Modding Union

[en] Edain Mod => [Edain] Discussion and Feedback => Thema gestartet von: TiberiusOgden am 15. Sep 2015, 18:01

Titel: Sounds for the Edain Mod from the Community
Beitrag von: TiberiusOgden am 15. Sep 2015, 18:01
This thread serves as a presentation of work for those users, who've already cut some sounds/voices or they're planning to cut some voices in the future.

Here you can present your work if you think that your voices should be included in Edain mod.

The rest of us can discuss purpose or quality of sounds and finally team members have a great opportunity to find all voices in one place. :)

Just share your links with us. xD

OFFICIAL GUIDELINES FROM FG15:

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 15. Sep 2015, 18:11
Here are some voices I have and I hope will be helpfull to the Team! :)
 It is Galadriel and Horns,I have sended some Thranduil Voices already! :)



Greetings to all! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 15. Sep 2015, 18:35
Nice and useful idea, Tiberius  :)
It could be a nice way of creating a 'sounds Library' of the Edain Mod, easily recognisable and expandable, if other fans are willing to help.

I myself have cut mainly a lot of sounds of BOTFA, concerning Galadriel, Elrond, Smaug, Azog, Thranduil and Tauriel.
The tracks can be easily listened to and downloaded from my playlists on my SoundCloud profile  :)
https://soundcloud.com/diewalk-re

I am personally very fond of the Galadriel's lines of BOTFA, as they could be useful and really valuable sounds both for White Galadriel and Dark Galadriel, involving a lot of themes like the Rings of Power, Sauron, Morgoth and the Elder Days, and the Banishment.
https://soundcloud.com/diewalk-re/sets/galadriel-botfa-sounds-for-edain

I also cut the same tracks of Galadriel in German, for the German Community, in case they were needed.
https://soundcloud.com/diewalk-re/sets/galadriels-botfa-sounds-in-german

Also, the sound of Mirkwood's Horn could be as well useful to wisely and smartly differentiate Lothlórien from Mirkwood  :)

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf The Gray am 15. Sep 2015, 19:09
is there any way to cut the music behind the voices ???
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 15. Sep 2015, 19:13
It requres very complex and professional technology and can be done most proably by Proffesionals only like the ones who worked on the MOvie with top noch equipment and tech! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 15. Sep 2015, 19:14
is there any way to cut the music behind the voices ???


I don't think so, unless you have quite professional skills in sounds and editing.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Adrigabbro am 15. Sep 2015, 19:30
You can find horn and Old Bilbo sounds here:
https://soundcloud.com/meta-277234433
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf The Gray am 15. Sep 2015, 20:39
is there any way to cut the music behind the voices ???


I don't think so, unless you have quite professional skills in sounds and editing.
i'll see what i can do
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: FG15 am 16. Sep 2015, 09:21
Gandalf the Corrupted is missing a soundset.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: TiberiusOgden am 16. Sep 2015, 18:23
Gandalf the Corrupted is missing a soundset.

If someone is willing to cut its dark voice, I can recommend Gandalf's monologue from the Bag End (both monologues - from the Fellowship and from An Unexpected Journey as well) and definitely dark speech in Imladris. 8-)
Each of them can provide at least three sounds.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 16. Sep 2015, 20:56
This are all the Voices and Sounds of Gandalf I thought migh be used fro Gandalf the Corrupted,at least to my opinion!If the Team likes,they are free to use them! :)

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 17. Sep 2015, 19:57
I cut some lines of Gandalf the Grey as well, concerning Gandalf casting spells or counter spells against Saruman in Caradhras.
Also, some lines of Gandalf from the EE of FOTR about the 'Greater Powers' in the World for the Good and the Evil (Melkor/Morgoth and the Valar), referring also, probably, to the Power of the One Ring (Sauron), beyond the limits of an Istar.

I thought that they could be very good and suitable for a 'Corrupted' Gandalf, who bears a dangerous and consuming tool as the One Ring.
The tracks can be downloaded directly from the website  :)

https://soundcloud.com/diewalk-re/sets/gandalf-the-grey
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf The Gray am 17. Sep 2015, 20:20
nice sounds walk
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: TiberiusOgden am 17. Sep 2015, 21:42
Maybe FG can provide some kind of instruction and information concerning topic, for instance:

1) What is ideal number of sounds for heroes etc.?

2) What is minimal number of sounds in order to be implemented and, on the other hand, what is maximum number of sounds which can be implemented?

3) What is ideal length for the soundset?

4) Are there any other restrictions such as quality, English sounds should correspond with German sounds, out off topic sentences/speech?

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: FG15 am 17. Sep 2015, 23:04
1) In my opinion the ideal number of sounds is between 25 and 35, depending on what kind of sounds are included.

2&3) I want to explain the structure of soundsets a bit.
There are 3 main categories of sounds: attack, move and select
Each of them should have at least 4 sounds for minor heroes and for regular heroes the minimum is 6 sounds. The perfect number in my opinion is 9 each, so that we get at least 27 sounds. These sounds are played frequently, therefore the tracks should not be too long, and not too special for the general situation. Thranduil's soundset has 72 sounds at the moment, because I have to remove some after testing him ingame.
Then there are other categories as well. The most important one for heroes is the recruitment sound, which is played when the hero leaves the Citadel. It can be much longer, because it does not happen that often, so the sound does not get enoying easily. Also, the sentence can be quite characteristic for the hero.
Nearly all heroes also have a dying sound or a sound when they are heavily damaged. This one might be played in the middle of the battle, therefore it should be really short. Adding such a number is possible, of course, but every added sound increases the download duration.
There can also be sounds for retreat, selectinbattle, attackstructure, garrision,...
While in the original game, there were even more categories, in Edain only very few heroes use these, because they will appear only rarely ingame. Of course abilities often have their own sounds as well.

In contrast to heroes, the soundset of units should be much more unspecific and therefore it can contain a lesser number of sounds. Also, the sounds are usually shorter than those of the heroes.



4) The most important thing concerning quality are the background voices. They should be as minimal as possible. Even if something sounds good in a movie, it might be total crap ingame. The human is able to hear things selective, so that he may ignore the background sounds in the movie. Ingame the sounds suddenly pop up, being influenced by the ingame background sounds, which are completly different from those in the movie.
Background noices have to be silent at the start and the end of the sound, and the speaking voice has to be all the time louder than the background noises. Also the volumne of the background noises has to be continous, with no big peaks.

Furthermore, the sound has the best effect ingame, if it is not cut from the middle of a sentence. A smooth beginning and ending would be really great.

The sounds don't have to correspond 100% to the German ones, the only restrictions are that I can't add neither categories nor completly new soundsets for the English version. If some units will share the same soundset in the German version, they will share it in the English version, too.

5) When providing sounds, it would be great if you could sort the sounds to the categories I mentioned above, and name them (f.e. Frodo_attack1). If you use more categories than the number of those that are used, that is no problem, and I can merge them into another one. Also please use underlines instead of whitespaces, otherwise I have to rename every sound.

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 20. Sep 2015, 19:20
Here is a sounf cuted from Sasruman using his "Fireball" Spell against Gandalf!I think is sounds nice and can be used in some way if the Team deems it worthy! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf The Gray am 20. Sep 2015, 19:31
i cant see the link mate i think you did not  post it right
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 20. Sep 2015, 22:01
Crap I was on my phone and the link didn't post properly!!
Here is the link
https://soundcloud.com/lord-dain-ironfoot/fireball

It is cut from The Return of the King ! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 20. Sep 2015, 23:11
I cut the sound of Galadriel's blast of BOTFA, against the Orc of Dol Guldur (former Bolg), for a possible usage for Galadriel's ranged attack against units.

