To add some palantir images for Assably barracks, same exist already at standard barracks? I think this will be nice:I don´t understand what you mean. Could you please explain a bit more?
http://s5.postimg.org/dalmy3fol/Assembly_Barracks.png
Please keep the mutural respect.
It was just a question from korner.Of course, if you understood it just like question. I had reasons not to do so. (could send you PM if you have time to spent, anyway it is off topic stuff)
I dont understand what you mean, too.I meant to add some graphical representation on palantir slots of Assembly Hall, just like dwarven barracks have those 2 buttons which describe bonuses:
I've cut some some sounds for old Bilbo's english voice, which is still missing.Well,
but old Bilbo never went to Erebor isnt it ?He wanted to travel again to the lonely mountain (remember?).
You made him with the same stats than young Bilbo. Huh ? Old Bilbo is "old", he probably can't kill one orcWell, we talk about gameplay and balance, or? So we should keep the balance between the scout heroes, that means Bilbo's strength should be as equal as the rest of the scout heroes - like the younger Bilbo.
Please make him a mini-hero for Imladris faction, it would be much more fittingImladris has already enough heroes. Additionally, Imladris scout hero is Gildor.
Linhir +1Zitatbut old Bilbo never went to Erebor isnt it ?He wanted to travel again to the lonely mountain (remember?).ZitatYou made him with the same stats than young Bilbo. Huh ? Old Bilbo is "old", he probably can't kill one orcWell, we talk about gameplay and balance, or? So we should keep the balance between the scout heroes, that means Bilbo's strength should be as equal as the rest of the scout heroes - like the younger Bilbo.ZitatPlease make him a mini-hero for Imladris faction, it would be much more fittingImladris has already enough heroes. Additionally, Imladris scout hero is Gildor.
Who should be the new scout hero for Erebor? If you have a great suggestion, share it with us. ;)
Well I think he is not suitabel for Gloin since Gloins Role is Building Destroyer and Bilbo jsut can't fit there! :)
For Iladris though we should find a place for him and what he will to there! :)
It's just a tought , i am not familiar with technical issiues , but what if biblo will appear in impladris castle after some upgrade and just walk around like people around gondor townhalls , and he would protect or fight back intruders ?
If you haven't read back a page ago or so, here's a summary of Ea's "spontaneous" idea:My fault, I have read it now. :P xD
The Erebor scout hero could be a Nori/Dori slave combination type of hero, which is freak'n genius!
We have to keep the balance, personally i think that 1500 ressources for nearly 30% more building plots isnt wasted.While I agree that 4 additional plots are far too much (the player could just spamm hero statues for nothing and get additional discount), I have to say that those plots aren't nearly worth a real building plot. An increase of 30% in building plots is not what this upgrade does. ;)
The bards will sing songs this day of great deeds done well, and we will be the heroes of those songs!
Yes, they look interesting. First two are male of wild sheep species,and third one is goat used in movies.
Main reason why I won't like to see them in game is because they are almost same (as models) and only in color they are different.
In our chariots suggestion (http://forum.modding-union.com/index.php/topic,32074.0/topicseen.html), we have suggested very unique species which correspond also to different dwarven realms in better way, in my opinion. Also there is color corresponding etc.
I don't know have you checked that topic? xD
Regards,
CragLord
Just for his lvl. 10 ability the size is justified.I think if you want to justify this ability purely by realism, his hammer is actually about 95% too small. I mean, I love the earthquake and Gloin's abilities, but stomping the earth in order to create a shockwave is pretty silly as far as your name isn't Toph Beifong. xD
Dain was not simple berserker ,he was wise King and Great Warrior,and the Shield has a significant meaning as a Symbol to the King Under the Mountain I think it should stay.
I d not want him to have more Melee DMG!I was asking if he is talking about that DMG! :) Dain's Melee DMG is fine,all I meant is tha most Faction LEaders and Renowned Fighter Heroes have some small Splash DMG or Knocback and I think Dain deserves one for many reasons! :)
Greetings~! :)
Zealots - Am i the only one who thinks their speed buff doesn't suit
them? they had very good ability before
I think it would give a niche, but distinct role to Ered Mithrin's units.
Hi :)
I've made some select icons and I told myself 'why not propose the 13 dwarves and Bard ?' (not that yours are bad ofc)
Here's a screenshot :
If you like those, I have made a lot of other heroes and if you're not interested at all it's ok :)
There will be a debate about Durin but I think Thorin and Dáin is a great ring hero. It can be solved in other ways that Durin stay in the game...
I think that Dain's Ringhero skillset should be swapped with his older self's one. I know that patch 4.4 isn't out yet, but considering that Dain Ironfoot drove his forces quite aggressively in the BOTFA, I think that King Dain's Ringhero skillset would fit better on him, while as a King during the WOTR he acted more defensive and "Thranduilish" to keep Erebor and Dale safe from the EasterlingsI agree, particularity in regards to Vendetta and the ability to recruit units from all three realms. Vendetta does not make much sense with Older King Dain (OKD) as he defended Erebor against Rhun, while Younger King Dain (YKD)did quite specifically lead the dwarves in a vendetta against the Elves.
