas aclear advantage after the EG, which means that its relatively cheaper to pruchase a hero like that for Isengart.
Regarding Saruman of Many Colours I am quite confused as it seems the power is barely improved but costs 3 Points more, whereas Gandalf the White in Gondor is improved much more and costs only 1 point more. I think their power should be similar, unless Saruman is already stronger than Gandalf the Grey, making both Spell upgrades rather a way of equalising their strengths.It may be debatable to what extent, but Saruman has been overtaken by Sauron, when he started to use the Palantir of the Orthanc. He overestimated his own strength and he came under the influence of Sauron, who had the Palantir of Minas Ithil.
It may be debatable to what extent, but Saruman has been overtaken by Sauron, when he started to use the Palantir of the Orthanc. He overestimated his own strength and he came under the influence of Sauron, who had the Palantir of Minas Ithil.
He may have thought that he was free, but he was definetly a prisoner of the Dark Lord, not only in the movies.
I agree. That's how I see things too. Albeit the presumptive treason of Saruman and his independent plans, I have always deemed Sauron too much cunning and smart to be played as a complete fool. I guess that the Dark Lord had always been aware of the real desires of the Istar, but he had nonetheless opted to make the wizard feel in control of the situation, when Saruman was instead being manoeuvred as a mere puppet in the meantime. If you think about it, this kind of influence is even more terrible, given that the victim doesn't realise that he has actually been subjugated. We are in fact talking about the subtlest and most deceiving character of Tolkien's universe, who is absolutely versed in any typology of schemes involving treachery and manipulation (from the very Elder Days, to the fall of Númenor and its empire). Thus, in a wider overview, I would say that Sauron, regardless of Saruman's intentions, used Isengard as a diversion to keep Rohan and the other western people busy with.
Beside the geopolitics of Middle-earth, Saruman's new 'multifaceted spirit' is a sacrosanct aspect equally, as Tolkien himself stated that his 'many colours' symbolise the diversity and extreme volubility of the Istar's desires/intent. Could perhaps a compromise with the text be found? A description that satisfies all these needs.
Don't get me wrong, I'm not trying to undermine his character, whose relevance in the lore I have always admired. It's true that Saruman being manipulated is not very much evident and that the wizard did have his own plans, but we shouldn't forget that Sauron is the master of intrigues and deceit; the Dark Lord doesn't have allies, but only servants or puppets (consider the word in its broadest meaning) whom he moves as pawns for his real designs. This is how the Lord of Mordor thinks and acts, leaving very little space for unexpected circumstances. As I pointed out, this is presumably the subtlest, most powerful and most terrible form of control, since the victim has the illusion of acting as his conscience dictates, while being just a pawn in the master's chessboard. Fact that doesn't discredit Saruman's role at all; it just reinforces Sauron's. A sort of parallelism with the treachery of the Rings of Power: unbeknownst to him, the Three had been forged and never tainted by the Evil, yet Sauron had made it like the secret formula (common to all Rings) would subjugate all other possible artefacts of that kind (being him aware or not of their existence), should a ruling Ring have been created. Henceforth, in spite of one's own independent moves, everyone would be held captive of his grand scheme.Hence my suggestions:
I was just making an attempt to find a sort of balance. Neither Saruman fooling Sauron nor the wizard being a complete puppet could be appropriate interpretations for the case. That's why we need the old and good art of compromising, in this particular context.
They still acknowledge the connection between Saruman and Saruron through the slightly more subtle line of "consorts with Sauron through the Palantir" or the fairly blunt "falls under the influence of Sauron." They also manage to avoid the word puppet and its connotations and thus I believe one of them strikes the compromise we need between acknowledging Saruman's agency and highlighting the subtle nature of the manipulations of the Dark Lord.
For I am Saruman the Wise, Saruman Ring-maker, Saruman of Many Colours!'From Gandalf's memories
I looked then and saw that his robes, which had seemed white, were not so, but were woven of all colours, and if he moved they shimmered and changed hue so that the eye was bewildered.