It would be really valuable if the display of her primary attack against units will turn out to be very similar to a powerful blast of pure Magic  8-)

https://soundcloud.com/diewalk-re/galadriel_attack1
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 20. Sep 2015, 23:23
Nice fireball sound Dain! Really nice cut! :)
Also that sound of Galadriel's attack is very exotic. :) 
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 20. Sep 2015, 23:33
Also that sound of Galadriel's attack is very exotic. :)


Mysterious, sensational yet dreadful Powers the Princess of Tirion is endowed with...  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 22. Sep 2015, 12:35
Here is a new Soundset with Thrnaduil Voice from BoFA ! I think the quality of the sound is much much better than the old one I send to the Team! :)

https://soundcloud.com/lord-dain-ironfoot/sets/thranduil-bofa-voice-sound

If the Team find it better too,I have made it donwloadable! :) But i really think it sounds quite better! :) If the Team likes is I will make better one with Thranduil DoS,better tha the old ones I send them! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 25. Sep 2015, 17:49
Hello everyone,

By Tienety advise I will share some sound pack which could be used for troll unit(or Mollock if you find it suitable), I thought it would be nice for Mollock, but later I realized that Rogash is out of mod and his voice could be used for Mollock as Tienety already suggested and prepared that pack.
So here is link for troll voice from WORT game: Link (https://soundcloud.com/ragord/sets/troll-bonecleaver).  I have made it downloadable.
Also I must suggest that if someone have game Lord of the Rings:Online, it would be nice to extract Grimbeorn sound pack from that game, if I remember correct, there should be some sound pack for Grimbeorn in that game. :) I would do that myself but sadly I really don't have game right now...

Greetings friends!

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Skeeverboy am 25. Sep 2015, 19:01
Hello,
I have cut a Sound for Saruman, when he become the Ring. I post this in german at first, but I think in english it will be good to. The speaker of this sounds is Christopher Lee (Saruman).
http://www.file-upload.net/download-10931871/Saruman-Ring-Sound.m4a.html

I hope you like it :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 25. Sep 2015, 19:42
It sound really nice! :) Like it. :)
One small suggestion, maybe is better if you want to introduce your next sound packs to create soundcloud profile and there to upload sounds, in that way we can listen those files before we decide to download them. :)

Regards
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: TiberiusOgden am 27. Sep 2015, 13:22
Yeah, very nice cut, I can recommend to implement it.
Cause it's unique and iconic sound for Saruman's strike and sound from vanilla is not so cool. xD
In addition, vanilla sound for fireball can be used for Imladris lightbringers or for someone else.

Here is a new Soundset with Thrnaduil Voice from BoFA ! I think the quality of the sound is much much better than the old one I send to the Team! :)

Quality is definitely much more better than for the old sounds. ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 27. Sep 2015, 16:04
I am glad you like it more!In that case soon I will post new Thranduil DoS Sounds too! :-)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 27. Sep 2015, 16:07
I am glad you like it more!In that case soon I will post new Thranduil DoS Sounds too! :-)


Good news, Dáin  :)
Your new Thranduil BOTFA tracks are already really valuable; I'm sure the new DOS ones won't disappoint  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: hoho96 am 27. Sep 2015, 19:03
Love the work you guys are doing here. All the sounds are amazing, and will make one hell of an impact on the mod ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 27. Sep 2015, 20:49
Thank you my friend! :) I am glad you guys like them and think they awill be valuable! :)
Here is the link to the DoS Thranduil I hope they will be as good as the BoTFA ones! :)
They are downloadable! ;) If the Team likes them more than the previous ones I send them,they can use this ones instead! :)
Thank you for the apreaciaton hoho! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Ealendril der Dunkle am 28. Sep 2015, 21:00
Implemented some of your horn sounds. Thanks for them guys! ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 6. Okt 2015, 20:47
Hello people,

I have tried to make  new version of sound file for Horn of Erebor, it's duration is shorter and pretty clear of noise. I think it could be nicely used for some spell like King Dain's ability "Defend the halls!" or "Meeting of the Dwarven Realms " or Rallying Call for Erebor (if this is possible). Or maybe for some Bombur ability in future. :P
Link: http://www.megafileupload.com/9siJ/Horn_of_Erebor.rar
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Adrigabbro am 6. Okt 2015, 20:59
Nice work! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: TiberiusOgden am 6. Okt 2015, 21:00

I support that. ;)
Yeah, it's quite clear.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Ealendril der Dunkle am 6. Okt 2015, 21:03
Yeah, definitly better.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 6. Okt 2015, 21:11
We are always glad to help! :-) And  Crag is doing awesome work with those sounds! :-)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 6. Okt 2015, 21:19
Thanks! :)
I am glad you like it! :)
Glad to help.  ;)
I will try to process and other horn sounds, especially horn of Rhun, if it is possible. :)
Will post them here.
If team decide to use it and sound is low in game, just tell me, I will amplify it and post it again.  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: KingdomofErebor am 4. Nov 2015, 16:44
Hi Edain Team and fellow fans, firstly I'd like to say a huge thank you to the team for their continued and dedicated hard work, it's truly amazing what you guys have achieved!

On to my main point. As we've seen in previous updates, more and more character have had new or better voices added from the films or other games etc. What I want to know is that now the extended edition of the battle of five armies is out, will characters such as Nori, Dain, Balin and other receive additional lines from the extended cut. I know that the you-tuber RuudDevil has said numerous times that Dain should have his quotes re visited as they either end too soon or don't make sense e.g "I don't believe in ghosts", although it's billy Connelly it's not Dain.

The only other thing i wanted to suggest was a possible re think of the dwarves "Rallying call" power, although this power made perfect sense to have, I feel that it's audio needs to be changed, either to that EPIC horn Bombur blows or to change the powers name to "War Cry" and use the quote "TANNAR DURIN NUR!" or "ARKUN BEKAR" - just a thought ;)

The final suggestion I have is for when Boffur summons his brother and cousin to his side, Is it at all possible to use their first lines seen in the extended cut as we all waited so long  to hear them speak English!

Let me know what you think Folks

KHAZAD AI MENU!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: hoho96 am 4. Nov 2015, 21:55
Moved from a different thread:
As CragLord had said in my Showcase Thread we had an idea about Lord Dain Ability sounds! :)

Here is what I have think of! :)
The sound "Baruk Khazad!" can be used when yo uactivate Dain's LV 1 "Baruk Khazad!" Ability and the Sound "The Hordes of Hell are upon us!!Fight to the Death!" can be used for his "Vendetta" Abliity ! I think it will ad more Movie Feeling to him and wil lmake his Abilities more fund and interesting! :)
Here is the Link to the Sounds,with the current Best Quality I have found,when the Blue Ray is out I may do better if the Team do not like this ones! :)

Since Heroes have a specific Sound when they are Recruited come out ofthe Citadel/Fortress I think this one here should be really nice to sue fro Lord Dain when he is recruited! :)

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 4. Nov 2015, 22:37
Ah thank you my friend!You saved me some work of re posting thoe suggestions here! :-)
When I posted them  I had completely forgotten about this Thread [ugly]
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: (Palland)Raschi am 11. Nov 2015, 12:35
Starting a poll could be a bit premature now, I think, and the usage of polls has as well being discussed among the Moderators due to a recent misusage of them.
So, you could copy and paste your proposal in the Sounds thread, where there could definitely be a wider and more detailed discussion regarding this matter  :)
http://forum.modding-union.com/index.php/topic,31775.msg410929.html#msg410929

In this bug thread (http://forum.modding-union.com/index.php/topic,30519.msg418047.html#new) a user recently noticed that Gorthaur just has the German voice even in the English version of Edain 4.0. Therefore I searched for the equal English one because I made a concept some months ago in the German part of this bulletin board (http://forum.modding-union.com/index.php/topic,30660.msg396312.html#msg396312) which changed Gorthaur's voice .
Eventually I think it is fair to also ask the English community if it is fine with the equal English voice  (https://www.youtube.com/watch?v=ot90feJ3F9g&feature=youtu.be)I intend to offer to the Edain Team.
Please object if it is not Ok for you.

