Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Dwarven Suggestions => Thema gestartet von: Lord of Mordor am 24. Aug 2015, 00:45

Titel: Brief Dwarven Suggestions
Beitrag von: Lord of Mordor am 24. Aug 2015, 00:45
In this thread, you can post small Dwarven suggestions. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you  may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 24. Aug 2015, 01:06
maybe change the catapult to something like this ???

or put in the game some units with this kind of armor
maybe put in the game some goat riders
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 24. Aug 2015, 01:10
Here are some minor changes I have collected from other topic: Link (http://en.modding-union.com/index.php/topic,31517.msg404418.html#msg404418)

Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 24. Aug 2015, 06:27
First of all I want to say that I am really happy and grateful and happy to finally see more  interes from the Team about our English Forum and many ideas!I am truly glad to see that,thank you LoM! :)
The Catapult looks kinda cool,but I don't know,but the Dwarf well it is just nor Middle Earth Style Dwarf it is more like WoW,LoL and such games,I do not think it is fitting for BFME but that is just my opinion,I hope you waon't be offended Gandalf mate! :)
And now on the matter at hand,well I was going to post it in CragoLord therad but sicnce this is now the official thread for such things I will post it here,I hope that Crag will not be offended at me! :)
I think that Murin and Drar can use some Visual/Cosmetic changes to give them more Movie feeling! :)
For example the Helmets they have can be like those here...
Or Murin can have like this...
I like much more the Boar Tail Helmet and I think it fits perfectly for a change with his current one! :)
To me Murin's Helmet has always reminded me too much of Eomer! :)
Also Murin can get new better and more Dwarvish style sword which will alos be connected with his Ram Riders Charge...
With some Color adjusments of course! :)
And his Shild can have some Boar Theme on it to represnt his connection with Dain as his Lord! : )
Now Drar besides new Helmet may be cooler Bow and Arrow Quiver like those ...
And he can get and Axe on his Hip just for visual effect after all he is Dwarf Adventurer and I doubt he will go without any kindd of close combat weapon! :)
And he can even have an auto-defense function when enemy gets too close he draws his Axe to fight him back and when the enemy is gone he will continue using his Bow automaticaly! :)
Those are my ideas as for a begining I hope that the Team will like at least some of them! :)
have a great day! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Tienety am 24. Aug 2015, 10:57
You're right, Murin looks like dwarven version of Eomer. I think that he need more unique helmet like this:
This helmet is more fit for his role as Dain's captain.
Also, I like you idea about new sword and shield for Murin.

Maybe Drar can gets new helmet but I don't think he needs a melee weapon.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 24. Aug 2015, 12:55
I am glad you agree!Well about the melee weapon well he can just have it as a visual for more lore true and cool looks :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 24. Aug 2015, 14:13
what about this armor i think it looks cool
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 24. Aug 2015, 17:35
Another rather cosmetic cahnge I think will be nice and reasonable for Iron Hills is the shape and lentgh of their Beards! :) I like the color which is black,but I know that in the Book Tolkien describes the 500 Veterans ahving those kind of beards but I tihnk that those kind of beards should be something uniqe for the Iron Hills Salayers who represent those Book Veterans from Book while the Regular Army Units should get shorter and different shaped Beards! :) After all the lentgh of a bear represents age,wisdom and such and only Veterans  can have that! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 24. Aug 2015, 17:55
i think you are right this model is awesome for the veterans
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 27. Aug 2015, 15:30
To add some palantir images for Assably barracks, which describes bonuses on that building? Same exist already at standard barracks. I think this will be nice:
http://s5.postimg.org/dalmy3fol/Assembly_Barracks.png
Titel: Re: Brief Dwarven Suggestions
Beitrag von: korner am 27. Aug 2015, 15:36
To add some palantir images for Assably barracks, same exist already at standard barracks? I think this will be nice:
http://s5.postimg.org/dalmy3fol/Assembly_Barracks.png
I don´t understand what you mean. Could you please explain a bit more?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 27. Aug 2015, 18:58
Could you please stop this spam, Gandalf the Grey? We have something that is called Forum-Rules. Thanks. Deleted the post.
@CragLord: Please keep the mutural respect. It was just a question from korner. I dont understand what you mean, too.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 27. Aug 2015, 19:22
Zitat
Please keep the mutural respect.

I always do that, maybe sometimes I act on instinct, and if you find that wrong, what could I do.
Zitat
It was just a question from korner.
Of course, if you understood it just like question. I had reasons not to do so. (could send you PM if you have time to spent, anyway it is off topic stuff)
Zitat
I dont understand what you mean, too.
I meant to add some graphical representation on palantir slots of Assembly Hall, just like dwarven barracks have those 2 buttons which describe bonuses:
http://s5.postimg.org/3v5rkvxnr/sdadas.png
I think that would be nice in term of graphical balance. I tried to describe that idea on previous picture.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: korner am 28. Aug 2015, 01:43
oh come on "boy" - isn´t it possible to ask questions anymore without someone feeling insulted?

It was a normal question as I didn´t understand what you meant by that suggestion, no reason to make up conspiracy theories...

Back to topic:

It´s a detail which never came to my attention. Therefore not really necessary for me, but if it´s no huge job - why not?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 28. Aug 2015, 03:53

I just describe on that picture my mini idea, thought that would be enough with 2 sentence of text. :P I think that minor change is necessary because of graphical balance, same already exist on basic dwarven barracks, there is no reason not to exist on those assembly barracks when those "palantir buttons" describe bonuses of this building. This is also cosmetic change which polish game in better graphical way. And at the end like you said,all kind of those changes are not some hard work. Or we think so. :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Fredius am 29. Aug 2015, 21:51
I don’t know if this has been proposed before, but I’m a little disappointed that you haven’t updated the skin of the Khazad-Dum veterans yet. For example, If we take a look at the helmets of these two units, then we can see that the CaH helmet is better looking than the helmet of the Veterans:

http://www.moddb.com/mods/edain-mod/images/veterans-of-khazad-dm#imagebox

http://www.moddb.com/mods/edain-mod/images/create-a-hero-subclass-wanderer#imagebox

Could it be that the helmets of the CaH contain too many poly’s, and that it could be the reason that you haven’t used them for the Veterans? I nevertheless think that you should give the helmets a bit more detail.
Furthermore, it is obvious that you used this art for the Veterans and the CaH model (and it’s understandable, because there weren’t many pictures or art that you could have used back then as references):
https://s-media-cache-ak0.pinimg.com/736x/0c/29/5a/0c295a7619c1542df452a00c34b6e30a.jpg

The problem is not the armor itself, but the issue lies in the colour of the Armor. It’s too blue, although the actual colour is grey:

http://media.moddb.com/images/members/1/762/761504/Erebor_Army_Heavy_Armor.png

http://media.moddb.com/images/members/1/762/761504/the-hobbit-dos-dwarf-armour-erebor.jpg

In the last picture you can see the whole image of an Erebor soldier, and when you compare him to the recent version of the Veterans of Khazad-Dum, then, armorwise, you can see that there is quite a bit of difference between them (for example, the soldier in the last picture has a shorter skirt than the Veterans you made, although you did a far greater job at the CaH model). I hope that I’m not asking too much of you, but the current Veteran model doesn’t have the awesome quality that your other models have, and that disturbs me a bit :P. I also translated this post into German and posted it in the German forums, so that everyone in the forum can give their opinion on this matter.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 6. Sep 2015, 12:08
Hi! I've cut some some sounds for old Bilbo's english voice, which is still missing.
https://soundcloud.com/meta-277234433/sets/old-bilbo

Hope you like them!  :) They are downloadable if I did right.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 6. Sep 2015, 12:32
i dont know what others has to say but i like them and i hope they put them in the game
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 6. Sep 2015, 18:54
Nice cut Adrigabbro!  8-)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: TiberiusOgden am 6. Sep 2015, 19:40
I've cut some some sounds for old Bilbo's english voice, which is still missing.
Well,
very nice but it wasn't necessary. xD
There is soundset for Bilbo, but there were some technical issues with implementation.
I suppose that for the next patch it should be fixed.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 6. Sep 2015, 19:59
Aw, I didn't know.  :(  :P
All right then!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Thumba-umba am 11. Sep 2015, 20:29
Is it just me, or dwarven infantry looks really dumb?
- Firts, they have no shields. This alone made me fall into a stupor. How can dwarfs have no shields? It's like Celts without claymores!
- Next is their armor. Now i fully understand you wish not to do iron hill - style armor for them. Got it. In fact, i did not much appreciated this design myself. It is like... so generic dwarven dudes. I almost felt that i have already seen it somewhere. It does not feel unique.
But still. The iron hill infantry at the beginning has nothing on them. Literally! After upgrade they finally get some chainmails. Wouldn't it be more logical to give them chainmails at the start and then upgrade it io some sort of plate armor? This is really nowhere near like dwarves to let their troops enter the fight with no armor. Neither does it contribute with them being actually quite a durable units.
Erebor goes even worse, since after update they get not even chainmail but... gambesons? Really?
I do not mean to offend anyone, but they really look like hobos. Is it like it should be?
P.S.
Men of Dale swordsmen dont have shields as well.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 16. Sep 2015, 17:49
I wanted to ask the Team would it be possible to change the Color of Durin's Cape ,I mean at least to my taste(it is personal opoinon I guess) it doesn't suit him so much,the Green Color I mean,I think Dark Red or Black/Pale Black would be better for him! :)
That at least is my opinion and I was jsut wondering if there is a chacne to change the current Green! :)

Greetings from the Iron Hills! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 16. Sep 2015, 18:03
Dain, I have added long time ago on this list, still waiting for answer on other "minor" suggestion: Link (http://en.modding-union.com/index.php/topic,31517.msg404418.html#msg404418)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 16. Sep 2015, 18:25
Oh with all the silence in the Forums recently I have forgottne what we have done already  [ugly]

I am sorry Crag my friend I completely forgot we talked about it :)

P.S. How have you been!? :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 25. Sep 2015, 18:28
I have watched some replay and saw how mighty looks when ram (which pulls battlewagon) hit enemy with head, so maybe would be nice to add knock back effect to this ram's attack against base infantry units?
What do you think about this? :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 8. Okt 2015, 23:10
Old Bilbo is REALLY not fitting for Erebor faction ^^

 - What relation does he have with them ? He probably doesn't know Gimli, Thorin 3 and Gloin. Furthermore he never went to Erebor after the Hobbit story, so it's a nonsense.

 - You made him with the same stats than young Bilbo. Huh ? Old Bilbo is "old", he probably can't kill one orc xD


Please make him a mini-hero for Imladris faction, it would be much more fitting  :P

And for the new scout hero of Erebor... perhaps a non canon new dwarf hero ?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Linhir am 8. Okt 2015, 23:21
He doesn't know Gloin? Now, that's a gibber. But i forgive you this lack of knowledge. ;)
At first you must know, that Bilbo met king Dain, and 5 alive members of Thorin's company settled in... Erebor. So, Bilbo have great connections there.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 8. Okt 2015, 23:30
OMG it's an error  :D :D

but old Bilbo never went to Erebor isnt it ?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 8. Okt 2015, 23:34
Linhir +1
Zitat
but old Bilbo never went to Erebor isnt it ?
He wanted to travel again to the lonely mountain (remember?).

Zitat
You made him with the same stats than young Bilbo. Huh ? Old Bilbo is "old", he probably can't kill one orc
Well, we talk about gameplay and balance, or? So we should keep the balance between the scout heroes, that means Bilbo's strength should be as equal as the rest of the scout heroes - like the younger Bilbo.

Zitat
Please make him a mini-hero for Imladris faction, it would be much more fitting
Imladris has already enough heroes. Additionally, Imladris scout hero is Gildor.

Who should be the new scout hero for Erebor? If you have a great suggestion, share it with us. ;)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 8. Okt 2015, 23:42
Linhir +1
Zitat
but old Bilbo never went to Erebor isnt it ?
He wanted to travel again to the lonely mountain (remember?).

Zitat
You made him with the same stats than young Bilbo. Huh ? Old Bilbo is "old", he probably can't kill one orc
Well, we talk about gameplay and balance, or? So we should keep the balance between the scout heroes, that means Bilbo's strength should be as equal as the rest of the scout heroes - like the younger Bilbo.

Zitat
Please make him a mini-hero for Imladris faction, it would be much more fitting
Imladris has already enough heroes. Additionally, Imladris scout hero is Gildor.

Who should be the new scout hero for Erebor? If you have a great suggestion, share it with us. ;)

I mean a "bonus" hero for Imladris, perhaps in Hobbit farm ?  :P

If you want to keep old Bilbo as scout hero for ERebor, I will agree with you, but when  play as Erebor (I just love this faction!), I find this always very weird to have an old (almost invalid xD) Hobbit who slains orcs...

But I can live with that, I will not die  :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2015, 09:35
As already said: Share your suggestion for a new scout hero for Erebor with us.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 9. Okt 2015, 11:19
i have some suggestions hope you like one of those
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2015, 11:38
Posting some pictures does not help us in any way.^^ We dont want to include non-canon and invented heroes. Thats why i asked him for a better suggestion than Bilbo.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 12:33
If we talk about canon based Scouts for Erebor I think Dori or Nori can be good choices since they are known to have stayed in Erebor after BotFA and lived there so it will be lore wise since indeed we saw how was Bilbo after letting the Ring go and he doesnt look like capeabl Scout BUT I am worried that odl Bilbo will lose his Place,I for once do not have such big problem for Bilbo as a Scout for Erebor! :) Just sayiung more lore friendly suggestions than just many Dwarven Picture! :)

Greetings! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2015, 12:37
I thought about Dori and Nori, too. But i am not sure if they will fit as a scout hero. Spontaneous idea: maybe a double with Dori and Nori? Dori will be guarded (with slave-system) by Nori. If Dori dies, you will be able to controll Nori. If both are dying, Dori can be rebuild in the citadel.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 12:44
That really sounds pretty good and interesting Scout System which I believe wil lbe unique for Erebor and plus it will be nice to see Dori and Nori in their Life after Ered Luin in erebor under Dain rule! :) I really like this idea! :)
P.S. And if both dies you just recruit them toghether again or not!? :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2015, 12:46
Yeah. You will always recruit Dori as the mainly hero, who will be guarded by Nori.
Discusse calmly about it, its just a spontaneous idea.^^
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 12:51
Well as I said I findthe idea realyl fun,interesting and uniqe,andeven more suitable than Bilbo in some ways and plus it is lore wise! :)
But what will happen with Old Bilbo,we should find a place for him somewhere!? :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2015, 13:00
Thats the mainly question and the reason why he is actually recruitable in the Erebor citadel.^^
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Tienety am 9. Okt 2015, 13:06
I like this idea with Dori and Nori as scouts. They are much more suitable than Old Bilbo. After all Old Bilbo lived in Imladris.