I liked white better,' I said.
White!' he sneered. 'It serves as a beginning. White cloth may be dyed. The white page can be overwritten; and the white light can be broken.'
In which case it is no longer white,' said I. 'And he that breaks a thing to find out what it is has left the path of wisdom.'
I just realised that the 'his' in the second sentence might be misunderstood as Sauron's own plans. Nevertheless, I guess we can play with grammar here. The description is in fact enigmatic and deceiving (the themes of our recent discussion): whose plans are being unveiled? Saruman's (independent desires) or Sauron's (his snares, as he's manoeuvring the wizard)? A quite witty of a dilemma... xD
100% Everything depends on what angle and which side to look at
By the way, during this discussion, I got a question or a remark anyhow: Saruman gets a good push for development in the form of a bonus, like Gandalf himself. And guess what is possible Galadriel and Elrond, too, can receive development bonuses. And now the question itself: what about the Necromancer :( :( :(??? With such strong oponents! Will there ever be any use from it ??? He is still weak, in terms of support one of the best, but as a hero of direct exposure weak! I hope Necromancer will also get some bonuses xD?!?
If only there was a spell that could turn the necromancer into some sort of shapeshifting beast, who could turn into a giant werewolf or into Batman, kill pretty much every other hero in the game, summon a fortress shooting lightning bolts and create fire pillars out of thin air... if only :(Working on it !!!!
Keep in mind the concept of uniqueness.Perfect answer. :)
100% Everything depends on what angle and which side to look at
Necromancer is a great support and a single immortal hero for a price of 1000 recourses. He may be vulnerable but only alone as any other hero. He can trap heroes and burn them to death. I only mentioned his greatest offensive fiery spells. With him being balanced and made up so perfectly there is no need to do anything with him. Also other faction leaders do not really need such a buff like Gandalf or Saruman have. Keep in mind the concept of uniqueness.
As for the support, I fully agree with you! You just did not understand correctly. Necromancer really is one of the best heroes with aspects of army support! I touched on the moment when we go direct confrontation Necromancer with one of the members of the White Council! I just wanted to clarify if I get the slightest bonus when I get the "Sauron's Deadliest Servants" ability. Yes, at level 10, at least he can compete with enemy heroes, but before that you still have to live, and if you play 2 by 2 or 3 by 3. How will you gain experience? Your comment can be right if you play 1 on 1.
If only there was a spell that could turn the necromancer into some sort of shapeshifting beast, who could turn into a giant werewolf or into Batman, kill pretty much every other hero in the game, summon a fortress shooting lightning bolts and create fire pillars out of thin air... if only :(
Dáin, if you wish to discuss some aspects of the Necromancer that you regard as in need of being changed for the better, there are more appropriate spaces in this forum which are apt for the case. I think we already have a couple of threads concerning Sauron. In case you were willing to propose something, you should just head there.
Personally, I say to you that I don't believe we need any overhaul of Sauron. He's widely renowned as one of the most iconic and unique heroes of the game (if not the most unique), having been granted the privilege to dispose of a sensational set of powers and smart features, thanks to which almost all relevant passages of his lore are covered by and implemented in the Edain Mod.
Overall impression? Interesting, strong, helpful and mainly every spell feels useful. Although, I've got the impression that you are not that strict with some mechanics ( permanent druadan statues, perma three hunters ... ) as you were under Ealendril :P Keep up the good work. :)
I really can't wait for this update, it seems to change around so much of the gameplay that I positively believe all players (even the multiplayer pros) will be noobs again for the first weeks, just trying out all new possibilities.Not me 8-)
So there is my suggestion, make that passive ability (or active) that, every mineshaft get tower upgrade in lvl 2 and some bonus hp. This could deny one more tower, and that we expect to see in edain (less tower), we all dont like to sige citadels or outpost. That scenario often ends with catapult fight.