The concept has already been discussed in the "Brief Mordor suggestions" "Brief Mordor suggestions" (http://forum.modding-union.com/index.php/topic,31668.30.html) thread but was not that Brief at last. Therefore the further discussion is continued in this thread.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 12. Nov 2015, 17:12
Hello everyone,

I wasn't active on this topic for a while. :P
I have played my last game with Lothlórien, and with Mr Samwise Gamgee.
Then I noticed again that Sam's final ability "For Frodo" don't have proper sound effect. I have created sound effect for english version some time ago, but I haven't movie scene on German so I could create same sound effect for german part. I have contacted Raschi, and he pointed me out where I can find german version of movie scene, so I have managed to create german version also (I hope it is equivalent in content with english version, if it is not tell me and I will try to fix it). Raschi also agreed to translate this suggestion to proper german topic, so we could get feedback about german users about this suggestion.

SoundFiles: http://www.megafileupload.com/qx6U/Sam_Sound_Effect.rar

What do you think about this? :)

P.S. I could eliminate the most of background music, but I find it very nice in this case. If you think I should eliminate it, I will do it and post new download link.

Regards

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Hüter am 26. Nov 2015, 18:44
Link is down, could you possibly reupload it?

Thank you,
Hüter
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 26. Nov 2015, 19:03
I have done that in original comment, check it now.  ;)
Btw, I have feeling that currently in game this sound effect is too low (in english version). Do you have same opinion? If it is not possible to amplify it in code, I can do that in source file.

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: SP19XX am 27. Nov 2015, 23:26
I've noticed that when you give Galadriel the ring it plays the 'In place of a Dark Lord you would have a Queen.' line before you make the decision. I was thinking perhaps that could be changed so that it plays her 'You offer it to me freely' line from FotR and then when she makes a choice a different line of audio plays depending on the decision.

If she accepts it the current 'In place of a Dark Lord you would have a Queen' line and if she rejects it the line that plays is 'I will diminish, and go into the west, and remain Galadriel.' line or her 'I have passed the test.' line.

Also, could we give her fear ability an audio as well such as her 'All shall love me and despair.' line.

I know it's a lot of audio clips to ask for but I just think it'd make the in-game experience a lot more interesting in terms of Galadriel.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 28. Nov 2015, 00:26
Man, you should posted this in Brief Lothlorien Suggestions or to Sound Suggestion topic, or at least to Audio Bugs topic, not to open new topic because of this trivial thing...
Please take into consideration this next time you decide to start with new topic...

P.S. Btw, you have noticed right thing, and it is good proposal. :)
       I have already reported that in Audio Bugs thread.

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 28. Nov 2015, 01:14

Yes, CragLord is right.
There is no need to open a new whole thread for this suggestion.

Nevertheless, I think that this proposal is quite particular, as it might be regarded both as a sound bug or a conceptual sound suggestion depending on which side you look at it  xD

Anyway, this thread will be merged with the Sound Suggestions thread, to avoid also an unnecessary accumulation of locked threads in the Lothlórien section.

MERGED with: http://en.modding-union.com/index.php/topic,31775.msg410929.html#msg410929
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Darkslayer am 2. Dez 2015, 07:19
I'd love to hear "Leave Sauron to me" in Edain in some capacity - it's my favorite line from all 6 films!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf The Gray am 2. Dez 2015, 14:39
i think its a good idea if ET will make saruman the white a good guy at some point
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: bookworm1138 am 13. Dez 2015, 02:42
i posted this link on the Brief Dwarven Suggestions page, as i didn't know of the existence of this thread. But here it is again: a few suggestions for quotes for Dain Ironfoot, either Erebor or Iron Hills, based on his lines from the Extended Edition of BftFA.

https://soundcloud.com/1truvikingbard/sets/dain-ironfoot-for-edain-mod (https://soundcloud.com/1truvikingbard/sets/dain-ironfoot-for-edain-mod)

PS: the first quote is a little long, i know, and it could be split in two, or the first part removed and "You pointy-eared princess" kept, if that is acceptable. Also, the third and seventh tracks i would recommend especially for their significance to the lore of the character and of the Dwarves.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 13. Dez 2015, 13:26
Quotes 4,5 and 8 have really great background effects, so somehow some processing should be done if possible. Just to reduce that background music or to try, personally I don't know will results be good after processing because effects in background are "strong".
Rest of quotes in my opinion sound nice. Some  anvelope narrowing could be done at the end of sound signal (of some quotes) so we don't have that "instant" ending etc. And some adjustment of amlitude ofc, but after testing in game.
In mu opinion with some lesser processing this sound material could be used in nice way for mod.  :)

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Naethaeris am 23. Dez 2015, 01:23
Greetings
I recently posted a comment on the moddb page regarding the unit sound-sets used in the Edain Mod. Specifically I pointed out that some heroes (in the english version) were voiced by their original actors, yet have had their battle quotes replaced with sounds taken directly from the film. I understand the desire to add authenticity by including the voices from the films but in cases where the original actor returned this is not necessary. My post on moddb was answered by FG13 who explained the reasons behind the replaced voices and suggested I compile a list of heroes who were voiced by their film actors. The list is as follows
Saruman
Gandalf
Gimli
Elrond
And the Hobbits (excluding Bilbo of course)
Of these Gandalf, Saruman, Gimli and Pippin are missing their original sound-sets. The others have their orignal voices intact. Elrond is not yet in the mod so I don't know whether his voice has been replaced or not. While their is nothing wrong with the new voices it is unnecessary to replaced them and the new quotes make little sense out of context. Therefore it is my opinion that all heroes voiced by the original actor should use their original Bfme sound-set.
Fondest Regards
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 23. Dez 2015, 01:36
Hi  :)

There already is an official and main sounds thread, where all the proposals about sound from the Edain Community are gathered together.

I will merge your thread with that one ;)

MERGED with: http://en.modding-union.com/index.php/topic,31775.msg410929.html#msg410929
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 23. Dez 2015, 18:25

To be honest, I forgot old quotes from vannila. xD
I support vannila packs but some of movie quotes should be also used. For example iconic quotes from movies and current sound effects for hero abilities for example which are also used from movie sound matterial.
I don't know what is policy about content in game concerning german part, but is there equivalent content for german packs to those english vanilla packs?

