Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Gondor Suggestions => Thema gestartet von: Walküre am 5. Jan 2017, 12:01

Titel: Narya
Beitrag von: Walküre am 5. Jan 2017, 12:01
THE REPATRIATION OF NARYA

Zitat
Now all these things were achieved for the most part by the counsel and vigilance of Mithrandir, and in the last few days he was revealed as a lord of great reverence, and clad in white he rode into battle; but not until the time came for him to depart was it known that he had long guarded the Red Ring of Fire. At the first that Ring had been entrusted to Círdan, Lord of the Havens; but he had surrendered it to Mithrandir, for he knew whence he came and whither at last he would return.

‘Take now this Ring,’ he said; 'for thy labours and thy cares will be heavy, but in all it will support thee and defend thee from weariness. For this is the Ring of Fire, and herewith, maybe, thou shalt rekindle hearts to the valour of old in a world that grows chill. But as for me, my heart is with the Sea, and I will dwell by the grey shores, guarding the Havens until the last ship sails. Then I shall await thee.’
J.R.R. Tolkien - The Silmarillion: Of the Rings of Power and the Third Age

(http://i.imgur.com/qLaeW01.jpg)

Following in the footsteps of the recent wide-ranging and extremely fruitful debate (https://modding-union.com/index.php/topic,34215.msg450484.html#msg450484) regarding Gandalf and possible solutions to make him even more canonical, I present the final proposal that emerged from differing views and a lot of insightful debating. May I just say that I find this a valuable compromise which aims to add the only missing piece to the Grey/White Wizard's design, while respecting the binding limits of this tough (very tough) topic. Many thanks to all the ones who participated with passion to the development of the thread and shared their precious ideas. In particular, a special merit ought to be given to Haman (who helped me in finding the right conclusion) and to dkbluewizard (who started the discussion in the first place). Hence, we here propose the final and totally lore-accurate repatriation of Narya to its legitimate owner during the War of the Ring (and most of the events regarding the fall of Arnor).


Círdan's current ability involving Narya is to be replaced by the horns of Ulmo, the Vala of all oceans and seas. The concept was crafted by following the purest principles of the lore and Tolkien's own vision. The description is below. Furthermore, the last ability of the hero is on the other hand overhauled as it follows, based on the role of the sea-Maia Ossë and of his ancient friendship with the Teleri, whom he taught the art of naval craftsmanship in the ancestral Years of the Trees.


In the game: Due to the very well-known limitations that we had to deal with in proposing a concept for this extremely iconic and particular hero, we eventually opted for a stance system, so that no abilities will be altered, nor will Gandalf's role as a mass-slayer be changed even slightly. One could see the addition of Narya as a very smart scope for adhering rightly to the sources (the Three Rings!) and for enhancing the hero's current performance. Furthermore, last but not least, Gandalf happens to be Ealendril's favourite character in the game. We're therefore immensely aware of the difficult task of suggesting this sort of features for this sort of heroes. We nonetheless did our best. I hope you will appreciate the effort and the content.

His new stances will interact with his own magic shield, which is one of the most beloved features by fans, coming from the golden days of BFME. Extremely unique mechanics that I want to underline in the best of the ways.




Zitat
GANDALF'S STANCES

(https://i.imgur.com/cUUV1XB.png) Normal Stance: Narya - The Ring of Fire ensures a proper balance between spell effectiveness and the bubble-shield's frequency.
Narya also preserves its bearer from toil and wear, providing higher resistance against fire, poison, ice and magic.


(https://i.imgur.com/lZThDHD.png) Offensive Stance: Might of the Istar - Gandalf uses his potent magic to fight evil and tyranny. His spell damage is amplified by 50% and his attack by 15%.
On the other hand, his defence is decreased by 25% and his magical bubble-shield is completely disabled, leaving him vulnerable against enemy heroes and monsters.


(https://i.imgur.com/JtQTTWz.png) Defensive Stance: Wizard's Shield - Gandalf conveys all his power to his bubble-shield, to resist any fell menace. His defence is increased by 25% and his bubble-shield's frequency will be a lot higher, granting him protection against units, monsters and heroes.
Conversely, the effort drains part of Gandalf's vigour and his spell damage is then decreased by 50%.



Zitat
NOTE: In line with the ancient lore of the Three Rings and their particular nature, this proposal will be coherently linked with the other two I had the privilege to work on: Nenya and Vilya. The pivotal theme at the centre of things, preservation, will thus be explored in different manners, each compatible with the relative hero and context.

(http://3.bp.blogspot.com/-61OZZg6AbAE/TmTu_rkQMQI/AAAAAAAAAXc/VsIwWI3LNto/s1600/threerings.jpg)

Given that the mission of the Istar started as soon as he had set foot on Middle-earth (around 1000 T.A.), Arnor's Gandalf and the Blue Mountains' Gandalf will be equally endowed with Narya. Gandalf the White will make usage of this feature in the same way Gandalf the Grey does (no changes). Gandalf the Corrupted will activate Narya in the same way too, but, instead of a magical shield, the Ring of Fire will automatically (with a given frequency) create disruptive blazes/explosions of fire (a case similar to when Zaphragor is under the influence of Might of the Witch-king). Gandalf the Blessed will have his defence and attack respectively increased or decreased by 100%, alongside the magical shield getting even stronger.

This is the whole proposal. Numbers and values may always change, but what makes this concept special is the evocative meaning behind it: an innovation which, in reality, is nothing more than a return to the lore and to a more prominent cinematographic (LOTR-loyal) atmosphere. I really think it would be as revolutionary to see as the other major overhauls that the forthcoming patch shall bring. I hope you will like it very much. And, again, many thanks to Haman, without whom all of this would have probably taken a different shape  ;)

IN FAVOUR

1. Walküre
2. Hamanathnath
3. Gandalf7000
4. lordoflinks
5. Fredius
6. dkbluewizard
7. DrHouse93
8. Slawek56703
9. Julio229
10. Sawman
11. The_Necromancer0
12. Firímar
13. Garlodur
14. Eomer der Verbannte
15. AmosVogel
16. lahe95
17. Lord Aytugar
18. The Witch-King of Angmar
19. Astapor
20. koh11
21. Dain@
22. Ectheldir
23. FilipGeorg95
24. AulëTheSmith
25. kreso
26. NoldorSithLordsShipwrigh t
27. mycaelspear
28. Secret Keeper
29. The_Nazgul
30. Isildurs Fluch
31. Fürst der Nazgûl
32. Tiberius Ogden
33. Fellowship_of_the_Ring
34. TheOnlyTrueWitchking
35. OakenShield224


AGAINST

1. Melkor Bauglir
Titel: Re: Narya
Beitrag von: lordoflinks am 5. Jan 2017, 12:49
As usual your concepts never fail to amaze.
The one fault I have but is that when Cirdan gives Gandalf the ring he states:
"Take this ring, master," he said, "for your labours will be heavy; but it will support you in the weariness that you have taken upon yourself. For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
This implies Gandalf uses the ring to bolster those around him rather than his own powers, and as much as I hate to say it; I am Against the proposed implementation at the moment, as it just does not sit right with me, the concept is wonderfully proposed but in order for it to sit right with me there needs to be some sort of interaction between Narya and other units/ heroes.   
Titel: Re: Narya
Beitrag von: Walküre am 5. Jan 2017, 13:01
As usual your concepts never fail to amaze.
The one fault I have but is that when Cirdan gives Gandalf the ring he states:
"Take this ring, master," he said, "for your labours will be heavy; but it will support you in the weariness that you have taken upon yourself. For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
This implies Gandalf uses the ring to bolster those around him rather than his own powers, and as much as I hate to say it; I am Against the proposed implementation at the moment, as it just does not sit right with me, the concept is wonderfully proposed but in order for it to sit right with me there needs to be some sort of interaction between Narya and other units/ heroes.

I appreciate the fact that you liked the form, but it also saddens me a bit that you disagree with the content. I absolutely respect your opinion though. As I both pointed out here and in our discussion about Gandalf, hope-infusing properties are lore-accurate indeed, but I can guarantee you that Gandalf will never be given any kind of leadership on any unit: his role is the one of a solitary mass-slayer. He's the mightiest hero of the faction, yet other heroes are supposed to be leaders in Gondor.

So, as I suggested, the only way to find a compromise is to view Gandalf's leadership of the Good as the power of his impressive spells (whenever he fights the Evil). Otherwise, there is no space left for additions of the sort you referred to. The leadership issue was in fact one of the major causes that caused many past proposals to sink. We didn't want to make the same mistake.
Titel: Re: Narya
Beitrag von: Gandalf7000 am 5. Jan 2017, 13:05
I Agree with this suggestion. Let's give Narya a proper spot in the mod!!! :)
Titel: Re: Narya
Beitrag von: Walküre am 5. Jan 2017, 13:08
I Agree with this suggestion. Let's give Narya a proper spot in the mod!!! :)

I knew you wanted to have your Ring of Power back  xD
Titel: Re: Narya
Beitrag von: lordoflinks am 5. Jan 2017, 13:13
As usual your concepts never fail to amaze.
The one fault I have but is that when Cirdan gives Gandalf the ring he states:
"Take this ring, master," he said, "for your labours will be heavy; but it will support you in the weariness that you have taken upon yourself. For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
This implies Gandalf uses the ring to bolster those around him rather than his own powers, and as much as I hate to say it; I am Against the proposed implementation at the moment, as it just does not sit right with me, the concept is wonderfully proposed but in order for it to sit right with me there needs to be some sort of interaction between Narya and other units/ heroes.

I appreciate the fact that you liked the form, but it also saddens me a bit that you disagree with the content. I absolutely respect your opinion though. As I both pointed out here and in our discussion about Gandalf, hope-infusing properties are lore-accurate indeed, but I can guarantee you that Gandalf will never be given any kind of leadership on any unit: his role is the one of a solitary mass-slayer. He's the mightiest hero of the faction, yet other heroes are supposed to be leaders in Gondor.

So, as I suggested, the only way to find a compromise is to view Gandalf's leadership of the Good as the power of his impressive spells (whenever he fights the Evil). Otherwise, there is no space left for additions of the sort you referred to. The leadership issue was in fact one of the major causes that caused many past proposals to sink. We didn't want to make the same mistake.
To clarify my view the thing is I like the idea, I think it is a good way to incorporate Narya, and I would be more than happy with if it included with some sort of leadership but without the leadership it seems to give Narya to Gandalf just for the sake of giving him Narya.
It saddens me too I disagree, because while my reason is for the idea my heart is against it, and I hate having to disagree with one of your beautiful ideas.
Thank you for explaining the reasoning behind the lack of leadership, I shall go with my reason now and say I am for the concept, as this does seem to be the only way. 
Titel: Re: Narya
Beitrag von: Hamanathnath am 5. Jan 2017, 13:34
A wonderfully proposed idea as always. ;)  I am for this implementation of Narya.
Titel: Re: Narya
Beitrag von: Fredius am 5. Jan 2017, 14:22
Absolutely in favor. The stances system will make Gandalf an even more interesting hero. Since both Imladris and Gondor are set during the War of the Ring, it is only logical to give Narya to Gandalf :).
Titel: Re: Narya
Beitrag von: dkbluewizard am 5. Jan 2017, 15:22
I am for this concept clearly as it is lore accurate, but I do feel something has to go on Gandalf's standard Narya use, perhaps that could be where he gives leadership to allies as LordofLinks has suggested, but if we can't give Gandalf leadership in the standard icon, then Narya should do something balanced. I think the leadership wouldn't hurt as Gandalf had Leadership in BFME1.
Titel: Re: Narya
Beitrag von: Gandalf7000 am 5. Jan 2017, 16:04
I Agree with this suggestion. Let's give Narya a proper spot in the mod!!! :)

I knew you wanted to have your Ring of Power back  xD
"Against the power of Gandalf, there can be no victory!" :D
Titel: Re: Narya
Beitrag von: dkbluewizard am 5. Jan 2017, 16:31
I have an idea for the standard part, what if Narya (in balance form) allows Gandalf's powers to replenish 25% faster? Mixed with Gandalf the White that would make his abilities recharge 50% faster, I don't know if that would be too fast or not maybe 15%?
Titel: Re: Narya
Beitrag von: DrHouse93 am 5. Jan 2017, 17:01
I am for this idea, Walk ;)
Titel: Re: Narya
Beitrag von: Walküre am 5. Jan 2017, 17:04
I have an idea for the standard part, what if Narya (in balance form) allows Gandalf's powers to replenish 25% faster? Mixed with Gandalf the White that would make his abilities recharge 50% faster, I don't know if that would be too fast or not maybe 15%?

The Gandalf the White spell will provide greatly with replenishing his abilities much faster, in the next patch. So, to maintain the uniqueness and actual function of the spell (which draws a quite defined line between the two forms of Gandalf), I would rather leave things as they are. I don't see the need for that addition.

By the way, thank you for supporting the concept. Regarding leadership, as I previously explained to lordoflinks, there is very little we can do, lest the proposal be altogether rejected as the other ones in the past. Coming from someone who loved playing Gandalf back in the day, those were also very different times (Gandalf was really a force of nature). If we are to adapt this concept to the Edain Mod 4.0 (and to its system of defined roles), we necessarily have to do without leadership.