I have some idea how add Old Bilbo to Imladris:
He can be in spellbook with a few hobbits units or as temporary protection of hobbit farm. :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 9. Okt 2015, 13:13
Dori and Nori is an excellent idea!  :) We don't see them very much in Ered Luin faction, so it would be a good way to give them a more important place. ^^ (like Gloin in  Erebor)

And Bilbo could be a summon of one of the Erebor heroes : he could be a "memory" of the Erebor quest or so xD

Or put him simply as a "bonus" hero in Imladris. I'd love see him there  :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 13:15
I see and udnerstand!The place of Old Bilbo is really a tough issue! :)


Hmm Tienity thats a good starting point!But one of the main problems at least to me is that Bilbo is in not any kind of Battle Capeable or Ueable Form,he is Old,extremely Old and fregile especially after he left the Ring so I think Fighting or Defending is not suiatable for a Hobbit of his Age! :) But if not that what can be his use in IMladris!? :) As a guest to Elrond!? :) I really can't think of something! :(
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 9. Okt 2015, 13:23
Maybe he could be a summon of Gloin in Erebor faction : We can't control him, but he provides support for nearby heroes, giving them host and tea  :P

And maybe we can have a playable version of him in Imladris faction, as a guest of Elrond, as said by Dain.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 13:35
Well I think he is not suitabel for Gloin since Gloins Role is Building Destroyer and Bilbo jsut can't fit there! :)

For Iladris though we should find a place for him and what he will to there! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ringbearer am 9. Okt 2015, 13:46
It's just a tought , i am not familiar with technical issiues , but what if biblo will appear in impladris castle after some upgrade and just walk around like people around gondor townhalls , and he would protect or fight back intruders ?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 9. Okt 2015, 13:46
Well I think he is not suitabel for Gloin since Gloins Role is Building Destroyer and Bilbo jsut can't fit there! :)

For Iladris though we should find a place for him and what he will to there! :)

Oh I was just saying Gloin, but it can be another hero : for example Dori/Nori, perhaps a lvl 5-6 ability !
Titel: Re: Brief Dwarven Suggestions
Beitrag von: H4lbarad am 9. Okt 2015, 13:47
It's just a tought , i am not familiar with technical issiues , but what if biblo will appear in impladris castle after some upgrade and just walk around like people around gondor townhalls , and he would protect or fight back intruders ?

Old Bilbo is not very suitable for fighting I think  8-|
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ThorinIIoakenshield am 9. Okt 2015, 17:13
I have read that a few people(sorry I could not remember the names) said that Dain's level 10 ability should be a royal gaurd summon...personally I think this is a genius Idea(note this is not my idea I am stating someone else's idea)you can have the royal summon abilty summon 4 batallions of movie design insteaf of the athor realms....reason I think it is more fitting for King dain of erebor to summon the athor realms and thus it is fitting for lord dain of Iron hills to summon royal guard
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 17:20
As on of the people behind the "Royal Guard" idea I am glad you like and find it more fitting,it is needless to say that i agree and have stated all those and numerous other reason and not onl me but other participants in the discussion,but it is that simply the Team do not like even a bit the Movie Models and do not wish and do not have the motivation to work on them,so any compromise solutions and ideas for MOvie Iron hills Models in Game (Besides Lord Dain) are out of the questions,this was said multiple times byt most Team members!
And as one of the biggest supporters of the Movie Models of Iron Hills I am most saddened by their decision  but after almsot an year fighting for those Models,I realised that we simply should respect the Team opinion and let it go! :)

Greetings from Iron Hills! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ThorinIIoakenshield am 9. Okt 2015, 17:34
That is really sad,perhaps the design is to complicated for the team to make
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 9. Okt 2015, 17:38
Well as we see al lthe marvelous and materpiece designs they made like Lord Dain and King Thorin,Khazad-Dum Veterans(based on Movies Designs I mean) I can say that it is highly unlikely that the problem is with complicated designs,it is as simple as that the just do not like them so they do not want to use them! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Odysseus am 9. Okt 2015, 20:38
Do not despair, the future could always potentially bring change! Perhaps you could use an Iron Hills movie-based design for a scout hero to replace old Bilbo! Just keep pumping out ideas :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: hoho96 am 9. Okt 2015, 20:40
Back to the Old Bilbo issue;
I think he might be used for Imladris this way: you get him from the Hobbit farm (or somewhere else) he is the usual Bilbo. However, he "studies" all the scripts and books of Imladris, so he will be able (maybe make him able to enter library) to provide some spellbook recharge bonus, or a passive exp multiplier for nearby/all heroes.
Basically something related to him, after he finally settled in Imladris, studying all the knowledge and history that is stored there.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 9. Okt 2015, 20:49
Just research a bit more before you wrote something like that, Link (http://forum.modding-union.com/index.php/topic,30870.msg412450.html#msg412450) . :P ;)
I meant there is already nice idea, what do you think about it? Also I won't like to see Iron Hills model in Erebor faction. :P

Agree, I think we should somehow use old Bilbo for Imladris, ofc if team decide to remove this scout from Erebor faction. I personally like idea of Bilbo in Imladris, but we will need good suggestion for new scout here. :)
Also I must point to problem of current scout hero of Iron Hills, as I have pointed above to Odysseus's previous comment, here is current suggestion for Narin, Link (http://forum.modding-union.com/index.php/topic,30870.msg412450.html#msg412450).
I point on this simply because team have done new Outpost and current scout hero has same lore reasons for removing it from Iron Hills as Lake Town's expansion did.  :) 
Titel: Re: Brief Dwarven Suggestions
Beitrag von: hoho96 am 9. Okt 2015, 21:11
If you haven't read back a page ago or so, here's a summary of Ea's "spontaneous" idea:
The Erebor scout hero could be a Nori/Dori slave combination type of hero, which is freak'n genius!
The main issue is what to do with Bilbo. No one really wants him to go for good.
This topic is already way beyond the capacity of "Brief Suggestions".
Please all further Erebor scout discussion be stopped here.
I'll create a dedicated thread for this concept in a few minutes^^

EDIT: the thread is now up.
Please share your ideas here  (http://en.modding-union.com/index.php/topic,31881.new.html#new) xD
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 9. Okt 2015, 21:29
If you haven't read back a page ago or so, here's a summary of Ea's "spontaneous" idea:
The Erebor scout hero could be a Nori/Dori slave combination type of hero, which is freak'n genius!
My fault, I have read it now. :P xD
Happy about new Dwarven topic. :) xD
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ThorinIIoakenshield am 11. Okt 2015, 22:06
Craglord,you are a beta tester,how much say do you have in the mod?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 11. Okt 2015, 22:42
Sorry I really don't understand your question. If you have asked me how much influence I have on mod or similar, I will say as every other beta tester, I am trying to find as much as possible bugs, report them and suggest something clever in meanwhile, that's all. All decisions about suggested things come from ET and Ea, this is their mod. :)
If you can be more precise, I suggest you to send me private message, if you want to continue some conversation which is not relevant to this topic. :)
Thank you.

Regards.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Rung am 23. Okt 2015, 20:37
https://www.google.com/search?q=hobbit+battle+of+five+armies+war+chariot&client=opera&hs=mz3&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMIyZSFrJ7ZyAIVBb4UCh0Rgwck&biw=1097&bih=555#imgrc=Mb6Vu_IhctEl9M%3A I think this one should replace dwarven battlewagon.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Rung am 23. Okt 2015, 22:07
Now the idea is this! Battlewagons gets re-named War Chariot! It gets a re-skin and new Movie look BUT it losses all the Upgrades a Battlewagon has and instead gets NEW Upgrade called "Multiple Arrow Crossbow" or "Semi-Automatic Crossbow" and another NEW Upgrade since you will see in the EE that the Chariot ahs a Crew of 4 (1 Drives,1 Fires the Crossbow and 2 on each Side For deffence:) now the Crossbow Upgrade will give the Crossbow and its Archer while the Second will give the 2 Deffenders!And another possible Upgrade is "Razor Weels" they will get the Blades on the Wels! :) They will be pulled by 2-6 Ram or Boar(just for logical reasons) and wil lbe quite Weak Against Pickerman! :) BUT they will be Limited to 3-4 for Balance!And anotther thing about the Crossbow since it will be too OP to fire constanlty it can be like a an Ability similar to the Unit ones with CD so you activate it and for like 30-40 Seconds it Fires but after that it has like 2-3-4 Minutes CD to re-load. ~LordDainOfIronHills
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Melkor Bauglir am 24. Okt 2015, 00:11
I absolutely don't like units which are included which serious design flaws and are then balanced by simply adding a hard-limit for them. A limitation has to serve a major goal like a unit is the absolute greatest representation of military strength this faction does possess or for a concept like the Cirith Ungol troops. Both does not apply for the war chariot.
Just randomly adding a unit which an ability much to strong for mass-production and then balancing it around a limit is just lazy design in my opinion. So much for an obvious problem. ;)

While I didn't like the war chariot scene, the vehicle looks pretty nice, eventhough the MG-crossbow was a dumb idea. I wouldn't really mind such a heavy vehicle of destruction as such a "tank-role" would suit the dwarves definitely better than the light and easy to destroy battle-wagons. So I'm interested in something like an ultra-heavy-cavalry (sounds way over the top xD).
However there two problem yet to be solved:
1. The battle-wagon is current the implementation of fear resistance the dwarves possess outside of their support-heroes. And its a major thing all factions should and currently do have. So what should happen with this?
2. (Technical question) Is such a machine possible to animate? It certainly worked for Radagast's sleigh, but the war chariot is more massive.


Greetings
Melkor Bauglir
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Rung am 24. Okt 2015, 09:12
This battlewagon we have now is nerfed. Almost every unit in the game can destroy it. I think war chariot would be a lot better. Atleast they could make ram riders as units.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ziqing am 26. Okt 2015, 14:46
I think in Citadel advanced engineering upgrades should give 4 extra building slots(in the inner square)instead of 2, or it would be a total waste of 1500
Titel: Re: Brief Dwarven Suggestions
Beitrag von: hoho96 am 26. Okt 2015, 15:31
That's not a suggestion.
You must state why you think this thing is better than the current one, what would it be suited for, and such.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ealendril der Dunkle am 26. Okt 2015, 16:07
The dwarves have 7 building plots. With this upgrade they have exactly 9 plots, that means that they get nearly 30% more plots. 4 additional plots means more than 50%.
We have to keep the balance, personally i think that 1500 ressources for nearly 30% more building plots isnt wasted.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Melkor Bauglir am 26. Okt 2015, 16:25
Zitat
We have to keep the balance, personally i think that 1500 ressources for nearly 30% more building plots isnt wasted.
While I agree that 4 additional plots are far too much (the player could just spamm hero statues for nothing and get additional discount), I have to say that those plots aren't nearly worth a real building plot. An increase of 30% in building plots is not what this upgrade does. ;)

Greetings
Melkor Bauglir
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 28. Okt 2015, 14:41
As CragLord had said in my Showcase Thread we had an idea about Lord Dain Ability sounds! :)

Here is what I have think of! :)
The sound "Baruk Khazad!" can be used when yo uactivate Dain's LV 1 "Baruk Khazad!" Ability and the Sound "The Hordes of Hell are upon us!!Fight to the Death!" can be used for his "Vendetta" Abliity ! I think it will ad more Movie Feeling to him and wil lmake his Abilities more fund and interesting! :)
Here is the Link to the Sounds,with the current Best Quality I have found,when the Blue Ray is out I may do better if the Team do not like this ones! :)

Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 28. Okt 2015, 18:30
awesome
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 29. Okt 2015, 14:20
Since Heroes have a specific Sound when they are Recruited come out ofthe Citadel/Fortress I think this one here should be really nice to sue fro Lord Dain when he is recruited! :)

Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 29. Okt 2015, 15:51
i think it should be in
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 12. Nov 2015, 13:42
1) Am I the only one who feels like the animation of Ram riders is weird? I mean it's not really goat-like and often takes way too big strides while moving.
I guess finding a proper animation for a goat is hard, but if we take a look at battlewagons you managed to give the Ram a way better animation, at least in my opinion. I don't know if it is because of the size difference (the battlewagon ram is bigger than the scout ram) or perhaps the speed of the scouts, but I'd suggest either modify it a bit, increase the size of the ram or reduce it's speed ; well, if I'm not the only one who feels like it, of course.