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 27. Dez 2015, 18:45
Hello people,

Today I have prepared small sound polishing proposal.  ;)

I don't know is it bug or not, but have you guys noticed that Bard's thrush has sound effects of CROW?  [ugly]
These are pretty different birds in nature, because of that I think that thrush should have corresponding sound pack. I have managed to find some good material concerning trush sounds and song in nature, and I tried to process that sound material.
At the end, I prepared new sound pack for Bard's Thrush: http://www.megafileupload.com/mx0l/Trush_Sound_Pack.rar

What do you think about this? :)

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Adrigabbro am 27. Dez 2015, 18:56
That's a great idea. :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Fredius am 28. Dez 2015, 00:40
Great sounds my friend, I like them :)!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 29. Dez 2015, 10:55
The Sound is really great and surely more fitting! :) I am one of those people who really enjoy the small details being they visual or sound and this one is realle somethign which I will appriciate! :)

Great job Crag as always,I hope the  Team will use this wonderfull sound! :)

Greeting!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 29. Dez 2015, 14:12
I am glad you like&support new sounds guys. ;)
Thank you! :)

Best regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 9. Jan 2016, 21:18
Hello everyone.

So, I guess team is working hard to bring us new patch.
Angmar is new faction, so I was looking for some soundset for Agandaur from game Lotr: War in the North.
I get some info that Agandaur's sound set was earlier used for CaH, but now is replaced with some other.
I liked Agandaur's sound pack while I was playing War in the North game, so I tried to find completely clean packs of Agandaur for English and German community.
I find both packs, and they are of great quality, so I think they should be integrated back in this mod, in CaH or for some other Angmar's hero.

Download link: http://www.megafileupload.com/eegP/Agandaur_sound_packs.rar

This is source materil, files will need some "cropping". I wanted to do that myself for english version, but because I wasn't in position to do same for german version, I left both versions in source shape.
I hope current versions are same in content terms.

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 17. Feb 2016, 21:32
What were names of characters from game Lotr:War in the North whose voices are used for Araphant's and Aranarth's sound packs? 
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 31. Mär 2016, 11:31
Soundset for Nori: Link (http://www.megafileupload.com/6ptm/Nori_Eng.rar)

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Adrigabbro am 31. Mär 2016, 11:48
I am speechless... This is amazing Crag!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 31. Mär 2016, 11:50
Soundset for Nori: Link (http://www.megafileupload.com/6psw/Nori_Eng.rar)

Thank you for your precious contribution  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 31. Mär 2016, 12:11

I saw some posts on moddb, I am glad you like it. ;)


Always a pleasure to help! ;) Hope team will find this useful and suitable.

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Ealendril der Dunkle am 31. Mär 2016, 12:27
From which game/movie is this soundset?
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gnomi am 31. Mär 2016, 12:29
Sounds like witn to me, am I correct?^^
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 31. Mär 2016, 12:41
Yes Gnomi, you are correct.  ;)  :)
I have extracted these files from game Lotr: War in the North, this soundset belongs to dwarven character Bruni.
If there is need, I have  "equivalent" german pack in content terms. xD

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Ealendril der Dunkle am 31. Mär 2016, 12:48
Well, it sounds great!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 31. Mär 2016, 13:06
Glad to hear that. ^^

Glad you like it! :)

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: makis89 am 31. Mär 2016, 13:17
Thank you CragLord , the soundset is amazing    ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 31. Mär 2016, 14:29
Not sure if this is the right topic but I thought this needed to be said but someone probably has already bought this up but anyway I have noticed that there are still a few characters in the game who still use their vanilla voice lines (faramir, Eowyn, Eomer) some are even mixed with film lines (Theoden). I was wondering if the vanilla lines will be replaced as I personally love so many of the lines said by Faramir so would love to see some of them in game. I hope to hear back from people.

~Calsash
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 31. Mär 2016, 15:50
Not sure if this is the right topic but I thought this needed to be said but someone probably has already bought this up but anyway I have noticed that there are still a few characters in the game who still use their vanilla voice lines (faramir, Eowyn, Eomer) some are even mixed with film lines (Theoden). I was wondering if the vanilla lines will be replaced as I personally love so many of the lines said by Faramir so would love to see some of them in game. I hope to hear back from people.

~Calsash

Yes, there are still some vanilla lines in the game. As far as I have knowledge of, I don't honestly know why some lines from the films are still missing, or why some were deliberately left out, if it happened, from the game (the reasons could vary from technical problematics to other diverse issues); especially, most of the sounds of the new Edain Mod 4.0 were collected by a few members of the Community (in particular, SnobGoblin and Radagast the Fool from ModDB, if I remember correctly).
These two people seem to have been offline and uninvolved in Edain matters for quite some time so far, and I'm not personally in contact with them; and we are also talking about far events in time, when I was not part of this Community yet  :P
I thus don't really know if they missed something or if there are sounds that were intentionally turned down.

Anyway, it would be better continuing this discussion in the Edain Sounds thread, where we can also be answered directly by the Edain Team about the topic  :)
I will thus merge everything with that thread.

MERGED
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: KingdomofErebor am 2. Apr 2016, 09:56
Greeting fellow Edainers!

Just a few ideas for sound changed for the dwarves,

1. When Ram riders are recruited, would it be possible to use the "SEND IN THE GOATS!" sound byte used by Ironfoot

2. Can you PLEASE sort out both Dain Ironfoot and King Dain's quotes, get rid of the old ones found from brave and just use film audio as I've heard a lot of people complane about them. With the extended editions now released, dain has a few more lines surley we can put them in the game?

That's it for now, as always I appreciate your tireless efforts

BARUK KHAZAD!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 2. Apr 2016, 15:04
2. Can you PLEASE sort out both Dain Ironfoot and King Dain's quotes, get rid of the old ones found from brave and just use film audio as I've heard a lot of people complane about them. With the extended editions now released, dain has a few more lines surley we can put them in the game?

Dáin will have a new reworked and completely Hobbit-based sound set  ;)
Dáin (the user), FG and I managed to come out with a quite decent outcome. It's not obviously 100% perfect, but neither are the other sounds of the other heroes.

Thranduil too had his sound set completely overhauled. It's so much better now  :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 3. Apr 2016, 13:54
So I was playing around with the new Iron hills and Dains quotes were much better but there was still once thing he was missing in my opinion and that is some revamped ability sounds especially for Baruk Khazad so I merged the normal ability sound with him saying Baruk Khazad from the expended edition with quite a good result in my opinion I did the same for his vendetta sound  with the quote added being Baruk Khazad, Khazad Ai Menu however I'm not to sure about that one let me know what you think: https://www.mediafire.com/?zux4551co89s6xc
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 3. Apr 2016, 14:01
Yes, there were plans to add some specific quotations for those powers. We didn't have enough time, though, to implement them; and I was personally focused more on replacing his whole sound set.
I'm not on my PC now, I will thus have a look at your sounds later, if I can. Thank you for your suggestions  :)

I'm also very glad that you found Dáin's lines better off than they were in the previous version  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 4. Apr 2016, 15:36
Yes, there were plans to add some specific quotations for those powers. We didn't have enough time, though, to implement them; and I was personally focused more on replacing his whole sound set.
I'm not on my PC now, I will thus have a look at your sounds later, if I can. Thank you for your suggestions  :)

I'm also very glad that you found Dáin's lines better off than they were in the previous version  ;)
Dain new lines are much better :0
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 4. Apr 2016, 15:45
The Community has also strenuously continued to put pressure (fortunately) about it  :P
Dáin nonetheless deserved better as the leader of the faction.

I listened to your sounds. They are really great.
Nothing is obviously perfect (as all the other sounds), but I think they could be suitable for Dáin's abilities.
I'm personally in favour of this  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 4. Apr 2016, 15:54
The Community has also strenuously continued to put pressure (fortunately) about it  :P
Dáin nonetheless deserved better as the leader of the faction.

