Greetings everyone, I start this topic to introduce to you my SubMod.
I've started this SubMod to further extend the Edain Mod and make it more suitable to my map pack you might already know: "Glorfindel23's Map Pack (https://modding-union.com/index.php/topic,32454.0.html)".
This is a little SubMod, his mains goals will be :
- To add some units for the unexplored factions like the Evil Men (Rhun, Harad, Khand, Dunland, Umbar ect...)
- To allow me to create new textures for the buildings in my maps in order to make them even more beautiful.
- To definitely fix the ButtonImage problem for all the CommandButtons added.
- To make other changes than I could not make by only using map.ini.
- To add some new practical Command Buttons (I will explain this later).
(http://button.moddb.com/popularity/medium/mods/31062.png) (http://www.moddb.com/mods/glorfindel23-submod)
Factions in the SubMod :
Harad (below)
Ithilien (https://modding-union.com/index.php/topic,33641.msg442990.html#msg442990)
Lindon (https://modding-union.com/index.php/topic,33641.msg443352.html#msg443352)
The Rhun (https://modding-union.com/index.php/topic,33641.msg444468.html#msg444468)
Mordor (https://modding-union.com/index.php/topic,33641.msg446598.html#msg446598)
Mirkwood (https://modding-union.com/index.php/topic,33641.msg450208.html#msg450208)
Other coming soon...
Harad (Mordor SubFaction):
(http://i1051.photobucket.com/albums/s432/WarriorCat5/Flag_of_Harad_zpsgnhvej9z.png~original)
Availible in the maps : HennethAnnun (https://modding-union.com/index.php/topic,32454.msg430667.html#msg430667), Minas Tirith (https://modding-union.com/index.php/topic,32454.0.html), more to come...
Introduction
Harad SubFaction functioning:
The faction of Harad is unlocked in different ways which will be depending on the map:
On maps where the Harad player is not in a Castle, he will have to capture an ExpansionFlag which will give him the possibility to build an HaradOutpost (http://www.zupimages.net/up/16/34/9clk.png). It can be upgraded to unlock some units and heroes of Harad (It also generates a lot of money).
He can also capture an EconomicFlag which gives the player the possiblility to build a MumakilsPen.
When the player of Harad is in a Castle (Fortress maps) he has access to some buildings of Harad clicking on the build plots like on any other fortress map.
The available buildings are:
- HaradStable -> Allows to recruit riders of Harad
- HaradArmory -> Allows to research the Harad units upgrades
- HaradBarracks -> Allows to train the Heavy Units of Harad
- HaraddrimPalace -> Allows to recruit Haradrims
- MumakilsPen -> Allows to train the Mumakils and the Mahud units
- Oase -> Heals allies and reduces the armor of ennemy units in its vicinity
- HaradTotem -> Reduces the cost of the mumakils
(I will make a video to explain all of that).
