Modding Union

[en] - Modding Corner => Showcase => Thema gestartet von: Darkayah am 30. Sep 2016, 00:13

Titel: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 30. Sep 2016, 00:13
Helms Deep Horror

(http://www2.pic-upload.de/img/31794367/Helmsdeep-siege.jpg)


Hello MU-Community,

i want to show you a map. Someone of you know the map from Version 3.8.1.
I was missing this map in the current version, therefore I thought, i extract the the old map file and convert it for version 4.x.

The Maps should not have big bugs. However, there are still some things like the text on the left side.:)
The Balrog is a little bit buggy.  I don't know, whether that has to do with the missing Misty Mountains / models.

*fixed

The map and the scripts were created by ernesto-m. I've only converted it to 4.x.
I've compiled several versions.
You can choose your favourite version in the poll.

Note:
It's best to play the map in multiplayer mode (at least the players in the fortress should be human players), because the AI ​​can not use the buildslots on the ground of the fortress. :)




Installation:

authorization:

Changelog:

enjoy.
i'm looking forward your feedback and suggestions. ;)
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: The_Necromancer0 am 30. Sep 2016, 11:25
Yes! Magnificent! This was my favorite map and finally it has been converted. I cannot wait to play it.
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 1. Okt 2016, 16:35
Update 1.1

I have a little update for you:
I fixed the bugs with the texts. It should be right now. ;)
The links in the startpost are the new one.
Enjoy guys.


@The_Necromancer0

Yes! Magnificent! This was my favorite map and finally it has been converted. I cannot wait to play it.

Yes, feel free to use the download button. :P
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Gotyam am 1. Okt 2016, 18:37
I keep crashing when starting any of the 3 maps. It crashes just when it is about to start, both on multiplayer and singleplayer. I have tested on all spots and on low, medium and high graphics, nothing changes it.
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 1. Okt 2016, 19:50
For me and many other the map works right... Do you have Edain 4.4.1?

And some other points:

What  error message?
wich fraktions?
wich  gamemode?
did you use CaH?
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Gotyam am 1. Okt 2016, 19:58
Faction: All factions
Error: common "The Battle for MIddle-earthtm has stopped working"
Skirmish gamemode with no custom heroes.
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Skeeverboy am 1. Okt 2016, 20:02
The Map works fine for me.
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 1. Okt 2016, 20:19
Faction: All factions
Error: common "The Battle for MIddle-earthtm has stopped working"
Skirmish gamemode with no custom heroes.

That is strange...

The Map works fine for me.

For me and others, too. :D
 
Have someone else this problems?


Update1.2

I set the settlements and outposts in the right direction
i fixed the bug with the balrog. The Balrog works fine know.
Downloads are refreshed in the Startpost.  :)
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: The_Necromancer0 am 2. Okt 2016, 17:58
About to test it out.
PS: You misspelled the link for the 4 player version download link.
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 2. Okt 2016, 18:23
Zitat
PS: You misspelled the link for the 4 player version download link.

Thank you. Is the right one now. :P
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: The_Necromancer0 am 2. Okt 2016, 19:25
As glorious as I remember it  xD. It plays really well. I played with Rohan first but got squashed like a bug so I went full Lorien and squished them. So far no bugs noticed apart from the fact that you can't purchase the Sanctuary upgrades (when player is in the keep). Also, what are the lights meant to be? The one on the slope where the Rohirrims normally arrive and by the base of the player allied to the AI?
Titel: Re: Helms Deep Horror now available for 4.x
Beitrag von: Darkayah am 2. Okt 2016, 19:28
The lights are the waypoints for the summoned allies like haradrim and men of the east from mordor.  xD


edit: or for the pack horses from the dwarves.