Modding Union

[en] - Modding Corner => Showcase => Thema gestartet von: hoho96 am 25. Apr 2015, 11:23

Titel: Flavor Map-pack
Beitrag von: hoho96 am 25. Apr 2015, 11:23
Greetings companions of Eadin!

Many have been asking about some of the special features on some maps in older versions (3.8.1) like having the right Orc type on the respective fortress map, and things like that.
So me and Dr.House came up with this little project to add some "flavor" to the vanilla feeling of some maps.
The map-pack will contain mostly reworked vanilla maps (saying they're reworked doesn't give them justice). There will also be some totally new maps with lots of interesting features.

Check out ECC Community Map Pack (http://www.moddb.com/groups/edain-community-content/news/edain-community-map-pack) initiative
The pack is now released!
You can DOWNLOAD (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/flavor-map-pack-11) it from MODDB.

Northern Ithilian:
(http://i.imgur.com/o857A80.jpg)
(http://i.imgur.com/12hFHx0.jpg)

Nen Hithoel:
(http://i.imgur.com/gVvCgkA.jpg)
(http://i.imgur.com/mU8NJET.jpg)
(http://i.imgur.com/omGTS4l.jpg)
(http://i.imgur.com/ioimMdS.jpg)

Care Andros:
(http://i.imgur.com/87ujsMm.jpg)
(http://i.imgur.com/m9swL2K.jpg)
(http://i.imgur.com/Drv9QBE.jpg)

Minas Morgul:
(http://i.imgur.com/sLmL6hN.jpg)
(http://i.imgur.com/UDRNqmE.jpg)

Dol Guldur:
(http://i.imgur.com/CoZB7KB.jpg)
(http://i.imgur.com/FK8guH4.jpg)

Osgiliath:
(http://i.imgur.com/91529aB.jpg)
(http://i.imgur.com/JjBZ8Vm.jpg)
(http://i.imgur.com/eeKyZdZ.jpg)
(http://i.imgur.com/CtGfBgP.jpg)
Titel: Re: Flavor Map-pack
Beitrag von: TiberiusOgden am 25. Apr 2015, 11:33
I look forward to it.  :)
Wonderful use of old maps.  8-)
Titel: Re: Flavor Map-pack
Beitrag von: LargeExodia am 26. Apr 2015, 06:39
This looks awesome I can't wait to play on them
Titel: Re: Flavor Map-pack
Beitrag von: Ealendril der Dunkle am 26. Apr 2015, 18:20
Looks awesome, cant wait to test them. ;)
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 26. Apr 2015, 20:44
Thank you guys for all the support  xD

New entry: Osgiliath, the lost capital!
Enjoy
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 27. Apr 2015, 01:27
Hoho, the screenshots are really awesome! Much better than my crappy ones xD

BTW, Next two projects: finishing 7 leveled Minas Tirith, and Pelargir City  8-)
Titel: Re: Flavor Map-pack
Beitrag von: Lord of Mordor am 27. Apr 2015, 02:41
Looking pretty damn cool xD As you get closer to release, maybe a full change list could help drum up more excitement?
Titel: Re: Flavor Map-pack
Beitrag von: Adrigabbro am 27. Apr 2015, 20:28
You guys are great!
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 5. Mai 2015, 11:21
Looking pretty damn cool xD As you get closer to release, maybe a full change list could help drum up more excitement?
The Dark Lord asked for it!........ and he will get it!
so far here's what we've got:
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 5. Mai 2015, 12:59
And also:

- A neutral Anorien Camp behind Cair Andros (belonging to Player 1), which can be destroyed by attackers to expand their control on the territory (and attack the fortress on two sides)
- Northern Ithilien: the player close to the Forbidden Pool must be Gondor, but it starts with two batallions of Rangers, three Rangers' Tents and Faramir (though I still have problems with him making a starting unit). And a NEW feature: once the Mordor Outpost is destroyed (thus enabling the "Faramir player" to build his first base), a special timer will start, showing in how much time the host from Harad - as well as someone else - will come^^
Titel: Re: Flavor Map-pack
Beitrag von: LargeExodia am 9. Mai 2015, 04:18
You have no idea how excited I am to play these maps  xD
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 13. Mai 2015, 01:08
Hoho, the screenshots are really awesome! Much better than my crappy ones xD