I am for this idea, Walk ;)

Grazie  ;)
Titel: Re: Narya
Beitrag von: dkbluewizard am 5. Jan 2017, 17:12
Well okay then Diewalkure, I don't remember what his actual power replenish ability was in BFME1 but I guess standard balances everything and allows Gandalf to function as he does now, so I am okay with this.
Titel: Re: Narya
Beitrag von: Slawek56703 am 5. Jan 2017, 17:41
I like this idea and how Nayra improve Gandalf abilities .I'm for this proposal.
If only Saruman stances increase/decrease his abilities damage instead of melee damage that would fit Wizard Class more too
Titel: Re: Narya
Beitrag von: Julio229 am 5. Jan 2017, 18:53
Amazing idea as always, DieWälkure! I'm for this suggestion, for me a stance system is always a simple but deep change, and this will be both deep gameplay and lore-wise!
Titel: Re: Narya
Beitrag von: dkbluewizard am 5. Jan 2017, 20:00
 Slawek56703 Saruman did have a ring, but it wasn't as good as Narya's however, it would be interesting to incorporate that...
Titel: Re: Narya
Beitrag von: Slawek56703 am 5. Jan 2017, 21:33
Slawek56703 Saruman did have a ring, but it wasn't as good as Narya's however, it would be interesting to incorporate that...

I mean something else for example when heroes change thier stance to agressive they get additional damage but weaker armor in case of Gandalf Nayra power replace that but heroes like Radagast and Saruman get increased damage in melee attack where instead increased would be thier abilities damage . To be honest it is minor think they would need to have thier stances description changed to increased / decreased ability damage depending on stance.Maybe it is not even worth to be implement becouse only Wizard would use this and there aren't many of them.

Google friend found Saruman Ring sadly i he no idea what role he would have

(http://i.ebayimg.com/images/g/PgUAAOxykMpTGj3F/s-l300.jpg)
Is this Saruman Ring ?
 xD

Titel: Re: Narya
Beitrag von: Sawman am 5. Jan 2017, 21:51
I am For any buff to Gandalf
Titel: Re: Narya
Beitrag von: dkbluewizard am 5. Jan 2017, 22:26
Slawek56703 I don't think Saruman should get as good of stats or abilities from his ring as it was not as good as any of the three. However, to see his ring incorporated as an ability might be interesting for Saruman.

Yeah Gandalf and wizards in general have been lagging a bit Sawman. Narya should help Gandalf a lot now.
Titel: Re: Narya
Beitrag von: Slawek56703 am 6. Jan 2017, 00:15


Slawek56703 I don't think Saruman should get as good of stats or abilities from his ring as it was not as good as any of the three. However, to see his ring incorporated as an ability might be interesting for Saruman.

Sorry but u need totally misunderstood what i was talking about sorry again for confuse u maybe my post was broken or something i try to explain what i wanted to say in first post.

Zitat
If only Saruman stances increase/decrease his abilities damage instead of melee damage that would fit Wizard Class more too

By this i mean Stances used by units , Heroes and Monster  even machines.

We have 3 stance Agressive , Defensive and normal all of them give diffrent bonuses .

Agressive increase damage but lower armor / Defensive increase armor but lower damage

I wanted Saruman instead increase and decrease damage of his melee weapon attack so he could increase and decrease damage of his abilities damage depending on what stance he is .
 
This was minor idea for Wizard Class hahaha they still would have increased damage and health by leveling up

The pic i posted was from freaking Ebay ^^ :D  i was interested if Saruman really had Ring. Sorry again for trouble and sorry dkbluewizard with mistake with what i said


Titel: Re: Narya
Beitrag von: Walküre am 6. Jan 2017, 03:06
Thank you all for the very positive feedback. I'm going to translate the proposal in German in due time, so that we are able to know the opinion of the German-speaking users of the forum; hopefully, they'll see the good purposes of Narya's repatriation too. Many thanks again for the support.
Titel: Re: Narya
Beitrag von: dkbluewizard am 6. Jan 2017, 03:24
Diewalkure, I can't see why the Germans would be against this idea. You, Haman, and I all had input and this just makes sense. Good luck friend and may the light of the Valar be with you.
Titel: Re: Narya
Beitrag von: Elendils Cousin 3. Grades am 6. Jan 2017, 14:57
I don't like this proposal for a few reasons. First of all I don't like this stance swap thingy, but that's probably just me. It gets thrown around too much currently, I feel; Thranduil and Sauron already have it and now Gandalf should get it too?
Second, I don't like Narya to be implemented this way. Lordoflinks already pointed out why. Gandalf doesn't use Narya to power himself, but to lead others. Of course he mustn't have a leadership due to his role as a mass slayer as Walküre already stated, even though if there ever was a character in LotR who deserves such an ability it would probably be Gandalf. But he doesn't need something else just to get Narya in there somehow when a leadership isn't available.
And lastly, I can already tell you that a 50% damage boost on his abilities is way over the top - some of you guys have access to the beta, you should know what I'm talking about. ;)
Titel: Re: Narya
Beitrag von: Walküre am 6. Jan 2017, 15:47
Thank you for sharing your own opinions, Elendil. First of all, we opted for a stance system because it was the only viable way to implement such significant feature, without disrupting the hero's iconic abilities (something that we were told would never happen). Furthermore, I find the idea of a particular stance system, in dealing with each faction's mightiest heroes, a very clever addition, provided that each system is enough unique in itself and that we don't risk to have unnecessary replicas of concepts in the game. In this sense, Sauron's, Thranduil's and this proposal's mechanics are substantially different from each other. Different mechanics, different effects and different lore-related references. That's the most important thing.

Concerning the leadership issue, we were also expressly told that Gandalf would never be granted that either, for the reasons you too have stated above. It's not also completely true that Narya is only focused on inspiring hope and courage in other people: as the very Círdan says, the Ring of Fire protects also the bearer from the burdens of its mission and strengthens endurance. In fact, contrary to the physical and vast magical effects of Vilya and Nenya, Narya is exactly the only one of the Three which is majorly focused on the individual who wields it. So, for the sake of the concept, we decided to consider this fundamental aspect of the Ring's properties. As much as I hold Gandalf's overall role in high consideration, I think he could easily do without any leadership/guidance features too, since his nature is also the one of a wanderer and a pilgrim.

About values, every positive effect implies other negative implications, and I tried to make sure to balance things within my possibilities. Nothing is obviously written in the stone though. Numbers and values can always change. The central aspect is the concept itself. In the end, I would say this proposal is a lot better alternative than the current state of things, which not only is totally wrong in regards of the lore and quite far from the tone of the game (the War of the Ring), but it also doesn't do justice to Narya in the first place (a level-1 ability). I find a stance system (which involves one of the Three Rings!) tied to Gandalf's magical shield an absolutely greater and more interesting perspective. A very Edain-ish proposal  :)
Titel: Re: Narya
Beitrag von: Slawek56703 am 6. Jan 2017, 18:55
I know i already agreed with this idea but... i totaly forgot that Cirdan get some heavy rework in next version and this can become problematic a little to implement this idea and Arnor faction have Gandalf and Cirdan to soo ... it seems more than one person get Nayra abilities .  :o (uhh i hate myself)


Edit: I'm blind  8-|
Zitat
Cirdan will get a new concept in version 4.5 making him more usefull for Rivendell
What is this mean ? Didn't mentioned Arnor ? A new hero ???

Zitat
-Lvl 1: Narya's Inspiration- Cirdan uses his Ring to kindle fiery courage in the heart of his allies. Units around Cirdan gain +25% armor. When the ability is activated the bonus will be increased to +50% armor and damage. However, once the duration of the ability expires the passive leadrship will be disabled until the ability is fully recharged.

This ability remains unchanged, it is reminiscent of the power that the Ring of Narya gives the user, not in magical strength or destructive might but rather in the ability to kindle the fires of battle even in the most cowardly of beings. Giving the player the chance to decide between a lesser constant armor buff or a greater temporary armor and damage boost, perhaps strong enough to turn the tide of battle in favor of Imladris.

Please DieWalküre dont kill me  :o for this
Titel: Re: Narya
Beitrag von: Walküre am 6. Jan 2017, 19:56
Thank you for your concern, Slawek, but I had already in mind that ability of Círdan, when we started conceiving the concept. In the presentation post of this page, I already suggested what to do with Círdan.

Zitat
Círdan's current ability (involving the Ring of Fire) will be simply renamed Gift of the Sea. As for the icon picture, I guess an image of the Grey Havens or of the Sea itself will do fine.

The effects of that ability will thus remain unaltered, while lore accuracy shall be restored. As Círdan himself says, the Sea is his only interest.
Titel: Re: Narya
Beitrag von: The_Necromancer0 am 6. Jan 2017, 20:22
I was waiting to see how the idea would evolve, and the latest explanation in the lore behind the ability from DieWalkure removed the last issue I had with that concept. I'm for this proposal
Titel: Re: Narya
Beitrag von: lord_ellessar am 7. Jan 2017, 10:37
You should make a poll as i made :P
Titel: Re: Narya
Beitrag von: Walküre am 7. Jan 2017, 13:50
You should make a poll as i made :P

I think there is no need for a poll. Polls serve well to know people's opinions about quite wide and vast themes. This detailed and structured proposal, on the other hand, had absolutely to be discussed thoroughly and then presented in a final shape. In this case, thus, what matters are the arguments behind the proposal and the reasons the participants have brought during the debate. Therefore, the Edain Team can plainly see how the discussion developed, the contributions of each user and the final outcome. It's everything they need to know.

10/15 people voting for an option (without adding anything more) can do very little, if a concept has not been discussed appropriately and so polished. I do have in mind some polls that I will probably open in the future, but they involve different topics  :)

Anyway, most importantly, what do you think about Narya being returned to Gandalf?
Titel: Re: Narya
Beitrag von: dkbluewizard am 7. Jan 2017, 22:02
I love the way Narya is to be implemented, especially if the proposal is taken as it is now. I think everyone did a great job.
Titel: Re: Narya
Beitrag von: Walküre am 7. Jan 2017, 22:30
I finally translated the proposal in German (https://modding-union.com/index.php/topic,34278.msg451736.html#msg451736). We can now only hope that the concept will get into the game. As I did with the German version of this thread, I will add these pictures, which show how much significant the magical shield was in two very iconic scenes of the 6-chapter saga  ;)

Titel: Re: Narya
Beitrag von: Garlodur am 8. Jan 2017, 00:32
You have my vote, Walk.

I want Narya to be implemented with its rightful and actual owner. With the unclarity surrounding Narya's powers I feel this is not a compromise but a more free interpretation that fits the premises already build around Gandalf. A leadership aspect simply does not fit here.

Some of the numbers need to be tweaked but this is obviously a task for the core team and the balance testers.

In short, I am FOR this proposal.
Titel: Re: Narya
Beitrag von: AmosVogel am 12. Jan 2017, 21:23
Agree

Btw hope Saruman get also great stances... ^^
Titel: Re: Narya
Beitrag von: lahe95 am 14. Jan 2017, 15:20
I agree with this proposal as well. Nice to see new things suggested and even added to the mod. I'm FOR it! :) Nicely done.
Titel: Re: Narya
Beitrag von: dkbluewizard am 15. Jan 2017, 17:48
Why would Saruman get a special stance change? He didn't have anything as powerful as Narya. I agree that he is more powerful innately than anyone on the White Council (why he leads it), but otherwise he doesn't have anything.

His Many Colors upgrade already represents his boost in power.
Titel: Re: Narya
Beitrag von: Walküre am 16. Jan 2017, 10:16
I agree with Blue, in the sense that I don't think Saruman should really need a particular stance system, and I guess the hero's concept is already well defined (I think it would thus be tough to come up with some additions to propose). Nevertheless, should anyone have suggestions to share, just head to the suggestion board that relates to Isengard.
Titel: Re: Narya
Beitrag von: Lord Aytugar am 19. Jan 2017, 18:09
After thinking for a long time, i decided to support Narya's new function. Leadership could be OP for Gandalf and his role does not lose a thing with this usage. Maybe giving Narya from Cirdan to Gandalf can be add to spellbook.

However i am against the idea that Gandalf the Grey and Gandalf the White have the same abilities. Especially WoP even more Istari Light do not fit to Greyhame. During Hobbit triology and FotR (when Gandalf was still the Grey) we saw for many times that he creates a small earthshake with his staff. It might not as powerfull as WoP but it is iconic in all films. Also instead of Istari Light, Dwarven Gandalf's last ability can be used. As a result there must be a difference between Gandalf the Grey and White, he is not the same person after being the White.
Titel: Re: Narya
Beitrag von: Walküre am 19. Jan 2017, 18:42
It's very likely to infer that Gandalf's abilities will never change, regardless of the reasons behind possible proposals that tread this hopeless path. The reason is very simple and much intuitive: his five iconic features are the core of his concept and are an extremely iconic remnant from the past of the BFME series, when the Istar used to be the mightiest hero of the game. Altering the current state of things, to have more differentiation between his two forms, is not honestly worth being accomplished. That's a quite imperative limitation that we in fact had to bear in mind very carefully.

Many thanks for the support. I will add your name to the list of the people in favour of this concept.
Titel: Re: Narya
Beitrag von: dkbluewizard am 20. Jan 2017, 04:48
Many thanks for the support. I will add your name to the list of the people in favour of this concept.
[/quote]

Did you add my name to the list already Diewalkure?
Titel: Re: Narya
Beitrag von: Walküre am 20. Jan 2017, 11:34
Did you add my name to the list already Diewalkure?

