Modding Union

[en] - Modding Corner => Showcase => Thema gestartet von: Glorfindel23 am 10. Jan 2016, 14:22

Titel: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 10. Jan 2016, 14:22
Zitat
I will make a big map pack which will work together with a submod.
This pack will contain :
Minas Tirith, Helm's Deep, Erebor, Edoras, Henneth Annnun (Ithilien), Barad Dur, Rivendell, Annúminas, Grey Havens, Gondolin, Dol Guldur, Minas Morgul Caras Galadhon, Ost-in-Edhil, Iron Hills, Goblin Town, Durthang and other...

Maps:

Minas Tirith The White City -> below
Helm's Deep (http://forum.modding-union.com/index.php/topic,32454.msg427835.html#msg427835)
Caras Galadhon (http://forum.modding-union.com/index.php/topic,32454.msg429429.html#msg429429)
Henneth Annun (Ithilien) (http://forum.modding-union.com/index.php/topic,32454.msg430667.html#msg430667)
The Rhun (http://forum.modding-union.com/index.php/topic,32454.msg431588.html#msg431588)
Minas Morgul (http://forum.modding-union.com/index.php/topic,32454.msg432207.html#msg432207)
Mithlond (Grey Havens) (https://modding-union.com/index.php/topic,32454.msg434984.html#msg434984)
Barad Eithel (https://modding-union.com/index.php/topic,32454.msg437668.html#msg437668)
Ered Mithrin (https://modding-union.com/index.php/topic,32454.msg440024.html#msg440024)
Mistrand (https://modding-union.com/index.php/topic,32454.msg440089.html#msg440089)
Esgaroth (https://modding-union.com/index.php/topic,32454.msg440249.html#msg440249)
Edoras (https://modding-union.com/index.php/topic,32454.msg441077.html#msg441077)
Osgiliath 2475 (https://modding-union.com/index.php/topic,32454.msg442732.html#msg442732)
Cair Andros (https://modding-union.com/index.php/topic,32454.msg444989.html#msg444989)
Barad Dur (https://modding-union.com/index.php/topic,32454.msg447434.html#msg447434)
The Halls of Thranduil (https://modding-union.com/index.php/topic,32454.msg450301.html#msg450301)
Hídar (https://modding-union.com/index.php/topic,32454.msg456420.html#msg456420)



How to Install the maps:
https://www.youtube.com/watch?v=1gNQ36tftEo

(http://button.moddb.com/popularity/medium/mods/31062.png) (http://www.moddb.com/mods/glorfindel23-submod)








MinasTirith The White City (Old Version) :

Hello ! I introduce to you my map of Minas Tirith:

For more informations go have a look at the wiki -> Wiki (http://edain.wikia.com/wiki/Minas_Tirith_(7_level)_by_Glorfindel23)

Or at this playlist of the Map -> Minas Tirith Playlist (https://www.youtube.com/watch?v=bTfkiM9JWGc&list=PL4eAoUNCNip8XniM3JvciXlFDE6-TpHhG)

Download link :
Minas Thirith v1.6.1 (http://www.mediafire.com/download/9mv7bzh0xotlr81/Minas+Tirith+The+White+City+v1.6.1.)

Minas Thirith v2.0 (http://www.mediafire.com/download/jgdgfl4djao3i25/Minas+Tirith+The+White+City+v2.0.rar)

____________________________________________________

Minas Tirith v2.00 Soon (New Version)

Some picture of the version 2.00 of Minas Tirith :

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 10. Jan 2016, 15:25
The Showcase section is exactly the proper section in which you can present your work to the Edain Community.

I will move this thread there  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: korner am 10. Jan 2016, 15:28
Looks great!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 10. Jan 2016, 15:53
thanks you ! ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: CragLord am 10. Jan 2016, 16:18
Nice work so far! :)
Map looks great! :)

Regards,
CragLord
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 10. Jan 2016, 21:55
Awesome it look great :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 11. Jan 2016, 00:31
Do you know when you will released this map which I drooling right now just for the Easterling and Haradrim xD
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 11. Jan 2016, 11:02
Looks amazing! Already a big Thank you for your work and time! I cant wait to play this map. When will you release it :) Awesome buddy!

I like the fact that you can recruit haradrim units there and rohan units inside the fortress. Good one!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Jan 2016, 18:29
This map will be realised in the month of february I will post some new pictures soon.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 11. Jan 2016, 18:44
Damn, you beat DrHouse and hoho to a 7 leveled Mionas Tirith, that's impressive. Eagerly awaiting the map release :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Jan 2016, 21:48
These video show how to get the Evilmen for the Mordor and the Rohan for the Gondor
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Jan 2016, 17:38
My map will be finished to the 27 of january
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 13. Jan 2016, 23:49
Hallelujah

Thank  you, damn cannot wait till it available.

I saw your two videos, nice

For Rohan we can have every units present in the 3.8.1 version of Edain Team.

I don't know if you can or not, but would it be possible to add the Haradrim Swordman ? In the Harad map they are swordman.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 14. Jan 2016, 08:52
How did you do to make those buildings like normal baraks etc ?  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Jan 2016, 17:15
Hallelujah

Thank  you, damn cannot wait till it available.

I saw your two videos, nice

For Rohan we can have every units present in the 3.8.1 version of Edain Team.

I don't know if you can or not, but would it be possible to add the Haradrim Swordman ? In the Harad map they are swordman.

The map will be realised in version 1.0, maybe after I add the haradrim swordsman in the version 2.00 with the new elements than the update will bring.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Jan 2016, 17:17
How did you do to make those buildings like normal baraks etc ?  :)

It's very easy, I will make a short video of explanation to show you.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 14. Jan 2016, 17:19
thanks :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 15. Jan 2016, 21:23
thanks :)

Batiments used :

ByNativeType > Moria > STRUCTURE > MoriaModuleCorridorStrai ghtA1
ByNativeType > Men > STRUCTURE > GondorBarracks
ByNativeType > Cilvilian > STRUCTURE > FornostBuilding

the link of the tuto :
https://youtu.be/HuLM7bGiv2o
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Jan 2016, 18:30
I adjusted some details of the map and I added new houses.
(http://img11.hostingpics.net/pics/366541MinasTirithOldNew.jpg) (http://www.hostingpics.net/viewer.php?id=366541MinasTirithOldNew.jpg)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Jan 2016, 21:37
For the balance of the game I made a new orc camp in the game, this orc camp is catchable like the evilmen camp :

Show the video :
https://youtu.be/OvpUOTCbBPo
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Jan 2016, 23:30
Some of new pictures :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 17. Jan 2016, 00:32
This looks beautifull my friend well done :)!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jan 2016, 01:08
Thank you !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Azog The Defiler am 17. Jan 2016, 10:08
Looks incredible!!:D Cant wait to see what you have planned for Erebor :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jan 2016, 11:23
Thank you !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jan 2016, 13:26
With the help of "Prinz von Dol Amroth"

I introduce the new GondorArchery concept :

Show the video :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 17. Jan 2016, 16:03
This map will look beautiful when its done looking forward to getting my hands on it :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 17. Jan 2016, 17:06
I love your orc camp very nice idea, however I have a few question,

Do you plan to add inhabitant inside Minas Tirith which the orcs can killed ?

Same does outside the fortress whereas for Gondor farmers just before the orcs came, or for the orc camp ?

I play the game with the 10x factor which means I can make an army of 18 000 minimum, does this setting works in your map ?

Especially inside the fortress ?

Thanks
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jan 2016, 17:42
I love your orc camp very nice idea, however I have a few question,

Do you plan to add inhabitant inside Minas Tirith which the orcs can killed ?

Same does outside the fortress whereas for Gondor farmers just before the orcs came, or for the orc camp ?

I play the game with the 10x factor which means I can make an army of 18 000 minimum, does this setting works in your map ?

Especially inside the fortress ?

Thanks

For the stability of the game I have fixed the commandment points at 8000 for all players.
And for the civils in the city I will make a short video of explanations this evening.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jan 2016, 21:18
The Batiments systeme in Minas Tirith (This is for the 2.00)
https://youtu.be/JTNz_ZXLxME

But I think the batiment I not a good idea because the enemies have already a lot of batiments to destroy, this will affect the game if I add a batiments.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 17. Jan 2016, 23:38
I think it's a good idea, the city will be more alive like that, and well it's more fun to destroy a lot of building with catapult, followed by Siege tower

Does the enemy (AI) can use siege tower in this map ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jan 2016, 17:33
I think it's a good idea, the city will be more alive like that, and well it's more fun to destroy a lot of building with catapult, followed by Siege tower

Does the enemy (AI) can use siege tower in this map ?

I like the idea but if I add a function destroy to the batiments of Minas Tirith, the enemy will attack them and the player in Minas Tirith would be invincible.

And for the "AI" I specify, this map is a map standard who use the game setting and so the behavior of the faction in the edain mod.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 18. Jan 2016, 18:48
I would like to know is it the first map that your made ?

hmm for now I never see one of the evil faction use ladder or siege tower when I play Rohan, Dwarf or Gondor hope the AI for the next version of EM will be better in this area
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jan 2016, 20:06
I would like to know is it the first map that your made ?

hmm for now I never see one of the evil faction use ladder or siege tower when I play Rohan, Dwarf or Gondor hope the AI for the next version of EM will be better in this area

I have made many maps before but this is the first map than I post.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jan 2016, 20:37
I present the new GondorBarracks concept :

Show the video :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 23. Jan 2016, 00:40
Minas Tirith 2.0 preview : (I have elevated the levels of minas tirith)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 23. Jan 2016, 01:42
Looks awesome dude :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 23. Jan 2016, 01:51
Looks awesome dude :)


Absolutely!

You can really feel the height element of the City  xD

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 23. Jan 2016, 08:49
thank you !  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 23. Jan 2016, 11:17
Great pics! Im totally looking forward to play this map. Finally a great map to play will be released :-) Thank you so much for your work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 23. Jan 2016, 15:23
One thing i just noticed with this map is the tower of Ecthelion is on the wrong side of the throne room.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 23. Jan 2016, 16:07
One thing i just noticed with this map is the tower of Ecthelion is on the wrong side of the throne room.

For the moment I can't move the tower of Ecthelion to the right because I haven't space on the top of Minas Tirith. But I will try to change the stairs to the left for liberate the space.  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Finrod_(Felagund) am 24. Jan 2016, 15:28
Could you add that when the timer ends theoden and eomer appea with a great host of rohirim and you then hear theoden his speech
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 24. Jan 2016, 17:56
Could you add that when the timer ends theoden and eomer appea with a great host of rohirim and you then hear theoden his speech

I want make a skirmish map because the scripted maps are bad for the balance of the game and the probleme is also about how the engine of the game can bear graphical changes of this kind without sacrificing the stability of the game itself and being overburdened.
... Maybe after I will make a version scripted for this map.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 26. Jan 2016, 01:20
OLD/NEW :
(You can enlarge the picture when you click them)

(http://img15.hostingpics.net/pics/62999723MT.png) (http://www.hostingpics.net/viewer.php?id=62999723MT.png)

(http://img15.hostingpics.net/pics/418097MT2.png) (http://www.hostingpics.net/viewer.php?id=418097MT2.png)

(http://img15.hostingpics.net/pics/922968MT3.png) (http://www.hostingpics.net/viewer.php?id=922968MT3.png)

(http://img15.hostingpics.net/pics/641799MT4.png) (http://www.hostingpics.net/viewer.php?id=641799MT4.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 26. Jan 2016, 07:06
It looks to be a wonderfull map can't wait :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 27. Jan 2016, 16:41
Ready to be released ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 27. Jan 2016, 18:31
Minas Tirith The White City, map released !

The map is in version 1.00 :
For play to this map click on the download link :
http://www.mediafire.com/download/p6vje15pchdx25j/Minas+Tirith+The+White+City.rar

(You must play with the standard setting)
(http://img11.hostingpics.net/pics/924588help.png) (http://www.hostingpics.net/viewer.php?id=924588help.png)

Description of the map :
- The map present the 7 levels of Minas Tirith
- Three camps are capturable
= Orc Camp with recruitment buildings
= Orc Camp with economic buildings
= Camp of the Evil Mens to recruit the troops of the Rhun and Harad
- The city is empty at start but when you build the Town House and you upgrade it, the peasants appear (The enemy can kill the peasants when he destroy the Town House).
(http://zupimages.net/up/16/04/6fii.jpg) (http://zupimages.net/viewer.php?id=16/04/6fii.jpg)
(http://zupimages.net/up/16/04/vrks.jpg) (http://zupimages.net/viewer.php?id=16/04/vrks.jpg)
(http://img15.hostingpics.net/pics/134305help3.png) (http://www.hostingpics.net/viewer.php?id=134305help3.png)
(http://img15.hostingpics.net/pics/132487help4.png) (http://www.hostingpics.net/viewer.php?id=132487help4.png)

- New units are recruitable.
- don't forget the batiments with a black door have a function of recruitment

Good Game !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: bookworm1138 am 27. Jan 2016, 20:27
nice. can't wait to play it. as i'm still relatively new to using user-made maps, do i just extract the files and place them in my BfME2:RotWK folder?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: LordOfMoria am 27. Jan 2016, 20:43
For me its "C:\Users\MyName\AppData\Roaming\My The Lord of the Rings, The Rise of the Witch-king Files\Maps"

You can access AppData in explorer typing %appdata%

just extract the map-files there
Titel: Re: Glorfindel23's Map Pack
Beitrag von: bookworm1138 am 27. Jan 2016, 20:54
is it a hidden file? because i type in "appdata" in my user directory, and i get thousands of entries, none of which are related to BfME2
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 27. Jan 2016, 21:17
From the instructions of my own mappack:

Zitat
Go to your "My The Lord of the Rings, The Rise of the Witch-king Files", you can access it by pressing "Windows-key" and "R" at the same time, this will open the "Run" option. Type "%appdata%" in the search box without the quotemarks, and you will get to the hidden Appdata folder, and you will see the "My The Lord of the Rings, The Rise of the Witch-king Files" folder inside of it. Open that folder, and then open the folder called "Maps". Put the map in that folder, and you can now find the map in the skirmish mode.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 27. Jan 2016, 22:14
Great map !!!

But I have something to say I dunno if for one of them the others is the same but for me each time I play Mordor.

One cage troll (left) near the both camp cannot be use.
The game crush after 5-10min when i play Mordor. For Gondor everything works perfectly
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 27. Jan 2016, 23:30
Great map !!!

But I have something to say I dunno if for one of them the others is the same but for me each time I play Mordor.

One cage troll (left) near the both camp cannot be use.
The game crush after 5-10min when i play Mordor. For Gondor everything works perfectly

Thank you I have corrected the problem of the troll cage  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 28. Jan 2016, 01:24
First off: Absolutely incredible work. You have pulled off what nobody to date has managed to do, and created a fully explorable, 7 leveled Minas Tirith that saccurate to the film. Bravo man, bravo.

That being said, there are a fair few bugs. Firstly, and most importantly, when playing with a couple of friends a defeat timer showed up randomly about 5 minutes in, and ended the game in victory for all of us. I have no idea what caused this, but this needs to be addressed quickly.
EDIT: After some testing, me and my friends discovered the root cause of the bug mentioned immediately above. The game, regardless of what mode its on, thinks that your playing conquest mode, where you win by taking more than half of the settlements. As soon as the attacker takes 7 of the available outer build plots, the timer begins. So there you go, glad we found the cause of that bug :)

Additionally, in regards of recruiting from the houses with the black doors, most of them cannot be directly clicked on, and you have to drag a box around them. Its also very difficult to see what buildings can be recruited from. I would suggest maybe adding something to help the player identify if its a recruiting structure, like a flag, or making the building bigger or of a slightly different colour. Also, a lot of the build plots are rather hidden, either behind other buildings or covered by trees, I think this should be fixed to make build plots easier to find.

Another bug that I noticed happened when I was trying to recruit some heroes from the citadel on the 2nd level, on the left, it took my money and didn't recruit the hero. I have no idea what caused this.

Final bug is related to scrolling to the edge of the map. If you quickly jump from the top of Minas Tirith to the edge of the map before the camera zooms in, it tricks the game into thinking your at the edge, and then when the camera DOES zoom in you can't reach the edge of the map anymore. To fix this problem you simply have to go to the top, and then slowly down back to the bottom, to let the camera zoom in, but it would be nice if there's a fix available.

EDIT: A few more thoughts and bugs.

If set to skirmish mode, then the defender gets 8k command points and the attackers get default. If set to epic battle, the defender gets default 1800 limit while attacks get 18000. If set to battle mode, the defender gets 8k command points, 1 attacker gets 1800, and 1 attacker gets 3600. This needs to be balanced so that command points are the same regardless of game mode.

When the Rohan timer finished after capturing the signal fire, there was nowhere for me to recruit any Rohirrric Cavalry or Heroes. I could only recruit peasants and research Rohan upgrades, and make siege. Before you say it, yes I had Rohan Answers! but there was nowhere inside the city for me to recruit anything other than some peasants top floor. Also, shouldn't an army of Rohirrim show up at the end of the timer? Its very anticlimactic to just be able to train Rohan units at the end of it, when Gondor units are superior for the most part anyways.

The Gondor Fountain Guard unit still has vanilla stats, which are really terrible compared to normal Tower Guards. This should be fixed and updated.

The Minas Tirith walls are very weak and easy to destroy, and once they have been destroyed units can no longer walk on them, but they do not disappear. This should be fixed ASAP, as an attacking player can just destroy the entire first levels walls and make it impossible to defend from them.

Finally, the Evil Men camp in the bottom left has incredibly high damage defensive arrows. The fire arrows that shoot out of the buildings can kill heroes in like 10 shots. This should be balanced.

Thanks for making such an awesome map, looking forward to playing it again when some of the bugs and errors are fixed :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 08:46
Thank you I will fix this problems

Zitat
Additionally, in regards of recruiting from the houses with the black doors, most of them cannot be directly clicked on, and you have to drag a box around them.

-> Sorry for this but for the moment I have not solutions

And for the batiments, the trees are for the aesthetic of the map and the fact that the batiments are masked is not a problem but when the player have play with the map the first time he knows the emplacement of any buildings. I think one map must be discovered and explored.  :)

In regards to the Rohan, it's normal than the heroes can't be recruited and when I make my map I didn't want a map scripted like the movie, I prefer to make a skirmish map basic with some bonus and some new options.

I've adjusted these problems :
- The commande point is now ok and you can play in all setting in the game
- The walls of Minas Tirith cannot be destroy, only the door can be destroy
- The Fontaine's Guards cost now 2600


EDIT: I don't understand why when the player 2 choose the the Mordor the game is crash after 10 minute of game.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 28. Jan 2016, 11:38
Glorfindel23, I edited your comment.

As a Moderator, I must ask you to avoid multiple double posts when it's possible.
Thank you.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 11:45
I think it's a good idea, the city will be more alive like that, and well it's more fun to destroy a lot of building with catapult, followed by Siege tower

Does the enemy (AI) can use siege tower in this map ?

When you build and upgrade the TownHouses in Minas Tirith the peasants appear and the enemy can destroy the buildings and kill the peasants.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 28. Jan 2016, 12:57
I might have an idea about the reason of why when the player 1 choose Mordor and the west camp the game crash after 5-10 minutes.

When we begin in this camp we have two orcs tents and two cage trolls. Perhaps you should try first to see if the same thing happen when the player 1 choose Mordor in the east camp, and the two orcs tents and two cage trolls are link to the east camp. Because if it's the case, then you will find the reason of the bug, and you should try to create a capturable camp here too. It's might be here the cause of the crash.

I'm not sure but hey Who dares win!

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 13:08
I might have an idea about the reason of why when the player 1 choose Mordor and the west camp the game crash after 5-10 minutes.

When we begin in this camp we have two orcs tents and two cage trolls. Perhaps you should try first to see if the same thing happen when the player 1 choose Mordor in the east camp, and the two orcs tents and two cage trolls are link to the east camp. Because if it's the case, then you will find the reason of the bug, and you should try to create a capturable camp here too. It's might be here the cause of the crash.

I'm not sure but hey Who dares win!

Yes you are right I will go verified  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 28. Jan 2016, 13:16
Thank you for this awesome map!

I just finished it against 2 brutal Mordor.

Okay I am wondering why I am not able to require aid from Rohan. I captured the lighfire, the timer ended but no Rohirims arrived. Whats the problem there? Do I need a lot CP left or why didnt they arrive?

I noticed, that I wasnt able to capture one building down on the left side of the Castle. I wasnt able to. Anyway, great map and I had a lot of fun playing it!!!

Next time, Im going to play with mordor ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 28. Jan 2016, 13:24
For Nuramon90

After you captured the lightfire  and the timer is ended you need to go to three of building with black door to be able to create rohirrim and rohan peasant, armory and so on. It is the only way to recruit them
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 13:51
Thank you for this awesome map!

I just finished it against 2 brutal Mordor.

Okay I am wondering why I am not able to require aid from Rohan. I captured the lighfire, the timer ended but no Rohirims arrived. Whats the problem there? Do I need a lot CP left or why didnt they arrive?

I noticed, that I wasnt able to capture one building down on the left side of the Castle. I wasnt able to. Anyway, great map and I had a lot of fun playing it!!!

Next time, Im going to play with mordor ;)

For the rohan
Look the video of explanation -> https://www.youtube.com/watch?v=bTfkiM9JWGc

And for the capture of the inn, only the heroes can capture her but the other units have not enough space to capture the flag
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hamanathnath am 28. Jan 2016, 14:04
I really enjoyed this map when I played it.  One of the best fan created maps I've ever seen.  Just a few things I noticed that I would like to see changed.

I played the map with KryPtik, and I agree with everything he posted.  I have one more bug to add, which really only effects the Attacker.

The War Paint upgrade for the Mumakil doesn't seem to do anything.  You can not upgrade the Mumakil, nor do they come out with the War Paint once the upgrade is purchased.  My suggestion would be remove War Paint as an upgrade, to make and Harad or Rhun unit come out with Upgrades one you use Influence of Sauron on a tribute camp, assuming this is possible.  If not, allowing the War Paint to be purchased on Mumakil is the next best thing.

Now I have some other suggestions, not related to any bugs.

Rhun Riders only cost 40 cp, which is incredibly low.  This is not a bug because I remember they cost this much on the Shire map if you capture the inn in the middle as Mordor, but if possible, the cp cost should be increased, maybe to 80 cp because they are slightly worse then Haradrim Lancers. 

The Spellbook-Powers Harad Reinforcements and Rhun Reinforcements are incredibly redundant on this map because you can just buy the units on the map, and because of how long it takes for those Spells to recharge.  My suggestion here would be to greatly lower the recharge time of these spells.  This would also make it so that the Mordor player who doesn't have the Evil Men camp to have a decent amount of Evil Men in their army. 

Now I don't know what you can do about this one, but Grond being locked behind a 10 point Spellbook power on a map like this doesn't seem right.  Is there a way we can just buy Grond, or make it that he Spawns after 10 minutes of play?  I would really love to attack the Gates of Minas Tirith with Grond, but this is near impossible because of how late you have to get him (do I call Grond Him? Or should I use It? I don't know :P ). 

I do agree with making the Walls of Minas Tirith invincible, but with this change I would also like to see Siege Towers getting a boost in Armor, because they die very fast from what I remember, and that would really force the Attacker to just attack the gate. 

I would also like to see the Command Point limit removed from the attackers.  Not much else I can say about that.

One last thing.  I don't know if this is a bug or not, but for the Player that starts with the Orcs Tents and Troll cages, one Troll cage starts at level 1, and the other at level 3.  I think that both should Start at level 3.

That's it for now.  I really look forward to playing this again, maybe coming up with some new ideas along the way.  This map is incredible, and I would love to see it improved.

Keep up the good work. :)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 14:28
Thank you ! I'm working  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 28. Jan 2016, 14:52
Thank you for your answer, now everything is clear for me!

Ok, next time I try to capture the building with one of my heroes. Thank you once again for this awesome map. Im totally looking forward for your updates.

Dou you plan to create Edoras like this too :P? A rohan fortress would be awesome ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 28. Jan 2016, 15:06
Another thing, having to manually make trebuchets to place individually along the wall is really annoying. It would be nice if you could restore the defensive build plots along the wall on the first and second levels, so that the defender can make trebuchets, battle towers and postern gates, like in the default Minas Tirith map.

I still think that having to wait 30 minutes just to recruit Rohan units is completely pointless. Everything Rohan can make, Gondor has a better version of. Even Gondor Knights are better than Rohan Cavalry, the only thing that makes Rohan better in skirmish is the reduced cost of resources and CP, but that's frankly inapplicable here. I think most people would agree that rather than the confusing current system of recruit-from-the-buildings-with-the-black-doors, it would be better to just have a large army of Rohirrim with all the mounted Rohan heroes spawn at the end of the timer.