BTW, Next two projects: finishing 7 leveled Minas Tirith, and Pelargir City  8-)
Having a playable 7 leveled Minas Tirith would be a dream come true for me. There are several really poor 7 leveled Minas Tirith maps that I downloaded from around the web, and you can't even access all 7 levels of the city in most of them because of ramp bugs. Here's hoping this will be the best Minas Tirith there is! I wonder if you would also consider doing a Helms Deep remake to more closely resemble the description in the book? For example, accessible caves and a climbable tower of Helm Hammerhand, which can use the Horn, would be pretty amazing. But of course I know that may not be possible :P
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 28. Mai 2015, 01:16
(http://s24.postimg.org/80jsbhqid/screenshot1.jpg)
Titel: Re: Flavor Map-pack
Beitrag von: LargeExodia am 28. Mai 2015, 02:57
Oh my god I can't wait to play on an actual full sized Minas Tirith map
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 28. Mai 2015, 04:50
"Drools"
Titel: Re: Flavor Map-pack
Beitrag von: Ealendril der Dunkle am 28. Mai 2015, 10:47
Hui. 7 rings, sounds great!  xD
Titel: Re: Flavor Map-pack
Beitrag von: FG15 am 28. Mai 2015, 11:10
Minas Tirith looks great, but there isn't much place for the attackers or will this be a mission map?
If you keep the current start positions I'm afraid the map won't be very balanced. I count about 19 build plots for the defender, while the attackers start only with camps and so have less build plots from the start. Also the outpost seem to be in the range of the defense catapults making it impossible for the attacker to use them. It's the same for some of the settlements. Also, please pay attention to the fact that the ingame camps might be much larger than the campside in the worldbuilder, in particular the one of the dwarves, so your camps might be too close to the border of the map.
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 28. Mai 2015, 11:33
FG15, I also would've made the map bigger, but the problem is it's already 600x600 :/
I imagined the map as a standard fortress map, therefore defenders have slightly more advantages than attackers. However, the latter have access to settlements and outposts and the defenders can't rebuild the trebuchets once destroyed (in fact, that was my idea: if you want more buildings options, you have to rally an army and fight for the building plots, which is the basic concept of the BFME I gamestyle^^)
But I'll keep your concerns in mind. If the map doesn't work as predicted, I'll surely change it  ;)
P.S. Regarding the positions of the camps, I tested it with the current faction, and they had no problem. Of course I'll test it when the other factions will be released, but I think they look too close to the map borders because of my crappy screenshots :/ They're not so close, indeed
Titel: Re: Flavor Map-pack
Beitrag von: FG15 am 28. Mai 2015, 11:35
Okay, then I'm just waiting for the final result.
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 28. Mai 2015, 12:18
How many players are against the defending player? If it was 4v1 with camps and the defender started with extra resources, I think it would be pretty balanced. After all, I think the first level of the city is supposed to get taken, or even a couple of levels, before the defenders could muster up a force and push out. Is there going to be CP limit differentiation, so that the attacking forces don't absurdly outnumber the defending player?
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 29. Mai 2015, 14:38
Actually, the map is for 4 players (1 inside, 3 outside. I'd wish to put another attacker, but it's too close to the city), each one with increased resources (50000 for the defender, 10000 for the attackers, similar to Minas Ithil). The defender has 1500 starting CP to a maximum of 3000. The attackers have default commandpoints (which means 3600 in Battle, and 18000 in Epic Battle, which is highly recommended)
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 30. Mai 2015, 05:59
Well as cool as that would be, if you played epic battle then it would be impossible to win with only 3000 cp. Nice for a "see how long you can hold out" type of scenario though.  ;)
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 30. Jun 2015, 17:24
Greetings fellow Edainers
Today it's all about the menacing Dol Guldur!
(http://i.imgur.com/cMuEnk6.jpg)

I've tried to make Dol Guldur more interesting to play by somewhat reinforcing its defenses in a unique way; in the vanilla, Dol Guldur was one of those fortress that after playing MinasTirith, MinasMorgul, Erebor,.. you would feel meh about it (all the defenses were basically a couple of catapults and weak walls that you can't rebuild,..). The fortress defenses are now focused on its sheer manpower (Orcpower for that matter :P ) and Khamul's dark presence.