Just look at the first and main presentation post of the thread. All the people listed in green are the ones in favour of the proposal. Your name is among them.
Titel: Re: Narya
Beitrag von: The Witch-King of Angmar am 24. Jan 2017, 21:50
I like how the idea does not change any of Gandalf's abilities nor add more ones, just a stance system that give the ring of fire its right place without effecting the iconic Gandalf we know, but I dont find it logical that Narya will get boosted when finding the one ring and I think it should not play any role in Gandalf the Corrupted at least not in the way you mentioned, overall I am for this idea.
Titel: Re: Narya
Beitrag von: Walküre am 25. Jan 2017, 02:00
I'm glad that you like the concept  ;)

Regarding the Ring forms, I chose the solutions I deemed suitable for such particular cases. I know that Narya being enhanced by the One Ring or being turned by it into a dreadful flame-emanating tool are something that stretches the lore considerably, but you have to bear in mind that Ring forms are highly what-if situations themselves. Henceforth, what I did was finding a decent result that would do justice to the gameplay (people always expect unique things, once the One Ring is found).

In a purely game-oriented perspective, the One Ring thus mutates the nature of Narya and transforms its secret fire of endurance in fire of destruction (the way the Evil uses this element on a regular basis). Nenya too gets really destructive, if it is in the hands of the Dark Queen; or, just like Vilya was able to conjure a massive tornado in past versions of the Edain Mod, when Elrond wielded Sauron's evil artefact. I thus find these suggestions more than legitimate, especially if they are applied to the exceptional context of Ring forms. One should nonetheless remember that Ring forms are not the norm in the game, and having Narya be marred by the One Ring was definitely not the main priority and purpose of mine, while conceiving the whole proposal  :)
Titel: Re: Narya
Beitrag von: Astapor am 25. Jan 2017, 14:32
I am for this proposal, it is perfect.
Titel: Re: Narya
Beitrag von: Walküre am 25. Jan 2017, 16:52
I am for this proposal, it is perfect.

A very brief yet explanatory of a statement. Thank you for your passionate endorsement, both here and on ModDB  ;)
Titel: Re: Narya
Beitrag von: koh11 am 26. Jan 2017, 06:01
I am sorry if I am late to this but holy crap that's an amazing concept for incorporating Narya into Gandalf's skillset. Much love goes to whoever thought of this!
Titel: Re: Narya
Beitrag von: Dain@ am 26. Jan 2017, 10:57
unequivocally supports. At last I hope Gandalf will receive a welcome boost and we will be able to enjoy 4.5. !
+1
Titel: Re: Narya
Beitrag von: Walküre am 26. Jan 2017, 15:07
I am sorry if I am late to this but holy crap that's an amazing concept for incorporating Narya into Gandalf's skillset. Much love goes to whoever thought of this!

No one is late, because every answer is well welcome. This concept was born from a very insightful debate among English users, whose main theme was finding some solutions to make Gandalf more canonical indeed; in particular, bearing in mind the complications of the matters involved, we eventually decided to centre everything on Narya (the only viable way). The final structure of the concept was conceived by me and Haman, but the generalities of the concept are based on that said discussion, started by Blue and attended by many other users equally  ;)

unequivocally supports. At last I hope Gandalf will receive a welcome boost and we will be able to enjoy 4.5. !
+1

Many thanks to both of you for the support.
Titel: Re: Narya
Beitrag von: Ectheldir am 27. Jan 2017, 17:28
I also really like this idea, but I would implement a little cooldown for the ability to change the Narya-stances, else players will just activate the aggressive stance every time they cast a spell and switch back to the defensive right afterwards to get the most out of Gandalfs spells (which are his main source of damage) and still don't risk him.
Titel: Re: Narya
Beitrag von: OakenShield224 am 27. Jan 2017, 17:56
I agree with Ectheldir's suggestion (if it's technically possible of course).
Titel: Re: Narya
Beitrag von: Walküre am 27. Jan 2017, 18:04
I'm really glad you like this proposal, Ectheldir. However, I'm not in favour of such a boundary for the feature. First of all, I'm not so sure if it's technically feasible; then, I think it would cause the whole system to be too much constrained. Narya is supposed to avail Gandalf in very immediate situations of emergency too. And if he can make usage of its advantages, he also faces the related risks. Just imagine how a player could target the very Gandalf, when he's performing his spells and he's thus very vulnerable (if the offensive stance is activated). Less defence and the complete deactivation of his magical shield.
Titel: Re: Narya
Beitrag von: koh11 am 29. Jan 2017, 00:32
There is one thing I would like to know which i feel should be clearly stated. How much will Gandalf's bubble cooldown reduce to in Defensive stance? Like is it activated every 15 seconds vs 30 normally?
Titel: Re: Narya
Beitrag von: Walküre am 29. Jan 2017, 00:44
Yes, that's the idea. I didn't go into details very much, because I didn't know the exact values and the mechanics of the very feature (the magical shield). Also, add to this the fact that the protection offered by the shield will be higher (more effective) under the effect of the defensive stance (compared to the normal one). These are the generalities of the concept. If you need more specific data (numbers, statistics,...), I can't unfortunately help you in this field.

Anyone acquainted with the mechanics of the shield is very welcome to provide some insights.
Titel: Re: Narya
Beitrag von: Slawek56703 am 29. Jan 2017, 05:42

Titel: Re: Narya
Beitrag von: Walküre am 29. Jan 2017, 14:55
Thank you for unveiling the arcane secrets of the bubble shield, Slawek  ;)

As I previously stated, the defensive stance does activate the shield more frequently, and this very feature is mainly aimed at protecting Gandalf from heroes and monsters. The normal stance retains the current (balanced) system, while the aggressive stance has the magical shield completely deactivated. Obviously, definitive values are a matter that ultimately pertains to the Edain Team. I'm confident in a just result.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 10. Mai 2017, 12:15
I'm a bit in late  :D, but i want to express my vote absolutly in FAVOUR of this concept for many reasons. The concept is well studied, lore-loyal, and i think it fullfills and underlines the role of gandalf as a mass-slayer:
- the aggressive stance gives a real magic improvement to be really effective against masses.
- more than anything else: the defensive stance it's finally REALLY able to protect Gandalf. With the current status sometime if you forgot only for few seconds to look at him in battle probably it will be slayed very quickly: beside loosing his support and magic you also quickly waste 3000 resources which is very tedious especially in early and middle phase of the game.

So, my dear DieWalkure, i say it also in Italian: inseriscimi nella lista dei favorevoli  :) :)
Titel: Re: Narya
Beitrag von: Walküre am 10. Mai 2017, 13:57
And I shall say to you, dear Aulë: È un onore per me aggiungere il tuo nome alla lista :)
Titel: Re: Narya
Beitrag von: kreso am 10. Mai 2017, 23:07
I like idea make Gandalf more interesting hero and more usefull compared with Galadriel and Saruman. But with new spellbook he get a buff, so his agro stance and spellbook passive  should scale and maybe blast should kill some non upgraded elite units, with low cd that should be way too op play against. But like idea, maybe you should litle rework it. My suggestion is to keep his deffensive stande i think shield but agro stance should do something different, maybe include Glamdring as some aoe dmg with his basic attacks he already have his awsome attack animation. And one thing more, prevent his cd back when he is in deffensive stance to balance all those things.
Titel: Re: Narya
Beitrag von: Walküre am 11. Mai 2017, 00:19
I'm really glad that you like the general concept we have conceived with much difficulty. I was absolutely aware of the boost that the new spellbook would bring (I am a Beta Tester too), at the time, but I didn't find the fact that impacting for this concept: if it's a matter of balance, issues could always be settled via the adjustment of numbers and values. This is a task I shall gently leave in the hands of the Edain Team. Regarding a possible conceptual modification of the very proposal, I don't think the final design we have come up with should be changed in any way. It is the simplest yet smartest compromise we could have found, operating in a good deal tougher context as Gandalf's character is. Addressing your idea more in detail, Glamdring is already well represented by Lightning Sword at the moment; the iconic ability from BFME1. Not only would implementing it in the stance be redundant, but also quite disruptive for the whole system. I hope you will understand these reasons :)

I like idea make Gandalf more interesting hero and more usefull compared with Galadriel and Saruman.

If you have a quick look at my forum signature, you will notice that I thought about Galadriel as well, so that she might be more interesting ;)
Titel: Re: Narya
Beitrag von: kreso am 11. Mai 2017, 01:29
Yeah You have right, maybe that Glamdring isnt best idea because Narya most be included in stance but I think there isnt good to have two thing with same effect, spell book magic dmg bonus + agro stance magic dmg bonus, that is thing of bad gameplay design. One of those two bonuses should be changed, maybe make spellbook power to give some aoe basic attack, because Gandalf the White show his skill with sword in defense of Minas Tirith. But there should be problem because Gandalf gets magic dmg buff in 1. lvl with his stances what is not that great in terms of gameplay balance, but that could be solved with scaling damage of abilitys with Gandalfs levels.

I think some people already point to this thing, everybody will change into agro stance use abilities than swap into deff, and that should be permanent buff to abilities, and that could be problem, technically You did nothing but buff Gandalf or make him a little bit harder to use what is not thing we need in mod. So there should be some cooldown to swap stances or what I already suggested to make his defensive stance stop his abilities to getting from cooldown or something like that makes cooldowns longer.
Titel: Re: Narya
Beitrag von: NoldorSithLordsShipwright am 11. Mai 2017, 04:38
I would like to give my vote IN FAVOR of DieWalkure's well thought out and very lore friendly proposal.
Titel: Re: Narya
Beitrag von: Walküre am 11. Mai 2017, 09:31
But there should be problem because Gandalf gets magic dmg buff in 1. lvl with his stances what is not that great in terms of gameplay balance, but that could be solved with scaling damage of abilitys with Gandalfs levels.

Magic already scales, if I'm not wrong. It was one of the most stringent issues that needed to be fixed. And it was thus fixed in the 4.4 patch or in the following updates (if I recall correctly).

As I replied to other considerations of that sort, one should not forget that going for the aggressive stance poses a notable risk for the player: having the bubble shield completely deactivated and defence decreased. An effective counter-attack of the opponent would aim at striking the wizard in the most sudden of the ways; performing most of Gandalf's spells requires some time, leaving open spaces for the enemies to intervene. That's why I don't feel like adding even more burdensome penalties to this feature. Nevertheless, the idea of effects on cool-down is something that doesn't displease me either. Speaking about the general concept, it may certainly be a minor addition, yet consistent and much fitting for whom it involves (even the people who didn't agree have acknowledged this); a proposal which lives up to the Edain Mod's renowned high standards of quality and content. And I do believe that using a 3000-resource major hero as Gandalf in the most interesting way is something the game needs equally.

I would like to give my vote IN FAVOR of DieWalkure's well thought out and very lore friendly proposal.

Thank you very much ;)
Titel: Re: Narya
Beitrag von: Gandalf The Gray am 11. Mai 2017, 11:47

But will gandalf get a different skill with every stance ?.
Titel: Re: Narya
Beitrag von: Walküre am 11. Mai 2017, 11:56
What do you mean? Everything of fundamental note is indicated and explained in detail in the first presentation post. The new stance system we proposed doesn't alter any of the current iconic skills of the wizard. It is a mechanism that links his bubble shield with Narya, going back to the canonical sources. A sort of rationalisation of an aspect that would otherwise remain in the shadow, or as a loose feature of the hero.
Titel: Re: Narya
Beitrag von: mycaelspear am 11. Mai 2017, 19:58
I'm for the proposal.
Titel: Re: Narya
Beitrag von: Secret Keeper am 11. Mai 2017, 20:20
I am IN FAVOR and NOT IN FAVOR at the same time.  8-| 

I like changes in general and finally some changes to unchanged Gandalf are always welcome. All very well thought.

I have 2 issues with that:
 1. I don't like having more than one hero with special stances. Right now Denethor uses this system and I think it is more than enough. It kills the uniqueness.

 2. +50% magic damage combined with Gandalf the White spell-book bonus of another 100% makes incredible 150% increase in magic damage, + -25% recharge time on spells. Thats huge. You can change stances really freaking fast with D, F, G buttons so you can fight in defensive stance with frequent  bubble shield and not decreased basic attack, then in milliseconds change to aggressive stance, kill everything with 150% magic damage and in milliseconds change back to defensive. That's OP AF. :/
 
Titel: Re: Narya
Beitrag von: Walküre am 11. Mai 2017, 21:26
Thank you for having taken the proposal into notice. Concerning your two issues with the concept, this is my answer.

1. Thranduil and Sauron dispose of a unique stance system too. As I replied to Elendil, I don't mind having major heroes sporting smart systems for the sake of differentiation, provided that each suggestion is conceptually worthy in itself. This is nothing more than the true spirit of the Edain Mod.

2. I personally deem the proposal balanced and sound, even in light of Gondor's new spellbook (of which I and Haman were obviously aware at the time). Set aside Word of Power (extremely destructive by definition, no matter how you want to look at it), his other spells require a moment to be cast, thus exposing Gandalf to a serious peril, if the opponent knows well the disadvantages of the defensive stance. Anyway, as I wrote earlier, numbers and values were not my prime purpose in presenting this concept; I will gladly let the Edain Team decide, and mend things that they consider broken. I would just like to address the side of yours that is in favour of Narya: judging by the underlying conceptual and lore-accurate properties, do you find it proper for the rational and diverse universe of the Mod? This is what one should primarily focus on, in my opinion.
Titel: Re: Narya
Beitrag von: Secret Keeper am 11. Mai 2017, 21:56
Thank you for having taken the proposal into notice. Concerning your two issues with the concept, this is my answer.