New Heroes :
This is the model used by BOTTA mod (MorguLord has allowed me to use this model)
(http://zupimages.net/up/16/29/lkup.bmp) (http://zupimages.net/viewer.php?id=16/29/lkup.bmp)
(http://zupimages.net/up/16/29/ow7w.bmp) (http://zupimages.net/viewer.php?id=16/29/ow7w.bmp)
(http://zupimages.net/up/16/29/6rr2.bmp) (http://zupimages.net/viewer.php?id=16/29/6rr2.bmp)
(http://zupimages.net/up/16/29/vms6.bmp) (http://zupimages.net/viewer.php?id=16/29/vms6.bmp)
(http://zupimages.net/up/16/29/wmk9.bmp) (http://zupimages.net/viewer.php?id=16/29/wmk9.bmp)
(http://zupimages.net/up/16/29/5e7r.bmp) (http://zupimages.net/viewer.php?id=16/29/5e7r.bmp)
New Units :
(http://zupimages.net/up/16/29/9r0u.bmp) (http://zupimages.net/viewer.php?id=16/29/9r0u.bmp)(http://zupimages.net/up/16/29/j
nw0.bmp) (http://zupimages.net/viewer.php?id=16/29/jnw0.bmp)
(http://zupimages.net/up/16/29/yiyn.bmp) (http://zupimages.net/viewer.php?id=16/29/yiyn.bmp)
(http://zupimages.net/up/16/29/wtl4.bmp) (http://zupimages.net/viewer.php?id=16/29/wtl4.bmp)
(http://zupimages.net/up/16/29/a69q.bmp) (http://zupimages.net/viewer.php?id=16/29/a69q.bmp)
(http://zupimages.net/up/16/29/xqln.bmp) (http://zupimages.net/viewer.php?id=16/29/xqln.bmp)
(http://zupimages.net/up/16/29/mfc8.bmp) (http://zupimages.net/viewer.php?id=16/29/mfc8.bmp)
(http://zupimages.net/up/16/29/n6t3.bmp) (http://zupimages.net/viewer.php?id=16/29/n6t3.bmp)
(http://zupimages.net/up/16/29/t179.bmp) (http://zupimages.net/viewer.php?id=16/29/t179.bmp)
(http://zupimages.net/up/16/29/ukoo.bmp) (http://zupimages.net/viewer.php?id=16/29/ukoo.bmp)
(http://zupimages.net/up/16/29/s5kw.bmp) (http://zupimages.net/viewer.php?id=16/29/s5kw.bmp)
(http://zupimages.net/up/16/29/tpiw.bmp) (http://zupimages.net/viewer.php?id=16/29/tpiw.bmp)
(http://zupimages.net/up/16/30/umns.bmp) (http://zupimages.net/viewer.php?id=16/30/umns.bmp)
(http://zupimages.net/up/16/30/c7a5.bmp) (http://zupimages.net/viewer.php?id=16/30/c7a5.bmp)
(http://zupimages.net/up/16/28/qvbr.bmp) (http://zupimages.net/viewer.php?id=16/28/qvbr.bmp)
(http://zupimages.net/up/16/28/ztf1.bmp) (http://zupimages.net/viewer.php?id=16/28/ztf1.bmp)
(http://zupimages.net/up/16/29/h875.bmp) (http://zupimages.net/viewer.php?id=16/29/h875.bmp)
(http://zupimages.net/up/16/29/xqc5.bmp) (http://zupimages.net/viewer.php?id=16/29/xqc5.bmp)
(http://zupimages.net/up/16/28/rv0j.bmp) (http://zupimages.net/viewer.php?id=16/28/rv0j.bmp)
(http://zupimages.net/up/16/28/mxfj.bmp) (http://zupimages.net/viewer.php?id=16/28/mxfj.bmp)
(http://www.zupimages.net/up/16/29/6hh8.bmp)
New Buildings :
(http://zupimages.net/up/16/34/9clk.png) (http://zupimages.net/viewer.php?id=16/34/9clk.png)
(http://zupimages.net/up/16/41/8uqj.png) (http://zupimages.net/viewer.php?id=16/41/8uqj.png)
(http://zupimages.net/up/16/41/gsid.png) (http://zupimages.net/viewer.php?id=16/41/gsid.png)
(http://zupimages.net/up/16/41/42uc.png) (http://zupimages.net/viewer.php?id=16/41/42uc.png)
(http://zupimages.net/up/16/41/cczu.png) (http://zupimages.net/viewer.php?id=16/41/cczu.png)
(http://zupimages.net/up/16/41/w0b7.png) (http://zupimages.net/viewer.php?id=16/41/w0b7.png)
(The Citadel have the same function that the CastleKeep)
(http://media.moddb.com/images/mods/1/32/31062/Harad_Mosque_Decorative_Element.1.png)
New Abilities :(soon)
Ithilien (Gondor SubFaction):
(http://www.zupimages.net/up/16/31/01sr.png)
Availible in the maps : HennethAnnun (https://modding-union.com/index.php/topic,32454.msg430667.html#msg430667), Osgiliath 2475 (https://modding-union.com/index.php/topic,32454.msg442732.html#msg442732), soon other...