2) This one is a more traditional topic: Iron Hills guardians. I know for sure this time I'm not the only one who thinks it's odd to see them with a one handed axe and no shield. How about you give them a smaller version of the same shield elite units carry (don't remember their name. I'm talking about those who can switch between axe+shield and mattock) ? It would feel more natural and their would still be enough differences between guardians and elite units (they don't have the same helmet, the same armor and the same axe).
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 12. Nov 2015, 13:58
I agree!I have said several times that the Riding Rams are too small compared even the their.Riders and look too bend over like Wargs ,I guess because of the Animation! :-) But if the Team wants and can I think it will be nice to polish in future the Riding Rams! :-)

Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 12. Nov 2015, 14:01
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 12. Nov 2015, 14:06
I'm also fine with a second weapon. :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 12. Nov 2015, 14:28
I do not like the idea of Dwrves with two Axes!Wielding Two Weapons is somethign which takes a lot of skill and exprirince similar to how Two Handed Weapons are much harder to use! So I think wielding two Axes is something for Heroes like Dwalin!
PLus I really think the Twa Axes will make them look lie omse berserkers than  disciplined Dwarven Army! But that is of course simply my personal opinion! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 12. Nov 2015, 14:46
I understand personal preferences, it is very used word here. :)

But same is with shield+one weapon combination, you need also experience for that, maybe even greater then in case of two single handed weapons. In term of strength, shield + one weapon is much harder, so it is also much more difficult to handle instead of 2 single handed weapons. Also I disagree that 2 single handed weapons are only for heroes, in case of Khazad Dum veterans this combination looks great, so I really don't know why it shouldn't be used in case of regular unit. I think that be unique because only IH guardians will have this kind of weapons  in dwarven factions as regular unit (beside Khazad Dum veterans ofc). Also when they got more offensive experience they will get upgrade of two handed axe which will have same armor effect in game. For me this looks very gradient and logical. :)
I agree two axes will make them look more dangerous but that is not reason they can't be disciplined Dwarven army. They will have proper armor and 2 single handed axes, for me that is more offensive unit, but disciplined one.
P.S. Bersekers are for me some half naked crazy units who are going to kill themself or destroy enemie, I really don't find this in case of proposal for IH guardians...
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 12. Nov 2015, 15:07
Well Khazad Dum Veterans can use 2 Weapons so IHs Having 2 will not be so unique anyway! :) I ahve never said that 2 Weapns weapons should be only for Heroes I jsut said that Dwalin is an Example of SKill and EXP to wield such Weapons! :) I disagree about Shield + Weapon being as hard or harder,it is much esier to deffend with Shield and Attack than Attack and Defend only with 2 Weapons! :) The New Dwarven CaH can have 2 Weapons too,so I really tihnk giving IHs that will not add anythign new to the Game nor will be looking so good!:) But as I said it is my opinion about the Dwarves and all! :0

And let's not forget that if we go by Lore the only IHs Dwarf which is aid to use Axe is Dain while the Veterans which are Veterans used Two Handed Mattocks and Short Brough Swords which suggest that IHs Soldiers prefer to use those 2 kind of Weapons! :)

Greetings! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: bookworm1138 am 19. Nov 2015, 08:44
I think this is the right place to share this.

Here are a few extra lines for Dain Ironfoot (either IH or Erebor version). Tried to get them as clear as possible, but if I prefer especially tracks 3 and 7 for their significance to the lore of the character and of the Dwarves.

https://soundcloud.com/1truvikingbard/sets/dain-ironfoot-for-edain-mod (https://soundcloud.com/1truvikingbard/sets/dain-ironfoot-for-edain-mod)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Garlodur am 19. Nov 2015, 21:00
Nice sampling from the movies! I always felt that Dáin was lacking some personality in Edain. I really liked some of the quotes EA made for him in vanilla, but there's no way the creators are going to put them back.

Quote 1 I personally find a bit too long, I generally do not enjoy quotes this long because they continue after I've selected another unit, leading to unintelligible rambling.
Quote 2 can be used for when Dáin mounts his boar because it can be heard in the background. Obviously for Lord Dáin only.
Quote 3 for his ability Baruk Khazad! as Lord Dáin or also the 'Defend the Halls' ability as King Dáin.
Quote 4 and 5 are regular attack order quotes, but more suited for battle than the current ones.
In quote 6 I'm not sure what is said, something like 'Khazad-du bekâ'. It could be used for when Dáin retreats or for King Dáin's Defend the Halls ability.
Quote 7 is also definitely usable for attack orders, possibly also for King Dáin's 'Defend the Halls'.
Quote 8 might be used for just before Dáin dies, or when he retreats back to the camp.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: bookworm1138 am 19. Nov 2015, 22:16
i admit that i could have split the first one, or just leave off the beginning and just keep "You pointy-eared princess" (it works for Orcs, since they're corrupted Elves and, therefore, have pointed ears). But, just as a humorous note, Thorin Stonehelm tends to ramble as well:

Zitat
The bards will sing songs this day of great deeds done well, and we will be the heroes of those songs!

i like what you said, Garlodur, about the standard BfME2 Dain's quotes ("Pick up those beards!" or "Protect your beards!", among others). That's why i liked the "Fight to the death!" line, since it fits with Dain's ultimate fate of battling to the very end during the Battle of Dale in the War of the Ring (and it hearkens back to his BfME2 quote where, in similar reference, he says "To the death!")
Titel: Re: Brief Dwarven Suggestions
Beitrag von: BalkanLuka am 21. Nov 2015, 20:35
An extremely minor suggestion and that is that Murin gets back the ability to send out charging dwarves instead of ram riders, as it is more fitting to him because he is more of a infantry leading hero than cavalry, also magicaly apearing dwarves when two batalions clash is a bit more understandable than goats that pop out of nowhere, and also they are already used as scout units so there is no need to have them in two places- better to  charge with actual ram riders than use them as a temporary ability.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 21. Nov 2015, 21:46
Well there was a tim when Murin summoned few Infantry Soldiers Charging but the Team decided to change them to Ram Riders because it is more logical and fitting! Infantry poping from nowhere is just as weird as Ram Riders! :) And Infantry is already used as Regular Army Soldiers so you get my point,or you want to suggest a new Looking Soldiers just for his Charge!? :)

I hope you will not missunderstand me! But to me the Ram Charge is really great fit for that Ability thats all! :)

Greetings and best Regards from the  Lord of the Iron Hills! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 21. Nov 2015, 23:27
I understand why you suggested this, but it is a bit "charmed circle" in this situation. Simply I understand that Murin is not Goat rider, instead he is strong dwarven soldier on foot, and I agree that soldiers are more fitting for Murin, but in my opinion ram riders are more appropriate for knock back situation then a dwarven soldiers, and knock back or trampling is point of this spell at first place. 
Argument about goats that pop out of nowhere is totally irrelevant in this situation or any similar because this is some kind of summoning (with trample purpose) ability and it is common in game already. To underline, I am not for this change, I support ram riders in this form (maybe in future with different skin), because they are simply better for knock backing or trampling enemies which is point of this spell at first place. :)

P.S. Поздрав Лука, добро дошао на форум!

Regards,
Crag
Titel: Re: Brief Dwarven Suggestions
Beitrag von: BalkanLuka am 22. Nov 2015, 13:59
About Lord Dain Ironfoots coment, i didnt properly explain my reason, why i thought that infantrymen would be fiting, an that is that when i fight with Murin, I always acompany him with some dwarf infantry, so when he uses his charge ability it looks like he orders some of his men from the nerby batalions to charge with him. That was the basic premise for my sugestion.

Crag Lord thx  for the welcome.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 26. Nov 2015, 19:42
Just wondering, why does the Erebor catapult fire only two bullets although Erebor is supposed to be the 'anti-building' realm? Wouldn't it be more logical to switch with Iron Hills catapult?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Hamanathnath am 5. Dez 2015, 23:09
I don't know if this is big enough of a topic to start its own thread.
Since 4.2, Iron Hills has been able to create dwarves from Ered Mithrin from its new outpost. 

So my question is, Should the dwarves of Ered Mithrin be added to Erebor King Dain's lvl 10, Meeting of the Dwarven Realms, as units that can be made at the Assembly Barracks?

I think lore wise, this would make perfect sense.  And the in the descrption of the skill, its says that "An Assembly Barracks is constructed, which can be used to train ANY Dwarven unit."

So what's the opinion on this? 
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Melkor Bauglir am 5. Dez 2015, 23:20
Hmm... You are right, lore-wise this would be logical. However e.g. the Dragonslayer is basically a replacement for the non existent hero IH does not possess using Ered Mithrin, so I think for Erebor which is totally fine hero-wise this might be too much.
Also: Are there even Dwarves still alive in the Ered Mithrin during the war of the ring? It is a pretty nasty environment, so I certainly don't know. (However, there are a lot of people especially in the English forum who know a lot more about the Dwarves. ;))
I might agree on adding Zealots and Hunters, but Dragonslayers would effectively be another hero, so perhaps a reduced Ered Mithrin will be fine?

Greetings
Melkor Bauglir
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 6. Dez 2015, 00:28
I must say this is pretty logical suggestion. :)

By my dwarven knowledge I will try to give some small info. It is interesting stuff in my opinion:


Now concerning your suggestion about adding those Ered Mithrin units in Assembly Barraks, I find that maybe justified from lore side. All dwarves in one barracks, and there a lot of reasons, as you have maybe read what I wrote about Ered Mithrin dwarves, they have probably reinstalled their colonies in Ered Mithrin in time when Dain in king under the mountain. :)
But I am not so experienced from balance terms etc. Also maybe idea for those barracks was just to collect all units from Dwarven barracks not counting expansions etc. 
I agree with Melkor, DragonSlayers would be too much! They are simply OP and they are currently some replacement for absence of expanison's hero in IH faction. :) So without them in first place.

Best regards,
CragLord

Titel: Re: Brief Dwarven Suggestions
Beitrag von: helloa2134 am 6. Dez 2015, 00:59
I personally think that the Assembly Barracks should not be able to recruit Ered Mithrin troops.  Yes, logically and lorewise it makes sense, but I think from a gameplay perspective it is flawed.  The assembly barracks allows access to the regular troops of the IH and EL sub factions but it should not grant access to their outpost units as well. 

Ered Mithrin units are designed to be a heavily armored complement to IH regular, relatively lightly armored (by Dwarven standards) infantry.  I'm not sure, since Erebor can recruit EL units from the assembly barracks, that Erebor needs Ered Mithrin units.  At the same time, giving them access to dragonslayers would be OP.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Hamanathnath am 6. Dez 2015, 02:06
I am glad that we can all agree that it would make sense with the lore. 

So i guess that balance would be the concern.  I can understand why adding the Dragonslayers may be a problem.  But maybe if they just added the hunters and zealots?  I don't think that they would make Erebor too strong late game, because remember, King Dain must be lvl 10 to summon the Assembly Barrack.  So I just think, becuase this meeting is supposed to include all the dwarven realms, Ered Mithrin should be included in that. 

I would be glad to here peoples opinion, and thanks to the people who have already replied.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 8. Dez 2015, 10:31
this is a small suggestion for Iron hills.                                                                                                I think Dragon slayers should get their icon moved next to the mini map; like  the Lorien Singers.                                                                                                                                       It is way too hard to find them during a full battle (So you can micro them, and choose specific strong single targets for them to kill)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 8. Dez 2015, 14:26

I agree, this is really nice and reasonable suggestion. :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 8. Dez 2015, 20:15
Erebor Axethrowers need some sort of scaler vs Beornings. I watched a replay, and the erebor player couldn't counter them at all. (He tried to get dale, but the bearning destroyed it in a second).
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lord_ellessar am 11. Dez 2015, 11:34
because i saw a suggestion for different rams for each factions there are some rams interesting i think :)

ERED LUIN
(http://www.totems-scouts.be/pics/totems/1308331030_argali.jpg)
(http://wallpapers.free-review.net/wallpapers/15/Argali.jpg)
(http://www.exploretibet.com/blog/wp-content/uploads/2014/10/510.jpg)

EREBOR
(http://www.huntingpleasure.com/116-669-orig/Hongrie-Mouflons.jpg)
(http://p0.storage.canalblog.com/02/09/1077681/84682209_o.jpg)

IRON HILLS
(http://media.moddb.com/images/members/1/762/761504/Iron_Hills_Ram_Rider.jpg)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 11. Dez 2015, 13:38
Yes, they look interesting. First two are male of wild sheep species,and third one is goat used in movies.
Main reason why I won't like to see them in game is because they are almost same (as models) and only in color they are different.
In our chariots suggestion (http://forum.modding-union.com/index.php/topic,32074.0/topicseen.html), we have suggested very unique species which correspond also to different dwarven realms in better way, in my opinion. Also there is color corresponding etc.
I don't know have you checked that topic? xD

Regards,
CragLord
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lord_ellessar am 11. Dez 2015, 13:53
Yes, they look interesting. First two are male of wild sheep species,and third one is goat used in movies.
Main reason why I won't like to see them in game is because they are almost same (as models) and only in color they are different.
In our chariots suggestion (http://forum.modding-union.com/index.php/topic,32074.0/topicseen.html), we have suggested very unique species which correspond also to different dwarven realms in better way, in my opinion. Also there is color corresponding etc.
I don't know have you checked that topic? xD

Regards,
CragLord

I saw it but I couldn't refund it so I posted it there :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: thaeling am 11. Dez 2015, 22:01
I´m not sure if this was an intention, but when you play Erebor, there is the Thorin's picture (from movie) as an icon for Bard. It would be nice if you could replace it by Bard's picture :-)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 12. Dez 2015, 03:10

It is bug, report it here: Link (http://en.modding-union.com/index.php/topic,31202.0.html)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: WarOfTheRingVeteran am 16. Dez 2015, 21:51
I think Glóin should receive a new hammer. The current one looks just too unrealistic. It looks more like Warcraft than a game which is supposed to have realistic physical sizes.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 17. Dez 2015, 13:37

Here are some pictures:


Personally, I agree with you, hammer looks really big and a bit unrealistic, but maybe we shouldn't reduce its size to some realistic dimensions.
Maybe his weight isn't so great concerning fact that maybe hammer is in one part made of mithril for example. Simply maybe size is also justified from fact that Gloin wear special hammer with which he is able to make earthquakes etc. :)
After all this is siege weapon, and Gloin is Lord of siege from Erebor. ;)
Just giving possible answer for its size.