I listened to your sounds. They are really great.
Nothing is obviously perfect (as all the other sounds), but I think they could be suitable for Dáin's abilities.
I'm personally in favour of this  ;)
Glad you like them Walk :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gimilzar am 4. Apr 2016, 17:36
2. Can you PLEASE sort out both Dain Ironfoot and King Dain's quotes, get rid of the old ones found from brave and just use film audio as I've heard a lot of people complane about them. With the extended editions now released, dain has a few more lines surley we can put them in the game?

Dáin will have a new reworked and completely Hobbit-based sound set  ;)
Dáin (the user), FG and I managed to come out with a quite decent outcome. It's not obviously 100% perfect, but neither are the other sounds of the other heroes.

Thranduil too had his sound set completely overhauled. It's so much better now  :)

Hello guys, I just noticed you're reworking on Dain's soundset also.
While I am the responsible for delivering some of the new voices in Edain (german and english), my latest work I've delivered was a soundset for Murin, Drar and Narin (Hope you like them).

Currently my improved version of the (german) Dain Soundset is finished, and I'd like to give you a helping hand if you need one.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 4. Apr 2016, 17:48
Oh yes, I noticed that those sound sets were implemented. I didn't know the source though.
I'm very glad to hear that, Gimilzar; you have done a really valuable work  ;)

Dáin's English sound set is theoretically complete. We are now trying to see if we can add some specific lines for Dáin's Baruk Khazâd and Vendetta abilities (as many people from the Community have suggested).
We didn't come up with something definitive yet. Any additional help and opinion is more than welcome!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gimilzar am 4. Apr 2016, 17:56
Well I've chosen for Baruk Khazâd the scene when Dain gives the firing order for the ballistas.

For the Vendetta ability I've chosen the following quote: The Hordes of Hell are upon us...
This is the most fitting for the Vendetta ability as it states an "mortal enemy" wants to challenge Dain and the Dwarves, and it kinda prepares the Dwarves strike against them.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 4. Apr 2016, 18:09
Yes, those lines were also suggested by other people. Dáin (the user), especially, thought too about that line for Vendetta.

I already have at hand those sounds, but I think we could find better solutions, together.
For example, calsash created a track in which the current Vendetta sound is merged with Dáin's line 'Baruk Khazâd' (this track is supposed to be used for Baruk Khazâd).
For Vendetta, I have the other line. I would like to see, though, if anyone has a better version of it. The track I have is a bit disturbed by the background sound (and we know this issue can't be fixed so easily).
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 4. Apr 2016, 18:15
Yes, those lines were also suggested by other people. Dáin (the user), especially, thought too about that line for Vendetta.

I already have at hand those sounds, but I think we could find better solutions, together.
For example, calsash created a track in which the current Vendetta sound is merged with Dáin's line 'Baruk Khazâd' (this track is supposed to be used for Baruk Khazâd).
For Vendetta, I have the other line. I would like to see, though, if anyone has a better version of it. The track I have is a bit disturbed by the background sound (and we know this issue can't be fixed so easily).
Merged with dain saying Baruk Khazad, Khazad Ai Menu which I wasnt to sure if that fitted or not but depends what everyone else thinks. Speaking of which Walk have you seen the Thread I made on Palantir pictures would be nice to know more peoples opinions?
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gimilzar am 4. Apr 2016, 18:23
You can easily use the solo scenes from Dain when he is leading the vanguard on his boar and shouting "Baruk Khazad, Khazad Ai Menu", and link them like

Dain_select_in_battle1,2,3

So instead using a rather peaceful quote in the middle of a fight, he'd shout that battle cry if you select him during a fight.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 4. Apr 2016, 18:32
Merged with dain saying Baruk Khazad, Khazad Ai Menu which I wasnt to sure if that fitted or not but depends what everyone else thinks. Speaking of which Walk have you seen the Thread I made on Palantir pictures would be nice to know more peoples opinions?

I think your result is quite fine, considering also that it's almost impossible aiming to perfection and, at the same time, implementing sounds from the films.
The most important function of each line is recreating the atmosphere of the two trilogies, in my opinion. Said that, inevitable flaws (if they are not so disruptive) need necessarily to be accepted  :)

So, I guess we could use calsash's track for Baruk Khazâd, and the 'The Hordes of Hell are upon us...' line for Vendetta.
This could be our definitive proposal.

Yes, I saw it. I will give my feedback as soon as possible  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: calsash am 4. Apr 2016, 19:02
Merged with dain saying Baruk Khazad, Khazad Ai Menu which I wasnt to sure if that fitted or not but depends what everyone else thinks. Speaking of which Walk have you seen the Thread I made on Palantir pictures would be nice to know more peoples opinions?

I think your result is quite fine, considering also that it's almost impossible aiming to perfection and, at the same time, implementing sounds from the films.
The most important function of each line is recreating the atmosphere of the two trilogies, in my opinion. Said that, inevitable flaws (if they are not so disruptive) need necessarily to be accepted  :)

So, I guess we could use calsash's track for Baruk Khazâd, and the 'The Hordes of Hell are upon us...' line for Vendetta.
This could be our definitive proposal.

Yes, I saw it. I will give my feedback as soon as possible  ;)
Sounds awesome :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 5. Apr 2016, 10:35
Hello guys. I want to say that Dain new Sounds are awesome and much better. The voice of Narin is just magnificent,I really loved it,same goes for Murin and Drar.

So long ago,few days after the Release of BotFA EE I posted a suggestion on MU regarding Dain Ability Sounds and they were "Baruk Khazad!" and "Vendetta" in particular. And I even posted links to those Lines. I suggested the "Baruk Khazad!" when Dain orders the Ballistas to open fire for "Baruk Khazad!" Ability and for "Vemdetta" I suggested "The Hordes of Hell are upon us...fight to thr Death!" ,because I think for an Ability called "Vendetta" just "The Hordes of Hell are upon us." is kinda not enough. The Line "To Battle,to Battle Sons of Durin!" is also a good choice for "Vendetta" but I am leaning more towards the first suggestion.

I also suggested a New Sound for when Dain is recruited,and that Sound was the Line "Ironfoot has come." from the EE.

Greetings from the Lord of the Iron Hills.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: RuudDevil am 5. Apr 2016, 16:32
Hello everyone! This thread is a little long so I hope the edain team see this but I've uploaded a few sound bites they may be interested in.

https://soundcloud.com/user-968662851/baruck-khazad (https://soundcloud.com/user-968662851/baruck-khazad)

A little addition to Dain's quote revamp. Could be a base quote or used when he activates Vendetta at level 7.

(note: these are just suggestions, if you want to use them, use them however you wish)

https://soundcloud.com/user-968662851/rakan-bekar (https://soundcloud.com/user-968662851/rakan-bekar)

Maybe activated when using final stand?

https://soundcloud.com/user-968662851/i-am-gandalf-the-white (https://soundcloud.com/user-968662851/i-am-gandalf-the-white)

If this is already in the game I apologise but this could play once the player upgrades Gandalf.

https://soundcloud.com/user-968662851/send-these-foul-beasts (https://soundcloud.com/user-968662851/send-these-foul-beasts)

Always loved this quote. Felt Gandalf needed a little more "oomph!"

https://soundcloud.com/user-968662851/the-horn-of-gondor (https://soundcloud.com/user-968662851/the-horn-of-gondor)

Not sure about this one but it saddens me that there's been no replacement to the default rallying call sound for Gondor.

https://soundcloud.com/user-968662851/strength-of-men-failed (https://soundcloud.com/user-968662851/strength-of-men-failed)

And with hopefully Imladris on the horizon I thought this would be a fine addition for Elrond, although since Elrond already had awesome quotes in the base game this may not be needed.

https://soundcloud.com/user-968662851/elrond-the-dwarves (https://soundcloud.com/user-968662851/elrond-the-dwarves)

With that said, this one just has to be included! haha

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: LordDainIronfoot am 5. Apr 2016, 17:46
I think it is "Azagh Bekar!" or something like it,but that is not important. I liek the idea of Using it for when "Last Stand" is Activated,it would be really cool.