The Easterlings Quarters:
(http://i.imgur.com/vXZHGrE.jpg)
Dol Guldur didn't only have Orcs weaklings. Khamul relied a lot on his fearsome Easterlings who bring from Rhun Soldiers, Spearmen, and their well known heavy cavalry.

The Prison:
(http://i.imgur.com/Q9GVcIU.jpg)
None who's been imprisoned in Dol Guldur ever returned the same (even returned at all!).
Finally, the prison building is now actually a useful one were Khamul uses his dark magic to torture and mutilate his prisoners, and change them to something else entirely!
(http://i.imgur.com/CAXrPyW.jpg)
(http://i.imgur.com/Mx3JdQo.jpg)

More to the defense:
The Citadel is now guarded by dedicated Castillans.
(http://i.imgur.com/moDtqWt.jpg)

Some notes:

There are a couple of build plots on both sides of the fortress, which are quite useless since they're very open to all kind of attacks. I was hoping to do something about them, but I've run out of energy for this map  8-|
Any suggestion is very welcomed.
Also I'm not 100% content with the units produced from the Prison.
What do you think? Any alternate suggestion? Maybe something from the Misty Mountains once they come out?

Titel: Re: Flavor Map-pack
Beitrag von: Walküre am 30. Jun 2015, 21:49

There are a couple of build plots on both sides of the fortress, which are quite useless since they're very open to all kind of attacks. I was hoping to do something about them, but I've run out of energy for this map  8-|
Any suggestion is very welcomed.
Also I'm not 100% content with the units produced from the Prison.
What do you think? Any alternate suggestion? Maybe something from the Misty Mountains once they come out?



Great work indeed  :)
I like these types of maps, especially Dol Guldur, as they are dangerous or blissful places enchanted with white or black Magic, of which the source (as Tolkien teaches us) is almost always a powerful magical being, in this case Khamûl.

Given the 'magical nature' of Dol Guldur (something that Minas Tirith or Edoras don't have), the only proposal that immediately comes to my mind is, if it's possible to do in the modding world, creating a sort of Magical Barrier that covers the radius of the fortress and automatically decreases the armour and defence by  5-10% and reduces the speed of the powers' recovery of all the enemy heroes and units that enters Dol Guldur.
It would be an interesting solution to represent the Magic of Khamûl and the extention of his dark and poisonous presence.

About the prison, if I understood correctly, you mean to make it a place of recruitment of Elves, Men and Dwarves turned by torture and black Magic in Orcs or other foul creatures, right?
I don't like this idea very much, because, although it is true that this prison was a horrible place of torture and captivity, only Morgoth in Utumno was able to turn Elves in Orcs by dark sorcery and corrupt all living creatures to create ranks of monsters; and this happened millennia before the War of the Ring, when the power of Sauron (although still terrible and dangerous) and his capability of gathering monsters and foul creatures was severely diminished.
Maybe the prison could generate resources from the work of the slaves imprisoned there.

I like a darker and more dangerous concept of Dol Guldur  :)
In the books Haldir tells the Fellowship that when the Darkness (Khamûl) returned in Dol Guldur, after the banishment of Sauron, the power in this fortress becomes eight times stronger.
Too bad (or good), though, that it finishes like this  :P

Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 30. Jun 2015, 22:51
Zitat
About the prison, if I understood correctly, you mean to make it a place of recruitment of Elves, Men and Dwarves turned by torture and black Magic in Orcs or other foul creatures, right?

No really. I primarily meant the Castillans which I've always imagined them to be some hunted, tormented, Men/Elves that have been taken over by the dark magic and will of Sauron. So they kind of fit there.
However, the Black Uruks are meant to be a kind of guard unit that is part of the "staff" of the prison. Nonetheless, they're (and the spiders) are what I'm not totally sure about.

Btw the building already generates resources.


