UPDATED THE FIRST POST
Hello everyone!
I've updated my last mission map with a lot of improvements. Most important thing is that I made the map bigger; for a very important reason ofcourse. The map of the previous version was 300x300 big, now it is 450x450 (which means it's been made bigger by half). The map looks like this right now:
(http://media.moddb.com/images/groups/1/21/20980/Mirkwood.jpg)
Reason for making the map bigger is so that I can spread the army of Mirkwood into three seperate places. This reduces lag a lot! And it gave me room to add different kind of events during the battle. I won't spoil anything so you must see for yourself what I mean, but here is already a preview:
(http://media.moddb.com/images/groups/1/21/20980/sshot0003.1.jpg)
I hope you like the map, and if there is any suggestion you want to make don't hesitate! Also don't forget to remove my previous version if you have it! The new map is renamed to "Battle Under the Trees - Mirkwood" to historically tie the map to the lore.
http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/mirkwood-vs-dol-guldur
*FULL CHANGELOG*
- Renamed the map "Battle Under the Trees - Mirkwood" to make it more historically tied to the lore.
- Resized the map from 300x300 to 450 to 450.
- Added a great amount of detail to the map.
- Spread the army of Mirkwood into three parts; each of them placed on a unique position.
- Added Wargs, Spiderlings and more Trolls.
- Added more dialogue and sound effects, and this time you will hear all of them.
- Victory/defeat is updated to be just like on campaign maps (in other words the camera rotates and Gandalf says stuff like "The elves will sing of this glorious day".
Have fun my friend, if you have suggestions or bugs let me know :).
Greetings people :),
Today I'm releasing my next map in the Battle Under the Trees series of maps. This time the battle focussen on the Lothlorien front. Lothlorien, too, was attacked by the forces of Sauron during the War of the Ring. Sauron's forces of Mordor and Dol Guldur attacked the woods three times, at one point the Goblins of the Misty Mountains also joined the battle. My map will focus on that joint attack of Evil forces. Take command of the Galadhrim as they are defending their homes against the forces of Evil!
Download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-lothlorien (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-lothlorien). You can find the installation instructions in the first post!
Credits for the map goes to EA games. I altered it a bit so that it fits into the mission. Also big thanks to Lord Dain Ironfoot for testing the map :).
Preview screens of the map:
(http://media.moddb.com/images/groups/1/21/20980/sshot0004.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0006.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0008.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0013.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0017.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0020.jpg)
A very ambitious plan!
Good luck with it :)
I am personally very curious about the Invasion of the Elven Havens.
I wonder what type of defences will raise Círdan to fend off the Evil ;)
Do you think it will be possible to include in the map also the 'Elven Pilgrims' that arrive in the Havens and, then, sail to the West?
I've always found the essence of their journey very spiritual and Tolkien-ish.
(https://s-media-cache-ak0.pinimg.com/736x/fe/fc/51/fefc51c6acc4f8ddb96f5a9789606c53.jpg)
That is a great idea, I like it :)!
I think there was something similar already in the official evil campaign of BFME2.
But, in that case, you were on the opposite side, trying to sink the sacred White Ships [ugly]
Anyway, I rely on you, keep alive the flame of Elven Hope ;)
(http://i1383.photobucket.com/albums/ah307/LaValchiria/The%20Elves%20reach%20the%20Grey%20Havens_zpsghhhusbx.jpg)
(http://img.photobucket.com/albums/v610/permanent-transition/lotr/lotr_Grey-Havens-Boat_by_paul_lasai.jpg)
Good evening everyone :),
I hereby publish the first mission in the "Resurrection of Angmar" series, starting in the location of Angmar itself. This will be the first mission of the series, and counts as an intro for the coming chapters. I always liked the idea of having the remnants of Angmar unite under one banner for one last time, that's why I included such events in my War of the Ring mission maps :). This will also give Rivendell a much bigger role in the war; one that it deserves...
In any case, here is the download link: http://www.moddb.com/groups/edain-community-content/addons/resurrection-of-angmar-angmar (http://www.moddb.com/groups/edain-community-content/addons/resurrection-of-angmar-angmar) You can find the installation instructions in the first post!
Credits for the map goes to EA, I just added some stuff to it. Also thanks to Lord Dain of the Iron Hills for testing the map before releasing it :).
Preview Screens of the map
(http://media.moddb.com/images/groups/1/21/20980/sshot0004.1.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0005.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0006.1.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0007.jpg)
Good afternoon everyone :),
Today I'm releasing the first mission of the Invasion of Rohan serie: The battle at the Fords of Isen. This map, however, requires some sound files from BFME1, which I included in the download. Please read the Readme carefully on how to add those files, because the mission is rather unplayable without them. Don't worry, adding those files can be done within a minute!
It is important that you learn how to add these sound files for future maps, because when I'm releasing a map like the Siege of Minas Tirith, then I will also add Theoden's unused speech files that can be found in BFME1. I will try to make the charge of the Rohirrim as beautifull as it was portrayed in the movies; it will be a shame if you guys couldn't enjoy that!
In any case here is the download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/invasion-of-rohan-fords-of-isen#downloadsform (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/invasion-of-rohan-fords-of-isen#downloadsform). You can find installation instructions in the first post, but also in the README file that is included in the download!
LordDainIronfoot and The_ClocheFixer have tested the installation procedure and the map itself for me; many thanks to you guys :)!
Preview screens of the map
(http://media.moddb.com/images/groups/1/21/20980/sshot0002.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0003.3.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0001.2.jpg)
Good evening everyone :),
Today I'm releasing the mission map which I had announced recently; "Battle Under The Trees - Old Forest Road". I had this mission in mind for quite some time, but I didn't know exactly how it should proceed. I wanted to include Tauriel in the War of the Ring, and by making it an Evil mission I got exactly what I needed: idea's and motivation. Finally a Battle Under the Trees mission not played by the Good forces eh, and as a cherry on top, you get to discover Tauriel's fate xD.
In any case here is the download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-old-forest-road. You can find installation instructions in the first post!
Preview screens of the map
(http://media.moddb.com/images/groups/1/21/20980/Old_Forest_Road.jpg)
(http://media.moddb.com/images/groups/1/21/20980/Old_Forest_Road_3.jpg)
(http://media.moddb.com/images/groups/1/21/20980/Old_Forest_Road_2.jpg)