Finally, just an opinion, but I think that the defender doesn't quite have enough of a resource lead. Its very easy for the attackers to get a huge force very quickly, and the defender may not be able to hold them back because of low resources. This nearly happened to me, but I was saved by quickly getting army of the dead.

Looking forward to more updates :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 15:11
Thank you for your answer, now everything is clear for me!

Ok, next time I try to capture the building with one of my heroes. Thank you once again for this awesome map. Im totally looking forward for your updates.

Dou you plan to create Edoras like this too :P? A rohan fortress would be awesome ;)

I will to explain my project when I will finish my map of Minas Tirith

Another thing, having to manually make trebuchets to place individually along the wall is really annoying. It would be nice if you could restore the defensive build plots along the wall on the first and second levels, so that the defender can make trebuchets, battle towers and postern gates, like in the default Minas Tirith map.

I still think that having to wait 30 minutes just to recruit Rohan units is completely pointless. Everything Rohan can make, Gondor has a better version of. Even Gondor Knights are better than Rohan Cavalry, the only thing that makes Rohan better in skirmish is the reduced cost of resources and CP, but that's frankly inapplicable here. I think most people would agree that rather than the confusing current system of recruit-from-the-buildings-with-the-black-doors, it would be better to just have a large army of Rohirrim with all the mounted Rohan heroes spawn at the end of the timer.

Finally, just an opinion, but I think that the defender doesn't quite have enough of a resource lead. Its very easy for the attackers to get a huge force very quickly, and the defender may not be able to hold them back because of low resources. This nearly happened to me, but I was saved by quickly getting army of the dead.

Looking forward to more updates :)

I explain :
I played with a lot of custom maps of Minas Tirith, all these maps was the same and were based on the theme of the battle Pelennor field like in the film "you start in the castle, the enemy attack you with a massive army, the rohan arrives, is now the mumakils and finally Aragorn Legolas and Gimli with the Army of the dead.
Like these map was already exist I decided to make a map of Minas Tirith after this battle, when Aragorn is the king of the men and all the fiefs of the men are united.
It's so not a map on the same theme than the film.

And for the economy I almost finish my new idea, I will show you later.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Celebrimbor am 28. Jan 2016, 16:51
I have paste the map in my folder (%appdata% --- Witch-King), but I dont see the map in the game
Why is that?
Can someone help me?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jan 2016, 17:26
I might have an idea about the reason of why when the player 1 choose Mordor and the west camp the game crash after 5-10 minutes.

When we begin in this camp we have two orcs tents and two cage trolls. Perhaps you should try first to see if the same thing happen when the player 1 choose Mordor in the east camp, and the two orcs tents and two cage trolls are link to the east camp. Because if it's the case, then you will find the reason of the bug, and you should try to create a capturable camp here too. It's might be here the cause of the crash.

I'm not sure but hey Who dares win!

I have deleted the troll cage and the orc camps of the start but the problem persists.

________________________ ________________________

I have paste the map in my folder (%appdata% --- Witch-King), but I dont see the map in the game
Why is that?
Can someone help me?

Are you sure you have this road
"C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King™\maps"

Not to be confused with "C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King„¢\maps"

Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 28. Jan 2016, 17:41
Your idea to have these building from the start is good, but I think you need to keep them like the others camps instead that the player 2 can use them from the start.

For the bug, I don't know I thought it was the camp but... might be you need to see the function you put for player 2 when you create the map, otherwise I dunno, sorry
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 29. Jan 2016, 02:02
I see your point Glorfindel, but I'm not sure you see mine. My point is that if no big army is going to show up, then its extremely anticlimactic to have the whole timer system in the first place. You might as well just enable us to get the Rohan troops from the start of the match.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hamanathnath am 29. Jan 2016, 14:16
My problem with the Rohan timer is that inside the map, it really isn't explained.  It makes people think that a Rohan Army is coming, because if I remember correctly, the timer just says "Rohan". 

Now I don't mind the defender not getting a Rohan Army.  But I do find the timer just to be able to buy Rohan Units to be rather long, I think 15 mins would be better, but more importantly, how the attackers see the timer.  The timer effectively scares the attackers into buy a lot of Pikes because they think a large army of Riders of Rohan is coming.  That is what makes it a problem.  Everyone is expecting one thing to happen, and in the end nothing happens.

Also, I think it would be smart to put some sort of Rohan banner in front of the buildings that build Rohan units, just so people are less confused on where these buildings are.  Also, allowing the player to make Rohan siege is kinda pointless, considering Gondor siege is just better.  This isn't a needed change, but I don't think people with use the Rohan siege over the Gondor siege. 
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2016, 16:32
New design for the identification of the building :


And tge timer is now fixed to 10min.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hal9000 am 29. Jan 2016, 16:44
A wonderful work, what a pleasure to play on a realistic minas tirith map, thank you for your work Glorfindel.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 29. Jan 2016, 17:17
Mate it looks grand really. Do I have permission to make a Siege of Minas Tirith mission out of your map :)?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2016, 17:31
Mate it looks grand really. Do I have permission to make a Siege of Minas Tirith mission out of your map :)?

You can
________________________ ________________

Econamic Camp new systeme
-> For the economy of the player 1 I have made some farm in the map and for the decoration and the life of the map I've added an outpost of Minas Tirith

Show the video:
https://youtu.be/loS7aqBt-SE

The map v1.1 is realised :http://www.mediafire.com/download/9ug9r8k7vx97975/Minas+Tirith+The+White+City+v1.1.rar
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hamanathnath am 29. Jan 2016, 20:39
The economy camp looks really cool.  I really liked how when Mordor captured the flag everything was destroyed and a statue of Sauron remained with the evil economy buildings.  I really look for to playing this version of the map.

I'll post if I find any bugs, as well as any suggestions.  :)

EDIT: Could you post a list of changes whenever you make an update to the map, if you have the time to do so?  This would help people finding out whether something is a bug or a intentional change to the map. 
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Celebrimbor am 29. Jan 2016, 20:46


I have paste the map in my folder (%appdata% --- Witch-King), but I dont see the map in the game
Why is that?
Can someone help me?

Are you sure you have this road
"C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King™\maps"

Not to be confused with "C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King„¢\maps"



Yes but it doesent Work  :(
i cant see the map or play on it
Why is that? I copy the Map in this Folder but it doesent work
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Gnomi am 29. Jan 2016, 20:53
Don't copy the .map-file in this folder. You need a folder "mapname" in the map-folder and then you need all the files of the map in this folder ("mapname.map", "mapname_art.tga", "mapname.tga", "mapname_pic.tga" and "map.ini". Don't know if all three tgas are integrated in this map - the .map file is the most important one)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2016, 20:58
EDIT: Could you post a list of changes whenever you make an update to the map, if you have the time to do so?  This would help people finding out whether something is a bug or a intentional change to the map.

Yes I can  :)

________________________ ________________

thanks to The_Necromancer0 (http://forum.modding-union.com/index.php?action=profile;u=5549)

The map has now a page in the edain wiki
-> http://edain.wikia.com/wiki/Minas_Tirith_(7_level)_by_Glorfindel23
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 29. Jan 2016, 22:47
Love ling Glorfindel! Praise him with great praise!

Can't wait to play the new version with Haman and another friend whenever they are online :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2016, 23:11
New Version 1.2 of the map with the new trebuchets in the city and two towers ruined in the principal gate for defend two hordes of archers :

v1.2 -> http://www.mediafire.com/download/s1igpjxfxgmrm3o/Minas+Tirith+The+White+City+v1.2.rar

________________________ ____________________

For the bug of the Mordor nothing to do, I have test the map without its ini, then I have tested without its script but every time the problem persist and when the player start with the mordor the game crash after 10 minutes of play.

If someone has an idea for the origin of the problem , say me.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Jan 2016, 20:41
Helm's Deep Preview :

Hello I introduce my map Helm Deep, for more explanation :
(the pictures of the new version of the map are available below)



Version 2.0 (will come with submod)
(http://zupimages.net/up/16/32/3ebw.png) (http://zupimages.net/viewer.php?id=16/32/3ebw.png)
(http://zupimages.net/up/16/32/d6ys.png) (http://zupimages.net/viewer.php?id=16/32/d6ys.png)
(http://zupimages.net/up/16/32/tndt.png) (http://zupimages.net/viewer.php?id=16/32/tndt.png)
(http://zupimages.net/up/16/32/pmkl.png) (http://zupimages.net/viewer.php?id=16/32/pmkl.png)
(http://zupimages.net/up/16/32/zcv3.png) (http://zupimages.net/viewer.php?id=16/32/zcv3.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 30. Jan 2016, 22:41
This is a very interesting project.

Glorfindel23, do you maybe want to gather all your updates and new possible maps in this thread, that will function as the main thread like the official ECC's Map Pack?
If you want, I could easily merge the Minas Tirith topic with this one, so that everything will be much more ordered and easier for you to present to the Edain Community  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Jan 2016, 23:21
Alright! Great idea!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 31. Jan 2016, 00:10
As Glorfindel23 agrees with me, I will merge this thread with Glorfindel23's own map pack thread, in order to gather everything in one single space for one single project to present to the Edain Community  :)

MERGED with: http://en.modding-union.com/index.php/topic,32454.msg425755.html#msg425755
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hamanathnath am 31. Jan 2016, 03:32
I have have some suggestions for the next version of the Minas Tirith map.

Most of my earlier suggestions still apply, especially making Grond easier to get. 

I really liked the addition of the economy camp, but I think Gondor should get the money from those buildings before the attacker captures it.  This would give the defender more incentive to defend it. 

The Rhun and Harad units are too weak because they cannot get upgrades.  It's just a lot more effective to get orcs.  I strongly suggest allowing the Evil Men units to buy Heavy Armour. 

Mumakil can't fit under the Minad Tirith gate, which make the pointless unless the Defender decides to charge out.  It would make them more useful if they could fit through the the gate.  There is one way to get them in though.....

The Walls of Minas Tirith can still be broken.  This makes Siege Towers pretty pointless, so I strongly recommend making the walls invincible. 

As the defender, even after the Rohan timer runs out, you still can't select the Rohan Armoury, making those units not very useful. 

I can't think of anything else right now, so that's it for now.  Keep up the great work :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 31. Jan 2016, 09:00
To add on to Hamans suggestions, which I agree with, here are a few more thoughts.

Firstly Haman, the economy camp does indeed make money, which is why I was defending it. My suggestion would be to add some defensive buildings like a couple of towers, because right now the Mordor player can just rush some trolls or a hero and wipe your camp out in seconds. Additionally, causing all those buildings to instantly disappear when the camp is captured isn't really fair for Gondor, because those capture flags can be captured instantaneously. Its also a problem for Mordor, because if you capture the camp when the defenders are there they can steal like half of the treasure that drops on the ground. I would recommend having the Gondor buildings remain and require manual destruction, dropping money when they are destroyed.

Right now, it is EXREMELY difficult for the attackers to have any chance at all of winning. The sheer number of defenses and amount of money that the defender makes are through the roof. I would recommend adding 1 more attacker to help balance things out a bit.

The Fountain Guards stats are still terrible. I have no idea why you increased the price to freaking 2500(!!!!!) when the units STATS are WORSE than the normal Tower Guards! You trying to troll the defender or something?

When I said to fix the command points, what I meant was that they should be normalized across all games modes, not set to game defaults. Custom sieges should have the defending player with more than default CP, and the attacking players with more as well, but not the crazy amount provided by Epic Battle. The only real way to play right now is on epic battle mode, which inevitably makes the game unplayable due to lag. I think something like 6k command points for Gondor and 4k for each attacking player(if you add a third) would be quite balanced and fair, and maybe prevent the worst of the lag.

There are a couple of defensive build plots missing on the upper levels and at the end of either side of the first levels wall. Additionally, as far as I can tell there's nowhere to make any proper Postern Gates.

Making Rohan units even with the reduced timer is still totally useless compared to the Gondor units, for several reasons.
To fix this I would suggest adding heroes first of all, and reducing the cost and command point requirements of Rohan units to make them more desirable.

I'm not sure what this crash bug you are talking about is, but me and my friends played just fine for over an hour last time we played.

Finally, the Evil Men camps Fire Arrows still do crazy high damage to everything. That's all the things I can think of for now :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 31. Jan 2016, 09:44
The Fountain Guards stats are still terrible. I have no idea why you increased the price to freaking 2500(!!!!!) when the units STATS are WORSE than the normal Tower Guards! You trying to troll the defender or something?

I will fix the stats of those units and for other suggestions and corrections I'm working.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hamanathnath am 31. Jan 2016, 21:55

Firstly Haman, the economy camp does indeed make money, which is why I was defending it. My suggestion would be to add some defensive buildings like a couple of towers, because right now the Mordor player can just rush some trolls or a hero and wipe your camp out in seconds. Additionally, causing all those buildings to instantly disappear when the camp is captured isn't really fair for Gondor, because those capture flags can be captured instantaneously. Its also a problem for Mordor, because if you capture the camp when the defenders are there they can steal like half of the treasure that drops on the ground. I would recommend having the Gondor buildings remain and require manual destruction, dropping money when they are destroyed.


Unfortunately, I just tested this, and I can confirm that the Economy Camp does NOT make money for Gondor.  Unless I need to put the game on a certain game setting that I'm missing, because I tested on Skirmish mode.  Even if Gondor captures the flag next the the Economy Camp, they do not gain the money from the buildings.  With that said, I think the flag should be under one of the Barracks so Mordor can't just instantly destroy the Economy Camp and make themselves own it.  Making Mordor have to destroy the Barracks to claim the flag would make more sense, considering they must destroy the Barracks anyways, unless they want to be continually harassed by Gondor.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 1. Feb 2016, 00:43
Haman, when we played I'm telling you, money was coming up from the buildings. I saw it happen several times.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 1. Feb 2016, 18:53
The problem with the economic camp is than :
if I add a economic building for gondor I must delete the farms but I think the enemy is vulnerable at the start because this economic camp has two caserne and the enemy cannot progress owing to the soldiers of the gondor are just next to the castle from the start of the game. The player 1 must so defend this camp to block the progress of the enemy.
I've all the same add two buildings economic for the Gondor in the economic camp.

________________________ _____________

Helm's Deep new interior :
(The batiment with the black door are more easy to select than those of Minas Tirith)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 1. Feb 2016, 19:43
Don't forget to add rohirrim inside the castle like in the movie when they all charge to th exterior, I think it will be great.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Feb 2016, 16:08
Don't forget to add rohirrim inside the castle like in the movie when they all charge to th exterior, I think it will be great.

Yes  ;)

________________________ __________________

Minas Tirith v1.3 released :
- Fountain guard -> health fix to 1500 and build cost to 2600
- Rohan Herold unit health is fixed to 300
- The trebuchet on the top of minas tirith is deleted to facilitate the move
- The economic camp has now three Town House who generate resources
- Add Two Archery to the economic camp and the caserne was moved on the capture flag
Other changements soon...

Download link :
http://www.mediafire.com/download/56ev2c1xl93ot2o/Minas+Tirith+The+White+City+v1.3.rar
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 3. Feb 2016, 16:40
Have you succeeded to add Mordor in the Minas Tirith map without the crash bug ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Feb 2016, 16:58
Have you succeeded to add Mordor in the Minas Tirith map without the crash bug ?

No, I have always not found the cause of the crash bug.
I have try :
- Start the game without the script
- Start the game without the Ini.map
- Start the game without the ElvilMen camp (because these batiment is in version betta in edain)
But the problem persists everytime...
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 4. Feb 2016, 03:25
I don't know what crash bug this is you are talking about, I have never seen it before.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Feb 2016, 17:31
New in Minas Tirith
- New units (look the video)
- The Boromir Guards are now recruitabe but the only problem is the commandbutton picture
(http://zupimages.net/up/16/05/4v0m.bmp)

Show the video :
https://youtu.be/XBvIFGkZAdE
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 6. Feb 2016, 19:10
Great improvements! Now the only things left that I can see in relation to Rohan are to make more Rohan heroes recruitable, definitely at least Théoden and Eowyn, and to give us somewhere to research horseman shields for the Rohan cavalry.

My suggestion would be to make the Inn only recruit Rohan heroes, since there are already unique buildings where you can recruit both Imrahil and Faramir.

Can't wait for your helms deep, keep up the great work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Feb 2016, 11:42
Thank You !
________________________ ______________________

I changed the Inn, show the video :
https://youtu.be/bEzzcg6Q4X4
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 7. Feb 2016, 14:29
Nice changes, good to have all the Gondor troops trainable now. Are you going to add any more Rohan heroes?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Feb 2016, 15:11
Nice changes, good to have all the Gondor troops trainable now. Are you going to add any more Rohan heroes?

Yes I would like, but the problem is than the Gondor has just 9 place for heroes and the heroes of Gondor are 8 at the base and now than I've added Eomer, I can't add other heroes.
When I add other heroes their commandbutton are moved.
For exemple eomer in the Itilienzelt or Gandalf in the Dol Amroth fortress.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 7. Feb 2016, 17:09
I didn't understand what you meant there, sorry. Try to elaborate.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: hoho96 am 7. Feb 2016, 17:30
I believe what he's trying to say is that there's a max number of heroes that you can have a proper command set for. adding more will make it kind of buggy.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Feb 2016, 16:56
Thanks to FG15 my problem is ending.

(http://zupimages.net/up/16/06/ezpx.bmp) (http://zupimages.net/viewer.php?id=16/06/ezpx.bmp)

(http://zupimages.net/up/16/06/032u.bmp) (http://zupimages.net/viewer.php?id=16/06/032u.bmp)

Minas Tirith The White City v1.4 released :
http://www.mediafire.com/download/c3auei3u2gntsie/Minas+Tirith+The+White+City+v1.4.rar

- New postern gate to exit of the city
- Five Heroes of Rohan and others new units are now disponble to the inn
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 8. Feb 2016, 16:58
Awesome, I give thanks to FG15 too for helping with the issue :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Feb 2016, 17:05
I will make a new spell book for the Gondor in the v1.5
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 8. Feb 2016, 17:47
1 more small thing, have you added anywhere that can research Horseman Shields for Rohan?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Feb 2016, 17:56
1 more small thing, have you added anywhere that can research Horseman Shields for Rohan?

You can get horse man shield in the ecurie of rohan
(I have corrected some little bugs, the link has been update)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 8. Feb 2016, 20:31
There's one main bug, at least for me... game don't see 1.4 version of the map, and I don't know why. I installed it properly.

EDIT.

Nevermind, changing folders name from "Minas Tirith The White City v1.4" to "Minas Tirith The White City" does the work. ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Feb 2016, 21:16
There's one main bug, at least for me... game don't see 1.4 version of the map, and I don't know why. I installed it properly.

EDIT.

Nevermind, changing folders name from "Minas Tirith The White City v1.4" to "Minas Tirith The White City" does the work. ;)

Thank you I have updated the link
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 13:03
Hey!

ENGLISH VERSION BELOW THE FRENCH POST

Est-ce que tu parles français ? J'ai cru le comprendre par les erreurs d'anglais que tu as faites, qui me rappellent un peu le français. ^^

Si oui, je te faire mes commentaires en français, ce sera beaucoup plus simple pour moi (et pour toi aussi).

Alors tout d'abord, je tiens à dire que c'est une MAGNIFIQUE map, de loin la meilleure Minas Tirith que j'aie jamais vu.
________________________ ___________________-


Bref, voilà mes suggestions, et quelques bugs que j'ai aperçus :

- Il faudrait mettre une limitation aux gardiens de la "White company" recrutables dans l'archerie. Je dirais 3 bataillons max. Pareil pour les Royal guards du Rohan (et peut-être les unité du Westfold, mais ça j'ai pas vérifié).

- Je pense que ce serait beaucoup plus pratiques si tous les bâtiments du Rohan étaient centré à un seul endroit, une sorte de "Rohan military camp". (Ce ne sont simplement que des renforts à Minas Tirith, ils ne sont pas vraiment installés dans la cité). Le camp pourrait être au premier niveau, tout à droite (nord) par exemple.

- Le capture flag de l'auberge est difficilement accessible.

- J'ai rencontré un bug dans le camp de rôdeurs (où on peut recruter Faramir). Je pouvais recruter Theoden au lieu de Faramir à un certain moment Oo

- Theoden ne coûte que 800. Il faudrait rétablir son coût à 2100.

- En ce qui concerne les héros du Rohan, je ne sais pas s'il est possible qu'ils ne se débloquent seulement à la fin du timer de 10 min. Ce serait plus logique.

- Il faudrait trouver un moyen d'intégrer à la map les héros Gimli et Legolas, et la compagnie grise (Halbarad, les fils d'Elrond etc). Peut-être comme invocations permanentes via le spellbook ..? (je déteste les invocations temporaires xD c'est absolument pas logique je trouve)

- Il faudrait faire disparaître le timer du Rohan quand il se termine. Cela se fait dans les scripts.

- Le 7ème niveau de la cité n'est que partiellement accessible. On ne peut pas dépasser l'arbre blanc et la fontaine.

- Il y a des problèmes de caméra quand on va tout en haut de la ville. Je ne sais pas si on peut les corriger mais ce serait plus agréable.


Voilà c'est un peu en vrac, j'espère avoir aidé un peu. ^^ Je reviendrai si j'ai d'autres suggestions. :) Merci encore pour ton boulot énorme !


====================================================

Here's the english version of my post :

Anyway, here are my suggestions, and some bugs I noticed:

- There should be a limit to the guardians of the "White company" recruitable in archery. I would say 3 battalions max. Same for the Royal Guards of Rohan (and perhaps the unity of Westfold, but I have not checked that).

- I think it would be much more convenient if all of Rohan buildings were centered in one place, a kind of "Rohan military camp". (These are merely reinforcements to Minas Tirith, they are not really settled in the city). The camp could be at the north of the first level, for example.

- The capture-flag the inn is hardly accessible.

- I met a bug in Rangers camp (where we can recruit Faramir). I could recruit Theoden instead of Faramir at some point Oo

- Theoden costs only 800. It must cost 2100.

- About the heroes of Rohan, I do not know if it is possible that they are unlocked only at the end of the timer (10 min). It would be more logical.

- We must find a way to integrate in the map the heroes Gimli and Legolas, and the Gray Company (Halbarad, the sons of Elrond etc). Maybe as permanent invocations via the spellbook ..? (I hate the temporary invocations xD absolutely no sense I think)

- You should remove the timer Rohan when it ends.

- The 7th level of the city is only partially accessible. We can not go over the white tree and the fountain.

- There are some camera issues when going to the top of the city. I do not know if we can correct it but it would be nicer.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 9. Feb 2016, 13:04
These are English forums, please post in the English language to be courteous to others who cannot understand what you posted.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 13:09
These are English forums, please post in the English language to be courteous to others who cannot understand what you posted.

Yup you're right, I was only thinking about Glorfindel, who's probably french. ^^

Il will translate my post :)


EDIT: done  :D
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 13:16
 How to get the Reinforcements in helm's deep :

Show the video :
https://youtu.be/tAB9oWmMaxs

And for your suggestions H4lbarad
I'm okay with :

- The build cost of theoden
- Maybe unlock the rohan heroes when the timer expire
- For the capture flag of the inn it must be capture per a hero
- And for Gimli and Legolas I'm working on the spell book of gondor
- For the limit of units I does not accept but the enemy can recruit a lot of troupe rapidly when he own the camps

(And yes I'm french  ;))
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 13:19
How to get the Reinforcements in helm's deep :

Show the video :
https://youtu.be/tAB9oWmMaxs

And for your suggestions H4lbarad
I'm okay with :

- The build cost of theoden
- Maybe unlock the rohan heroes when the timer expire
- For the capture flag of the inn it must be capture per a hero
- And for Gimli and Legolas I'm working on the spell book of gondor

(And yes I'm french  ;))

Nice! You're not okay with the other suggestions ?

EDIT: your Helm's Deep map seems really, really awesome  [ugly]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 13:24
- For the limit of units I does not accept but the enemy can recruit a lot of troupe rapidly when he own the camps

Of course but heroic units (like guards of the White company) should always be limited in number I think. If we want more units, we can have unlimited basic units and elite units.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 13:27
How to get the Reinforcements in helm's deep :

Show the video :
https://youtu.be/tAB9oWmMaxs

And for your suggestions H4lbarad
I'm okay with :

- The build cost of theoden
- Maybe unlock the rohan heroes when the timer expire
- For the capture flag of the inn it must be capture per a hero
- And for Gimli and Legolas I'm working on the spell book of gondor

(And yes I'm french  ;))

Nice! You're not okay with the other suggestions ?

