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[en] Edain Mod => [Edain] Suggestions => [Edain] Mordor Suggestions => Thema gestartet von: Lord of Mordor am 24. Okt 2015, 01:59

Titel: Mordor Balance Discussion
Beitrag von: Lord of Mordor am 24. Okt 2015, 01:59
In this thread, you can discuss balancing issues with the Mordor faction. If you feel a balance topic is so big it deserves its own thread, you're free to create one, but for smaller points this thread might be useful.
Titel: Re: Mordor Balance Discussion
Beitrag von: LordDainIronfoot am 13. Nov 2015, 22:08
Hello! :) I am not sure if it only with Mordor but I must say that their Bombard Ships do absurd amount of DMG to Units!

I just played with Lorien against Hard Mordor and not only the AI Spammed like 20 Shhips of Blowing Ships and Bombard Ships but tha DMG the Bombard do to Units is crazy! I marched with a Big Army and of course some of them move in close gruops and just 1 Shot Kills the Lorien Basic Units and leaves Mirkwood ones with like 10% Health!!

I do not know if all this is intended,but I really think it is way OP!!And thei Range is just way too big!!Like they can cover 20% of the Map Distance and Kill everyone with 1 Shot! :)

I think they should be nerfed a little especialyl Against Units! :)
Titel: Re: Mordor Balance Discussion
Beitrag von: CragLord am 3. Dez 2015, 23:35
I just tested a funny fight, Mollock on lvl 1 was defeated by neutral cave troll.
Is this ok? xD
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 4. Dez 2015, 07:13
I just tested a funny fight, Mollock on lvl 1 was defeated by neutral cave troll.
Is this ok? xD
I just tested this myself and I confirm, both started attacking at appoximately the same time and whil I did win the trol brought Mollok down to a silver of an hp (empty bar with 1 hit left before KO)
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 4. Dez 2015, 15:15
Mollok is a mass slayer. It's because he is so expensive that he can actually still win against units that he is supposed to be ineffective against. Logically speaking, it is quite strange and funny haha. I mean, he is supposed to be the general/king/leader of trolls, right? And he almost gets stomped by a regular cave troll, his potential subordinate. Indeed, quite funny.
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 4. Dez 2015, 20:32
Well, I think it's not OK.

Sorry guys if I sound like such a pissy, but it's almost the same debate as Wormtongue (I say almost because I can understand, balance speaking, why Mollok has such low single targets damage). Grima can 1v1 Eomer (or almost) just because the latter is a mass slayer but in LOTR Eomer could kill ten Grima in the same time.

I'm not saying the lore should overcome balance ; my point is we have to find the best solution for the sake of both. As I suggested in the Isengard topic, I think that Grima issue can be adressed by transferring his trength from his basic attacks to his abilities.

Back to the topic, this one is Mollok is much more complicated because I'm aware you can't simply increase his attack damage. How about he does additional damage only to trolls ? Or trolls deal very low damage to him?
Titel: Re: Mordor Balance Discussion
Beitrag von: CragLord am 4. Dez 2015, 21:18
Well, Mollock isn't so great as mass slayer, his prices is high, and while we playing with him on lower level's he is simply too weak I think.
Concerning main problem vs neutral cave troll, reason lies in attack speed of cave troll in this particular case, I think there is nothing wrong with damage this hero does. They both deal same damage one to other per hit, but problem is neutral cave troll has much faster attack speed. So, of course we can't change attack speed of neutral unit because of this particular situation, so I am also for some armor buff against troll melee damage. Simply I think that Mollock as it is implemented in game should be stronger individually then any other troll in game, and from level 1 of course.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 5. Dez 2015, 05:57
I've found Mollock to be more a pain then helpful and so I don't usually buy him. He tends to charge straight into enemy lines, trample through units (losing HP) and then he is stuck in the middle of the enemy army and by the time you can make it back he's at a silver of an hp and hasn't done anything noteworthy.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 5. Dez 2015, 10:59
Indeed, Mollok is quite terrible, especially for the price. He should have immunity or at least serious resistance against trample revenge damage(try trampling through some Tower Guards, it aint pretty ;)) and much higher health, hes a freakin troll king! As for damage, I think his AoE is quite substantial and makes up for the low damage, his problem is health and how easily he is singled out by enemy heroes, due to his size.
Titel: Re: Mordor Balance Discussion
Beitrag von: CragLord am 5. Dez 2015, 15:36

Yes, I also agree about that trample "problem" with pikes.
AOE is substantial ofc, about hp, I think they are ok as hp, problem is probably in armor/defence, which is also "silly" situation, because he looks like mountain with those plates of armor etc.
I have this feeling simply because he isn't only weak in comparison with other heroes, also against single units like trolls (as I had chance to test randomly in game...).
I don't know about vannila Rogash, but I think that hero was also similar in look, mountain with great armor plates etc. But aslo in synergy of that look, he had some armor buffing ability which helped him a lot in tank role. Simply it was in synergy of look and appearance of such hero.
No matter about "look" of this troll hero, I think as the most people that he isn't balanced yet.

Regards,
CragLord
Titel: Re: Mordor Balance Discussion
Beitrag von: Garlodur am 7. Dez 2015, 18:07
I have several problems with Mollok.
One is that I never seem to find a particular use for him. As a mass slayer other units are more useful, such as Nazgul with their debuffs, or simply a dozen hordes of orcs. For good measure, you can buy 8 battalions of orc archers for his price, who do a lot more damage to those units that are send at you en masse (standard infantry).
Consequence is that he barely gains experience, even more so in combination with archers as he's too slow. He doesn't gain useful abilities till later.

So I'd like to suggest that Mollok spawns with his War Hammer, this makes him a building destroyer that is a lot harder to kill than catapults or battering rams, so quite dangerous when facing an enemy outpost at a chokepoint. In turn, as he gains experience, he'll switch to his long sword and rages out on pestering infantry.

What do you think?
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 3. Jan 2016, 20:21
!Disclaimer! this is not meant to be a crying post. !Disclaimer!

I wanna open a debate: what do you think about Mordor currently?

I personnally have great trouble playing against Mordor. I feel like you can't afford any failure/wrong decision at all while Mordor can spam thoughtlessly orcs and make dozen mistakes but still win the game.
It is particularly true with Dwarves and, to a minor extent thanks to how strong Beornings are, Lorien.

One of the most frustrating thing is the 2 pp tower with archers on top spell. They have it so quickly that you often have to back off early in the game.

So I'm asking you: what do you think? How do you play against Mordor?
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 3. Jan 2016, 20:53
Dito. I also find Mordor difficult to play against.
In my opinion Mordor should make the main damage only with Trolls, Heros or Elite-Units. Orcs should only make noticeable damage with Buff-Spells, Hero-Leadership or with Bannercarriers (i.e. Lvl. 2 or higher).
The flank damage of normal Sword-Orcs (0 Res) should be very very very low (especially against Riders).
At the moment a Mordor player must very often just spam Orcs & equip his command points, to do enough damage and pressure.
I think there is still enough space to customize the strengh and life of the normal 0 Res Orcs, so that they can fit their role as Buffer-Unit...
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 3. Jan 2016, 20:57
I think it is generally known that Mordor is the most solid overall faction. First, the Orc-spam is mostly a pain in the early-game since you have so little crowd control in that stage with most factions and you are spending resources on getting your economy going. Secondly, Mordor benefits from the snowballing effect. Thirdly, while you are throwing resources against the wall, Mordor replaces most of the casualties for free.
The majority of the factions cannot withstand Mordor in a direct slug-fest, especially Lothlorien and Rohan. Mordor's only real weakness that I can think of is their economy. Hit the eco, and they will have trouble getting out heroes, siege engines and Cirith Ungol units. Unfortunately, it is easier said than done.

Furthermore, I would personally push that Barricade thing to a 3 PP spell, but that would break the symmetry in the Spellbook, so I don't know what the team would say.

Frankly, any form of crowd control and AOE via Spells or Heroes is always useful against Mordor. Also, Archer spam can be useful, but it is risky and one-dimensional. I think Mordor needs some tweaks and Lothlorien as well, but what exactly, I find hard to say without shaking up the current ''meta''.

However, there is one tactic that I noticed is useful against Mordor (especially with Elves). Try to lure them into more narrow passages on the map, and engage them there. Mordor's army is the best when fighting like a big mass, often surrounding your units and whatnot, but if you take a chokepoint, you are largely nullifying their strength in numbers.

Edit: Oh, and what DJANGO said. I agree with that.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 3. Jan 2016, 21:31
I agree that Mordor is the strongest faction, while I still do like playing with them. Major weaknesses of Mordor such as an overall basic hero roster, no walls around their camp and weaker units are all eclipsed by the continuous orc spam. The way I see it one basic battalion of a faction's infantry should take out between 1.5 to 2 orc battalions. The problem that the team is facing, I think, is that since the free orcs are the basic infantry of Mordor making them too weak would make Mordor the weakest faction. A possible solution that I would see would be to add another basic infantry unit and nerf the orcs.

On the other hand, I think it is possible to counter most of the issues. The humongous force, the many heroes and the need to monitor the camp continuously means that the player must spend each second of it's time micromanaging something. The heroes, standing out, are easily picked off and the troops are often left to their own goodwill.

I'll have a test, normally I can pit two random AI against myself as Mordor and beat them, I'll pit myself against two Brutal Mordor AI and gradually increase the handicap until I'm beaten and see how it plays out. I think it is key to remember that, only as an AI, it doesn't benefit from the half price for the basic orcs.
Titel: Re: Mordor Balance Discussion
Beitrag von: Skeeverboy am 3. Jan 2016, 21:49
So, you all find that the free orcs are to strong? In 4.1 was Mordor the weakest faction, in 4.1.1 the Orcs were strengthened:
Zitat
- Mordor Orcs, Minas Morgul Orcs and Dol Guldur Orcs:
* Health and damage increased by 10%
* Recruitment speed increased by 10%
* Grant 50% more experience to the barracks upon recruitment
Do you think that one or two of this buffs was to much?

And what do you think about the other Units from Mordor? Are they strong enaugh, or should they have a buff/become weaker?
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 4. Jan 2016, 00:15
Personally, Dol Guldur and Minas Morgul Orcs are fine. Although, I do agree with the idea of nerfing the default orc a little, if only to decrease the no-brainer "shift-click 15 battalions'' playstyle a bit, and promote the usage of the other default orc variants.

As it stands, I think the default orc's health is not the problem (although I wouldn't be against a nerf, per se). Their health is pretty pathetic, however, their damage is still decent. I think that damage buff of 10% should be lowered again, either by 5% or simply removed altogether.

This way, default orcs become meat shields only, which should be their role I think.

There is a risk that default orcs will do very little against creeps and such, but if needed, some kind of creep modifier might do the trick.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 4. Jan 2016, 03:05
I have no issue with the way the orcs are currently. The problem that most people face is the ridiculous debuff that happens once you have several Nazgul out, which cuts any unit down to orc level, even when upgraded. All you really have to do to beat Mordor is rush their orc barracks early on, then target their heroes and make cavalry. I'm fine with them as they are currently.
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 4. Jan 2016, 19:23
I agree with Django and Odysseus. Mordor orcs do too much damage when they should mainly be a meat shield and when you should rely on archers/overseers/outpost orcs/Cirith Ungol orcs/trolls/heroes/easterlings/haradrims and of course the Eye of Sauron to do damage.

Some ideas:
- Increase the cooldown of the spells from the power tree BUT increase the discount given by the Tribute camps. The same way the cost of siege weapons could be increased with the discount given by the Arsenal. This way you would have to do a real choice between Tribute camps and Arsenal, that is to say between powers and siege weapons.
- Nerf Mordor orcs but buff trolls. Right now, they do not match siege weapons in most matchups. Additionally, nobody builds Slaughter houses at the moment ; there is currently no real choice between them and Slave farms.
- Nerf the left part of the power tree: the Barricade and Shelob are so much superior to the reinforcements of Rhun and the Arrow volley. Pushing the barricade to a 3 PP spell could be a good start.

@Kryptik: One does not simply go into Mordor! Jokes apart, it is so much easier said than done. You can't simply expect to rush enemy barracks and go through enemy orcs and towers.
Otherwise yes you are right: Nazguls are such a pain in the ass, their debuff is outrageously strong.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 4. Jan 2016, 22:38
All factions are capable of quickly rushing Mordor with their starting 2 battalions. Mordor doesn't have enough money at the start to make more than 1 barracks and either a scout hero, a couple farms or a couple towers. Chances are, if you are fast enough, they will have spent the money on farms, and their barracks will be undefended except by the incredibly weak free orcs and maybe gorbag. Easy pickings, I do it all the time. I'm assuming its a 1k start of course, that's what balance is based off of, at least whenever I'm talking about something I'm talking a 1k start.
Titel: Re: Mordor Balance Discussion
Beitrag von: Melkor Bauglir am 4. Jan 2016, 22:52
Well, correct me if I'm wrong, but this seems to work only if you are a very aggressive player because otherwise you wouldn't know you're facing Mordor, right? Mordor's starting units are indeed very weak, but if you intend to just expand (which might even be fairly reasonable with certain factions), you miss this window of opportunity. No problem if you like rushing in the first place of course, but this problem still remains, eventhough perhaps not for your personal style of playing.

I think there isn't a big nerf needed, because it was basically only very small changes that pushed Mordor into being too powerful. I guess, decreasing the damage of orc warriors by say 10% and increasing the cost of barricade by 1 should be enough.

Greetings
Melkor Bauglir
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 5. Jan 2016, 02:25
The key to victory in any edain match is aggression. That's the mark of experienced players compared to new players. You have to seize opportunities and keep your opponent on the defensive, especially when your playing against Mordor or playing as Rohan.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 5. Jan 2016, 11:29
Aggression doesn't mean that you have to rush the enemy base immediately. You are the only one that I have met so far who does that on a regular basis, Kryptik :P

On Topic: I didn't play for two months or so, but standard orcs usually were not the problem for me. You have to keep in mind that fighting orcs in the early game is nearly always a win for Mordor, because you trade your "expensive" units against his free orcs while Shagrat/Gorbag gains levels and his economy isn't pressured, meaning that he can get to his heavy hitting units quicker.
Attack their economy to delay heroes and the outpost, prepare to counter (ideally kill) early heroes like the Nazgul and Gothmog, put more emphasis on controlling the outposts at the cost of settlements. The last one is important and on maps like Iron Hills or Fords of Isen relatively easy, too.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 5. Jan 2016, 12:43
Mmm yes. It seems to be very map dependent to me. Although, I believe that it's usually straining to play against Mordor, and that the longer the game goes on, the smaller your chance of success becomes. I find it a good point made by Adrigabbro: You can permit yourself to make little mistakes if you wish to outperform Mordor, while Mordor has a lot of breathing room. 1V1 is my go to, but in teamgames Mordor becomes even more of a tyrant. 

However, there is hope for us ''lesser'' players. It's not undoable ^^. Hitting the economy of Mordor is the best thing you can do, I concur, since Mordor does not have any special way to improve their economy. I think only Gorbag/Shagrat and Gothmog, correct? Anyway, do whatever you can to prevent those bloody Nazguls from debuffing your soldiers. Quite nasty, they are. A couple of pikes though, and they'll be mincemeat.

On a last note: If I recall correctly, the rushing tactic early on is the kind of playstyle that the ET wanted to avoid, no? The base is supposed to be a more attractive target, later in the game, was written in one of their articles. Not to mention that the tactic is very risky. Only 1 sentry tower (150) can already put quite a dent in your 2 starting squads were you to rush the Mordor Barracks.

 
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 5. Jan 2016, 14:48
On a last note: If I recall correctly, the rushing tactic early on is the kind of playstyle that the ET wanted to avoid, no? The base is supposed to be a more attractive target, later in the game, was written in one of their articles. Not to mention that the tactic is very risky. Only 1 sentry tower (150) can already put quite a dent in your 2 starting squads were you to rush the Mordor Barracks.

I have to agree with you. That's what I meant yesterday when I said you can't go through his enemy towers. ^^
But I will try to focus more on harassing Mordor than fighting his orcs. That is definitely a good point. Though, I think it can be pretty hard depending on the map or/and your faction.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 5. Jan 2016, 17:57
Well, I'm a really aggressive player, I try to immediately go steal creeps and destroy enemy resource buildings and barracks asap. That's just me personally. It does all come down to what map and faction you are though. I can give some faction advice.

Gondor: Do not start with a signal fire, get farms and then get cavalry. Gondor cavalry will absolutely wreck anything mordor has except for the ungol halberdiers, and its great for creeping.

Rohan: This is the only matchup where peasant spam is not very efficient. Get cavalry asap, and you own the field.

Elves: Beornings, beornings, beornings.

Dwarves: Play as Iron Hills. The charge ability of the basic guardian combined with the debuff of ravens absolutely wreck basic orcs. Get Murin fast to kill enemy nazgul.

Isengard: I would call this matchup the most difficult of all factions. Wildmen spam isn't great, and is expensive compared to Mordors orc spam. However that's the only real choice you have, combined with your strong Bill Ferny. Get Wulfgar fast as well to kill nazgul, he's almost impossible to spot in the middle of some wildmen.

Besides that, general tips are avoid fighting enemy orcs and go straight for resource buildings, and target enemy heroes with your heroes while fighting. Mordor has a distinct disadvantage when it comes to heroes, they are all really unique and noticeable in the middle of armies, while most other factions heroes blend in with the troops quite well. Gorbag is the weakest scout hero in the game, and shagrat is even worse, so use that to your advantage. If you ever want to try it, try hitting the barracks asap, avoiding even creeping. If you destroy the barracks fast enough you will absolutely cripple the enemy. I will again restate that I do not think that a nerf is necessary for Mordor in their current form, you just have to have the knowledge to counter them. Although I do agree with making barricade a 3 point power, I think that it should be swapped in cost with the reinforcements of Rhun.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 5. Jan 2016, 19:59
Maybe we should try to divert the discussion away from general tips against Mordor, to the question if Standard Orcs need a nerf. => Skeeverboy
Zitat
- Mordor Orcs, Minas Morgul Orcs and Dol Guldur Orcs:
* Health and damage increased by 10%
* Recruitment speed increased by 10%
* Grant 50% more experience to the barracks upon recruitment
Do you think that one or two of this buffs was to much?

In my opinion i think we should try it out! I have the feeling that Standard Orcs do little too much damage (without any buff, leadership etc.) and therefore don't fit in their role as "Meatshield-Unit".
In detail:

@EliteKryptik: Maybe you can elaborate on why you are fine with the Standard Orc original values...
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 5. Jan 2016, 20:43
Because I play and win against Mordor all the time. If your just trying to win in a swordsmen slugfest with orcs, of course you will lose. You have to counter them, just like you would any other faction, with archers and cavalry. Orc damage is already so low that you can expect to lose with 5 to 1 odds, especially if the enemy has a hero and leadership. If the Mordor army is filled entirely with free orcs they cannot do anything to counter cavalry or archers. Filling your CP with free orcs never works.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 5. Jan 2016, 21:12
Well...(extreme example but still Archers & Riders  :D)
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 5. Jan 2016, 21:45
I think it is quite obvious. If you get all these Orc tents on top of the Mordor Barracks, it just becomes a huge snowball that you can't really stop. The Rohan player's choices were questionable, but his strategy wasn't a bad one per se.

You can get so many orcs that even a large cavalry charge gets slowed down heavily, even though that's what pikes are supposed to do... Seriously, a massive blob of orcs can only be taken out quickly by power spells or mass slayer abilities, otherwise it will take some time and time is Mordor's ally in this mod.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 6. Jan 2016, 07:48
First of all, this is a 3v3, balance is based off of 1v1. Additionally, Rhun is a terribly hard map for Rohan to get a good start on.

Now, big mistakes that the Rohan player made:

He didn't start with corrupted theo, thereby not getting traitors, cruel taxes or banishment.

He bought normal rohirrim instead of rohirrim of the eastfold, and got rohirrim archers far too early. A solid Eastfold spam would've done a lot more damage and cost far less.

He put an archery range in his base instead of on an outpost.

He didn't fill up his base with economy structures fast enough and didn't upgrade outer resource buildings fast enough.

He didn't get Gamling, and therefore didn't have a free source of peasants(FAIL)

He didn't creep his troll and let you steal it.