Greetings.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: KingdomofErebor am 6. Apr 2016, 14:36
I always throught it was "AKARN BEKAR" but who knows, thay line translates as "company make ready" followed by all the dwarves yelling "INTO THE FILTH" in khuzdul
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: RuudDevil am 6. Apr 2016, 16:59
I always throught it was "AKARN BEKAR" but who knows, thay line translates as "company make ready" followed by all the dwarves yelling "INTO THE FILTH" in khuzdul

You're right it is company make ready and into the filth but the video I watched by Dwarven Scholar, who I believe is actually studying Khuzdul said it was Rakan Bekar. :D

Needless to say, Dwarven war chants are always awesome and we need more of them ahah.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: KingdomofErebor am 6. Apr 2016, 20:18
Oh hell yes so glad we got to hear some Khuzdul, wish biffur said a bit more of it!!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 12. Apr 2016, 10:24
I have a small request, could somebody add in the Horns of the Rohirrim when they arrive at the Pelennor Fields? I think that their horn deserves a proper replacement since most others have gotten one. Here is a link to a YouTube video with the horn and very little background noise.

https://www.youtube.com/watch?v=J_mXwQnCg18

I would dearly love to hear this horn every time I use the power, I feel it really inspires hope and fearlessness, just like the ability effect. Thanks :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 12. Apr 2016, 13:53
I agree this sound effect added to power would be nice, but that background noise is strong on some parts of file. Sound effect could be added, but problem in my opinion is quality of it. There are also parts (breaths, screams) which should be eliminated in order to get beter sound effect, but with croping of those parts, sound file will be degradated in great way. I won't like to hear witch king's scream or orc/human breath when I use this power, that would kill my experience in game.  [uglybunti]
I am just refering on possible problems because I have experience with sound files and  processing (e.g I have created Erebor horn sound from movie audio which was with great noise). In my opinion processing of this file will only degradate its quality, and adding that sound effect in its source patern is not appropriate because of its quality (again in my opinion).

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 12. Apr 2016, 20:14
I know that the breathing and screams are there, but you could cut it together before either of those happen, from 0 - 05 in the clip. Nearly the entirely horn blast plays before the first interfering sound, with no background noise.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 12. Apr 2016, 23:16
That first part from 0 to 7.5 sec was pretty clean, there were 2 pieces to cut, at beginning there was some kind of witch king's  sound and about 5 sec there was probably Gandalf's relax breath. I tried to cut them both, so this file I present you has about 7 sec of duration, I hope it could be useful. ;)

Download link: http://www.megafileupload.com/nhwT/Arrival_horn_of_Rohan_army1.rar

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 12. Apr 2016, 23:34
That sounds great! Hopefully FG15 may implement it for 4.3.2 :) Thanks crag!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 12. Apr 2016, 23:39
Your welcome man. ;)

PS. Link lasts for seven days, then it will be deleted, so save somewhere that downloaded file Elite (just for case). xD

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 13. Apr 2016, 00:01
Already did :P
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: aron1488 am 16. Apr 2016, 00:11
I have collect a lot of different voices from the movies and games not only for heroes please check them

http://www.filedropper.com/voices
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: KingdomofErebor am 16. Apr 2016, 23:22
I have a small request, could somebody add in the Horns of the Rohirrim when they arrive at the Pelennor Fields? I think that their horn deserves a proper replacement since most others have gotten one. Here is a link to a YouTube video with the horn and very little background noise.

https://www.youtube.com/watch?v=J_mXwQnCg18

I would dearly love to hear this horn every time I use the power, I feel it really inspires hope and fearlessness, just like the ability effect. Thanks :)

THANKYOU!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Hal9000 am 21. Apr 2016, 21:46
Hi everyone! I have found a nice sound for Thranduil! It's a line from a deleted scene but it is perfect for his character and it comes directly from the book, here is the file, I hope you like it.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 22. Apr 2016, 23:40
Hi everyone! I have found a nice sound for Thranduil! It's a line from a deleted scene but it is perfect for his character and it comes directly from the book, here is the file, I hope you like it.

Very nice and fitting sound for Thranduil (it really gives the sense of the isolation and 'strictness' of Mirkwood in the dark days of the late Third Age). I really hope it will be implemented  ;)

I had heard of this deleted scene, and I guess there are tracks from other ones in Thranduil's sound set, but I honestly don't recall ever listening to the actual lines. Thank you for having shared it.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: smagnone am 23. Apr 2016, 05:13
Hello, I extracted from bofa some screams of Dain and the Iron Hills dwarves i didn't hear in the (wonderful!)mod, and i would like to hear! I hope this can be useful for you!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 23. Apr 2016, 16:24
Dáin's sound set has been recently overhauled exactly with his BOTFA lines, cut by our Lord Dáin Ironfoot. Sadly, not everything can be implemented in the game as his lines come mostly from battle scenes, and they are thus characterised by loud background sound. I think we already tried to achieve the best outcome we could have hoped for.

Nevertheless, I will merge this thread with the Sound Suggestions thread, the proper thread.

MERGED
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: kingsjewel am 23. Apr 2016, 17:19
What about Thorin? He hadn't sounds from BOTFA yet.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 23. Apr 2016, 18:30
I don't know exactly if Thorin has his BOTFA lines in the game. I think most of his remarkable lines are from AUJ and DOS, cut quite some time ago, even before the release of the Edain Mod 4.0.

I guess what we currently have in the game is quite enough. If you want to add something else to Thorin's sound set, though, you are more than free to cut new lines from BOTFA  :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: kingsjewel am 23. Apr 2016, 19:51
I've cutted - not just for Thorin, but Thorin's voice is the most of them. I've uploaded here https://www.mediafire.com/folder/hogn0znffcz4g/Sounds_for_Edain
Thank you :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: DrHouse93 am 23. Apr 2016, 21:59
I've cut from the movies the Horns of the Rohirrim and Boromir's Horn (which may be used as his respective skill or as a replacement sound for Rallying Call)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 24. Apr 2016, 05:51
I've cut from the movies the Horns of the Rohirrim and Boromir's Horn (which may be used as his respective skill or as a replacement sound for Rallying Call)
Weren't those just previously cut by other people? Are you reposting them or something?
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: DrHouse93 am 25. Apr 2016, 13:19
Weren't those just previously cut by other people? Are you reposting them or something?
I haven't read the whole post, so I don't know if other people already posted them^^
I've just cut them by my own from videos of the appropriate scenes
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Amandil7 am 4. Jul 2016, 23:09
Hey ET! Love your work! hope I can contribute in some small way.

Here are some good sound &/or song resources from The Tolkien Ensemble & Christopher Lee - The Lord of The Rings - Complete Songs & Poems (2006).