About the enchantment thing;
I don't think it's "easily" possible. it will require something like coding a debuff to some building and giving it a huge radius, which might not be very ideal.
Moreover, it will make half the map showing units in purple, which isn't exactly a comfortable feed for your eyes  [ugly]
Also you already have a faction full of debuffers.
I think Khamul can represent his powers quite well through his passive Nazgul presence (the debuff) and the anti building passive power (which is freak'n amazing).
I don't think the whole fortress should represent Khamul, or else all major evil realms should have something similar (the WK in Morgul should get even a stronger effect).
Titel: Re: Flavor Map-pack
Beitrag von: Walküre am 1. Jul 2015, 00:35


About the enchantment thing;
I don't think it's "easily" possible. it will require something like coding a debuff to some building and giving it a huge radius, which might not be very ideal.
Moreover, it will make half the map showing units in purple, which isn't exactly a comfortable feed for your eyes  [ugly]


I knew it was something very ambitious  :D


I think Khamul can represent his powers quite well through his passive Nazgul presence (the debuff) and the anti building passive power (which is freak'n amazing).
I don't think the whole fortress should represent Khamul, or else all major evil realms should have something similar (the WK in Morgul should get even a stronger effect).

Yes, Khamûl's anti building passive power is something very innovative, characteristic and useful.
But I meant to recreate somehow the poisonous and infected atmosphere of Dol Guldur, the heart of the Darkness of Mirkwood, where the power and black Magic of Sauron/Khamûl is supposed to be naturally stronger; as Galadriel and Elrond are quite invincible (absolutely stronger) respectively in Lothlórien and Imladris.
Or, as the holy light of the phial is totally useless in Mordor.
When in Rome, do as the Romans do  8-)
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 1. Jul 2015, 11:22
Wow, I logged in yesterday and so many differences appeared in just one day XD
Btw, I absolutely love the new concepts, and I'd like to suggest you some:
- Since Guldur orcs are normally recruited in the Orc-Barracks, and Khamul is recruited from the Prison, you could move the Castellans to the Prison as well and replace the Dol Guldur fortress option of the Outposts with an Easterling building, which acts in a similar way to the Border Stronghold of Gondor (if you want to give it upgrades, it's a bit more complicated, but not so much) and where you can recruit Easterling from, too.
- The Spiders may be recruited from a new building available into the Settlements (the building could be the same of the old Goblin faction. Coding Sauron's Influence to work on this building as it worked on the Guldur fortress shouldn't be so hard)
- Finally, to give the invading player the feeling of entering a really evil place, you could give to ANY building the passive skill of the Guldur fortress (or the Morgul one if you want to weaken them without poisoning). Otherwise, you could also give them the passive debuff of Khamul (standard one, not unveiled)
(Of course, I'll help you with the codes whenever you'll be needing help ;))
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 24. Jul 2015, 17:18
Any news on the 7 leveled Minas Tirith? I'm dying to play it! :)
Titel: Re: Flavor Map-pack
Beitrag von: Ealendril der Dunkle am 24. Jul 2015, 18:04
Some wonderful maps out there! ;)
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 24. Jul 2015, 20:15
Damn Ea, that response is more cryptic than my name  :o
Titel: Re: Flavor Map-pack
Beitrag von: Walküre am 24. Jul 2015, 20:21
Damn Ea, that response is more cryptic than my name  :o

Yes, it's true  :)
Definitely more cryptic than Gandalf's riddles or Galadriel's predictions.