Regards,
CragLord
Titel: Re: Brief Dwarven Suggestions
Beitrag von: -DJANGO- am 17. Dez 2015, 20:31
Agree with Craglord, Gloins a dwarf, dwarfs are strong  ;). Just for his lvl. 10 ability the size is justified. And without his hammer you wouldnt even identify him in a big dwarf army...
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Melkor Bauglir am 17. Dez 2015, 21:45
Zitat
Just for his lvl. 10 ability the size is justified.
I think if you want to justify this ability purely by realism, his hammer is actually about 95% too small. I mean, I love the earthquake and Gloin's abilities, but stomping the earth in order to create a shockwave is pretty silly as far as your name isn't Toph Beifong. xD

Therefore I agree, that Gloin's weapon is too large. I once watched a video where they forged a hollow Mjollnir (Thor's hammer, in this case the Marvel Thor) and even then it was pretty heavy. Gloin's hammer is way bigger and it certainly looks like massive steel, so I'm pretty sure no dwarf, men or elf would be able to lift it.


Greetings
Melkor Bauglir
Titel: Re: Brief Dwarven Suggestions
Beitrag von: NetoD20 am 24. Dez 2015, 03:23
Speaking of Glóin...
What about instead of maintaining his grey beard/hair, why not make him bald and give him back his red beard? It would still be Peter Hambleton's Glóin, but photoshoped to be bald instead of photoshoped to have grey hair/beard. I think it would look better and cooler, and it would also approximate him of the original BfME Glóin, a mixture of movie and game.

P.S. I'm sorry the picture is huge, praise the spoiler button!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 24. Dez 2015, 07:18
I actually prefer Gloin as he is in Appearance!And the Baldness was something the Dwarves never sufered from,there wre no Bald Dwarves! :) And you will say Dwalin right!?But Dwalin has tattoos in the Movies and we can ssume he could shave his head but I donot think Gloin would shave himself! :)

It is just not canon and I don't like it so much but thats personal taste!

Greetings!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: NetoD20 am 30. Dez 2015, 00:24
Given that now Erebor is to be a damage faction, could King Dáin go two-handed with that axe? I think it would be way cooler and it would fit the faction's theme.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 07:24
I think that the Raven Shield is an important Symbol of the King Under the Mountain and as Dain is much,much Older he needs some Extra Protection,this is at least my opinion!I.think he should stay with Shield and Axe.

But I do however believe that Both Dain need Area DMG or Knockback if not slightly from both! :-)

Greetings!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf The Gray am 30. Dez 2015, 08:36
i agree with the two handed he was old but he was a berserker
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 10:22
Dain was not simple berserker ,he was wise King and Great Warrior,and the Shield has a significant meaning as a Symbol to the King Under the Mountain I think it  should stay.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 30. Dez 2015, 10:38
Can't agree more with LordDain. Never ever remove his shield, he is perfectly portrayed right now.
However I'm not sure that King Dain, the old Dain, needs attack improvement. Lore speaking, he was old and not as good fighter as he used to be. Gameplay speaking, he is already one of the most powerful hero in the game.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: WarOfTheRingVeteran am 30. Dez 2015, 12:40
He definitely needs his shield and I totally agree with it's owner:
Dain was not simple berserker ,he was wise King and Great Warrior,and the Shield has a significant meaning as a Symbol to the King Under the Mountain I think it  should stay.

And I also agree it would be very fitting for Dáin to have at least a slight knockback.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 13:30
Thank you guys,I am happy you agree with me for the symbolic and important meaning of the Shield! :-)

About the Knockback and Area DMG,I think that Lord Dain as a Dwarf in his Prime needs small Area DMG and Knockback while King Dain II being extremely Old but still having Great Prowess in Battle as Gandalf says I think he can have small Knockback,like 1 Soldier just to represent his Skill and Leader Status ,while Lord Dain can have Area DMG and Knockback for like 2 Soldiers for same reasons :-)

Greetings!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 30. Dez 2015, 13:51
But what about the fact that he already is one of the most powerful hero in the game?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 15:33
Are you refering to his Melle DMG !?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Melkor Bauglir am 30. Dez 2015, 17:40
I guess he is talking about his abilities. I can totally understand why you want higher damage, but Dain is (as said) already quite strong and (this is gameplaywise the more important reason) he is not at all a fighter. This is kind of the same reason why Gandaly does not have a leadership, Theoden has no swordmaster ability, Sauron does no direct damage to heroes and Aragorn can't really support troops.

Greetings
Melkor Bauglir
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 30. Dez 2015, 17:51
In my opinion there is no need for two handed axe for old Dain, sincerely, there is no need for this kind of thinking concerning every hero. So if IH is now more defensive oriented, does that mean that Lord Dain need shield?
I agree completely with statements that older King needs shield and also this shield has one substantial detail. That is raven sybol which is corealated with royal members under the mountain.
So, I am not supporting this change.
In my opinion there is no need for changing any of powers or skin&model details for curent King Dain. I think it is fine in this moment.

PS. Maybe we can discuss about some buff we can suggest concerning his attack, for example to have small splash damage ( if you really think he is needed, I am not so sure), or some other buffs etc.

Regards,
CragLord
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 17:57

I d not want him to have more Melee DMG!I was asking if he is talking about that DMG! :) Dain's Melee DMG is fine,all I meant is tha most Faction LEaders and Renowned Fighter Heroes have some small Splash DMG or Knocback and I think Dain deserves one for many reasons! :)

 Greetings~! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 30. Dez 2015, 17:59
Which exactly buff do you suggest Dain?
Just take into consideration that King Dain is currently unit supporter, so if you can suggest something in that term. :)

Regards,
CragLord
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 30. Dez 2015, 18:01

I d not want him to have more Melee DMG!I was asking if he is talking about that DMG! :) Dain's Melee DMG is fine,all I meant is tha most Faction LEaders and Renowned Fighter Heroes have some small Splash DMG or Knocback and I think Dain deserves one for many reasons! :)

 Greetings~! :)

You mean like Aragorn or Gandalf?  ;)
The few heroes who have knockbacks have it for a very specific reason.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 30. Dez 2015, 18:27

I think it was Gandalf,but that is not of importance right now!

Boromir has Knockback and what is the so specific reason!? HE is great Warrior renowned with his great physical strenght!,Arvedui I think has too some Splsh or KNocback can't remember haven't plaeyd from long time! And not to mention that trough Balin's Runes all Ered Luin Hereos get similar Buffs!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 30. Dez 2015, 18:38
I was gonna say that he was 250 years old and then not as strong as he used to be, but even tolkiengateway seems to say that he didnt lose his fighting skills. You win this one. ^^  :)
But there is still the argument that he is already one of the strongest hero in the game (pretty much what Melkor explained)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 20. Jan 2016, 15:43
The pure Melee DMG is not somethign that makes a Hero the Strongest! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Faramir The Gentle am 21. Feb 2016, 14:06
I was just thinking to add Kili and Taruiel love in game, even though some may not like it.

what about adding taruiel(alone or with legolas) as summon in kili special abilities at level 6 or 7
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gnomi am 21. Feb 2016, 17:51
No. We as a team don't like this romance and won't add it in the game.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 22. Feb 2016, 05:07
I too am completely against this abomination!

I have nothing against Tauriel as a Character,I like her,but the whole "love" triangle and  most of all with Elf and Dwarf is just way too out of line...It goes against basic Tolkien facts for Middle Earth!...
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Faramir The Gentle am 24. Feb 2016, 09:29
Your Iron Hill New models are nice but don't you think they are wearing plate armor just like cloth. I mean that there should be little gap between armor and chest so that they can breathe. but in the model it seems armor is just sticking with chest. same with gondor troops. Hope hd model for gondor ranger
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FilipMakedonski am 15. Apr 2016, 13:38
Greetings :D
I came up to mind that you could switch the dwarven last stand ( 6 power points spell ) with forces of the dwarven kingdoms ( Iron Hills Dain level 10 ability ).
This way Dain would get spell book power as his ultimate ability which will fit him perfectly and his current ability will be in the spell book as power that unites all dwarven realms and each of them would get random units. As we can see they all share the same powers, why not this one ?
Remember that Iron Hills Dain is lord not a crown king under the mountain which I find his last ability not lore accurate. His purpose is unit supporter, so Last Stand will fit him perfectly. Two of his powers are offensive and his last ability will be pure defensive one :D
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kreso am 15. Apr 2016, 13:53
Nice idea filip, and we can rename it to "To The King". But 1. lvl ability dmg and ms + venedeta + 50% dmg + "To the King" 70% defence, used at once. ??? :D

But vote for it. ;)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 19. Apr 2016, 10:48
The Dale thread made me think that Laketown could also use some improvements, but I'm not talking cosmetic here ; I believe Laketown units need new passive/active abilities. Currently:
~> Laketown swordsmen: auto-attacks slow enemy units
~> Laketown pikesmen: Monster slayer formation (cannot be trampled but less armor)
~> Laketown archers: Bombard

Unless someone is willing to prove me wrong, I think the previous two are useless : why would you want your pikes not to be trampled and to have less armor? No comments about Bombard.
My small suggestion is to give the archers the same ability as Dale's, I.E black arrows and to give the pikesmen the porcupine formation while Dale's get the Hard March formation to better make up for Erebor's slow speed.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ringbearer am 20. Apr 2016, 20:40
Adrigabbro's post gave me an idea. I party agree with him but i think that these subfactions were a little left off when dwarves got their overhaul.

Lake town swordsmen - good pasive ability
Lake town pikes          - ered luin seems superior, same price but better ability + faster
Lake town archers       - please, change their ability

Dale swordsmen         - nice speed buff with ability, come in handy with that slow
                                   erebor infantry
Dale pikes                  - can someone explain to me why should i make them instead of
                                   erebor ones? they feel inferior in every way
Dale archers               - perfect!

Zealots                      - Am i the only one who thinks their speed buff doesn't suit
                                   them? they had very good ability before
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Draco100000 am 20. Apr 2016, 21:25


Zealots                      - Am i the only one who thinks their speed buff doesn't suit
                                   them? they had very good ability before

Well actually their new active fits the new role of the faction. Is pointless having 2 really high armored guardians. before they had more armor and they were like armored units to support the less armored guardians of ironhills that may charge the enemie from the flanks. Now the roles are switched. This guys use their speed boost to get a flanking position while the standard guardians maintain the line. I think this active is well added, but would give them some other buff plus the speed, like dmg buff of 15.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: ringbearer am 20. Apr 2016, 21:48
From gameplay view i get why they got speed buff as main army is more defensive, but from other view i feel its off. They have their armoured look, bastion with 10 000 HP, dragonslayers with maces, hunters with spears. They just doesn't fit as a "fast" infantry, it's just a conceptual thing :D
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Odysseus am 21. Apr 2016, 00:07
I agree with ringbearer. I think it would be more interesting if they had a completely anti-monster unit roster, since Dwarves can struggle against monsters.

I am not a fan of Dragonslayers, simply because they can double as a cheap Witch-King and have access to his level 10 ability by default so to speak.

I think it would be cooler if he had a single target attack only that does bonus damage against monsters, with the other Grey Mountain dwarves having some kind of interesting trait against monsters.

Like: Ered Mithrin Zealots, when being attacked by monsters gain knockback immunity, fearlessness and extra armour or speed and reduced damage against fire for 30 seconds or so, to signify their anti-monster role when fighting the dragons in the north.

The Spear Throwers should keep their ability and receive a buff to their stats or have something like their spears reduce the armour and movement speed of monsters by 20-25% by 10-15 seconds or so.

Finally, the Dragonslayer does high single target damage only with a bonus against monsters as I suggested.

I think it would give a niche, but distinct role to Ered Mithrin's units.

Any thoughts?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Adrigabbro am 21. Apr 2016, 12:31
Zitat
I think it would give a niche, but distinct role to Ered Mithrin's units.

I like that. I agree with you. :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Rob_13 am 21. Apr 2016, 16:39
I think the Dwarves should have unlimited Goat Calvary units like Lothlorien has with Elkriders
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Hamanathnath am 22. Apr 2016, 14:00
The reason why Dwarves of the Iron Hills don't get unlimited Ram Rider is because Dwarves are not supposed to be a cavalry faction, so allowing them to have a cavalry army wouldn't  make much sense.  I like the way they are implemented right now.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Odysseus am 22. Apr 2016, 15:14
+1 to Haman.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Fredius am 22. Apr 2016, 15:50
Yep I also agree with Haman.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 22. Apr 2016, 16:53
Absolutely agree too. Ram Riders to 3 or persons 4 at best is more than enough,we don't want Iron Rohan after it is Dwarven Faction! :-)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Aule the creator am 13. Mai 2016, 21:37
dont mean to interupt but i just wanted to say that the iron breakers are amazing but the shields are kind of out of place now that murin has been changed i miss the old dwarven shields you guys had on the dwarven defenders for ered luin i believe those are the shields EA created but you guys touched them up i think those shields would fit perfect on the iron breakers
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Lord of Mordor am 13. Mai 2016, 23:39
The Iron Breakers are based on the Iron Hills Dwarves from the books, which are described with short swords, mattocks and round shields. We want to keep that, so they can't get tower shields unfortunately.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 14. Mai 2016, 19:08
 I really like how the Breakers are based on yhe Book and look so cool combined with WETA and Edain ideas! :-)

However is it possible for their Sword to be on their Hips!?
And I think they need some more Armor! :-)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FilipMakedonski am 22. Mai 2016, 12:26
About the Battlewagon improvements and balance, is there any way after you research forged blades, heavy armor and fire arrows ( besides the required tech for archers, banner and hearth upgrade ) to give those minor aestetic look to the archers and phalanxes in order to gain heavy armor, forged blades and fire arrows and to fit perfectly with the other troops ?
The point is simple: keep the current stats and balance of the Battlewagon but change the textures for the crew  after the research to look more badass. This is just a small suggestion that I came  up to mind and I think that somehow it could be implemented.
Or, if there is too much work for this, just make them look in heavy armor and with fire arrows and forged blades without any additional upgrades  :D :D
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 6. Jun 2016, 10:49
I wanted the make a suggestion about thr Mithri Mail some Heroes get.