1. Thranduil and Sauron dispose of a unique stance system too. As I replied to Elendil, I don't mind having major heroes sporting smart systems for the sake of differentiation, provided that each suggestion is conceptually worthy in itself. This is nothing more than the true spirit of the Edain Mod.


I meant in one faction. Denethor in Gondor, Theodred in Rohan etc...

Otherwise, I find the proposal really good and useful. I don't have a proper lore knowledge, I judge from my own idea about what would help and made gameplay funnier, more enjoyable. That is why balance issue pop in my head - I just immediately thought about playing against a good Gondor player  :) 
Titel: Re: Narya
Beitrag von: Walküre am 11. Mai 2017, 22:14
I meant in one faction. Denethor in Gondor, Theodred in Rohan etc...

And I also referred to the game in general. If they're enough differentiated, I can't see any defect in that. Gandalf is the Ring hero of the faction and its major 3000-resource wizard. He fairly deserves such a feature as Galadriel, Saruman and other akin mighty characters would do. Conceiving smart stance systems for the most powerful heroes is an idea I have always favoured :)

Of course, your balance-related concern is absolutely legitimate. I trust the developers' judgement on the matter, be it adjusting values or adding new effects. I'm nonetheless glad to hear that we managed to attract your interest.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 15. Mai 2017, 01:51
Hello fellows of modding union ;
Today i want to present you a little rework of the first Cirdan’s ability. Inlight to the new concept crafted by DieWalkure regarding Narya, probably Cirdan won’t be the keeper of the Ring Of Fire anymore in the near future. For this reason we have a new free slot  for the first level power.
Since probably most of you (me either) like also the current leadership effect of Narya, i tried to find something to replace it maintaining this aspect (the ability to inspire people). The idea i came up is about The Horns of Ulmö (also called The Horns of Ylmir or Ulumùri).


Reporting some quotes from the books:

“At times [Ulmo] will come unseen to the shores of Middle-earth, or pass far inland up firths of the sea, and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again”.   The Silmarillion

“[Ulmo] spoke to them, and made music upon his conches, and changed the fear of all who heard him into a great desire for the Sea. “.  The War of the Jewels

“…'Twas in the Land of Willows that I heard th' unfathomed breath
Of the Horns of Ylmir calling—and shall hear them till my death”.                                  Tuor sing a song to Earendil about the vision of the Conches of Ulmö (Ylmir),  The Shaping of Middle-earth

Ulmo is also described as the best singer during the music of Ainur, and he‘s the one who teaches the art of music to the Elven. Keeping in mind this,and inspired by the descriptions, i imagend his horns sounding all over the battlefield, filling the hearts of the Eldar of courage and desire, and making them stronger (“…changed the fear of all who heard him into a great desire for the Sea”):

Horns of Ylmir (Level1) (requires activation): Cirdan calls the aid of Ulmö to help him in battle. The King of the Sea makes music upon his horns, awakeing the sea-longing of those who hear it and canceling their fear. For 30 seconds allied units all over the map are fearless and  gain +30% attack.

The link between the Shipwright and the Vala  is well-known, and i think that would be great to bring again a bit more of Ulmö in Cirdan’s skillset. Like the new ability developed by the Edain team, my concept is also a map-covering ability. That because we are talking about a Vala, and so it would be unrealistic and unfitting to limit the mighty sound of a divine instrument only in a small radious around Cirdan.
With respect to the old mechanism of Narya (passive effect+active (with cooldown)) this one is only a temporary boost. This choiche makes the ability more offensive and well-suited for a charge or a siege (like the one developed by the Edain team), but can be used also to overturn a disadvantageous situation.
Values of course can be changed: what i hope is that you like the general idea. Let me know what you think about it and give me some feedback about possible changes, lore-aspects, balance in game and so on  :)
Titel: Re: Narya
Beitrag von: Garlodur am 15. Mai 2017, 18:39
Thank you for the contribution, I agree that Cirdan's first ability needs some reconceptualisation.

I see you have backed your idea with knowledge of lore, as this satisfies not just the real geeks here ( ;)) but also makes sense of any concept. However, the implementation is not very innovative because it sounds exactly like the Spell Book Horn of the Noldor, except that it is global and far too strong for a level 1 ability.

What I enjoy in Cirdan's new concept is that he remains a very steady hero (before he was a bit dull for this reason) who can shine at very important moments in battle. Of course I do not know how this will play out in the patch but I think the ET shares this intention.

Anyhow, such an ability that you propose moves away from the Narya ability in place. There is no passive effect and the active effect is not so strong where it matters on the battlefield.

The way I see Narya worked out of Cirdan's skill set is just by changing the background for this ability while maintaining its function.

For example, the ability could be called The First and Last, framing it around the fact that Cirdan is one of the eldest Elves in Middle-Earth, while also being the last after almost all other Noldor and Sindar remainders to leave towards Valinor. In gameplay it means he is considered an inspiration amongst the Elves, while protecting with great 'resourcefulness' in times of momentary need.

I hope to have sparked the debate around this a litte, as I deem it of importance to the implementation of Narya to Gandalf that a good alternative is found.
Titel: Re: Narya
Beitrag von: Walküre am 15. Mai 2017, 19:23
Yours is an absolutely fitting and conceptually precious proposal, Aulë. Thank you for having spent your time in crafting that. Gift of the Sea was meant to be a mere replacement for Círdan, but I guess we may now say that we have conceived a concept as proper for the hero as Narya is for the Istar. Totally in line with Tolkien's vision.

Ulmo does stand before all the other Valar in might, apart from Manwë and Varda (the mightiest of all). In the words of the quotation below, the Vala of the oceans can count on the genuine love of the Eldar, whom he often helps and guides. Rivers, streams and seas tell him and whisper the events of mortal lands, so that very little is in the end a secret for the Lord of the Water. Following in the footsteps of Narya's hope-infusing nature, this feature will equally rekindle hope in the hearts of the Elves. I took the liberty to create the button of the very ability and to rename it Ulumúri, because I personally deem it a better title (a bit more mysterious and sea-like). I have also found a suitable sound: something that you, Aulë, will hopefully recognise in a second ;)

Zitat
Nonetheless Ulmo loves both Elves and Men, and never abandoned them, not even when they lay under the wrath of the Valar. At times he win come unseen to the shores of Middle-earth, or pass far inland up firths of the sea, and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again. But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government; so that the Elves say that the spirit of Ulmo runs in all the veins of the world. Thus news comes to Ulmo, even in the deeps, of all the needs and griefs of Arda, which otherwise would be hidden from Manwë.
J.R.R. Tolkien - The Silmarillion: Valaquenta

(https://i.imgur.com/UcSHuzL.gif) Ulumúri (Level 1): The Horns of Ylmir resound in battle, in times of struggle and strife. For 15 seconds all allied units on the map are fearless. Surrounding units gain +10% attack.

Sound: Horns of Ylmir (https://soundcloud.com/diewalk-re/ulmos-horn).

I adjusted values a little, since the ability was objectively too much effective for the very first level. Furthermore, Garlodur, I think that an Ulmo-related concept is everything one could hope for, speaking about Círdan. Water is a theme we ought not to do without in this context, and the Vala himself has helped marine Elves many times, since the Elder Days. The proposal represents the hope-infusing aspect of Narya in another fashion (unique). And I do believe that the effects themselves don't render Círdan a so dynamic of a force, if you consider that those properties may serve well even for defence. A simple replica of the current ability wouldn't do justice to this concept; the idea itself behind the horn is quite compelling indeed, in the logic of an active feature. Anyway, I'm happy to know that we could have a debate about it. I'm open to anyone's thoughts :)

The prime proposal is Ulmo's enchanted horns, for now. If other ideas arise, I shall gladly include them too. I will also translate all of this in German.
Titel: Re: Narya
Beitrag von: The_Nazgul am 15. Mai 2017, 19:46
I'm totally agree with this idea after all this is my hour and i will break the wizard by my lord's will so why not let him wear his ring, (eowyn smile in background)

Titel: Re: Narya
Beitrag von: Walküre am 15. Mai 2017, 19:59
I'm totally agree with this idea after all this is my hour and i will break the wizard by my lord's will so why not let him wear his ring, (eowyn smile in background).

Well, ok :D

Thank you for the support. If you look at my forum signature, you will find another major concept. Will the ring-wraith be able to withstand Galadriel's ancient might?
Titel: Re: Narya
Beitrag von: AulëTheSmith am 15. Mai 2017, 22:49
I hope to have sparked the debate around this a litte, as I deem it of importance to the implementation of Narya to Gandalf that a good alternative is found.

I think you have sparked the debate ;) And also debates is the reason why this forum has been created i suppose :). About the matter you are right: problably if we found a way to substitute Narya that is convincing the easier will be to implement the concept of Gandalf as a new keeper (the two topics are complementary).

Anyhow, such an ability that you propose moves away from the Narya ability in place. There is no passive effect and the active effect is not so strong where it matters on the battlefield. The way I see Narya worked out of Cirdan's skill set is just by changing the background for this ability while maintaining its function.
 

I find it very hard to maintain the function as itself changing the name and background: the current mechanism passive+active is inevitably related to the magic ring itself as a magic tool: it has a passive aura and you can activate it exploiting its full power when needed :)  The first idea of DieWalkure about it ("Gifts of the sea") i think was also directed towards some magic tools or magic gift  in general ;)

Yours is an absolutely fitting and conceptually precious proposal, Aulë. Thank you for having spent your time in crafting that.

It's a pleasure to contribute wise Diewalkure :) i was lost in passion and mythology so i a bit exagerated with values and effect as also Garlodur rightly underlines :). i agree with your adjustments (at least fearless-effect remains map-covering, because it's the major power of the horns following the lore). I would dare to say we can increas a bit the area of influence of that +10% to a medium radius (a compromise between my exagerated values and your balance view) but in any case is a small detail :)

Very good palantir the drawings of Ted Nasmith are always a pleasure to see and make the Silmarillion alive  ;). As for the sound i like the low frequencies (they give the idea of a big instrument) and also there is an eco-effect which sounds like something coming from far distances. Very good and thank you very much for your support :)
I have some ideas about where the sound comes from but i'm not totally sure : it seems a ship horn i think :)
Titel: Re: Narya
Beitrag von: Walküre am 15. Mai 2017, 23:13
I'm very happy to know that you like the art pieces I chose. As for Gift of the Sea, I wouldn't tinker too much around it. As I said, it was supposed to be an easy replacement for Narya. Nothing major. Ulmo's horns are a far better alternative, under many perspectives. Also, if you think about it, the sea is Ulmo himself. At the end of the day, it's always something from the Lord of the Water ;)

Moreover, as much as I really liked to come up with an equally decent concept for Círdan, I wouldn't regard the two proposals as a so much intertwined situation; one doesn't exclude the other. And Narya is naturally the main focus of this topic, given its structured system and utmost importance. Repatriating the Ring of Fire to his true owner is our paramount goal and thus goes beyond what is to come in regards of the Keeper of the Havens. It's legitimate to endeavour for a great result in the other direction too, provided that one side doesn't bind the other.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 16. Mai 2017, 00:00
, I wouldn't regard the two proposals as a so much intertwined situation; one doesn't exclude the other. And Narya is naturally the main focus of this topic, given its structured system and utmost importance. Repatriating the Ring of Fire to his true owner is our paramount goal and thus goes beyond what is to come in regards of the Keeper of the Havens. It's legitimate to endeavour for a great result in the other direction too, provided that one side doesn't bind the other.

As for complementary i meant they are related in the way if we find a good alternative for Cirdan it's even easier to facilitate Gandalf-Narya. But of course it's not  so relevant : i would say it matters like a 5-10%, the other 90-95% goes to the main topic of this thread :)
Am i right about the sound? or totally lost? ;)
Titel: Re: Narya
Beitrag von: Walküre am 16. Mai 2017, 08:15
You got the percentages quite right, I guess :)

I'll give you some hints about the sound, in good time. Besides, feel free to discuss matters and different problematics related to the topic.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 16. Mai 2017, 12:43
Here is the answer to the sound mystery (too much time without AOM makes me blind in looking for the answer, to say it more properly makes me deaf  xD). For those who don't know we are talking about the Einherjar, soldiers of Valhalla,great heroes died on earth:
 

DieWalkure there's no sound as mythical as the horns of Valhalla!  xD

As for the topic: i'm thinking about a new (small but unique) feature about the new ability. I will post later the general idea  ;)
Titel: Re: Narya
Beitrag von: Garlodur am 16. Mai 2017, 18:05
Ulmo does stand before all the other Valar in might, apart from Manwë and Varda (the mightiest of all). In the words of the quotation below, the Vala of the oceans can count on the genuine love of the Eldar, whom he often helps and guides. Rivers, streams and seas tell him and whisper the events of mortal lands, so that very little is in the end a secret for the Lord of the Water. Following in the footsteps of Narya's hope-infusing nature, this feature will equally rekindle hope in the hearts of the Elves. I took the liberty to create the button of the very ability and to rename it Ulumúri, because I personally deem it a better title (a bit more mysterious and sea-like). I have also found a suitable sound: something that you, Aulë, will hopefully recognise in a second ;)

Zitat
Nonetheless Ulmo loves both Elves and Men, and never abandoned them, not even when they lay under the wrath of the Valar. At times he win come unseen to the shores of Middle-earth, or pass far inland up firths of the sea, and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again. But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government; so that the Elves say that the spirit of Ulmo runs in all the veins of the world. Thus news comes to Ulmo, even in the deeps, of all the needs and griefs of Arda, which otherwise would be hidden from Manwë.
J.R.R. Tolkien - The Silmarillion: Valaquenta

(https://i.imgur.com/UcSHuzL.gif) Ulumúri (Level 1): The Horns of Ylmir resound in battle, in times of struggle and strife. For 15 seconds all allied units on the map are fearless. Surrounding units gain +10% attack.