Everytime you comment, Ea, I don't know exactly how to feel about it (in a positive sense of course)  :P
Probably some kind of good Awe.
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 24. Jul 2015, 22:11
If it's any indication, the maps are not related in anyway to Edain team  [ugly]
It's only Dr.House and me, and you know, life can suck sometimes. For example, last week I've lost all my work on the CarnDum map, and had to start working on it all over again  :(
Titel: Re: Flavor Map-pack
Beitrag von: Gandalf The Gray am 8. Aug 2015, 23:47
awesome maps
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 9. Aug 2015, 00:12
Any plans on putting custom power points in the custom maps? For example, in Minas Tirith you could make Rohan Answers! summon a massive army of Rohirrim instead of the current weak version, or make the Three Hunters a permanent 1 power point summon instead of draft of Helms Deep.
Titel: Re: Flavor Map-pack
Beitrag von: Gandalf The Gray am 9. Aug 2015, 01:38
Any plans on putting custom power points in the custom maps? For example, in Minas Tirith you could make Rohan Answers! summon a massive army of Rohirrim instead of the current weak version, or make the Three Hunters a permanent 1 power point summon instead of draft of Helms Deep.
i think this is a very cool idea if its possible ofc
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 9. Aug 2015, 04:17
Its possible, several maps in 3.8.1 have custom map powers, like Minas Morgul.
Titel: Re: Flavor Map-pack
Beitrag von: Gandalf The Gray am 9. Aug 2015, 04:20
Its possible, several maps in 3.8.1 have custom map powers, like Minas Morgul.
minas morgul has a power ???
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 9. Aug 2015, 05:17
Yeah, theres 3 custom spellbook powers in Minas Morgul in 3.8.1
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 9. Aug 2015, 10:53
I'm not really sure. I'd like to finish the maps themselves first, and release the pack as a first version. Later on we would have more time and space to experiment with different unique features ^^
Titel: Re: Flavor Map-pack
Beitrag von: Gandalf The Gray am 9. Aug 2015, 15:18
Yeah, theres 3 custom spellbook powers in Minas Morgul in 3.8.1
in the 3.8.1 update is it now in the game cuz i cant find them ???
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 9. Aug 2015, 15:53
No. In edain4 there aren't such features yet.
Titel: Re: Flavor Map-pack
Beitrag von: Gandalf The Gray am 9. Aug 2015, 20:23
No. In edain4 there aren't such features yet.
there will be ????
Titel: Re: Flavor Map-pack
Beitrag von: Khamul_der_Sehende am 17. Sep 2015, 19:37
I'm really in Love with such a detailed work you showed up with! Looking forward for a release soon.  :P
Titel: Re: Flavor Map-pack
Beitrag von: calsash am 28. Okt 2015, 21:27
any update on this? cannot wait to get my hands on that osgiliath and minas tirith.
Titel: Re: Flavor Map-pack
Beitrag von: Linhir am 31. Okt 2015, 10:52
Yeah... I'm courious too. This map pack getting here slower than mod itself. :P
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 31. Okt 2015, 15:55
Thank you all for the interest :)
There has been some (a lot) of delays due to a mix of personal, university, and technical reasons (the damn win10 upgrade almost costed us everything).
Nonetheless there're quite some maps ready, and a few others that needs some touches.
We only still need to figure a release schedule and this shouldn't take long. Actually I'm just waiting for a beta that won't crash my World Builder  [ugly]
Titel: Re: Flavor Map-pack
Beitrag von: NetoD20 am 11. Nov 2015, 15:52
I just can't wait ^__^
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 12. Nov 2015, 23:59
That Osgiliath map o.0... Its like being hyped to Edain all over again XD
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 13. Nov 2015, 00:09
I can say with confidence that we might have some good news coming on the weekend ;)
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 13. Nov 2015, 13:40
DrHouse calls for aid!

Hi all^^
I need your help, if possible. Since I lost almost ALL my maps when I upgraded my pc to Win 10 (T_T) I managed to found again on internet the epic 7th leveled Minas Tirith (this one: https://www.youtube.com/watch?v=R5qaEg-VhHk) that I was planning to add in the map-pack (see the pictures in the previous pages). However, each time I try to download the map from the site gamefront, it says "invalid response"
Most likely all the links are dead, but I read in the comments of the video that it might be an issue of gamefront, which, for unknown reasons, allows only to US users to download the files ._.
So here's my request. Since I'd really like to add Minas Tirith to the map-pack, is there some willing good soul in USA who can download the map and then send it to me?^^

Hope you can help me^^
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 13. Nov 2015, 13:59
https://steamcommunity.com/sharedfiles/filedetails/?id=306847864

Heres a little tutorial of how to download files out of US.
And heres the uploaded file^^

https://goo.gl/RLYm1w

Cheers o/
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 13. Nov 2015, 14:39
Didn't knew about that site! Thank you!^^
BTW, the link is actually broken >_>
And the "fix" is actually a download link to a crappy version of it T_T
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 13. Nov 2015, 14:45
Weird, i just opened the file, it looks to be the 7 levels MT as it should. Thats the right map?
(http://i.imgur.com/lsat86u.jpg)