Introduction
Ithilien SubFaction functioning:(Soon)
New Heroes :
(http://zupimages.net/up/16/32/uno2.png) (http://zupimages.net/viewer.php?id=16/32/uno2.png)
(http://zupimages.net/up/16/32/s8yc.png) (http://zupimages.net/viewer.php?id=16/32/s8yc.png)
New Units :(soon)
New Buildings :(soon)
(http://zupimages.net/up/16/31/bmwa.png) (http://zupimages.net/viewer.php?id=16/31/bmwa.png)
The Ithilien Supply generate resources, reduces the heroes costs, heal and give bonus to the allies.
(http://zupimages.net/up/16/31/awwo.png) (http://zupimages.net/viewer.php?id=16/31/awwo.png)
(http://zupimages.net/up/16/31/0wad.png) (http://zupimages.net/viewer.php?id=16/31/0wad.png)
(http://zupimages.net/up/16/31/wu0v.png) (http://zupimages.net/viewer.php?id=16/31/wu0v.png)
New Abilities :(soon)
(I will post the first pictures today)
Lindon (Imladris SubFaction):
(http://www.zupimages.net/up/16/32/ay6n.png)
Availible in the maps : Mithlond (https://modding-union.com/index.php/topic,32454.msg434984.html#msg434984), Barad Eithel (https://modding-union.com/index.php/topic,32454.msg437668.html#msg437668), soon other...
Introduction
Lindon SubFaction functioning:(Soon)
New Heroes :(soon)
New Units :(soon)
New Buildings :(soon)
(http://zupimages.net/up/16/32/vurj.png) (http://zupimages.net/viewer.php?id=16/32/vurj.png)
(http://zupimages.net/up/16/32/psen.png) (http://zupimages.net/viewer.php?id=16/32/psen.png)
(http://zupimages.net/up/16/32/9p4a.png) (http://zupimages.net/viewer.php?id=16/32/9p4a.png)
(http://zupimages.net/up/16/32/9ace.png) (http://zupimages.net/viewer.php?id=16/32/9ace.png)
New Abilities :(soon)
Rhun (Mordor SubFaction):
(http://www.zupimages.net/up/16/34/w5sy.png)
Availible in the maps : Rhun (https://modding-union.com/index.php/topic,32454.msg431588.html#msg431588), Mistrand (https://modding-union.com/index.php/topic,32454.msg440089.html#msg440089), Minas Tirith (https://modding-union.com/index.php/topic,32454.0.html), more to come...
Introduction
Rhun SubFaction functioning:(Soon)
New Heroes :(soon)
(http://zupimages.net/up/16/50/9czu.png) (http://zupimages.net/viewer.php?id=16/50/9czu.png)
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/King_of_Rhun.png)
New Units :(soon)
New Buildings :(soon)
(http://zupimages.net/up/16/34/ufms.png) (http://zupimages.net/viewer.php?id=16/34/ufms.png)
New Abilities :(soon)
Nice, could it be possible for you to post the other Haradrim building ?
For the moment I finalize them, I will post pictures later.
(I will soon introduce a new SubFaction).
