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[Edain] General Suggestions / Re: General Balance Discussion
« Letzter Beitrag von Le Sournois am Gestern um 18:49 »A little idea because there is something that feel always strange to me : that is the discrepancy between camp and castle buildplots. Some factions benefit a lot from camp start like Dwarves who have only one buildplots scraped in comparison with castle start whereas some other factions are good rather in castle start especially Gondor and also Angmar of course.
That was the case since BFME 1 but it strikes me that this is not balanced even now. I've seen it especially against Gondor AI, it is so much better in castle start than in cammp start for example.
To make things feel more consistent, there could be an option available only for Angmar and Gondor citadel and only in camp or Half-Castle start. A 500 (cost) upgrade that would double the economic yield of the Citadel. That sounds a bit like Isengard and Lothlorien but the difference is that those two factions can increase the yield of the citadel also in castle start (Lothlorien with border guardhouse upgrades and Isengard with Wizard Tower upgrades).
Those upgrades would only adjust the balance for Gondor and Angmar and make up for the few buildplots in their base. I'm sure such an update would make Half-Castle base even more interesting.
That was the case since BFME 1 but it strikes me that this is not balanced even now. I've seen it especially against Gondor AI, it is so much better in castle start than in cammp start for example.
To make things feel more consistent, there could be an option available only for Angmar and Gondor citadel and only in camp or Half-Castle start. A 500 (cost) upgrade that would double the economic yield of the Citadel. That sounds a bit like Isengard and Lothlorien but the difference is that those two factions can increase the yield of the citadel also in castle start (Lothlorien with border guardhouse upgrades and Isengard with Wizard Tower upgrades).
Those upgrades would only adjust the balance for Gondor and Angmar and make up for the few buildplots in their base. I'm sure such an update would make Half-Castle base even more interesting.


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