Galadriel
In the current version we were not satisfied concerning Galadriel. It was neither fun to play her, nor had she any interesting abilities. Therefore we made some changes and tried to adopt some aspects from the books, mainly those we did not integrate by now: Her role being a Building Destroyer, because who but not her destroyed Dol Guldur.
Additionally her basic concept being a melee fighter has always been quite difficult, because it was a contrast to all her supporting abilities. These support factors were still important for us, because there were many passages in the Lord of the Rings, where Galadriel helped the free people with her knowledge and wisdom.
In 4.0 Galadriel will have a ranged attack with a small area effect, allowing her to keep a distance to the fight. If she attacks a building, her attack will become a whirl, damaging it and reducing its armor for a short time.
Of course we reworked her abilities too:
- Level 1: Glance of the White Lady - The glance of the White Lady will cause fear at all enemy units in the target area.
- Level 3: Glance in the Mirror - A hero is granted a glance into the mirror. One of three effects will be activated for 90 seconds.
Wisdom (golden insignia): The hero has seen what the future holds for him and made plans to react to it. His skills recover 70% faster.
Strength(green insignia): The hero faces the perils of the future determinedly. He gets doubled armor and doubled attack.
Despair (red insignia): The hero despairs of the burden of his knowledge. He is 30% slower and has -50% armor and attack
This ability is the well known effect of the current Lorien fortress upgrade. In our opinion it is a far more fitting as an active ability, besides there will be no such fortress upgrades anymore in 4.0 so it would had the be removed otherwise.
- Level 5: Vision in the mirror - Glance into Galadriel's Mirror to see distant places. Clears the fog in designated area permanently.
Another aspect of Galadriel, which has not been used by now. On the first thought this might not be special, but our idea was that the more the game progresses, the more areas on the map will be revealed by Galadriel, until the player can eventually see the whole map. This is a mighty ability, which truly represents Galadriels powers as seen in the source material. It also gives Lorien access to a good scouting ability, since it will be quite important for every faction to scout settlements or reveal enemy spies.
Level 7: Gifts of Lorien - Galadriel hands gifts from Lothlorien to a hero.
Thranduil: Gets +15% armor and commands two rows of Palace Guards with his 'Shield-Wall'-Skill.
Legolas: Gets Galadriel's bow which enhances his 'Hawk Strike' and 'Arrow Wind' effectively.
Tauriel: Is permanently capable of wielding her daggers and being protected by guards.
Haldir: Gets a white arrow instead of his golden arrow which will stun all units in wide radius.
Celeborn: Gets a royal armor that improves his defense and attack by +10%.
Rumil & Orophin: Get mighty elven armor that highly enhance their defense but lowers their speed.
Frodo: Gets Earendil's Light which is a light to him in darkest hours.
Sam: Gets the seeds of the golden wood.
The current Gifts of Lorien ability from the spellook, which is now accessible through the Lady of Light. The effects have been updated, but the basic system has not changed.
- Level 10: Nenya's Protection - The magic of the Elven Ring Nenya infuses the units of Lorien with temporal invincibility. All units in a wide radius are affected.
One of the mightiest abilities in the whole game, which is integrated much better now. Used wisely this ability may cause the defeat of a complete enemy army.
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-2 (http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-2)