The map is too big for the correct fonctionnement of the camera, that explain some bugs. For the buildings of Rohan I have dispersed them in the city  to avoid than the enemy destroy all the batiment of rohan and the player 1 have just the unit of gondor (in my map the king is aragorn and he have allied all the factions of men and the men live together in the city).

- For the limit of units I does not accept but the enemy can recruit a lot of troupe rapidly when he own the camps

Of course but heroic units (like guards of the White company) should always be limited in number I think. If we want more units, we can have unlimited basic units and elite units.

Maybe
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 9. Feb 2016, 14:02
I do not agree with heroic unit limitations, that's one of the things that makes this map stand out. Additionally, this is the freaking capital of Gondor, we can expect there would be more than just 3 battalions of Citadel Guards etc. here.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 14:36
I do not agree with heroic unit limitations, that's one of the things that makes this map stand out. Additionally, this is the freaking capital of Gondor, we can expect there would be more than just 3 battalions of Citadel Guards etc. here.

I'm agree with you  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 14:46
I do not agree with heroic unit limitations, that's one of the things that makes this map stand out. Additionally, this is the freaking capital of Gondor, we can expect there would be more than just 3 battalions of Citadel Guards etc. here.

So there will be only heroic units in game ? Indeed, what's the point to make basics units if we can do heroic units which are 10x better ? You will say that they are more expensive, but I dont think ressources are the biggest problem in this map  [ugly] And basics units become useless. In my opinion, you can increase the limitation, but just disable these limitations is a bad idea I think.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 9. Feb 2016, 14:56
Have you actually played the map as Minas Tirith against 2 attacking players, Human players? I assure you, money is a DEFINITE issue.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Feb 2016, 15:01
Have you actually played the map as Minas Tirith against 2 attacking players, Human players? I assure you, money is a DEFINITE issue.

No, I have not had the opportunity. ^^ but what about increasing the limitations of each heroic units to 5-6 ? I have just a problem with UNLIMITED guards of the citadel and other heroic units, which are supposed to be the best units of Gondor, chosen by Denethor himself :P

So they shouldn't constitute more than 30-40% of the Minas Tirith army in my opinion. ^^
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 15:11
The map is based on the economy, the goal of the player one is to defend the economic camp because as long as the enemy doesn't have the economic camp he can't progress.
At the start the player 1 have a great advantage and can recruit the unit who are expensive but when the player 2 win the economic camp he win a lot of resources and this combined to the Orc camp generate much troops who attack the city without stop. The player 2 win so the advantage of the player 1.
Moreover the units of the player 2 are cheap, il can so product much.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 9. Feb 2016, 16:09
Would it be possible to delete the limitation for the Dol Amroth Knight and also the soldier with pike and sword (same skin that the guards of the White Company)

I would like to know if it's possible that you let the Evil Men camp useful and the units available for any faction whom take the outpost. Like that we can play Harad and Easterling  even if we are Gondor :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 16:47
Would it be possible to delete the limitation for the Dol Amroth Knight and also the soldier with pike and sword (same skin that the guards of the White Company)

I would like to know if it's possible that you let the Evil Men camp useful and the units available for any faction whom take the outpost. Like that we can play Harad and Easterling  even if we are Gondor :)

For the limit of soldiers I'm working and I will explain more later but for the camp of the evilmens I prefers let this to the Mordor and just the Mordor  ;)

________________________ _______________________

New Heroes in Rohan for Helm's Deep map

Show the video :

https://www.youtube.com/watch?v=JUusKiUeMaQ&index=2&list=PL4eAoUNCNip_fqL35ldtD7tOOxvk1kKxH

The Citadel of Helm's Deep :
https://www.youtube.com/watch?v=9zOJPoqOa-E&list=PL4eAoUNCNip_fqL35ldtD7tOOxvk1kKxH&index=3
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 9. Feb 2016, 16:53
Jesus, you really know how to get the hype train rolling. I can't freaking wait for your Helms Deep!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 16:58
Thank you !  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 9. Feb 2016, 17:08
Great idea with the outpost for the Player inside the castle BUT:

It was way too easy for me to beat 2 brutals like this.. Its not a challenge anymore, because I am totally overpowered if I have this outpost, wasn't a big challenge for me and way to easy to win this game...
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 9. Feb 2016, 17:20
I just found two bugs. First - You can't revive CaH. Second - When revived, Theoden comes back corrupted, with Grima at his side.

And little hint - as you said, it's Minas Tirith after the War of the Ring, so maybe there should be some Erebor dwarves and woodelves to recruit? Because according to books, after war Gimli came back to Minas Tirith with other beardy midgets, also Legolas brought some of his fellow dendrophiles.  [ugly]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 17:46
I just found two bugs. First - You can't revive CaH. Second - When revived, Theoden comes back corrupted, with Grima at his side.

And little hint - as you said, it's Minas Tirith after the War of the Ring, so maybe there should be some Erebor dwarves and woodelves to recruit? Because according to books, after war Gimli came back to Minas Tirith with other beardy midgets, also Legolas brought some of his fellow dendrophiles.  [ugly]

Thank you for the bug !
It would too much for one map and the game, it will create game crash if i add troupes and also for the balance of the game the player out of the city wouldn't have one chance.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 9. Feb 2016, 18:03
Why he wouldn't have chance? I just think that, let's say... 4 regular troups at the time is enough. Two battalions of Erebor warriors, two of axe throwers, two of mirkwood warriors and two of archers. Or... they could be summoned in spell that you said you will implement, with gimli and legolas.
So, it wouldn't be making defender overpowered, remember that's commandpoints limit as well. This units could just take more CP.

But... it's only suggesion for you to consider. ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 18:09
Why he wouldn't have chance? I just think that, let's say... 4 regular troups at the time is enough. Two battalions of Erebor warriors, two of axe throwers, two of mirkwood warriors and two of archers. Or... they could be summoned in spell that you said you will implement, with gimli and legolas.
So, it wouldn't be making defender overpowered, remember that's commandpoints limit as well. This units could just take more CP.

But... it's only suggesion for you to consider. ;)

I'm working I explain the spellbook later
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 9. Feb 2016, 18:12
Spoilers? Nice! xD

Oh! I almost forgot... if it's Minas Tirith after WotR, there must be one more necessery hero. They call her in Gondor as "Queen". :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 9. Feb 2016, 18:35
Just a suggestion for Helm's Deep:
Erkenbrand should be recruitable after a timer has passed or come in from the edge of the map once the timer has passed with troops. But I guess it depends on whether you're following book or movie.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Feb 2016, 18:48
Just a suggestion for Helm's Deep:
Erkenbrand should be recruitable after a timer has passed or come in from the edge of the map once the timer has passed with troops. But I guess it depends on whether you're following book or movie.

Thank you but I following anything, I want release maps who change of the other maps, and I want than all events are a choice of player.
Not time at the start of the game for example
And for Erkenbrand I prefer put he in he citadel, for the functioning of the three heroes Elfhelm, Erkenbrand and Grimbold, they aren't really heroes they are more considered like a simples capitaines who support the troops
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Davide3i am 10. Feb 2016, 16:17
Glorfindel23, I've found a solution for the bug with Guardian of the White City.
To show the icon instead of that long command_line, change every
Command_ConstructGondorBoromirGuardHorde_MTwith
Command_ConstructGondorBoromirGuardHorde
Badly I wasn't able to fix the problem with the Guards of the Fountain icon (being purple), even changing it to "WOR_GondorTowerGuard" (as you told me in another topic).

Still, I don't know if someone already told you, but there's a bug in the Ithilien camp inside of the city: there's Théoden in the place of Faramir.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 10. Feb 2016, 21:00
Helm's Deep Map Realised in version 1.00

https://www.youtube.com/watch?v=KVsV7bu9ZXw&feature=youtu.be

For information on this map look this
-> https://www.youtube.com/watch?v=tAB9oWmMaxs&list=PL4eAoUNCNip_fqL35ldtD7tOOxvk1kKxH

The link of the map :
http://www.mediafire.com/download/hwh55nk6w3l9ww6/Helm%27s+Deep+v1.0.rar


________________________ _____________________

Glorfindel23, I've found a solution for the bug with Guardian of the White City.
To show the icon instead of that long command_line, change every
Command_ConstructGondorBoromirGuardHorde_MTwith
Command_ConstructGondorBoromirGuardHorde
Badly I wasn't able to fix the problem with the Guards of the Fountain icon (being purple), even changing it to "WOR_GondorTowerGuard" (as you told me in another topic).

Still, I don't know if someone already told you, but there's a bug in the Ithilien camp inside of the city: there's Théoden in the place of Faramir.

Thank you but if I delete the "_MT" my changements no will not take into account for this unit.
And for the bug of faramir I'm working but I have a question (below):
http://forum.modding-union.com/index.php/topic,32468.msg428717.html#msg428717
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 10. Feb 2016, 23:34
Just had a little look through your map, and I really love it. I especially love the redesign of the layout of the map, and the internal keep. That being said, the map is far from finished. I'll list everything I could think of in my brief 20 minute look through the map.

The biggest issue right now is that the defending player doesn't have nearly enough build plots. The defender needs at least 4 more build plots to stand up against the might of 2 attacking players. I would recommend putting 2 in the inner keep, 1 in the courtyard just outside the keep, and 1 more behind the deeping wall.

In addition, the defender should start with 4 heroic statues placed at key locations that also give the full discount on heroes. A statue is needed in front of the main gate, in the courtyard, and 2 behind the deeping wall. Some wells would be nice as well.

Next, the command points are still standard, and should be balanced as they are in your Minas Tirith map.

Next, there are several units that are not properly balanced to the current version of the Edain mod, namely the 3 units summoned from the Rohan close combat herald. Their stats are great at first, but suck terribly when upgraded, even compared to peasants. Related to this is the Rohirrim reinforcement army, the captain leading it is extremely weak, and the army itself cannot receive any upgrades besides heavy armor. Finally, I'm not sure about the Galadhrim from the Inn, you may want to double check them to ensure they are properly balanced.

Next, the system for summoning the reinforcements isn't terribly clear. I knew how to do it because I watched the video, but a LOT of people will get this map without watching those videos and waste the heralds that summon the reinforcements in combat. I would heavily recommend adding an objective for the defender telling them to send those 2 heralds to the light beacon to clarify this.

Next, I think that Théoden should automatically be freed from corruption, since you cannot make use of several of his corrupted abilities. Additionally, I think the cost for the 3 hunters (Aragorn, Legolas and Gimli) should be reduced, as they are so instrumental in the Battle of Helms Deep. Right now it costs a fortune to get the 3 of them out at once, on top of all the other heroes that you can recruit. Also, do you think you could create some custom abilities for Grimbold, Elfhelm and Erkenbrand, seeing as how you made them full heroes for this map?

Finally, I didn't actually wait the entire time to see the Galadhrim reinforcements, but I know from the video that they are cavalry. I disagree with this, because the cavalry used is taken from Rivendell unless I am mistaken. I think that they should be the first of the reinforcement armies to show up, and that they should be archers, the Galadhrim do not have any organized cavalry forces in their army. The 2nd army should be the Rohirrim reinforcements, and I think it should be made stronger.

That's everything I have so far, can't wait to see the map fulfill its potential! You are doing the Edain mod a service making these excellent maps for the community :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Feb 2016, 00:54
Thank you ! I will work  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 12. Feb 2016, 23:03
Thank you Glofrindel for this awesome map. Im totally with Elites opinion. It would be really nice if you could work these things out. But great work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Feb 2016, 23:28
Thank you, I'm working ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 13. Feb 2016, 10:38
I just played the map 2 times right now and I have to say Im really happy with the chambers behind the fortress, inside of helms deep. Fantastic work! And a really cool special effect there, nice how you made this!

I also have to say that the hero costs are too high, nearly impossible to get them all if you want to go for upgrades and so on. The defending player should have more money or at least lower costs for these heroes there.

For me the map was too easy to win. Could you please add Isengard waves with a strong upgraded army? I was thinking about 3 or 4 waves of fully upgraded isengard armies.
This would give a special feeling to the map when it comes to defending, otherwise its way too easy to win this.

Yes, there are not enough building plots for the defending player, please add 5 more at least.

For the allies incoming after we did the thing with the 2 units. The allies are way too weak, Rohirim should trample all the uruks easily, but they die like this in seconds if it comes to a fully upgraded uruk army. No chance for them to trample them.

You should also change the timer for the elven allies and yes: NO HORSES. It doesnt fit in there..They are supposed to support the army with their bows, like in the movie. Its a way more cooler feature with the bows instead of horses...Like the Rohirim.

Please consider changing this, and yes, switch the 2 armies. First Elves, second Rohirim.

Thank you and keep working on it!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 13. Feb 2016, 10:56
I think that his intention is for the map to be played against people, not against AI. I don't support adding waves of uruks. The hero costs issue would be fixed if he added the heroic statues. Yes, I agree that the rohirrim wave is too weak, and should be stronger.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Feb 2016, 10:56
I just played the map 2 times right now and I have to say Im really happy with the chambers behind the fortress, inside of helms deep. Fantastic work! And a really cool special effect there, nice how you made this!

I also have to say that the hero costs are too high, nearly impossible to get them all if you want to go for upgrades and so on. The defending player should have more money or at least lower costs for these heroes there.

For me the map was too easy to win. Could you please add Isengard waves with a strong upgraded army? I was thinking about 3 or 4 waves of fully upgraded isengard armies.
This would give a special feeling to the map when it comes to defending, otherwise its way too easy to win this.

Yes, there are not enough building plots for the defending player, please add 5 more at least.

For the allies incoming after we did the thing with the 2 units. The allies are way too weak, Rohirim should trample all the uruks easily, but they die like this in seconds if it comes to a fully upgraded uruk army. No chance for them to trample them.

You should also change the timer for the elven allies and yes: NO HORSES. It doesnt fit in there..They are supposed to support the army with their bows, like in the movie. Its a way more cooler feature with the bows instead of horses...Like the Rohirim.

Please consider changing this, and yes, switch the 2 armies. First Elves, second Rohirim.

Thank you and keep working on it!

I have put some statues in strategic positions, this has reduced the cost of the hero.
I'm working in the power of the heroes Grimbold, Erkenbrand and Elfhelm.
And for explain my choice for the reinforcements, once again I don't follow the book or the film, I want make a map with new unit who are not playable in the normal game, like the Galadhrim is already recruitable I prefers put a Cavalries of Galadhrim.
Also if I follow the book and the film I can't put the system with the two emissaries and like I have explained in my map I want than all events be the players choices

(I will make a maps scripted and based on the book when I will finish my Map Pack).  ;)

(I've also fixed the Rohirims, they are now stronger)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 13. Feb 2016, 11:14
Yes I totally understand you. Seems legit, keep on your good work.

Im a huge fan of your maps, dont forget this :-D

For the 3 rohan heroes there in the inn: Erkenbrand and so on, they are bugged. The power says, that they can heal heroes, but they only heal themselves. Maybe take a look at this too =)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 13. Feb 2016, 11:18
Just a small note Glorfindel, I understand that you want to do something unique, but you have to understand that you are completely breaking the lore of LOTR. Lorien actually doesn't have any standing cavalry forces, and they live in the trees, so it literally makes no sense to have elven cavalry arrive. If you want to do 2 separate cavalry armies, why not have a cavalry army of Gondor? That would make a lot more sense lore-wise.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Feb 2016, 11:40
Just a small note Glorfindel, I understand that you want to do something unique, but you have to understand that you are completely breaking the lore of LOTR. Lorien actually doesn't have any standing cavalry forces, and they live in the trees, so it literally makes no sense to have elven cavalry arrive. If you want to do 2 separate cavalry armies, why not have a cavalry army of Gondor? That would make a lot more sense lore-wise.

The Galadhrim live in the trees of the Lothlorien but my changement suggested the fact that them Galadhrim have took a cavalry for join more rapidly Helm's Deep.
And I think during the War of Wrath, in the First Age the Galadhrim had horses no ?

For the moment I would edit the power but I can not modify the
"ObjectCreationList OCL_..." in the file "ObjectCreationList"

If you have an idea -> http://forum.modding-union.com/index.php/topic,32468.msg428764.html#msg428764

Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 13. Feb 2016, 11:45
Yo, how are we all

In my own view the Galadhrim in the inn with Haldir plus the cavalry is a great idea. A lot of people think the Lothlorien doesn't have horses just because they live in the trees, hell Caras Galadhon is built around and above trees so we don't know if they have horses.

I agreed with Nuramon90 there are not enough building plots for the defending player, we can only built 4 farm for reduce the Rohirrim, a peasant farm, the siegework, archery and the stable. Please add 5 more building plots at least.

I would like to know if it will be possible that you give me the code for the Galadhrim cavalry and archer, the one for the Rohirrim banner (with the three type of infantry) and also the one you use in Minas Tirith for the different camp (Haradrim/Easterling, Cage troll and so on) I would like to do my own map in the future. (Haradrim/Easterling VS Rohan/Lothlorien)

Thanks
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Feb 2016, 17:44
Yo, how are we all

In my own view the Galadhrim in the inn with Haldir plus the cavalry is a great idea. A lot of people think the Lothlorien doesn't have horses just because they live in the trees, hell Caras Galadhon is built around and above trees so we don't know if they have horses.

I agreed with Nuramon90 there are not enough building plots for the defending player, we can only built 4 farm for reduce the Rohirrim, a peasant farm, the siegework, archery and the stable. Please add 5 more building plots at least.

I would like to know if it will be possible that you give me the code for the Galadhrim cavalry and archer, the one for the Rohirrim banner (with the three type of infantry) and also the one you use in Minas Tirith for the different camp (Haradrim/Easterling, Cage troll and so on) I would like to do my own map in the future. (Haradrim/Easterling VS Rohan/Lothlorien)

Thanks

I was forgotten, I have also add new parcels of construction.
And for the code I help you later, for the moment you can look my map.ini this will help you.  ;)


______________________________________________________

New System Heroes/SpellBook for Minas Tirith the White City :
You can now recruit the heroes Legolas and Gimli when using the power "DieGraueSchaar".
The heroes of Rohan are not recruitable in the inn but now for recruit them you must use the power "Rohan Answer".

The power call one hero per one hero, for exemple for call Gimli and Legolas you must use "DieGraueShaar" two times.

that's why I've reduced the reload time of this two powers.

Show the video of explanation :
https://www.youtube.com/watch?v=1ms-PGkAHs4&feature=youtu.be
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 13. Feb 2016, 19:56
I like that system for summoning the heroes, the only problem is that the actual summon part of the power will be very OP if it can be reused that much. Is it possible to have all the heroes unlock with a single use of the power, and give them their default cooldown times?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Feb 2016, 20:23
I like that system for summoning the heroes, the only problem is that the actual summon part of the power will be very OP if it can be reused that much. Is it possible to have all the heroes unlock with a single use of the power, and give them their default cooldown times?

It was my first idea but this changement is make with the script and not the Ini.map.
If I put all the Heroes with one Invocation I can't make revive the heroes.
But do not worry the reload time in the video in more rapidly but this would have during too long for my video and I did not want to expect than the power has reloaded everytime. The time of the reload in the map will be longer.  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 13. Feb 2016, 23:35
Well, balancing the time is gonna be tricky. Honestly I think it was better to recruit the heroes from the Inn, but its your map. I would personally like to see entirely different, custom spellbook powers in addition to having the heroes at the Inn, but that's just me.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Feb 2016, 00:43
New in Helm's Deep :

https://www.youtube.com/watch?v=jKH-1tm1n2o

https://www.youtube.com/watch?v=qd_trWf8BYE

https://www.youtube.com/watch?v=1DaH-YxljPQ
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 14. Feb 2016, 09:07
Great work with new changes, keep on like that.  xD
But once again I have to ask (last time i edited my original comment to add this, so you may miss this one) what about Arwen? If it's Minas Tirith after the WotR, she will be there as queen, so she should be implemented in some way. But, as always - it's your choice. ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Feb 2016, 09:59
Great work with new changes, keep on like that.  xD
But once again I have to ask (last time i edited my original comment to add this, so you may miss this one) what about Arwen? If it's Minas Tirith after the WotR, she will be there as queen, so she should be implemented in some way. But, as always - it's your choice. ;)

I held your account of your suggestion, and I work in Arwen justly.
I try to call Arwen When Aragorn unlock his ability "king" in level 10.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 14. Feb 2016, 10:05
For Minas Tirith, in the list of heroes in Playertemplate, you can change "GondorAragornEntwicklung 1" to "GondorAragornEntwicklung 4", so he will be king since level 1 :D 

If it's Minas Tirith after the WotR, it would be more logical  :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 14. Feb 2016, 11:29
We just have to wait the new version of Helm's Deep and Minas Tirith
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Feb 2016, 14:18
For Minas Tirith, in the list of heroes in Playertemplate, you can change "GondorAragornEntwicklung 1" to "GondorAragornEntwicklung 4", so he will be king since level 1 :D 

If it's Minas Tirith after the WotR, it would be more logical  :P

Yes

________________________ ________________________ _____

Arwen in Minas Tirith :

https://www.youtube.com/watch?v=32jMvUjdhMQ&feature=youtu.be

And Also The Tower of Ecthelion is now Fixed (she was to the bad side of the forteresse)
(http://zupimages.net/up/16/06/koy8.bmp) (http://zupimages.net/viewer.php?id=16/06/koy8.bmp)

________________________ ________________________ ___________

Game Crash for Mordor found !
I've find the cause of the game crash for the Mordor in minas Tirith.
It's the cause of a batiment in the city but for the moment I search because I don't know which of these buildings precisely.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 14. Feb 2016, 15:31
Would it be possible that you post the new version of the map and Helm's Deep too ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 14. Feb 2016, 21:38
Good job man!  8-)
But... her level resets. It's somthing that can be repaired or no chances?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Feb 2016, 17:32
New Outpost for Isengard in Helm's Deep :
https://www.youtube.com/watch?v=0gPDEI8NHYQ&feature=youtu.be

(The Outpost of Isengard give command points to his owner and now the other Camps also)
________________________ ________________________

Would it be possible that you post the new version of the map and Helm's Deep too ?

Soon, probably in this week

Good job man!  8-)
But... her level resets. It's somthing that can be repaired or no chances?


I search but no for the moment

________________________ _____________________


The Mordor is now playable in Minas Tirith The White City.
The bug has been removed
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 16. Feb 2016, 18:02
Hallelujah

What f****** building the bug was ? xD

Can wait the next version to create an army of Haradrim and Easterling against Gondor and Rohan !!!!

The Outpost of Isengard like the idea it's a shame the Halberd Uruk-hai scout have no image
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Feb 2016, 18:06
The cause of the bug was the forteresse of dol Amroth

New in the SpellBook of Mordor (Minas Tirith)
https://www.youtube.com/watch?v=mPWpc3Pui9k&feature=youtu.be

I will post the new version of Minas Tirith and Helm's Deep tomorrow (maybe this evening)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 16. Feb 2016, 18:28
The fortress of Dol Amroth inside Minas Tirith right ? Damn so what did you do ?

Fucking awesome Haradrim swordsmen and Easterling Bowmen really nice you're the best
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Feb 2016, 19:14
Minas Tirith The White City v1.5 Released :

-The Mordor is now playable, the GameCrash bug is fixed  ;)
- Aragorn recruitable in King upgrade (AragornEntwicklung4)
- New Systeme of SpellBook for Mordor and Gondor (More informations in the playlist of the map)
- The Elvilmens can't receive their upgrade, I have so increase their points of life.

playlist of the map -> https://www.youtube.com/playlist?list=PL4eAoUNCNip8XniM3JvciXlFDE6-TpHhG

Download link :
http://www.mediafire.com/download/86rdy7oyu7w5hda/Minas+Tirith+The+White+City+v1.5.rar

________________________ ________________________ ______


Helm's Deep v1.1 Released :

- The CommandPoints are fixed with a new system (show the playlist of the map for more informations)
- New in SpellBook of Rohan for the Spell Galadhrim
- New forteresse of Isengard who give units, money and CommandPoints
- The Other camp of Isengard give now much CommandPoints
- New economic building for the Rohan
- I've also fixed the mimi map

playlist of the map -> https://www.youtube.com/watch?v=tAB9oWmMaxs&list=PL4eAoUNCNip_fqL35ldtD7tOOxvk1kKxH

The only bug very important is the music of the game who doesn't functionne
(I don't know why)

Download link :
http://www.mediafire.com/download/t1324q4voa1paac/Helm%27s+Deep+v1.1.rar

________________________ ________________________ _____

Zitat
The fortress of Dol Amroth inside Minas Tirith right ? Damn so what did you do ?