He didn't attack at all and played extremely passive, you played aggressive and took map control, look who won?

To sum it up: The Rohan player sucked. I'm sorry to say it and mean no offense but its true.

Obviously if a player has multiple outposts he can win, this is true for any unit not just orcs. Its not very easy to get an outpost with multiple orc tents in a 1v1 match against an experienced player. My opinion is still unchanged, Mordor orcs are fine. I might also point out that the Gondor player on your team was kicking the crap out of the enemy Mordor's basic orcs.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 6. Jan 2016, 13:54
Yes, I refrained from purpose to refer to the many mistakes the Rohan player made, but all I think is this: Mordor can just spam default orcs into infinity, and it won't cost him anything, apart from pop and a short amount of time. I know that 3v3 and 4v4 are a mess when it comes to balance, that is with all RTS games imo. So many factors exponentially skyrocketing, it's beyond control.

Still, all I want to say is that there are other tactics that can be employed by Mordor, but very few use them because spamming default free Orcs actually does the trick most of the time. It's so easy and it lacks strategy if you ask me. I like to encourage different build orders, but I suppose that is out of the question for Mordor, due to their expensive buildings that produce units.

Anyway, we'll see what happens. Et might change something, they might not.

Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 6. Jan 2016, 14:23
Well the 2 big options for Mordor currently are to either go for orcs, or trolls. Trolls are too weak for their price tag right now, which is why everybody goes for orcs. If the Trolls received a buff then it would make it more desirable to use them. That's why I disagree with nerfing orcs, instead of weakening an already weak aspect lets strengthen a weak aspect that should be strong to begin with.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Jan 2016, 15:10
I will agree that Orc Spam is decently hard to deal with, especially on the Rhun map because of the limited space.  But from past experiences, one good thing about countering Orc Spam is the honestly the amount of Power Points you get from killing the orcs.  Depending on what faction you are, you can get a Spellbook power that is really effective against orcs. 

Every faction has some sort of way dealing with Orc spam.  Archers and Cavalry, if used correctly, are incredibly effective against it. 

I agree that orc spam is really the only way people play mordor, but I think that is the case because of how ineffective starting with anything else is. 

I agree with the people that say Mountain Trolls need to be stronger.  They are really only good against swordsmen.  They also do good damage to buildings, but they are so easy to focus down.  They become a lot better when upgraded, and drummer trolls are very useful, but I think how much damage they take from heroes and archers is the problem.  I would suggest that they take less damage from both Heroes and Not Upgraded Arrows, and remove the ability for them to trample (because it is more of a problem then a benefit for Trolls because of how much health they lose from pikes), with a small price increase (maybe from 600 to 800).  Also, maybe the Armour upgrade should make them slightly more resistant to all arrows, if it doesn't already. 

Mollock has a lot of things that need some improvement, which is sad to say because of how good a troll hero could be.  The best Example of this is Rogash in Rise of the Witch King.  With only 3 abilities, he is able the best one of the best Mass Slayers in that game to do his High Damage, large AoE attack, High Armour, High Health, and extremely effective last 2 abilities.  Now obviously I think making Mollock that good would be too much, but Mollock needs a lot of boosts to stats right now.  He loses to cave troll lairs at level 1 if he is attacked first.  That's a pretty serious problem.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 6. Jan 2016, 22:24
Heroes should still be able to deal decent damage against trolls, but right now even level 1 scout heroes can take a troll down fairly easily. Trolls should be weak to pikes and heroes, not arrows, pikes, heroes and pretty much everything else, as they are currently. Arrows shouldn't even hurt them unless their upgraded, the trolls thick skin would block the arrows.
Titel: Re: Mordor Balance Discussion
Beitrag von: CragLord am 6. Jan 2016, 22:41
I agree with you Elite about current "troll" situation.
Only I don't agree about arrow damage.
I think arrow damage should me moderate to this unit, not high, but moderate is ok in mu opinion.
If troll is upgraded with armor, then arrow damages should be reduced because of consistency terms, but if troll isn't upgraded with battle armor, I think arrows should deal decent damage to it.

Regards,
CragLord
Titel: Re: Mordor Balance Discussion
Beitrag von: Melkor Bauglir am 6. Jan 2016, 22:45
I totally agree that trolls should be buffed a bit, eventhough in my opinion one of their main problems is their godawful handling (already explained this thought and it's a quite long one so I won't repeat it). However I think that arrows should still be a weakness of trolls even of armored ones. The thing is if you play this unit with the according micro you can absolutely prevent them from running into pikes and getting crush-revenged for the most part (just press S directly after engaging enemies)-after that every infantry unit without knockback resistance can't attack, because it's continuesly knocked down. This isn't much of a problem as long as there are only a couple of trolls, but it becomes a total deathball after they exceed a certain number, because melee infantry is just not able to attack any more (even if it won't die directly -they just can't counterattack).
Therefore they should still be sort of vulnerable against arrows, the only thing they are massively to weak against are building-arrows.

Greetings
Melkor Bauglir
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Jan 2016, 23:20
I agree with CragLord, arrow damage against an Not Upgraded Troll shouldn't be nonexistent.  Basic Archers should be able to do small damage, while Elite Archers deal medium damage.  When the troll is upgraded, however, I think normal arrow damage against it should be very small, to be consistent with Heavy Armour.   You should have to use Upgraded Arrows do deal more damage to the upgraded ones with your archers.

I don't think this would make Mountain Trolls too good.  Heroes still do a lot of damage to them, which also should be lowered in my opinion, but not that much, I just think the weaker heroes shouldn't as good as they are on them, and stronger heroes shouldn't completely wreck Upgraded Trolls in 2 or so hits. 

Does anyone think that the Mountain Trolls should keep the ability to trample?  I really don't see anyone ever use a troll to trample enemies, and it usually just gets trolls insta-killed by pikes, but maybe I'm wrong and people like it.

I still think that with the buffs, Trolls should have a price increase.  800 or 900 would be fine. 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 6. Jan 2016, 23:32
I'd go for 700 rather. 800-900  makes them closer to Ents. I doubt that's needed. They are already quite an investment. I do agree that they are a bit too vulnerable to crush revenge damage done by pikes, because of their weird method of trampling.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Jan 2016, 23:40
I'd go for 700 rather. 800-900  makes them closer to Ents. I doubt that's needed. They are already quite an investment. I do agree that they are a bit too vulnerable to crush revenge damage done by pikes, because of their weird method of trampling.
I would agree with you on the price, but remember that the price of Trolls can be reduced by Slaughter Houses, while the price of Ents can't change as far as I'm aware.  I would also like to see people use Slaughter Houses more often. 
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 6. Jan 2016, 23:55
The thing is, they aren't worth their current price due to how weak they are. I wouldn't give them a price increase at all, even with a full slaughterhouse discount your still paying over 400 per troll, plus upgrades. Also I'm for removing trample, its more of a liability than an asset.
Titel: Re: Mordor Balance Discussion
Beitrag von: Lord of Mordor am 7. Jan 2016, 00:33
We don't want to increase their base price because they still have several expensive upgrades and not all monsters should have to be highly costed. I'd prefer finding a strength level that fits their current price of 600.

The trample is a matter of realism - I think it would look very strange if you could actually box a troll in with swordsmen and he couldn't walk over them to get out. I kinda like that you have to maneuver your trolls carefully around pikemen, but they should actually be strong enough to justify the effort. How much do you think their damage and armor should be increased, and against which enemy types?

Decreasing Orc damage sounds like a good idea. As others have said, the free Orcs are meant to be mainly a damage sponge while you deal damage through other means (or weaken your enemies enough that the Orcs can take care of them, but they shouldn't be able to do that without support).
Titel: Re: Mordor Balance Discussion
Beitrag von: Melkor Bauglir am 7. Jan 2016, 00:54
Zitat
The trample is a matter of realism - I think it would look very strange if you could actually box a troll in with swordsmen and he couldn't walk over them to get out.
I have to agree on that. Also, this is something that seperates someone with good from someone with bad troll-micro: The bad one will just charge into the enemy troops and losing 30-100% of the trolls' HP before standing still and attacking. The one's with good micro will just charge to the enemy, hit "S" before trampling pikes and use their knockdown attacks which are both way stronger and safer than trampling foes. (This actually makes them sort of viable against pikes because especially trolls with a mace have quite a huge AOE -and knocked-down pikes can't attack!)

Greetings
Melkor Bauglir
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 7. Jan 2016, 01:20
The Lord of Gifts has spoken :D.

I agree so far with what has been said about the trolls. I suppose lowering damage from turrets a bit, and I guess reducing trample damage a bit, might be something to consider. Otherwise, a troll can do quite a number on a lone, low-level hero. They are close to being quite good for their 600 price tag.

Looking forward to nerfing the default orcs. That's gonna give other factions a bit more room to breathe against Mordor.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 7. Jan 2016, 01:40
I disagree with nerfing orcs. A good palyer can already shut down Mordor extremely easily in the EG, nerfing orcs just makes it easier.

Trolls should be very strong vs swordsmen and cavalry, but take moderate damage from archers and heavy damage from pikes and heroes. They also could use a health buff of say 15%. Their resistance against building arrows should also be higher, a single battle tower can kill a troll easily right now.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 7. Jan 2016, 08:43
I suppose if someone was to post a replay where they were Rohan and an enemy player was Mordor we might be able to see what is the true extent of Mordor's power. *pokes Elite Kryptik*
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 7. Jan 2016, 15:55
Great to see a response from the Lord of Mordor himself  :)

I don't agree that Free Orc damage should be decreased.  I think people over estimate how much damage the actually do.  The Only reasons free orcs can win fights are 1. Becuase they greatly outnumber their enemies, and/or 2.  They have support.  What that support is is up to the mordor player.  In early game,  these include Nazgul, Gothmog, Archers, units from the Cirith Ungol Barracks, Tainted Land, The Eye of Sauron, and possibly one of the next tier powers.  Without 1 or more of these supporting the orcs, Orcs are very easily counter, unless ,as I said earlier, they greatly outnumber their enemy.  They already have very low health and take a long time to build.  And their damage really isn't that good on its own.  I just don't see any reason to lower their damage.

As for Trolls, while I still think Increasing and Buff them would be a better option, I understand why you don't want to do that. 

If they will stay at the price of 600, then I think the best option would be to Increase their Armour against Arrows and Heroes.  As people have said, it is possible, If you are good enough, to make sure that the trolls don't run though enemy pikes, so that is less of a problem.  However, Trolls have no way of avoiding being focused down by Archers and Heroes.  They shouldn't take as much damage as they do from Normal Arrows, especially from Turrents.  Hero damage is less of a problem, but right now most heroes can completely obliterate trolls.  I don't think the Trolls damage is too low right now, but I'd have to test more to really see if it needs to be changed.

Great discussion we have going here so lets keep it going.   :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 7. Jan 2016, 16:08
About the hero damage, I think that it is in a good spot right now. Depending on which hero you face, Trolls can badly damage them, which is only shared by a few other unique units. A troll can, for example, stomp a level 1 Beregond quite hard. A 600 cost unit smashing a 1000 cost hero to near death is really cost effective, even more so since Beregond has a spear as default weapon, which is naturally effective against trolls.

Against some heroes, Trolls suck. For instance, Boromir is quite good against trolls due to his high armour and health pool, but he costs 1800 to recruit. More often than not, 3 trolls with the same cost of 1800 will wreck Boromir. This is without taking the levels into the equation.

It seems to be a recurring trend with these single heavy hitting units in Edain.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 7. Jan 2016, 18:07
Calling me out eh?  ;)
I guess I can get a Rohan vs Mordor match for you all to feast your eyes on, I'll post it in the replays section later today.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 7. Jan 2016, 18:35
About the hero damage, I think that it is in a good spot right now. Depending on which hero you face, Trolls can badly damage them, which is only shared by a few other unique units. A troll can, for example, stomp a level 1 Beregond quite hard. A 600 cost unit smashing a 1000 cost hero to near death is really cost effective, even more so since Beregond has a spear as default weapon, which is naturally effective against trolls.
Fair enough.  But all Beregond needs to do is be near 1 building, and I don't think think the battle will be that close. 

Also, if I remember correctly, all Heroes have specific damage type that they all use. (Which I think is called Hero damage).  So I'm pretty sure Beregond doesn't have the bonus Damage a Spear unit does on Trolls.

 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 7. Jan 2016, 18:41
You might be correct. I don't have the specifics. I could check the BIG files, but I don't see why I should haha.

@Elite
I have no right to ask this of you, but could you post as many replays with Rohan against Mordor as possible? It'd be really useful to teach new players how to play with Rohan against Mordor.

That last replay Skeever uploaded with the Battlewagons, I saw Draco manhandling three opponents with his Mordor play. Quite impressive.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 7. Jan 2016, 19:18
Yeah that last game was ridiculous. Half of the players, including Draco, seemed to just stop playing midway thru the match xD Draco is very good, one of the few players that can actually defeat me that I know of, besides Skeever and Woppader, so naturally his Mordor play was quite impressive.

I had no idea there was a demand for replays involving Rohan, but the problem is that I always play random, because picking factions beforehand gives the opponent an advantage. Unfortunately I almost never get Rohan, because the game hates me, but if I get any good Rohan matches I will post them.
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 7. Jan 2016, 19:26
I was going to agree with Haman that a strong buff for trolls with a little price increasing would be the best option, but since the team is not willing to do so I think the best remaining option is to give them more resistance against arrows (especially structural damage). Other than that, I'm for keeping their trample damage (even though it is more of a inconvenient) and the "troll against hero" thing seems pretty good to me.

However, we are not done. Even though I haven't tested yet the anti Mordor strategy you guys gave me, I'm gonna disagree with anyone who argues that Mordor is not one of the strongest factions currently. So this buff for trolls has to be compensated by a nerf in my opinion. If you guys really don't wanna hit orcs, fine. How about the spellbook then? It feels like Mordor has always either the Eye of Sauron or Tainted land to get the fight to his advantage. Is their cooldown the same as the other 1 pp spell from other factions?
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 7. Jan 2016, 19:50
Mordor IS one of the strongest factions, as it should be. However, Mordor also suffers from a unique trait of being the easiest to predict AND counter. Enemy spamming orcs? Get some archers/cavalry. Enemies making Trolls? Make archers and pikes. Enemies making heroes? Make a hero killer. If you react to what your opponent does instead of following a single BO, you will find yourself winning many more matches. Everything Mordor has can be countered sharply, unlike other factions. For example, Tower Guard are actually very good against swordsmen, and Rohan Cavalry are often good against pikes. Mordor has no unique units like this, all they got is their free orcs.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 7. Jan 2016, 20:29
Mordor has no unique units like this, all they got is their free orcs.
Instead Mordor has the biggest variety of units in the game. From what I've read in this thread, the problem might not be that free orcs are too strong on their own, but that they are good enough. Mordor should be making good use of this variety, not just use only one tool and put some heroes on top. If nerfing free orcs encourages Mordor players to use archers, pikes and trolls instead of just rushing for Nazgul and Gothmog, I'm all for it, even if it means other units have to be tweaked as well.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 7. Jan 2016, 20:37
The problem with nerfing orcs is that it will absolutely ruin Mordor's EG. A decent player can very easily overrun a Mordor player, using the counters that I just mentioned. Giving the orcs that extra little bit is what has fixed Mordor in the latest patch, especially now that the economy system is fixed(the old system ruined Dwarves, Gondor and Isengard EG, hurt Rohan EG badly). All Mordor can afford in the EG is their free orcs, and if those free orcs are not strong enough to at least tie the enemy up for a little while, say 10 mins, Mordor cannot make it to mid-game.

In addition, I see Mordor players using their other orcs all the time, Archers whenever I got a tower guard spam going as Gondor, and Pikes when I'm Rohan. So people are already using all of the orcs.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 7. Jan 2016, 21:29
I think spellbook wise, Mordor's Tainted Land and Eye of Sauron have cooldown times similar to other faction's first tier powers.  But Mordor are one of the only faction that can reduce the cooldown times of Spellbook Powers (the only other faction being Lothlorien) through their Tribute Camps (though I was told once they are bugged and the reduction doesn't work.  Might have to test that).  Endless Hordes has a short cooldown, but that isn't really a problem.  Idk if the Spellbook is too good for Mordor.  If anyone disagrees, I would love to here what they think is overpowered.

Most Mordor Players I've seen don't just rush for Nazgul and Gothmog.  Cirith Ungol Units are in almost every game I play against Mordor.  The only unit I barely ever see are trolls.  And there are reasons for that.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 03:09
So as promised, I played a game and got a replay. I decided to actually get 2 replays, both have been posted in the Post Your Replays! thread. Now the person I'm against, my friend Sawman, is quite good at the game, only slightly worse than me, and I told him to try his hardest, so both matches were fair fights. The first match I told him to focus entirely on making free orcs, getting an outpost and spamming them like crazy to try and overrun me. The second match was a standard 1v1, the only difference being that instead of random we both knew what we were when we started. I won't go much into details, but I won both matches. The orc spam was defeated both times. Its all about micro and using powers effectively, and countering enemy troops. The first match I also did something people have said is impossible, and outspammed him with my peasants, just to prove that Mordor Orcs really are not that great a force. They served exactly what their function is supposed to be, that is to hold the line and be meatshields. He was not able to gain any ground at all in the first game using mostly free orcs.

Both replays also demonstrate something that I heavily disagree with in the latest patch, the price increase of Théoden to 800. It slows down rohan extremely badly in the early game, in the older versions you could deal even heavier blows against Mordor. I really think his cost should be returned to 600. In addition, the 2nd replay demonstrates the weakness of trolls. Finally, we talked and agreed that we think the Mouth of Sauron is too expensive, and should have a price reduction to 1800.
Titel: Re: Mordor Balance Discussion
Beitrag von: Skeeverboy am 8. Jan 2016, 03:38
Please don't use the replaythreat, if you wan't to show balance. You can put your replay in this threat. The replaythreat is just for watching and comment replays.
Zitat
Both replays also demonstrate something that I heavily disagree with in the latest patch, the price increase of Théoden to 800. It slows down rohan extremely badly in the early game, in the older versions you could deal even heavier blows against Mordor. I really think his cost should be returned to 600.
This is the Mordor balancethreat, not the Rohan.

Zitat
Finally, we talked and agreed that we think the Mouth of Sauron is too expensive, and should have a price reduction to 1800.
The Mouth looks weak, but his spells are very strong. For example his spell on Level 6 can kill easy much units, and his other spells can weaken very strong cavallery and archers and heroes.
Titel: Re: Mordor Balance Discussion
Beitrag von: Sawman am 8. Jan 2016, 04:04
Hello there

so I was the Mordor player in the relay(if he remembers to add them) and I can say that nerfing the orcs would be a mistake I feel like they are in a good spot right now so I don't think they should be changed

For the first game all I can say is that if you go for all normal orc spam the whole game you should lose to the right player because once he started getting the cav out I could do nothing about it even with fell beasts XD

As for the second game the map was a lot smaller so I was rushed a lot earlier than the first game and he managed to take out one of my barracks so. This also shows trolls are every weak(the only time I get them is when I want the level for sauron) because he just focused me down with heros and that was that. and on the Mouth Of Sauron I think 1800 or even lower is more appropriate because getting his powerful spells entirely relies on what level Sauron is to use his spells.

And one more thing even though I did not make Mollack in these replays because getting him is the biggest waste of money needs either a big price change or a big buff to match his cost because so many other heros are worth 2500 compared to him and he falls really short

thx how you enjoy the replay(whenever he puts it up :p)   
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 04:12
My bad for forgetting to post the replay, I rectified that. I posted the replay both here and in the replays section, because they were both decent games in their own right.
Titel: Re: Mordor Balance Discussion
Beitrag von: Lord of Mordor am 8. Jan 2016, 04:22
Please don't use the replaythreat, if you wan't to show balance. You can put your replay in this threat. The replaythreat is just for watching and comment replays.
You can post replays in the replay thread and then refer to them during balance discussions, so this is perfectly in order. However, balance should not be discussed in the replay thread itself, because it would get clogged up quickly and people would have to sift through the balance discussions to find the replays.

