Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] General Suggestions => Thema gestartet von: turin.turambar am 3. Dez 2021, 17:54

Titel: heroic units usage (and lack of thereof)
Beitrag von: turin.turambar am 3. Dez 2021, 17:54
As it stands, heroic units are more often than not fairly useless (at least that's the impression I got from the little meta I saw), barring a few exception. This comes in big part from the fact they're really expansive AND late game, and usually won't add that much to a faction if they're purely midgame troops enhanced.

As a way to avoid it, and considering the few units that DO see use are units slightly easier to recruit than by having all / most upgrades researched, I feel it would be good to allow them to be recruited without any upgrade researched, BUT at a higher price the more upgrades you lack to get them (eventually making them cost even less in lategame than their current price).

This way players would have a choice between getting heroic quite sooner than now, for an increased price, or keep them for lategame at a lesser price, or maybe simply not to get them.

Let me know what you think, and feel free to correct / ignore any false information as I almost never play PvP.
Titel: Re: heroic units usage (and lack of thereof)
Beitrag von: Elendils Cousin 3. Grades am 4. Dez 2021, 13:08
As it stands, heroic units are more often than not fairly useless (at least that's the impression I got from the little meta I saw), barring a few exception.
I know there was some talk on Discord about this, but I simply don't agree with this premise. Let's be specific about the heroic units that are recruitable:

There are plenty of heroic units that are used in pvp, even though as lategame units they are the least frequent of all unit types simply because not every game will last that long. As far as pvp goes, I think it's much more fitting to say that there are some heroic units who underperform and could receive some buffs rather than saying the heroic units are bad in general. Even then, units like Lindon Guardians of Veterans of the Last Alliance aren't actually bad, they just suffer from Imladris being relatively weak currently and therefore you often die before recruiting them.

I think it would be far more useful to look at the individual units and come up with suggestions for them. Veterans of Khazad-Dûm are never used because the Travel Camp is unattractive in pvp. Imladris needs buffs. Guardians of the Citadel don't offer enough advantages over Tower Guards, so let's tweak their abilities.
Titel: Re: heroic units usage (and lack of thereof)
Beitrag von: Smeargollum am 11. Dez 2021, 11:54
I finally got time to write something here… better late than never I guess

First of all, as I already had stated on Discord the day turin.turambar came up with his idea, I do kind of like the core of his idea. However, I think that he wasn’t specific enough in his post here on the Modding Union, since I obviously agree with Elendil that not all heroic units are useless or rather that a lot of them are very good.
In order to get a bit more specific about the “heroic units problem” that I do see as well, it is good to take a look at each unit:

So, after looking at each heroic unit we can draw some conclusions:

So, now in order to pick up the original suggestion again, I think it would be good if heroic melee infantry such as Guardians of the Citadel, Black Guards of Angmar and Veterans of The Last Alliance could be recruited even without researching upgrades beforehand but for a higher price of ruffly 1500.
I would like to see that change because it is always cooler to play with a microintensive unit that can level up to high levels and has several abilities, than with just some elite units with upgrades. At the moment you need to get some kind of forge/market place before you can research upgrades and then you need to spend 1800 resources on researching upgrades before you can get these heroic units which makes them to an ultra-LG unit. But at that stage of the game, they most of the time either just die to a huge amount of archers or they loose even to upgraded elite units since they will only be on level 1 on have relatively weak stats compared with elite units with upgrades, thus making them useless and practically banishing them from the game. If it would be possible to build them already earlier they could start levelling in the MG and then on higher levels they would be sturdier in the LG.
In addition to that I would like to see, as turin.turambar suggested, that as soon as you do research the upgrades the heroic unit would get cheaper. After researching the first upgrade they could be discounted to 1200 and after researching the second upgraded to 900, which would make them quite a bit cheaper for the LG but considering that they are almost never build in the LG right now it shouldn’t be too strong if they get a bit cheaper for that stage of the game.


 As a resume I will write what concrete changes I would like to see for each heroic unit:


This are all my thoughts on heroic units at the moment. I would be interested in reading what other people think about them. [/list]
Titel: Re: heroic units usage (and lack of thereof)
Beitrag von: AmosVogel am 19. Dez 2021, 18:07
What smeargollum wrote is very true, and i strongly agree with him:

Zitat
But at that stage of the game, they most of the time either just die to a huge amount of archers or they loose even to upgraded elite units since they will only be on level 1 on have relatively weak stats compared with elite units with upgrades, thus making them useless and practically banishing them from the game.

Already the imladris veterans can rise up to 20, why dont they come at level 10 (same goes to dwarven veterans, they could come at level 5 and then make them rise to level 10). As top elite units they should stand against any unit, this of course doesnt mean they couldnt be killed, they are veterans anyway, thus letting them be expensive but useful once summoned.

For the isengarders, i think they are pretty fine as they are now, for these guys are not  true elite but they grow in strenght if and only if the player uses them correctly.