You can use certain snippets like for e.g Sir Christopher Lee reciting the verse of the ring. You can use that for Ring Hero Saruman. Also Malbeth the seer etc, elven songs for minstrels lots of good stuff.

https://www.youtube.com/watch?v=gsVIHMx7zGc&index=2&list=PLQIQFwh5i5W3HPbSByuiILjG0RkmH4an5


Ring verse: https://www.youtube.com/watch?v=XdhpA2yPu1w

Let's not forget our beloved Howard Shore! By now we have each of his soundtracks enthralled in our brain. But the LOTR Rarities archive offers alternate versions that are really good too! for e.g Arwen's song, The awesome music from the ROTK trailer. These can be added as music to the game if you want just to keep things fresh :)

Link: https://www.youtube.com/watch?v=BuApB1crvb0&list=PLNeiyom4reItclbKy8pQXw9m4pGrfkcJE


Hope this helps :) I've got some other stuff on the way too for you guys. Cheers

P.S Sorry I posted this in suggestions, didn't realize there was a thread for this

Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 4. Jul 2016, 23:57
P.S Sorry I posted this in suggestions, didn't realize there was a thread for this.

Never mind, I removed the thread in the General Suggestions board  :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 27. Okt 2016, 20:50
Everybody who has played BFME remembers the epic voice over you got once you were defeated or victorious in a Skirmish by either Gandalf or Saruman. I remember talking about that on the forum but I don't remember if the Team responded. Regardless I dug deep into my BFME1 and found those files which I think would be a fun addition to the mod. Unless somebody finds it extremely Lore disturbing I'm sure it would be fine for Saruman to voice over all Evil faction and Gandalf all good faction until more sound sets are found. For Imladris I was thinking perhaps we could use the Halbarad quote "For the time it seems the enemy has turned away from the Shire".

Quotes so far









Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 27. Okt 2016, 21:16
I do remember this issue/suggestion was brought out both here and on ModDB as well, if I'm not wrong. However, I couldn't really tell you if the removal of those sounds was due to technical reasons or not.

Now that we dealt with this aspect, should the proposal still be valid, what if we widened it in search of more differentiation and uniqueness. Quite recurrent words these days by the way, aren't they?  xD

In brief words, just to put flesh on the bones of this suggestion: what if each faction had its own defeat and victory lines, belonging to the very leader of the faction (or one very prominent hero). For example, Gandalf will speak words of sorrow or jubilee for Gondor, Théoden (and Éomer too?) for Rohan, Thorin for the Dwarves, Sauron/the Witch-king for Mordor, Saruman for Isengard, Galadriel for Lothlórien (and maybe Thranduil for Mirkwood as well) and so on. What would you say about it? We could arrange here for collecting suitable lines from LOTR and the Hobbit.

P.S. Smaug or Azog for the Misty Mountains? That would surely be really interesting to experience  :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 27. Okt 2016, 21:28
That sounds pretty good to me, I'll edit the first post as more sound sets are added until we have all the factions listed. As one could expect I will look into the evil files to find some suitable quotes. But anybody is welcome to suggest any sound set they think of. So far only Gondor and Isengard are complete with the original soundsets

EDIT: Forgot to mention, some of the above soundsets explicitly mention Sauron. Thos might have to either be discarded or assigned to Mordor.

EDIT2: I've reorganized the voices, I'll upload a new folder soon.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Gandalf7000 am 27. Okt 2016, 22:09
Great Idea.
For Lothlorien faction I was thinking the quote of Galadriel: "Even the smallest person can change the course of the future"

For Rohan: Theoden's quote: "Then this be the hour when we draw swords together".
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 27. Okt 2016, 23:39
I think I found the right way for us to collaborate on this project. As you can see on my original post I have created some spoiler tag, one for each faction. They each contain the written quotes and a link to the audio file. As more quotes are propose I will add them here, allowing people to suggest more quote and provide audio cuts for the suggested quotes without.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Julio229 am 27. Okt 2016, 23:44
For Angmar, maybe there is a quote from the ROTWK campaign that could be used? I don't remember many of them, just a thought.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Slawek56703 am 28. Okt 2016, 03:03
Music when Angmar wins from Campaign
https://soundcloud.com/search?q=vs%20Angmar

WK voice
https://soundcloud.com/user-761982642/sets/wk-campagine

Music when player win evil good and Angmar ;)
https://soundcloud.com/user-761982642/sets/bfme-winlost

Music when good player lost
https://soundcloud.com/user-761982642/lsevil01

Btw.I just find out that BFME 1 have plenty of unused quotes EA added them correctly be we dont hear them in game for example quotes when we build barracks and soldier tell us its done ... and i dont even mention unused units qoutes,heroes and so on . /:
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 28. Okt 2016, 06:32
This could be a possible defeat line for Lothlórien, using Thranduil's own words. As far as I know, this track is already available via his in-game sound set.

Zitat
The fortunes of the world will rise and fall, but here in this kingdom, we will endure.

Another defeat line could be the words of Galadriel while she foresees (https://youtube.com/watch?v=SKzVmVDCtFg) what could have happened should Sauron have won. It really fascinates me, as this brief prophecy reveals how Middle-earth risks to be under his dominion until the very end of Arda itself.

Zitat
For Sauron will have dominion over all life on this Earth, even unto the ending of the world.

Zitat
The time of the elves is over.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 28. Okt 2016, 12:40
I was thinking for Imladris defeat we could use:
"There is nothing for you here. Only Death" (I think using the part when she has the flashback is better than the original because of the type of voice he's got)

Perhaps also the point where, from the same scene Elrond says:
"Nothing is certain..."
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 28. Okt 2016, 13:54
I guess ''There is nothing for you here, only death'' is well suitable to be the main candidate for Rivendell's defeat. The very sentence is quite lapidary: what we exactly need.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Slawek56703 am 28. Okt 2016, 14:02
I found something for Rohan and another Saruman quote from files
https://soundcloud.com/user-761982642/sets/rohan-winloss

one more
https://soundcloud.com/user-761982642/mghelms-theo013
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 28. Okt 2016, 14:38
I've added everything to the original post. At this point I think it's safe to say that Gondor, Isengard and Angmar are practically complete. The rest of the faction just need more quotes in general, especially Dwarves.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Hamanathnath am 28. Okt 2016, 16:39
I got some quotes for the Dwarves, mainly from the movies.

Defeat Quotes

Balin in the DoS:  We have lost the light.

Gimli in the Two Towers:  We have failed them.

Balin in AUJ: But there was no feast, no song, that night, for our dead was beyond the count of grief.


Victory Quotes

Balin in AUJ: Our forces rallied and drove the orcs back.

Balin in AUJ: There is one I can follow.  There is one I can call King.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Slawek56703 am 28. Okt 2016, 18:21
Sorry i didnt edited i did my best to search the through bfme 2 hope its useful . 4 files need little cut proably but i think it will be enough maybe even for upcoming faction
https://soundcloud.com/user-761982642/sets/bfme-2
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 28. Okt 2016, 19:22
In my opinion, Galadriel's and Thranduil's defeat lines are now quite sufficient. What is still needed are appropriate lines for victory; not really an easy task, given the tone of both LOTR (the whole melancholic and pessimistic attitude of hers) and the Hobbit (her doubts and fear of the return of the Evil). Therefore, nothing so much triumphant here.

The only possibility I thought about so far are the final words she foretells (https://youtube.com/watch?v=qdD6Cte8HrU) in front of the Fellowship, dealing with one of the fundamental pillars of its mission: the unity of the Fellowship itself. It might be a sort of reminder to the winner that hope does remain alive.