One thing you need to consider when discussing the Orcs: People have asked for quite a few significant buffs to Mordor in many different areas - stronger trolls, stronger fellbeasts, stronger Mollock, cheaper Mouth of Sauron. (there's also the fact that Morgul Orcs currently have less health than they should due to a bug, which will be fixed) If Mordor is already one of the strongest factions we can't just buff them up without toning them down in other areas.

Regarding trolls, we could add a slow-down to their trample like cavalry has, so they don't trample over too many pikes at once. Other monsters don't have this slow-down because it doesn't make sense for them (Mumakil and Ents wouldn't slow down by walking over infantry), but for trolls it could be useful to have. By the way, since people mostly talk about troll health, would you say their damage is decent at the moment?

Regarding the Mouth of Sauron: Mordor's heroes are actually all slightly more expensive than they would be in other factions because heroes + free troops is such a powerful combination and the enemy can't stop them from levelling either. However, if nobody uses the Mouth of Sauron it's certainly possible to decrease his cost.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 8. Jan 2016, 04:39
It makes me think of the vanilla days, where the Mouth of Sauron could solo an unupgrade d fortress haha. Mouth of Sauron is in a good spot if you ask me. Not only does he raise Sauron's level, he also has some serious debuffs all across the board and a lightning strike. A very slight price decrease might not be that bad, but he is a boss in battle, so if you decrease his cost, he would have to be nerfed in some other areas, in my opinion.

Also, this is why I enjoy the mod, the balance is always give and take. This is the best balancing policy one can have, from my point of view. If ''nobody'' gets a certain unit, does not need to imply that the unit is underperforming, rather that it might take more effort to make it work instead.

Gonna watch the repllays now, and share my thoughts afterwards.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 04:41
I do definitely think that troll damage is fine, the problem is they die so fast that you really can't use them well. As for Mouth of Sauron, I know that I use him quite a bit, but ironically come to think of it, I rarely see him in games when I play against Mordor. Its always just Nazgul and Gothmog. I do think a minor decrease of 200 wouldn't be overpowered, but would add just that tiny bit more of an incentive to get him for people.
Titel: Re: Mordor Balance Discussion
Beitrag von: Skeeverboy am 8. Jan 2016, 05:01
Zitat
Regarding trolls, we could add a slow-down to their trample like cavalry has, so they don't trample over too many pikes at once. Other monsters don't have this slow-down because it doesn't make sense for them (Mumakil and Ents wouldn't slow down by walking over infantry), but for trolls it could be useful to have. By the way, since people mostly talk about troll health, would you say their damage is decent at the moment?
But than their is the problem, if you want that your troll retreat he will pinning in the army of the enemy and die.
The last 8 games, when I was Mordor, I have used trolls and this is what I think about them:
- Price of Trolls is good
- Healt of Trolls is good
- Strength against buildings and Units is good
- Damage from Bows is good
- Damage from Units is good
- Damage from Building Arrows is to much
- Damage from Heroes is to much

Zitat
Damage from Building Arrows is to much
I think they should become a armourbuff from 25% against Building Arrows, so they can be stronger against Towers.
Zitat
Damage from Heroes is to much
I think this is a big problem for trolls: They die very fast against heroes. A hero should stand out from his spells, not with his normal strength.
A hero, who isn't a herokiller, shouldn't win against a troll. Now some people would say something like: "Boromir cost 1800 Ressources, so he should be able to kill 3 trolls".
But this is the problem. If one hero can defeat 3 trolls, 5 heroes will defeat over 15.
So i think that Trolls should become much more armour against them.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 8. Jan 2016, 05:27
Hmm, I do not like the direction of trolls beating heroes on a regular basis. I already gave an example with Beregond, but the average 1000 point hero will get heavily damaged by a single, un-upgraded troll, if both sides are without support. Then, it becomes a matter of attrition. Since a troll is cheaper than a hero, Mordor will always come out on top, even if the troll dies, since that hero will be so damaged that he will either die by a follow up, or be forced to back off to regenerate health. It becomes even more problematic with more expensive heroes. I mean, Level 1 Mollok loses to a default troll...3000>600. Gandalf takes quite a beating as well. I could go on like that, but I suppose you understand.

However, I would agree with you if trolls would take less damage from heroes if they receive their upgrades. That sounds pretty fair to me. Although, trolls do have the Furious Swipes that can knockback heroes, and knockback is always powerful, no matter which game.

I agree with the turrets against trolls. Trolls are made from stone, surely arrows should have a harder time damaging them.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 05:45
I completely disagree. Heroes should be heavy hitters against any and all targets, excluding scout heroes. They cost a lot of money for a reason. Also, just looking at things from a realistic perspective, heroes would be far above average in terms of their combat skill. They would be one of the best candidates for actually defeating trolls in combat, besides the likes of archers. Damage from all archers right now is too high right now, 2 archers focusing can kill trolls in seconds, regardless of faction. Combine that with how big a troll is and how easy they are to single out, and you got yourself some target practice.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 8. Jan 2016, 06:13
I agree with Elite Kryptik, heroes both in a logical balance wise manner should be the most apt to destroy trolls since they have sharpened their skills and blade/bow over the many decades of existence. I mean look at the Siege of Minas tirith, when the trolls cross the gate what kills them: 1) Gandalf (Hero) 2) Arrows (archers), perfect logical example. Gameplay wise it is logical they also be defeated by pikes but once they are armored I also think it would logical that they gain a sever boost in arrow resistance.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 8. Jan 2016, 12:51
Concerning the Replays:

1. Game: At the first big battle infront of the Modor Base u did loose at lot of Cavalry, given that u went into the fight with at least 14 Batts of Heavy Riders. Mordor Player did not use any Cry of the Nazgul. Nor did he use Saurons fire abilities or his waft of mist which gives Units an enorm armor Bonus. At the end, we can see what an enormous damage Sauron can do with his fire against Cavalry! If both players have full CP (in case of Rohan the best possible CP), u cant expect Mordor to win with not reaching its own full potential! (Or as u think that Replay should teach us so, with Only Standard Orcs). Given this situation, the Mordor player was supposed to build all cirith ungol units, to reach his given full potential, since he could not even get map control anymore.  Furthermore he had no Leadership in form of Gothmogs, whilst you had everything a Rohan player can max out of his potential.

2. Game: In the EG Mordor player had money for towers, but he did not build them (what can I say...)! Though your traitors died quickly against standard orcs. Mordor couldn't spam Orcs, due to CP Limit. U stole his troll money. When Rohan builds his Cavalry Stable, Mordor builds his 1. Eco building in his base ( :D). When Mordor attacks the settle point, Rohan player has more (YES MORE) CP! Though u are fighting next to the settlepoint, which means healing for you, and have all heros, u loose quite a lot. Later then, concerning Cav VS. Orcs see critic above...
=> in other words: the 2. Game is garbage & very poor play of Mordor.

P.S.: in the first game u didn't outspam him with peasants. It was traitors + Gamling (which will be hopefully fixed in next patch). Though i would like to see a peasant spam (lvl. 1 and no heros!) against Orcs  :D
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 8. Jan 2016, 16:04
I was lucky enough to see these games live. :)  Pretty exciting at times.

It always easy to pick out someone's mistakes when you're watching a game.  There were very little things I would consider big mistakes from the Mordor player.  The only one I found to be a pretty bad mistake was in game 2.  It took too long for the Mordor player to increase his CP.  Other then that, I think the Mordor player did well in both games.

I personally don't agree that a Hero's price should determine how many trolls he can kill before dying.  By that logic, Heroes that cost 3000 should be able to defeat 5 trolls by themselves.  And while I think might be able to with good Ability use, Galadriel won't even have a chance, no matter what her level is.  The problem I find with Trolls vs Heroes is that Pretty much every single Hero has an Ability that can be used against trolls, While the trolls don't have anything that is useful against heroes.  Even the lower costing Heroes get something quickly that works well on Trolls, like Lurtz Carnage, Haldir's Golden Arrow, Faramir's Wounding Arrow, Hama's Untamed Determination.  Even Scout Heroes such as Nori, Pippin, Merry and Bill Ferny can become decent at Killing Trolls like 3 mins into the game (and Right Away in Bill Ferny's Case).  And I know someone is going to say "Well those heroes (besides Nori) have upgrades that make them better, and that makes them better vs Trolls".  To that, I say that Trolls come from a building that is risky to buy early game because of its high price, while Heroes come from the free citadel.  I doubt that everyone will agree with that logic, but you can't just ignore the Price of the Troll Cage.

Mouth of Sauron could use a very small price decrease, but nothing lower then 1800.  He is too strong late game to be lower than that.

I really hope the replays were enough to prove that Free Orcs by themselves are not too strong.  Without support, Orcs can be easily countered.  I am aware that if all the buffs I called for come true, then Mordor will be stronger.  That's why I suggested that Trolls cost a bit more.  But there are other slight nerfs that could be made to Weaken Mordor.  Why not increase the reload times of Spellbook Power by 10% each?  I think that is fair because Mordor has the Tribute Camps.  If Mollock becomes a lot stronger, then increasing his price wouldn't be that bad either.  Nerfing Orc would hurt Mordor's early game too much.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 8. Jan 2016, 16:06
I refrained myself from replying yesterday, because I wanted to wait and see what someone else had to say. Now that Django replied, and I completely agree with him, I can as well.

Both games were basically a repetition. The Mordor player made quite a couple of mistakes, but I won't really get into that. The employed strat is a strategy that relies on the traitors to do damage. Since you got 2 traitors each time, instead of the supposed 1, we are discussing a strategy based on a bug. Basically, the point is moot. Also, this strategy is instantly shutdown by turrets. Mordor can easily afford turrets, but I have no idea why Sawman did not get any in both games, as Django said. Mordor floated in both games early on.

Still, in that first head-on engagement in the first match, near the Cirith Ungol Barracks, you nearly lost gamling, lost Merry and all your peasants to default orcs and Gorbag. Your peasants even had leadership from Corrupted Theoden. Translated into resources on the field, that's this: (Mordor) 200 versus (Rohan) 1000+800+ 150 + all the peasants. If he had gone for a Nazgul, instead of using the Gondor strategy of ''spamming'' resource structures in the base as quickly as possible (instead of those two Tribute Camps of 800) Gamling would have died, and be unabled to be revived and it would have been GG.

I stopped watching there because the game was already lost for Mordor. Same thing with the second game.

The thing about Mordor orcs is that can they literally gangbang a unit with their numbers, and since they have decent attack speed, the damage pours in. It is as DJANGO says, if Mordor does reach its full potential Rohan will probably lose. However, I don't think it's because Rohan lacks late-game options, but rather that it is already decided early on, in terms of economics and performance. If a peasant squad kills an orc squad only to be killed by a second one, it is still a win for Mordor, since Mordor didn't pay anything for those orcs apart from time. Then slowly, the snowball effect that is Mordor kicks in. In a war of attrition, Mordor always wins. Even avoiding engagements with Mordor is a war of attrition since you are giving your opponent time.

Orcs are free. FREE! Their only benefit should be that they clog the land, kill some default creeps, buy time and cause lag to annoy your opponent, and nothing else. There is currently little to no point in getting these Overseers since default orcs already do well enough on their own.

You are an experienced player Kryptik, surely you know that comparing expenses from both sides is pivotal. I don't know Sawman, and I wont' judge him, but there is a distinction between both your levels of play. It can simply be observed. You know this too :P.

Still, I wanted to thank you for the replays. You went out of your way to do that for us and you made my conviction about Mordor being too awesome even stronger. Totally cool haha.

Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 8. Jan 2016, 16:32
Just to be clear, Theoden's traitor ability working on 2 peasants is not a bug.  It was originally supposed to work on only one, but it wouldn't work right, so instead they added a timer on the traitors.  I have a lot more to say, but not the time to do it, so expect a post later. ;)
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 8. Jan 2016, 19:17
Sorry for the 2 posts in a row, just this one will be longer and I didn't want to make a huge edit to my last one.

First Odysseus, before you comment on what happens in a replay, I would recommend actually watching the entire replay.  From what I could tell by what you said, you stopped watching after you saw a actually fight between Orcs and Peasants.  And after that, you stopped because Mordor somehow "Already Lost", despite the game going on for another 40 mins or so.  Again, watching the entire replay before commenting would be a great idea.

Second, it is much easier to see a mistake when you are watching the game and not actually playing it.  Making mistakes is part of being human.  Plus, idk how Turrents would help your argument on Orcs being too strong.  Yes, Sawman should have got Turrents, but what does it prove if Turrents kill the enemy instead of the Orcs?

Thirdly, You say that spamming orcs makes the game "already decided early on."  If this is true, then shouldn't Mordor win every game they play because of Orc spam (assuming the players are equally skilled)?  Orcs have obvious counters.  And Kry got map control by just using Peasants, Theoden, and Gamling (with Theodred and Cavalry coming at the end).  And Peasants aren't much better then orcs, plus you need to pay for them. 

I just don't see how Orcs are considered too strong.  Later in the match a good mob of them took a long time just to break a Theodred Tower.  I don't see why their damage needs a nerf.

No offense of course Odyssues, just defending my point. :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 20:24
Haman pretty much nailed the points. Please watch the entire replays before saying a game is won or lost. Using Traitors on multiple peasants was originally a bug, when the traitors were permanent conversion, but a timer was added as the "fix" for the bug, so therefore it is now a legitimate method. You can't honestly tell me that you've never made a mistake playing, and since Sawman's play was overall quite good, with only minor mistakes here and there that had no relevance to the point, they shouldn't count. In regards to the turrets, if he had made those, that's 150 wasted on something that won't be useful again for a ling time, and in addition I would simply have immediately switched targets to kill the turrets, so that's a moot point.

In terms of comparing costs, it does not matter if Mordor wins economically if they don't HAVE a freaking economy. By taking as much map control as I did with just peasants and traitors(just peasants with Théoden leadership is impossible, and would be a total waste of time to try and do) I proved that just spamming Mordor orcs early game is not enough, and that they DO need help to make any progress. That's the exact point you have been arguing, is that orcs should only serve as a meatshield, and that currently with nothing but orcs you can win a match, which has been proven false. May I refer to a previous replay, posted by Django, the title of which is "OnlyOrcsStillEnough"? In that game, the Rohan players skill was so bad that It bears mentioning. He still had empty build plots inside his base 20 mins into the freaking game, which Sawman did not have.

I will agree that the 2nd game is not as close of a match for 3 very good reasons.
1: Sawman absolutely hates playing as Mordor, and was doing this as a favor for me. Playing twice in a row as a faction you hate can wear on your desire to play your best.
2: Sawman additionally hates playing on Fords of Isen 2, because he is sick and tired of it from all the games everybody always plays on it.
Finally 3: Due to Fords of Isen being so much smaller than Forlindon, it favors the Rohan player much more. You have to cross the entire map on Forlindon to engage the enemy, while on Fords of Isen I could easily harass and engage at multiple points.

I said when I first posted that Sawman was not quite as good as me, and I also very clearly said my play at the beginning was totally horrible in the first match(nearly losing Gamling/Merry). That almost never happens to me, for some reason the I just could not see Gorbag in the middle of the orcs and trees, which is why I withdrew. If I had been able to see Gorbag I would have killed him in seconds with Gamlings extremely high damage due to banishment, and won that fight, gaining map control even faster. To sum it up: Gorbag will never EVER kill Gamling if the player knows how to micro, that was a minor mistake on my part, and the only one that I made. Additionally, if he had rushed a nazgul, I would have simply focused the Nazgul down with Gamlings insanely high damage. If you had watched just a brief while longer into the match instead of turning it off after 5 mins, you would have seen that Sawman does indeed get 2 Nazgul, and that my heroes with Banishment totally wreck them.

Orc spam is currently Mordors only method of staying alive in the early game. If orc damage was nerfed, think about what I would have been able to accomplish. Additionally, if a player skips the peasant spam entirely and rushes straight for cavalry, what then is a Mordor player to do? Orc pikes are freaking terrible, and I'm not joking when I say they lose to Rohirrim of the Eastfold. The free orcs are absolutely necessary to supplement the orc pikes in damage and numbers and to soak up cavalry charges in this situation.

Finally, I am willing to get replays of all other factions to prove that orc spam is not unbeatable as any faction. If you will not accept Sawman as a player, then I'm sure Haman can fill his boots. I personally think Sawman is a perfect representation of a slightly above average player. Not everybody is as good as Skeever, Woppader, Draco and myself. If I came off as rude at any point in this reply, forgive me. It just seems to me like you are all ganging up on things that are not relevant to the point, which frustrates me.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 8. Jan 2016, 22:00
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 22:05
I don't understand your post.
Titel: Re: Mordor Balance Discussion
Beitrag von: ringbearer am 8. Jan 2016, 22:40
Elite, i would suggest a replay with isengard againts mordor if you can :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 8. Jan 2016, 23:01
Happy to.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 11. Jan 2016, 03:42
I have a few thoughts about Mordor myself, about things of theirs that I do think are too strong.

I think I have already mentioned it, but I agree that I think Barricade should cost 3 points. Perhaps a swap to make Easterlings 2 points? Or you could make Arrow Volley 1 point.

Additionally, I think that the Cirith Ungol units and structure are a little bit cheap considering how strong they are. Once a player has a few slave farms, which is all people make, you can get Black Uruks and Halberdiers for a very low cost. I think that these 2 and the Barracks itself at least should receive a price increase.

Finally, I believe the Fire Arrows buff is far too strong in its current form. A Mordor player can make all of their towers, make a battle tower, get the fire arrows, and then destroy the tower, essentially only paying 250 resources to have Fire Arrows on every on of their sentry towers. If we look at other factions: Isengard must pay 400 per tower, Dwarves need a 1500 resource upgrade, Lorien need a 1500(or maybe 2000, can't remember) resource upgrade. How is it fair that Mordor pays such a low amount to get upgraded defensive towers? I personally think that Influence of Sauron on a battle tower should only UNLOCK the upgrade, which should then have to be purchased on each tower for 250-300 resources per tower.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 11. Jan 2016, 17:02
Finally, I believe the Fire Arrows buff is far too strong in its current form. A Mordor player can make all of their towers, make a battle tower, get the fire arrows, and then destroy the tower, essentially only paying 250 resources to have Fire Arrows on every on of their sentry towers. If we look at other factions: Isengard must pay 400 per tower, Dwarves need a 1500 resource upgrade, Lorien need a 1500(or maybe 2000, can't remember) resource upgrade. How is it fair that Mordor pays such a low amount to get upgraded defensive towers? I personally think that Influence of Sauron on a battle tower should only UNLOCK the upgrade, which should then have to be purchased on each tower for 250-300 resources per tower.
I agree more or less.  I think that it is too easy to get right now, because of its extremely low price.  But my main problem is, like you said, how people just sell the tower right after they use Influence of Sauron.  I'm pretty sure that no other building under the Influence of Sauron keeps their upgrade if you demolish it, but I'd have to test that.  So my proposal would be to keep it as it is now, but make the player need to keep the Tower for the Sentry Towers to keep their fire arrow upgrade.  This would make the player have one build plot occupied by the tower, slightly hindering them.

Considering your other 2 proposals, I don't think they are much of a problem.  I see a lot of people going for Rhun Reinforcements and Shelob still, so it's not like Barricade is too good.  And hopefully, if Trolls get an upgrade, we will see more people going for Slaughter Houses instead of Slave Farms, making those units not very cheap.
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 11. Jan 2016, 22:34
Finally watched both replays !  :D

I won't pointlessly repeat what Django and Odysseus said, even though I agree with most of their arguments. Still, I think you clearly demonstrated two points:
- You can't win with nothing else but Mordor orcs.
- Gamling with Theoden banishment does kick some ass.  :D
More seriously,  you proved to be a skilled Rohan player and also that Rohan defends itself quite good against Mordor.

Now, I don't exactly recall what I said in the first discussions, but I'd like to defend my "how to win as Mordor" guide, along with two replays of mine. That's basically what Sawman did in his second game, but with "cleaner plays" (sorry for the phrase, I'm not blaming him, but as you pointed out there were understandable reasons behind some misplays).
Start with Gorbag and an Orc barrack. Build as many Slave farms as you can, but keep one spot free for a Cirith Ungol barrack as soon as possible. Build a second Orc barrack then rush a Nazgul. Last but not least: play aggressively.

