23. Jan 2026, 09:55 Hallo Gast.
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1
[Edain] General Suggestions / Re: General Balance Discussion
« Letzter Beitrag von Le Sournois am Gestern um 18:49 »
A little idea because there is something that feel always strange to me : that is the discrepancy between camp and castle buildplots. Some factions benefit a lot from camp start like Dwarves who have only one buildplots scraped in comparison with castle start whereas some other factions are good rather in castle start especially Gondor and also Angmar of course.

That was the case since BFME 1 but it strikes me that this is not balanced even now. I've seen it especially against Gondor AI, it is so much better in castle start than in cammp start for example.

To make things feel more consistent, there could be an option available only for Angmar and Gondor citadel and only in camp or Half-Castle start. A 500 (cost) upgrade that would double the economic yield of the Citadel. That sounds a bit like Isengard and Lothlorien but the difference is that those two factions can increase the yield of the citadel also in castle start (Lothlorien with border guardhouse upgrades and Isengard with Wizard Tower upgrades).

Those upgrades would only adjust the balance for Gondor and Angmar and make up for the few buildplots in their base. I'm sure such an update would make Half-Castle base even more interesting.
2
[Edain] Bug Reports / Re: Lothlorien Bugs
« Letzter Beitrag von Le Sournois am 15. Jan 2026, 00:08 »
Hello Dear Edain team,

There is something annoying with Lothlorien when we play defensively in the castle.
Lothlorien defence in castle or even in camp is very difficult and interesting because it challenges the defender to notice every threats that are hard to see because there is bushes everywhere !

However, there is something even worse to care about, a dreadful bug that occured to me three times already in two days but that is hard to tell what happened exactly : the citadel is was blocked. It could not produce any units even though I had 3 Border Guardhouses, and 1 Sanctuary in play in my castle (in the Naith of Lorien map).

I don't know how the citadel was blocked but I' ve seen so far something similar with Mirkwood when units are decommissioned in the citadel, it blocks its production, so I guess the problem is something similar.

It has to be said it is very hard especially in Lorien castle not to decomission units by error, because the space to move on is quite tight, a wrong click is so quickly done.

Beyond that simple bug that close an entire game, please, is there a way to stop allowing decommissioning units in the citadel for Lothlorien ? Even if the game continues, loosing units to easily that way is very embarrassing.

Maybe allowing decomissionning in a mallorn would limit the risk of a wrong click because space is more easy to find for the pathway of your units in the roundabouts of a mallorn than inside the castle where it is hard to move between the buildings, and the citadel also is so big, and Lorien units are so fast, that rise even more the risk of a wrong click.
3
[Edain] Bug-Meldungen / Re: Bugs bei bestimmten Maps
« Letzter Beitrag von Caun am 11. Jan 2026, 00:21 »
Beflalas: Mouths of Gilrain
Man hat Gondor statt Belfalas
4
Edit: Ich meinte natürlich *4.8.4 (dass 4.9 nicht zum Jahresende kommen sollte, dafür hat meine Lesekompetenz zum gereicht [ugly]).

Aber alles klar, dann weiß ich bescheid und geduldige mich noch etwas für 4.8.4.  :)
5
Da hast du einfach etwas fehlinterpretiert - der nächste Patch wird nicht 4.9 sein, sondern ein kleineres Update (4.8.4). Das war die Aussage.^^
6
Zitat
Diese vielen kleineren Baustellen bedeuten für die nahe Zukunft allerdings auch, dass es keinen Patch 4.9 zum Jahresende geben wird. Stattdessen wird es ein weiteres, kleineres Update geben, wovon wir euch einige Dinge heute vorstellen wollen.

Bin ich der einzige, der dachte, 4.9 kommt zum Jahresende? :D

War das der Plan und es ist nur etwas schief gelaufen und damit verschoben worden oder habe ich das einfach fehlinterpretiert?  :)
7
[Edain] Lothlorien Suggestions / Re: Don't give Galadriel the One Ring
« Letzter Beitrag von The_Necromancer0 am 4. Jan 2026, 17:41 »
I've fixed the bug and applied the two other suggestions you provided
8
[Edain] Lothlorien Suggestions / Re: Brief Lothlórien Suggestions
« Letzter Beitrag von The_Necromancer0 am 4. Jan 2026, 17:40 »
I also prefer shrinking the radius of the cursor slightly as a first step
9
[Edain] Lothlorien Suggestions / Re: Brief Lothlórien Suggestions
« Letzter Beitrag von Halbarad am 4. Jan 2026, 16:50 »
yeah or maybe the radius in which the spell can be blocked could be made smaller
10
Reducing the income seems like the far better choice, Gundabad isn't supposed to be an economic powerhouse anyway. Goblin-town is the better choice for money, Gundabad offers stronger soldiers.
Artificial limitations are usually only a last resort if nothing else works, which is why we always look for other options. But I do agree that the income is too much, that's a good catch.
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