Modding Union

[en] - Modding Corner => Showcase => Thema gestartet von: lord_ellessar am 18. Mai 2016, 08:38

Titel: a mapper's submod
Beitrag von: lord_ellessar am 18. Mai 2016, 08:38
I have an idea, make a submod of rexturation of some buildings, I ve already added the buildings of Angmar, blue mountains and Dale, if someone is interested to help me tell me it please ;) and also PLEASE tell wich building I can add :P
Titel: Re: a mapper's submod
Beitrag von: Glorfindel23 am 18. Mai 2016, 09:25
I will help you to release this when I've the time  ;)
Titel: Re: a mapper's submod
Beitrag von: lord_ellessar am 18. Mai 2016, 10:29
Thanks, :)
Titel: Re: a mapper's submod
Beitrag von: Titan am 18. Mai 2016, 21:06
How will this work? I like the idea, though I have no idea how to do it. If I knew how, I'd gladly help out as I've missed more variety in buildings/colors.
Titel: Re: a mapper's submod
Beitrag von: lord_ellessar am 18. Mai 2016, 21:56
We will just add files in the edain data, in the code we will change the textures and its done, if you want, I can send you the files for the angmar houses and how to install it :P
Titel: Re: a mapper's submod
Beitrag von: Ealendril der Dunkle am 19. Mai 2016, 10:17
Remember the officiel rules for submods. You should add the textures in an own big-file, not in the __edain_data.big. Otherwise there will be problems with the officiell version.
And at least: You habe to ask the team, if you get the permission to create a submod. ;)
Titel: Re: a mapper's submod
Beitrag von: lord_ellessar am 19. Mai 2016, 10:20
okay :)
Titel: Re: a mapper's submod
Beitrag von: Titan am 21. Mai 2016, 15:33
Well, I'm looking forward to see the result! :)