Harad Barracks For Fortress Map:
(Harad will have two type of buildings, the stone buildings for the fortress maps and the tent for the skirmish)
(http://zupimages.net/up/16/38/muxu.png) (http://zupimages.net/viewer.php?id=16/38/muxu.png)
Some New Buildings for Harad:
(They are just aesthetic elements like the GondorBuildings or the Ruins of Amon Hen)
(http://zupimages.net/up/16/37/vmhr.png) (http://zupimages.net/viewer.php?id=16/37/vmhr.png)
New column for the cities of the Dwarves :
(http://zupimages.net/up/16/36/oomu.png) (http://zupimages.net/viewer.php?id=16/36/oomu.png)
(http://zupimages.net/up/16/36/tyub.png) (http://zupimages.net/viewer.php?id=16/36/tyub.png)
(http://zupimages.net/up/16/39/0dee.png) (http://zupimages.net/viewer.php?id=16/39/0dee.png)
New stair models for Minas Morgul:
(http://zupimages.net/up/16/38/cqlc.png) (http://zupimages.net/viewer.php?id=16/38/cqlc.png)
New door model for Minas Morgul:
(http://zupimages.net/up/16/38/0qjr.png) (http://zupimages.net/viewer.php?id=16/38/0qjr.png)
Harad Stable (Fortress maps)
(http://zupimages.net/up/16/38/jjys.png) (http://zupimages.net/viewer.php?id=16/38/jjys.png)
So if I understand, The only building for Rhun is the citadel, and it is the same thing that Minas Morgul and Dol Guldur ?
I explain: like you said, the RhunCitadel is the same thing that the DolGuldurFortress and MinasMorgulFortress but this is not the only buildings of Rhun:
When the mordor is in one fortress of the Rhun like Mistrand the mordor will have some Rhun buildings (Stable, Barracks, Armory ...) but in the battlefield maps like Minas Tirith the Rhun will have only the Citadel.
This is a simple model without a lot of details because I prefer add some elements with WorldBuilder.
(http://zupimages.net/up/16/39/m21d.png) (http://zupimages.net/viewer.php?id=16/39/m21d.png)
This is very impressive. The level of detail you're putting into this, and simply the fact that it will fix the bugs of your incredible maps is very exciting. The more I see the less I can wait [uglybunti]
Thank you Necromancer!
Mordor (Extended Faction):
(http://www.zupimages.net/up/16/39/j93p.png)
Availible in the maps : Minas Morgul, more to come...
Introduction
Mordor SubFactions functioning:(Soon)
Dol Guldur:
Minas Morgul:
Cirith Ungol:
New Heroes :(soon)
New Units :(soon)
New Buildings :(soon)
(http://zupimages.net/up/16/39/bah5.png) (http://zupimages.net/viewer.php?id=16/39/bah5.png)
New Abilities :(soon)
All the buildings of Harad are udated Click here to see the pictures (https://modding-union.com/index.php/topic,33641.msg442189.html#msg442189) or just move down on this page.
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/Harad_Mosque_Decorative_Element.1.png)
(http://zupimages.net/up/16/41/8uqj.png) (http://zupimages.net/viewer.php?id=16/41/8uqj.png)
(http://zupimages.net/up/16/41/gsid.png) (http://zupimages.net/viewer.php?id=16/41/gsid.png)
(http://zupimages.net/up/16/41/mke7.png) (http://zupimages.net/viewer.php?id=16/41/mke7.png)
(http://zupimages.net/up/16/41/5prk.png) (http://zupimages.net/viewer.php?id=16/41/5prk.png)
(http://zupimages.net/up/16/41/cczu.png) (http://zupimages.net/viewer.php?id=16/41/cczu.png)
(http://zupimages.net/up/16/41/w0b7.png) (http://zupimages.net/viewer.php?id=16/41/w0b7.png)
(http://zupimages.net/up/16/41/42uc.png) (http://zupimages.net/viewer.php?id=16/41/42uc.png)
Updates:
- Some details added for all the buildings
- Model of roof reworked (now I have three roofs model)
- New texture for the doors
- New Mosque model
Mirkwood Jail (decoration for Mirkwood):
This is a decorative element for my maps.
(I've just put Balin for the picture, he is not here the rest of the time)
(http://zupimages.net/up/16/43/4wyx.png) (http://zupimages.net/viewer.php?id=16/43/4wyx.png)
The units can walk on the top of the wall and use the stairs but they can't move on the wall of the door.