I'm attaching the replays (sorry for the titles, had no idea what to write  ^^).
/!\ Please read the following lines before watching them /!\
Yes I know, both replays are 3v3. Yes I know, my barracks haven't been rushed in the first two minutes. But I think they can still make a point for different reasons:
1) Strong players are involved (Django, Trapper, Woppader)
2) The second game is three 1v1s with three Mordor and each Mordor wins pretty easily their match-up. (map: Rhun)
As far as I'm concerned, I think I have failed my early game (Cirith Ungol built way too early, poor management of my units, base not filled up fast enough) but I have still managed to repel Iron Hills quite easily.
As for the first game, only the 15 first minutes are relevant, but it's more to show my vision of a near-to-perfect early game as Mordor and therefore not really to prove anything. After 15/20 minutes, the rest of the replay is pointless regarding the discussion.

So, you are probably starting to wonder what's the point of this neverending comment: it's about discussing what is really strong with Mordor supposing regular orcs are fine.
Well, first, every player agreed that Cirith Ungol orcs are too strong for their cost. The replays back this up. As you pointed out, an increase in their price/the price of the building wouldn't be too much.
Secondly, you can get a Nazgul very quickly and some factions (not Rohan I guess ^^) have hard time against them ; I'm mostly thinking about Dwarves and Elves.
Finally, I believe the four spells Eye of Sauron, Tainted Land, Barricade and Terror of Cirith Ungol can pressure too much compared to other factions ealry spells. Plus Mordor is able to reduce their cooldown by quite a significant amount. Someone proposed a few pages earlier to increase the cooldown of most spells by 10%. Concerning the Barricade, the building can fire four arrows at once (because four archers): it is more powerful than Gondor/Dwarven Lone Tower but requires 2 points. A swap with the reinforcements of Rhun would be a nicea idea imo.

Let me kow what you think about all this. :)

PS: By the way, if you fully watch the first replay, you will see that I shamefully take down Lorien fortress with a lame Ram rush, causing Woppader to be instantly defeated. It's a big disadvantage compared to other factions. It is also very annoying as Lorien. Perhaps something could be done about that?

PS2: I haven't asked authorizations for these replays. I assume nobody gives a damn but if not, let me know and I will delete them.

EDIT: forgot the replays aswell!!  :D Fixed it.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 11. Jan 2016, 22:59
I'm not going to watch the replays. The only point that I set out to make was that regular orcs are NOT too strong and do not require a nerf. There are other aspects of Mordor that could be changed and refined, but in my opinion the orcs are fine as they are. I personally think that the debuff of the Nazgul is far too strong once you have several of them on the field, in addition to the points that I have mentioned in earlier posts here. I'm glad you agree about orcs :)

I Also agree that the cooldown on Mordor spells could be a bit higher by default, or the bonus granted by Tribute Camps could perhaps be lowered a bit. In addition, I will get getting a couple of Isengard vs Mordor replays as requested by somebody earlier, they should be up later on today. I'll be playing against Haman, who is far better than Sawman at playing as Mordor and actually enjoys it, so stay tuned for that :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Melkor Bauglir am 11. Jan 2016, 23:59
Zitat
I Also agree that the cooldown on Mordor spells could be a bit higher by default, or the bonus granted by Tribute Camps could perhaps be lowered a bit.
I don't really like this idea. This is basically like weakening a faction for something that should be a strength -e.g. Rohan also doesn't have cheaper default upgrades, just because they have no upgrade-discount. So slower spell recharge as a "punishment" for a specific (kind of) discount just seems wrong. Also, Mordor certainly doesn't get this for free, because the spell-recharge-bonus is actually the only discount in the entire game which is also weaker per structure if you only build only a few of them (all other economic structures start with 0 / 10 discount, the tribute post with 0 / 5, which makes them only viable when completely focussing on this, therefore having higher siege costs (and technically really expensive trolls, what of course nobody notices because they aren't built in general :P)).
Therefore: Considering what small change made Mordor too strong / strong enough, I would say we don't need that big of a change. Increasing the barricade's cost by one already takes away some of Mordor's pressure and maybe decreasing the attack damage of orc warriors by 10% does, too. However I don't think, that Mordor needs a nerf for the troll-buff -this essentially just makes them viable and there is no way you can simultaneously spam CU-troops, heroes, domain troops and trolls while also building siege and orcs. It just adds some versatility, but no real direct strength (considering how underused trolls are now and also considering, that supporting trolls economically actually weakens some of your other options because both domain orcs, normal orcs and (really importat!) CU-troops do not have such a high discount anymore!

Greetings
Melkor Bauglir
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 12. Jan 2016, 01:09
I don't understand what you mean, we were never saying trolls needed to be nerfed, we were saying they needed to be buffed.

As promised, here is an Isengard vs Mordor game. Now unfortunately in this match, my early game failed, so you never get to see the full power of Wulfgar and Dunlands Hordes. What this replay does once again demonstrate is that Mordor can certainly be beaten, and orc spam is not enough to defeat an enemy. I was pushed all the way back inside my base, but by simply making towers and berserkers, and using my powers carefully and effectively, I stop multiple siege attempts and finally push out of my base and reclaim map control. Now unfortunately at this point Haman had to go for dinner, but the match was already lost for him, a fully upgraded Isengard army is nearly unbeatable for Mordor. 1 thing to note, for this match we said to make free orc infantry only, so he does not use Easterlings. However, I do not believe this would have made a lot of difference, and nor would archers.

Now, a couple of points are brought to bear by this replay. Again, weakness of trolls is demonstrated, but 2 new things to consider also popped up. The reason that I am unable to get my Dunland spam going is because a single Nazgul is able to literally pretty much fully kill 2 battalions of Wildmen by trampling. This is insane, even Rohan heroes do not have such powerful trample. I know that in the last patch the Nazgul were getting stuck very easily, but now they are too strong. The trample deceleration should be increased for each single Nazgul, excluding the hero horde.

Additionally, another thing that I think is really unfair is that Sauron, Annatar form cannot be attacked at all. It is one thing to gain temporary invincibility, or a map wide truce via Armistice, but he can literally walk up to a whole army of your men and stand there right now. Its ridiculous! I think that by default you should be able to attack him, and he should have an ability to make him invincible for a short time, so people can't just sit him in the middle of your army and spy on you.

I'm not going to bother getting a 2nd replay, I don't especially love playing Isengard as it is. Understand however that if your enemy does not rush a Nazgul, or if you are at least able to get Wulfgar and 4 battalions of Dunlendings on the field, Isengard can easily match Mordor early game. Haman is one of the only people I have seen utilize Nazgul trample so effectively(and I'm not ashamed to admit that I learned a thing or 2 about managing Nazgul in this game :P) and most other people can be expected to be lower in skill than Haman, so nerfing Mordor orcs would just make it harder for medium tiered players. Hope the replay is entertaining and informative :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Melkor Bauglir am 12. Jan 2016, 01:32
Zitat
I don't understand what you mean, we were never saying trolls needed to be nerfed, we were saying they needed to be buffed.
Wait, what? I was referring to LoM's post where he was talking about that there would some compensation needed for some of our ideas for buffing trolls (as this is indeed a buff to one of Mordor's possible playstyles). And I personally think that for this buff in particular, no rebalancing nerf is needed (maybe there is in general because of Mordor's strengths, but not for a possible troll buff). Is it clearer now?

Greetings
Melkor Bauglir

PS: Actually I am wondering about how big the language barrier is just affecting my comments. xD (Which is a really euphemistic way of saying: I have no idea how wrong my grammer is! :D)
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 12. Jan 2016, 02:14
Well the whole time I have been advocating a straight health buff for trolls and some more resistance vs arrows, without a cost increase. Your English seems ok to me.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 12. Jan 2016, 05:03
Zitat
Additionally, another thing that I think is really unfair is that Sauron, Annatar form cannot be attacked at all. It is one thing to gain temporary invincibility, or a map wide truce via Armistice, but he can literally walk up to a whole army of your men and stand there right now. Its ridiculous! I think that by default you should be able to attack him, and he should have an ability to make him invincible for a short time, so people can't just sit him in the middle of your army and spy on you.
I don't think the team will change it, it's one of the key features of Sauron, they've already optimized it with the "can't turn into Annatar in front of enemies". Instead I think what could be suggested is that the charisma should be stronger with a smaller armor debuff and should also affect buildings. Also for a player using Gorthaur as a scout would be quire disadvantageous considering all the power that they are wasting.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 12. Jan 2016, 05:31
I have seen Sauron become Annatar right in front of my troops several times now.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 12. Jan 2016, 12:25
In that case that's either a bug, a description error or the distance from which unit needs to be from Sauron it too small
Titel: Re: Mordor Balance Discussion
Beitrag von: Spacetyrant93 am 17. Jan 2016, 22:04
I'm not sure this should be posted here, so please excuse me if it's not the right place...

Sorry guys, but am I the only one that was baffed when a batallion of Palantir-Guards managed to take 3/4 hits from Sauron with the Ring before they died, and managed to get 1/4 of his health gone? I understand he needs to be nerfed and not OP and has a healing ability, but...
May it be that I am too used to OP Sauron, but still, this kinda seems weak for the Lord of the Rings.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 17. Jan 2016, 23:08
Do you have a replay, per chance? I have been testing Sauron numerous times the last couple of days and I do agree in certain aspects, but not with everything. Sauron's abilities are truly insane, but his actual combat power against anything above regular troops and un-upgraded elite troops, is rather mediocre.

It's a double-sided coin argument, unfortunately. Lore-wise, Sauron should be stronger. However, lore-wise, Sauron does also not obtain the Ring in the 3rd Age. If certain aspects of the factions are nerfed or tweaked, others can be buffed or tweaked. If default orcs will get a slight nerf, trolls will probably get a slight buff. If we nerf Cirith Ungol or the heroes a tiny bit, we could beef Sauron a bit, me thinks. Give and take is such a lovely policy for balance :P.

We must, however, never forget that Sauron is a hero that sticks with you through the entirety of the match. He only costs 1000 resources to recruit, which is not that expensive. He also has the largest ability roster in the mod. Personally, what I would like to see for Sauron, is that fire damage by catapults or fire arrows is reduced severely against him (except against his shadow form), for he is a ruler of fire. But that's all for the moment, for me. If we buff Sauron directly, the heroes linked to him, will also be buffed, so that's something to consider as well.

Still, Mordor is probably the most discussed faction, together with Rohan, balance-wise, because there is much to say about them. We have largely agreed to nerf default orcs a bit, and buff trolls a bit, but anything beyond that...Who can say (for now)?

Cheers!
Titel: Re: Mordor Balance Discussion
Beitrag von: Spacetyrant93 am 18. Jan 2016, 00:10
Unfortunately not, sorry.

Yes, indeed. I suppose we'll see, but still, it's...weird for Sauron to be that mediocre. At least for me.

Thank you for your answer :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 19. Jan 2016, 17:54
Well, remember that Sauron in Bfme2 and Rotwk did cost an insane amount of money to make (like 10000 resources if I remember correctly) as well as actually obtaining the ring.  Because of this cost, his insane Health, Armor, and Damage is justified.  In Edain, Sauron only costs 1000, and can't die like a normal hero, so you never have to pay that 1000 again to get him back.  So I don't agree that he should be as strong stat wise as he was in the other games. 

What makes Sauron different from Bfme2 and Rotwk is his abilities, which were really lacking in those games.  He has the largest ability roster of any Ring hero in Edain, and his abilities make him very strong at taking on larger armies. 

Remember that Citadel Guards cost 1400 per group, and are Gondor's strongest infantry.  Since they only take off 1/4 of his health before they die, that means Sauron can kill 4 groups in a row before dieing, and 4 groups of Citadel Guards cost 5600, which is a lot.  And that's assuming he uses no abilities at all, because if he does, with just the Heal he has alone he will be able to kill 6 groups, and with all the others I'd assume a lot more than that.

Sauron should be the best ring hero in the game, for obvious reasons.  And right now, I think he is.  The only one that is a close contender is Saruman, whose Knockback on normal attacks and Insanely powerful abilities bring him close to, if not equal with the Strength of Sauron.  Saurons still needs to be able to be countered by something, and right now I think he is in a good spot.  I wouldn't mind seeing maybe a very small increase to Sauron's base stats, but nothing more than very small.
 
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 19. Jan 2016, 18:02
I'd like to mention that while it is true that you only have to buy him once, leveling him up isn't exactly free. While regular heroes level up by simply being on the battefield, Sauron takes time (LV5 horde, 20 hordes) and resources (Mouth of Sauron 2000, 4 trolls, Great Siegework level 3).
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 19. Jan 2016, 18:28
I'd like to mention that while it is true that you only have to buy him once, leveling him up isn't exactly free. While regular heroes level up by simply being on the battefield, Sauron takes time (LV5 horde, 20 hordes) and resources (Mouth of Sauron 2000, 4 trolls, Great Siegework level 3).
Agreed, but most of the objects you need to buy are objects which you will buy anyways, while in Bfme2 and Rotwk you need to give up a lot of money at once.  It's not like you buy the Mouth of Sauron or the Nazgul JUST to level up Sauron.  They are also very useful heroes themselves.  Yes, it does take a while to level him, but that's a counter to the fact that he can't die and is very useful for his price.
Titel: Re: Mordor Balance Discussion
Beitrag von: Gnomi am 19. Jan 2016, 18:34
I have to add:
While it sounds easy, that other heroes "just have to be on the battlefield", it's quite often easier to level Sauron.
By focussing the heroes, the enemy has to retreat with them quite often, therefore you can at least delay the leveling of the heroes as an enemy.
But it's much more difficult to stop Sauron from leveling up, as Mordor can sneak most of the objects over time.
Therefore:
Yes it takes time and money.
But you spend the money on other things, you also get and most of them (as Hamanathnath said) can be part of your normal strategy and also you don't have to fight, which gives you another advantage.^^

It would be basically like Gandalf reaching higher levels if you recruit 5 gondor batallions at once - it doesn't really harm you to do it, as the gondor soldiers are worth their money AND Gandalf also reaches a new level. So I wouldn't really say that it would costs Gandalf money to reach higher levels.^^
Titel: Re: Mordor Balance Discussion
Beitrag von: Spacetyrant93 am 20. Jan 2016, 14:55
My post was more about asking if the thing was an Edain-estabilished nerf or my game going buggy.
I understand every simple concept behind this thing, his rather low price for what he can do, the advantages and everything, just that, with the original game's premise, its just weird not to have overkill-Sauron, just that.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Nazgul am 21. Jan 2016, 22:06
Before anything , sorry for my medium (even bad) english!
i know this mod has a long way until a good and excellent balancing and even now it is the best RTS Mod for me! but i think i have to say something about mordor faction
hope you guys consider my opinion!

1.Mordor's Witch king
on the horse he is good only against the heroes!
for example he is able to slay grimbeorn easilly!
on the foot he is able to destroy several hord of enemy units but he can't even kill grimbeorn and in one on one battle he will destroy by grimbeorn!
on his fella beast's he cant even destroy a catapult or small building!
so i think a good balance between his abilities and upgrade on fella beast;s ram power would be excellent!

2.Drummer Trolls! (over power!)
only 5 drummer trolls is enough for killing galadriel level 10 with the ring! dont you believe it? just try it!
extremely over powered and over armored only weak against spearmans!
the greatest good point of mordor is trolls ,
i know but these guys are pain in the a$$!

3.Sauron with the one ring!
you can kill a level 10 sauron with only 3 horde of isengard archers! because of his low armor and low speed ,he is not able to do some efficiently action against the enemy archers! i lost my dark lord that way and not only one time i lost him like this several times [uglybunti]

next thing is about his ram power! a level 10 sauron needs 3 times hit to destroy a catapult! (a troll without any upgrade can do this with only 3 hits)
and more than 20 times to destroy a fortress!
so i think this would be better if you guys do something about the dark lord's ram power and make a good upgrade for him

thank you for your amazing support on this mod! :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 22. Jan 2016, 00:08
Sauron is supposed to be strong, but not a 1 man army or base destroyer. Your supposed to keep him in the middle of your army, not send him out alone.

Drummer trolls get wrecked by archers.

You already pointed out the Witch Kings strengths and weaknesses, he has different roles depending on whether he's on foot, horsed or flying. Although flying damage against siege is too low in general.
Titel: Re: Mordor Balance Discussion
Beitrag von: Lille Rambo am 20. Feb 2016, 02:59
In my opinion Sauron with the ring is not the problem, but the constant spamming of orcs, I do understand why its free and everything but at least increase the production time, its nonstop attacking, and on top of that free, so they can use all their money on seige weapons. Which makes it very hard for the opposing faction.
1. increase the production time for orcs
2. increase the cost of catapults
3. optionally make the orcs even weaker
As it is now, mordor have a huge advantage regardless of their opponent, the other faction is kinda forced to a nonstop defence. these are just some suggestions, they might not be the right thing, but maybe we can figure out something that can make Mordor more balanced, and more enjoying to play with and against.
Titel: Re: Mordor Balance Discussion
Beitrag von: Darkayah am 20. Feb 2016, 04:35
Zitat
In my opinion Sauron with the ring is not the problem,
Yes... In the most games, they/we play without the ring.


Zitat
but the constant spamming of orcs, I do understand why its free and everything but at least increase the production time, its nonstop attacking, and on top of that free, so they can use all their money on seige weapons.

That's the Point. if you use the spamming of orcs right, your Enemy have no chance to fight or to buy heroes or Upgrades because you buy soldiers all the time. And your enemy buy this free orcs and can save resources and buy Nazûl, siege weapons, then Dol-Guldur or Minas Morgul(= heavier free orcs!) or what ever.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 20. Feb 2016, 06:11
I will agree that Mordor is the easiest to play because of the Free Orcs spam strategy.  However, what many people don't understand is how easy it is to counter them.  Orcs are not strong.  They NEED some sort of support in order to do anything.  And every faction has something that counters Orc Spam. 

Also take into consideration that Mordor has the most expensive Barracks right now.  And I think Orcs have the second longest unit production compared to every other factions first swordsmen.  The only one unit that takes longer is Rohan Peasants.  And you think Catapults need a price increase? It takes the Mordor catapult FOREVER to kill anything that isn't a economy building.  And Troll Catapults are very expensive already.

Nerfing orcs will make Mordor's early game impossible to win.  Without them in their current state, all the other factions starting units, if used correctly, will decimate Mordor early in the game.

Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 20. Feb 2016, 09:44
Disclaimer: By no means I want to start over the debate about Mordor.  :D

Haman is right, orcs are not that strong. What is really strong at the moment is Nazguls, Cirith Ungol orcs and the spellbook. But most of all, Nazguls. They are incredibly good at mass killing on horseback because they hardly decelerate when trampling and their debuff is quite ridiculous.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 20. Feb 2016, 15:11
Disclaimer: By no means I want to start over the debate about Mordor.  :D

Haman is right, orcs are not that strong. What is really strong at the moment is Nazguls, Cirith Ungol orcs and the spellbook. But most of all, Nazguls. They are incredibly good at mass killing on horseback because they hardly decelerate when trampling and their debuff is quite ridiculous.

^ This. Also, their debuff once you have them all on the field is outright ridiculous.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 13. Apr 2016, 01:16
OK, I have just played a 3v3 against 3 Angmars, and I can say with utter surety that Mordor doesn't have a shadow of a chance against Angmar. They have been nerfed into the ground. All the nerfs that Mordor has received means that the only time you can effectively push forwards against Angmar is early game, once those upgraded men of carn dum are out on the battlefield its over. I did record the game and it will be posted up on my channel tomorrow, you can see in the video how impossible it is for me to make any ground.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 13. Apr 2016, 01:35
Care to elaborate? Just saying that the Angmar-Mordor matchup is one-sided and pointing to a video of a 3v3(!) on your channel doesn't help.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 13. Apr 2016, 01:41
Zitat
OK, I have just played a 3v3 against 3 Angmars, and I can say with utter surety that Mordor doesn't have a shadow of a chance against Angmar.
- Agree. Angmar is just the waaay better evil folk. I think its more the diversity of Angmar than the nerf of Mordor. Angmar is Mordor (Vassals) + Gondor (Carn Dum) +special things like Wolves, witchers. Hero wise they are also stronger than Mordor.
Thats why angmar is goddamn strong. Ah and dont forget their spells ^^
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 13. Apr 2016, 01:45
It's mostly Angmar being fresh and young and particularly OP as heck lol. Angmar will eventually lose momentum when people really figure out how to shut the faction down and when it has been hit by the nerf bat for a couple of times.