The Mithril Mail that Thorin,Dain,Fili,Kili,Dwalin,Balin, Bifur get is different from the one Thorin III,Drar,Murin,Narin get. While the first Group gets appropriate and cool Silver Mithril Chain Mail the second Group gets kinda not so good looking in my eyes at least and not so appropriate Scale Mail.

My point is is it possible and wouldn't it be better if all Heroes get the cool and more lore friendly Mithril Chain Mail yhat Thorin and Dain get!? :-)

Greetings and best regards,and thank you for the awesome work!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Maxime am 21. Jul 2016, 14:04
Hi :)

I've made some select icons and I told myself 'why not propose the 13 dwarves and Bard ?' (not that yours are bad ofc)

Here's a screenshot :

If you like those, I have made a lot of other heroes and if you're not interested at all it's ok :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 21. Jul 2016, 16:17
Hi :)

I've made some select icons and I told myself 'why not propose the 13 dwarves and Bard ?' (not that yours are bad ofc)

Here's a screenshot :

If you like those, I have made a lot of other heroes and if you're not interested at all it's ok :)

Hi. I will move your proposal in the appropriate thread as a brief suggestion  :)

MERGED
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Ursidey am 22. Jul 2016, 23:19
Iron hills balista in GW :

https://www.4shared.com/photo/e6tLuBHmba/Iron_hills_balista.html

I think it could be easy to convert an Isengard balista in Dwarven one, but i don't know if it could be easy to make the chains effects  [ugly]
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 23. Jul 2016, 00:39
If you never visited it, there is a wide and lively debate (https://modding-union.com/index.php/topic,32037.msg416357.html#msg416357) about a possible new siege machine for the Dwarves, with a relative poll to vote for (if you want to)  :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: DrHouse93 am 23. Jul 2016, 14:13
I think that Dain's Ringhero skillset should be swapped with his older self's one. I know that patch 4.4 isn't out yet, but considering that Dain Ironfoot drove his forces quite aggressively in the BOTFA, I think that King Dain's Ringhero skillset would fit better on him, while as a King during the WOTR he acted more defensive and "Thranduilish" to keep Erebor and Dale safe from the Easterlings

Furthermore, I think that giving to a defensive faction (Iron Hills) a bit more offense (through Ring-Dain) would give it a slightly more balanced gameplay (especially considering that standard Dain is already quite aggressive, so why should the Ring make him more defensive?)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 23. Jul 2016, 16:24
There will be a debate about Durin but I think Thorin and Dáin is a great ring hero. It can be solved in other ways  that Durin stay in the game...
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 23. Jul 2016, 17:39
There will be a debate about Durin but I think Thorin and Dáin is a great ring hero. It can be solved in other ways  that Durin stay in the game...

Of course, I would too suggest anyone interested in the Dáin/Thorin debate wait for the release, to establish a more articulate discussion with useful suggestions. Even though, if you nonetheless feel the need to post some brief hints on the matter, you are obviously more than free to do it in this exact brief suggestions space.

I think it would be quite a pity to abandon completely Durin and his concept either, knowing anyway that this was due to very justified technical issues. So, just to simply give a starting input: what about implementing Durin (and the Dwarven 'resurrection element' connected) as an ultimate spell? There might be a lot of changes and readjustments to make, but I guess it could be indeed worthy of some attention.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 23. Jul 2016, 19:55
I suggested earlier (not here) that Durin should be a Palantir spellbook's summon hero  instead of the Citadel. This maybe would be more useful too. The citadel sometimes is easily destructible. (The earthquake is more useful)
Sorry I have to use translator too that's why I write in short.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 23. Jul 2016, 21:23
Yes, I just saw your comment on ModDB. This little briefing of ideas could be very useful for establishing a related topic about this suggestion, when the time will come. I believe it's pretty much clear that the majority of the Edain Community wouldn't really like to get rid of Durin's concept from the game completely. The spell would thus be a proper compromise.

As far as I remember, the citadel spell has obviously its own role and logic in the faction; and the Edain Team (I don't remember now which member) already reaffirmed this aspect exhaustively during a past discussion. It was almost one year ago though, and the premises of a particular element can always change in time (in this case, the fact that Durin is not available anymore with the new Ring mechanism). Furthermore, honestly speaking, I have never been a so passionate fan of the citadel either.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lordoflinks am 24. Jul 2016, 00:09
I think that Dain's Ringhero skillset should be swapped with his older self's one. I know that patch 4.4 isn't out yet, but considering that Dain Ironfoot drove his forces quite aggressively in the BOTFA, I think that King Dain's Ringhero skillset would fit better on him, while as a King during the WOTR he acted more defensive and "Thranduilish" to keep Erebor and Dale safe from the Easterlings

Furthermore, I think that giving to a defensive faction (Iron Hills) a bit more offense (through Ring-Dain) would give it a slightly more balanced gameplay (especially considering that standard Dain is already quite aggressive, so why should the Ring make him more defensive?)
I agree, particularity in regards to Vendetta and the ability to recruit units from all three realms. Vendetta does not make much sense with Older King Dain (OKD) as he defended Erebor against Rhun, while Younger King Dain (YKD)did quite specifically lead the dwarves in a vendetta against the Elves.
The same goes for the barracks ability, why does the Iron Hills a fairly isolated realm get it instead of Erberor the center of Dwarven culture?
One final point is that YKD has a mount, hence meaning he is meant to be a mobile hero, and for the ring to completely change this role feels iffy, personally I think his powers should be enhanced not completely changed.
One suggestion, if you do not want to change it for balance reasons can you release it as a simple 'lore' sub mod as currently it feels like OKD is leading the Iron Hills and YKD is leading Erebor when he gets the ring.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: DrHouse93 am 24. Jul 2016, 01:20
After watching the latest Elite Kryptic's video, I completely agree with you, lordoflinks. Even if I obviously didn't play the new version, I think that King Dain's skillset doesn't fit on Dain Ironfoot, even if the Iron Hills are a defensive faction, and I prefer his current 4.3 skillset
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lordoflinks am 24. Jul 2016, 02:40
So they even changes around their non ring hero abilities Thats... not good.
On a side note if Durin became a spell I would rather see Earthquake go to accommodate him as he possess earthquake like abilities.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 24. Jul 2016, 11:45
So they even changes around their non ring hero abilities Thats... not good.
On a side note if Durin became a spell I would rather see Earthquake go to accommodate him as he possess earthquake like abilities.

It is also a not bad idea.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: NetoD20 am 26. Jul 2016, 00:34
Since that you guys are talking about the new dwarven ring heroes, just a quick question: isn't it possible for the new dwarven ring heroes (Thorin, King Dáin, and Lord Dáin) instead of becoming more powerful, to just summon Durin to the battlefield once they get the Ring? Like Elrond summons the Fellowship? I'm sorry if it's already been asked.
Of course, if that were to be possible, I can see some people complaining that summoning Durin out of the blue would be strange. Well, idk, if certain effects were to be added, perhaps it could be made to resemble the current Durin-explodes-out-of-a-statue situation.
Another idea would be that, in this system, only King/Lord Dáin would summon Durin, while Thorin would keep the Ring to himself and be consumed by his own greed.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 26. Jul 2016, 22:26
I think if Thorin owned the Ring he would have used it.
Dáin..it is a good question, you're right. He isn't a greedy or power hungry personality. But I don't understand , if Durin could stay in the game,(as a summoned hero from Palantir) why could not stay Thorin and Dáin Ringhero.
Every other faction have no a different hero for the ring. I support that Durin stay in the game, but I support the new ringheroes, too.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: NetoD20 am 26. Jul 2016, 23:04
I don't know, I'm not very fond of the idea of Dáin using the ring. I'm not saying he wouldn't be tempted, or that he would be strong enough to resist, but idk, I just don't like it. I support the new ring heroes, but only if Durin can't be summoned instead (which I fear it's probably true).

I do not believe Durin is a good fit for the spellbook either, the ressurection of Durin is something that should only happen in very special circunstances, and that would be in possesion of the ring. To be honest, I'm a huge Imladris fan, it's my favourite faction, and even though the Last Alliance spell is mighty fun, I still find it rather unfitting too.

Also, I suggest that the young, and perhaps proud, Thorin III Stonehelm would make a better ring hero than Dáin.

I would even go on to say that, if Thorin III could get the Ring in the game, it would be interesting if crowned himself King and murdered his father. Thorin would then be a very powerful ring hero, but Dáin would become unrecruitable, and if you already recruited him, he would disappear from the battlefield. You would, of course, be repayed in the powers of the ring hero. But I know people are probably gonna hate this last suggestion lol
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 27. Jul 2016, 07:43
No, your last suggestion is very interesting. I also have already thought that Thorin III also would be ringhero. Your background story about him also would be unique.
Maybe too much the two Dáin as ringhero that's why his ringhero form seems useless. (I don't agree either  that Dáin is the leader of two dwarven faction but I understand the reasons).
Truly I'm a fan of  Thorin Oakenshield 's ringhero form it seems really great and majestic and it also would be lore-accurate if he owned the Ring. It would be pity if his ringhero form disappear. But you are right about Dáin.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: LordDainIronfoot am 6. Aug 2016, 09:23
I am not very found of the idea of Dain and Thorin being Ring Heroes,especially since I am a big Fan if Durin as Ring Hero and that he was one of the most unique Dwarven Things in the Mod.


Also considering how Dain refused and offer of all Remaining Dwarf Rings I doubt he would want to have the One Ring.

But all this is just my opinion,I will deeply miss Durin and will ruin big part of my Fun playing,but still the Mod remains the most epic of them all! :-)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Odysseus am 6. Aug 2016, 17:57
I see where you are coming from Dain, but I'm afraid this is where gameplay has to prevail over lore. Technically speaking, both ring systems the Dwarves have currently had are blasphemous lore-wise, but I think, in the mentioned ''what if?'' scenario, the Dwarves making use of the ring is not out of the question, at least not as much as a ring that had absolutely no ties to the father of the Dwarves whatsoever and that would revive him still :D.

I am sure it was a bit of a hard choice for ET, but gameplay-wise, they still added most of his abilities to the existing Dwarven faction leaders, with some other abilities catering to the gameplay styles of the different Dwarven realms.

In fact, I think ET has the right idea with this ring mechanic approach, where the ring gives great power, but that power comes at a price, which is beautifully reflected in Dain's passives. I'd love to see more of this approach in the future for the ring heroes of the other factions. There is so much potential with this, we have no idea haha.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 6. Aug 2016, 18:35
Technically speaking, both ring systems the Dwarves have currently had are blasphemous lore-wise, but I think, in the mentioned ''what if?'' scenario, the Dwarves making use of the ring is not out of the question, at least not as much as a ring that had absolutely no ties to the father of the Dwarves whatsoever and that would revive him still :D.

I agree with you on this aspect; also, I would even dare to say that it was indeed a matter of lore too. As you wrote correctly, the previous and the current Ring concepts are probably not the easiest choices to handle, and they have certainly sparked a bit of disapproval among the Community then and now. But, in retrospect, as much as the previous concept was a very innovative feature, it was undoubtedly the most lore-blasphemous of the two: reviving such mythical Dwarven character via such evil means, while the Dáin/Thorin option surely gives you more 'speculative liberty' as a legitimate what-if scenario (just like Théoden).

Not to mention the whole renewal of the whole Ring system in the game, that exactly gave the developers technical justified reasons for replacing the old mechanics. I too believe it was rather a bold choice to make, and I'm sure that it will nonetheless give the very Edain Mod more consistency in lore-related terms (even if the past concept was not so manageable to get rid of). This is something I in fact wanted all the people complaining on ModDB to understand; with quite some difficulty, I have to admit  :D

Nevertheless, I would also like to underline the just remark of Dáin about the huge importance that Durin had in the game and still has for the entire Dwarven culture. As my hints above suggested, I guess the character really deserves to be part of the faction anyway, and what I deem a possible proper place could be the spellbook. The citadel spell has too its pivotal role in the Dwarven gameplay, but a more 'political answer' might be held in higher consideration than pure gameplay: that is, the will of preserving such iconic hero as Durin is.

I would say there is a very favourable ground to establish a new discussion in regards of this said topic; it would be interesting to see a thread being developed and conceiving constructive suggestions in the meantime. Probably, on the eve of a future overhaul of each faction's spellbook, we might now be at a turning point for making such proposals  ;)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 7. Aug 2016, 19:21
One small question which could be translated as suggestion in same time, why Drar and Murin have sound packs of Arken Guard and Unburnt units? In earlier version of mod they had unique nice sound packs. Why is this changed? :) Is possible to restore old sound packs to them?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FG15 am 7. Aug 2016, 19:47
We noticed that the old soundset was from League of Legends, which we wanted to avoid.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 7. Aug 2016, 20:41
Ok, thanks for answer.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lordoflinks am 9. Aug 2016, 23:46
What is the current word on the Dain dilemma, because at the moment it feels like Old Dain is leading the Iron hills and Young Dain is leading Erabor.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 10. Aug 2016, 00:37
What is the current word on the Dain dilemma, because at the moment it feels like Old Dain is leading the Iron hills and Young Dain is leading Erabor.

I think you might need to be a bit more precise in your statement and provide more details (to give people concrete possibilities to answer you). If you are more comfortable, you can develop a structured comment and open a new thread. If it's mainly feedback, though, you had better post your considerations in the Edain Discussion and Feedback board  :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lordoflinks am 10. Aug 2016, 02:28
Sorry. I have made my position clear, and I did not want to repeat myself.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: CragLord am 29. Aug 2016, 21:11
I have always wonder, is possible to use standard great eagle model for  Brand's hawk?
Ofc size of model will be reduced (srinked) so it corresponds to hawk in game.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Julio229 am 8. Okt 2016, 13:16
Hi, everyone!