EDIT: dont seems to be the right map, i checked the video. Ughh.
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 13. Nov 2015, 14:58
I've just downloaded the file and the link worked just fine :/
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 13. Nov 2015, 15:25
That's the point. This is the map I had:
(http://s24.postimg.org/80jsbhqid/screenshot1.jpg)
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 13. Nov 2015, 15:30
Ive been digging a bit and found this:

http://www.gigafront.de/downloads,id28018,minas_tirith_full_beta_2_2.html#

But i cant download it. Looks like registered users get a better mirror so maybe
worth the shot.

http://www.gamefront.com/files/17227154
This link worth checking out aswell.
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 13. Nov 2015, 15:41
That's the map, great! However, I can't donwload it, too ._.
Maybe it's a just a temporary error. I'll try again later^^
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 13. Nov 2015, 16:07
Took me a bit, but i found it. Someone modified it and reuploaded with another name.

https://goo.gl/9wvcwo

^^ EDIT: This dont seems to be the right map aswell, but an older version -.-
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 14. Nov 2015, 03:35
So, i was checking about the last link as its actually Freeedy's Minas Tirith Beta 1, while the one you had is the Beta 2. I sent some PMs (the video author had an account here on MU) so if any of them still have the beta2 files ill post them here.

(http://i.imgur.com/XjGw7y0.jpg)

While so, this is the preview of the beta 1. I was working to fix the center stone column, but isnt perfect yet. Let me know if you decide to work on this !:)

Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 14. Nov 2015, 12:30
I appreciate your help, really^^
If you want to send it to me, go on, even though I still prefer the Beta 2 version, since this actually is too "egg-shaped", if you know what I mean
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 14. Nov 2015, 16:16
Good news!

Freeedy actually answered the PM, and hes uploading the files. He tried to upload it to ModDB but isnt approvedyet, so im looking into it.

PS: I really like the 2d version more too. XD
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 14. Nov 2015, 19:14
So :) Freeedy was kind to send us the whole pack of maps he had from Minas Tirith, and happly, the Beta 2 is there! :p

(http://i.imgur.com/nfU85Zw.jpg)
https://goo.gl/01L4Tk

Would be great if we could give him the proper credits in the map pack for sharing it. He seemed happy to share it with Edain^^

Titel: Re: Flavor Map-pack
Beitrag von: Fredius am 14. Nov 2015, 19:29
Looking at that picture I would really recommend you guys to update the textures outside of the city, and make the harbor look more like a harbor :P. Those few buildings and that single-used texture does not fit with the quality of the city itself. Other than that the city looks amazing.
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 14. Nov 2015, 21:12
So :) Freeedy was kind to send us the whole pack of maps he had from Minas Tirith, and happly, the Beta 2 is there! :p

(http://i.imgur.com/nfU85Zw.jpg)
https://goo.gl/01L4Tk

Would be great if we could give him the proper credits in the map pack for sharing it. He seemed happy to share it with Edain^^
magickoala, you simply made my day!^^ This day already started in a wonderful way, and it's ended even better^^
Thank you both for your help! I will surely credit you in the map-pack and the map itself, you can be sure of it^^
Titel: Re: Flavor Map-pack
Beitrag von: magickoala am 14. Nov 2015, 21:33
Zitat
magickoala, you simply made my day!^^ This day already started in a wonderful way, and it's ended even better^^
Thank you both for your help! I will surely credit you in the map-pack and the map itself, you can be sure of it^^

Hehehe good to hear! Tbh, im very hyped to play this MT, so im super curious to see it done, hehe ^^ Looking forward to the pack release! 8)
Titel: Re: Flavor Map-pack
Beitrag von: NetoD20 am 19. Nov 2015, 01:17
Is it impossible to make Dol Guldur's catwalks walkable?
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 19. Nov 2015, 10:16
What exactly are the catwalks? The decorative bridges between pillars?
No it's not possible. They're just, well, decorative  xD
Titel: Re: Flavor Map-pack
Beitrag von: NetoD20 am 19. Nov 2015, 11:05
(DolGuldurCatwalk and DolGuldurCatwalk2 are the names of these objects in Worldbuilder, used for practicity)
That is a sad thing indeed, what about replacing them with evil bridges (mean eyes not included lol) that can actually be walked upon? It would make this Dol Guldur map incredibly unique.
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 19. Nov 2015, 14:53
I never really notice the name of most objects  xD
I might experiment with a couple of things in the future, but the thing is, i like to keep all texture's themes consistent, and most bridges are an obvious contrast to dolguldur's rusty iron theme :/