Also 3v3/4v4 is just a massive exponential clusterf*ck. There is very little in this gamemode that I would call ''balanced''.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 13. Apr 2016, 02:08
Its true angmar are still op, but a lot of the nerfs for Mordor are really going to hurt them against other factions too. Also, I know 3v3 is unbalanced, but for a lot of the game each player was facing off against the other alone.
Titel: Re: Mordor Balance Discussion
Beitrag von: Lord of Mordor am 13. Apr 2016, 02:20
It's certainly possible that Mordor is too weak now or that Angmar is too strong. However, I think Mordor especially should be tested in 1v1 games against older factions like Gondor before coming to early conclusions - we can't really say how the nerfs affected them against an enemy that didn't exist before they happened.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 14. Apr 2016, 05:17
Just to note for those of you that are interested, the 3v3 game I was talking about has been uploaded to my YouTube channel, feel free to check it out and give your thoughts :)
Titel: Re: Mordor Balance Discussion
Beitrag von: Leri_weill am 14. Apr 2016, 09:35
Just to note for those of you that are interested, the 3v3 game I was talking about has been uploaded to my YouTube channel, feel free to check it out and give your thoughts :)

Just watched the video, Mordor couldn'tdo anything against Angmar, and Elite is not a noob  xD
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 14. Apr 2016, 14:18
So are Ereinion and Dani ; your argument is invalid. ;)

I just watched the video. I won't be nitpicking because it is irrelevant but here are a few reasons why this video does not prove anything:
- You said it at 25:20 and a few times after: Angmar is still extremely strong. (very probably a bit overpowered) I'd say that single point is enough, but let's keep on going.
- Contrary to what you said, you never faced Angmar alone. It was you and Haman VS. red and blue all game long.
- As you said, you are not really used to playing on this map. On the opposite, I have already played against/with Ereinion and Dani, and I believe they know this map better than you. That's another reason why they defeated you. Just check your video again: you left the top completely blank although it is worth one settlement and one outpost. That gotta matter. It really could have been occupied either by you or Rohan.

For real, I could keep on going the arguments but I think you got my point. I am not saying Mordor doesn't need to be de-nerfed, time will tell. I am just saying your video doesn't prove it.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 14. Apr 2016, 15:13
I still think the biggest asset that makes Angmar so strong is their ability to have access to amazing crowd control and elite units. As Django said, the Carn-Dûm Swordsmen can deal with Mordor's elite units without any upgrades because of their ability to increase their own damage by 50%, which is really good, too good.
Their Pikemen have a toxic, return all types of damage, ability by what...25%? This ability needs to be revised, if you ask me.
Only the Carn-Dûm Rangers seem pretty balanced, from my point of view.

Finally, the Obelisk shuts down Orc spam pretty much instantly, because it has good health/armour, is permanent, and its debuff percentage and debuff range is huge.

The Mordor orc nerf isn't the factor imo, it's that Angmar can shut down spammy builds  really hard, with all their crowd control and AOE abilities.

Although, I am not sure why the Cirith Ungol settlement barrack had its price increased. I think it was fine at 600, but oh well.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 14. Apr 2016, 16:31
On the contrary, all that I said in my original post is that Mordor can do nothing against ANGMAR, and this video proves that nicely.

I am at least on an equal level with these 2, just because theres 4 highly skilled players in the match does not mean that my argumements are invalid.

Zitat
First off, that is nitpicking. What I said in game in the middle of the match, while trying to commentate, has no relevance to actual data.


Zitat
I did indeed face Angmar by myself several times while Haman was tied up separately with another player, and I faced 1 alone, especially drawing towards the end.

Zitat
Again, if you watch the video and actually listen to what I say, I tell HAMAN to take the top area because I want to take the MIDDLE area, for my outposts crowd control capabilities, which is why it isn't there. I say several times in the video for Haman to get his exile camp up, but the timing never happened for either of us.

If your going to argue so hard against me, please come up with real points next time. Sorry if this sounds cranky, but I just woke up after a terrible sleep : : : :(

Odysseus, as for Dark Rangers, refer to the video where 2 separate Nazgul and Rohan heroes, plus some other cavalry, trample them MULTIPLE TIMES without dealing hardly any damage. They are massively overpowered.
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 14. Apr 2016, 17:37
Come on, you are not being honest with yourself. You said repeatedly  in your video that Mordor needs to be de-nerfed, how dare you say that your point is not Mordor is too weak? And how dare you say that arguing that Angmar is too strong is nitpicking? Do you even read me? So yeah, it does sound cranky to me. Right now I feel like you read only small parts of my comment and mixed them in a random order.
By the way, when I said that your opponents were also strong, I wasn't talking to you but to Leri_weill, but I admit I should have made myself clearer on that.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 14. Apr 2016, 17:46
That's because hero trample damage, in particular Nazgûl, was nerfed because some people were complaining about Nazgul bringing too much to the table for their cost. Sound familiar? :P

Still though, Dark Rangers are the easiest of the three Men of Carn-Dûm variants to deal with, imo.

Mordor is not weak. Far from it. They are still very potent. However, what truly is the issue that Angmar has been out for like a week and people already know what to exploit to make even Mordor pale in comparison. What truly is then the issue? To me, it's really clear that it is Angmar, and not Mordor.

I have also seen other replays, like one 2v2 posted by Draco where Mordor had triple barracks including several Orc tents on an Outpost and simply overran Iron Hills Dwarves even with upgraded Ironbreakers with their AOE weapon killing dozens of Orcs.

Nay, Mordor is still very potent, their steamrolling advantage has changed little imo. Angmar is the problem. And logically so, because they are fresh and need several patches to come into a more finely-tuned state, don't you think?
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 14. Apr 2016, 17:55
After reading your post, I realize that you are a lot clearer than me. But my point, my only point, is really what you just said Odysseus. The problem is not Mordor but Angmar.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 14. Apr 2016, 18:44
Here is my original post on this, in entirety:
Zitat
Notice I say twice, Mordor doesn't stand a chance against Angmar. I am not picking apart your argument, you are attempting to do so to mine. I believe that the Mordor nerfs are going to really hurt their early game against rush factions in general, like Rohan, Isengard and Ered Luin Dwarves, but it is most prevalent in Angmar, which is why I mentioned them.

In your first post on this, you don't present any actual points about Angmar being strong, all you reference is me talking about things. You didn't make a single point about Angmar's ACTUAL units themselves. I did not read small parts of your comment, I read the entire thing, twice, and then posted my responses to each point, in separate quotes. I broke the comment up, but I did so in order. All I am saying is that instead of making points about what I SAY in the video, when my mind is racing and I'm also trying to play a game, and expressing thoughts that I may later change my mind about, how about we instead keep the discussion to actual facts about the factions?

Odysseus, I agree that hero trample damage was too large, and now its much more balanced, but its not just heroes that barely hurt them. It was also the ordinary cavalry of Haman and Sawman, they could barely do a thing. I personally think the easiest to kill are the swordsmen, the archers do SO much damage D:

Overall for Mordor, I think that the orc nerfs were justified, even though people can still make 4 orc pits plus their outposts and spam you into the ground, and I think they should have gotten a health nerf instead of a damage nerf, but I think they hit the Cirith Ungol barracks really hard. Cirith Ungol was a very key part of Mordor's early game, they were the units you could count on to actually make ground and push back the enemy, instead of just holding them with orcs.

Now, due to the barracks price increase and the ungol orcs no longer receiving discounts from the slave camps, I think that they have been rendered into an almost late game unit, and all Mordor has for early game is orcs, who lose against most other units. I would like to see Cirith Ungol returned to its previous state and instead of a cost increase, increase recruitment time and make them cost command points. That makes a hell of a lot more sense then turning them into a unit you cannot afford until late game.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 14. Apr 2016, 19:05
Only Black Uruk-Hai are exempted from the price decrease. Cirith Ungol Halberdiers still receive a decrease. It's less bad than you are making it sound imo. Although, I wouldn't mind putting Cirith Ungol back to 600.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 14. Apr 2016, 19:22
Oh, is it? I didn't know that the other 2 still received the discount. I was misinformed there then, I apologize. I thought all 3 would now be super expensive to get. That will be weird then, since the Halberdiers are arguably the best unit you can get from Cirith Ungol, due to them doing equal damage against both infantry and cavalry.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 14. Apr 2016, 19:38
Aye, Cirith Ungol Halberdiers are amazing. The Slave Farm reduces the cost of all orcs, and the halberdiers are orcs. The decrease of the Black Uruk-hai was conceptually inaccurate, so to speak.

The same as with the Dwarven Mine bug, where the cost reduction of upgrades should stop by 6 mines at 30%, but they can surpass that amount to 40-45%, which is a lot. Unfortunately, these bugs or oversights are harder to fix than they appear to be.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 15. Apr 2016, 15:43
I haven't actually played a 1v1 Mordor vs Angmar game, but from what I've noticed from my multiple multiplayer matches, I would say that Mordor is currently weak against Angmar.

The early game fight seems pretty even.  The spam from both factions can effectively cancel each other out, and they generally start getting heroes around the same time.  Angmar might have a slight advantage due to how diverse they can be, but in my opinion, the early game battle is not the problem. 

The problem is, if Mordor doesn't get the upper hand during early game, the match seems to be effectively over, with Angmar coming out on top.  Once the Men of Carn Dum and Wights start coming out, Mordor doesn't really stand a chance.  Wights can turn the tide of games versus any faction if used properly, but against Mordor it is extremely effective becuase of the lack of counters Mordor has to it, as well as Orcs having pretty much no chance against them.  The only real counter that have to Wights is Trolls, which aren't  too great against Angmar because of the Men of Carn Dumand large Hero roster. 

Similarly to the Wight problem Mordor has, Mordor also has a tough time against the Men of Carn Dum, because for how early you can get them, Orcs do basically nothing to them.  But the real problem I see is in the Carn Dum Bowmen.  Mordor doesn't have even 1 counter to these guys, due to them taking so low damage from trampling, especially once they get their Armor Upgrade.  If an Angmar player gets enough upgraded Carn Dum Bowmen, while maintaining enough control of the map, the match is effectively over.  And I don't think it's because Carn Dum Bowmen are too strong, besides the trample damage problem, which would help Mordor out a lot. 

Anyways, that my opinion.  I'd still have to think of ways Mordor can be buffed to counter this, without making them as strong as some previous patches.  But making Carn Dum Bowmen take more trample damage will definitely help. 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 15. Apr 2016, 16:14
And archers. Archers are extremely effective against wights, I'm surprised to not have seen people mention it before. Although I agree with the Men of Carn-Dûm issue. Just Men of Carn-Dûm in general make Angmar extremely powerful, and I am pretty confident that the issues that make Angmar currently OP lies mostly with them. Werewolves and the Shadow Guard abilities as well to some extent, but not as much as the Men of Carn-Dûm.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 15. Apr 2016, 16:31
Yes Archers are effective against wights, but remember, we are talking about Mordor here.  Their Archers aren't as good as those of other factions, and on top of that, Wight will be healing a lot because of the low armor of Orcs.  So you will need a lot of archers and very good micro to kill those Wights, and if the you only attack the Wights, it will give Angmar's army the advantage in melee combat, and if they have Carn Dum Bowmen, they can kill a lot of Mordor's expensive archers.

Also, for every Archer Mordor has, they have less Free Orcs to hold the line, as well as less money because Archers cost money.  It's just way too risky to get enough Archers for them to be truly effective against Wights. Trolls are really the only real way to counter Wights as Mordor, and even that is pretty risky.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 15. Apr 2016, 16:49
Yes you we might be right for saying Mordor has atM not really a Chance against Angmar. But you all have to remember Angmars is the New Faction here. Same thing was with Isengard when they were released. They got their Nerf-patches (and not only 1)...

Zitat
I'd still have to think of ways Mordor can be buffed to counter this, without making them as strong as some previous patches.
Don't know if this is only related to the Wights. If Yes, u can counter them with Mordor. Firearrows, Cirith Ungol Bow Men, Nazugls. If No: Pls people stop comparing Angmar only to Mordor and try to change Mordor, instead of Angmar.

As LoM said:
Zitat
Mordor especially should be tested in 1v1 games against older factions like Gondor before coming to early conclusions

Yes, many too strong things of Angmar are effecting especially Mordor, because they are a Spam-Faction: i.e. the fact, that Angmar has 2 Mass-Slayer-Heros (Zahragor & Witchking + Mass-slayer units like Wights and Witchers. An other thing, that makes Angmar in my opinion strong, not only against Mordor, is the fact that they can have very quick everything mentioned: quick Carn-Dum is probably the toughest effect. Maybe Angmar does not depend (does not need) on early Carn Dum, to cope with every faction in EG/MG, what do yall thing on this? (Would belong to Angmar Thread).
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 15. Apr 2016, 17:49
I'm pretty sure it is just outright impossible to have Fire Arrows, Archers to get said Fire Arrows, Black Uruk Archers, and Nazgul (preferably more then 1) before Angmar gets Wights out, which is generally around Mid-Game, assuming the Angmar player doesn't rush for them.  Angmar will most likely have a decent size Army of Carn Dum units and a good group of heroes before Mordor has all this.  And don't forget Angmar Spellbook is incredibly useful at de buffing and disrupting enemy units, and they will most likely have Dark Obliesk, The Orc Summon, at either Fell Wind or Frozen Land by this point.  I'm sorry, but this just doesn't seem possible for Mordor to win. 

Also, Nazgul aren't really a counter to Wights.  If the Nazgul tries to attack the Wight while on his Horse, the a Pike Unit or 2 can kill him.  If the Nazgul tries on Foot, then while he is attacking the Wights, there could be a Hero or 2 attacking the Nazgul. And retreating would be hard because of Angmar's crowd control options, such as Fell Wind or Frozen Land.

The way I see it, no other faction has this sort of problem against Angmar.  If Mordor doesn't control the map in the early stages of the game, a well played Angmar will be nearly impossible to stop.  But yes, Lord of Mordor is right, we do need to test Mordor against other factions before saying that they need buffs. 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 15. Apr 2016, 17:52
Well, the only way I see to reduce the timing impact of the Men Carn-Dûm is by lowering the amount of experience tribute carts give to the Hall of the King's men, so that for level 2 you require 2-3 carts, and for level 3, 3 to 4 carts and adjusting spawn time and resource grant accordingly etc. Although this is the wrong topic for that.

We should take this discussion to the Angmar Balance Discussion in my opinion. Mordor got a 10% nerf to free orc damage, and Cirith Ungol went from 600 to 800. I don't see how these changes suddenly made Mordor's matchups impossible. Even if this was reverted, Angmar would still dominate Mordor. If anything, trolls were buffed, which is great and I would say that Mordor was buffed in a different aspect.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 15. Apr 2016, 18:14
Those were not the only changes.  Nazgul trample damage and deceleration has been nerfed drastically (A good change, but still hinder Mordor all the same), Nazgul also cost more (another good change in my opinion), Black Uruks can't receive a discount anymore (a logical change), and Mordor lost Barricade (not a great change in my opinion, but I plan on talking about that later).  That is a lot of nerfs.  Also remember that other factions were buffed or completely reworked with the patches.  None of them got as many nerfs as Mordor.

I do think this is more Mordor's problem then Angmar's problem.  Other Factions have a much better chance at killing Wights because of their outright stronger infantry.  Angmar just got a lot of nerfs that balanced them out with most of the other factions, or at least made it a lot closer.  More testing needs to be done, but I have the feeling this has more to do with Mordor than Angmar.

Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 15. Apr 2016, 18:30
Concerning Wights Counter:

Zitat
None of them got as many nerfs as Mordor.
- Yes, Isengard  :P
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 15. Apr 2016, 19:16
Zitat
None of them got as many nerfs as Mordor.
- Yes, Isengard  :P
When I said that, I ment in the transition from 4.2.1 to 4.3/4.3.1. 

Concerning the rest of your post, it is pretty much how I see the Mordor vs Angmar matchup in a nutshell.  If you don't get win the early game, Angmar will most likely win. 

Out of curiosity, do you know Nazgul on Fellbeasts can pick up Wights with their attacks?  Or maybe they do a lot of damage to them?  I haven't actually tried them against Wights. 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 15. Apr 2016, 21:15
Well, if that is the case, it's similar to how Sharku can use man-eater on a Beorning and instantly kill it, so evil xD.

Gonna check that Nazgul versus wight, should be interesting.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 15. Apr 2016, 21:44
Those were not the only changes.  Nazgul trample damage and deceleration has been nerfed drastically (A good change, but still hinder Mordor all the same), Nazgul also cost more (another good change in my opinion), Black Uruks can't receive a discount anymore (a logical change), and Mordor lost Barricade (not a great change in my opinion, but I plan on talking about that later).  That is a lot of nerfs.  Also remember that other factions were buffed or completely reworked with the patches.  None of them got as many nerfs as Mordor.

I do think this is more Mordor's problem then Angmar's problem.  Other Factions have a much better chance at killing Wights because of their outright stronger infantry.  Angmar just got a lot of nerfs that balanced them out with most of the other factions, or at least made it a lot closer.  More testing needs to be done, but I have the feeling this has more to do with Mordor than Angmar.

^^ This. That is why I brought this up here instead of the Angmar thread. I didn't bring it up with 4.3 because I knew that Angmar was massively overpowered anyways, and there was no point wasting my time on anything but bug hunting. Now though, the faction is quite a bit more balanced, still leaning a bit towards being OP, and I noticed that Mordor especially has an incredibly difficult time dealing with them. Honestly I think simply changing the cirith ungol barracks back to how it was in 4.2.1 would help this problem significantly, but Mordor isn't my faction so that's the only idea I will give. I'll leave this discussion with Haman, who knows a lot more about Mordor than me.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 18. Apr 2016, 15:51
Ok, I've play a lot more games with Mordor in 4.3.1, and would like to make some more suggestions about Balancing them.

Now I know I'm going to sound like a hypocrite when I say this..... But I think the nerf to the Nazgul Trample was too much.  The Deceleration is in a good spot, but the damage done by it is too low in my opinion.  Now I don't want to see it go back to how much damage they could do in 4.2.1, but this is one of the reasons why Mordor has no counter to Carn Dum Bowmen.  It takes 2-3 Tramples to kill standard Archers, who are supposed to be weak to trampling.  So a small Increase on Trample damage would be good in my opinion.

I was planning on making a bigger suggestion in this post, but I think I will start my own thread about it.  So that's about it with the smaller stuff.

I haven't been about to try Fellbeats vs Wights yet, but if anyone has, I am willing to hear feedback on that.

Greetings, Hamanathnath

 
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 18. Apr 2016, 16:39
Have you tried the Nazgul-Batallion. They Cost a bit more, but got all the Nazgul abilities + they do really good trample damage. I use them often when the enemy goes for archer spam, especially against Lorien ^^.

But I personally dont mind changing the normal Nazgul stats a bit. In general i'm a bit sad that mounted heros now dont do trample damage anymore. At least not so much to level up. I found it always interesting to lvl a bit with a mounted hero, of course avoiding pikes (like to get a gothmog quicker to lvl 4 ^^). Now i only use it to distract the enemy, not really to deal damage.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 18. Apr 2016, 16:58
I kind of agree. I feel that ET sometimes listens ''too'' well to community feedback and tends to overnerf things, in my opinion xD.

Nazgul hero trample damage as an example was pretty much gimped, same goes for Legolas' Hawk Strike and Tauriel's jump, although I can understand about Tauriel's nerf.

Perhaps we could test a small buff to trample damage like 5-10% tops and see how that goes. The deceleration is in a good spot for me as well.
Titel: Re: Mordor Balance Discussion
Beitrag von: Skeeverboy am 18. Apr 2016, 17:01
Mordor can counter them easy with the Nazgul batallion, with Mollok, with morgulhorseman, with uruk archers or you ride with a Nazgul to them and kill them in close combat. Or you use a armored troll, which is very good against 1-2 batallions of archers.

The problem with the big trample damage from heroes was, that you hadn't need any normal cavallery against archer and swordsman.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 18. Apr 2016, 19:16
Mordor can counter them easy with the Nazgul batallion, with Mollok, with morgulhorseman, with uruk archers or you ride with a Nazgul to them and kill them in close combat. Or you use a armored troll, which is very good against 1-2 batallions of archers.