Could Lake-Town and Dale get a command point increase when purchasing the Housing Area? Currently, it only serves a purpose that the other three upgrades also do (generating tax money). Dunedain Outpost gets a command point increase, and Ered Mithrin Bastion, while not generating tax money, gets a lot of bonuses, leaving the Housing Area as a bit less useful.

Thoughts on this?

Thanks for reading!
Titel: Re: Brief Dwarven Suggestions
Beitrag von: DrHouse93 am 8. Okt 2016, 20:16
Hi, everyone!

Could Lake-Town and Dale get a command point increase when purchasing the Housing Area? Currently, it only serves a purpose that the other three upgrades also do (generating tax money). Dunedain Outpost gets a command point increase, and Ered Mithrin Bastion, while not generating tax money, gets a lot of bonuses, leaving the Housing Area as a bit less useful.

Thoughts on this?

Thanks for reading!

This actually makes sense. +1
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf7000 am 9. Okt 2016, 17:11
Hi, everyone!

Could Lake-Town and Dale get a command point increase when purchasing the Housing Area? Currently, it only serves a purpose that the other three upgrades also do (generating tax money). Dunedain Outpost gets a command point increase, and Ered Mithrin Bastion, while not generating tax money, gets a lot of bonuses, leaving the Housing Area as a bit less useful.

Thoughts on this?

Thanks for reading!

Agree.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Balrog_of_Morgoth am 10. Okt 2016, 10:26
Hi everyone !

Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon ? For example ballista for Iron hills which we see in BOTFA movie ? (This unit will have the role of anti-unit great radius of damage slow reloading time and no damage to structures to fit its role) And for Ered Luin maybe something like this guys ? http://media.moddb.com/images/mods/1/25/24491/07.jpg http://media.moddb.com/images/mods/1/15/14005/igbanpeek.jpg (raider unit with pillage ability like wildman have) what you guys think ?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 10. Okt 2016, 11:27
Zitat
Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon ? For example ballista for Iron hills which we see in BOTFA movie ? (This unit will have the role of anti-unit great radius of damage slow reloading time and no damage to structures to fit its role)
Zitat
And for Ered Luin maybe something like this guys ? http://media.moddb.com/images/mods/1/25/24491/07.jpg
Those guys could use Legolas knive fighter animation but of course slower and being Ered Luin scout starting units they could be vulnurable to any enemy attacks and couldnt wear heavy armor .They could have Scout passive ability : High vision and speed but weak armor.

And i have idea for Dwars new spell instead of Earthquake why not summon Earth Hammer (we saw him in Campagne for bfme 2 when fight as evil faction Fornost).Earth hammmer would be like siege weapon so he can be only on map some time and make earthquake 4 possibilities:

Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 10. Okt 2016, 11:51
Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon? For example ballista for Iron hills which we see in BOTFA movie?

Hi and welcome to Modding Union. The concept of the BOTFA ballistae for the Iron Hills has already been discussed multiple times throughout the forum and you will certainly find more of this topic if you browse the Dwarven board. As far as I can recall, there were both strong positive arguments and negative ones (the latter ones being mostly centred on the actual role of this weapon and on its actual mechanics in the game), and we didn't eventually come up with a final proposal or get a definitive response from the Edain Team.

Personally, I have no problem with the idea of ballistae and I also regard them as one of the feasible valuable sides from the Hobbit trilogy that could be used. In the next patch concerning siege or in other future patches we'll surely be given more insights into the matter and into the plans soon to be brought to light. It's thus also a matter of waiting for further information.

Speaking about proposals for overhauls of Dwarven siege aspects, we do have a finalised concept that has also received vast support from the Community. It deals with Battlewagons (https://modding-union.com/index.php/topic,32074.msg417329.html#msg417329). Feel free to share your ideas, if you want to.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 10. Okt 2016, 13:20
Hi everyone !

Dwarves of Erebor has earthshakers why other dwarven realms doesn't have an unique weapon ? For example ballista for Iron hills which we see in BOTFA movie ? (This unit will have the role of anti-unit great radius of damage slow reloading time and no damage to structures to fit its role) And for Ered Luin maybe something like this guys ? http://media.moddb.com/images/mods/1/25/24491/07.jpg http://media.moddb.com/images/mods/1/15/14005/igbanpeek.jpg (raider unit with pillage ability like wildman have) what you guys think ?
I also support your idea +1
Titel: Re: Brief Dwarven Suggestions
Beitrag von: WarOfTheRingVeteran am 11. Okt 2016, 21:22
This is more of a cavil than a suggestion, but I think it would be very nice if the Dwarves' raven summon picture in Spellbook would be replaced with a different one, to make it different than the Isengard's Crebain summon.

Also the Palantir picture could be replaced with something like this
, maybe zoomed closer to its head, or
It's weird for Dwarves' bird allies to look like evil zombie birds.

What do you think?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 11. Okt 2016, 22:09
Agreed
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gandalf7000 am 12. Okt 2016, 14:08
This is more of a cavil than a suggestion, but I think it would be very nice if the Dwarves' raven summon picture in Spellbook would be replaced with a different one, to make it different than the Isengard's Crebain summon.

Also the Palantir picture could be replaced with something like this
, maybe zoomed closer to its head, or
It's weird for Dwarves' bird allies to look like evil zombie birds.

What do you think?
We in Edain wiki have this picture: http://vignette2.wikia.nocookie.net/edain-mod/images/2/2a/Carcs_ravens_dwarven_spellbook.png/revision/latest?cb=20160624161712
I think this is suitable but I like the second and first ones of yours.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: WarOfTheRingVeteran am 12. Okt 2016, 14:58
This is more of a cavil than a suggestion, but I think it would be very nice if the Dwarves' raven summon picture in Spellbook would be replaced with a different one, to make it different than the Isengard's Crebain summon.

Also the Palantir picture could be replaced with something like this
, maybe zoomed closer to its head, or
It's weird for Dwarves' bird allies to look like evil zombie birds.

What do you think?
We in Edain wiki have this picture: http://vignette2.wikia.nocookie.net/edain-mod/images/2/2a/Carcs_ravens_dwarven_spellbook.png/revision/latest?cb=20160624161712
I think this is suitable but I like the second and first ones of yours.

The picture you posted is amazing.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: lahe95 am 28. Nov 2016, 17:28
I think the price of Thorin should be increased since he can permanently summon Fili and Kili at low level on the field.
Plus increase the health of Fili and Kili.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 2. Jan 2017, 16:36
Hello guys i have idea concidering Dwarven Forge currently this building can lvl up only to second level and it is bugged if you want to know my opinion on this . Because
 he cant do it

First i want make this building level up maximal to lvl 3 like other buildings.
Second i want this building to generate resources to improve dwafs economy. However those resources to not level up this building if this is possible to do . They can generate 40 between time like other resources building.
And my thrid idea is to make this building with every researched upgrade level up by half level Dwarven Forge up to maximal lvl3. There is 6 upgrades in this building so this is even bettter and fit completly fine .

Some upgrades can even need higher requiement to research them for example

Lvl 1 - Elite equipment and Siege plants are avivable
Lvl 2 - Fire Arrows and Sharpened Axes are avivable
Lvl 3 - Forge blade and Heavy armor are avivable

Tell me what you think about this improve of Dwarven Forge fell free to comment , take the best parts of this idea and Thank you for reading this idea.


Titel: Re: Brief Dwarven Suggestions
Beitrag von: Altarion am 2. Jan 2017, 19:29
what do you mean it can't level up beyond level 2? To make it level 3 you have to upgrade a lumbermill to level 3 before
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 2. Jan 2017, 20:05
what do you mean it can't level up beyond level 2? To make it level 3 you have to upgrade a lumbermill to level 3 before

Ugh so what i'm doing wrong Lumber mill lvl 3 and Dwarven Forge still lvl 1

Check out pic

It is some bug or what ?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 2. Jan 2017, 20:08
That's for the siege works. I feel like this would be a good suggestions if there was an upgrade rush imbalance in the Dwarves but that is not the case. Although I would indeed like see it upgrade.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 3. Jan 2017, 02:54
Zitat
That's for the siege works. I feel like this would be a good suggestions if there was an upgrade rush imbalance in the Dwarves but that is not the case. Although I would indeed like see it upgrade.

There isn't much to add to that to be honest i appreciate this compromise xD
So to finalize this idea and taking down "features that cause inbalance" i think half level experience gain per upgrade is the simple solution as long as leveling of this building will be fixed by Edain Team and his max lvl will be three.

Resource gain for this building still can be optional if Dwarfs eco is bad which isn't.
Later always this can be added in a better form
lvl 1 - 30 $ every 12 seconds
lvl 2 - 30 $ every 9 seconds
lvl 3 - 30 $ every 6 seconds
This could  be quite usefull in late game but as i said only if Dwafs eco were bad
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 3. Jan 2017, 22:56
Hunter's from Bastion building use this some quotes as Rohan speer throwers some of these do not fit them i.e "Maaan" and some others that are completly off for dwarfs . I suggest to give them this some qoutes as Dwarven Crossbowmen.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Dain@ am 25. Jan 2017, 19:17
I do not know about you, but I think that Gimli is not up to its 2500 price, which makes me think that it is either more or less. It also seems to me that he could get a little momentum. Therefore I suggest a few ideas:
As I quadrupeds Gimli used several axes, and more precisely 5 because suggest using two Palantir for Gimli: first Gimli with 2 axes and the second Gmli with a large ax. Gimli with two axes (the main advantage of Gimli two axes will accelerate the speed of movement and attack, and rapid recovery of the ax throw ability This will allow Gimli to effectively counter the weaker and more on quantitative enemies..):
1 capacity: Throw ax
2 capacity: battle cry (Gimli produces a battle cry, and for a time he and closest allies are stable.)
3 Ability: Hair Galadriel - Passive ability - Gimli stunned by the beauty of the Forest Queen, and he receives a gift from her. After the Brotherhood left the forest kingdom Gimli did not leave hope to see again the beauty of the Forest Queen because he courageously fights and in order that used to survive and once again see the beauty of Galadriel. So he gets 15% and armor and restores its ability to 15% faster.
4 capacity: stubbornness. The current capacity of the fourth
Gimli with a large ax (Gimli task of destroying enemy heroes and the strong and armored enemies)
1 capacity: Throw ax
2 capacity: jump
3 Ability: Killer Dwarfs (Gimli nachenaet competition quantitative departure from Legolas and time gets + 100% damage, 50% speed)
4 capacity: Friendship with Elfom. On the battlefield Time appears that Legolas would help Gimli. Legolas shoot at enemies that used to hide behind Gimli, Gimli and he receives 50% of the reservation.
So in the end we get a stable character with a strong aspect of the allied support or Gnomes war machine to kill enemies. As for me it definitely adds a special touch Erebor.

Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!



One of the features of Dwarfs tactic of war was that they fought grooms rather than rows as the other forces (it is possible to recall the battle of gnomes goblins when combined Dwarf army led battle s goblins and each clan has entered a leader! Iron Hills Nain and Dain, Army Blues Gore Thráin, etc.) with which is very relevant is the battle cry. (Plus it is very beautiful and BoTFA shown in the siege Helms Deep when Gimli often used the battle cry). Because I think it would be interesting, true and canonical give the battle cry of the various characters. Battle Cry can give different bonuses depending on who uses them. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!



In the Middle-earth they were known dwarven banquets and feasts. We can recall Erebor feasts, the feast at the home of Bilbo arranged dwarf. I think it would be fun and interesting for the dwarf, as it shows a different side of the dwarves. It will serve as a treatment and possible rapid cooldown closest heroes and troops. This will be the equivalent of a fifth of the ability of Thranduil. The truth is I did not know it should be to improve the fortress, the ability or the ability of a key protagonist in the book of spells. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!



warf War were very fierce, strong and heavily armored, and it is very well reflected in the Edain mod. However, I believe the other side of theirs is very poorly reflected, namely the fact that they were the best builders and blacksmiths in Middle-earth. I think that there is no no sense to list the arguments because the phrase speaks for itself. But why is a rune of spell books reflect danyj aspect, and what is most interesting that none of the hero does not have the ability that would show theirs skills in blacksmithing and construction business. I do not know why but Gondor more opportunities for restoration and strengthening of buildings than the Dwarves. (And by the way gnomes quickly restored all buildings (remember at least help with the recovery  Dale and gate Minas Tirith)) takes into account all the above consider just and canonical adding capabilities that reflect this aspect in the game. The only thing that I do not know how best to do it through the ability of the characters, spell book, improvement in the fortress or combined. I hope that you will join the discussion and offer their vision of the issue. Thank you all for your attention!



ou do not have such a sense of deja vu when I played for Beorn or Grinbeorna
I think that should be paid to Beorn bit more attention because it is a copy Grinbeorna, although he was much stronger and yarosnee, plus the fact that he has the same ability. Yes, Beorn may be invoked at a time but it has a good potential for development. Thus, in recent discussions about the gift Galadriel said to Grinbeorna as ax Doriath and implementation Lorien people Anduin. In view of the above stories, I propose just to share the role of these characters: Grinbeorn good in the current version with the addition of guidance, since he was the leader of the people Karok (and do not forget the gift Galadriel) BoTFA after and during the war of the ring. And for Beorn I suggest the following:
 for Beorn as a bear: in BoTFA he rescued Thorin from the security guard Bolg and departed himself Bolg therefore propose the following: Beorn saved the union of the hero breaking through the system of the enemy, because: The specified character gets + 50% armor and Beorn can penetrate enemy line getting only half damage up to 10 sekund.Takzhe propose to strengthen his armor as he quickly killed by lancers, a special elite!. I hope that you will join the discussion and offer their vision of the issue. Thank you all for your attention!