Fucking awesome Haradrim swordsmen and Easterling Bowmen really nice you're the best

Thanks !
I've replaced the fortress per the barracks of Arnor and I've changed its CommandSet. Imrahil and the dol amroth soldiers are recruitable at the same emplacement.  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 16. Feb 2016, 22:59
Yo

I would like to say that the Haradrim swordsmen and Easterling bowmen appear just once when we use the spellbook.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Feb 2016, 23:52
Yo

I would like to say that the Haradrim swordsmen and Easterling bowmen appear just once when we use the spellbook.

Thank you the link is Updated  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 17. Feb 2016, 08:48
Thank you very much Glorfindel for your updates. Im gonna play tonight and tell you what I think :-)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 18. Feb 2016, 18:33
Arwen spawns on the top of the city, and this area is bugged. Is there any way to get her out of there?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Feb 2016, 18:45
Arwen spawns on the top of the city, and this area is bugged. Is there any way to get her out of there?

I just tested and the Top of Minas Tirith has not bug, are you sure ? have you open the two door of the top of minas Tirith for go out ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 18. Feb 2016, 18:50
Yes, i opened them both. But she can't even reach them, she stops at 2-3 last stairs.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Feb 2016, 19:02
Yes, i opened them both. But she can't even reach them, she stops at 2-3 last stairs.

I dont understand, for me all are okay (look)
(http://zupimages.net/up/16/07/c2gt.bmp) (http://zupimages.net/viewer.php?id=16/07/c2gt.bmp)

(http://zupimages.net/up/16/07/kx7n.bmp) (http://zupimages.net/viewer.php?id=16/07/kx7n.bmp)

(http://zupimages.net/up/16/07/z102.bmp) (http://zupimages.net/viewer.php?id=16/07/z102.bmp)

(http://zupimages.net/up/16/07/9l8q.bmp) (http://zupimages.net/viewer.php?id=16/07/9l8q.bmp)

(http://zupimages.net/up/16/07/5i6e.bmp) (http://zupimages.net/viewer.php?id=16/07/5i6e.bmp)

(http://zupimages.net/up/16/07/mj1e.bmp) (http://zupimages.net/viewer.php?id=16/07/mj1e.bmp)

(http://zupimages.net/up/16/07/3aa7.bmp) (http://zupimages.net/viewer.php?id=16/07/3aa7.bmp)

(http://zupimages.net/up/16/07/h15i.bmp) (http://zupimages.net/viewer.php?id=16/07/h15i.bmp)

(http://zupimages.net/up/16/07/b8bv.bmp) (http://zupimages.net/viewer.php?id=16/07/b8bv.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 18. Feb 2016, 19:08
Well... for me it's not. I don't know why. When I click on the other side of tunnel, She just turn back. (Propably with some miracle, but finally i managed to make her get out of stairs.) And it's not the firs time it happens, before this, i wanted to check it out and I send there pippin. He entered there but couldn't come out.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Feb 2016, 19:15
Well... for me it's not. I don't know why. When I click on the other side of tunnel, She just turn back. (Propably with some miracle, but finally i managed to make her get out of stairs.) And it's not the firs time it happens, before this, i wanted to check it out and I send there pippin. He entered there but couldn't come out.

To avoid the bug you must not click in the tunnel, you can click all out of it but no in  ;)

I think is also the cause of the height of this map, it's a very big and height map with a lot of elements an is for that than the map has sometime some bug
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 18. Feb 2016, 19:30
Yeah. It was causing by clicking on tunnel. Thanks for help. ;)

And another bug. When legolas died and i used summoning again, it spawns about ten legolases. :v
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 18. Feb 2016, 19:37
Yo Glordindel, I have the link where the Haradrim swordsmen and Easterling bowmen appear just once when we use the spellbook. You said that you correct it but in my case it doesn't matter they appear just once (bug) ?

Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 18. Feb 2016, 20:02
Hey! Your last versions of the two maps are awesome! Did you fix the music bug of Helm's Deep ?

Some suggestions and bugs noticed :
- on Minas Tirith, when we put archers on levels 2,  3  , 4, 5, and 6 of the city  they can't shoot units down on lower levels of the city, it seems they haven't enough attack range. I think a solution may be to increase their attack range. For all archers units. (But rangers too, so they still should have more attack range than other archers!)

- in both maps, the entire reveal map is logical for the player inside the fortress (because from the walls , they can see all the battlefield), but the attackers shouldn't see INSIDE the fortress since the beginning... because it's impossible... Additionnaly it would make useful the powers of Mordor and Isengard "Eye of Sauron" and Palantir vision.

- in Helm's Deep, the postern gate at the right of the main gate is not connected to the way to the gate, like in original map

- in Minas Tirith, why is Denethor still there if Aragorn is king ? :/ I know that his abilities are important, but we should find another way to include them in the map. Maybe in a splitted palantir for Aragorn ?

- Also, if you keep Denethor in the map, there shouldn't be a button for recruiting him in the citadel (as he is from the beginning at the top of the city). Their abilities should have a higher range too, because soldiers in the fjrst levels can't be affected by them.

It's all for the moment, but I will tell you if I have more suggestions :)


Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 18. Feb 2016, 20:47
Having archers able to shoot people in the first level of the city from the 6th level would be absolutely OP, and completely unrealistic. Then you could just sit all your archers on top of the city and never have to worry about the enemy killing them, and also make it impossible for the enemy to make it past the first level.

Likewise, having full vision for the defender and not the attacker would once again be extremely OP for the defender.

The Denethor recruitment button should definitely be removed, since the defender starts with him.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Feb 2016, 20:53
Having archers able to shoot people in the first level of the city from the 6th level would be absolutely OP, and completely unrealistic. Then you could just sit all your archers on top of the city and never have to worry about the enemy killing them, and also make it impossible for the enemy to make it past the first level.

Likewise, having full vision for the defender and not the attacker would once again be extremely OP for the defender.

The Denethor recruitment button should definitely be removed, since the defender starts with him.

I agree with you Elite KryPtik

Yo Glordindel, I have the link where the Haradrim swordsmen and Easterling bowmen appear just once when we use the spellbook. You said that you correct it but in my case it doesn't matter they appear just once (bug) ?

I will test and I going to say you  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Linhir am 18. Feb 2016, 21:32
Well... issiue with Legolas is not summoning him 10x at once as i thought, but it is because player can't revive with spell Gimli, and Legolases are summoned instead of him.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 18. Feb 2016, 23:02
Having archers able to shoot people in the first level of the city from the 6th level would be absolutely OP, and completely unrealistic. Then you could just sit all your archers on top of the city and never have to worry about the enemy killing them, and also make it impossible for the enemy to make it past the first level.

Likewise, having full vision for the defender and not the attacker would once again be extremely OP for the defender.

The Denethor recruitment button should definitely be removed, since the defender starts with him.

I think you misunderstood me. For example archers from 3rd level can't shoot on ennemies who are on 2nd level. or archers from 2nd level can't shoot on archers who are on 1rst level. I think that should be fixed.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 18. Feb 2016, 23:36
Archers can indeed shoot on the level immediately below them, they just need to be positioned correctly. I know because I've done it.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 18. Feb 2016, 23:43
Archers can indeed shoot on the level immediately below them, they just need to be positioned correctly. I know because I've done it.

Ok, so I will test again.

About the visibility of the map, maybe you can set it to stantard visibility for all players, because the entire map revealed is not very good for "surprise effect" if you know what I mean  :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Feb 2016, 23:55
Archers can indeed shoot on the level immediately below them, they just need to be positioned correctly. I know because I've done it.

Ok, so I will test again.

About the visibility of the map, maybe you can set it to stantard visibility for all players, because the entire map revealed is not very good for "surprise effect" if you know what I mean  :P

The map is principally a multiplayer map but it is also playable in solo vs the IA.
It is for this than I have revealed the map to all players, because when the map is not revealed the IA doesn't capture the different camps of the map

Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 19. Feb 2016, 00:24
oh ok I see I see ^^

No sorry I don't know about the transparency :/
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 19. Feb 2016, 10:43
Caras Galadhon preview :


Edain Wiki (http://edain.wikia.com/wiki/Caras_Galadhon)
Playlist of the map : YouTube (https://www.youtube.com/watch?v=uDxmm2TB5qM&list=PL4eAoUNCNip_GLphc8lHbUJ7-t181uT1n)
Download link : Caras Galadhon v1.3 (http://www.mediafire.com/download/igjejycd395awqt/Caras+Galadhon+v1.3.rar)

My next map will be Caras Galadhon, The fortress of the Elves of Lothlorien

https://www.youtube.com/watch?v=qPSFCJkF8d8

https://www.youtube.com/watch?v=uDxmm2TB5qM

(http://zupimages.net/up/16/07/nhd9.bmp)] (http://zupimages.net/viewer.php?id=16/07/nhd9.bmp)

My next map will be Caras Galadhon, The fortress of the Elves of Lothlorien

https://www.youtube.com/watch?v=qPSFCJkF8d8

https://www.youtube.com/watch?v=uDxmm2TB5qM

Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 19. Feb 2016, 13:19
That Caras Galadhorn map looks very nice super promising keep it up :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Feb 2016, 18:09
That Caras Galadhorn map looks very nice super promising keep it up :)

Thank you !  :)

________________________ _______________________

HELP !
I have a little problem, can you help me please ?
My problem is that I want remove the transparency of the "TreeLothlorien13" by the map.ini but I don't know how ?


My problem is ending if you want the code for remove the transparency go to this  ;)
http://forum.modding-union.com/index.php/topic,32468.msg429548.html#msg429548
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Feb 2016, 23:31
That Caras Galadhorn map looks very nice super promising keep it up :)

Thank you !  :)

________________________ _______________________

HELP !
I have a little problem, can you help me please ?
My problem is that I want remove the transparency of the "TreeLothlorien13" by the map.ini but I don't know how ?


My problem is ending if you want the code for remove the transparency go to this  ;)
http://forum.modding-union.com/index.php/topic,32468.msg429548.html#msg429548


System of construction in Caras Galadhon :
https://www.youtube.com/watch?v=6VKze33ePko&feature=youtu.be
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 21. Feb 2016, 00:34
O_O  I love your system Glorfindel so with each tree we can cut, we have one building spot or a camp really nice.

~I hope you haven't forget to add the Haradrim with Mumakil and Easterling in your map or I'll kick your ass~ xD

Can wait the release (drooling)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Darkayah am 21. Feb 2016, 03:28
Your system of construction in Caras Galadhon is very interesting.
It remind me to the first Isengard mission in bfme1. :)

Can only the Lumberjack destroying the trees?
I asking because the trees have healthpoints and 'get down' like a building.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 21. Feb 2016, 08:04
O_O  I love your system Glorfindel so with each tree we can cut, we have one building spot or a camp really nice.

~I hope you haven't forget to add the Haradrim with Mumakil and Easterling in your map or I'll kick your ass~ xD

Can wait the release (drooling)

Thank you !  :)
I've fixed the reinforcement of the rhun and harad in Minas Tirith  (I will update the link leter) ;)
I will make one map especially for Harad and one map especially for the Rhun



Your system of construction in Caras Galadhon is very interesting.
It remind me to the first Isengard mission in bfme1. :)

Can only the Lumberjack destroying the trees?
I asking because the trees have healthpoints and 'get down' like a building.

Thank you !
Only the Lumberjack can destroying the trees  ;)
________________________ ________________________ _____

New Problem :
I search now how to add the transparency to a tree by the map.ini
If you have a idea to help me say it  ;)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 21. Feb 2016, 20:08
Waiting the Link and the released of your new maps.

Do you have an idea for the Harad and Rhun maps ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Feb 2016, 00:02
Yes but I will explain later with a videos and pictures
After Caras Galadhon I will make a map with some Harad Units in a camp and After this I will make the official maps of the factions Harad and Rhun ;)
________________________ _______________________

I will be absent during this week ! I return rapidly with new picture and concepts for my maps  ;)
During this time you can help me to find a solution to this problem :
-> http://forum.modding-union.com/index.php/topic,32468.msg429657.html#msg429657

________________________ ____________________

My map of Caras Galadhon will be released during the next week !
For the Minas Tirith map the heroes invocations are fixed and for Helm deep I've resolved the problem of the music
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 28. Feb 2016, 12:41
Glorfindel When im done with my Imladris map I was wondering if you would allow me to make a Map pack containing all the elven refuges of the third age, so it would include my woodland realm map and my imladris map your Caras Galadhon and Flynn noble's mithlond map. I would like to know if you would be alright with me doing that :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Feb 2016, 14:49
Yes but for the moment my map Caras Galadhon is not finish, I will make also the map of Grey Haven, Rivendell Eregion and Gondolin  ;)

What is the real name of the fortress of the king thrandhuil in the hobbit ?
(Menegroth ?)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 28. Feb 2016, 15:07
Yes but for the moment my map Caras Galadhon is not finish, I will make also the map of Grey Haven, Rivendell Eregion and Gondolin  ;)

What is the real name of the fortress of the king thrandhuil in the hobbit ?
(Menegroth ?)
It is called the woodland realm, Menegroth is an elven fortress in the first age that was very similar to the woodland realm :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 28. Feb 2016, 15:27
Specifically, Menegroth was the main settlement/capital city of the millennial and legendary kingdom of Doriath, in the First Age.

Menegroth consisted mainly of deep and majestic halls carved into the stones as very large caves, full of the treasures of the King, Elu Thingol.
Elu Thingol, or Elwë Singollo in Quenya, was the High King of the Teleri, whose royal court in this realm could count on the presence of many valiant princes that would have later become kings of Sindarin people: above all, Celeborn and Oropher along with his son Thranduil  :)

The Halls of Thranduil resemble exactly the memory of this legendary kingdom of the Elder Days.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Feb 2016, 22:25
Specifically, Menegroth was the main settlement/capital city of the millennial and legendary kingdom of Doriath, in the First Age.

Menegroth consisted mainly of deep and majestic halls carved into the stones as very large caves, full of the treasures of the King, Elu Thingol.
Elu Thingol, or Elwë Singollo in Quenya, was the High King of the Teleri, whose royal court in this realm could count on the presence of many valiant princes that would have later become kings of Sindarin people: above all, Celeborn and Oropher along with his son Thranduil  :)

The Halls of Thranduil resemble exactly the memory of this legendary kingdom of the Elder Days.

Thank you !  :)
________________________ ________________________ ______

New Units for my maps :

I had made a new units for my map Caras Galadhon but I have a questions :
- If I place my new texture in the map folder with the path "Caras Galadhon/compiledtextures/en/euglorlorienspear can it functioning ?
- Or if this solution is not possible I will make a SubMod for my pack of map.

(If I find a solution I will make a lot of new units for my maps pack)

Texture Prewiew (I will fix the problem of the hairs in a armor)  ;) :

(http://zupimages.net/up/16/09/dtri.png) (http://zupimages.net/viewer.php?id=16/09/dtri.png)
(http://zupimages.net/up/16/09/jlmn.png) (http://zupimages.net/viewer.php?id=16/09/jlmn.png)
(http://zupimages.net/up/16/09/s0z9.png) (http://zupimages.net/viewer.php?id=16/09/s0z9.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Gnomi am 29. Feb 2016, 22:34
No, you can't add new textures only for a map. You can only change the skin to another already existing skin, but there is no possibility to add a new texture for just a single map.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 1. Mär 2016, 08:49
No, you can't add new textures only for a map. You can only change the skin to another already existing skin, but there is no possibility to add a new texture for just a single map.

Thank you Gnomi  :)
________________________ _______________________

Caras Galadhon new units presentation, look the video  ;)

https://www.youtube.com/watch?v=8Pn_nSQIFAc&feature=youtu.be
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 2. Mär 2016, 16:48
Any idea when you released the map  and the new version of Minas Tirith... ?

I like the archer cavalry and spearmen cavalry of Lothlorien nice work
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 2. Mär 2016, 17:28
Any idea when you released the map  and the new version of Minas Tirith... ?

I like the archer cavalry and spearmen cavalry of Lothlorien nice work

I will release the map today !
For my other maps I will release the new version of Helm's Deep and Minas Tirith during the next week

Armor of Haldir's Galadhrim system :
(http://zupimages.net/up/16/09/94ny.bmp) (http://zupimages.net/viewer.php?id=16/09/94ny.bmp)
(http://zupimages.net/up/16/09/jv0q.bmp) (http://zupimages.net/viewer.php?id=16/09/jv0q.bmp)
(http://zupimages.net/up/16/09/j9d8.bmp) (http://zupimages.net/viewer.php?id=16/09/j9d8.bmp)
________________________ ________________________ ________


Caras Galadhon v1.0 released

Presentation :
The map is for the factions Lothlorien, Isengard and Mordor (One player in Caras Galadhon with the Lothlorien and two other players, one with the mordor and the other with the Isengard)

For the Elves
- New Units of lothlorien in the elven casern
- Legolas and his units of mirkwood are recruitable in the inn who is localised to the next to waterfall)

For The Mordor an the Isengard
- New units and new heroes recruitable in the batiments
- New systeme of expansion with the Tree of lorien (more information in the playlist of the map).

Playlist of the map :
https://www.youtube.com/watch?v=uDxmm2TB5qM&list=PL4eAoUNCNip_GLphc8lHbUJ7-t181uT1n

Download link :
http://www.mediafire.com/download/p5gh8yc88tkt979/Caras+Galadhon+v1.0.rar
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 2. Mär 2016, 17:38
Thank you very much!!!

Cant wait to download it when Im back home tonight. woooaaa! :D

I will tell you what I think about the map when I play it later on.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 2. Mär 2016, 17:42
Thank you very much!!!

Cant wait to download it when Im back home tonight. woooaaa! :D

I will tell you what I think about the map when I play it later on.

Thank you I await your comments  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 2. Mär 2016, 21:43
Just finished the map and I have to say : beautiful work Glorfindel, its really a nice map with a lot of love in it and nice details.

But to play this map, its nearly impossible, because I cant see anything because of all these trees. I dont know where I can build or where buildings are. The map looks great, but its so hard to play, because there are so many trees and you cant see whats behind them. So its kinda hard to build up and discover all of the map.

If you could take some trees away, that would be great for the gameplay, otherwise its nearly impossible because my poor eyes already hurt.

Second point : Nice units! But I cant add the upgrades to them, because I can only add the heavy armour, they cant use the forged blades (yes the special ones)

Thank you for this map, looking forward to all the improvements :=)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mär 2016, 14:23
Henneth Annun (Ithilien) Prewiew

Download Link :
Henneth Annun v1.2.1 (http://www.mediafire.com/download/0qcc094zb0i8krx/Henneth+Annun+v1.2.1.rar)
Edain Wiki (http://edain.wikia.com/wiki/Henneth_Annun)
Playlist of the map (https://www.youtube.com/watch?v=wlaeEPBgkKw&list=PL4eAoUNCNip_ffMj4CFm-AChXnSQbreZq&index=1)

My next map will be Henneth Annun :

(http://zupimages.net/up/16/09/7391.bmp) (http://zupimages.net/viewer.php?id=16/09/7391.bmp)
(http://zupimages.net/up/16/09/ycqf.bmp) (http://zupimages.net/viewer.php?id=16/09/ycqf.bmp)
(http://zupimages.net/up/16/09/lfig.bmp) (http://zupimages.net/viewer.php?id=16/09/lfig.bmp)
(http://zupimages.net/up/16/09/087s.bmp) (http://zupimages.net/viewer.php?id=16/09/087s.bmp)
(http://zupimages.net/up/16/09/1sop.bmp) (http://zupimages.net/viewer.php?id=16/09/1sop.bmp)
(http://zupimages.net/up/16/09/npxl.bmp) (http://zupimages.net/viewer.php?id=16/09/npxl.bmp)
(http://zupimages.net/up/16/09/wv7c.bmp) (http://zupimages.net/viewer.php?id=16/09/wv7c.bmp)
(http://zupimages.net/up/16/09/r9u7.bmp) (http://zupimages.net/viewer.php?id=16/09/r9u7.bmp)
(http://zupimages.net/up/16/09/4wuu.bmp) (http://zupimages.net/viewer.php?id=16/09/4wuu.bmp)
(http://zupimages.net/up/16/09/b4eb.bmp) (http://zupimages.net/viewer.php?id=16/09/b4eb.bmp)
(http://zupimages.net/up/16/09/a97p.bmp) (http://zupimages.net/viewer.php?id=16/09/a97p.bmp)
(http://zupimages.net/up/16/09/q7yb.bmp) (http://zupimages.net/viewer.php?id=16/09/q7yb.bmp)
(http://zupimages.net/up/16/09/xjuk.bmp) (http://zupimages.net/viewer.php?id=16/09/xjuk.bmp)
(http://zupimages.net/up/16/09/jsn4.bmp) (http://zupimages.net/viewer.php?id=16/09/jsn4.bmp)
(http://zupimages.net/up/16/09/l0ud.bmp) (http://zupimages.net/viewer.php?id=16/09/l0ud.bmp)
(http://zupimages.net/up/16/09/0ngv.bmp) (http://zupimages.net/viewer.php?id=16/09/0ngv.bmp)
(http://zupimages.net/up/16/09/nqw8.bmp) (http://zupimages.net/viewer.php?id=16/09/nqw8.bmp)
(http://zupimages.net/up/16/09/goy6.bmp) (http://zupimages.net/viewer.php?id=16/09/goy6.bmp)
(http://zupimages.net/up/16/09/x863.bmp) (http://zupimages.net/viewer.php?id=16/09/x863.bmp)

________________________ _________________

Just finished the map and I have to say : beautiful work Glorfindel, its really a nice map with a lot of love in it and nice details.

But to play this map, its nearly impossible, because I cant see anything because of all these trees. I dont know where I can build or where buildings are. The map looks great, but its so hard to play, because there are so many trees and you cant see whats behind them. So its kinda hard to build up and discover all of the map.

If you could take some trees away, that would be great for the gameplay, otherwise its nearly impossible because my poor eyes already hurt.

Second point : Nice units! But I cant add the upgrades to them, because I can only add the heavy armour, they cant use the forged blades (yes the special ones)

Thank you for this map, looking forward to all the improvements :=)

Ok thank you I'm working  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 5. Mär 2016, 14:35
Ranger VS Haradrim nice, cannot wait to play Harad :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mär 2016, 17:39
Ranger Presentation in map Henneth Annun :

https://www.youtube.com/watch?v=wlaeEPBgkKw

Ranger VS Haradrim nice, cannot wait to play Harad :)

https://www.youtube.com/watch?v=7AbZvf9tc3o&feature=youtu.be
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 5. Mär 2016, 18:38
The new map looks a little bit like the mission in bfme1 where the haradhrims arrived and you had to defend the area :-D!

Nice! Cant wait for the release :D!!!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mär 2016, 20:05
The new map looks a little bit like the mission in bfme1 where the haradhrims arrived and you had to defend the area :-D!

Nice! Cant wait for the release :D!!!

Thank you ! and for Caras Galadhon I will edit the mini map to localise the building easier  ;)

________________________ _____________________

New system of shield for cavalry and a armor is added for the unit DamrodRanger

(http://zupimages.net/up/16/09/9xb8.bmp) (http://zupimages.net/viewer.php?id=16/09/9xb8.bmp)
(http://zupimages.net/up/16/09/026u.bmp) (http://zupimages.net/viewer.php?id=16/09/026u.bmp)
(http://zupimages.net/up/16/09/k6fp.bmp) (http://zupimages.net/viewer.php?id=16/09/k6fp.bmp)
(http://zupimages.net/up/16/09/1kb3.bmp) (http://zupimages.net/viewer.php?id=16/09/1kb3.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 5. Mär 2016, 20:55
Wow, they look amazing. Nice designs Glorfindel, keep up the good work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: RevillaXV3 am 6. Mär 2016, 08:11
Honestly, I just wanna say... I'm amazed with all the people out here keeping the Tolkien experience alive. Keep up all the good work.  Looking forward to your work Glorfindel !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 6. Mär 2016, 13:42
Two outpost for Haradrim Forces, I like the Archer of Khand, but there something that I see in your video That I can"t help but wonder about.

What about the War paint upgrade for the Mumakil does it work ?

Release the map soon please  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Mär 2016, 08:48
New Shield for Harad Swordman :
To Win the Harad Shiel you must put a horde of Harad Swordman to the lvl2 (look the pictures)
(http://zupimages.net/up/16/10/0qtd.bmp) (http://zupimages.net/viewer.php?id=16/10/0qtd.bmp)
(http://zupimages.net/up/16/10/sjb8.bmp) (http://zupimages.net/viewer.php?id=16/10/sjb8.bmp)

________________________ ____________________

(I have seen your answer thank you ! For the released date of my map I will fix my other map before  ;) )
________________________ ____________________

New Shield system for the soldiers in Minas Tirith (I will restore the commandbutton of position)

(http://zupimages.net/up/16/10/4sen.bmp) (http://zupimages.net/viewer.php?id=16/10/4sen.bmp)
(http://zupimages.net/up/16/10/rvro.bmp) (http://zupimages.net/viewer.php?id=16/10/rvro.bmp)
(http://zupimages.net/up/16/10/ee6k.bmp) (http://zupimages.net/viewer.php?id=16/10/ee6k.bmp)
(http://zupimages.net/up/16/10/wx2v.bmp) (http://zupimages.net/viewer.php?id=16/10/wx2v.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 9. Mär 2016, 15:53
Harad Swordsmen with shield nice !!!