The problem with the big trample damage from heroes was, that you hadn't need any normal cavallery against archer and swordsman.

All of the Units you just listed are incredibly easily countered by 2 or 3 groups of Carn Dum Pikes, besides the Uruk Archers, who are counter by the Carn Dum Bowmen themselves.  I'm not trying to sound rude, but I don't exactly get your point.  Even the Nazgul Battllion dies quick to enough archers when upgraded.

And yes, I understand that the Nerf to trample damage was needed, but, especially for Mordor who doesn't have many cavalry options, the nerf just seems like just a little too much.

Edit: I forgot to mention Fell Wind, Frozen Land, and Angmar's other Freezing options.  They also can serve as counters to whatever Mordor has to kill Carn Dum Bowmen.
Titel: Re: Mordor Balance Discussion
Beitrag von: Skeeverboy am 18. Apr 2016, 19:44
Zitat
All of the Units you just listed are incredibly easily countered by 2 or 3 groups of Carn Dum Pikes
A Nazgûl on a horse too, so I don't know why do you think that it would be better as the units I said^^
Titel: Re: Mordor Balance Discussion
Beitrag von: Adrigabbro am 18. Apr 2016, 22:32
I kind of agree. I feel that ET sometimes listens ''too'' well to community feedback and tends to overnerf things, in my opinion xD.

I disagree. Take the beornings or, more recently, the ram riders, who are still overpowered.
Have you ever played League of Legends? That is overnerfing.  :D
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 18. Apr 2016, 22:42
Haha, well League of Legends is played at E-sports level, so I suppose the feedback of the high level players is invaluable for the developers even if it means overnerfing champions like Zed and Aatroxx.

Anyway, Beornings are not overpowered anymore imo, their build time was significantly increased, they can't just formshift on the fly any longer, and their damage was significantly reduced. Heroes can actually deal with them now.

Adrigabbro, do me a favor mate, go and test Legolas' Hawk Strike ability and see for yourself how pathetic it is at the moment. It's damage was probably reduced at least by 50%, if not more. I feel a little sorry for Legolas :(.

I agree with the Ram Riders though, but that's more because of Narin. Narin makes the Ram Riders so powerful with his leadership buffs, which are pretty nuts.

Anyway, sorry for derailing, back on topic plox.
Titel: Re: Mordor Balance Discussion
Beitrag von: FG15 am 18. Apr 2016, 23:11
The total damage of Legolas Hawk Strike is the same as it was before. When it is used at an area where there are really much enemies, it can even be higher.
Yes, the damage to the first target was removed, but now it can hit up to 4 additional targets, making it much more useful against spam.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 18. Apr 2016, 23:16
Agree with Odysseus' points about lego and ram riders, but those are different topics.

Regarding Mordor, I also agree that the trample damage has been nerfed far too heavily, I find it much more useful to just dismount and use them in combat now. Especially against Angmar, who I can say with utter surety Mordor has no chance against if the Angmar is played well. Even just spam wise, Angmar can win, discarding heroes, due to how weak the orcs of Mordor now are (something I was against nerfing since it was first suggested, due to this exact reason) and because of the incredibly slow build speed. Now that their damage has been nerfed, I think the build speed should be sped up a bit. Even trolls can't do anything because of Carn Dum Pikes, or Hillmen spam at the beginning.

I have sort of a radical idea here, but instead of linking the Nazgul to Sauron, can we just have them level up by default? This would help Mordor's balance a lot, because the Nazgul linking to Sauron is such a serious handicap. I think the Sauron system is cool, but its just a gimmick that kind of hampers gameplay in my view.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 19. Apr 2016, 00:37
Zitat
All of the Units you just listed are incredibly easily countered by 2 or 3 groups of Carn Dum Pikes
A Nazgûl on a horse too, so I don't know why do you think that it would be better as the units I said^^
Oh yeah sorry.  I forgot that I wasn't arguing about Angmar.  Yes, you are right, those units are better at killing Archers.  But still Just because those units can, I don't think that Nazgul should be weak at trampling.  The nerf just seems like too much to me.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Mai 2016, 15:07
I got some More-dor Balance problems to talk about  ;) ;) ;) (yes, I know that pun was bad)

So people wanted to see how Mordor played against the already existing factions after the numerous nerfs they received, so I have come to talk about another broken match up: Mordor vs Rohan.

Mordor can't do anything against a Rohan who get an Exile Camp as early as possible, at least on decently small maps.  The bigger the map, the more chance Mordor has.  But let's say the matchup is on Fords of Isen 2, which is one of the most common 1v1 maps.  If Rohan gets Merry, makes the Exile camp while the Troll is still alive, and Draw the Troll away with Merry into his peasants to kill it, Rohan can get Exiles out incredibly quickly, which Mordor has currently no counters too.  The orcs aren't Strong Enough to rush the Exile Camp and Destroy it before it is made. Rushing for Orc Pikes makes the Peasants + Merry beat the orcs because of the Buff from the Exile Camp, as well as Serverly hurt Mordor's Economy.  And Rushing Trolls make Mordor's economy pretty much non-existent, takes too long to preform, and can be stopped by 1 Farmhand Battalion. 

This problem also applies to maps like Buckland in a 2v2 situation.  And once preformed, it gives Rohan all the map control they need to win the game. 

Now this is a tricky problem to fix the way I see it, though I personally think that the Exile Camp should cost 600 instead of 500.  And I also think Orc Pikes either need to be made Cheaper, or made Stronger, because they are the Worst pikemen unit in the game as far as I'm aware, and the still cost more then Farmhands (with no discount).
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 6. Mai 2016, 16:12
Agree with you, although i have not yet tested Mordor VS Rohan in 1VS1.
Another option for Mordor, that i think you forgot, would be to get early Cirith Ungol. But logically they would come too late (for early Exile Rohirrim) and that also should remain like that because Cirith Ungol is supposed to help Mordor against early Upgrade Units and Upgraded CAV.
So I agree with you that they key is the Exile Camp itself + maybe the normal pikes of Mordor. Nevertheless we should be aware that Rohan should be the better EG faction. A lot of the new changes to 4.3 balanced it quite good, more expensive Cirith Ungol, New Rohan Outpost.
In my opinion this would be step 1: Now raising the costs of Exile Camp to lets say 700 would already be effective in my eyes. I dont know how important the idea is, that the Exile Camp should be a cheap alternative for Rohan. Considering the really good buffs and options for Rohan, i think its also quite fair that the Exile Camp costs more than 500. Especially because it generates ressources itself.

Step 2 would be: slightly to change the stats of normal Mordor pikemen. I dont really like the idea that Rohrirrim become already extremly usless against Mordor in EG. Yes maybe they are a bit too weak atM, but they definitely should not become the "new Cirith Ungol Pikes".

Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Mai 2016, 16:35
I didn't mention Cirith Ungol because it takes too to get the Halberiers, costs more then going for Mountain Trolls, and the Cirth Ungol Barracks is unprotected by the Mordor base, making it too costly of a loss.

And when I say Mordor Orc Pikes should be buffed, I mean very slightly.  They should still be one of the worst pike units, but slightly better then they are now.  But thinking about it, I think reducing the cost of Mordor Orc Pikes to 250 or 200 would be a better idea, considering how weak they are right now.  Everyone I see play as Mordor just goes for Halberdiers anyways.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 6. Mai 2016, 16:35
We should keep discussion about the Exile Camp to the Rohan balance thread. I just want to point out that even before the Exile Camp existed and Mordor was nerfed, they still had nothing to beat Rohan. A well played Rohan can completely shut down Mordors early and late game, because Mordors pikes have always been terribad. Its not just the Exile Camp, there has always been a huge advantage for the Rohan player. Its a fundamental faction based problem, if you want to call it a problem. I personally don't mind it, some matchups have always been bad for certain factions, even in vanilla. It just makes for more interesting matches.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 6. Mai 2016, 16:51
I agree with a price increse for the Exile Camp. The resource production and the buff alone are worth more than 500, and the Exiles themselves are the cherry on top. I'd also vote for shortening the duration of the buff it gives. I like that mechanic on statues, but the Exile Camp doesn't need it imho, especially with the speed buff it gives.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 6. Mai 2016, 17:13
I know that this isn't the place for this discussion, I don't mind the Exile Camp giving a buff, but 90 seconds is a LONG time to have it, so I agree that should be shortened to 60 seconds.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 16. Mai 2016, 14:07
So.......  Mordor vs Angmar........

Honestly, there isn't much else to say about this matchup that hasn't been already said.  Wight, Werewolves, and Carn Dum Bowmen are near impossible to kill as Mordor. 

Now I'll be continuing this discussion in the Angmar balance discussion later on today, but as for changes to Mordor to make this slightly more fair, Fellbeats should be able to pick up Wights, or at least deal a lot of damage to them, because right now it takes around 8-10 hits from a Fellbeast to kill 1 Wight, which in my opinion is ridiculous.

And I strongly recommend that Mordor pike have a price reduction to 200.  They cost too much for how weak they are.  Rohan Farmhands cost less and are stronger.  It would also fit Mordor's theme of spamming weak units at a low price (or no price at all). 
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 16. Mai 2016, 14:33
Alright, let's see.

Currently, on my end, the Carn-Dûm Pikemen are still reflecting attacks they should not be reflecting, which has been reported as a bug.

If what you say is true about the Fellbeast, then I completely agree. Flying units are still not up to snuff in the mod, in my opinion. They should be stronger against both siege and monsters. I wonder when the team will be willing to test such changes. Here's hoping haha.
Although one thing, wights are very vulnerable to arrows and heroes, especially arrows. I don't know how often you get Orc achers or Black Uruk archers when you play against Angmar, but when you see someone go extensively on the wights, try that combination. While your orcs are holding the line, have some 2-3 archers among them and have them focus down the barrow wights together, one by one. Each barrow wight should die fairly quickly that way. Barrow wights are slow, so you'll have moments where you can play the micro game against them, which will be in your favour. It might just work for you, it has worked for me a couple of times.

Finally, the Farmhands, were they drafted or in their default state? If they were drafted, they should be stronger than the mordor pikemen, unlike in their default state. At least, if I am not mistaken of course. I suppose I could live with a small cost reduction for the mordor pikes, but keep in mind that the team will probably keep it steady and reduce the costs of the pikemen on the Mordorian outposts as well, in order to keep the design consistent. I am not sure if this is good or not.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 16. Mai 2016, 15:34
Well yes, archers are strong on Wights.  But not only do they require a lot of Mirco, which isn't the easiest thing to do in Competative play, but Werewolves are good against pretty much anything Mordor has besides Cirith Ungol pikes, but they can still kill those pretty easily if you just be careful not to run face first into them. 

And to my knowledge, both Peasants and Farmhands have 250 health per unit when NOT drafted, while the Orcs have 180 per unit.  Yes, the orcs have a slight number advantage, but I also think Farmhand have a slightly high damage as well, though that is just a guess.  I have no problem with Farmhands being stronger then Orc Pikes, I just find it odd that the also cost less.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 16. Mai 2016, 19:21
Yeah, I would say bringing the pike cost down for Mordor by 100 might be ok. You have to keep the discount Mordor can get on their orcs in mind Haman, that already makes their pikes much cheaper.

Regarding the Angmar vs Mordor balance issue, its still there. If 2 player of equal skill were to butt heads the Angmar would always win. Mordor simply has nothing late game to counter them. Their early game remains quite strong, but once the wights and werewolves start hitting the field, its over. Werewolves are super fast and can slaughter archers wholesale in seconds, while wights can tear through anything else. Even heroes lose to wights once they are level 5, and werewolves make short work of heroes too. The only thing Mordor has t counter Angmar are Mumakil, and even those can be flanked and killed by werewolves. I think with some of the nerfs applied as suggested in the Angmar thread, this problem would become much less prevalent. I also definitely agree that Mordor Fellbeasts should be able to pick up Wights, they are a single unit but that shouldn't make them immune to fellbeasts. At the very least they should deal almost a full lifebar of damage to wights.
Titel: Re: Mordor Balance Discussion
Beitrag von: d0m0a am 21. Mai 2016, 16:56
I would suggest to reduce the orcs' cost when recruiting them in the barricades. The Orcs can stay be free, bu the Orc Pikemen could cost only 100 resources and the Orc Archers cost 200 resources. After all, the Mordor game style is spam a huge army of weak units at low cost. Making Orc Pikemen and Arches cost the same or more as other faction units defeats the reason Mordor's strategy of recruit troops with few resources.

The Orcs recruited in Minas Morgul/Dol Guldir/Cirith Ungol barrack can maintain the price, after all, they're updated orcs and are stronger than the basic recruited orcs.

Also you could raise the price for recruit Siege Weapons and Trolls for balance the faction after of reduce the orc's prices.
Titel: Re: Mordor Balance Discussion
Beitrag von: Walküre am 21. Mai 2016, 17:17

As this is a very topical balance-based suggestion, I think it should be better if this thread were moved in the proper Mordor balance suggestions thread. I will thus merge everything with that topic.

MERGED
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 27. Mai 2016, 13:33
Gorthuar's Werewolves seem to be a lot worse then the Angmar Werewolves right now.  They have more then double the Resource cost of Angmar's Werewolves (2000 instead of 900), cost 30 more Command Points (120 Command Points instead of 90 Command Points), and have less health (5000 instead of 7000).  So I think Gorthuar's Werewolves need some buffs to pretty much everything, because with how much they cost, they should be better then Angmar Werewolves.  Though a price reduction would also help, because 2000 resources might be the highest cost for any Unit in the game.
Titel: Re: Mordor Balance Discussion
Beitrag von: Odysseus am 27. Mai 2016, 14:08
I thought the highest price for a unit was the Black Riders heroic battalion? Anyway, I would agree with a price decrease and perhaps a small increase, to the same amount as the Angmar Werewolves. Not much more though, since Sauron can support Werewolves.
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 27. Mai 2016, 14:16
Oh yeah forgot about the Black Riders :P. Though I personally see them closer to being a Hero then a Unit because you can only get one of them.  But yeah, I guess Gorthuar's Werewolves are the second highest costing unit.  :D

And yeah, I'd like to see their pricing and Stats similar to the Angmar Werewolves, and maybe a bit higher because they are an extremely late game unit.  Though not too much stronger, but you are right in that Sauron can make them stronger.
Titel: Re: Mordor Balance Discussion
Beitrag von: koh11 am 20. Sep 2016, 02:16
Can we do something about Mollock? He feels absurdly useless. I would like to see him being one of those great trolls Mordor can use effectively without dying running into one batt of pikes.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 2. Okt 2016, 17:38
Have a look at this thread (https://modding-union.com/index.php/topic,32656.msg429001.html#msg429001).
Titel: Re: Mordor Balance Discussion
Beitrag von: Hamanathnath am 7. Okt 2016, 23:46
Just wanted to say before I comment of your ideas, while I am a big supporter of people who try to help balance the mod, it is very important to do that in a way that will help the everyone understand your ideas.  Therefore, it is important for people who post here to explain why they think that changes such as these are beneficial to the mod.  Unfortunately, most of the ideas in this post don't have any sort of reason behind why they implemented.  As a result, while I can't speak for the Edain Team themselves as I am not part of that team, I personally think it is much more beneficial to both the Edain Team and other who read this thread if ideas have reasoning to support them.

And that leads into my thoughts on the ideas presented here.  A lot of these ideas, because of the lack of detail, are changes that I really can't agree.  Though I will a mention a specific few.   

- The reason why Drummer Trolls cost much more the Mountain Trolls is because of the system the Edain Team has in place.  Drummer Trolls are considered elite monsters, and the price that has been set to all elite monsters right now is 1200.  Meanwhile, Mountain Trolls are standard monsters, making them cost 600.  It is a system I personally really like because it is a easier way to come up with a balance for units.   

- Mountain Trolls should not have to walk everywhere like they did in BFME1.  I find it to be a more of a tedious and annoying mechanic then something that makes you have to be strategic.

- The Witch-King is already the highest costing Hero in the entire mod if you count his armour upgrade, so a price increase seems really unneeded for him.

- If all the starting citadels gave 50 resources instead of 40, it would not give the defender any better chance because the attacker gets the exact same bonus income.

- Shelob can already paralyze units with her web ability, and already is a pretty great summon in general, so adding another paralyze to her spawning would make that Spellbook power too strong in my opinion.
Titel: Re: Mordor Balance Discussion
Beitrag von: calixoxx am 12. Jan 2017, 03:25
I think Mordor Fellbeasts are too easily killed and too vulnerable to unupgraded arrows. I also believe Fellsbeats (and other flying units in the game) should be more effective vs buildings and siege as well. The fact that an enormour Fellbeast or Eagle barely does anything vs a catapult is a little silly.

I also think Mordor pikes should be reduced to 200 resources to give them a chance vs cavalry early game.

Trolls have gone from being too OP to being too weak. The costs are good, but even a fully armored troll rolls over from just a touch of a pike. It's a little crazy. It makes such a costly unit nearly worthless late game unless you micro and harass the opponent's eco. Right now it's practically senseless to send a troll in with your army to attack unless the opponent has decided they don't need pikes ^^

I think maybe a solution to the troll issue would also be buffing Mollok. I never use Mollok for his cost. Yes, he is a good hero killer, but otherwise not worth his cash and easily killed. Maybe he could offer a troll armor boost. You would kill two issues with one stone that way =]
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 12. Jan 2017, 11:35
Perhaps the Fellbeasts could benefit from a slight health boost but really not much since it's a very fine line between buffing them slightly and making them overpowered. I also agree that it would be nice if flying units dealt more damage to the siege units but no to buildings, that would not be balanced.

The trolls at the moment are too powerful, their price has been lowered and their stats increased meaning that with a full discount they can be easily spammed and with a bit of micro become a deadly war machine.

Definitely agree with Mollok, he's needed a buff since day one.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 12. Jan 2017, 21:02
The thing about fellbeasts is that they can dismount, effectively removing their only weakness. If your enemy has a solid sword army, surprise him with Fellbeasts. If mostly archesr, go cav mode and trample. If mostly pikes, foot mode and slaughter. They are fine as is, especially with their INSANE debuffs.

Trolls are op against most factions right now, certain factions, namely Dwarves, Rohan and Lorien, wreck trolls, but most others really struggle.

Mollok sucks, no argument here, he needs a buff.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 12. Jan 2017, 22:29
Mollok will get slightly buffed in the next version as well, although I don't really agree with him just plain sucking. You need to watch him constantly to stop him from always running into pikes (no idea why he loves to do that), but if you have good micro, he can take on several batallions on his own. He does massive aoe and can boost his damage up to +100%, meaning he will oneshot almost everything that isn't upgraded (or Imladris^^) - including cavalry. He has clear counters in pikes and hero killers, he just needs some added survivability against swords imho, since he dies very quickly to those as well.
Titel: Re: Mordor Balance Discussion
Beitrag von: calixoxx am 15. Jan 2017, 02:35
Trolls are absolutely not OP  :D  Maybe if you base rush someone they are good, but they are not effective late game and do not do much to help Mordor's already lacking late game against many factions. Most factions late game will have some level of pikes. Even armored trolls roll right over against an upgraded batt of pikes, especially elite ones.

Mordor trolls are very effective at marching into the enemy base but not at engaging a late game army.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 15. Jan 2017, 03:29
Maybe it would be fair do reduce the crush revenge damage armored Trolls get from swords to a minimum and pikes slightly, since they still get good damage from ranging units and direct pike and hero damage.
The thing with Trolls is, that the step to being OP is very small.
Titel: Re: Mordor Balance Discussion
Beitrag von: calixoxx am 15. Jan 2017, 07:09
I totally agree. I know trolls have swung wildly to too OP to underwhelming to where they are now. You just simply can't use trolls in your army late game and have it be worth your while during a faceoff with the enemy. Gondor, Lorien, Dwarves, Isen, they all wreck trolls with pikes.

No one is saying they aren't good at baserushing ^^
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 16. Jan 2017, 01:03
You don't have much experience if you think Trolls get destroyed by pikes, ESPECIALLY armored ones. You know how you beat pikes with trolls? Give them a mace, move them close to the pikes, press the S key, use their ability, and watch the carnage. Its devastating. I have had 2 battalions of UNARMORED trolls kill 4+ battalions of Isengard Pikes, some of the best pikes in the game. I already identified the factions that can handle them easily, Gondor is definitely not one of them.