What i find more interesting is to develop the Rune side of the fortress even more. Maybe add a couple more buildings, maybe add it to the standard buildplot. Who knows ;)
Titel: Re: Flavor Map-pack
Beitrag von: NetoD20 am 19. Nov 2015, 15:25
Rune?
You mean ruin, right?
I don't know, I'll search for bridges in the Worldbuilder, see if there's still hope.
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 19. Nov 2015, 17:17
Rune means Rhûn. typo  xD
If you haven't noticed they're one of the most prominent features of the map ;)
Titel: Re: Flavor Map-pack
Beitrag von: NetoD20 am 19. Nov 2015, 17:31
OH! You mean the guys from Rhûn? The Easterlings? On yes, interesting.
I don't know from lore, but Dol Guldur being controled by Khamûl it was the perfect launch point for Sauron's campaign against the north. Makes sense for the place to have easterling features.
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 18. Dez 2015, 14:03
Love the maps released in the pack thus far, any word on Minas Tirith? I've been wanting a 7 leveled Minas Tirith since I first played BFME1 :)
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 18. Dez 2015, 14:43
Glad you like it :)
Dr. House is working on the map relentlessly, and I'm very confident with the results ^^

Btw since you're our trusted tester, did you encounter any wired bugs with the AI on any map? A couple of people on moddb has reported  (in a terrible language) that ai won't, or at least that's how i understood it.

Personally all the maps are working properly in single and multi player.
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 18. Dez 2015, 16:55
Sorry, I haven't played any of the maps against AI, only against people. I also haven't played them all that much, I have been busy with Fallout 4 and Christmas.
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 18. Dez 2015, 23:45
I'm actually happy that you're playing them multiplayer :D
It means that we've done something right ;)
Titel: Re: Flavor Map-pack
Beitrag von: Elite KryPtik am 19. Dez 2015, 01:07
Well I have gotten to the point now where I'm so good at the Edain mod that brutal AI no longer offers any challenge for me. Playing against real people is the only way for me to have fun now :P
Titel: Re: Flavor Map-pack
Beitrag von: UlfricStormcloak148 am 11. Jan 2016, 01:15
Yo guys I would like to know if the North Ithilien is included in this pack because I cannot find in my current pack
Titel: Re: Flavor Map-pack
Beitrag von: DrHouse93 am 11. Jan 2016, 11:44
Yo guys I would like to know if the North Ithilien is included in this pack because I cannot find in my current pack
Actually not. I haven't included it because there were some issues to be fixed yet. Will be included in the next version ;)
Titel: Re: Flavor Map-pack
Beitrag von: hoho96 am 24. Feb 2016, 21:42
Updated to 1.1
Changelog is on the moddb link.

Thx for everyone, we've just cracked 700 downloads, making this the most popular Edain addon on moddb  (**)
Titel: Re: Flavor Map-pack
Beitrag von: UlfricStormcloak148 am 25. Feb 2016, 19:42
Hey don't thank us for downloaded your hard work you deserve it.
Titel: Re: Flavor Map-pack
Beitrag von: Helper01 am 1. Sep 2021, 03:04
Hi. I'm very new to the modding community, and just discoverer this amazing map! Wad the map ever released? I found a download of the map pack but it doesn't appear to have drhouse93's Minas Tirith map. I have seen Glorfindel23's but not the other one, but would prefer drhouse93's given that it s3ems to be more accurate and just has more to it. Is there anywhere I can find this?

Also, are these maps currently in the most updated version of Edain as of August 31st, 2021? Or, at the very least, is this map pack compatible with the current version? And would the Minas Tirith map in question be compatible? 
Titel: Re: Flavor Map-pack
Beitrag von: The_Necromancer0 am 1. Sep 2021, 10:08
It seems that his Gondor Map Pack was never released so it's unlikely you'll find a download for it. You'd have to contact him to see if he'd be willing to publish his latest work.

The maps haven't been touched in 5 years so I don't think they've been updated to the latest version. As long as they don't too heavily modify the code of the mod in the map.ini the maps should still work.