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Neueste Beiträge

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1
General Modding Questions / Re: Game Crash Edain Unchained
« Letzter Beitrag von KairoShamoo am 23. Mär 2024, 00:40 »
It is planned to release a new unchained version within the next few days
2
General Modding Questions / Re: Game Crash Edain Unchained
« Letzter Beitrag von The_Necromancer0 am 22. Mär 2024, 22:39 »
You cannot go back to 4.7.1. You will have to ask the unchained devs about their plans in that regards
3
General Modding Questions / Re: Game Crash Edain Unchained
« Letzter Beitrag von Fehlkauf am 22. Mär 2024, 22:34 »

okay thanks. Do I have the opportunity to go back to 4.7.1 and does that mean it will work again soon?
4
General Modding Questions / Re: Game Crash Edain Unchained
« Letzter Beitrag von The_Necromancer0 am 22. Mär 2024, 19:29 »
Edain Unchained is not currently compatible with Edain 4.7.2
5
General Modding Questions / Game Crash Edain Unchained
« Letzter Beitrag von Fehlkauf am 22. Mär 2024, 19:25 »
Hello community. I have the following problem. I played the Age of the Ring mod for a few weeks and now wanted to switch back to the Edain mod. Since I know that the two mods are not compatible with each other, I uninstalled them and reinstalled the Edain mod. This also runs smoothly. But when I want to install the Edain unchained submod I get the following error message:

Invalid Sound AmrothosVoiceSequirepost

Error prasing INI block VoiceFullyCreated in file data\ini\objects\goodfaction\structures\men\amrothknappenlager.ini...........

 What is that and how can I play the mod properly again? Would be very grateful for any help.
6
[Edain] Bug Reports / Re: Map-specific Bugs
« Letzter Beitrag von Discord [BOT] am 21. Mär 2024, 09:02 »
Wanted report a bug with the Dol Amroth map. When playing there as Gondor in the city itself, you cannot recruit any units. Ex. the door to the barracks will open but no units will be produced. Also all the units are free and have a 2 sec recruit time it seems even though they dont actually recruit

deadlyjoey (<@263060258342043648>)
7
[Edain] Bug Reports / Re: Dwarven Bugs
« Letzter Beitrag von The_Necromancer0 am 19. Mär 2024, 16:33 »
This feature is planned for 4.8, it looks like there was some confusion when we wrote the patch notes. I've removed the line from the patch notes
8
[Edain] Bug Reports / Re: Dwarven Bugs
« Letzter Beitrag von Le Sournois am 19. Mär 2024, 16:25 »
In the new changelog for Edain 4.7.2, is read :
-New sound for rallying call, gains massively increased effect range when targeting the summoned citadel

The massive range for summoned citadel does not work, the units around the citadel are not glowing like they do in leadership if the are not directly targeted by the spell.

Also, to be sure I tested the damage difference for a dragonslayer with rallying call directly on him  on the one hand and rallying call put on the summoned citadel with him nearby on the other hand and there was a difference of damage done between the two cases, the damage done in the first case being superior to the damage done in the second situation.
9
[Edain] Bug-Meldungen / Re: Bugs bei bestimmten Maps
« Letzter Beitrag von JoukanKounogi am 18. Mär 2024, 22:42 »
Hallo zusammen,

wenn ich (hab das neue 4.7.2 Update) die Map "ShireAnomalies" starten will kommt die Fehlermeldung im Anhang und das Spiel stürzt ab.

Fehlermeldung:https://ibb.co/Y7YWMhK
Map:https://ibb.co/TwhLDmP

War zu blöd die Bilder selbst einzufügen.

Gruß Joukan
10
[Edain] News / Edain Mod 4.7.2 released!
« Letzter Beitrag von Elendils Cousin 3. Grades am 14. Mär 2024, 21:40 »
Greetings, Companions of the Edain!

Today we released patch 4.7.2 for the Edain Mod.

You can now easily download this patch via the update function of the Edain Launcher.

If you have not yet installed an Edain version, you must first download the basic version as a complete package by clicking on the banner. However, you must use the update function of the Edain launcher after downloading to patch the Edain mod to the latest version. Click on Update until no more versions are available - this may take some time.




If you have problems with the installation, please have a look at our support forum!


Bugfixes

4.7.2 brings a number of bugfixes: The Worldbuilder, which could not be started in some cases in the last version, can now be used again without errors. The Misty Mountains AI has been reworked again so that it no longer spawns buildings in the bottom left corner of the map. Many maps have been adjusted so that infantry is now better lit, and much more.

Let there be light!


The Three Trolls

The three trolls from The Hobbit that Bilbo encounters on his journey have been given a new concept, further emphasizing their status as predators with a retreat. They are now closely linked to their hoard, which they can summon directly at level one, and which in turn can reach higher levels over time. Their new ability, Treasure Haul, plays a particularly important role here. You can read more details here, where we present the changes in detail.


Ring Heroes

Over the last few years, we've heard feedback that people felt not all Ring Heroes were on par with each other. We have therefore taken steps to strengthen these Ring Heroes so that no player leaves the ring behind because they may not want to be burdened with the disadvantages of finding it. This mainly concerns Smaug, Arvedui, and Gandalf the Corrupted:

  • Gandalf the Corrupted:
    • Speed increased by 25%
    • HP increased from 3500 to 4500, self-healing doubled
    • Ability damage increased by up to +100%
  • Smaug:
    • No longer passively sets the ground around him on fire
    • Inner Flames can now be activated to set the ground around him on fire instead
    • Sea of Flames will always activate directly underneath Smaug, making it easier to use
  • Arvedui:
    • Armor strengthened
    • Small AoE damage added to standard attacks
    • The King's Demand now reduces a farm's income to 0, but grants powerful healing and +100% experience to heroes in medium range until destroyed
    • New ability: My line must not end! at level 10

Miscellaneous

Last but not least, 4.7.2 also brings several Quality of Life changes and balance improvements. For example, more intense colors are now available in the combat menu, which are easier to recognize on the minimap; the test hero "The Hidden One" has been further optimized; and some new sounds and FX have been added, for example for the Rallying Call. The focus of the balance is on the Misty Mountains: Their economy was a bit too strong and therefore received several nerfs, while on the other hand we implemented buffs for rarely seen alternative outposts. You can find all the details of the changes here:


Have fun playing!
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