As for the factions that CAN Handle trolls, they get destroyed by the other factors of Mordor. Orc spam plus insane nazgul debuffs, moving into late game with Castellans and upgraded Archers with Overseers, plus overseers on Cirith Ungol Halberdiers, and Mordor becomes impossible to deal with. Probably the only 2 factions that stand a decent chance against Mordor in 1v1 are Rohan, because of their quick cav, and Lorien, because Lorien is so OP. Ered Luin can probably handle them as well, but I ban them in my games for being too broken, so there you go.
Titel: Re: Mordor Balance Discussion
Beitrag von: calixoxx am 16. Jan 2017, 02:21
Well thank you for "teaching" me how to play on a suggestion forum.  8-|

I have had plenty of experience playing edain, actually. This is the kind of response and cocky arrogance that 1) made me stop watching your videos, and 2) make these suggestion forums standoffish for people who aren't so regular as the same four players who constantly respond here and seem to all be "Balance Testers"

You send upgraded trolls into an army of upgraded pikes, especially elite pikes, of any faction, and it goes down. If those pikes have heavy armor, the troll isn't going to devastate your army as much as your army is going to devastate that troll.

You mention many combinations of Mordor play that sound fantastic on paper, but ultimately rarely makes it to fruition late game in reality. If you're a Mordor camp, you have limited build plots. You need to choose carefully between going for spell point recharge reduction or archer/pike reduction. Choose between 2-3 barracks (2 is the standard for me, it's almost GG if you only make 1 barracks as Mordor early). So you're using 2 plots for barracks. Then you pick between 2-3 arsenals or tribute camps. Now you're already using all but 1 of your build plots so you need to choose between siege or trolls.

Everyone makes the case that Mordor is so eco friendly because the units are free. But those free units are not viable late game. You can argue you "make" them viable by spamming them, but CP only goes so far. Then while you're churning out the orcs, you need to spend very heavily just to make your nazgul viable by leveling Sauron. The units from Cirith Ungol, yes, take no CP, but are expensive and limited to 3. Just getting to your first battalion of castellans costs 3,600 I think, then even more for 2 additional ones. You're dumping 500+400+300 PER troll. They should be more tanky.

I really cannot see how you could possibly have 4 pikes from Isengard get mowed down by 2 trolls unupgraded. I really have never seen that happen regularly.

You paint a very dreamy picture of late game Mordor that rarely pans out perfectly for the Mordor player. My argument is to buff trolls against pikes slightly to make them more viable in armies head to head. I have never played with you, Kryptik, because you seem more comfortable playing with the same group of people every time (and when I've invited you to a group game you've said "No." but I can tell you that I play many times a week with/against a large group of edain players and I very rarely see trolls playing a prominent, EFFECTIVE roll in Mordor armies head-to-head late game because they are so brittle to pikes and arrows late game. It simply does not happen.

Without sounding like a jerk, I think maybe you should experience playing against more than Haman, Python, Fella, and Sawman 90% of the time and maybe you would see a wider amount of the challenges we are experiencing.

As a balance tester I think you should take it upon yourself to expand your horizons a little bit. And please do not presume to know my experience level  :D My goals are to enjoy the game- same as you.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elite KryPtik am 16. Jan 2017, 03:56
First off, it wasn't my intention to sound cocky. Secondly, I'm talking about things from a 1v1 perspective, not a team game perspective, which is where you seem to have most of your experience. Thirdly, I play a lot of games that I don't upload to my channel against a wide range of people. Fourthly, I never said that trolls are OP at large, I said they are OP against certain factions. A troll with a mace will destroy any pike unit in the game, upgraded or not, with extreme ease. The only ones that could potentially stop them are Mirkwood Palace Guards because of their insanely strong ability that is itself OP.

I would happily 1v1 you if you don't believe me, although the problem is that in a controlled 1v1 situation you're going to KNOW I'm are rushing trolls and react accordingly. The strengths of Mordor are their incredible options and diverse playstyles, that make it impossible for MOST factions to effectively compete with them. As for not having enough build plots, that isn't an argument, you can very easily rush for an outpost, especially on maps like Fords of Isen 2, make more orc pits, and flood your enemy to death wityh basic, free orcs backed by Nazgul and Gothmog. Then, with map control, you take the other outpost for your siege or anything else you need. It is not at all difficult to build up an incredible army as Mordor.

EDIT: Also, I'm not a balance tester, or else it would say so in my signature. My main role is correcting mistakes with the english text. I just play a lot with experienced and capable players. I have never stated to be the best player in the community, I would delegate that to somebody like Mogat or Firefly.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 16. Jan 2017, 10:57
[...] and 2) make these suggestion forums standoffish for people who aren't so regular as the same four players who constantly respond here and seem to all be "Balance Testers"
That certainly isn't the intention of anyone here, you are very welcome to post about any issues you might have. It's great to have you :)

The thing is, your argumentation really isn't that great either [ugly]. You pretty much argue that trolls get killed (too easily) by pikes, correct me if I'm wrong here. Since pikes are the main counter of monsters, that's obviously not inherently bad, quite the contrary. That mostly leaves the point of trolls dying too quickly to pikes, and that's where I disagree. Armoured trolls reach over 10000 hp when they level up. That's an obscene amout of hp. Pikes do most damage when they are trampled and deal crushrevenge, which is something a good Mordor player can avoid most of the time. That means you also need archers to focus the trolls down, because pikes in melee won't deal with the trolls fast enough to protect the rest of your army from annihilation. And since archers and pikes will usually be upgraded, you're now investing more money and much more cp to counter the troll than the guy who gets the troll. That's a money advantage right there, and because orcs are free you can use that money for an outpost, heroes, castellans, archers... all that sweet stuff that's good against pikes.
Titel: Re: Mordor Balance Discussion
Beitrag von: Walküre am 16. Jan 2017, 11:00
I have had plenty of experience playing edain, actually. This is the kind of response and cocky arrogance that 1) made me stop watching your videos, and 2) make these suggestion forums standoffish for people who aren't so regular as the same four players who constantly respond here and seem to all be "Balance Testers".

This typology of threads is also supposed to be place for discussion, and so one should also expect to get replies to one's contributions and to debate with other people. The Edain Team will nonetheless have the possibility to read the development of every debate and then make their own final considerations. Just, as I pointed out, people are also supposed to discuss with other users on balance-related topics. Yes, discussions may often be heated or even harsh, because rarely does anyone have the absolute ultimate truth at hand; as a Moderator, I wouldn't really like things to get so much lively, but this is also a part of the whole forum experience. If you are really involved in an exchange of opinions, I couldn't give you any other advice but try to counter each response with even more arguments and constructive points (as you have also done so far).

Only, please, stop with the entire 'Beta/Balance Testers argument', because you seem to be quite obsessed with the internal members of Modding Union and I honestly sense a bit of resentment in your words (personal resentment). The contributions of all Beta/Balance Testers are totally not inherently superior to the ones of other people, just for their own activity in this forum. It's really not an issue in the first place, as everyone here has the right to participate and to be heard by others. They could instead provide more insightful elements or present many practical evidences. As I already told you on ModDB, the fact that most of the attendees of these threads are Beta/Balance Testers is due to the tough nature of the matters involved (balance) and because they also happen to be the most active group of people that is interested in this topic. I'm not personally interested in balance and that's why I don't usually post here. In no way, though, should these facts restrain someone from joining the discussion (many other people intervened here as well) or be brought as some sort of arguments whatsoever, unless one is really intended to raise this issue in the first place.

If you desire to debate balance-related topics and to improve the game, that's absolutely fine. But if you want to address other different issues or give criticism about how the internal members of the forum work or how the Edain Team manages things, there is a proper space which is meant to gather general feedback regarding this website; and you should do that overtly, without hinting at your grievances anytime another one is answering you. Otherwise, if you need to settle very personal disputes (invitations, quarrels, personal complaints and so on), personal messages (PMs) exist exactly for this purpose.
Titel: Re: Mordor Balance Discussion
Beitrag von: -DJANGO- am 16. Jan 2017, 13:57
I think mostly everything was put in order by now. Though i have some points for you and all new people who want to participate in balance discussions should remember:

1. As all of your posts showed, you got responses to your suggestion, meaning that FEEDBACK IS ALWAYS welcome. If really love that new people bring new life into these balance discussions.

2. Its for your best, if you think about your proposal and write it as CONCRETE as possible.
It is always easier to say "that is OP, this is broken, useless". But when it comes to what the best concrete solution is, most people don't offer one.
Balance Testers are not "the bad guys" if you thought so! No one shut's suggestions down as "whining or simply complaining", IF you bring a concrete suggestion and with a coherent argumentation behind it. Which leads to point 3...

3. Balance is always based on 1v1 matches. Though many different aspects have to be cosidered: like diffrent Maps or the skill of the players.

4. The more your proposals are concrete, the less "teaching" or argumentation on "how can a faction/unit be played" will you get. Nonetheless on some Balance Suggestions this kind of argumentation is valid. Because you always have to consider where the strengh and weakness of a faction lies and what role for example a unit has within its faction. For example we had an internal Thread on german, where we first discussed how a faction is played at the moment, and then how it should be played, be improved and balance strategies and so on and on...
But I agree with you, that this kind of argumentation should always be connected to the previous suggestion, so that it doesn't ignore your point. Then it won't be "teaching" but a falid aspect of balance that should be considered.

5. If you should base your argumentation on a comparison with other factions, reconsider if the problem maybe lies not within the other mentioned factions.

Greetings and hopefully you don't lose your motivation on giving balance feedback

:)
Titel: Re: Mordor Balance Discussion
Beitrag von: Dain@ am 5. Feb 2017, 10:43
Hello! In my opinion at this time the Nazgul are weak and their price is too high!. If at a later stage of the game are more or less normal, at an early stage it is just madness!. While the Necromancer has not reached the level of 6-7! Nazgul useless! so also the little ones that are very expensive and does not meet the criterion of cost / benefit. And if two Nazgûl still somehow can eyeing the five - they are only useful at level 10. Before hiring does not make sense. WK is strong but very expensive. 3500 is the most expensive characters. Similarly this applies Khamul. 2850! Oh, and yes even with regard to the two Nazgul! I wonder who that updates the Nazgul to the hunter ring? I personally always updated to the marshal. But it will be interesting if someone will share his thoughts. As if there was not one thing it is clear that at least need some polishing Nazgul, with proper elaboration, they can become unique characters. My suggestion about the Nazgul the following: At an early stage to give Nazgul weak capacity but it will be enough for them until the necromancer attains 5 level, because if you upgrade the Nazgul to marshal before Necromancer scored 5 level it is a useless waste of money just think Thorin and Glorfindel are 1800 ! as well as the Nazgul and the benefits that different! I hope this article will lead to a heated discussion about the further development of the Nazgul.

The second sentence: Add a few new abilities (defense, economic, tactical) for Minas Morgul and Dol Guldur. For example, only enough to compare Dol Guldur / Minas Morgul with Dale or Mirkud. Obviously Mirkwood / Dale efficient, cheaper and offers more tactical maneuvers.
Dol Guldur
Price reduced to 2000.
For Dol Guldur I offer the following update:
Poison - Passive. Leave now.
Spiders. - Fortress gets improved spiders. So five huge spiders will guard the fortress. (After using the influence of Sauron)
Enchantment of abandonment - Near the fortress there is a fog that hides the allied forces and they can be cured.
Resident Necromancer. -Pasivnoe. Fortress receives 25% reservation and 25% generate more money. Also, 25% enhances the action of the poison (the damage of the first ability.)
Minas Morgul is still in development
And what do you think?
Titel: Re: Mordor Balance Discussion
Beitrag von: Slawek56703 am 20. Feb 2017, 22:47
Zitat
From what i read next update make solid improvment to defensive part of game giving all factions something that give them chance to break enemy aggresion when they are sieged . Mordor get Banner that speed up recruitment of nearby buildings which i think with current Mordor overpowered uncontrolled orc spam make game against Mordor player even worse . Incresing massively lag making game for everybody annoying and uncomfortable . I just want to know how increasing build speed can make Mordor faction more balanced {?}
Banner like all buildings in defensive buildplot will be cheap so any player proably go from start building atleast one even without caring for economy becouse of Gorbag . How Edain Team balance this one ? Slowing down orcs recruit speed and decreasing orc damage helps but wil this be enough ? Additionaly i could recommend making Morgul and Dol Guldor Orcs cost money they shouldnt be free at least cost 250 per horde . I will be honest with u making regular orcs cost at least 50 - 100 helps preventing player from super spam of orcs . Mordor in bfme 1 just had diffrent balance that sadly im not sure can work in edain 4 ); orcs there were just much weaker
I would be glad for answer and deeper explanation if possible .
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 20. Feb 2017, 22:58
Mordor's orc spam won't stay like this. ;)
Titel: Re: Mordor Balance Discussion
Beitrag von: Big F am 26. Mär 2020, 00:55
This is the Mordor subsection of my gameplay & balance post over at the general balance discussion thread.

Mouth of Sauron (especially dissent) is too strong.

Mordor’s early game is frustratingly weak while it’s very difficult to lose with mordor once you reach late game. It is too extreme. Slow orcs that deal little damage have no chance to defend farms and you can't even get the economy needed to make a troll for defense.
Mordor's economy is too strong with free and instant economy upgrades while spamming free orcs.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 26. Mär 2020, 13:21
Dissent will be moved to level ten in the next patch.
Titel: Re: Mordor Balance Discussion
Beitrag von: Aiphaton am 3. Apr 2020, 20:09
Hey guys, as already proposed on the Discord-Server of the Edain Fight Club I'd like to add a concept on how to change Mordor's Eco to balance it a little more compared to different factions.

Right now I believe it is just way too much to get free eco upgrades next to all the other stuff that is free for Mordor.

I mean due to the fire power of towers baserushing mordor is also extremly hard and mordor has the highest Comeback possibility of all factions.

And I believe that this is also due to the free eco with sauron on level two.

Now I have two ideas concerning that Mordor specific issue. But I’d like to get some opinions here first before I make a post on the MU.

1. Delay the free upgrade to a later point of the game. In order to get an eco upgrade the Mordor player has to cast the influence of sauron on three buildings and has to keep those buildings in order for the first eco upgrade.

Benefit:
- this also makes it important for the player to decide wether or not to cast the influence early on on some outside building like CU because he might not be able to hold it
- next to this the eco upgrade is delayed and it‘s not as easy to just turtle around and get the eco upgrade to get all of the heroes next to the free Orcs and spellbook powers
In order to get eco to level three you have to upgrade another three buildings: now mapcontrol comes to play since you somehow need to influence slaughter houses and slavefarms in order to put the influence on so many buildings.

2. option unlock the option to upgrade eco for 1200 resources through the influence

I think this might also be a good option to weaken this power. Doesn’t change a thing compared to the system right now, but it has to be unlocked in order to research just like the eco of every other faction.
Benefit: takes just as long and costs the same as for every other faction while maintaining a unique concept which suits Mordor.

On top of that I got some feedback on the second option by Smeargollum who added that it might also be an idea to just reduce the upgrade costs to 600 - 800 res, since you already 'invest' by using Sauron's influence on the building.

I think that these two options would make for a way better gameplay with a less OP Mordor.
In terms of practibility I'd see option 2 as a nice touch, since option 1 isn't easy to implement and needs a lot of understanding which is especially hard to learn for new and casual players.

Best regards,
Aiphaton
Titel: Re: Mordor Balance Discussion
Beitrag von: Spartacus_ am 3. Apr 2020, 21:31
I am not sure about what you said : First of all I really don't think that eco upgrades for Mordor are "totally free", since usually you buy CU (800)+ CU unit (500/600) and one nazgul (1400). So like you see the eco upgrade isn't free at all. We can discuss about mordor beeing favoured since it doesn't need to invest on units so it can invest more in eco and heroes, but I totally disagree when you underline that Mordor has free eco upgrade.

I personally don't like both ideas : with those 2 Ideas you will directly nerf Mordor eg (it is already bad), and you will not nerf the real problem of Mordor: LATE game.

Titel: Re: Mordor Balance Discussion
Beitrag von: Aiphaton am 4. Apr 2020, 01:03
But you do delay the lategame.

The EG goes unchanged.
And the costs for a nazgul (1300 instead of 1400 btw) and CU aren’t ‚just‘ for the eco but you directly benefit from them by getting heroes and super strong units.

So your arguments lack a little bit of punch in this matter.

Imo a delay of the eco might actually help with Mordor not being able to just camp and wait for the upgrade anymore.
Apart from that the EG stays unchanged. You can still use the influence of Sauron on different stuff which also helps mordor transition to a later point of the game.
Titel: Re: Mordor Balance Discussion
Beitrag von: Smeargollum am 4. Apr 2020, 10:40
Hello together!
I agree that Mordor gets its eco upgrades too easy and too cheap. 
I don’t really like your first suggestion as it seems very complicated and it would also take too long to get the eco to level 2 then, in my opinion. But I think the second suggestion is great, when you use your influence on the building and then you can buy an upgrade there for ca. 600 and after it is done your eco levels. So the upgrade wouldn’t be free as it is now and it would take a bit longer, which would be really good in my opinion.
Zitat
I really don't think that eco upgrades for Mordor are "totally free"
Sparta, ofc they are not totally free but as the stuff you need for Sauron level 3 is the strength of your army that doesn’t really count for me. You always want to get CU units and you always want to get a Nazgul anyways. And when you can get on top of that the eco upgrades that is too strong for me.
It would be like Gondor getting its level 2 eco for building some Gondor knights and getting Aragorn.
And I also agree with Aiphaton that this wouldn’t nerf the eg but delay the lg. Because the difficult phase, the eg, is already survived when you can get Sauron, a Nazgul and a CU barracks.
Probably that is not enough to fix Mordor but I think it is the first step in the right direction.   :)

Best regards
Smeargollum
Titel: Re: Mordor Balance Discussion
Beitrag von: Seleukos I. am 4. Apr 2020, 11:06
I agree with Smeargollum. Making the Mordor player pay like 600, maybe a bit more, to upgrade his eco after casting the influence of Sauron should help balance Mordor's eco.

best regardes,
Seleukos I.
Titel: Re: Mordor Balance Discussion
Beitrag von: Max_Power am 4. Apr 2020, 12:28
Hi everyone! I generally agree with the previous posts. In my personal experience, Mordor is getting the eco upgrades generally quicker than other factions. The cost is much cheaper, even taking into account Nazgul etc.

Let's calculate it: Most factions need around 600-1000 for the research building, and then 1200 per eco upgrade (around 4200-4600 in total).
Now, Mordor can pay 1300 for Nazgul, 1000 for Sauron, and 800+500 for CU unit (around 3500 in total). Mordor upgrades also "research" quicker due to infuence of Sauron cooldown time.

Besides the eco upgrades, after paying all that money most factions get the benefit of having a forge, whereas Mordor has a hero, elite units and other very useful hero that cannot die (as Smeargollum Said, it is the same as if Gondor would get their upgrades by buying Aragorn and Gondor cav or Rangers).

So the Mordor eco upgrades seem cheap for me, even free at their core. Making them have some cost and potential research time would be ok for me (not necessarly as high as other factions, could be a cheap-quick one). As Mordor is a faction with many other free features, I don't see them having eco problems either. If we want to keep that "free thematic motive" for Mordor (which I don't understand even from lore point, maybe besides the free orcs), then other changes should be done to achieve a similar effect (I can think of moving Influence of Sauron to level 4, but I am not sure I like it).

Now, Mordor has other problems that would remain the same, mainly their high contrast between nearly trash [uglybunti] earlygame, and their megastronk [uglybunti] lategame.
Butaybe it is better to make changes slowly, since a new patch might come soon with more changes.
Titel: Re: Mordor Balance Discussion
Beitrag von: Aiphaton am 6. Apr 2020, 14:23
Hey guys,

another idea on another issue with Mordor‘s balance in the current patch:

Shelob.

While Shelob is extremly strong in the EG, she scales towards the later part of the match.