Sound: Horns of Ylmir (https://soundcloud.com/diewalk-re/ulmos-horn).

This is exactly the form of reconceptualisation I was referring to. I see now that I might have sounded too judgmental of the Úlmo aspect of this proposal. My apologies for this to Aulë.


Zitat
I adjusted values a little, since the ability was objectively too much effective for the very first level. Furthermore, Garlodur, I think that an Ulmo-related concept is everything one could hope for, speaking about Círdan. Water is a theme we ought not to do without in this context, and the Vala himself has helped marine Elves many times, since the Elder Days. The proposal represents the hope-infusing aspect of Narya in another fashion (unique). And I do believe that the effects themselves don't render Círdan a so dynamic of a force, if you consider that those properties may serve well even for defence. A simple replica of the current ability wouldn't do justice to this concept; the idea itself behind the horn is quite compelling indeed, in the logic of an active feature.

Indeed, the ability as you proposed, Walk, seems ready to be included in the mod. It synthesises the core concepts behind the original Narya power and Aulë's proposal: instilling hope and providing a temporary boost to morale.

Actually now I think of it, the Edain Team has not shared the revamped Imladris spell book yet. In their efforts to make all faction spell books unique, they might decide to take away the Horn of the Noldor spell. If this Ulumúri ability were to be implemented it would provide a greater alternative to the thematically weaker, standard Horn spell.
In terms of balance, removing the Horn spell that massively boosts Imladris troops in absolute terms would not be such a miss if you consider that Imladris units have two abilities themselves.

Anyhow, the discussion continues and I dearly hope the Edain Team will pick up on the developments in this thread.

P.S. I honestly believe we won't see Narya implemented as proposed in 4.5 yet, just so we can have a taste of the new Gandalf. It is more likely to be included in a bug/patch fix. Any comments Walk? ;)
Titel: Re: Narya
Beitrag von: Walküre am 16. Mai 2017, 18:22
I'm glad you managed to view the whole portrait in a wider perspective, Garlodur. Regarding the 4.5 patch and the major concepts from the Community, I'm bidden not to reveal anything too much specific. As the Edain Team has already hinted at (and as you may simply guess), there are still things that have to be done before the actual release; some additional time is thus needed. Speaking about this fine concept and Ancient Might, I/we did anything in our power to make things easier for the developers and to facilitate the whole work load to do (providing all that ought to be presented). After the development of spellbooks, I wouldn't find it impossible if these two (Ulmo's horns included) concepts were to be in the forthcoming patch. Nevertheless, if they were actually and finally implemented, you would only know this via the Edain Team's official words. I myself can't share internal information (a just and reasonable boundary).

Whether the upcoming update will contain more than it's planned, this I may not tell thee ;)
Titel: Re: Narya
Beitrag von: AulëTheSmith am 17. Mai 2017, 00:23
This is exactly the form of reconceptualisation I was referring to. I see now that I might have sounded too judgmental of the Úlmo aspect of this proposal. My apologies for this to Aulë.
Don't worry Garlodur, i have been a bit hurried proposing that +30% all over the map :) but i believe the general idea it would be epic in game and our moderator Diewalk found a perfect balance version of the power as well as good sound and palantir :)

As you wrote we don't know how the new spellbook of Imladris will be renovate but you rightly point out an important matter : the Noldor warrios just have some abilities to improve their parameters (another reason because my +30% was too much  [ugly]).
So said that probably is not a pity if ET will remove Horn of the Noldor, if not for the iconic sound that personally i like very much :)

As an addition i would like to propose something, it's totally secondary as importance, probably only an unachievable desire, but i want to share it:

- we have in the game some situations in which units can take advantage from nature: in some cases "creating" it via spellbook (tained land, elven wood, ect..), in other cases
exploiting the map itself (archers, ent concealed under the trees).

-About the first type : i guess ET probably will remove Elven Wood spell from Imladris (it is more fitting as iconic Lothlorien spell). if will be so, then i think that an element which fits with Noldor could be the water. Liking the matter again with Ulmö:
Zitat
But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government
So why not including a spell about water as source of inspiration? (like other terrain type spell)
How? well it is not so simple (we cannot create a walkable terrain of water of course  :D). An idea could be to use water elements of the map as a source of inspiration, as well as fountains: when you activate the spell all the units near sea,lake,river, fountains get some bonus (i don't want to propose anything exagerated again, i promise  :D :D)

-About the second type ,possibility to exploit the natural water sources of the map passively and so permanetly, maybe it would be too much op. But considering is map-dependent power (as the woods for Lothlorien) is a limitation itself. For this reason i considered also this possiblity.

-The last : bonus addition to Ulumùri. During the 15 seconds of the power all the units near sea,rivers,lakes,fountain and so on get some additional bonus (further +5% of attack for example, or a slow healing which gives more the idea of restoration due to Ulmö's music flowing through the water).

Maybe it seems a bunch of raw proposals which don't make any sense [ugly] anyhow let me know what you  think about it and if you have some suggestion to elaborate more this idea.  ;)

P.s : i know the water is just present via Flood, Elrond and a defensive system.
However, my proposal it explores a totally different matter about the same element so i deem it worthy of consideration  ;)
 
 
Titel: Re: Narya
Beitrag von: Walküre am 17. Mai 2017, 10:12
To synthesise a little bit, I quite like the idea of an ability that relies on actual water sources of the given map, but I'm not completely sure about the technical feasibility of such a system, nor do I think that a level-1 ability should be that 'sophisticated'. In addition, there is the obvious limitation of the own water of each scenario to deal with: not all maps boast water as their features and Elven Wood, on the contrary, allows the player to create woods in the first place (whereas Ulmo's horns can't summon rivers or streams at will).

I would therefore suggest we stick to the original concept we conceived. The fact that the enchanted horns of the sea-Vala will resound all over the map exactly symbolises that Ulmo's powers may reach nearly every place, as Tolkien tells us. Should you not be swayed by this argument, you could always imagine Ulmo spreading his influence via all the water sources which find themselves under the surfaces of the ground (be it frozen wastes or dry deserts).
Titel: Re: Narya
Beitrag von: AulëTheSmith am 17. Mai 2017, 10:33
I would therefore suggest we stick to the original concept we conceived. The fact that the enchanted horns of the sea-Vala will resound all over the map exactly symbolises that Ulmo's powers may reach nearly every place, as Tolkien tells us. Should you not be swayed by this argument, you could always imagine Ulmo spreading his influence via all the water sources which find themselves under the surfaces of the ground (be it frozen wastes or dry deserts).

I wouldn't change a dot of the actual proposal because it's perfect ;) maybe my proposal could be a little addition, as I wrote, not something to change the nature of it. But you stated a right thing: the idea of spreading ulmö's inspiration probably it is just satisfied by the only horn itself :). I just want to share this idea because I like the relation Elven and nature elements.

Going into the technical field and separating the matter from ulmo's proposal : even thinking about a possible spell or passive spell to add in spellbook maybe it's difficult to recognize the elements of water as object, but I'm not an expert in this field. As for the dependency by the type of map I also underline the matter of woods (natural not from spellbook) from which Elven and ent can take advantage: this is a clear example of another map-dependency in the game :)

Anyway DieWalk I'm totally satisfied with the current ulmö's proposal and this is what will be presented to the team ;) all I wrote about water is secondary  :) :)
Titel: Re: Narya
Beitrag von: Walküre am 19. Mai 2017, 16:25
Hello, it's me. Are you ready to be pestered again by intricate lore-related matters? xD

No, leaving jokes behind, I have a last dilemma about the implementation of Ulmo's enchanted horns. As you may have noticed, the proposal has been finalised and any problematic of significant note has been carefully debated too, apart from a certain matter: I'm talking about Círdan's last ability, with which he is to be endowed in the next patch. I admit that I read the article a couple of months ago, and I have consequently overlooked the presence of such feature. Ulmo's Aid will temporarily enhance all allied ships and siege machines of the map, and, as you may see, the concept deals with Ulmo as well. Henceforth, taking for granted that the power itself will retain its effects, we are in front of a quite apparent conceptual issue: the same reference to Ulmo.

Now, in my own personal opinion, I wouldn't really mind having two abilities characterised by the same lore background, were we to view all of that as a smart fact, since the beginning and the end of the hero's Palantír would both have to do with the supreme ruler of the seas (a kind of 'alpha-omega reasoning'). Yet I nonetheless doubt that the renowned high standards of the Edain Mod would ever concede any ground for two akin features (conceptually similar). I have thus been pondering about a proper solution (as I imagine we don't want to renounce Narya or Ulmo's horns), and I think I have come to a decent conclusion: Círdan's last ability will be simply renamed Tutelage/Legacy of Ossë and its corresponding icon picture will be the one I shall provide below.

Ossë is the mightiest and greatest vassal of Ulmo. He commands storms and the impetuous waves of the sea. He was initially approached by Melkor, during the timeless eras before Eä, but he later disowned his friendship and eventually sided with the Valar. Albeit his role, some traits of his character seem to reflect his initial acquaintance of the Enemy, for Ossë rules over bad weather and dangerous marine phenomena too, revealing an indomitable and voluble spirit (as wavering as the waves themselves). I personally regard all the shades of his portrayal as one of Tolkien's best creations. However, the most interesting element that I deem marvellously perfect for our case is his personal friendship with Círdan and his people. One of the major events of the Teleri's ancestral lore is in fact the tutelage of Ossë, whom they had encountered while lingering on the westernmost shores of Beleriand; sent by Ulmo, he befriended them and was no longer willing to depart from their company. So, he managed to convince some of the Sea-elves to remain in Middle-earth (the people ruled by Círdan); the Maia then taught them the mysteries of naval craftsmanship and arts.

According to these premises, Ossë's dynamic nature will connect well with the enhancement of warfare that the ability entails, alongside referring to a pivotal event of the lore.

(http://tolkiengateway.net/w/images/5/5d/Steamey_-_Oss%C3%AB_and_the_Teleri.jpg)
Titel: Re: Narya
Beitrag von: NoldorSithLordsShipwright am 20. Mai 2017, 04:34
I think that's a well fitting solution to the problem, DieWalküre. Linking Cirdan's final ability to Ossë is very lore friendly (possibly more lore friendly than the current link to Ulmo), and you explained your proposal very well, as usual.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 20. Mai 2017, 14:20
Ciao Diewalk  :)
I reread some passage about Ossë and I think is a better reference than Ulmö in this case. The last power is more a matter of siege and shipbuilding. So since Ossë is the master of Teleri, and the one who teaches them how to build ships, he is the most suited for this role.
I agree with your proposal  :) :)
Titel: Re: Narya
Beitrag von: Walküre am 20. Mai 2017, 14:42
I'm very pleased by your words of appreciation. I too deem the sea-Maia very apt for the situation. Also, isn't it splendid that Tolkien always offers us so many possibilities to explore his vast lore in the game? ;)

This is how the whole (overhauled) concept would be.

(http://i.imgur.com/s5x6emD.gif) Tutelage of Ossë (Level 10): Thanks to the teachings of Ossë, Círdan strengthens all allied ships, buildings and siege engines on the map, granting them +50% armour for 30 seconds.

Zitat
But of all the Maiar Ossë and Uinen are best known to the Children of Ilúvatar.
Ossë is a vassal of Ulmo, and he is master of the seas that wash the shores of Middle-earth. He does not go in the deeps, but loves the coasts and the isles, and rejoices in the winds of Manwë; for in storm he delights, and laughs amid the roaring of the waves. His spouse is Uinen, the Lady of the Seas, whose hair lies spread through all waters under sky. All creatures she loves that live in the salt streams, and all weeds that grow there; to her mariners cry, for she can lay calm upon the waves, restraining the wildness of Ossë. The Númenóreans lived long in her protection, and held her in reverence equal to the Valar.
Melkor hated the Sea, for he could not subdue it. It is said that in the making of Arda he endeavoured to draw Ossë to his allegiance, promising to him all the realm and power of Ulmo, if he would serve him. So it was that long ago there arose great tumults in the sea that wrought ruin to the lands. But Uinen, at the prayer of Aulë, restrained Ossë and brought him before Ulmo; and he was pardoned and returned to his allegiance, to which he has remained faithful. For the most part; for the delight in violence has never wholly departed from him, and at times he will rage in his wilfulness without any command from Ulmo his lord. Therefore those who dwell by the sea or go up in ships may love him, but they do not trust him.

