BFME1 Entmoot. The thing that I really liked about the BFME 1 Entmoot is that it wasn't being "built" it was already ready and the "build" time was actually a bunch of Ents debating whether or not to go to war.We've already tried to implement this system, but it didnt worked. There are some missing definitions in BfmeII, so it would work only with bugs.
The really unique detail though was that if the Entmoot was attacked during that time the Ents would immediately cease to debate and decide to attack. You could get an shortened build time on your Entmoot and in addition, whether or not it was attacked, you got 4 ent on a timer.
While this solution doesn't help much with the overall weakness of the Ents, it's really something that I found great about BFME1 and I think it would be worthwhile to add to the mod.
(DreadLord sleep :P)Busted :D
Yes, I played WC3 for a long time, earlier I knew every single shortcut in game, but that was long time ago. :P I think that sleep Dread Lord ability fits 100% for Old Man Willow song. :)
I agree with you bookworm, your suggestions about Huorn moving animation is pretty nice. :)
Of course, Huorns could have that animations and their speed should be reduced in comparison with spiders. :P :)
I hope someone from team will explain is this possible. :)
Also concerning attack, animations about attack will be pretty interesting to suggest or to create, because Hourns mainly are using roots for damaging something I presume.
I propose that those Huorns senturies will attack anyone who comes near entmoot, but in presence of ents they will attack enemies. :) I just wanted to suggest this, but it is maybe too much.
a. Old Man Willow's Song
Units in the nearby area to the Entmoot are put to "sleep" (immobilized), this is similar to the spell book but it might need some uniqueness setting like a small life drain similar to being swallowed by the roots.
b. Ent Draught
Old Man Willow lets loose Ent Draught healing nearby friendly troops and Huorns. This will help strengthen the Huorns.
Maybe you made mistake by their placement in that picture, but that was irrelevant for purpose of visual change.Wow, just noticed. Not sure how it happened, must have been a long night.
His [Saruman] heart is as rotten as a black Huorn's.This is the part where the company leaves Isengard after having defeated Saruman. This is just to emphasize how evil Huorns can be. If anything this clearly shows that the lore points towards the "sheperd" system (attack all except if Ent nearby)
Concerning Old Man Willow, I think this is good chance to implement this "mean" huorn in game. To be honest, I understand your reasons (geographical) and others not to have this huorn near entmoot, but in same way I think that team probably won't implement individual hourns on individual maps. So, I think this is good reason to suggest Old Willow hourn as part of this unique suggestion. And it have pretty nice lore facts which we could use for this suggestion in very nice way. :)Well there is another method that the Huorn's can be used that would also fix the issue of him not being allied to Lorien etc in the first place. Perhaps he could be a hero generated into the Entmoot from Galadriel choosing to accept the ring and when she does all Huorn's inside of the moot come under your control.
Again, those are just reasons of why I think in this way about Old Man Willow.
When Galadriel accepts the ring the Ents abandon you and you cannot train more of them, which would let the Huorn's fill in as their siege at that point in time. Plus due to the Ring's influence it would be easy enough for Galadriel to bind their allegiance to her and draw Old Man Willow to it's power.
Melkor, I had some impression that you too much involving reality in general. :)About that: You might be right about this, but I see it a little different: It's not so much about reality (in which moving trees obviously don't exist), but about consistency (in which there are no roots which first grow extremely fast, catching moving people, but than can't just grow further crushing them). ;) I hope you see the difference, because just realism is of course not important in a fantasy world. However even a fantasy world has its rules and must follow them, otherwise it would be just a random mess of randomness. xD Like nobody would like it if suddenly aliens invade Middle-Earth: Just as unreal as moving trees, but completely inconsistent. ;)
OP has been edited, tell me if I have missed anythingI will try to sum all ideas of mine and those current suggestions and to put them on next " proposal list", and it is concerned only of huorns:
So, I tried to sum all which we discussed here, that this is list with my personal touch. :) What you think about this? What should I change or add?