I like your idea to add shield for the Gondor Infantry too.

I dunno if you correct it, but I found a bug about Arwen. She cannot pass the gate just after create her.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Mär 2016, 21:57
Harad Swordsmen with shield nice !!!

I like your idea to add shield for the Gondor Infantry too.

I dunno if you correct it, but I found a bug about Arwen. She cannot pass the gate just after create her.

Thank you and I will fix Arwen when I can
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 10. Mär 2016, 21:22
So for Harad faction we have for now :

Haradrim Palace :

Harad Swordman
Harad Spearman
Harad Archer

Mumakil Pit :

Mumak

Haradrim Stable :

Harad Lancer
Khand

Other :

Hashashin

Don't forget to add the hero Saleme and Sûladan if you can.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Mär 2016, 00:22
Fore the map Hennet Annûn I will add just some units of Harad with no armor like in my map Minas Tirith because in Minas Tirith and Henneth Annûn the Haradrims are in displacements and they have not heavy armor for the displacements faster ;)
But I will make a fortress map for Harad and in this map I will add all the unit and heroes of Harad with somme new options for this  ;) (after I going to make a fortress map for the Rhun also)
________________________ ___________________

New in Minas Tirith :

https://www.youtube.com/watch?v=R8v-kMixvjI&feature=youtu.be

War Paint fixed for the Mumakils :

(http://zupimages.net/up/16/10/4tza.bmp) (http://zupimages.net/viewer.php?id=16/10/4tza.bmp)

(http://zupimages.net/up/16/10/t31r.bmp) (http://zupimages.net/viewer.php?id=16/10/t31r.bmp)

(http://zupimages.net/up/16/10/ndpm.bmp) (http://zupimages.net/viewer.php?id=16/10/ndpm.bmp)

(http://zupimages.net/up/16/10/mcdu.bmp) (http://zupimages.net/viewer.php?id=16/10/mcdu.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 11. Mär 2016, 15:11
Nice finally the war paint for Mumakil :)

By the way, did you correct the bug about Minas Tirith about the Haradrim and Easterling Reinforcement (Palantir Power) which they appear only once.

Cannot wait to see the release of Hennet Annûn.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Mär 2016, 21:28
I've added a little bonus decorative to Henneth Annun  ;) (look the video):

https://www.youtube.com/watch?v=9RROIQTRxyc&feature=youtu.be

________________________ ________________________ ___

Nice finally the war paint for Mumakil :)

By the way, did you correct the bug about Minas Tirith about the Haradrim and Easterling Reinforcement (Palantir Power) which they appear only once.

Cannot wait to see the release of Hennet Annûn.

Thank you ! And yes I have fixed the bug of the SpellBook  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Nuramon90 am 12. Mär 2016, 10:39
very lovely bonus element! Nice work Glorfindel :-D!

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Mär 2016, 12:21
Henneth Annun v1.0 Released

Description :
It's a more little map than my other maps.
The Gondor start in the base into the mountain and the Mordor start in a standard camp. The player who have mordor can capture the two camps of haradrim which are in the map to unlock the units of harad.
The units of Harad cannot win their upgrade but they have a much health.
At the start the player who play with the Mordor has the advantage but when the player of Gondor won the upgrade of his units he take the advantage.
You can Recruits the new units -> The Royal Ranger

Download Link :
http://www.mediafire.com/download/g6gr4lzel1q3nz2/Henneth+Annun+v1.0.rar

Minas Tirith v1.6 Released

New :
- The Heroes Legolas and Gimli can now be called ensemble
- The heroes of Rohan can also be called ensemble
- I've fixed the problem of the door for the Arwen invocation (Arwen is moved to the Citadel of the second level, the same Citadel where spawn Legolas and Gimli)
- The war paint is fixed for the Mumakils
- New system of shield for the soldiers of gondor

Download Link :
http://www.mediafire.com/download/c3lk3igcsebva81/Minas+Tirith+The+White+City+v1.6.rar

Good Game ! ;)
________________________ ________________________ ___

If you have play to my map Caras Galadhon, can you post a comment about her because for the moment I don't know how improve my map  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Noldorin Cuthalion am 12. Mär 2016, 14:34
I don't understand this...
Why should the Gondor Player be able to build Harad Units?
They were enemies..!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Mär 2016, 14:43
I don't understand this...
Why should the Gondor Player be able to build Harad Units?
They were enemies..!

I've changed my description (I made a mistake when I was writing)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Noldorin Cuthalion am 12. Mär 2016, 14:45
Yeah, Ok now it makes sense.
Thanks! :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Mär 2016, 15:52
New Upgrade for the Lothlorien in Caras Galadhon :

https://www.youtube.com/watch?v=vr3IL52W6Qc&feature=youtu.be
________________________ ______________________

New Unit for Lothlorien in Caras Galadhon :

Galadhrim Pikeman

(http://zupimages.net/up/16/10/ft30.bmp) (http://zupimages.net/viewer.php?id=16/10/ft30.bmp)

(http://zupimages.net/up/16/10/yofi.bmp) (http://zupimages.net/viewer.php?id=16/10/yofi.bmp)

(http://zupimages.net/up/16/10/ui6h.bmp) (http://zupimages.net/viewer.php?id=16/10/ui6h.bmp)

(http://zupimages.net/up/16/10/y0k2.bmp) (http://zupimages.net/viewer.php?id=16/10/y0k2.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 13. Mär 2016, 20:27
Nice upgrade.

I have found a bug for your map Henneth Annûn. When we play Mordor, it's virtually impossible to kill the Gondor Building except the ranger tent and plot building.

Otherwise I really love your map too short but nice especially with the wood around the main base.

You should add the Mumak War paint too.

Cannot wait to see your Harad special map.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Mär 2016, 18:34
Nice upgrade.

I have found a bug for your map Henneth Annûn. When we play Mordor, it's virtually impossible to kill the Gondor Building except the ranger tent and plot building.

Otherwise I really love your map too short but nice especially with the wood around the main base.

You should add the Mumak War paint too.

Cannot wait to see your Harad special map.

Thank you for your comment I will fix these bug
________________________ ______________________

It's just a little video with the new unit "Galadhrim Spearman"
https://www.youtube.com/watch?v=JXq1ZBro96M&feature=youtu.be

The bug for Henneth Annun is fixed
https://www.youtube.com/watch?v=uS6L3gXczec&feature=youtu.be

For Minas Tirith and Hennet Annun the color of the ranger swordman is fixed  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 16. Mär 2016, 13:24
Really nice, have you changed the link for the maps Caras Galadhon and Henneth Annûn ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Mär 2016, 17:08
Rhun Preview :

Edain Wiki (http://edain.wikia.com/wiki/Rhun)
Playlist of the map (https://www.youtube.com/watch?v=1DS-yIwscVc&list=PL4eAoUNCNip8y3ek3IgwbLU4AVrTUdDDw)

Download Link :
The Rhun v1.1.1 (http://www.mediafire.com/download/g8rv1s36wcyr358/Rhun+v1.1.1.rar)

(http://zupimages.net/up/16/11/vtxs.bmp) (http://zupimages.net/viewer.php?id=16/11/vtxs.bmp)

(http://zupimages.net/up/16/11/5xku.bmp) (http://zupimages.net/viewer.php?id=16/11/5xku.bmp)

(http://zupimages.net/up/16/11/jdqz.bmp) (http://zupimages.net/viewer.php?id=16/11/jdqz.bmp)

(http://zupimages.net/up/16/11/heq8.bmp) (http://zupimages.net/viewer.php?id=16/11/heq8.bmp)

(http://zupimages.net/up/16/11/m69a.bmp) (http://zupimages.net/viewer.php?id=16/11/m69a.bmp)
________________________ _______________________

For the maps of Henneth Annun and Caras Galadhon I will change the links this week
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 16. Mär 2016, 17:28
Really nice, I like it.

Which Easterling unit can we made in your map ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Mär 2016, 14:39
I will make a video to show you the new units and explain the new system of upgrade
________________________ ________________________ ______

I have made a video to show the units of the map and their upgrades system

https://www.youtube.com/watch?v=1DS-yIwscVc


Henneth Annun v1.1 Released :

- I've just fix the bug of the buildings with a new system now you must broke the ranger tent to distroy their buildings (To dostroy the citadel you must broke two tent)

Download Link
http://www.mediafire.com/download/zgaz6bct6z0z10u/Henneth+Annun+v1.1.rar
________________________ ________________________ ______

https://www.youtube.com/watch?v=fPPCU5C39TI&feature=youtu.be
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 20. Mär 2016, 15:24
Really enjoyed your first video, nice system with the armor and forged blade they looks like in the movie like that, and thanks for add the bolt and not fire arrow it's fetting for them, hell even Haradrim need more bolt than fire arrow
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 23. Mär 2016, 19:56
Rhun 1.0 Released

Description :
- The player out of the castle must play with the dwarves
- The player in the castle must play with the mordor
- Some new units for the dwarves and the Rhun
(this is just a little fortress in the Rhun, soon I will make the capital of the Rhun "Mistrand")

https://www.youtube.com/watch?v=yzSXPq2Fb0s&feature=youtu.be

All informations are in the playlist of the map
-> https://www.youtube.com/watch?v=1DS-yIwscVc&list=PL4eAoUNCNip8y3ek3IgwbLU4AVrTUdDDw

Download Link :
http://www.mediafire.com/download/v9hi884xswju9jy/Rhun+v1.0.rar
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Sawman am 24. Mär 2016, 17:24
Hey Golrfindel just tried your Rhun map it is pretty cool and I really like it :) but there are some flaws

1. The defender has no command points to make a army, you can capture the flags outside the base but that only gives you about 200 more cp I understand that you didn't want to give the defender Mordor buildings and yes it makes sense but you can have barely any units because of it
2. Minor thing bug the mill outpost doesn't give you a discount on evil men when it says it does
3. this happened to me twice, the ai captured the bottom left flag after I did and crashed the game twice for me, I don't know if its because its the ai or what
4. If you make Khamul he will damage the buildings you can capture because of his passive I don't know if there is a way to fix this
Overall I really like what you did with this map especially with the Dwarves keep up the good work  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 24. Mär 2016, 18:02
On the contrary Sawman, there is no need for Mordor to have others buildings. Use the option to have 18 000 command points at the beginning of the game.

I made an army of 18 000 of Easterling, it takes time especially when you upgraded all of them.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Sawman am 24. Mär 2016, 18:30
Yes Ulfric you can do that but I'd rather not have 1 frame per second because  of 18,000 cp so id suggest making the buildings that produce resources in the main base have pantry upgrades instead of arrow towers
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 24. Mär 2016, 21:32
Minas Morgul Preview :

Playlist of the Map :
https://www.youtube.com/watch?v=80EM9GqYlIQ&list=PL4eAoUNCNip9KLKAJ0JG8vjBaoufvkkU_

Download Link :
Minas Morgul (Unscripted) v1.0.1 (http://www.mediafire.com/download/9lvg47p6f0w08kg/Minas+Morgul+v1.0+%28Unscripted%29.rar)
Minas Morgul v1.1 (http://www.mediafire.com/download/4pkujbxrr28787k/Minas+Morgul+v1.1.rar)

Pictures of the version 2.0:
(http://zupimages.net/up/16/39/oqlw.png) (http://zupimages.net/viewer.php?id=16/39/oqlw.png)
(http://zupimages.net/up/16/39/pagx.png) (http://zupimages.net/viewer.php?id=16/39/pagx.png)
(http://zupimages.net/up/16/39/qkfm.png) (http://zupimages.net/viewer.php?id=16/39/qkfm.png)
(http://zupimages.net/up/16/39/k0hr.png) (http://zupimages.net/viewer.php?id=16/39/k0hr.png)
(http://zupimages.net/up/16/39/zlv5.png) (http://zupimages.net/viewer.php?id=16/39/zlv5.png)
(http://zupimages.net/up/16/39/j76x.png) (http://zupimages.net/viewer.php?id=16/39/j76x.png)
(http://zupimages.net/up/16/39/22dh.png) (http://zupimages.net/viewer.php?id=16/39/22dh.png)
(http://zupimages.net/up/16/39/vhtq.png) (http://zupimages.net/viewer.php?id=16/39/vhtq.png)
(http://zupimages.net/up/16/39/xhuy.png) (http://zupimages.net/viewer.php?id=16/39/xhuy.png)
(http://zupimages.net/up/16/39/0hck.png) (http://zupimages.net/viewer.php?id=16/39/0hck.png)

_____________________________________________

I've seen your messages and I will fix these problems ;)
Thank you for your answers  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 25. Mär 2016, 11:50
Hey! There are some very nice maps here !

But will you release fixed versions of Helm's Deep and Caras Galadhon ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Mär 2016, 19:01
Hey! There are some very nice maps here !

But will you release fixed versions of Helm's Deep and Caras Galadhon ?

Yes I will release the version of Helm's Deep, Caras Galadhon and the Rhun this week  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 26. Mär 2016, 12:41
In the Easterling Camp (Outpost we need to capture like the mills) I can't use the main building (Castle)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 27. Mär 2016, 15:29
Caras Galadhon v1.1 Released

In this version of the map I've added the unit "Galadhrim Spearman" and I've fixed the forged blade for the LothlorienReiter.
(For the problem of the trees they become invisible when you use the camera zoom)

Download link :
http://www.mediafire.com/download/oxpl1s3admbr4lh/Caras+Galadhon+v1.1.rar
________________________ ______________

Helm's Deep v1.2 Released

I've fixed the problem of the music and I've added rocks to hide the road next to the stairs.

Download link :
http://www.mediafire.com/download/uez9trlx6wm0v6f/Helm%27s+Deep+v1.2.rar

________________________ ________________________ _

In the Easterling Camp (Outpost we need to capture like the mills) I can't use the main building (Castle)

I will fix this bug  ;)

________________________ ______________________

I've fixed the problem of the CommandPoint for the esterling in the map Rhun

https://www.youtube.com/watch?v=hczuznqYruA&feature=youtu.be

https://www.youtube.com/watch?v=KDXp_6mq2Uw&feature=youtu.be

________________________ __________________


The Rhun v1.1 Released

News :
- New system for the CommandPoint of the player in castle with a building capturable more information in the playlist of the map
- New units in the Catacombs of Khamûl
- Khamûl start now without his armor
- I ve resized the map to reduce the game crash

Download link :
http://www.mediafire.com/download/a57hi89licmc052/Rhun+v1.1.rar

Good Game !  ;)

Playlist of the map :
https://www.youtube.com/watch?v=1DS-yIwscVc&list=PL4eAoUNCNip8y3ek3IgwbLU4AVrTUdDDw
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 27. Mär 2016, 22:18
Yo, I found a bug might be because of one of the new building you made.

5 minutes after the start of the game, the game crash when I recruit one unit (Cataphract) (Castle south west)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 27. Mär 2016, 22:34
Yo, I found a bug might be because of one of the new building you made.

5 minutes after the start of the game, the game crash when I recruit one unit (Cataphract) (Castle south west)

Thank you I will fix this  ;)

________________________ ____________________

Cirith Ungol units in Minas Morgul :

https://www.youtube.com/watch?v=80EM9GqYlIQ&feature=youtu.be

Mordor Presentation in Minas Morgul :

https://www.youtube.com/watch?v=VjcZvU3OkgE
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lordoflinks am 28. Mär 2016, 13:41
Is there any chance you could make alternative versions of these maps that are just the fortresses minus the special mechanics so any fraction can play them in any spot. I ask this as your maps look awesome but I feel in some cases es they are limiting due to the mechanics. For example I would love to siege your very cool Minus Morgual map as the elves.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Mär 2016, 14:10
Is there any chance you could make alternative versions of these maps that are just the fortresses minus the special mechanics so any fraction can play them in any spot. I ask this as your maps look awesome but I feel in some cases es they are limiting due to the mechanics. For example I would love to siege your very cool Minus Morgual map as the elves.

If you want I will make two version of the maps when I release them  ;)

But I precise :
As I add new units in my maps if I delete the the special mechanics you will not be able  to recruit the units as "The Easterling Archer" , "The Units of Ered Mithrin" or The "Galadhrim Spearman" for example)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lordoflinks am 28. Mär 2016, 23:37
Yes, I understand perfectly. That is why two versions would be wonderful, a scenario with special mechanics and a plain fortress map for skirmish play.  Thank you if you do it.
EDIT: To clarify your fortress maps look really good so I would would like to add them into a private War of the Ring scenario I may or may not create depending on time
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 4. Apr 2016, 22:53
New Texture for Damrod in Henneth Annun :

https://www.youtube.com/watch?v=pjuO4rVDjfw&feature=youtu.be
________________________ ________________________ ____

Henneth Annun v1.2 Released

In this version I've just updated the hero Damrod for the gondor

Playlist of the map :
https://www.youtube.com/watch?v=wlaeEPBgkKw&list=PL4eAoUNCNip_ffMj4CFm-AChXnSQbreZq&index=1

Download Link :
http://www.mediafire.com/download/xl5t3544jhg3vpf/Henneth+Annun+v1.2.rar

________________________ ________________________ __


I will make a new video to explain the functioning of these units and the novelties for the Gondor in the Map Minas Morgul  ;)

Some Pictures of the new units of Gondor :
(They are not heroes)

(http://zupimages.net/up/16/13/u152.bmp) (http://zupimages.net/viewer.php?id=16/13/u152.bmp)

(http://zupimages.net/up/16/13/lm2g.bmp) (http://zupimages.net/viewer.php?id=16/13/lm2g.bmp)

(http://zupimages.net/up/16/13/mp4e.bmp) (http://zupimages.net/viewer.php?id=16/13/mp4e.bmp)

(http://zupimages.net/up/16/13/g0dx.bmp) (http://zupimages.net/viewer.php?id=16/13/g0dx.bmp)

________________________ ____________________

Presentation of the new units of Gondor (they units are also for my other maps) :
https://www.youtube.com/watch?v=G03eoGdQCDI&feature=youtu.be

________________________________________________

Minas Morgul v1.0 Released

Description :
- For the Gondor the only changement is the units recruitable in the buildings
- The Mordor can capture the flag in the den of spiders to receive the reinforcements of Cirith Ungol
- The buildings with a black door and a green light are a buildings of recruitment
- Some new units are also available for the Mordor

I've posted two link of download
The first link is to play with the map Scripted
The second link to play with the map UnScripted

https://www.youtube.com/watch?v=OFBXzcvQTCg&feature=youtu.be

Download Link :
v1.0 -> http://www.mediafire.com/download/0tm307wejm6m38c/Minas+Morgul+v1.0.rar
v1.0 (Unscripted) -> http://www.mediafire.com/download/9lvg47p6f0w08kg/Minas+Morgul+v1.0+%28Unscripted%29.rar


Good Game !  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lordoflinks am 5. Apr 2016, 05:55
Your Minus Morgal looks the best. The unscripted version is not fun, as only mordor buildings can be built inside so either cut support or change the buildplots to generic versions, and the special buildings to outpost plots. Can the green glow be removed from outside the fortress as Gondor does not look good in it. The Shadow Castallens are also missing a icon.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Apr 2016, 22:46
- The link of Minas Morgul (Unscripted) is update (I've replaced the last link)

- Maps Update for Edain 4.3 :

Minas Thirith v1.6.1
http://www.mediafire.com/download/9mv7bzh0xotlr81/Minas+Tirith+The+White+City+v1.6.1.rar
(http://img15.hostingpics.net/thumbs/mini_257330MinasTirithTheWhiteCity.png) (http://www.hostingpics.net/viewer.php?id=257330MinasTirithTheWhiteCity.png)

Minas Morgul v1.0.1
http://www.mediafire.com/download/vap73da8dp845yu/Minas+Morgul+v1.0.1.rar
(http://img15.hostingpics.net/thumbs/mini_529222MinasMorgul.png) (http://www.hostingpics.net/viewer.php?id=529222MinasMorgul.png)

The Rhun v1.1.1
http://www.mediafire.com/download/g8rv1s36wcyr358/Rhun+v1.1.1.rar
(http://img15.hostingpics.net/thumbs/mini_213952TheRhun.png) (http://www.hostingpics.net/viewer.php?id=213952TheRhun.png)

Caras Galadhon v1.1.1
http://www.mediafire.com/download/62oeofjfgjoxcbe/Caras+Galadhon+v1.1.1.rar
(http://img15.hostingpics.net/thumbs/mini_981350CarasGaladhon.png) (http://www.hostingpics.net/viewer.php?id=981350CarasGaladhon.png)

Helm's Deep v1.2.1
http://www.mediafire.com/download/upu0zgjdlanmdg2/Helm%27s+Deep+1.2.1.rar
(http://img15.hostingpics.net/thumbs/mini_739924HelmsDeep.png) (http://www.hostingpics.net/viewer.php?id=739924HelmsDeep.png)

Henneth Annun v1.2.1
http://www.mediafire.com/download/0qcc094zb0i8krx/Henneth+Annun+v1.2.1.rar
(http://img15.hostingpics.net/thumbs/mini_287585HennethAnnun.png) (http://www.hostingpics.net/viewer.php?id=287585HennethAnnun.png)

Good Game !  ;)

________________________ ________________________ _________


I've reworked my map of Helm's Deep (look the picture)
(http://zupimages.net/up/16/14/2tgx.png) (http://zupimages.net/viewer.php?id=16/14/2tgx.png)

The Pictures of Helm's Deep were updaded in this link (http://forum.modding-union.com/index.php/topic,32454.msg427835.html#msg427835)

________________________ ________________________ _________

New System of Armor for Theoden in Helm's Deep (It's an aesthetic choice) :

ArmorUpgrade = Lvl5
HelmUpgrade = Lvl10

(http://zupimages.net/up/16/14/5ulf.bmp) (http://zupimages.net/viewer.php?id=16/14/5ulf.bmp)
(http://zupimages.net/up/16/14/ihr9.bmp) (http://zupimages.net/viewer.php?id=16/14/ihr9.bmp)
(http://zupimages.net/up/16/14/ok4l.bmp) (http://zupimages.net/viewer.php?id=16/14/ok4l.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Apr 2016, 23:46
Mithlond (Grey Havens) Preview :


Preview of the Maps :

(http://zupimages.net/up/16/14/pwif.bmp) (http://zupimages.net/viewer.php?id=16/14/pwif.bmp)


Preview of the New Units :

(http://zupimages.net/up/16/14/4sho.bmp) (http://zupimages.net/viewer.php?id=16/14/4sho.bmp)


________________________ ________________________ ____

Thank you I will fix this  ;)

________________________ _______________________

Rhun Swordman :

(http://zupimages.net/up/16/14/lk4c.bmp) (http://zupimages.net/viewer.php?id=16/14/lk4c.bmp)

(http://zupimages.net/up/16/14/xmii.bmp) (http://zupimages.net/viewer.php?id=16/14/xmii.bmp)

________________________ _______________________

https://www.youtube.com/watch?v=w0JxJRh7lmg&feature=youtu.be

________________________ ________________________

I will be absent during the next week.