[...]

But when they learned that Ingwë and Finwë and their peoples were gone, then many of the Teleri pressed on to the shores of Beleriand, and dwelt thereafter near the Mouths of Sirion, in longing for their friends that had departed; and they took Olwë, Elwë’s brother, to be their king. Long they remained by the coasts of the western sea, and Ossë and Uinen came to them and befriended them; and Ossë instructed them, sitting upon a rock near to the margin of the land, and of him they learned all manner of sea-lore and sea-music. Thus it came to be that the Teleri, who were from the beginning lovers of water, and the fairest singers of all the Elves, were after enamoured of the seas, and their songs were filled with the sound of waves upon the shore.
When many years had passed, Ulmo hearkened to the prayers of the Noldor and of Finwë their king. Who grieved at their long sundering from the Teleri, and besought him to bring them to Aman, if they would come. And most of them proved now willing indeed; but great was the grief of Ossë when Ulmo returned to the coasts of Beleriand, to bear them away to Valinor; for his care was for the seas of Middle-earth and the shores of the Hither Lands, and he was ill-pleased that the voices of the Teleri should be heard no more in his domain. Some he persuaded to remain; and those were the Falathrim, the Elves of the Falas, who in after days had dwellings at the havens of Brithombar and Eglarest, the first mariners in Middle-earth and the first makers of ships. Círdan the Shipwright was their lord.
J.R.R. Tolkien - The Silmarillion
Titel: Re: Narya
Beitrag von: AulëTheSmith am 20. Mai 2017, 15:26
Very good as usual. It has a proper palantir and now the concept has stronger lore bases than the one of the team. Now we have two finalized powers (the first and and last). In my opinion Cirdan is at the top, near perfection now. We have also more taste of the past, his skilset covers a long time period, which is well-suited for the Oldest one  ;)

P.s.:DieWalk, since you worked  about level 10 ability, and level 10 ability will be for sure present in 4.5, it means we have some hope to see Narya+Ulmö's horn in 4.5 as well?  xD xD just curiosity
Titel: Re: Narya
Beitrag von: Walküre am 20. Mai 2017, 17:28
Exactly. It would be great to have his first and final ability encompass such long span of time (we're probably talking about 10000 years). And, needless to say, his alpha and omega will of course be centred on his truest love: the sea ;)

I don't know whether these suggestions are to be included in the next update. And even if I knew that, I couldn't reveal it either (since I can't give away internal information), unless a specific allowance. All official news and statements concerning what will be are published by the Edain Team in the proper board of the forum. This, as the other concepts belonging to this thread, are still proposals, and they thus ought to be treated that way.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 20. Mai 2017, 17:44
I don't know whether these suggestions are to be included in the next update. And even if I knew that, I couldn't reveal it either (since I can't give away internal information), unless a specific allowance. All official news and statements concerning what will be are published by the Edain Team in the proper board of the forum. This, as the other concepts belonging to this thread, are still proposals, and they thus ought to be treated that way.

 I'm sorry mine is only hope  :D my intention is not to force you. And I'm quite sure you are very good moderator which means you're also able to keep secrets and surprises until the right moment comes  xD.
Titel: Re: Narya
Beitrag von: Walküre am 20. Mai 2017, 18:03
I'm sorry mine is only hope  :D my intention is not to force you. And I'm quite sure you are very good moderator which means you're also able to keep secrets and surprises until the right moment comes  xD.

This is in fact what every just and decent moderator should also do ;)

Wait, noble Aulë, and thy patience shall perhaps be rewarded. This only time wilt foretell.
Titel: Re: Narya
Beitrag von: Garlodur am 22. Mai 2017, 16:48
You know, when I read the Silmarillion (and many people like me) I never read so deeply into it. Perhaps it should be read more academically and less for leisure, if you want to extract and deal with these background stories. I have respect for you, Walk, as you are committed to learn and make this mod so interesting with your knowledge of lore.

As always, I think the type of ability suggested as a revised level 10 fits Círdan very well, as it shows the powerful extent of his knowledge of the seas, and it seems much more directly connected to Ossë than to Ulmo. The effects have been discussed too. I feel that the more doubts from the ET are answered, the less likely it is they reject suggestions.

Continue your work, Walk. You're doing a great job for the German and International community.  ;)
Titel: Re: Narya
Beitrag von: Walküre am 22. Mai 2017, 21:39
I have respect for you, Walk, as you are committed to learn and make this mod so interesting with your knowledge of lore.

Continue your work, Walk. You're doing a great job for the German and International community.  ;)

You're now making me blush, Garlodur :P

Many thanks for your praise and very precious words. I'm just trying to perfect this project as much as I can and deem proper, aiming at the inclusion of many more elements from our beloved and sacred canons; and I think that something more could indeed be added, in compliance with the limitations of gameplay. Speaking for myself, the fact that such pivotal themes do have their role in the game (even when confined in a secondary context) pleases me a good deal, knowing that the Mod gets more lore-accurate and multicoloured.

Yes, I guess there might be some academic courses that study and make inquiries into the Silmarillion or Tolkien's writings, somewhere in the world. The myth-creating nature of the Silmarillion just fascinates me, because its essence permits to have innumerable scopes for exploring the lore thoroughly, of which the book is the very foundation. There are a few examples of this particular genre of literature, which is called Mythopoeia; from religious books, to lost mythological compositions that founded the essential elements of their related mythologies/cultures (I had the privilege to study some of them, in school). And the Silmarillion, especially the very early (purer?) version, does all of that: building the pillars by which all is to be sustained and putting forward the very spirit of the Legendarium.

I do hope that our proposals won't be for naught ;)
Titel: Re: Narya
Beitrag von: Walküre am 27. Mai 2017, 23:14
Dear fellows of mine, our own odyssey has taken us so far, yet one step forward still needs be made. And I'm quite confident that this will be the last aspect to perfect, of this very much complete concept. If you do not mind, let us brace ourselves to the last change which the case requires.

I don't really know how I could overlook such a crucial problematic. Not that I never thought about it, of course, but the issue had never really caught my attention. I'm talking about the buttons: all respectable stances (even the very generic ones) boast different pictures; not solely to focus on graphics or conceptual differentiation, but also for the pressing need to have them be easily recognisable during the actual game. Henceforth, I decided to overhaul graphics and insert two new images. I shall obviously explain the reasons for this particular choice too, as I imagine one could never get away with it, without a decent in-depth explanation xD

1. Narya is the key and main theme of the whole proposal. I thus deem it wise to keep its picture for the normal stance, symbolising that the Ring's general properties are ever-present in the wizard's deeds. This fact is well portrayed by the ensemble that the stance entails: a just proportion between the shield's activation and the prowess of his spells.
2. Gandalf's will of justice makes him commit the ultimate sacrifice: death, in order to vanquish such a mighty enemy. The frame I chose represents him realising the utmost choice that is before him. Yet he's willing to undertake the imperative task, with no fear or second thought. Defeating one of the most terrorising forces of the First Age was certainly worth dying for, albeit the grave departure from Frodo and the Fellowship.
3. Defence is centred on Gandalf's magical shield. So, which other image could ever try to compete with the shield created by the Istar during the battle against Morgoth's fire?

(http://i.imgur.com/ETtffeK.gif) Normal Stance: The Ring of Fire

Gandalf's common statistics. That is, a balanced measure between spell effectiveness and the frequency of the activation of his magical shield.

(http://i.imgur.com/VFbPEQ4.gif) Aggressive Stance: Will of Justice

Narya inspires Gandalf to fight tyranny and any device of the Evil. His spell damage is amplified by 50% and his attack by 15%. On the other hand, his defence is decreased by 25% and his magical shield will be completely disabled, leaving him vulnerable, in particular, against other heroes and monsters.

(http://i.imgur.com/diR62Nv.gif) Defensive Stance: Imperishable Hope

Narya's flame nourishes the hope of the Istar and his endurance to resist all foul horrors. His defence is increased by 25% and the frequency of the activation of his magical shield will be higher (quite higher), granting him protection against units, monsters and heroes. On the other side, Narya absorbs part of Gandalf's strength to focus on defence and so the damage of his spells is decreased by 50%.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 28. Mai 2017, 18:32
Very good as always DieWalküre  ;)
I have one suggestion to improve further the graphics bringing more uniqueness. I would create, keeping the normal stance equal, other two different palantir for aggressive and defensive stance for Gandalf the white, keeping your concept for Gandalf the Grey.  In order to underline the two character more :)

Second suggestion: currently the presence of Narya during game is highlighted by a characteristic white light shining from the hand of Cirdan. I would change the color in red for Narya, and I would add a blue and white light for Vilya and  Nenya respectively. The colors are of course related to the stones nestled in the Three.

(https://s-media-cache-ak0.pinimg.com/originals/3a/0f/be/3a0fbe40c7c14204809ee0ad3e5432b2.png)
Titel: Re: Narya
Beitrag von: Garlodur am 28. Mai 2017, 19:00

Oh dear, I think I noticed too at some point, but not enough to raise the point. After all, much has been debated in this topic.

Anyhow, although I very much support suitable palantír pictures, I believe the ones you proposed are not ideal. As Aulë already addressed before me, Gandalf has many different forms in the Edain Mod, would it not be weird if only him as The Grey is reflected in his palantír?

I am saying that, if you want the focus to be on Narya and its subtle powers, then make the palantír more about Narya! Now I would do the painting myself if I had the skills of digital painting, but I'll try to explain what I mean.

Normal Stance: leave as it is, this is the iconic picture of Narya after all, meant to be easily recognizable.
Defensive Stance: use the format of the Normal Stance picture but add a whitish/blueish shine to it, as if it were wrapped inside a bubble. Or perhaps draw a white/light-blue oval shape around the whole Ring.
Aggressive Stance: use the format of the Normal Stance picture but emphasise in the centre of the ruby a kind of starry light (no pun intended), indicating the fiery strength radiating through the ring. Alternatively, the background could be 'on fire' by adding radiating horizontal flames.

These would definitely add increased recognition when quickly selected, at least for the player him/herself. I only wonder if the stances need to be identifiable for opponents as well.


Titel: Re: Narya
Beitrag von: Walküre am 28. Mai 2017, 20:37
I had thought about the implementation of other pictures for Gandalf the White, but the idea doesn't convince me still. That is, leaving Light of the Istari aside, I don't think there could be other suitable alternatives to replace the images I proposed with; Gandalf the White is mainly involved in fighting or leading armies, whereas the confrontation with the Balrog is widely renowned for being the most direct display of power (magic) of the wizard in the entire six-chapter saga. Given the magnitude of the said sequence, I kind of view those scenes/frames as 'universal' for all forms of the Istar, whether he be clothed in grey or white. I would even say that I don't mind them being retained for his corrupted form too. The concepts behind each stance are very clear: the normal influence of Narya, a magical shield and the will to strive for what is good in the world. I personally deem my choice the most immediate of the solutions, comprising a simple yet effective meaning (Narya, fighting harder and magical protection). These basic themes would then be conjugated according to the different circumstances (protection will turn in a barrage of fire, speaking about the corrupted form). I reckon I may have expressed myself in quite obscure or intricate terms, but I hope you will understand the general purpose.

Shining Rings are not an unknown topic throughout the halls of this forum, kind Aulë. We have already suggested something akin, if I recall correctly. But that was quite some time ago, when the international forum was at its beginning. Anyway, the prospect of the Three being visible in a bright fashion doesn't displease me much, as a sort of opposition to the yellow-tone intense light of the One, yet I would go for the easiest path. Narya is a stance and the other two are active abilities (available at level 10); substantially different contexts. Furthermore, don't forget that the Three are invisible to anyone but other Ring-bearers, and that their nature lies in a constant yet silent effect on reality as a whole (space, time and also the psychological/emotional dimension). At the end of the day, it is a quite detached perspective to consider things. Colours themselves might be another problematic to deal with: while diamond-like white could fare well for Galadriel, I guess blue could end up being a bit disturbing in the game and red is usually associated with the Evil in BFME.

Garlodur, I don't agree with you. The reasons are basically identical to the ones I presented in the first paragraph. I also add that the reference to the films is for me a prime motive; something I much prefer, compared to pictures which would eventually consist of the same core concept, edited and with additional effects.

I am saying that, if you want the focus to be on Narya and its subtle powers, then make the palantír more about Narya!

Narya is already in the main spot. It is the central feature that finds a balance between protection and spell effectiveness; what ties things together. The option one will normally and often use.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 29. Mai 2017, 13:34

Well, as usual the bases of our Moderator are very strong and it is very difficult to find a defect in his concepts xD. Maybe this time is also a matter of personal tastes. I have to say also the issue raised by Garlodur about an easy recognition is very logic and important. About this the two images DieWalkure chosen are quite recognizable (at least the one of bubble shield is very fitting, i like it very much).
As for the differentiation the Grey/the White, may i try to convince you? xD I must admit is very difficult to find display of magic in White form. The Light of the Istari is simply just used as palantir for the ability itself so we cannot count it  :(.  That's what i propose:

AGGRESSIVE STANCE

(https://i.imgur.com/LxoWA2R.png)(https://i.imgur.com/HxvFSNi.png)  : the first is not a display of magic but it is iconic in my opinion. The last fight against evil. Also Narya has an effect on melee attack so is not so out of place (addition: gandaf holding his sword it's a quite recognizable image as aggressive stance i suppose). The second one is a very important moment in the trilogy, and it's a display of the new power gained by the white wizard. But i prefer the first because is more immediate.