(http://media.moddb.com/images/mods/1/32/31062/Mirkwood_Wine_Cellar.jpg)
(http://media.moddb.com/images/mods/1/32/31062/Mirkwood_Throne_of_the_King.jpeg)
Mirkwood Door (Improved):
(You can zoom in, the picture is very big).
(http://img11.hostingpics.net/pics/440260MirkwoodDoor.jpg) (http://www.hostingpics.net/viewer.php?id=440260MirkwoodDoor.jpg)
Mirkwood (Lothlorien SubFaction):
(http://www.zupimages.net/up/16/49/391v.jpg)
Availible in the maps : Halls of Thranduil, soon other...
Introduction
Mirkwood SubFaction functioning:(Soon)
New Heroes :(soon)
New Units :(soon)
New Buildings :(soon)
Allows to recruit the heroes of Mirkwood in fortress maps.
(http://media.moddb.com/images/mods/1/32/31062/Mirkwood_Throne_of_the_King.jpeg)
Allows to recruit light units in Mirkwood fortress maps.
(http://zupimages.net/up/16/48/1oiv.png) (http://zupimages.net/viewer.php?id=16/48/1oiv.png)
Allows to recruit heavy units in Mirkwood fortress maps.
(http://zupimages.net/up/16/48/rn8m.png) (http://zupimages.net/viewer.php?id=16/48/rn8m.png)
Allorw to buy upgrade for Mirkwood units.
(http://zupimages.net/up/16/49/xdnc.png) (http://zupimages.net/viewer.php?id=16/49/xdnc.png)
New Abilities :(soon)
(http://zupimages.net/up/16/51/ngba.png) (http://zupimages.net/viewer.php?id=16/51/ngba.png)
New Cair Andros citadel:
(http://zupimages.net/up/16/51/5hey.png) (http://zupimages.net/viewer.php?id=16/51/5hey.png)
Elven Houses Variations for the Lothlorien Trees (last updates for the tree of the lothlorien) :
(http://zupimages.net/up/16/50/mnrr.png) (http://zupimages.net/viewer.php?id=16/50/mnrr.png)
In the night the trees make light.
Amdur Updated:
(http://zupimages.net/up/16/50/9czu.png) (http://zupimages.net/viewer.php?id=16/50/9czu.png)
i've been to long for osgiliath veterans... [uglybunti] [uglybunti] [uglybunti]
nice one what do you think about mine ? :)
(http://i.imgur.com/gNKY66j.png)
(http://i.imgur.com/Q1JB5an.png)
(http://i.imgur.com/D5EnQXZ.png)
i always must do used textures xD
Ouais j'ai bossé sur le casque "or" pour Suladan (c'est un vieux model je vais surement le retravailler).
(http://www.zupimages.net/up/16/29/6rr2.bmp)
Gondor Soldiers Concept (in work):
This concept is in work, I will add some elements like the belt and other things...
(http://zupimages.net/up/17/02/hebl.png) (http://zupimages.net/viewer.php?id=17/02/hebl.png)
Gondor Fighter reworked:
(http://img15.hostingpics.net/pics/883790GondorFighter.png) (http://www.hostingpics.net/viewer.php?id=883790GondorFighter.png)
Then I'll wait for the mod, you're doing a very good job! and... When it released the version 4.5? :(
I don't know.
The Morgul Stalkers are fast units which have a very good attack, they are very strong in melee vs the upgraded units.
(http://media.moddb.com/images/mods/1/32/31062/MorgulStalkers.png)
(http://zupimages.net/up/17/07/pptk.png) (http://zupimages.net/viewer.php?id=17/07/pptk.png)
Old model:
http://www.moddb.com/mods/glorfindel23-submod/images/harad-royals-barracks-for-fortress-maps#imagebox
I thought since a long time that the old sword model of Theoden was obsolete, I've so make a new sword model for it.