Zitat
Yet hope remains while the Company is true.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 29. Okt 2016, 00:40
I've added all the quotes and cuts sound for most of them.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Elite KryPtik am 29. Okt 2016, 02:42
One for Galadriel, in the Hobbit when she is talking to Gandalf, she says "You are not alone in this fight" and some other hopefuly lines, there might be something worthy there.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Arveleg Anarion am 1. Nov 2016, 05:19
Hello, I have been playing the Edain Mod for a little while now. I am sorry for posting here I did not know where to go. Regarding the sounds and voices: first off I am impressed! You guys have done a fantastic job as far as I am concerned. I have a few questions regarding some of your voices that are already in-game.
 First: When it comes to Aranarth of Arnor where did you get his voice from? It sounds like it's from a movie and a movie about the last kings of Arthedain.
 Second:-- The voices from Angmar's heroes. Where did you find them? They are obviously taken from movies but I was wondering from which movies? Most of them sound like they actually are fighting Arnor. If you guys could just list some down that would be awesome! This is a fantastic mod and thank you for making BFME 100x better!
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 1. Nov 2016, 07:58
As seen on the wiki:
Helegwen - Her voice files come from the character Ravenna, from the film "Snow-White and the Huntsman".
Zaphragor - Zaphragor's quotes are from the character Mathias, from Tomb Raider (2013).
Durmath - Dûrmarth's quotes come from Van Helsing (Hugh Jackman), Count Dracula's hunter from the movie of the same name

And you can find a lot more on the wiki. Although we're still trying to get all the voices done.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 1. Nov 2016, 16:31
Hohoho, it has been a long time. :P
Hello people!  :)

I wanted to say, I really like you new project about adding new winning/losing match sound effects. Very nice suggestions so far. :)
Also, as person, I really care about sound quality in general. Every single PC game has most trouble with creating and storing sound files in general. The main part of game's data size is sound material. Why I am mentioning all of this? Please, I beg you, do not add sounds which are of bad quality, and when you have cutting from movie/youtube files, there is always a tons of examples. Also, there is no need for adding bad sound material it also increases size of mod... I just really want to point on this problem! :)

Just one small correction, last time I checked, Durmath has complete sound pack from game Heroes of Newerth, hero Witch Slayer. Also you can notice quality of that sound pack, completely clean. FG will correct me if I am wrong.
Araphant and Aranarth have sound packs which are created of cuts from movie Born of Hope (https://www.youtube.com/watch?v=qINwCRM8acM). Characters from movie are Arathorn and Arador.

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Julio229 am 1. Nov 2016, 17:19
If that is the case, I'll correct it in the wiki!

I'd like to ask something, though. His quotes are exactly like the ones in Van Helsing, but the voice sounds different, so it can be from that game. A similar thing happens with Wulfgar, whose quotes sound like they are from Schwarzenegger's Conan film, but the voice also sounds different. Are Wulfgar's quotes from the same game?
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: CragLord am 1. Nov 2016, 17:33
There are exactly same in content terms, quotes as quotes, but there is not Hugh Jackman's voice nor Schwarzenegger's voice. That is maybe small misunderstanding from my side in previous post.  ;)
Yes, Wulfgar's quotes are same as Schwarzenegger's ones from Conan film but again same situation, sound pack is from game Heroes of Newerth, hero Berzeker (standard avatar aka skin). HoN members like to insert famous quotes from famos movies into game, it is pretty often in that game and very nice.  ;)

Regards,
CragLord
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Julio229 am 1. Nov 2016, 17:41
Thanks for the answer, I'll change that in the wiki! :)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 1. Nov 2016, 18:25
Hohoho, it has been a long time. :P
Hello people!  :)

Hello Crag! It's great to hear from you again. I'm really glad you like this little project  :)

Please, I beg you, do not add sounds which are of bad quality, and when you have cutting from movie/youtube files, there is always a tons of examples. Also, there is no need for adding bad sound material it also increases size of mod... I just really want to point on this problem! :)

Yours is a very justified concern. I'm nonetheless sure that the majority of those tracks is well reliable as an in-game feature and that we can thus trust the quality of the outcome which is to (hopefully) come. As you know precisely, sounds or noises that belong to the background soundtrack and to very cinematographic action are something we can do little about. But I imagine there won't be many issues under that perspective: if I'm not wrong, most of the lines are lines inserted in quiet or intensely static contexts (no battles or clashes whatsoever). The fact that we were exactly seeking for that defined kind of lines helped us significantly.

The purpose of the proposal is mainly sticking to the cinematographic atmosphere even more, regardless of the inevitable minor flaws that we might encounter in this choice. I guess it's the same and evergreen dilemma between preferring the basic vanilla lines (yet 100% fitting for the game mechanics) and desiring that more of the game be based on the trilogies we all love so much (at the cost of possible risks). From my own side, I would always go boldly for the renowned material of our 17-Oscar-awarded trilogy; as a practical example, Galadriel's lines from the films (Cate Blanchett's voice, by the way) over the vanilla 'We have saved Middle-earth' or 'Go, friends'. A recurrent theme we often discussed a lot (right, Fred?)  xD

On the matter, I think Necro and all the other ones who contributed too have done a marvellous work. Rohan has fewer lines compared to the other factions, but I view the general progress of the proposal quite enough to be partly finalised. At this point, there is another aspect to consider: usually, when it comes to sounds, it's always customary to take the German Community into account. Therefore, I think we had better wait for the indications/insights of FG or other members of the Edain Team about the right path to take. May I thank again those who took time to develop all of this, willing to add more value to the game  ;)
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Slawek56703 am 15. Nov 2016, 12:36
https://soundcloud.com/user-761982642/sets/rohhirim-formation
Rohhirim voice from bfme 1 when they change formation
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 6. Jan 2017, 02:56
Necro, speaking about sounds, do you personally deem the lines you managed to gather (for victory or defeat) enough to consider the proposal as quite complete?
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 6. Jan 2017, 09:16
I'd say yes, we have at least one sound for each condition of each faction.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Slawek56703 am 2. Feb 2017, 17:17
In search of bfme 2 sounds i found some more (victory , deafeat) backround sounds mostly cheers and some horns maybe become useful for some spell or something
https://soundcloud.com/user-761982642/sets/bfme-2-useful-sounds
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: The_Necromancer0 am 5. Mai 2017, 01:00
Some more ideas for the victory/defeat quotes (as suggested by a friend) I will cut them later and add them to the list, I'm also trying to group them all in one archive.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: Walküre am 5. Mai 2017, 02:16
I'm very happy to know that progress is still proceeding in the right direction. I hope this major proposal will soon be an actual reality in the game.
Titel: Re: Sounds for the Edain Mod from the Community
Beitrag von: titanbass1 am 11. Jan 2018, 01:46
Hi, this is a repost from the Suggestion Forum (as I did not know this one existed)  :(
In any case, I absolutely love the Lich King easter egg, however I was a little sad to hear that his voice acting is not his actual voice. If you are interested, I uploaded the sounds for use in the upcoming Edain 4.5
Thanks so much for making an amazing mod!

EDIT:I was looking at some other recordings and noticed that these are not the highest quality. I will make better ones and upload them tomorrow with more options.

EDIT 2: So here is the updated sound files I made for him. I don't know how audio files are read in BFME2, so I just named them the actions Lich King would be doing. Feel free to edit them however you would like and there are some extra files if you wish to use them.

https://www.dropbox.com/s/4crawpkkmmpievd/Lich%20King%20Soundset.7z?dl=0

Thanks!