Ok, so this is the OCL code I'm referencing to:
ObjectCreationList OCL_SpawnLehenGondorsUnits
CreateObject
ObjectNames = MorthondBowmenHorde
Count = 1
FadeIn = Yes
FadeTime = 8000
IgnoreCommandPointLimit = Yes
Disposition = ABSOLUTE_ANGLE
DispositionAngle = 270
UseJustBuiltFlag = Yes
StartingBusyTime = 5000
Offset = X:-50 Y:-50 Z:0
RequiredUpgrades = Upgrade_BeistandinderNotNormal
End
CreateObject
ObjectNames = RingValeSwordsmanHorde
Count = 1
FadeIn = Yes
FadeTime = 8000
IgnoreCommandPointLimit = Yes
Disposition = ABSOLUTE_ANGLE
DispositionAngle = 270
UseJustBuiltFlag = Yes
StartingBusyTime = 5000
Offset = X:50 Y:-50 Z:0
RequiredUpgrades = Upgrade_BeistandinderNotNormal
End
CreateObject
ObjectNames = LehenLossarnachÄxteHorde
Count = 1
FadeIn = Yes
FadeTime = 8000
IgnoreCommandPointLimit = Yes
Disposition = ABSOLUTE_ANGLE
DispositionAngle = 270
UseJustBuiltFlag = Yes
StartingBusyTime = 5000
Offset = X:-50 Y:50 Z:0
End
CreateObject
ObjectNames = PelegirSpearmenHorde
Count = 1
FadeIn = Yes
FadeTime = 8000
IgnoreCommandPointLimit = Yes
Disposition = ABSOLUTE_ANGLE
DispositionAngle = 270
UseJustBuiltFlag = Yes
StartingBusyTime = 5000
Offset = X:50 Y:50 Z:0
RequiredUpgrades = Upgrade_BeistandinderNotNormal
End
End
Replacing the module name and the batallions with Rohirrim shouldn't be so hard. The problem is: how can I set on which waypoint to spawn them? And how can I link the OCL code with the appropriate custom Special Power?