DEFENSIVE STANCE

(https://i.imgur.com/PLak3OW.png)(https://i.imgur.com/VqCk7QK.png):
probably it is the only scene in which Gandalf the white uses a sort of magic protection (even if i'm not sure he uses the same bubble shield of the Grey). In this moment is clear he became the most powerful of the Istari, replacing Saruman as chieftain. The images are of the same scene in different angles. I like the first, Gandalf is still surrounded by flames. The second maybe it's the most immediate.

Do you like the idea guys?


I have still a lot to wander here my dear Diewalkure  :D. I understand the issue of the color. And yes, my idea was to underline the presence of the Three in contrast to the One. We can also simply find a common color, white is the most suitable, like the image i posted. But i must say the idea of shining stones (red-ruby, blue-sapphire, white-diamond) intrigues me a lot  :D . Do you think is possible to find color tones which are not disturbing-confusing?
Titel: Re: Narya
Beitrag von: Walküre am 29. Mai 2017, 14:26
You may. You may certainly try me, Aulë of multi-shaped skills xD

I appreciate the attempt, really, but the problem is still haunting us though. We don't have a proper display of those mentioned themes, when it comes to Gandalf the White. Better, we don't dispose of images that could live up to the magical clash against the Balrog, which is undoubtedly the most difficult challenge that the wizard had to undergo; the ultimate sacrifice for justice, lest a loose Balrog resulted in the ruin of the Good. I shall therefore dissent from you, in the most polite and open-minded of the approaches. I can't really find them satisfying, albeit recognising their intrinsic value. For example, do you think that Gandalf being about to be hit by a fireball could genuinely convey the inherent importance of a shield, as the shield summoned against the Balrog does? I would thus regard the proposed pictures (the ones I presented) as the embodiment of Gandalf's essence and truest spirit, regardless of his status or robes.

So, the only reasonable scope for colours in the game would exactly be a white tone, as you indicated. Yet the issue still persists: when is the effect supposed to be activated? Narya is an easy context, but what about the other two ultimate abilities? I also think we might face the backlash of those of the Community who are not particularly fond of this kind of persistent effects on heroes; we have always seen and played with Gandalf without any sort of brightness accompanying his actions. As you see, we're treading not so viable ways.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 29. Mai 2017, 15:18

About the superiority of the Balrog's sequences and all the magic related to it you're completely right. There's no other scene as epic as the fight between two opposit maiar spirits. I hope the differences between robes and status will be not so evident in game, especially because of graphical impact. Maybe i'm not so convinced only because i still cannot see how it will look like in game  ;)
   


I suppose you definitely convince me is not a good idea as a general perspective. So i give up  :D . I'm not so personally disturbed by the permantent effects we are talking about. But for sure the most lore-loyal and generally shared idea by the community would be to remove all of those effect from the Three (even the one that is currently applied to Cirdan), with the exception of the One of course. In particular to highlight the invisibility effect and silent-acting of the Elven rings.   
Titel: Re: Narya
Beitrag von: Walküre am 29. Mai 2017, 15:55
I'm glad you tried to consider things in their deepest meaning. I myself am quite comfortable with having those frames (related to the grey form) for the other versions equally; I don't know, the idea of general/common archetypes for a certain character pleases me very much. Think about the button showing Seaweed Galadriel in the Ancient Might proposal (Eerie Aura), even though she is not to assume that grotesque appearance. It is more the symbolism behind that matters.

I hope my words have not turned out to be too intricate to go through. Intricacy is one of my flaws, I confess :D
Titel: Re: Narya
Beitrag von: dkbluewizard am 29. Mai 2017, 17:31
I really don't know why this much effort is going into the pictures. Everyone agrees with the concept (which I do as well). I would make a suggestion, instead of the bubble around Gandalf when he faces the balrog, why not use the picture where he makes a massive bubble against Sauron in Desolation of Smaug? For the Aggressive stance, I say pick whatever you guys want.
Titel: Re: Narya
Beitrag von: Walküre am 30. Mai 2017, 01:04
I really don't know why this much effort is going into the pictures.

Graphics is most of the times the minor aspect to develop in a proposal, but I'm sure it does have its important part in the whole process equally. In this case, once we had resolved the complications of Ulmo's excessive presence in Círdan's spells, I deemed it necessary to bring differentiation to a slightly higher level. I'm personally very sensitive about graphical matters, since I have a passion for details and I believe (based on my personal experience) that good visuals might have a not so indifferent impact on people, both psychologically and emotionally. Not to mention the overall standards of this project: some images in the game come from the genius of Ted Nasmith (the official illustrator of LOTR and the Silmarillion, who also inspired PJ and WETA in their work) and the picture presented for Ossë is probably one of the most lore-accurate I have ever seen. This is no daunting task or obligation to meet, don't mind me ;)

The shield used against the Balrog is far more superior to the one that Sauron eventually breaks. The embodiment of the iconic and epic nature of the very trilogy; a sequence we will never forget. Nevertheless, there is also a more practical problematic: the shield performed in Dol Guldur (that precise frame) is Sauron's current button for his shadow form. I don't think it would be wise to recycle that picture and assign it to the Dark Lord's nemesis on Middle-earth.
Titel: Re: Narya
Beitrag von: dkbluewizard am 31. Mai 2017, 21:02
As long as the concept is implemented I am not worried about the pictures. Though it does seem kinda weird that the power is of Narya, and Narya isn't in the aggressive or defensive picture--again though the pictures don't mean that much to me as long as the concept itself is implemented into the mod.

Diewalkure, if you feel that ET would accept this proposal due to the pictures you picked then go for it.
Titel: Re: Narya
Beitrag von: Garlodur am 21. Okt 2017, 20:26

Zitat
Nonetheless Ulmo loves both Elves and Men, and never abandoned them, not even when they lay under the wrath of the Valar. At times he win come unseen to the shores of Middle-earth, or pass far inland up firths of the sea, and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again. But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government; so that the Elves say that the spirit of Ulmo runs in all the veins of the world. Thus news comes to Ulmo, even in the deeps, of all the needs and griefs of Arda, which otherwise would be hidden from Manwë.
J.R.R. Tolkien - The Silmarillion: Valaquenta

(https://i.imgur.com/UcSHuzL.gif) Ulumúri (Level 1): The Horns of Ylmir resound in battle, in times of struggle and strife. For 15 seconds all allied units on the map are fearless. Surrounding units gain +10% attack.

Sound: Horns of Ylmir (https://soundcloud.com/diewalk-re/ulmos-horn).


Dear everyone and particularly DieWalküre whom I know to be excited about this,

With the reveal of the new Imladris Spell Book I immediately thought of this concept, attempting to revamp Círdan even before the new version is released. It seems to me this discussion needs to be reopened to address the issue at hand: the fearlessness boost this ability provides being already very present in the new Spell Book.

I am reffering to the Journey to Valinor spell that provides continuous yet stationary fear resistance to nearby troops, and the Summon Hobbits spell having a leadership providing fear resistance for nearby troops. It seems a global momentary fear resistance becomes redundant in Imladris gameplay however, which will not accord the high standards of the Edain Team regarding uniqueness and diverse mechanics.

I will explain myself:

The first thing we can do is to leave this concept as is, hoping it will see daylight in a later update after 4.5. We therefore accept that Imladris becomes an extremely fear resistant faction, making it one of its themes. Many lore arguments could be found to support this, yet in gameplay this might result in Imladris being overpowered against certain factions, or worse making Fear and Stun abilities absolutely useless against Imladris (which is a sign of poor game design).

The second thing we can do (which seems more the way of the Edain Community) is to adapt this concept to the recent unforeseen changes. This will become a tough discussion because I really like the deep lore value behind the Ulumúri ability, which is perfectly represented in-game with a temporary fear resistance. So far I do not have an idea what different effect to choose for this ability, and I honestly do not know what Imladris lacks in terms of gameplay.

Let's exchange ideas!
Titel: Re: Narya
Beitrag von: Walküre am 22. Okt 2017, 14:45
I'm well willing to discuss these matters further, whatever the reason may be :)

You have a point in stating that the new overhauled spellbook would perhaps make fear-cancelling features too prominent in the holistic design of the faction. It is a probable risk we have to be aware of. We could not know how things would unfold, obviously, due to the very proposal being forwarded even before the Beta which presented the new version of Rivendell's spells. In order to aim at the kernel of the topic: I'm not against rethinking how the ability should fare in the game. I guess that the enormous iconic value of such feature will nonetheless remain ever-present. The reference to Ulmo is too apparent to be overshadowed by some readjustments of the case.

As I hitherto envisaged what we could be up to, I think we may simply replace fear-related effects with a boost of the units' armour. Not only does the Vala of the Oceans incite to fight against the Evil (enhanced attack), but the protective influence of the water makes also troops more resilient in general. An addition of 10% armour (or maybe 15%). Since we're dealing with a level-1 ability, there is not much we can come up with anyway. I'm open to different ideas, of course.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 4. Feb 2018, 21:49
Hey Guys :)
I just come back on this thread because i had an idea. Beside inscresing attack to fight wickest creatures, Ulmo could give the water protection mentioned by Walküre, which would give a significant armor to ranged damage. With significant i mean something porperly balanced for a level one ability, but at the same time enough effective such to protect the small battalions of Rivendell, especially in early game. This is by far one of the most raised issue about the faction. I would define as a sort of "water shield" which slows down enemy salvo :)
Titel: Re: Narya
Beitrag von: Walküre am 4. Feb 2018, 22:57
I do lean towards this option. It sounds like the most appropriate one for a level-1 defensive ability. An armour boost seems really the simplest choice; we nonetheless have to make sure that the very feature is properly balanced, as you said. Imladris already disposes of the finest armoured troops in the game. Values need therefore to be adjusted for the good. Other than that, I have no problem with your proposal.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 4. Feb 2018, 23:25
I do lean towards this option. It sounds like the most appropriate one for a level-1 defensive ability. An armour boost seems really the simplest choice; we nonetheless have to make sure that the very feature is properly balanced, as you said. Imladris already disposes of the finest armoured troops in the game. Values need therefore to be adjusted for the good. Other than that, I have no problem with your proposal.

Indeed, Walküre :) They just have the finest armor in game. That's why i would like to adress the protection not as a total armor boost, but specifically and only against arrows. It should be technically feasible given that we have just other example in game. Tower Shields upgrade in Iron Hills for instance :)
Titel: Re: Narya
Beitrag von: Walküre am 5. Feb 2018, 08:51
As we elect this path, I think it would be wise to do away with those fear-cancelling effects. The attack boost could be toned down too or even removed altogether. In this sense, a more moderate influence on troops makes the ability proper for its function/value.
Titel: Re: Narya
Beitrag von: AulëTheSmith am 5. Feb 2018, 09:21
As we elect this path, I think it would be wise to do away with those fear-cancelling effects. The attack boost could be toned down too or even removed altogether. In this sense, a more moderate influence on troops makes the ability proper for its function/value.

I completely agree :) I think the influence of Ulumùri can be interpreted also in this way, taking into account gameplay aspects too
Titel: Re: Narya
Beitrag von: Garlodur am 5. Feb 2018, 13:47
Ooh that does sound exciting! I'm in for more references to the Valar, and especially Ulmo as it seems Cirdan is the only logical option to implement such references.

Yet, the defensive boost against arrows is already present as a passive by the Lindon Guardians. Their boost is quite significant already and can be stacked. Círdan's ability can be an improved version because it's map-wide and is not restricted to infantry units alone, but alltogether it would make the Lindon Tower an essential aspect of Imladris play, if not game-changing.

Or am I exaggerating?  :P
Titel: Re: Narya
Beitrag von: AulëTheSmith am 5. Feb 2018, 19:08
Oh I'm sorry Garlodur I completely forgot this detail. it's some time that I did not play imladris using Lindon Archers  [ugly]. Despite this, still the problems of arrows persist I think, as well as problem with great armies  ;). I understand the reasoning of uniqueness you proposed. The other option, just considered, is to make the effect involving armor in general but in that case again it would be nothing new, a theme that is just present in many ways in the military Rivendell. Otherwise, I don't know. What do you propose?
Titel: Re: Narya
Beitrag von: Tiberius Ogden am 21. Jan 2019, 03:34
I am for this proposal, which makes Gandalf's skillset little more interesting in comparison with vanilla abilities which can name them even while sleeping. Yes, they are fine and fit, I wouldn't change them even after so many years since BFME1, but it doesn't mean that we can't add something what will shine above them, like Narya stances.
And personally I wouldn't be afraid of adding some bonuses to his normal Narya stance and lesser little bit negative effects for aggressive and defensive stances.
We are talking about one of the three elven rings power. And from gameplay-balance perspective, don't forget that Gandalf has mount skill, which is just pure travelling skill without effect. So he has in total only four abilities which do something, so use fifth for stances doesn't mean that he will be abnormally strong.
Titel: Re: Narya
Beitrag von: Walküre am 21. Jan 2019, 18:51
Thank you for the support. I knew you would see the profoundly positive arguments at the root of the proposal. Should all go well, and our plea be heard, we'll not only add something more to an absolutely crystallised hero design, but also resolve one particularly pestering lore inaccuracy. The Ring of Fire belongs to his legitimate owner, simply said.

