Modding Union

[en] - Modding Corner => Showcase => Thema gestartet von: Davide3i am 27. Dez 2015, 10:58

Titel: Nargothrond
Beitrag von: Davide3i am 27. Dez 2015, 10:58
Hi to all.
In my quest for new challenging maps, I stumbled upon a great Nargothrond one, all modelled by the user SilverBane`(I found the map on "The Battle for Middle Earth 2 Heaven"). Badly, it was not fitting for our beloved Edain Mod, so I had to struggle a little to port it (probably more than a little :D ).
Finally I managed to end the job: I added some little things (like troll lairs, settlements and Gollum) and tried to make it as fair as I could.
I'm gonna release it as a (more than) beta version, so feel free to report me any problem and improvements you'd like to see.
Once again I thank SilverBane` for all the amazing job he put inside this map.

You can DOWNLOAD (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/nargothrond) it from ModDB.

Here some screenshots.

(http://i68.tinypic.com/ayr34g.jpg)

(http://i68.tinypic.com/16i9is4.jpg)

(http://i67.tinypic.com/2hxbl06.jpg)
Titel: Re: Nargothrond
Beitrag von: Walküre am 27. Dez 2015, 12:11
Interesting!
The First Age is always so magical and majestic  8-)

Great idea to explore this period.

Furthermore, if you join the ECC (http://www.moddb.com/groups/edain-community-content) (Edain Community Content) on ModDB, you will be able to present your work to more and more people among the Edain Community  ;)
Titel: Re: Nargothrond
Beitrag von: Ealendril der Dunkle am 27. Dez 2015, 12:58
Seems like an epic map.
Titel: Re: Nargothrond
Beitrag von: Davide3i am 27. Dez 2015, 13:05
Already published the map on the ECC. :)
And... I really hope you'll enjoy it. Let me know about any sort of bugs, please.
I tried it in various combinations, but maybe something run off my attention.
Titel: Re: Nargothrond
Beitrag von: Golem am 27. Dez 2015, 17:29
No bugs whatsoever so far, I love this map  [uglybunti] [uglybunti] [uglybunti]
Titel: Re: Nargothrond
Beitrag von: Davide3i am 27. Dez 2015, 19:12
First fix.
I finally managed to make the AI work properly, so now you can put an AI player inside the fortress and be the attacker.
Titel: Re: Nargothrond
Beitrag von: LordDainIronfoot am 29. Dez 2015, 10:57
The Map really looks promising,looking forward to playing it! :)