An idea to fix that might be the following:
- with every time Shelob spawns she gains two additional levels
- first time she spawns at level 3 with the tunnel-ability
- Second time at level 5
- third time at level 7 plus she can summon her breeded spiders
- fourth time at level 9
- from the fifth time on at level 10 with her full set of abilities

This would balance the very strong tier 2 spell and scale it throughout the entire match.
I don‘t think that this ability should be a hardcounter to so many abilities that early on.

Let me know what you think.
Aiphaton
Titel: Re: Mordor Balance Discussion
Beitrag von: dgsgomes am 6. Apr 2020, 15:23
I agree that Shelob is extremy strong, but I would'nt nerf her (as a unit) either and I don't know if technically is possible to make her spell work with such a level system.

I personally would just increase her cooldown timer significantly, so player would need to think carefully in what moments are they going to deal more damage with her and in what moments using her would be a wasted potential.

However, a change is indeed required.
Titel: Re: Mordor Balance Discussion
Beitrag von: Aiphaton am 6. Apr 2020, 18:42
A small edit:

In order for Shelob to keep her Herokiller-Role one could add the poison-sting on level 1 again which deals high damage vs heroes but isn’t applicable on untis.

Similar to Nazgul‘s morgul-Blade.
Titel: Re: Mordor Balance Discussion
Beitrag von: The_Necromancer0 am 16. Mai 2020, 15:33
I want discuss two things in this post: The Evil Men Summons and Aiphaton's Shelob suggestion.

Shelob
I think there's a good idea in the concept but it needs some changes, currently it's not very practical as it would require 28 minutes of summoning Shelob back to back to actually get her to full strength. I think the first step is to introduce small changes to Shelob in order balance her.

For this her spider web needs its cooldown increased, currently it is 30 seconds which allows it to be case 3 times during her 80 second time. I think it should be increased to 60 seconds, the reason is that increasing so will punish users that don't summon shelob in the right position to be able to use the web won't be able to use it a second time.

Secondly, for the suggested change. I would cut it down to only three summons instead of 5. This would cut down the time to only 14 minutes if you summon shelob back to back.

Evil Men
The evil men summons are very strong and it's quite easy to get their upgrade since the defence banner is a very useful tool. Some of these ideas are originally from kmog but I adapted them slightly. The idea is to nerf the summon and the fact that they can't really be scouted for.
Titel: Re: Mordor Balance Discussion
Beitrag von: Smeargollum am 5. Jul 2020, 13:07
Ok everyone, I think it is time to talk a bit about Mordor balance once again :)
First of all I have to say that I really like it that Mordor is no longer a base camping, q + a-move faction, but still there are some issues.
Right now Mordor is incredible strong in every phase of the game, not only in the late game but also in the early game.
In my opinion there are two things that make Mordor to this extremely strong faction even in the early game:

1. Trolls: They got a huge damage buff of roughly 30%, which is really a lot. With that buff they destroy swords, cavalry or even pikes when they don’t run into them (which can be just an engine related thing if they stop in time or not, not even speaking of off-host-delay). So all together trolls are in my opinion and in the opinion of many other player too strong at the moment because they just kill everything.
--> Solution: Undo the buff (which was imo not necessary since the reason why nobody built them in 4.5.2 was not that they are weak but that the game around it was bad for trolls).

2. Overseers: Even though I love the idea and mechanic of them I think that the buff is a bit too strong at the moment because you can just slaughter enemy units with units you didn’t even pay money for very early on in the game.
--> Solution: Weaken the buff of the overseers (not too much but just a little bit so that you can’t form an early battering ram off orcs with some trolls and crush certain factions).

I think with such changes Mordor would get weaker in the eg-mg which would allow the opponent to get in a better/not hopeless position to get in the later game but still Mordor wouldn’t need to camp around in the base and do nothing on the map as in 4.5.2.

What do you think?
 
Greetings,
Smeargollum
Titel: Re: Mordor Balance Discussion
Beitrag von: Seleukos I. am 5. Jul 2020, 17:29
Hi :)
I certainly agree that Mordor is somewhat strong atm. I also agree that resetting the troll change would be a good option. Trolls were really good in 4.4.1 and, as Gollum said, them not being used in 4.5.2 isn't wasn't because trolls were bad, but rather because Mordor couldn't get any mapcontral/discount.
So I really like the idea of nerfing their damage (and maybe buff their armor vs pikes again, to make it easier to use them off-host). Lowering their damage would mean you could counter trolls not only with pikes+archers but also with cav (at least as Long as it's only one troll), which would be especially relevant for Isengard's eg, but also other faction.

Concerning overseers: I'm not sure if they are really op without the super strong trolls.
If anything I'd maybe nerf the damage buff of the active ability for swords.

Best regardes,
Seleukos
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 16. Jul 2020, 13:21
Trolls have not only been buffed since 4.5. Their damage against buildings was reduced by 25%, they take ~25% more damage from pikes and they can no longer reach level two to unlock their heal through the Influence of Sauron. The buff to their damage was mostly directed at their interaction with cavalry, which is already pretty much always fantastic against Mordor and used to be able to hunt down trolls as well. Considering trolls are more expensive and slower than riders and are supposed to be a least a soft counter to cav, this change was necessary.

I agree that trolls are now incredibly powerful in the very early game, their life gets a lot harder once both pikes and archers are out. That being said, it's certainly possible they are too good for their cost and cp in those fights. From my personal experience, I've been able to deal with trolls as the game went on, but this may very well be dependant on the matchup.


Weaken the buff of the overseers (not too much but just a little bit so that you can’t form an early battering ram off orcs with some trolls and crush certain factions).
Which factions do you have in mind here?
Titel: Re: Mordor Balance Discussion
Beitrag von: Smeargollum am 16. Jul 2020, 15:17
Zitat
Which factions do you have in mind here?

Lorien for example would need bears to counter orcs but they get hardcountered by trolls and the normal Lorien warriors have no change against overseer orcs so they have some troubles there.
Angmar has in my opinion also quite a hard time against overseers in combination with trolls since wolves are not really worth it against free units and we all know that thralls are a bit random (sometimes the thrall/ -> the entire batt, just dies immediately). And it is very hard to counter trolls early on because you have only weak pikes and no archers.
....some people (not me) might even say that disgusting factions like Ered Luin have a hard time against them because their guardians are not so great at fighting.
I also think that Isen has a really hard time against trolls because they can't get pikes at all and counters like Sharku that worked in 4.4.1 don't work anylonger because trolls are just to strong for him. And so trolls can deal huge amounts of damage against Isengard... and then most of the time Lurtz and Ugluk strike back  :P

I also always liked the mechanic that you could engage a singele trolls with cav and chase him down but as soon as there are two it becomes extremely cost inefficent. That is not possible as before from my experience ... also the random fear effect is not good in my opinon.

Furtheron you are right that you can counter trolls quite well once you got out pikes and archers but I personally think that they are too good in the early game while they are really not good in the mid game (which makes many players delete the troll cage so that we seldom see battle trolls ^^).

So all together I feel like trolls are not in a perfect spot at the moment:
They are op/very very strong in the early game and force the opponent to make a pike-archer clump (until he has enough to splitt pikes and archers). And as soon as the counter is on the field you can basically not use them a lot anymore and you only a-move orcs across the map.

That are my feelings about some problems of Mordor. What do you think about it?
Titel: Re: Mordor Balance Discussion
Beitrag von: JoJo(TheRealOne) am 2. Nov 2020, 21:48
Hello my fellow Edainers

Time to talk about Mordor again. I have been playing 1v1 more regularly again lately and together with other good and active players I came to the conclusion that Mordor is still too strong.

My understanding of Mordor as a faction is, that they are weak in the early game and grow stronger in the mid and late game. In my opinion this concept doesn't really work currently since Mordor's early game is pretty decent if not very strong. My suggestion is too slightly nerf the early game of Mordor in the following ways:

The overseer spell only summons one overseer. The cooldown of the spell get's reduced by about a third and you only need 5 overseers for a Sauron level instead 10.
The idea behind is, that Mordor doesn't get to start off with two overseers and can't secure the map so easily.
Aditionally, the overseer doesn't provide any armor buffs to archers anymore. The damage buff of 50% is already very powerful, they should at least be conterable with good micro/focusfire plays.

My other concern is Shagrat. 30% more armor and passiv aoe damage is a bit too strong for a scout hero.
My idea is to connect the aoe to an active ability, preferably the "greed". This way Shagrat can keep his unique aspect but isn't so oppressive anymore, especially in the eg.

I hope I could provide some useful ideas.
Titel: Re: Mordor Balance Discussion
Beitrag von: Seleukos I. am 3. Nov 2020, 16:56
I agree that Mordor still is very strong and I also agree with you concerning Mordor being "meant" to be weak early on and growing stronger and stronger the llonger the game goes.
I really like your idea to nerf Shagrat. Right now he is - as you pointed out - very strong and an important asset to Mordor's strong eg. Making his aoe damage only temporaly is a good solution.
Zitat
The overseer spell only summons one overseer. The cooldown of the spell get's reduced by about a third and you only need 5 overseers for a Sauron level instead 10.
This change also sounds good, it is worth testing out for sure imo.


Another option I could imagine would be to lower/change the bonis the overseers give. For example I think it might be interesting if the normal orcs would gain a speedbuff (from 40 up to 50) and only a minor damage and armour buff (maybe 25% each). This would also help Mordor to defend it's outside farms early on, but the orcs wouldn't straight up smash any other eg unit anymore.
Also I think it could be interesting if different unittypes (swords, archers, pikes) get different boni. For example archers gain a larger damage bonus, but no armour buff, swords get both, but not as much (+speed buff maybe?) and pikes get mainly more armour to last longer vs archerfire (and the still have their whip ability to dish out more damage vs cav). Just food for thought :D

Best regards,
Seleukos
Titel: Re: Mordor Balance Discussion
Beitrag von: Smeargollum am 3. Nov 2020, 18:07
I also agree that Mordor is still too strong right now.
So I really like the change concerning Shargat proposed by JoJo. Right now Shagrat is just way too good at defending any early agression by the enemy.
But about the overseers I think that the option of having diffrent boni for each unit type would be a way nicer way to nerf them than simply summoning only one overseer.
Especially a speedbuff for normal orcs could be very interesting because you would have a bit more diversity in your eg orc army.
Titel: Re: Mordor Balance Discussion
Beitrag von: Smeargollum am 29. Dez 2020, 17:21
Hello everyone!
I think it is time to talk once more about Mordor and it’s problems from a balance point of view. Probably most people agree that Mordor is too strong at the moment and some factions have an extremely hard time against it. The issue however is, that it is not overpowered against every faction, the way Isengard is, but there are some factions, that have a decent or even good chance fighting against Mordor while others look rather hopeless.
So, let’s take a look at some matchups as an example to try to understand how Mordor could get nerfed or rather changed.

Mordor vs Gondor
In this matchup and most other matchups the Mordor player usually goes for early trolls which are a great tool at harassing farms and with that getting map control, killing harassing sword units of the enemy and they can even fight against some swords and pikes as long as they are supported by orcs. The counter to trolls are - next to pikes, which prevent them from killing everything immediately - rangers, as they can actually kill the trolls. However, the trolls are always supported by a huge number of orcs that can be spammed for no money and and when combined with overseers, they are extremely strong and can destroy pikes or even Gondor swords. In order to efficiently counter the orcs, the Gondor player has to go for cavalry, which cost a lot of money in the first place and can get smashed by the trolls once it is on the field of battel. So, you basically have to for rangers to counter the trolls and you have to go for cavalry to counter the orc spam but for Gondor both of these tech units are extremely expensive while the Mordor player only needs to invest money into trolls and CP upgrades as the orcs don’t cost money.
 When the Gondor player is going for rangers first the Mordor player can easily scout that and react to that by going for either more orcs and less trolls or for something like Cirith Ungol or a Nazgul battalion and when the Gondor player is going for cavalry first the Mordor player can just spam trolls and destroy Gondor.
Mordor can switch between the tech like trolls, Cirith Ungol, Nazgul battalion, etc. way easier than Gondor, that needs to spend much more money on its units, and with that make that matchup almost impossible for Gondor.
Additional note: Going for Denethor spam doesn’t really work either, as far as I am aware, as Mordor can just build more cost-efficient units and overtime defeat that kind of strategy. The Nazgul battalion or well microed trolls work really good against this.

Mordor vs Rohan
Mordor does most of the time the same thing that it does against Gondor and that is spamming orcs and going for early trolls and then following it up with whatever it wants to. Now the difference however is that a lot of the units Rohan can get are cheaper than the equivalents Gondor has. It can get cavalry for 400 instead of 800, normal swords for early harassment for 150 instead of 200 and the only unit that they can’t get cheaper are the spear throwers as they can’t get discounted but therefor they are also a way better counter to trolls than rangers of Gondor.
Because of that Rohan can go for cavalry first to keep the orc count rather low and gain spell points and then tech into spear throwers to hard counter trolls and with that you can have a good midgame against Mordor and then for the later game Rohan can get captains, horse archers, lots of heroes or whatever they like.
So summarized Rohan can afford the counters to the different units Mordor has way better because they are cheaper or more effective and with such an efficient set of units it is possible to fight against Mordor. Another benefit from cheap early cavalry is that you force the Mordor player to spend money on pikes which he could otherwise spend on economy or more trolls.

Mordor vs Lorien
In this matchup Lorien has a hard stand against Mordor as well, I feel like, despite having the possibility of cheap “cavalry” by the beornings in the early game and archers to counter the trolls. The reason for that is that on the one hand beornings get countered even harder by trolls than “normal” cavalry from other faction gets and on the other hand that the standard units of Lorien trade really bad against orcs, especially when they got overseers.

Mordor vs Dwarves
In compression to Lorien dwarves have really strong infantry that can easily fight against a lot of orcs and as dwarves have rather cheap cavalry with the battlewagons as well, they actually have a decent chance in defeating Mordor despite the lack of quality archers but therefor with very good pikes … I know it sounds crazy that dwarves are not so bad  :P


So, when we now take a look at the strength and weaknesses of Mordor in these four matchups that I choose as examples we can see, that first of all the factions with good cost-efficient units that can counter orcs, trolls, Cirith Ungol, Nazgul battalions, etc. have a better chance at winning and then that those factions that get their units that counters orcs, which is cavalry, cheaper have an even better chance.
And when I ask myself the question what the one thing, that makes Mordor op, is, I would probably answer that it’s the “free” orcs, that don’t cost any money but just CP and recruitment time.

However, I am not saying that orcs should cost money as them costing no money is one of the central ideas and most iconic concepts for Mordor. Furthermore, I don’t think that the “free” orcs are too strong by themselves but they just make everything else too strong and that’s why I think the right way to approach Mordor’s balance problems is to nerf certain “tech units” that are supported by the orcs or buff the orcs less instead of nerfing the standard orcs that come out of the barracks.
 
I got some ideas on how that could be done:
First of all, overseers are too good and should be nerfed. So, I would suggest to nerf their general stats buff they give the unit passively after being combined with the overseer (that could also be adjusted depending on whether it’s a sword, pike or archer unit). And I would also like to see a change to the active ability the units get, when they are combined with the overseer, so that it gives instead of the really strong stats buff only a smaller one but in addition to that a speed buff to the unit, in order to give Mordor a chance to get quicker to a farm that gets harassed for example. It would also be possible to have the speed buff as passive effect and the stats buff as active one.

Another thing that seems really powerful are the reinforcements of Harad, especially when they have upgrades, as they can destroy huge amounts of units especially in a scrapy and chaotic game. When the Mordor player keeps harassing the entire game with groups of orcs and trolls that leads often times to situations in which both players don’t have a lot of money and in these situations an upgraded Mumakil and upgraded cavalry that stay permanently on the battlefield win the game easily for the Mordor player. Obviously it is a spell for seven spell points and that is supposed to be powerful but I think especially with the upgrades it is too good.
There would be two ways to nerf this, I think.
One would be to make the upgrades harder accessible for example by needing two influences of Sauron or some other mechanic. If I recall correctly there was a topic that suggested some system for that, in which the Mordor player would need to use several influences to get all the upgrades.
The other one would be to give the Mordor player other real options to use the influence on so that he actually has to make a decision on which building he wants to use it on and when he chooses the wrong on it can bite him in the butt later on. I know that this is easier said than done but I think it would be nice to buff armoured battel trolls a little bit so that they are an option to go for or another option would be to make the influence on the Cirith Ungol barracks more needed, for example by locking the archers behind it as well… that would be rather radical though and I am not even sure if I would like that. And of course, making the economy upgrades more important would be good as well, as right now Mordor can play with either very late economy upgrades or none at all. For that stuff in the later game, like units on the outpost, certain heroes, etc, would need to be more expensive.
But I don’t know if that would really fulfil the purpose of nerfing the Harad reinforcements with upgrades or just make other stuff, like armoured troll, better.

Then there are, in my opinion, a lot of other things that just add up to making Mordor way stronger but aren’t really a big problem by themselves.
Let’s start with… why is the witchking way quicker than normal infantry so that he can chase armies and heroes? :D
Why are castellans dealing aoe damage and with that have a lot more destructive potential than any other heroic sword units?
I also think that Nazgul cancelling all leaderships instead of just debuffing is way too good as that is way stronger than any leadership other factions have… just compare it to the leadership of king Aragorn :o
The level 10 ability of the Mouth of Sauron was nerfed by moving it to level 10 but that still means it is broken once you get your heroes to that level.
Shagrat dealing passively massive aoe damage is extremely strong in the early game and that makes it even harder to fight against Mordor orcs in the early game. That could for example be changed to either an active ability (the one that he get’s on level two) or he could just deal less damage so that other scout heroes can take him out.

That are all the ideas on how to nerf Mordor that I have at the moment. Do you agree with me, do you think that I am completely wrong and that Mordor is way too weak or do you have additional ideas on how to nerf them?

Best regards,
Smeargollum


PS. Buff Mollok, pls pls pls  [uglybunti]
Titel: Re: Mordor Balance Discussion
Beitrag von: Le Sournois am 29. Dez 2022, 13:00
I think barricades we can build in the centre of a castle are slightly OP. 3 archers is a lot, it can even defeat heroes quite easily, quite even easier if it throws fire arrows (when Influence of Sauron has been put in a battle tower)

4 barricades even without fire arrows in a centre of castle are  really strong.
Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 29. Dez 2022, 17:55
I'm not so sure if they are too powerful. If your enemy invests that much money into defensive towers, they have to provide something, four of them should be strong. Get a catapult or a couple of rams to go along with your infantry and it should be fine - each of the barricades cost 700 resources, after all.
Titel: Re: Mordor Balance Discussion
Beitrag von: Seleukos I. am 29. Dez 2022, 19:46
Generally I agree with Elendil. If you invest this much in defensive structures they are supposed to kick some ass.

The only thing I'm not sure about is the fire arrows you mentioned: As far as I know Mordor towers are supposed to "only" get increased arrow damage with the influence of Sauron, but no longer fire arrows (just like most other faction's towers). At least that's the case for the "normal" defensive towers. So maybe it would make sense to no longer let the barricades gain fire arrows but "only" increased normal arrow damage through the influence of Sauron?
Titel: Re: Mordor Balance Discussion
Beitrag von: Le Sournois am 30. Dez 2022, 16:19
My point that I didn't develop enough in my first post is that compared to other defensive towers for castle that cost also 700, Mordor barricades combine 3 unique advantages even without fire arrows :

awesome damage (they are better than other defensive towers I think)/
incredible range (they can defend almost every corner of the castle every time)/
great defensive position (as they are in the centre so more difficult for an ennemy catapult to attain and they have a very good resistance also)

To compensate that, there is only the fact that we can't target with them, but's even that in my opinion doesn't really compensate the rest.

One other thing is that they can combine with cheap towers in the surrounding of the castle, something that other faction cannot do.

In my opinion, their range is fine, it's just their standard damage that is quite too impressive in view of their other advantages.

To also confirm what Seleukos said, it is true than when confronting some challenging Brutal AI with a castle start, it's quite GG when we put Influence of Sauron on a battle tower.

If Barricade damage were nerfed in the first place, increasing their damage through Influence of Sauron would be still a nice touch.

Titel: Re: Mordor Balance Discussion
Beitrag von: Elendils Cousin 3. Grades am 31. Dez 2022, 15:04
Gating some of the power behind Influence of Sauron would be something I'm okay with, but I'll have to double check the damage values first.