Helm's Deep v1.3 released

https://www.youtube.com/watch?v=oATUvGh02jI

Description : In this version I've just change some building and rework the map  ;)
Download Link :
http://www.mediafire.com/download/extie32r9n8hme7/Helm%27s+Deep+v1.3.rar

Good Games !  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 24. Apr 2016, 16:14
New in Minas Tirith v2.00

https://www.youtube.com/watch?v=0ewRmcavfQ8&feature=youtu.be

https://www.youtube.com/watch?v=KHlMMMLI55E&feature=youtu.be

The Top of Minas Tirith was remade :

(http://zupimages.net/up/16/16/lvfk.bmp) (http://zupimages.net/viewer.php?id=16/16/lvfk.bmp)

(http://zupimages.net/up/16/16/87b6.bmp) (http://zupimages.net/viewer.php?id=16/16/87b6.bmp)

(http://zupimages.net/up/16/16/qg6d.bmp) (http://zupimages.net/viewer.php?id=16/16/qg6d.bmp)

(http://zupimages.net/up/16/16/8r5x.bmp) (http://zupimages.net/viewer.php?id=16/16/8r5x.bmp)

The picture of the map are in the page of the Map
-> https://modding-union.com/index.php/topic,32454.msg425755.html#msg425755
________________________ ________________________ ______________

https://www.youtube.com/watch?v=HWlRLWLXBX4&feature=youtu.be

https://www.youtube.com/watch?v=jBvB-cnMX3s&feature=youtu.be
________________________ _______________________

Minas Tirith v2.0 Released :

(http://zupimages.net/up/16/16/t4ab.jpg) (http://zupimages.net/viewer.php?id=16/16/t4ab.jpg)

All the information are in the playlist of the map -> Playlist (https://www.youtube.com/playlist?list=PL4eAoUNCNip8XniM3JvciXlFDE6-TpHhG)

Download Link -> Minas Tirith v2.0 (http://www.mediafire.com/download/jgdgfl4djao3i25/Minas+Tirith+The+White+City+v2.0.rar)
________________________ ________________________ _

Mithlond (Grey Havens) v1.0 Released

All the information are in the playlist of the map -> Playlist (https://www.youtube.com/playlist?list=PL4eAoUNCNip-WKMLvNZ6Gc9xexu-SSHIU)

Download Link -> Mithlond v1.0 (http://www.mediafire.com/download/icy56jpyrkkmbbk/Mithlond+v1.0.rar)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mai 2016, 17:46
Barad Eithel Preview :

Download Link : Barad Eithel v1.0 (http://www.mediafire.com/download/zk99iojll84ljqt/Barad+Eithel+v1.0.rar)

Playlist of the Map : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_GLphc8lHbUJ7-t181uT1n)

Hello Everyone !
I introduce my new map of Barad Eithel which is a map for the Elves (I will make a map for the dwarve after this map).

(http://zupimages.net/up/16/18/m08r.jpg) (http://zupimages.net/viewer.php?id=16/18/m08r.jpg)
(http://zupimages.net/up/16/18/7e9p.jpg) (http://zupimages.net/viewer.php?id=16/18/7e9p.jpg)
(http://zupimages.net/up/16/18/eij2.jpg) (http://zupimages.net/viewer.php?id=16/18/eij2.jpg)
(http://zupimages.net/up/16/18/yarw.jpg) (http://zupimages.net/viewer.php?id=16/18/yarw.jpg)
(http://zupimages.net/up/16/18/57pr.jpg) (http://zupimages.net/viewer.php?id=16/18/57pr.jpg)
(http://zupimages.net/up/16/18/q23s.jpg) (http://zupimages.net/viewer.php?id=16/18/q23s.jpg)
(http://zupimages.net/up/16/18/lsce.jpg) (http://zupimages.net/viewer.php?id=16/18/lsce.jpg)
(http://zupimages.net/up/16/18/atwv.jpg) (http://zupimages.net/viewer.php?id=16/18/atwv.jpg)
(http://zupimages.net/up/16/18/hybr.jpg) (http://zupimages.net/viewer.php?id=16/18/hybr.jpg)
(http://zupimages.net/up/16/18/b6i1.jpg) (http://zupimages.net/viewer.php?id=16/18/b6i1.jpg)
(http://zupimages.net/up/16/18/z1cj.jpg) (http://zupimages.net/viewer.php?id=16/18/z1cj.jpg)
(http://zupimages.net/up/16/18/hb9a.jpg) (http://zupimages.net/viewer.php?id=16/18/hb9a.jpg)
(http://zupimages.net/up/16/18/ytn1.jpg) (http://zupimages.net/viewer.php?id=16/18/ytn1.jpg)
(http://zupimages.net/up/16/18/wdov.jpg) (http://zupimages.net/viewer.php?id=16/18/wdov.jpg)
(http://zupimages.net/up/16/18/d5a3.jpg) (http://zupimages.net/viewer.php?id=16/18/d5a3.jpg)
(http://zupimages.net/up/16/18/1zf2.jpg) (http://zupimages.net/viewer.php?id=16/18/1zf2.jpg)

Also I will make a Submod for my map, the goal of this submod will be to add some texture for my new units (just for my map for not generate problem with the updates of the mod), I will so post three download link for all my maps :

1 - Map Scipted
2 - Map Scipted for the players who have installed the submod
3 - Map UnScripted

(You can see some units of the Submod in the picture)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Titan am 5. Mai 2016, 17:53
Astonishing work Glorfindel! Really amazing, the level of detail is incredible as always. Any idea on when you are going to release it?  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mai 2016, 17:56
Astonishing work Glorfindel! Really amazing, the level of detail is incredible as always. Any idea on when you are going to release it?  :)

Thank you ! I think the map will be released before the end of the month  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Mornen am 5. Mai 2016, 18:26
Boring...just like always...perfect job!
Seriously I can't wait to play this map! [ugly]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 5. Mai 2016, 18:54
If you want the code to make Rivendell noldor warriors then take it from my Rivendell map if you want it :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Mai 2016, 18:59
Boring...just like always...perfect job!
Seriously I can't wait to play this map! [ugly]

Thank you !

If you want the code to make Rivendell noldor warriors then take it from my Rivendell map if you want it :)

Thank you calsash but I've already the code of the Rivendell Swordman ;)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 5. Mai 2016, 20:18
Boring...just like always...perfect job!
Seriously I can't wait to play this map! [ugly]

Thank you !

If you want the code to make Rivendell noldor warriors then take it from my Rivendell map if you want it :)

Thank you calsash but I've already the code of the Rivendell Swordman ;)
I thought you might of, the map looks great bud cant wait to play it:)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Mai 2016, 17:55
Hello Everyone !

I introduce the system for the Elves in Barad Eithel :

This video is just a cinematic to present the map :

Also I will make a video to explain the new in MinasMorgul and CarasGaladhon  ;)

Prewiew of the next version of CarasGaladhon :


Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 8. Mai 2016, 18:04
The preview of Caras Galadhon looks very promising. It really gives the sense of an extensive and interconnected City; the night atmosphere of the Fellowship of the Ring is also prominent too.

Great artwork  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Mai 2016, 20:52
Thank you Die Walküre !
________________________ _______________

This introduce just some news in Minas Morgul :



This show the new defence system of Caras Galadhon, at the start I wanted make walls to defend the City but I think make the units walkable in the trees is a better idea which respect more the film. I've so chose the system of the units in the trees. ;)


Evil Camp for Mordor in Barad Eithel :
__________________________________________________

Picture of the next version of The Rhun :


Titel: Re: Glorfindel23's Map Pack
Beitrag von: Odysseus am 13. Mai 2016, 22:50
Both look absolutely phenomenal Glorfindel23! Sublime work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Mai 2016, 23:05
Thank you !
________________________ ______________________

Barad Eithel v1.0 Released

Presentation of the map :

Hello everyone !

The Map is for 3players :
- The two players out of the fortress play with the Mordor
- The player in the fortress play with the Lothlorien (waiting the realisation of the faction Imladris).
- The two players of Mordor can capture a draggon cavern to recruit two types of dragon
- The player in the fortress can capture an economic camp.

All the informations are in the playliste of the map : Barad Eithel (https://www.youtube.com/playlist?list=PL4eAoUNCNip9jv2R5A6-edVq2Js0JVAFa)


Download Link : v1.0 (http://www.mediafire.com/download/zk99iojll84ljqt/Barad+Eithel+v1.0.rar)
(http://img11.hostingpics.net/thumbs/mini_308783BaradEithel.png) (http://www.hostingpics.net/viewer.php?id=308783BaradEithel.png)

Good Game !
________________________ _______________________

Caras Galadhon v1.2 Released

New in the map :
- New camp for Isengard or Mordor
- New sytem of defence for Lothlorien
Look the playlist for more informations -> Caras Galadhon (https://www.youtube.com/playlist?list=PL4eAoUNCNip_GLphc8lHbUJ7-t181uT1n)

Download Link : v1.2 (http://www.mediafire.com/download/85jg2d3tg18ajav/Caras+Galadhon+v1.2.rar)

Good Game !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Jun 2016, 16:26
Hello everyones !

I put a little video to show the new system for Legolas in the version unscripted of Helm's Deep which I will released soon (I've not the time currently to work my maps but I will return at the end of June  ;))


________________________ _____________________

Helm's Deep UnScripted Soon Released :

Titel: Re: Glorfindel23's Map Pack
Beitrag von: FG15 am 5. Jun 2016, 18:16
Is it really necessary to post a whole video to show that Legolas just got a simple weapon toggle? In particular, when the system isn't working properly?

I would suggest doing much less but meaningful updates. Also using spoilers when showing such walls of images would be great.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Jun 2016, 22:16
Helm's Deep v1.0 (UnScripted) Released :

Download Link : Helm's Deep v1.0 (UnScripted) (http://www.mediafire.com/download/ymq84qizh944x61/Helm%27s+Deep+v1.0+%28UnScripted%29.rar)
Playlist of the map : Youtube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_fqL35ldtD7tOOxvk1kKxH)

Presentation :
- The map is playable with all the factions
- You can play solo (The IA is fixed)
- The Galadhrim of Haldir can receive their upgrades
- The map is playable with all the factions
- You can play solo (The IA is fixed)
- The Galadhrim of Haldir can receive their upgrades
- The inn is only capturable by Isengard and Rohan
- The weather of the map is changed to install ambience different compared to the Scripted map

(All the informations are in the playlist of the map)
Good Games !

________________________ ________________________ __

Is it really necessary to post a whole video to show that Legolas just got a simple weapon toggle? In particular, when the system isn't working properly?

I would suggest doing much less but meaningful updates. Also using spoilers when showing such walls of images would be great.

Ok thanks you I put the Spoiler  ;)
And for the video I prefer explain my changes, (same my little changes) with video because it's easier to understand, so I think this a good manner to show my novelty.

For Legolas the system works and also it was an opportunity to leave a message after a long absence.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Jun 2016, 12:33
Ered Mithrin Preview :

Playlist of the map : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_pQCTXpk0FElHHVlNw1Rwz)
DownloadLink : Ered Mithrin v1.0 (http://www.mediafire.com/download/bwybkzt2bz57d3s/Ered+Mithrin+v1.0.rar)

Hello Everyone !
Today I introduce my map of Ered Mithrin :

https://www.youtube.com/watch?v=vFPd-VwMjo8&list=PL4eAoUNCNip_pQCTXpk0FElHHVlNw1Rwz&index=1

(http://zupimages.net/up/16/23/6ybw.jpg) (http://zupimages.net/viewer.php?id=16/23/6ybw.jpg)
(http://zupimages.net/up/16/23/t5e4.jpg) (http://zupimages.net/viewer.php?id=16/23/t5e4.jpg)
(http://zupimages.net/up/16/23/kvyj.jpg) (http://zupimages.net/viewer.php?id=16/23/kvyj.jpg)
(http://zupimages.net/up/16/23/v3q8.jpg) (http://zupimages.net/viewer.php?id=16/23/v3q8.jpg)
(http://zupimages.net/up/16/23/2kek.jpg) (http://zupimages.net/viewer.php?id=16/23/2kek.jpg)
(http://zupimages.net/up/16/23/98vj.jpg) (http://zupimages.net/viewer.php?id=16/23/98vj.jpg)
(http://zupimages.net/up/16/23/wi7b.jpg) (http://zupimages.net/viewer.php?id=16/23/wi7b.jpg)
(http://zupimages.net/up/16/23/4r54.jpg) (http://zupimages.net/viewer.php?id=16/23/4r54.jpg)
(http://zupimages.net/up/16/23/7gnp.jpg) (http://zupimages.net/viewer.php?id=16/23/7gnp.jpg)
(http://zupimages.net/up/16/23/g805.jpg) (http://zupimages.net/viewer.php?id=16/23/g805.jpg)
(http://zupimages.net/up/16/23/9gys.jpg) (http://zupimages.net/viewer.php?id=16/23/9gys.jpg)
(http://zupimages.net/up/16/23/jj1c.jpg) (http://zupimages.net/viewer.php?id=16/23/jj1c.jpg)
(http://zupimages.net/up/16/23/fv25.jpg) (http://zupimages.net/viewer.php?id=16/23/fv25.jpg)
(http://zupimages.net/up/16/23/95d8.jpg) (http://zupimages.net/viewer.php?id=16/23/95d8.jpg)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 8. Jun 2016, 12:39
stylé, j'aime beaucoup le truc que t'as fait pour les bâtiments nains :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 8. Jun 2016, 19:25
Ered Mithrin v1.0 Released :

Download Link : Ered Mithrin v1.0 (http://www.mediafire.com/download/bwybkzt2bz57d3s/Ered+Mithrin+v1.0.rar)
All the informations are in the Playlist of the map : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_pQCTXpk0FElHHVlNw1Rwz)




stylé, j'aime beaucoup le truc que t'as fait pour les bâtiments nains :)

Merci ! (Thank you !)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 9. Jun 2016, 14:02
Mistrand Preview :

Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_sP-giQa5lv-1IjHSzcN9J)
Download Link : Mistrand v1.0 (http://www.mediafire.com/download/iybz1mzdwazk18p/Mistrand+v1.0.rar)

My next map will be the big city of Mistrand in the territory of Rhun.
(This is just a prewiew of the city, I will post other pictures later)

(http://zupimages.net/up/16/23/u3ju.jpg) (http://zupimages.net/viewer.php?id=16/23/u3ju.jpg)
(http://zupimages.net/up/16/23/q3v4.jpg) (http://zupimages.net/viewer.php?id=16/23/q3v4.jpg)
(http://zupimages.net/up/16/23/zu4r.jpg) (http://zupimages.net/viewer.php?id=16/23/zu4r.jpg)
(http://zupimages.net/up/16/23/4pus.jpg) (http://zupimages.net/viewer.php?id=16/23/4pus.jpg)


The ennemy of the Rhun in the map Mistrand will be the Gondor, I introduce so some picture of the Gondor Camp and a little video to show the map :

Titel: Re: Glorfindel23's Map Pack
Beitrag von: H4lbarad am 9. Jun 2016, 14:39
Edoras of the Ruun :)

Wonderful !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Jun 2016, 00:37
Mistrand v1.0 Released :

Description :
- Map for three players, two with the Gondor in the battlefield and one with the Mordor in the Castle
- Units of Rhun available
- New building in the expansion flag of Gondor
- The players of gondor cannot capture economic camps but they start each in the same base with 7 build plots.
- Some units available in my map Minas Tirith are available in this map

Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_sP-giQa5lv-1IjHSzcN9J)
Download Link : Mistrand v1.0 (http://www.mediafire.com/download/iybz1mzdwazk18p/Mistrand+v1.0.rar)



Minas Morgul v1.1 Released :

Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip9KLKAJ0JG8vjBaoufvkkU_)
Download Link : Minas Morgul v1.1 (http://www.mediafire.com/download/4pkujbxrr28787k/Minas+Morgul+v1.1.rar)

All the information are in the playlist of the map (I advise you to see this because that make a long time than I have not spoken this map)

Concerning the aesthetic of the map I've reduced the green light.

Good Game !

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Jun 2016, 23:17
Esgaroth (Lake-Town) Preview :

Playlist of the Map : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_UbckClImfdDsODS45E06L)
Download Link : Download Link : Esgaroth v1.1 (http://www.mediafire.com/download/za0w7q3o49023l3/Esgaroth+v1.1.rar)

(http://zupimages.net/up/16/23/h9v5.jpg) (http://zupimages.net/viewer.php?id=16/23/h9v5.jpg)
(http://zupimages.net/up/16/23/ngol.jpg) (http://zupimages.net/viewer.php?id=16/23/ngol.jpg)
(http://zupimages.net/up/16/23/mvxv.jpg) (http://zupimages.net/viewer.php?id=16/23/mvxv.jpg)
(http://zupimages.net/up/16/23/ipc8.jpg) (http://zupimages.net/viewer.php?id=16/23/ipc8.jpg)
(http://zupimages.net/up/16/23/i45j.jpg) (http://zupimages.net/viewer.php?id=16/23/i45j.jpg)
(http://zupimages.net/up/16/23/g8xf.jpg) (http://zupimages.net/viewer.php?id=16/23/g8xf.jpg)
(http://zupimages.net/up/16/23/ipua.jpg) (http://zupimages.net/viewer.php?id=16/23/ipua.jpg)
(http://zupimages.net/up/16/23/hkld.jpg) (http://zupimages.net/viewer.php?id=16/23/hkld.jpg)
(http://zupimages.net/up/16/23/w0xp.jpg) (http://zupimages.net/viewer.php?id=16/23/w0xp.jpg)
(http://zupimages.net/up/16/23/m94g.jpg) (http://zupimages.net/viewer.php?id=16/23/m94g.jpg)
(http://zupimages.net/up/16/23/1tbw.jpg) (http://zupimages.net/viewer.php?id=16/23/1tbw.jpg)
(http://zupimages.net/up/16/23/3i3l.jpg) (http://zupimages.net/viewer.php?id=16/23/3i3l.jpg)
(http://zupimages.net/up/16/23/y7zx.jpg) (http://zupimages.net/viewer.php?id=16/23/y7zx.jpg)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Elite KryPtik am 13. Jun 2016, 04:29
Lake-town looks pretty freaking amazing dude! Nice work!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Jun 2016, 09:43
Lake-town looks pretty freaking amazing dude! Nice work!

Thank you !



This is a video to introduce the Men of Lake-Town :

Titel: Re: Glorfindel23's Map Pack
Beitrag von: DrHouse93 am 13. Jun 2016, 11:04
Awesome map! It would've been even more if the houses were actually placed on platforms, but still an amazing work^^
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Jun 2016, 11:10
Glorfindel, I'm pretty sure that FG had some reasons in editing your post about your Esgaroth map. Generally, you should always contact the Moderator before actually modifying its own actions. The rules don't permit you to do it.

By the way, I like that map very much  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Jun 2016, 13:46
Glorfindel, I'm pretty sure that FG had some reasons in editing your post about your Esgaroth map. Generally, you should always contact the Moderator before actually modifying its own actions. The rules don't permit you to do it.

By the way, I like that map very much  :)

Yes do not worry I know, I have sent a private message to FG15 to explain why I modified this post.

Awesome map! It would've been even more if the houses were actually placed on platforms, but still an amazing work^^

Thank you and for the platforms this was my idea at the start but this had created a lot of problems for the units movements.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Jun 2016, 13:57
Ok, fair enough then.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jun 2016, 16:59
This Video Show the last Updates In Esgaroth
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Katsumoto1989 am 18. Jun 2016, 17:30
cant wait till it is done ,
so when is it done hihi [uglybunti]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jun 2016, 18:53
cant wait till it is done ,
so when is it done hihi [uglybunti]

Thank you I will released the map soon, before the end of the mounth
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 20. Jun 2016, 09:41
Great stuff, I'll try to test all the maps today they look amazing. I would recommend that you put the picture in spoiler tags because it's becoming qute complicated to scroll through the post.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 21. Jun 2016, 14:00
Esgaroth v1.0 Released

Playlist of the Map : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_UbckClImfdDsODS45E06L)
Download Link : Esgaroth v1.0 (http://www.mediafire.com/download/zd9160p65b9b4pw/Esgaroth+v1.0.rar)

This map is for the Mordor and the Dwarves, The Dwarves faction is changed to LakeTown at the start of the game. The Mordor has not special system in this map because this map is for "Gundabad" (The Mordor is so here to wait the releasation of Gundabad faction).
But to balanced the game I've made a lot of Build Plot for the Mordor Players.


Also I will fix the Texture of the House of the Master.

Good Game !  ;)



Change for Minas Tirith

  Hello Everyone !
Today I worked on my map of Minas Tirith and I've realized that the map is not what I want, I want a Minas Tirith with her seven levels but I want principally a Minis Tirith with high levels. So I've saw the different map of Minas Tirith created by the mappers of BFME, all these map had the same problem -> They were too flat and look like more to a Wedding Cakes than at Minas Tirith.

I will so remake my map of Minas Tirith with six levels and no seven.

(Sorry if it's complicated to understand but I've a bad english)  ;)



For Minas Tirith 2.0, I've reworked the top :




Thank you Necromancer! I've put a spoiler on my message of Mistrand because it was very long and also on some of my other old posts :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Katsumoto1989 am 22. Jun 2016, 09:23
hey glorfindel nice map
a few ideas of ajustment,

make te gate reinforsable , 2 x 3 archers isnt very useful against 2 hard mordor..
perhaps with reinforsable towers like the gondor osgiliaith ones

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 22. Jun 2016, 11:13
Thank you I will fix this
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 22. Jun 2016, 11:56
So I've be running through some of the maps and here's what I've found so far:
Minas Morgul
Gondor Player can build Dale Marketplace
Gondor Player has access to some of Arnor's unit roster (palace guards, palantir guards)

Helm's Deep
Haldir's Galadhrim upgrade system doesn't work

Caras Galadhon
Some heroes and units (Grimbeorn, Rumil, Beornings) spawn IN the ground and can't move
Purchasing the Heavy Armor Upgrade doesn't unlock it for:
Mounted Archers
IDEA: If elven wood is cast on Mordor and Isengard plots, new trees grow and disable plot
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Jun 2016, 15:42
So I've be running through some of the maps and here's what I've found so far:
Minas Morgul
Gondor Player can build Dale Marketplace
Gondor Player has access to some of Arnor's unit roster (palace guards, palantir guards)

Helm's Deep
Haldir's Galadhrim upgrade system doesn't work

Caras Galadhon
Some heroes and units (Grimbeorn, Rumil, Beornings) spawn IN the ground and can't move
Purchasing the Heavy Armor Upgrade doesn't unlock it for:
Mounted Archers
IDEA: If elven wood is cast on Mordor and Isengard plots, new trees grow and disable plot

Thank you I will fix this



Caras Galadhon v1.3 Released

Download Link : Caras Galadhon v1.3 (http://www.mediafire.com/download/igjejycd395awqt/Caras+Galadhon+v1.3.rar)

Explanations :
- The units of Lothlorien can now receive their forged blades
- The units has their right name for exemple "Reiter der Noldor" are now "Galadhrim Cavalry"
- Grimbeorn and Beorninger are not available, same thing for the ent and ent heroes.
- Haldir Rumil and Orophin are now recruitable in the HighCasern with the added units.
- Some bugs was fixed.

I will work on the SpellBook for this map soon.

Good Game !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Katsumoto1989 am 26. Jun 2016, 12:59
cant wait till esgaroth hass been fixed
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 26. Jun 2016, 18:02
I post just a little video to show the tower in Esgaroth :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Jun 2016, 20:35
Edoras Preview :

Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip-Q_CCZQ6wdNLOFeKgUuFzc)
Download Link : Edoras v1.1 (http://www.mediafire.com/download/3uthr1pd87b31c4/Edoras+v1.1.rar)

Some pictures of the Map Edoras (This map is in version beta):

I've reworked the map :
(http://zupimages.net/up/16/26/zfgk.bmp) (http://zupimages.net/viewer.php?id=16/26/zfgk.bmp)
(http://zupimages.net/up/16/26/1828.bmp) (http://zupimages.net/viewer.php?id=16/26/1828.bmp)
(http://zupimages.net/up/16/26/t19w.bmp) (http://zupimages.net/viewer.php?id=16/26/t19w.bmp)
(http://zupimages.net/up/16/26/uzcq.bmp) (http://zupimages.net/viewer.php?id=16/26/uzcq.bmp)
(http://zupimages.net/up/16/26/nug0.bmp) (http://zupimages.net/viewer.php?id=16/26/nug0.bmp)
(http://zupimages.net/up/16/26/01fu.bmp) (http://zupimages.net/viewer.php?id=16/26/01fu.bmp)
(http://zupimages.net/up/16/26/e5au.bmp) (http://zupimages.net/viewer.php?id=16/26/e5au.bmp)
(http://zupimages.net/up/16/26/f84b.bmp) (http://zupimages.net/viewer.php?id=16/26/f84b.bmp)
(http://zupimages.net/up/16/26/tbid.bmp) (http://zupimages.net/viewer.php?id=16/26/tbid.bmp)
(http://zupimages.net/up/16/26/22yu.bmp) (http://zupimages.net/viewer.php?id=16/26/22yu.bmp)
(http://zupimages.net/up/16/26/hjbk.bmp) (http://zupimages.net/viewer.php?id=16/26/hjbk.bmp)
(http://zupimages.net/up/16/26/ti9q.bmp) (http://zupimages.net/viewer.php?id=16/26/ti9q.bmp)
(http://zupimages.net/up/16/26/zt6i.bmp) (http://zupimages.net/viewer.php?id=16/26/zt6i.bmp)
(http://zupimages.net/up/16/26/3gck.bmp) (http://zupimages.net/viewer.php?id=16/26/3gck.bmp)
(http://zupimages.net/up/16/26/up4n.bmp) (http://zupimages.net/viewer.php?id=16/26/up4n.bmp)
(http://zupimages.net/up/16/26/b2hb.bmp) (http://zupimages.net/viewer.php?id=16/26/b2hb.bmp)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 28. Jun 2016, 22:25
Good morning, how are we all ?