Change the design and slightly alter the city's ability Dale (the most interesting thing is that in fashion and Dale Esgarot perform the same role and the difference is only in the design!) And it's the saddest thing. I propose to change / improve the ability to:
Tower - protects the city with the help of archers,
Walls - +% armor and health city,
Crow height - improved visibility,
Barracks - Army recruiting and hero
Market - restores health (Dale was famous for its market on the whole north of Middle-earth)
Ballista - shooting big boom (increased range and damage the monsters, flying creatures and siege engines).
I think the ability to make Dale truly unique, and will show the true pearl of Middle-earth.



He seems to have regarded them as helpful by infantry, engineers and blacksmiths (in terms of skills used in the war).
Dwarves were the best builders and blacksmiths in Middle-earth. So I propose to add an engineering unit to Dwarves. A squad or a single unit will give different bonuses for buildings and army. I think this may be a chip Dwarves in the game. So ideas are as follows: You can no longer hire troh units, this will be available at four specialties: builders, blacksmiths, jewelers or sappers.
Builders:
1) the ability to - repair of the building - the detachment repairs union building. In one second, recovering 1% of the building's health.
2) the ability - strengthening the building - said the Federal building 20% ​​of life and armor
They can be used to strengthen its own database or to aid recovery and strengthening allies
Bricklayers (Jewellers)
1 capacity: above building produces 20% more money
2 capacity: they produce resources
Sappers:
1 capacity - building gets above 25% armor
2 capacity - passiv.- siege leadership - all the nearest Allied troops get + 20% damage to buildings. Also, all coming siege engines are repaired + 20% damage and range.
Blacksmiths:
1 capacity - said the detachment received improved armor and shields (except now they will receive 50% of the reservation against the dragon's fire.)
2 capacity - said detachment gets better weapons
Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention![/spoiler]
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Walküre am 25. Jan 2017, 21:55
Dáin, your very prolific approach has really livened this space; however, prior to proposing such numerous suggestions, one should always discern whether it would or would not be more appropriate to post limited suggestions in the respective brief suggestions thread of a board, or whether it would be better to focus one's attention on a proposal at a time. Only in this manner can you really come up with refined ideas and can you make things the most understandable possible. You would undoubtedly contribute to keep the forum in order and give a helping hand to Moderators  ;)

Your proposals concerning the Dwarves have thus been gathered in a single post, which you may edit whenever you desire to. I merged some of your topics in other boards too.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Dain@ am 5. Feb 2017, 11:54
I have a few suggestions and comments

Gimli
I do not know about you, but I think that Gimli is not up to its 2500 price, which makes me think that it is either more or less. It also seems to me that he could get a little momentum. Therefore I suggest a few ideas:
As I quadrupeds Gimli used several axes, and more precisely 5 because suggest using two Palantir for Gimli: first Gimli with 2 axes and the second Gmli with a large ax. Gimli with two axes (the main advantage of Gimli two axes will accelerate the speed of movement and attack, and rapid recovery of the ax throw ability This will allow Gimli to effectively counter the weaker and more on quantitative enemies..):
1 capacity: Throw ax
2 capacity: battle cry (Gimli produces a battle cry, and for a time he and closest allies are stable.)
3 Ability: Hair Galadriel - Passive ability - Gimli stunned by the beauty of the Forest Queen, and he receives a gift from her. After the Brotherhood left the forest kingdom Gimli did not leave hope to see again the beauty of the Forest Queen because he courageously fights and in order that used to survive and once again see the beauty of Galadriel. So he gets 15% and armor and restores its ability to 15% faster.
4 capacity: stubbornness. The current capacity of the fourth
Gimli with a large ax (Gimli task of destroying enemy heroes and the strong and armored enemies)
1 capacity: Throw ax
2 capacity: jump
3 Ability: Killer Dwarfs (Gimli nachenaet competition quantitative departure from Legolas and time gets + 100% damage, 50% speed)
4 capacity: Friendship with Elfom. On the battlefield Time appears that Legolas would help Gimli. Legolas shoot at enemies that used to hide behind Gimli, Gimli and he receives 50% of the reservation.
So in the end we get a stable character with a strong aspect of the allied support or Gnomes war machine to kill enemies. As for me it definitely adds a special touch Erebor.

battle cry

One of the features of Dwarfs tactic of war was that they fought grooms rather than rows as the other forces (it is possible to recall the battle of gnomes goblins when combined Dwarf army led battle s goblins and each clan has entered a leader! Iron Hills Nain and Dain, Army Blues Gore Thráin, etc.) with which is very relevant is the battle cry. (Plus it is very beautiful and BoTFA shown in the siege Helms Deep when Gimli often used the battle cry). Because I think it would be interesting, true and canonical give the battle cry of the various characters. Battle Cry can give different bonuses depending on who uses them. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!

dwarf feast

In the Middle-earth they were known dwarven banquets and feasts. We can recall Erebor feasts, the feast at the home of Bilbo arranged dwarf. I think it would be fun and interesting for the dwarf, as it shows a different side of the dwarves. It will serve as a treatment and possible rapid cooldown closest heroes and troops. This will be the equivalent of a fifth of the ability of Thranduil. The truth is I did not know it should be to improve the fortress, the ability or the ability of a key protagonist in the book of spells. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!

Restoration of buildings

Dwarf War were very fierce, strong and heavily armored, and it is very well reflected in the Edain mod. However, I believe the other side of theirs is very poorly reflected, namely the fact that they were the best builders and blacksmiths in Middle-earth. I think that there is no no sense to list the arguments because the phrase speaks for itself. But why is a rune of spell books reflect danyj aspect, and what is most interesting that none of the hero does not have the ability that would show theirs skills in blacksmithing and construction business. I do not know why but Gondor more opportunities for restoration and strengthening of buildings than the Dwarves. (And by the way gnomes quickly restored all buildings (remember at least help with the recovery  Dale and gate Minas Tirith)) takes into account all the above consider just and canonical adding capabilities that reflect this aspect in the game. The only thing that I do not know how best to do it through the ability of the characters, spell book, improvement in the fortress or combined. I hope that you will join the discussion and offer their vision of the issue. Thank you all for your attention!

Dale

Change the design and slightly alter the city's ability Dale (the most interesting thing is that in fashion and Dale Esgarot perform the same role and the difference is only in the design!) And it's the saddest thing. I propose to change / improve the ability to:
Tower - protects the city with the help of archers,
Walls - +% armor and health city,
Crow height - improved visibility,
Barracks - Army recruiting and hero
Market - restores health (Dale was famous for its market on the whole north of Middle-earth)
Ballista - shooting big boom (increased range and damage the monsters, flying creatures and siege engines).
I think the ability to make Dale truly unique, and will show the true pearl of Middle-earth.
The idea is that people used to strengthen the relationship and gnomes. Show the importance and power of danogo Union. Secondly Dale has always been famous for its archers! It can be done more archers silnіmi and hung them up elitny squad. ?!?. And also add choice change weapons: sword / bow.
I have long ago matured proposal: Add the two - three companies of cavalry. The people of the north (including residents of Dale) were descendants Rohirim! I do not know about you but I think that it was used to good dopolenenie Union Erebor and Dale.

Dwarf specialization

He seems to have regarded them as helpful by infantry, engineers and blacksmiths (in terms of skills used in the war).
Dwarves were the best builders and blacksmiths in Middle-earth. So I propose to add an engineering unit to Dwarves. A squad or a single unit will give different bonuses for buildings and army. I think this may be a chip Dwarves in the game. So ideas are as follows: You can no longer hire troh units, this will be available at four specialties: builders, blacksmiths, jewelers or sappers.
Builders:
1) the ability to - repair of the building - the detachment repairs union building. In one second, recovering 1% of the building's health.
2) the ability - strengthening the building - said the Federal building 20% ​​of life and armor
They can be used to strengthen its own database or to aid recovery and strengthening allies
Bricklayers (Jewellers)
1 capacity: above building produces 20% more money
2 capacity: they produce resources
Sappers:
1 capacity - building gets above 25% armor
2 capacity - passiv.- siege leadership - all the nearest Allied troops get + 20% damage to buildings. Also, all coming siege engines are repaired + 20% damage and range.
Blacksmiths:
1 capacity - said the detachment received improved armor and shields (except now they will receive 50% of the reservation against the dragon's fire.)
2 capacity - said detachment gets better weapons
Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention![/spoiler]
I agree to this proposal a little corny, but I hope that you like the idea itself.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 5. Feb 2017, 16:04
Could the name for Thorin's level 10 ability (Gleam of the Arkenstone) be changed? Thorin never had possession of the Arkenstone during his life. It even caused conflict between Thorin, Bilbo, Bard and Thranduil until Thorin swore an oath to take revenge on anyone who kept it from him. It doesn't really make sense that Thorin would use it and that it would inspire other dwarves in this way or frighten enemies.
The new name would be To the King or something similar. Instead of Thorin using the Arkenstone, it would be his qualities as a king that would inspire the other dwarves to fight, and therefore frighten any nearby enemies. This happened during Thorin's charge in the Battle of Five Armies and his charge in the Battle of Azanulbizar (in An Unexpected Journey). The sound for the ability could be him shouting "Du Bekar!" The actual effect of the ability would stay the same.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Slawek56703 am 5. Feb 2017, 16:24
I like this suggestion but i think i would use this one as reminds me more of a late game and his level 10 change into King under the Mountain and Royal status .
Apart from that this sounds good effect for this ability to fright enemy units .

https://soundcloud.com/user-761982642/dwarvish-khuzdul-in-the-battle-of-five-armies-movie-mp3cutnet
Titel: Re: Brief Dwarven Suggestions
Beitrag von: kingsjewel am 24. Jun 2017, 18:07
Sometimes the question arises about Thorin's OP. What if Thorin couldn't summon Kili and Fili permanently, just temporarily?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 24. Sep 2017, 18:44
I'd be nice if Ring hero King Dain's level ten summon got a change compared to his vanilla summon. Maybe the troops could come in larger numbers and fully upgraded?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Dain@ am 6. Nov 2017, 11:20
For me personally, the most sad in this faction are the heroes, because the Iron Hills, this is a faction with the least number of heroes, and therefore very much need a clear role for each of the heroes. More precisely, a misunderstanding of the function and role of heroes, except Thorin and the messenger of Dain (Thorin is just a maniac for killing enemy heroes :D :D :D,). About Dain I do not want to repeat, because only the lazy did not write about his discrepancy, and it is absolutely clear that in 4.5 ET it will make certain changes for this character (it is still not clear what exactly will return it or change it). I have more questions regarding Murin and Drar. 4.3 ET changed their design, and it is beautiful and fully corresponds to the spirit of the faction. But these characters cause a lot of questions. For example, Murin has very weak and incomprehensible abilities, and Drar is very weak as a hero called to weaken structures. Therefore, I have a question for ET. Will there be changes in the future for these heroes ??? xD
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FilipGeorg95 am 5. Jan 2018, 13:20
Since now we will have a new chariot concept for them and definetly it is for mid/late game, in order for avoiding AI rush and easy access for player to get them, I think that it would be good to place them as second vehicle option for recruiting after the player researches the "Siege Plans" technology in the forge. In that way the catapults and chariots will be harder to get but more valuable. As result for this switching, the battering ram/demolisher would act as the first siege equipment/machine for purchacing.
If you think twice from the "Battle of the five Armies" movie, Dain came as answer to Thorins bad situation that resulted with the besieging of Erebor from the Elves. Apart of that, his ( Dain's ) purpose was to counter the siege. Chariots there were used for disrupting the lines of the enemy infantry. In historical references even though they had the same role, during the existence of Hittites, Mittanis, Assyrians chariots played vital role during siege because they provided fast missile support for the attackers and horror to the ones that defended the palisades and walls.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 20. Jan 2018, 22:15
Would it be possible to add a "Stop pony spawning" button on the Travel camps? Having three ponies follow your troops around gets kinda annoying, especially since troops go to the speed of the slowest unit when given an attack move order.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Fíli am 21. Jan 2018, 14:49
I support this idea! :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Bowshot 999 am 21. Jan 2018, 17:35
I like the idea and I will support you
But I think it is like the tribute car in Angmar that it does not turn off

I Hope you Unterstand what i mean, I do not speak very good English
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 21. Jan 2018, 17:42
I'm sure they must be a way. The system seems to work similarly to the Rohirrim Camp. The other possibility would be to class the ponies as Builders, so they're not selected by Q. But I think that's complicated.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gnomi am 21. Jan 2018, 21:44
As far as I remember it indeed does not work. Yes, it works similar to the Rohirrims, but it needed to be a different system. We talked about this a few times in our intern forums, but everytime the answer was no. (it was the first time back when Ealendril was also active)
Fili, you should know that. :P I think one time it was even your suggestion.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: AulëTheSmith am 13. Mär 2018, 14:59
Hi guys i have some small suggestions about Murin:

Level 1: Shield Rush - Murin raises his shield and charges his foes relentlessly. While charging, he knocks back enemies, gets AOE damage, cannot be knocked back, and has greater resistance to ranged attacks.

First of all, i think an AOE damage is more suitable for a mass-slayer, rather than increased damage, that is more suitable for hero killers. Thorin III currently just fits perfectly with this role.
Moreover there's just the friendship with Drar that gives a permanent damage boost, so it is quite redundant.
Secondly, i find the shield charge quite difficult to finalize by clicking on sigle target. I would rather let the ability normally activated by clicking on the button and then, if you move Murin through enemy lines he can knock back units, exaclty the same as "Power of the Wilderness" of Beorn.


Second small suggestion:

(https://image.ibb.co/hbWXpc/hi_khudzul1.png)Level 8: War Cry: enemy units are terrified by the battle cry of Murin. Enemy sorroundings units  are stunned in terror for 10 seconds (or maybe 15 as maximum) and see their defence reduced to -25%.

First of all i propose a new picture to distinguish it from the palantir of "Vendetta".
 Secondly i propose a change with is more finalised on finishing enemy units: making them stun and reducing their armor you can easily finish them with ranged damage,
 level five ability, charge of a goat battallion, or with battle wagons. The current war cry is redundant with Thorin III battle roar in terms of effect, so it doesn't offer nothing new in terms of tactic. I think my solution (or a similar one) it is more mass-slayer oriented. This should give an advantage in terms of armor debuff similar to Gimli's "Stubborness", but more suitable if used with the support of your army
.