(http://media.moddb.com/images/mods/1/32/31062/Theodens_Sword.png)
I've also decided to make some other swords for Rohan.
(http://zupimages.net/up/17/08/27py.png) (http://zupimages.net/viewer.php?id=17/08/27py.png)
(http://zupimages.net/up/17/08/xvwg.png) (http://zupimages.net/viewer.php?id=17/08/xvwg.png)
Hello everyone! I've decided to rework the old harad models.
I've not planned to change the old models except the Citadel, I will just improve the textures and add some elements the the original model without editing the old, the global building will stay the same.
Also, now when the building win upgrade level 3 he receive archers on his roof which defend the area.
(http://zupimages.net/up/17/07/0g0w.png) (http://zupimages.net/viewer.php?id=17/07/0g0w.png)
(http://zupimages.net/up/17/07/5eun.png) (http://zupimages.net/viewer.php?id=17/07/5eun.png)
(http://media.moddb.com/images/mods/1/32/31062/Harad_House_n1.png) (http://www.moddb.com/mods/glorfindel23-submod/images/harad-house-n1-economic-building#imagebox)
(http://media.moddb.com/images/mods/1/32/31062/Harad_House_n2.png)
(http://media.moddb.com/images/mods/1/32/31062/Harad_Stable.png)
(http://media.moddb.com/images/mods/1/32/31062/KhandSpearman.png)
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/Khand_Swordman02.png)
(http://zupimages.net/up/17/10/wshx.png)
(http://media.moddb.com/images/mods/1/32/31062/Khand_Archer.png)
(http://media.moddb.com/images/mods/1/32/31062/Khand_In-Game_01.png)
(http://media.moddb.com/images/mods/1/32/31062/Khand_In-Game_02.png)
Legolas in Work:
I decide to use some part of the Return of the King PC game models to rework some heroes, I began with Legolas.
Legolas will have an expanded goal in this submod, I will reveal it later...
(http://media.moddb.com/images/mods/1/32/31062/Legolas_in_work.png)
(http://media.moddb.com/images/mods/1/32/31062/Legolas_in_Work.png)
(I'm going to improve the textures quality)
Hi! I show my work for the minas tirith barracks:
She allow the recruitement of the differents type of tower guards.
I will reaveal later how the player can own this building.
(http://media.moddb.com/images/mods/1/32/31062/Minas_Tirith_Barracks.jpg)
Braga will be a new hero availible for LakeTown.
(http://media.moddb.com/images/mods/1/32/31062/Braga_Captain_of_Esgaroth.jpg)
The Guard of the Rising Moon will be the heroic units of the map Minas Ithil ("Tower of the Rising Moon").
It will be two version of them: one with spears and a second with swords.
(http://media.moddb.com/images/mods/1/32/31062/Guard_of_the_Rising_Moon.jpg)
New units for Osgiliath 1437 (this map is not released for the moment).
The palantir guard of Osgiliath was the best fighter of the realm, they was the defender of the throne in the Dome of the Stars.
(http://media.moddb.com/images/mods/1/32/31062/OsgiliathPalantirGuards.1.jpg)
(http://media.moddb.com/images/mods/1/32/31062/Beregond_Company.png)
(http://media.moddb.com/cache/images/mods/1/32/31062/thumb_620x2000/OsgiliathVeterans.png)
Click on the picture to see the model update.
(http://media.moddb.com/images/mods/1/32/31062/Thrin_II.1.jpg) (http://www.moddb.com/mods/glorfindel23-submod/images/thrin-ii#imagebox)
(http://media.moddb.com/images/mods/1/32/31062/DwarvenGoats.jpg) (http://www.moddb.com/mods/glorfindel23-submod/images/dwarven-goats#imagebox)
(http://media.moddb.com/images/mods/1/32/31062/Caradhras_Ranger.jpg) (http://www.moddb.com/mods/glorfindel23-submod/images/caradhras-ranger#imagebox)