I hope you added the same unit that you had in Helm's Deep, it would be awesome.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jun 2016, 23:24
*Edited

Good morning, how are we all ?

I hope you added the same unit that you had in Helm's Deep, it would be awesome.

Yes, I will added the same units ;).
New Pictures for edoras



New Pictures for edoras (https://modding-union.com/index.php/topic,32454.msg441077.html#msg441077)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 1. Jul 2016, 21:14
When do you think you will be able to released Edoras map and Esgaroth 2.0 ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 2. Jul 2016, 19:43
No Idea for the releasing date, but I will post the first video of edoras tonight.



Presentation of the Rohan in Edoras :



This Video introduce the Isengard faction in Edoras :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 3. Jul 2016, 13:34
it's a shame you don't add picture from the unit icon on the building it would be awesome.

Nice finally we can have every unit for the Warg and Dunlendings.

Have you create the same building from Helm's Deep with the Uruk scout (halberd)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Jul 2016, 13:40
it's a shame you don't add picture from the unit icon on the building it would be awesome.

Nice finally we can have every unit for the Warg and Dunlendings.

Have you create the same building from Helm's Deep with the Uruk scout (halberd)

I will make a new video to show the last units and the new heroes than I've added for Isengard.

(And also I will work on a map Dunland an so I will try to make a faction Dunland totally playable with a lot of units of Dunland  ;))
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 3. Jul 2016, 13:48
If I remember correctly, in the map Fort of Isen II when the Dunlending Wildings army came, there is some unit whom are stronger than the other (sort of Berserker) would it be okay if you add this one ? (A giant one whith shield and axe, sort of captain)

another dunlending hero ? Nice
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Jul 2016, 20:23
Edoras v1.0 released :

Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip-Q_CCZQ6wdNLOFeKgUuFzc)

Download Link : Edoras v1.0 (http://www.mediafire.com/download/vdo16yqp1pyqer9/Edoras+1.0.rar)

This map is principally for the faction Rohan and Isengard but is playable with all the other factions. (All the informations are in the playlist of the map).

Now I will try to make all my maps like this, because this map is playable with all the factions and I can make the script correctly for the factions principal.

Good Game ! (Say me if you find game crash  ;))



If I remember correctly, in the map Fort of Isen II when the Dunlending Wildings army came, there is some unit whom are stronger than the other (sort of Berserker) would it be okay if you add this one ? (A giant one whith shield and axe, sort of captain)

another dunlending hero ? Nice

I will explain later for the moment I organize my ideas.

And also I forgot to answer to your note , I can't add the image to the commandbutton because it's impossible to add image with the ini.map.



This video show the heroes of Isengard and the latest news :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 4. Jul 2016, 19:48
Damn one of the best map I played for a long time, really hard to play if you let the two Brutal Isengard or Isengard/Mordor alliance continue for a long time.

Would it be possible for you to add axe Rohirrim (Same special unit that Gondor) but with Rohirrim texture ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Jul 2016, 15:35
Edoras v1.1.1

Download Link : Edoras v1.1.1 (http://www.mediafire.com/download/jelc8lamx2k36xm/Edoras+v1.1.1.rar)
Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip-Q_CCZQ6wdNLOFeKgUuFzc)

Description :
- The map is now playable for all the factions
- All the descriptions and the texts of the CommandButtons are fixed
- The Rohan can lose (the bug is fixed)
*EDITED : I've fixed the last bugs that I've found

Esgaroth v1.1.1

Download Link : Esgaroth v1.1.1 (http://www.mediafire.com/download/jgqoc86coda4osu/Esgaroth+v1.1.1.rar)
Playlist : YouTube (https://www.youtube.com/playlist?list=PL4eAoUNCNip_UbckClImfdDsODS45E06L)

Description :
- The water texture is update
- The map is now playable with all the factions
- All the descriptions and the texts of the CommandButtons are fixed
*EDITED : I've fixed the last bugs that I've found

Good Game !




Not for the moment because I work on my old maps to fix them and make them playable with all the factions. (But I will add new unit for Rohan in the Royal Barracks)



This video show the next version of Esgaroth which will be released soon :

And this video show the version of Edoras :

(I've not added units in the inn for the evil because these two map are a fortress of the Good)



Hello everyone, currently I work on the map Henneth Annun I post so a new video who show the first part of the news.

And this video show the new system for Harad :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 11. Jul 2016, 11:39
When are you gonna release the new version of Henneth Annun ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Jul 2016, 01:25
Rangers Reskin :
(Like the rangers with bow, I've make 2 types of texture for the rangers swordsman and spearman).



When are you gonna release the new version of Henneth Annun ?
I don't know because I have some problems resolved with the animation and the heroes portrait. For the heroes portrait I will make a new system in the spellbook but for the animation I've no idea of the cause of the problem  for the moment. The map will be released on this month. (I think)



Hello everyone !

First of all for the release date of Henneth Annun, I think I will release the map for the end of the month.

The realization of this take me a lot of time, because I must include an entire new faction playable and this create a lot of bug that I fix with the time.
During the realization of this map I realized that the Haradrims will be better without their armor, but this has resulted a problem with the balance of the game, I can make the "heavy armor upgrade" for the "HaradSwordman" for example an when these have this upgrade they win shield but this does not work for the HaradArchers I've so make a new system for each units of the faction harad.

I will post screenshot of the units a the start and when they win their upgrade soon.
I will also make a little video to show of call heroes like in my other maps.

I've enlarged the map Henneth Annun :
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 17. Jul 2016, 13:24
Are you gonna change the palantir power too ? Like instead of summon Grond... we can summon Mumakil, a tempory army of Harad or Easterling (Like Isengard did) it will be nice to have that.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Jul 2016, 22:37
Yes I work on the SpellBook.



This post was moved to Glorfindel23's Map Pack SubMod (https://modding-union.com/index.php/topic,33641.msg442189.html#msg442189)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 18. Jul 2016, 17:48
I think you will become a great moddeler one day xD!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 18. Jul 2016, 18:20
In my opinion, dear Glorfindel, I think you could easily manage to create such legendary scenarios as Tol Eressëa, Tirion, Valimar or Aman itself as a continent. You would surely receive my eternal gratitude and admiration  8-)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 18. Jul 2016, 20:08
At least if Edain Mod wants to create the Men of the East faction with both Harad and Easterling, they have a lot of models from you  Glorfindel. :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jul 2016, 20:41
I think you will become a great moddeler one day xD!

Thank you !
I've got the authorization of Lord of Mordor to make a SubMod for my maps I will so add new texture and others things.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 18. Jul 2016, 21:33
How many different unit does Harad have now ?

Same thing for Easterling please.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 18. Jul 2016, 21:45
I don't know exactly, but I will continue to post the units when I add them (also for Rhun units).  ;)



In my opinion, dear Glorfindel, I think you could easily manage to create such legendary scenarios as Tol Eressëa, Tirion, Valimar or Aman itself as a continent. You would surely receive my eternal gratitude and admiration  8-)

I will look them maps later.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 18. Jul 2016, 22:55
Ah, it's a great news indeed! If you need some lore advices regarding the very geographic conformation of the continent or other similar questions, you can just ask me and I will be more than willing to help  :)

Here they are some thematic maps of Aman.

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 19. Jul 2016, 00:08
Thank you !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 19. Jul 2016, 17:30
If you also need actual conceptual and visual elements of the places themselves, you can visit the Annals of Aman (https://modding-union.com/index.php/topic,31019.msg393417.html#msg393417), where you can find plenty of material to take inspiration from.

Good luck with your own projects and propositions  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 19. Jul 2016, 19:03
Thank you very much !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Jul 2016, 21:56
This post was moved to Glorfindel23's Map Pack SubMod (https://modding-union.com/index.php/topic,33641.msg442189.html#msg442189)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 21. Jul 2016, 11:49
So if my memory is right we have for now :

Haradrim Swordmen
Haradrim Archers
Haradrim Lancers
Mahud Fighters
Mahud Archers
King's Guard
Hashashin

Haradrim Horsemen
Khand Bowmen (Cavalry)
Mumakil

Not bad, don't forget the Corsair of Umbar
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 21. Jul 2016, 12:34
Yes but I think the "Khand Bowmen" will be in a map Khand with the other units of Khand when I will release later.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 21. Jul 2016, 13:13
Do you think it would be possible for you to do the same thing that the Rohirrim horsemen of the camp (Power)?

(The Rohirrim can choose between spear and bow)

I think it will be nice to have this for the Haradrim Horsemen, of course the price would be more high than the other because they can have upgrade like Serpent arrow....
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 21. Jul 2016, 21:37
I will test and say you if this is possible but I think this is complicated.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 22. Jul 2016, 18:20
Wow really nice really like all the unit

When can we expect the release of this map ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 22. Jul 2016, 23:23
I think the map will be released during the month of august because I've a lot of work with my SubMod.
But this submod will allow to release maps more rapidly because before I had to make a new file map.ini for all my new maps but now when my submod will be released I will be able to make maps more rapidly because all the files will be already in the map.ini  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 23. Jul 2016, 13:59
Holy shit, this guy is enough reason to download this map nice work dude!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 23. Jul 2016, 15:08
What power does Ji Indur wille have ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Jul 2016, 13:55
Thank you Fredius !

What power does Ji Indur wille have ?

Ji Indur will own five powers
- Mount on his FellBeast
- MorgulBlade
- Screech
- Leadership
- Desert Storm (call a tornado during a little time)

Updates Saleme and MahudChieftain (click here (https://modding-union.com/index.php/topic,32454.msg441979.html#msg441979) to show)



This post was moved to Glorfindel23's Map Pack SubMod (https://modding-union.com/index.php/topic,33641.msg442189.html#msg442189)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 25. Jul 2016, 14:24
A very interesting concept, though I think 12 building foundations is too much. Castles usually have 8 plots at most, so I think it would be most balanced if the foundations are limited to somewhat that amount. In any case nice concept :)!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Jul 2016, 14:27
Yes I agree for 8 plot (This is the maximum number of plots il the entire maps)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 25. Jul 2016, 15:26
Don't forget that Gondor has 9 plots.

By the way, did you create a economic building for the subfaction ?

Like farm to decrease the cost of Harad infantry, or Mumakil ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Jul 2016, 20:16
The armory reduces the cost of the upgrade, the HaradOase reduces the cost of the heroes and units.



Updates HaradBowRiders (click here (https://modding-union.com/index.php/topic,32454.msg441979.html#msg441979) to show)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 25. Jul 2016, 21:20
What would you say, Glorfindel, if a new thread were created for your planned Submod's content? I think you could just open it here, in this section (Showcase), so that you will be more easily able to inform the members of the Community about the development of your own different project beside the map-pack.

There is a Submod section in this forum, but I personally regard it a bit too much structured and extensive for your actual plans (while this space seems to be more appropriate for showcasing, as its very name suggests). These are anyway just some considerations of mine, to keep this thread more ordered and to permit you to present effectively your work. Let me know if you agree or not  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Jul 2016, 23:51
Yes I agree, this is a good idea! I will create the new topic.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 2. Aug 2016, 23:43
What news do you have for us since the last time ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Aug 2016, 21:53
Osgiliath 2475 Preview:

Hello Everyone to make you wait during the realisation of my submod I introduce my map Osgiliath 2475 (there will be also a version not destroyed of this map)

(http://img4.hostingpics.net/pics/871983865797Worldbuilder2016080318384541.png)
(http://zupimages.net/up/16/31/hrwp.jpg) (http://zupimages.net/viewer.php?id=16/31/hrwp.jpg)




Titel: Re: Glorfindel23's Map Pack
Beitrag von: mat9380 am 5. Aug 2016, 01:48
hey.. men ii dowload.. but i have no idea have to instal this maps :/ eny hellp
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 5. Aug 2016, 08:09
To install any map you just have to Place the folder in *your user*>App Data > Roaming > My The Lord of the Rings, the Rise of the Witch-king files > Maps.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Aug 2016, 00:11
Hi, I've made a new texture for the wall in Osgiliath (this texture work with the SubMod only in the vanilla game you will have the same texture that the texture of the wall in Minas Tirith) :




Map files updated:
- New description with a short text which explain the history and give some informations.
- New "MapName"_art.tga -> now the mini map is more detailled.
- New "MapName"_Pic.tga (just a little detail).


Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 7. Aug 2016, 00:26
Nice map, can't wait to play at last an Osgiliath fortress VS 2 Mordor.

Boromir ! Boromir ! Boromir !

This city was once the jewel of our kingdom. A place of light, and beauty, and music. And so it shall be once more ! Let the armies of Mordor know this. Never again will the land of my people fall into enemy hands. The city of Osgiliath has been reclaimed. For Gondor !

For Gondor !

For Gondor !

For Gondor !

For Gondor !

For Gondor !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: FG15 am 7. Aug 2016, 00:31
The Minimap looks really good.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Aug 2016, 01:03
Nice map, can't wait to play at last an Osgiliath fortress VS 2 Mordor.
Boromir ! Boromir ! Boromir !
This city was once the jewel of our kingdom. A place of light, and...

Thank you I will maybe work on a cinematic of this scene  ;)

The Minimap looks really good.

Thank you! I progress little by little.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Fredius am 7. Aug 2016, 13:42
Wow it looks great! And indeed you can see a lot of effort put into the minimap, my compliments xD.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Aug 2016, 14:12
Thank you!  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Leri_weill am 7. Aug 2016, 23:26
Hello Glorfindel,

I didn't go through all the messages in the topic, but do you plan to update  Barad Eithel, now that Imladris has been released ?


Btw, all your maps are awesome :)

Leri_weill
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Aug 2016, 23:47
Thank you and yes like I've said I will remake all my maps with my SubMod, the first is Henneth Annun that I working currently ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 8. Aug 2016, 12:49
Do you have a date for the release of the new Henneth Annun ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Aug 2016, 01:06
Helm's Deep, preview of the version 2.0 :
Hello everyone ! I post some pictures to show my work on the map Helm's Deep in the SubMod.
I've principally work on the interior of the map, the units can now move under the Arcade of Helm's Deep and the interior is extended with two build plots. (For the balance of the game Isengard have now tree new build plots and they can contruct sawmill next to the fangorn forest)
- Please say me if you prefer a map Helm's Deep in the "Night" or in the "Day". Night choosed by players.





No this take me a lot of time I must make two new subfactions totally playable and I work in solo, but I will continue to make normal map like osgiliath waiting the realisation of the submod.

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Aug 2016, 03:33
I always felt that the best setting possible for Helm's Deep is undoubtedly during the night. It gives you the sense of a safe shelter in a dangerous scenario; it also resembles the whole iconic and perilous atmosphere of the battle in The Two Towers  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Leri_weill am 13. Aug 2016, 03:37
Yup, night for me too please :p
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Aug 2016, 11:10
I always felt that the best setting possible for Helm's Deep is undoubtedly during the night. It gives you the sense of a safe shelter in a dangerous scenario; it also resembles the whole iconic and perilous atmosphere of the battle in The Two Towers  :)

Yup, night for me too please :p

Alright for the night, thank you!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 13. Aug 2016, 11:30
Would it be possible to have both Glorfindel ?

I always felt that the best setting possible for Helm's Deep is undoubtedly during the night. It gives you the sense of a safe shelter in a dangerous scenario; it also resembles the whole iconic and perilous atmosphere of the battle in The Two Towers  :)

I agree with you but when I see the map during the day, it gives me a sense of a false safe shelter, you know like something is wrong with this atmosphere, it's far too quiet to be safe. Like the calm before the storm, or a Minas Tirith map during the night. It gives me chill, and I ask myself a question, What's gonna happened next ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Aug 2016, 13:43
I've an Idea I will try to work on a spellbook of Isengard and Rohan:
When Isengard use his rain power, the time is darkens (more than in the edain version) and the rain has began, and after the player in Helm's Deep must use his power weather (I don't remind his name) to make disapear the rain and install the day.

I will also make a script to change the skybox when the power is used.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Aug 2016, 17:07
I agree with you but when I see the map during the day, it gives me a sense of a false safe shelter, you know like something is wrong with this atmosphere, it's far too quiet to be safe. Like the calm before the storm, or a Minas Tirith map during the night. It gives me chill, and I ask myself a question, What's gonna happened next?

That would be a possible interpretation, but night is usually the moment of anxiety and suspension (a sort of 'suspended feeling') by definition. Needless to say, darkness benefits concretely the evil creatures of Arda. Of course, territories as Helm's Deep and Minas Tirith are always in a precarious state, and the absence of light exactly makes everything even darker.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Aug 2016, 21:44
I will try to install my system but if I can not, the map will be in the night.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: TheAss4ss1n am 14. Aug 2016, 00:28
at first thanks for thse great maps. i enjoy everyone of them to play.

i think i would rather play in the darkness than in sunlight. there is the epic feeling of the two towers.
best greetings of germany and the german edain players. i believe all of us love to play on your custom maps.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Aug 2016, 00:52
Thank you! I will make version in the night as it's the choice of the majority.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: TheAss4ss1n am 14. Aug 2016, 01:52
thank you for all
i wanted to ask u if you can make a "double-siege" at osgiliath because i played a lot of epic battles of Third Age:TW
Osgiliath is one of the best maps because the river crossing is more than epic
Now i didn`t have to request it, u make my dreams come true xD
sorry for my english; i´m drunken and my english is not the best, but "Well, i will do my very best" if you are old enought to know what i mean ^^
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Aug 2016, 19:21
The idea is interesting, I thought make a script (when the player take the first part of the castle he win the buildings plots) but I will think about it because I prefer make a normal maps I try to normalise all my maps with the Submod (when I say "normalise" I want to say "decrease the script" to avoid the game crash and the divers bugs.



Hello everyone, I post this message to inform you that I go in holiday two week, I will not have access to my computer and I will so not be able to work on my project during this time.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: raybox41130 am 16. Aug 2016, 16:08
Bonjour et je te félicite  d'avance pour ton travail ^^
j'ai tester tous tes maps, elles fonctionnent sauf 2 map " edoras et Esgaroth "
je voudrais savoir ou est ce que je pourrai télécharger la map " Osgiliath " ?

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 28. Aug 2016, 01:25
Edoras v1.1.2 Released :
Download Link: Edoras v1.1.2 (http://www.mediafire.com/download/k5rwz116bqb4b4w/Edoras+v1.1.2.rar)

Esgaroth v1.1.2 Released :
Download Link: Esgaroth v1.1.2 (http://www.mediafire.com/download/v1e8h1nldh9rcla/Esgaroth+v1.1.2.rar)

I've just fixed the bug which were generated by the last update of Edain. (I've changed the bridge in Esgaroth)



Merci, pour Osgiliath elle n'est pas encore terminée, je n'ai pas encore de date de sortie et pour les deux autre maps le bug et causé par la derniere mise a jour de EdainMod.

(For the english people I will fix "Edoras" and "Esgaroth" for the new version of Edain)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 5. Sep 2016, 00:44
Cair Andros Preview :

Hello everyone! I introduce my map of Cair Andros with some picture (I work in priority on the Gondor because I work with the mod "The Horse Lord" and I make so the map that ask me Rider Of Rohan)

(http://zupimages.net/up/16/36/jywd.png) (http://zupimages.net/viewer.php?id=16/36/jywd.png)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 2. Okt 2016, 22:03
Minas Morgul v2.0 pictures available. (Link of the Pictures of the v2.0) (https://modding-union.com/index.php/topic,32454.msg432207.html#msg432207)



Titel: Re: Glorfindel23's Map Pack
Beitrag von: skillz141 am 2. Okt 2016, 23:39
daaaamn that Minas Morgul is just amazing, one question can u actualy place units on that wall above gate? would be amazing if u can :D
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Okt 2016, 23:24
(WIP)
https://www.youtube.com/watch?v=y9xsrihGT10&feature=youtu.be



daaaamn that Minas Morgul is just amazing, one question can u actualy place units on that wall above gate? would be amazing if u can :D

Yes we can place units on the gate:
- On this you can put your archers (In the map I've added a door to make passable the wall).
- On this you start with slaved orc who kill the enemy when he is a proximate to the door (I work currently on a system to revive those archer when they die).

(http://zupimages.net/up/16/40/jdyj.png) (http://zupimages.net/viewer.php?id=16/40/jdyj.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 14. Okt 2016, 23:56
A.Goddamn.Working.Black. Gate. You have to be kidding me. This is beyond amazing. I have dreamt of the day I would see those two beastly doors move and you've made it come true. I absolutely cannot wait for this submod, your maps are going to be the best.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 15. Okt 2016, 17:48
Barad Dur Preview :

(http://zupimages.net/up/16/43/7u3l.png) (http://zupimages.net/viewer.php?id=16/43/7u3l.png)

(http://img15.hostingpics.net/pics/950931BaradDurOldNew.png) (http://www.hostingpics.net/viewer.php?id=950931BaradDurOldNew.png)




A.Goddamn.Working.Black.Gate. You have to be kidding me. This is beyond amazing. I have dreamt of the day I would see those two beastly doors move and you've made it come true. I absolutely cannot wait for this submod, your maps are going to be the best.

Thank you Necromancer! I will soon post a video with all the annimation of the black gate.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Okt 2016, 17:25
Pictures Updates for Barad Dur
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Gandalf7000 am 20. Okt 2016, 17:46
Great work! I really like the Barad Dur and Black gate functioning! Edain should add this mechanics in their Black gate map.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Okt 2016, 19:28
Hello everyone!

I don't like my first Barad Dur because it is too flat, I've so remade it.

I've made a new models of walls and stairs for Barad Dur (more high):
(http://zupimages.net/up/16/43/6t66.png) (http://zupimages.net/viewer.php?id=16/43/6t66.png)
(http://zupimages.net/up/16/43/02qa.png) (http://zupimages.net/viewer.php?id=16/43/02qa.png)
(http://zupimages.net/up/16/43/pjh3.png) (http://zupimages.net/viewer.php?id=16/43/pjh3.png)

I will remake the door.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 25. Okt 2016, 19:31
Everyday's a surprise with you isn't it   xD Just casually redesigns Barad Dur  :D Keep up the great job, I can't wait to play the thing.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 26. Okt 2016, 00:32
Thank you!
I've improved the gate:
(http://zupimages.net/up/16/43/120p.png) (http://zupimages.net/viewer.php?id=16/43/120p.png)
(http://zupimages.net/up/16/43/fw6v.png) (http://zupimages.net/viewer.php?id=16/43/fw6v.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: skillz141 am 28. Okt 2016, 13:52
wooh, Thats huuuuge ^^ looks amazing so far, can't wait to play :D , hmm any other ideas/screnshots about this Lava fall and gate? http://prntscr.com/d00kt8

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Okt 2016, 17:46
wooh, Thats huuuuge ^^ looks amazing so far, can't wait to play :D , hmm any other ideas/screnshots about this Lava fall and gate? http://prntscr.com/d00kt8
I work actually on a model for that ;)
(I've also add light to the map, it was too dark in my last pictures)



(http://zupimages.net/up/16/43/ezem.png) (http://zupimages.net/viewer.php?id=16/43/ezem.png)
(http://zupimages.net/up/16/43/6t4k.png) (http://zupimages.net/viewer.php?id=16/43/6t4k.png)

Global ambient light changed:
(http://zupimages.net/up/16/43/iel4.png) (http://zupimages.net/viewer.php?id=16/43/iel4.png)



Barad Dur pictures update to this link : https://modding-union.com/index.php/topic,32454.msg447434.html#msg447434



I've added some elements on Barad Dur (I will add orc on top):
(http://zupimages.net/up/16/43/aljm.png) (http://zupimages.net/viewer.php?id=16/43/aljm.png)
(http://zupimages.net/up/16/43/m7jo.png) (http://zupimages.net/viewer.php?id=16/43/m7jo.png)
(http://zupimages.net/up/16/43/y9p9.png) (http://zupimages.net/viewer.php?id=16/43/y9p9.png)
(http://zupimages.net/up/16/43/7f4g.png) (http://zupimages.net/viewer.php?id=16/43/7f4g.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: TheDarkOne am 30. Okt 2016, 17:04
Finally there is someone who came up with the idea to create his own models to make maps. You are so close to making the best map of Barad Dur ever made. Keep going!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Okt 2016, 17:38
Finally there is someone who came up with the idea to create his own models to make maps. You are so close to making the best map of Barad Dur ever made. Keep going!