Let me know what do you think  :)


Titel: Re: Brief Dwarven Suggestions
Beitrag von: Julio229 am 13. Mär 2018, 15:09
I like them both, I feel the Shield Rush would be better that way. and the War Cry will certainly be more unique and interesting! As Dwarves have less powers than the rest of the Heroes, the more interesting their abilities are, the better :P
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FilipGeorg95 am 3. Apr 2018, 13:06
I would like to thank you for the Dain update which has been my wish for a long time as well as the remaking of the battle-wagons. In addition to this, I created a small concept about their ( Dains ) ring form abilities which I find interesting. I hope that people might like them as well as turning them into reality.
Best regards,
Filip Georgievski
https://drive.google.com/open?id=15uCWYYB2EdZ8Eh_FstHc9_AU8pSkLL1Q
Titel: Re: Brief Dwarven Suggestions
Beitrag von: AulëTheSmith am 28. Sep 2018, 16:47
Hi guys  xD
I'm back again with another small suggestion for the short but irreducible Dwarves. It's about King Dain. Several months ago i thrown this idea on Discord server, maybe Necro or someone else remebers  :D . Then among hundreds of things i have never managed to post it here. Anyhow:

I suggest to make King Dain mount his royal battle wagon instead of the boar at level 6 ( which suits more for the younger Lord Dain). The effect would ramain the same:

(https://image.ibb.co/jSHMwp/Dain_Chariot.png)Level 6 - Dáin's Royal Carriage: As long as Burst of Rage is active, Dáin can temporarily mount his royal battle wagon. While mounted, he triggers a new Burst of Rage with every attack against enemy units or heroes without needing to recharge.

The features of the Royal Wagon: it is the personal carriage of the king, it is quite compact with no other crew inside. It is carried by two boars (see details below for the design and reasons of this choice). In game has a little bit more knock back area during trampling than the standard battle wagons and also it has more resistance against pikes, especially due to the thick leather of the boras. In terms of damage it has low trampling damage (balance reason, otherwise it would be unstoppable) but high single damage.
So the overall purpose of the battle wagon is to support the king in battle, such that when he's ranging he can disrupt the enemy lines as well as granting a constant bonus to the near troops.
I decided to go for the boars to keep them as Dain's favourite animals in battle, as well as for unqueness making the Royal wagon look different. Moreover as written above boars are very reistant and robust. But if for any reasons the boars are a problem,  i’m of course fine also with the goats since the central theme here is the Royal Chariot itself  ;)
The models i propose are the new battle wagon modeled by Joragon and the boars model of "An Edain Submod" if the authors agree (Glorfindel23 and ThorinTheKing in that case):


Below an example (more or less) of how it should look eventually:

(https://i.pinimg.com/originals/14/d9/2a/14d92a49f3ca87ce1bf05ea0bd0c58f6.jpg)

Let me know what do you think about it and what aspect(s) would you change  :)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Smeargollum am 28. Sep 2018, 17:14
Hello together!
Sounds good! It would be nice because it would make a huger gap between the two Dains (Erebor/Iron Hills). Also I like the picture you posted and of course it would be nice if the Edain-Team could use the desigs of the submod but when they would use that modells we wouldn't have a reason to play the submod, so I thing that is not so good.
But the basic of youre idea is very cool!
Greetings
Smeargollum
Titel: Re: Brief Dwarven Suggestions
Beitrag von: AulëTheSmith am 28. Sep 2018, 17:49
Hello together!
Sounds good! It would be nice because it would make a huger gap between the two Dains (Erebor/Eiron Hills).

Thank you Smeargollum!  :) Differentiation between the two is indeed one of the purpose of my proposal. Also we would have for the first time a taste of a "Battle Wagon Hero"-style. Given that all of this is technically possible  [ugly].

Also I like the pikture you posted and of course it would be nice if the Edain-Team could use the desigs of the submod but when they would use that modells we wouldn't have a reason to play the submod, so I thing that is not so good.
But the basic of youre idea is very cool!
Greetings
Smeargollum

You know, i got your point, but if you look at the really huge work they made in An Edain Submod you will discover that the boars are just one of thousand new things. It  would not make a big difference if it is used in the main mod itself also. Moreover, consider that in the submod they have a different role. But, Of course i have no authority on that material, mine is only  a suggestion since i think they match very good with the new battle wagon  ;)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 27. Feb 2020, 00:53
Hi everyone!
I'd like to suggest that there be some kind of custom FX for King Dain's Burst of Rage ability. Currently, it just uses the standard golden glow leadership FX which does tend to blend in if you've got other sources of leadership (like a Battlewagon). It makes it quite hard to see when Dain has used his ability currently. Hopefully a new FX that triggers when the ability is used would help identify these times. Something along the lines of a Rallying Call FX or something else that comes outwards from Dain himself.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 28. Feb 2020, 01:05
I'd like to suggest that there be some kind of fx for when Lord Dain activates his Rising Rage as well. Also, it would be nice if it was differentiated for each effect, maybe with a different colour (so orange with 5 hits and red with 10 hits to show his rising anger). I ask this because it is currently quite difficult to tell when Dain's rage is having an effect on him.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Elendils Cousin 3. Grades am 28. Feb 2020, 01:17
Dain should already start glowing red when his rage reaches a certain level.

Giving Burst of Rage something special is probably a good point, agreed.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Gm am 8. Apr 2020, 23:14
I think that all upgrades researched at the Forge just take too a long time to be completed compared to other factions' ones. I mean, even if the actual research time is the same (which I haven't checked), since the Forge is used to research economic upgrades, unit upgrades and to unlock elite units, and that all these things cannot be researched simultaneously, I think this all makes the Dwarves' progression into mid game too slow.

I'd hence suggest to either decrease the overall research time of said upgrades or to reduce the Forge's cost so that the player may more easily build a second one to speed the process up.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Cortes am 9. Apr 2020, 22:54
lol, visiting the english part of the forum as good as never and the one time I actually do I found a suggestion very similar to something I wrote myself a few days ago :D

That said, my suggestion had another version that I prefer, compared to this one:
Researching Elite Equipment now Upgrades the Hall of Warriors to Level 2. If you now research the Banner Carrier Hall of Warriors would be upgraded to Level 3.
Same would go for  Siege Plans, Flaming Shot and Forge Works.

Idea behind this was to remove the Military Buildings from the economic upgrades.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Geethopapa am 12. Apr 2020, 09:35
Regarding the Forge upgrades, I think the guardians specific upgrades should be moved to Hal of warrior. I'm talking about the war masks, tower shields, and sharpened axes.

Also, elite equipment should be moved to Hall of warriors as well. Siege plans moved to Forgeworks. Both requiring level 2 economy.

Dwarven forge should only contain heavy armor, forged blades, fire arrows and mithril coat plus economic upgrades. Also, the cost of the Forge could be reduced.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 12. Apr 2020, 10:16
I've mentioned this before but I don't think shifting this many upgrades to recruitment buildings is a good idea. These upgrades can take quite a long time during which you will be unable to recruit, this is the exact problem that causes the Team to shift the CP upgrades to the sanctuary for Lorien.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: AulëTheSmith am 1. Mai 2020, 16:40
Hi guys,

How are you, in these struggling times?

Some days ago i read very roughly a discussion about dwarven slowliness and others weak point on Discord. According also to a certain website created by a fan which collects some Edain statistics (which i forgot totally, can anyone provide me the link?), it seems that EL is currently the most used and only dwarven faction who can really compete against the others folk, while Iron Hills is the worst one. For me personally, those data match perfectly my feelings when i play each of the three realms respectively. I'm not a MP guy, apart from some rare match against my brother via LAN. But i can imagine that in competitive matches these issues are even more clear.

I'd like to advance a very little suggestion just to start improving Iron Hills: make IH Guardians' ability "Stubbornness" passive, with the following mechanic:

(https://vignette.wikia.nocookie.net/edain-mod/images/3/39/Stubbornness.png/revision/latest/scale-to-width-down/35?cb=20170304083010) "Stubbornness " (passive): The Ability is triggered once the Guardians of Iron Hills are engaged in combat.
    In the interval 0-10 seconds they gain 15% more armor, in the interval 10-20 seconds +30% armor, from 20 to 30 seconds they're also immune to knock back. Then, the effect fade out and the ability need to recharge to be triggered again.

This mechanic would mitigate at least two issues: first of all, right now when you activate the power there are few seconds in which guardians are stucked and they return in the standard formation. Not only you lose precious seconds of fighting being immobile, but by returning in formation the battalion will subsequently lose further seconds to disrupt again the formation and start doing damage in an efficient way. A slow and smal battalion such as the Guardians, cannot afford all this waste of time, the enemy will for sure take a lot of advantage.

Secondly, when you command a lot of troops, an active power it's usually more difficult to manage, making you lose further time.

Moreover, a  "crescendo"-like ability "the more i stand a fight, the more i'll be stronger" is in line with Dain, Thorin III characters, and underlines better the concept of Dwarven Stubbornness.
To conclude, such mechanich could fill just a little bit the absence of a passive hero leadership in Iron Hills in the new version 4.5.

Let me know what do you think about the Dwarves matter, if you like the suggestion and what would you change about it.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Elendils Cousin 3. Grades am 1. Mai 2020, 17:03
You're probably talking about Edain Ranked (http://edainranked.com/), a website created by MaxPower. It's a cool website, I agree!

Both the Guardians of Ered Luin and of the Iron Hills will be able to instantly activate their ability in the next patch, without having to reform into a line. Especially IH should benefit from that.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: FG15 am 1. Mai 2020, 18:59
Moreover, such a passive ability would be impossible for non-heroes.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: AulëTheSmith am 1. Mai 2020, 19:13
You're probably talking about Edain Ranked (http://edainranked.com/), a website created by MaxPower. It's a cool website, I agree!

That's exactly what i meant! Thank you! Yes indeed it's very cool  xD Added to my chrome favorites, such i'm not gonna forget it again in the future  :D

Moreover, such a passive ability would be impossible for non-heroes.

Both the Guardians of Ered Luin and of the Iron Hills will be able to instantly activate their ability in the next patch, without having to reform into a line. Especially IH should benefit from that.

Thank you too for the clarification, FG. Didn't know about that technical limitation. I'm glad anyway you guys are improving performances of both abilities. Care of every detail as always. Looking forward to play Edain 4.5.3 and discover any new surprise.



Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 28. Jun 2020, 02:23
Could the visible radius shown when you're selecting an area for Ring Dain's Barrage be increased to the actual area of effect of the ability? Currently, it's quite misleading having such a small circle for a large ability, which can cause issues considering the friendly fire that the ability causes.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 7. Okt 2020, 18:22
Two of the biggest issues for IH right now are the lack of a traditional scout hero (with the scouts not being strong enough to replace a scout hero in the early game) and a low unit speed leading to a low harassment potential. The idea of scouts in any army is that they'd pave the way for the rest of the army. I'd like to suggest that the solution for these issues be combined by having the Scouts play a support role for the faction. Give them an ability that can improve the speed of nearby units to allow them to move faster around the map. Either a leadership or a trail that improves the speed of allies on it that works in a similar way to Helegwen's ability (thanks to Necro for this idea). Not only does this help with the Scouts themselves, it makes them more useful than as a simple stepping stone towards Ram Riders, and helps the faction with its weaknesses while still having them play a part (assuming the player is able to use them correctly).
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Elendils Cousin 3. Grades am 7. Okt 2020, 22:52
While the idea is nice and it's a very fitting bonus for the scouts, I don't think this plays very well in practice. Increasing the speed of all of your units is absolutely massive. It negates one of the core principles of Dwarves: You're stronger, but slower. A unit that changes this into just being stronger, permanently, with no downtime or activation would be the best supportive unit in the entire mod. You would never go anywhere without a scout in your army, because why would you give your opponent the opportunity to kill all of your stuff in a retreat?
Titel: Re: Brief Dwarven Suggestions
Beitrag von: OakenShield224 am 7. Okt 2020, 23:05
Hmm I see what you mean. It would become a bit of a necessity if it was a passive power. Making it a temporary active ability could potentially work though. If the cooldown was long enough, the player would have to carefully choose when and where they use the power. Maybe giving it a small negative effect after the timer is up as well (like a forced march where they're faster for a short time but tired afterwards?)
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 19. Okt 2020, 11:20
I don't know if this has already been considered, but since pikemen units can no longer be flanked, the upgrade "Sharpened Axes" should probably also give a small buff against pikemen. Doesn't have to be anything insane but something like 10% bonus damage or something so that the player can still get some value out of it when attacking pikemen.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Seleukos I. am 19. Okt 2020, 17:13
I agree, giving some other bonus to the upgrade vs pikes would make sense.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: steadii am 24. Dez 2020, 19:39
I propose this animation from BFMEII for dwarven ultimate spell (earthquake):

(https://media.moddb.com/cache/images/mods/1/21/20792/thumb_620x2000/7.1.jpg)

I think that earthquake is good, but too generic. Earthquake with combination of this animation would be cool and unique.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: Birds am 24. Dez 2020, 20:20
I don't think that something like this is necessary. This animation is only fitting with the structure and adding this thing to the spell would screw up it's placing inside a camp or fortress. The effect alone is nothing special. Furthermore, the earthquake always had the effect it has now as far as i remember.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: steadii am 24. Dez 2020, 22:31
Lake Town/Dale needs some elite archers for instance, because all other subfactions have more than three units.
Titel: Re: Brief Dwarven Suggestions
Beitrag von: The_Necromancer0 am 18. Jan 2021, 10:03
It would be neat if the oil barrel launched by the catapults caused enemy units and structures hit to take additional damage from fire. It would give the ability some additional possible combos with other units and heroes that deal fire damage or even with its own projectile.