Furthermore, I think that giving to a defensive faction (Iron Hills) a bit more offense (through Ring-Dain) would give it a slightly more balanced gameplay (especially considering that standard Dain is already quite aggressive, so why should the Ring make him more defensive?)
So they even changes around their non ring hero abilities Thats... not good.
On a side note if Durin became a spell I would rather see Earthquake go to accommodate him as he possess earthquake like abilities.
Technically speaking, both ring systems the Dwarves have currently had are blasphemous lore-wise, but I think, in the mentioned ''what if?'' scenario, the Dwarves making use of the ring is not out of the question, at least not as much as a ring that had absolutely no ties to the father of the Dwarves whatsoever and that would revive him still :D.
What is the current word on the Dain dilemma, because at the moment it feels like Old Dain is leading the Iron hills and Young Dain is leading Erabor.
Hi, everyone!
Could Lake-Town and Dale get a command point increase when purchasing the Housing Area? Currently, it only serves a purpose that the other three upgrades also do (generating tax money). Dunedain Outpost gets a command point increase, and Ered Mithrin Bastion, while not generating tax money, gets a lot of bonuses, leaving the Housing Area as a bit less useful.
Thoughts on this?
Thanks for reading!
Hi, everyone!
Could Lake-Town and Dale get a command point increase when purchasing the Housing Area? Currently, it only serves a purpose that the other three upgrades also do (generating tax money). Dunedain Outpost gets a command point increase, and Ered Mithrin Bastion, while not generating tax money, gets a lot of bonuses, leaving the Housing Area as a bit less useful.
Thoughts on this?
Thanks for reading!
Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon ? For example ballista for Iron hills which we see in BOTFA movie ? (This unit will have the role of anti-unit great radius of damage slow reloading time and no damage to structures to fit its role)
And for Ered Luin maybe something like this guys ? http://media.moddb.com/images/mods/1/25/24491/07.jpgThose guys could use Legolas knive fighter animation but of course slower and being Ered Luin scout starting units they could be vulnurable to any enemy attacks and couldnt wear heavy armor .They could have Scout passive ability : High vision and speed but weak armor.
Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon? For example ballista for Iron hills which we see in BOTFA movie?
Hi everyone !I also support your idea +1
Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon ? For example ballista for Iron hills which we see in BOTFA movie ? (This unit will have the role of anti-unit great radius of damage slow reloading time and no damage to structures to fit its role) And for Ered Luin maybe something like this guys ? http://media.moddb.com/images/mods/1/25/24491/07.jpg http://media.moddb.com/images/mods/1/15/14005/igbanpeek.jpg (raider unit with pillage ability like wildman have) what you guys think ?
This is more of a cavil than a suggestion, but I think it would be very nice if the Dwarves' raven summon picture in Spellbook would be replaced with a different one, to make it different than the Isengard's Crebain summon.We in Edain wiki have this picture: http://vignette2.wikia.nocookie.net/edain-mod/images/2/2a/Carcs_ravens_dwarven_spellbook.png/revision/latest?cb=20160624161712
Also the Palantir picture could be replaced with something like this, maybe zoomed closer to its head, orIt's weird for Dwarves' bird allies to look like evil zombie birds.
What do you think?
This is more of a cavil than a suggestion, but I think it would be very nice if the Dwarves' raven summon picture in Spellbook would be replaced with a different one, to make it different than the Isengard's Crebain summon.We in Edain wiki have this picture: http://vignette2.wikia.nocookie.net/edain-mod/images/2/2a/Carcs_ravens_dwarven_spellbook.png/revision/latest?cb=20160624161712
Also the Palantir picture could be replaced with something like this, maybe zoomed closer to its head, orIt's weird for Dwarves' bird allies to look like evil zombie birds.
What do you think?
I think this is suitable but I like the second and first ones of yours.
what do you mean it can't level up beyond level 2? To make it level 3 you have to upgrade a lumbermill to level 3 before
That's for the siege works. I feel like this would be a good suggestions if there was an upgrade rush imbalance in the Dwarves but that is not the case. Although I would indeed like see it upgrade.
Hello together!
Sounds good! It would be nice because it would make a huger gap between the two Dains (Erebor/Eiron Hills).
Also I like the pikture you posted and of course it would be nice if the Edain-Team could use the desigs of the submod but when they would use that modells we wouldn't have a reason to play the submod, so I thing that is not so good.
But the basic of youre idea is very cool!
Greetings
Smeargollum
You're probably talking about Edain Ranked (http://edainranked.com/), a website created by MaxPower. It's a cool website, I agree!
Moreover, such a passive ability would be impossible for non-heroes.
Both the Guardians of Ered Luin and of the Iron Hills will be able to instantly activate their ability in the next patch, without having to reform into a line. Especially IH should benefit from that.