Thank you!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: skillz141 am 30. Okt 2016, 19:20
This is getting more and more close  to movie :O btw about that Scalfolding, Maybe good idea would be to make like hmm  Construction of Barad-Dur just like in movie, and  another map like Barad Dur Rebuilded, for example a construction of BD would have weaker deffensive, and some unfished parts of fortress/towers etc, and Completed version would be full power, and some new unique deffensives, idk :D keep up the great work btw ^^
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Okt 2016, 19:56
I've removed the red shadow of the units which appeared through the buildings and I've added orc on the barricades:

For the red shadows than I've removed, I speak about that :
(http://img15.hostingpics.net/thumbs/mini_493093gge.png) (http://www.hostingpics.net/viewer.php?id=493093gge.png)

(http://img15.hostingpics.net/pics/676587game2016103019445414.png) (http://www.hostingpics.net/viewer.php?id=676587game2016103019445414.png)

This is getting more and more close  to movie :O btw about that Scalfolding, Maybe good idea would be to make like hmm  Construction of Barad-Dur just like in movie, and  another map like Barad Dur Rebuilded, for example a construction of BD would have weaker deffensive, and some unfished parts of fortress/towers etc, and Completed version would be full power, and some new unique deffensives, idk :D keep up the great work btw ^^
Maybe after the releasation of the first version od the SubMod  ;).
Titel: Re: Glorfindel23's Map Pack
Beitrag von: skillz141 am 3. Nov 2016, 18:41
Sounds great dude xD, i got one question is Barad-Dur tower scripted to not collapse or its still collapsing? :D
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Nov 2016, 21:22
Sounds great dude xD, i got one question is Barad-Dur tower scripted to not collapse or its still collapsing? :D

Her is scripted to not collapse but I will work on a system to allows her to collapse when her is destroyed.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 19. Nov 2016, 15:43
Hi everybody, I return to my projects.
Some pictures of Mithlond v2.0 :

(http://zupimages.net/up/16/46/ym4t.png) (http://zupimages.net/viewer.php?id=16/46/ym4t.png)
(http://zupimages.net/up/16/46/2lsl.png) (http://zupimages.net/viewer.php?id=16/46/2lsl.png)
(http://zupimages.net/up/16/46/5s54.png) (http://zupimages.net/viewer.php?id=16/46/5s54.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 19. Nov 2016, 21:32
Stop teasing us already  :P I'm just kidding take all the time you need, every bit of news is but a breeze in comparison to what's coming when you release it all  xD
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Nov 2016, 17:38
Halls of Thranduil project map:
(http://zupimages.net/up/16/46/ajad.png) (http://zupimages.net/viewer.php?id=16/46/ajad.png)
(http://zupimages.net/up/16/46/z2rb.png) (http://zupimages.net/viewer.php?id=16/46/z2rb.png)
(http://zupimages.net/up/16/46/8o6e.png) (http://zupimages.net/viewer.php?id=16/46/8o6e.png)



Stop teasing us already  :P I'm just kidding take all the time you need, every bit of news is but a breeze in comparison to what's coming when you release it all  xD

Thank you Necromancer, I work now with lord_ellessar, I think the submod will be released faster.  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Dez 2016, 13:27
Lothlorien Tree for Caras Galadhon:
(http://media.moddb.com/images/mods/1/32/31062/Lothlorien_Tree.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 3. Dez 2016, 13:29
Beautiful as always, will you be adding any small huts at the top to make it look as though the trees are inhabited by elves?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 3. Dez 2016, 14:33
Beautiful as always, will you be adding any small huts at the top to make it look as though the trees are inhabited by elves?
Good idea I will work on that!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 3. Dez 2016, 18:03
That's a great update, Glorfindel. I would probably suggest an Elven building be added at the top too (I think you could use the tree-house which is already present in the game). Also, do you think it's possible to add some Elven peasants on those stairs? That would indicate that those trees are truly inhabited by Elves. Just like when the Fellowship enters Caras Galadhon in LOTR: you can see some Elves treading those paths.

Apart from these suggestions, you have done a marvellous work, as usual  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 4. Dez 2016, 12:12
That's a great update, Glorfindel. I would probably suggest an Elven building be added at the top too (I think you could use the tree-house which is already present in the game). Also, do you think it's possible to add some Elven peasants on those stairs? That would indicate that those trees are truly inhabited by Elves. Just like when the Fellowship enters Caras Galadhon in LOTR: you can see some Elves treading those paths.

Apart from these suggestions, you have done a marvellous work, as usual  ;)

I will try to find something for the tree I keep you informed  ;)



I've added some details to this and create a variation:
(http://media.moddb.com/images/mods/1/32/31062/Tree_Variations.png)
(In the maps I will add elements with WorldBuilder like archers on the stairs)



Barad Dur Art :
(http://www.zupimages.net/up/16/48/mmbc.png)
 
Minas Morgul Art (I will maybe add some details on the battlefield area if I have the time):
(http://www.zupimages.net/up/16/48/es8x.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Dez 2016, 18:46
The Halls of Thranduil Preview:
Hello everyone! I introduce my map "The Halls of Thranduil" with this video:
https://www.youtube.com/watch?v=i3cb5ssO1Gs&feature=youtu.be

(http://zupimages.net/up/16/51/sstq.png) (http://zupimages.net/viewer.php?id=16/51/sstq.png)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 12. Dez 2016, 19:25
*drools out of anticipation* Beautiful, although whoever was filming hit that entrance door pretty hard  :D Keeping us at bay with this constant flow of magnificent updates.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Dez 2016, 19:47
*drools out of anticipation* Beautiful, although whoever was filming hit that entrance door pretty hard  :D Keeping us at bay with this constant flow of magnificent updates.

Thank you!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Dez 2016, 00:09
I'm literally speechless. You, Glorfindel, just perfectly mirrored the atmosphere of the Hobbit trilogy we are very fond of (at least, most of us). I can't honestly find any defect in the final outcome. Well done  ;)

For some unknown reasons, I saw only now the reworked concept of Lórien's Mallorn-trees. They're really great. Monumental trees that grow only in Valinórë, Eressëa, once in Númenor and within Lothlórien. It's exactly how I picture them in my mind: part of the realm's sacred environment yet colossal. Are you planning to work on a new version of Caras Galadhon or Lórien in general?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Dez 2016, 00:46
I'm literally speechless. You, Glorfindel, just perfectly mirrored the atmosphere of the Hobbit trilogy we are very fond of (at least, most of us). I can't honestly find any defect in the final outcome. Well done  ;)

For some unknown reasons, I saw only now the reworked concept of Lórien's Mallorn-trees. They're really great. Monumental trees that grow only in Valinórë, Eressëa, once in Númenor and within Lothlórien. It's exactly how I picture them in my mind: part of the realm's sacred environment yet colossal. Are you planning to work on a new version of Caras Galadhon or Lórien in general?

Thank you! I try to make my best.
Yes, I work currently on my old fortress maps of the elves (Caras Galadhon, Barad Eithel and Mithlond). I think I will start to rework Caras Galadhon when I finish The Halls of Thranduil.

And for the trees I will again make some variaton with houses in the trees this time.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 13. Dez 2016, 01:18
I think I will start to rework Caras Galadhon when I finish The Halls of Thranduil.

I'm very glad to read this. Good luck with that. I'm looking forward to seeing the final result. If you need to know something (conceptually) or just discuss about anything involving those maps, I will be very glad to offer my help  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Dez 2016, 19:52
Mirkwood River Remparts in game:
(http://zupimages.net/up/16/50/42om.png) (http://zupimages.net/viewer.php?id=16/50/42om.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 14. Dez 2016, 21:23
What the hell lad !!!!! This is so.... O____O  beautiful, wonderful, magnificient, glamorous and every adjectives that you can and cannot imagine   (**)

Damn if the rest of your mod it's like this I'll buy it right away comrade!!!!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 15. Dez 2016, 14:38
Your killing me!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Dez 2016, 14:23
(http://zupimages.net/up/16/51/sstq.png) (http://zupimages.net/viewer.php?id=16/51/sstq.png)



New Citadel for Cair Andros with interior:
Pictures of the model availible here :
https://modding-union.com/index.php/topic,33641.msg450709.html#msg450709

(http://zupimages.net/up/16/51/1scm.png) (http://zupimages.net/viewer.php?id=16/51/1scm.png)



Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Dez 2016, 20:35
Pictures added for the Halls of Thranduil map, click here to see the pictures: https://modding-union.com/index.php/topic,32454.msg450301.html#msg450301
Titel: Re: Glorfindel23's Map Pack
Beitrag von: calsash am 28. Dez 2016, 12:49
So hyped to play your woodland realm!!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Dez 2016, 14:23
New Ramp for Helm Deep:

(http://zupimages.net/up/16/52/9jnh.png) (http://zupimages.net/viewer.php?id=16/52/9jnh.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Mateiyu am 12. Jan 2017, 14:13
Hi all !

Can those maps be used to play offline skirmishes against AI ?

Because I'd like to enjoy said maps, and my internet connection will not allow any online gaming (the perks of living in the middle of nowhere ! ^^).
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Jan 2017, 19:06
Yes I've recently find a new script to make the IA playable when he start in the fortress.
But this script allow only to the original faction of the map to work, for exemple only the "Rohan IA" work in "Helm's Deep".

All that is for the IA in the fortress, when the IA is on the battlefield all is working correctly.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Mateiyu am 13. Jan 2017, 07:11
Great ! Thank you for the reply !

I'll go and try Helm's Deep right now......looks awesome !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: UlfricStormcloak148 am 13. Jan 2017, 17:15
When are you gonna release new maps ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Jan 2017, 18:38
When are you gonna release new maps ?

Not for the moment because I work currently on the old maps to improve them.



Minas Tirith Statues Updated (from Lotr Conquest) :
(http://zupimages.net/up/17/02/p40p.jpg) (http://zupimages.net/viewer.php?id=17/02/p40p.jpg)
(http://zupimages.net/up/17/02/x8q1.jpg) (http://zupimages.net/viewer.php?id=17/02/x8q1.jpg)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 14. Jan 2017, 19:04
deeeeem mec elles gerent oo
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 14. Jan 2017, 19:04
deeeeem mec elles gerent oo

Merci c'est celle de "l'age des conquêtes"
Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 14. Jan 2017, 19:54
tetcheu comme on dis chez nous :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Mateiyu am 14. Jan 2017, 23:53
Hey there !

I've tried one map as of yet (the unscripted Helm's Deep, against the AI), and that was greeeeeeat !

I wanted to try the Minas Morgul one, and did for a few seconds. As it happens, the camera height is so low, I can't see anything going on....any way to fix that ?

Thanks for the awesome work by the way !
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 15. Jan 2017, 00:26
I've fixed all they details in the new versions which will be availible when I release my submod ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2017, 13:09
Hello everybody!
I've started to rework entirely Minas Tirith, I will post pictures in the same time than I making the city.

I began to rework the gate (This is just a preview, this not finish):
(http://zupimages.net/up/17/04/jxid.png) (http://zupimages.net/viewer.php?id=17/04/jxid.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The_Necromancer0 am 29. Jan 2017, 14:26
Beautiful, however you might want to make it bigger if you hadn't already planned to. Just for gameplay purposes.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Jan 2017, 16:56
Beautiful, however you might want to make it bigger if you hadn't already planned to. Just for gameplay purposes.

Yes I've planned to make just 5 levels like that I can add more space in these levels ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 29. Mär 2017, 11:14
These tower are new aesthetic elements for my maps Esgaroth made by the new member of the team.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 16. Apr 2017, 22:03
Hídar


Titel: Re: Glorfindel23's Map Pack
Beitrag von: Trapper am 16. Apr 2017, 23:19
Looks exactly how I would imagine a city in Harad. Great job!
I especially love the golden and blue roofs. :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Apr 2017, 00:49
Looks exactly how I would imagine a city in Harad. Great job!
I especially love the golden and blue roofs. :)

Thank you! :)



Pictures updates for Hídar: https://modding-union.com/index.php/topic,32454.msg456420.html#msg456420
Titel: Re: Glorfindel23's Map Pack
Beitrag von: kingsjewel am 17. Apr 2017, 10:29
Great map!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: DrHouse93 am 17. Apr 2017, 18:46
Awesome job! I can see some reference to Stronghold Crusader as well, and that's really a great thing :D
Or am I mistaking?  :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Apr 2017, 20:32
Awesome job! I can see some reference to Stronghold Crusader as well, and that's really a great thing :D
Or am I mistaking?  :P

Thank you! I use principally that: http://www.moddb.com/company/a-mappers-submod/images/inspirations-for-harad-buildings#imagebox this exactly represent harad like I imagined ;)
For the wall and other building I think this can be a lot of things that oriented my mind on that architecture, things like total war games, but also a lot of picture of Harad city than I seached on the web.
And certainly StrongholdCrusader as you said

(I use also picture of the fourth age mod)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Tar-Palantir am 24. Apr 2017, 00:13
Wow, I'm really impressed! Fantastic work, it really looks like I  would imagine a city in harad. Keep up the great work! I'm looking forward to play this map one day.  (**)

I really like your project!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: The-north-lord am 25. Apr 2017, 18:04
Is it possible to download the maps of the new Barad Dúr right now ? Or must we wait till your submod is released ?  [uglybunti]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 25. Apr 2017, 23:08
Is it possible to download the maps of the new Barad Dúr right now ? Or must we wait till your submod is released ?  [uglybunti]

You must wait my submod. ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Mai 2017, 22:11
https://www.youtube.com/watch?v=mE8NWv0kdGA


Minas Tirith signal fire reworked:

(http://zupimages.net/up/17/20/7xa5.png) (http://zupimages.net/viewer.php?id=17/20/7xa5.png)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 26. Mai 2017, 18:16
Some pictures of Minas Tirith advencement (click on the picture to see others):
(http://media.moddb.com/images/mods/1/32/31062/game_2017-05-26_01-00-10-59.png) (http://www.moddb.com/mods/glorfindel23-submod/images/some-pictures-of-minas-tirith-advancement2#imagebox)

Minas Tirith map making here: http://www.moddb.com/mods/glorfindel23-submod/news/minas-tirith-map-making
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Hoxton am 29. Mai 2017, 17:47
Looks fantastic! Can't wait for it  xD
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Halbarad am 29. Mai 2017, 22:48
Good work, but I have to say that these walls are a bit too white or not dirty enough. I think a bit more color or details (grey and black) would fit better into it. I do see a difference between some of your structures and some of the originals.
But all in all I like your maps and would love to play them after release :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 31. Mai 2017, 10:45
Good work, but I have to say that these walls are a bit too white or not dirty enough. I think a bit more color or details (grey and black) would fit better into it. I do see a difference between some of your structures and some of the originals.
But all in all I like your maps and would love to play them after release :)

Thanks! For the wall I work already on the texture ;)
For the diffenrence enter the buildings this is because Minas Tirith and Gondor Architecture are not the same.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Jun 2017, 14:48
Minas Tirith map making updated here with new spellbook:
http://www.moddb.com/mods/glorfindel23-submod/news/minas-tirith-map-making

Titel: Re: Glorfindel23's Map Pack
Beitrag von: lord_ellessar am 6. Jun 2017, 15:03
Sympa ^^ tes batiments sont franchement stylé :P
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Jun 2017, 16:26
Merci ^^ il ne sont pas totalement finit je continue de les ameliorer ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 6. Jun 2017, 16:32
Interesting. What does the Light of the Istari spell do? Anyway, I generally like when pictures from the films are chosen to be icons; just the ones the Edain Team used for the new spellbooks. I don't know, I feel it adds a lot more in terms of cinematographic atmosphere :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Jun 2017, 17:20
Interesting. What does the Light of the Istari spell do? Anyway, I generally like when pictures from the films are chosen to be icons; just the ones the Edain Team used for the new spellbooks. I don't know, I feel it adds a lot more in terms of cinematographic atmosphere :)

(http://media.moddb.com/images/members/4/3464/3463230/profile/mordor.png)

For Mordor:
Like you can see, the Mordor spells are principally aggressive (they are not really divised in two part defence/attacks), the strength of Gondor come with time which give it the possibility to buy upgrades and heavy units the goal of the mordor spellbook is so to stop this advancement forcing the Gondor player to buy light units in large numbers to fight the spawn of the mordor troops.

(http://media.moddb.com/images/members/4/3464/3463230/profile/mordor01.png)
Rhun reinforcement: call 3 hordes of Rhun Spearman, 1 horde of Rhun warrior, and 2 horde of Rhun spearman. (the reload time of this power is a little shortened).
- Advice: Keep the spearman of Rhun alive will help you again the cavalry reinforcements of Gondor.

(http://media.moddb.com/images/members/4/3464/3463230/profile/mordor02.png)
Trolls assault: call 10 Olog-hai with differents upgrades (4 with Hammer, 4 with sword, 2 with mace)
- Advice: wait to win the power of Grond to use this like that you can rapidly take the controll of the first level of Minas Tirith.
- Grond is the only which can easily broke the main gate of gondor used the power of the troll against that gate would be a terrible error.

(http://media.moddb.com/images/members/4/3464/3463230/profile/mordor03.png)
Harad reinforcement: call 12 improved mumakils (improved with painting war and harad archers on their top)
- Advice: keep this power as answer for the Rohan reinforcements of Gondor.

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor.png)

For Gondor:
The gondor spellbook give the choice enter two strategy. One defensive which will allow the gondor to win strong units which will have the capacities to deafeat a large number of enemy troops but the player wich choose this strategie will have problem to fight de different reinfircement called by mordor.
The agressive tactic will allow gondor to slow down the enemie extention and to respond to the reinforcement called by mordor but this time the gondor will not be able to improve his defences and the mordor will win field part by part.

I think the best way is to develop the two way in the same time.

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor01.png)
At arms!: This power allow the player to instantly upgrade the bataillons in the target area with heavy armor forged blade and fire arrows.

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor03.png)
Minas Tirith units: This power unlock the Royal barracks which can be build at one of the construction plots of the city (only one barracks is authorized at the same time).

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor02.png)
Defender of the White City: When the player buy this power, gandalf unlock some new abilities strong against the numerous light units like the orc.
Gandalf win also +500 points of health and improved melee attack which can now hit multiple enemies at once.
(Gandalf is already white at the start of the game, that is so an improvement for gandalf the white).

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor04.png)
Dol Amroth reinforcements: Call 3 hordes of dol amroth cavalry and the prince Imrahil.
- Advice: These units can easily broke the lines of mordor and kill the siege weapons.

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor05.png)
Rohan reinforcements: Call 12 hordes of Rohirrim 2 hordes of Royal Guards mounted, Erkenbrand, Elfhelm, Grimbold, Eowyn, Pipin, Eomer, Theoden and Gamling permanantly on the battlefield.
If one of the heroes die you must wait than the spell be reload to revive them.

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor07.png)
Army of the dead: Call 12 hordes of deads warriors and the kings of the Dead with a life time really extended. The spell call also Aragorn, Legolas and Gimli permanantly on the battlefield.
If Gimli, Legolas or Aragorn die you must wait than the spell be reload to revive them.
- Advice: Wait than the mordor call the mumakils to use it.
- It really better to buy it befor buy the spell "Return of the King"

(http://media.moddb.com/images/members/4/3464/3463230/profile/gondor08.png)
The Return of the King: Allow aragorn to become the King Elessar.
When Aragorn become King the kingdoms of the men are reunified and you can buy new units to the inn.
- Advice: It really better to buy it after buy the spell "Army of the Dead"
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Walküre am 6. Jun 2017, 17:29
Thank you for the clear explanation and showcase. I wish you very good luck with the project.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Jun 2017, 22:52
Good work, but I have to say that these walls are a bit too white or not dirty enough. I think a bit more color or details (grey and black) would fit better into it. I do see a difference between some of your structures and some of the originals.
But all in all I like your maps and would love to play them after release :)

Sky and Wall textures Improved:
(http://media.moddb.com/images/mods/1/32/31062/game_2017-06-06_22-50-07-42.png)

https://youtu.be/k10ihyfg_zA
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Halbarad am 7. Jun 2017, 20:44
That looks much better  :)
Another idea: If it is possible to flame the gondorian beacons in your map you could change the design of the beacon, especially changing the color from blue too black and grey and also change the wood that is not on fire (in rise of the witchking and edain its still a bit on fire)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Tar-Palantir am 7. Jun 2017, 22:59
Wow, that looks fantastic!

I really appreciate your ability to work on so many small details. Did ever before someone change the look of the inhabitants? :D
The city looks majestic as it is supposed to be. I'm looking forward to play this map. Just hope that my computer can manage this map size  [uglybunti]
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Ectheldir am 8. Jun 2017, 11:52
This map really looks awesome and is one big reason for me to desperately await Edain 4.5.
I just have one question: Will Rohan also be modified on this map? As you propose playing with them on this map on moddb and I would think that they are far weaker than Gondor and Mordor else.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 11. Jun 2017, 14:12
Click here to see the news availible in the map: http://www.moddb.com/mods/glorfindel23-submod/news/minas-tirith-map-making
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/Minas_Tirith_Citadel_Updated.png)

That looks much better  :)
Another idea: If it is possible to flame the gondorian beacons in your map you could change the design of the beacon, especially changing the color from blue too black and grey and also change the wood that is not on fire (in rise of the witchking and edain its still a bit on fire)

Yes maybe but I don't want take space in my submod for small details but maybe if the map work always correctly when I will finish to add all my models ;)

Wow, that looks fantastic!

I really appreciate your ability to work on so many small details. Did ever before someone change the look of the inhabitants? :D
The city looks majestic as it is supposed to be. I'm looking forward to play this map. Just hope that my computer can manage this map size  [uglybunti]
Yes, I worked on new textures for the civilians ;) I think you will have no problem to play the map if you play with the standard camera angle

This map really looks awesome and is one big reason for me to desperately await Edain 4.5.
I just have one question: Will Rohan also be modified on this map? As you propose playing with them on this map on moddb and I would think that they are far weaker than Gondor and Mordor else.
Yes rohan will have some new units but in this map the player which play rohan will need the help of gondor player, he can send him money and defend him with troops. Also, the recruit time of the rohan cavalry units will be reduced.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Jun 2017, 14:53
Helm's Deep in work... (Credit to LotrConquest for some part of the models used).

(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/game_2017-06-30_14-48-32-72.png)

Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 12. Aug 2017, 01:25
Some maps are in work... You can look the map making articles here: http://www.moddb.com/mods/glorfindel23-submod/articles
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Thorin King under the Mountain am 13. Aug 2017, 21:21
Nice work on the animation, my friend :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 13. Aug 2017, 22:15
Nice work on the animation, my friend :)

Thanks!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Aug 2017, 19:28
Esgaroth map making update (click on the picture to see news):
Titel: Re: Glorfindel23's Map Pack
Beitrag von: TheDarkOne am 17. Aug 2017, 20:35
Esgaroth map making update

Oh, that's... beautiful!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 20. Aug 2017, 18:19
Esgaroth map making update (click on the picture to see news):
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/game_2017-08-20_16-43-20-93.png) (http://www.moddb.com/mods/glorfindel23-submod/news/esgaroth-map-making)

Oh, that's... beautiful!

Thanks!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Trapper am 29. Aug 2017, 22:50
Looking amazing! :)

I assume the floating ice is raised land with the right tectures and the sides made invisible ?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 30. Aug 2017, 08:19

I assume the floating ice is raised land with the right tectures and the sides made invisible ?

Yes, you right!
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Trapper am 30. Aug 2017, 09:14
Nice idea :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: SamonZwerg am 5. Jul 2018, 21:50
Where can i download the complete map pack?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 6. Jul 2018, 15:11
It does not exist a complete map pack. You can only search the availible map on this topic or in modDB in the section addon: https://www.moddb.com/members/glorfindel23/addons

Some maps own bugs,  don't have the time to fox them because I currently work on my submod and all these maps will anyway correct in it  ;)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: SamonZwerg am 7. Jul 2018, 07:36
Danke. Die Maps sind richtig gut. Mach weiter so. Ich hoffe vom Submod kommt auch bald was.
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 7. Jul 2018, 10:52
Danke, aber es wird nicht vor Edain 4.5 fertig sein, wir haben noch viel Arbeit.  :)
Titel: Re: Glorfindel23's Map Pack
Beitrag von: skillz141 am 12. Mai 2023, 23:57
Hope you are doing great, been long time since I played any BFME or zerg old topics like these... with the release of new AOTR I hope your submod will come with Edain as well, still waiting for that Barad-Dur map! also I tried to play it with new AOTR, works perfect, but I am curious, when I reload save game, I can't climb my units anymore atop or get  them down, hope it is possible to fix, I tried some fixing, but it's like models don't have anymore that function that they have when you start game, weird?
Titel: Re: Glorfindel23's Map Pack
Beitrag von: Glorfindel23 am 17. Mai 2023, 14:24
Hi!

It's been so long since I played at these maps that I can't think of any way to solve this.
This is probably due to the save/load system not reading the whole line correctly in the map.ini, but I can't be sure :)