As a side-note, another beautiful reason I've pondered about: in so doing, each of the Three Rings will be distributed equally among three good factions (Gondor/Arnor, Rivendell and Lothlórien). Pretty just and fair, isn't it? :)

I shall update the list.
Titel: Re: Narya
Beitrag von: Fellowship am 21. Jan 2019, 19:34
I'm definitely in favour of this proposal as it is lore-accurate and makes Gandalf even more interesting than he currently is. Great ideas for our Wise Wizard!
Titel: Re: Narya
Beitrag von: Walküre am 29. Jan 2019, 16:08
I would like to congratulate all those who have been staunchly supporting this concept so far; it's the most popular one on MU, and I believe it is so for a reason. I'm going to add a couple of last-minute changes to the proposal. The general structure remains the same, obviously, except for a few secondary aspects.

Namely, the normal stance is named after Narya and it's the sole option showing the actual Ring of Fire, whereas all three stances (theoretically) refer to said Ring. Moreover, I've grown quite dubious about my graphical choice at the time; two of the icons present very situational images, therefore not so apt for a universal, deep-affecting feature. Plus, I feel we should focus on Narya's role more, by stressing its own defined influence by means of a single stance. It's overall much clearer, immediate and direct. That's why I've recovered some bits of BFME's bygone content, which nonetheless are of great help. Sometimes, it happens that old is gold and cartoonish art serves exactly the right scope. For instance, can you believe that Gandalf's bubble-shield had its own vanilla icon? ;)



Zitat
GANDALF'S STANCES

(https://i.imgur.com/cUUV1XB.png) Normal Stance: Narya - The Ring of Fire ensures a proper balance between spell effectiveness and the bubble-shield's frequency.
Narya also preserves its bearer from toil and wear, providing higher resistance against fire, poison, ice and magic.


(https://i.imgur.com/lZThDHD.png) Offensive Stance: Might of the Istar - Gandalf uses his potent magic to fight evil and tyranny. His spell damage is amplified by 50% and his attack by 15%.
On the other hand, his defence is decreased by 25% and his magical bubble-shield is completely disabled, leaving him vulnerable against enemy heroes and monsters.


(https://i.imgur.com/JtQTTWz.png) Defensive Stance: Wizard's Shield - Gandalf conveys all his power to his bubble-shield, to resist any fell menace. His defence is increased by 25% and his bubble-shield's frequency will be a lot higher, granting him protection against units, monsters and heroes.
Conversely, the effort drains part of Gandalf's vigour and his spell damage is then decreased by 50%.



As you may see, I've re-worded everything in order to further specialise on Narya, via his normal stance. And it doesn't end here, because the Ring will even protect its bearer from the action of all those factors we have identified as decay, thus easing the wizard's burden in times of direst need. I think this last addition finally connects Narya with its two fellow-Rings, since the Three will each explore the mentioned preservation theme, albeit in different facets.
Titel: Re: Narya
Beitrag von: Tiberius Ogden am 29. Jan 2019, 16:16
I like it, Narya now stands normally in the stance system and has clear purpose.
And you've even used ideas from our Elrond's thread debate. xD

We shouldn't forget that all three Gandalf forms (Hobbit Gandalf for Dwarves, Arnor Gandal, and Gondor Gandalf) will have that stance system, cause he got the ring from Cirdan immediately when he arrived.

In general I am glad that we're close to books concerning effects for three elven rings of power as much as possible.

Now it seems that:

Narya - resists
Nenya - heals
Vilya - protects


(https://i.pinimg.com/236x/19/52/68/1952680fc120a77f4c8299a725cba1c1.jpg)
Titel: Re: Narya
Beitrag von: Only True Witchking am 30. Jan 2019, 01:15
I personally am totally in favour of this suggestion, and I definitely support it.
However, I can see some balancing issues, if one changes quickly between normal/defensive and offensive stance when casting a spell. I personally am not very bothered by that, but I still feel like it should be pointed out.

Signed,
The Vanquisher of Kings
Titel: Re: Narya
Beitrag von: Walküre am 30. Jan 2019, 03:27
Thanks for the support. I'll add your name to the list (a very long list) ;)

Yes, it has been pointed out already. And, hypothetically speaking, the problem seems to involve (mainly) the scenario in which he's about to cast a spell. Otherwise, if Gandalf is surrounded by trolls and other vicious heroes, and so needs to last longer on the battlefield, I doubt one would risk to leave him vulnerable just to use his abilities; when the number of enemies is overwhelmingly superior, leastways. Nevertheless, as a small guarantee, I made sure to keep the values quite low. I could simply lower them more, should necessity require.

Note that, not seldom, he's not able to cast his magic in full tranquillity. Either due to lagging or issues in target-finding, your opponent should have an adequate interval in which he can strike Gandalf and avoid his dreadful powers. Moreover, going solely for the offensive stance presents a further hazard: without Narya, he's going to suffer greatly from fire, poison and so on. The bubble-shield increases defence only.

Perhaps, increasing his standard weakness (his basic values, excluding stances) against the aforementioned damage characteristics and heroic abilities could be one way to balance this out, so that the choice of a given stance entails more side-effects.
Titel: Re: Narya
Beitrag von: Tiberius Ogden am 9. Feb 2019, 23:47
Zitat
(https://i.imgur.com/UcSHuzL.gif) Ulumúri Level 1: The Horns of Ylmir resound in battle, in times of struggle and strife. For 15 seconds all allied units on the map are fearless. Surrounding units gain +10% attack.

Zitat
(http://i.imgur.com/s5x6emD.gif) Level 10: Tutelage of Ossë - Thanks to the ancestral teachings of Ossë, Círdan grants all ships and siege weapons across the map +30% armour, +20% attack and +15% speed for a duration.

I just want to say how I really like these two nice additions to Cirdan's skillset. You can really feel the power of the sea, cleverly transferred to the battlefield. 
Mainly +15% speed to ships and siege weapons is something like wind in the sails ... :)

By the way ... I would remove due to balance reasons two additonal resistances ... it's only stance after all.
1) Magic resistance will have Vilya.
2) And poison ... poison sounds quite out of place.

Otherwise resistance to fire (Gandalf was immune to Sarumans fireball and fought with fiery deamon Balrong) fits perfectly, and ice can be melted by the fire ...

Zitat
(https://i.imgur.com/cUUV1XB.png) Normal Stance: Narya - The Ring of Fire ensures a proper balance between spell effectiveness and the bubble-shield's frequency.
Narya also preserves its bearer from toil and wear, providing higher resistance against fire and ice.
Titel: Re: Narya
Beitrag von: Julio229 am 10. Feb 2019, 00:25
While I support the Narya proposal (it's one of the best ones crafted on this forum, after all), I don't believe the replacements for Cirdan's abilities are all that good in terms of their effects. The level 1 effect just seems like a huge reduction of its previous usefulness, and while it wouldn't be tied to Narya anymore, I believe it could use some higher values, to not lessen the impact of Cirdan too much.

On the topic of the new level 10 ability, leaving the whole Elrond thread and thus the need to replace the building bonus apart (a proposal which I'm not in support of), I believe the effect that replaces it, while useful in Arnor, won't be useful in Imladris at all. Imladris is the faction with what's probably the weakest siege alongside Rohan (and I'd say Rohan is slightly better), and the proposed effect would be far too niche for a level 10 ability. The previous iteration of it had the building bonus, and so was much less of a niche effect, in my opinion, but ships are (if I may say so) virtually non-existant and Imladris' siege doesn't fare much better. It could be said that this ability would be an incentive to get siege as Imla, but the nature of it (level 10, not such a big buff) doesn't really present a reason to do it when you can just focus on getting Imladris' troops or Loremasters out for better effectiveness that doesn't take so long to appear. So, overall I believe that the concept would need a buff on the level 1 and a change to be more useful on the level 10 for me to agree with it (leaving the whole Elrond issue apart again).
Titel: Re: Narya
Beitrag von: Walküre am 10. Feb 2019, 00:50
To Tiberius

I like them, too. They're now two fully marine abilities, encompassing pivotal aspects of the books. Sound-wise, Ulmo's horns will use the track I have presented (a loud, piercing rumbling), whereas Ossë will propagate didgeridoo sound-waves all over the map, resembling the murmurs of the ocean's abysses...
Not bad, not bad :P

I agree, resistance to magic must objectively go. I'm not sure about poison, though. Many of the Evil's devices make use of venomous darts/sorcery (think about the Necromancer) and, hence, intoxication is quite prominent by consequence. Personally, I view it as a state of gradual depletion and corrosion; therefore, it fits perfectly into the context, because Narya safeguards from weariness and steady weakening. Thematically, it's also tied to Dol Guldur and the entire quest of Gandalf, searching through the dungeons of the fortress. It would be a pity to not include it :)



To Julio

If it's a problem of values, we could always correct them; balance is a very voluble field to work on. Conceptually, I think there's nothing else to fix. Concerning his ultimate ability, it would certainly incentivise the usage of siege machinery, and that's quite indicative: Círdan is by nature a very focused character, specialised in reparation and ship support. Endowing him with a very siege-centred ability sounds just right. On the contrary, the former solution felt too generic, contrasting starkly with his detached presence in the lore. Nevertheless, if the matter gravitates around values, this is no insurmountable issue :)
To word it better, using a sea-related metaphor: there is no storm we cannot weather!

Speaking about Elrond, I hope you'll come back and leave your feedback. We need constructive criticism more than ever. The solution we've just found was a suffered one.
Titel: Re: Narya
Beitrag von: Tiberius Ogden am 10. Feb 2019, 00:58
I'm just thinking if hero who costs 1 400 needs really strong and useful abilities ...
I would buff the first ability from 15% to 25% attack bonus and the last one from 30% to 70% armor plus from 20% to 30% attack (to be worthy of the ultimate skill).
But contrary ... I really like the diversity and my friend Tienety is always talking about ingame diversity - that you, as a player, must have a choice.
So as you pointed out - a choice between siege with the loremasters, protected by units, and Imladris catapults, protected by Cirdan.

Also I am quite sad that you're not on board with us concerning Elrond's proposal. We reopened the whole thread because you and Oak had problems with removing restoration and adding invincibility.
It's happening from time to time, no problem. ;)

To Walk: I would add another nice argument - that Gandalf's heart (or soul) was never poisoned ... and we can't say that about Saruman for instance. So yes, lets keep resistance to poison. Something different from Nenya or Vilya, something more personal to Gandalf. ;)
Titel: Re: Narya
Beitrag von: AulëTheSmith am 11. Feb 2019, 19:19
I'm just thinking if hero who costs 1 400 needs really strong and useful abilities ...
I would buff the first ability from 15% to 25% attack bonus

Your idea is reasonable Tiberius. I remember that long time ago, when I proposed the idea of horns of Ulmö the value of attack was something like that but too much because of extension on all map and you have to consider that there's an additional immunity to fear. Regarding the immunity, Walküre my friend I remember we were discussing about removing it bacause it is redundant with the new options of imladris in 4.5? Should we consider to substitute it with something else more unique? Maybe we could make the value +20% but extended to all in the map without any other bonus ( I mean we are talking about the horns of a Vala, really powerful and able to reach any corner of middle earth, see the lore for more clarifications).

Addition: for balance sake we could also make the cooldown time a bit higher with respect to common level one active ability. It would be also a lore justification, such that the help of Ulmö is not something that can come very frequently, but rather a rare but powerful divine intervention.
Titel: Re: Narya
Beitrag von: tolgayurdal am 7. Dez 2020, 11:53
Greetings everyone :)

Firstly this thread has always been a part of discussions. It is a combination of almost perfect Gandalf and one of the mighty three rings. The suggestion is outstanding clearly as seen in favour list but might not be accepted for balance issue, i think. Thus i have another idea about this and would like to share it.

My offer based on faction characteristic such as all heroes of Rohan have mount ability because of a cavalry faction. So all of Gondor heroes can have at least one defensive aspect in their skills. The current situation that supported by this approaching is given below:

Gondor heroes;


Addition to this, it is known that Istari has been sent to Middle Earth against Sauron and allowed to use their full power only when it is necessary besides a couple of exceptions. Also Gandalf has been the real enemy of Sauron as being a maia who completed the task and came back to Undying Lands.

So my suggestion is that like Necromancer, Mithrandir should have two stances that are passive ability which can change automathicly depends on the situation in the battlefield.

Olorin shows his might against dark magic or actual threat for free people as seen in Moria vs Balrog or in Orthanc vs Saruman's fireball in the movie (Maybe vs Witch King in Minas Tirith, if Rohan has not come in the rightest time).


After taking the Ring of Fire from Cirdan, wherever he goes, brought hope, courage and rezistance against tyranny and weariness of time as the Shipwright did with it.


The main goal is that giving him a defensive aspect as he should be, not an ordinary a mass slayer who remained true to his mission, but making his protection kind against  magic for balancing, lore and his personality.

Lastly when Gandalf the Grey is resurrected after killing Durin's Bane by Eru himself and became Gandalf the White, it can be assumed that Mithrandir won't die before his task is finished. So, i think his 'buble protection' should be effective after purchasing his spell.

It might not be perfect solution for everything as intended but can be developed due to mechanics and stances.

Best regards.

Titel: Re: Narya
Beitrag von: steadii am 24. Dez 2020, 19:56
I support this not only because it is lore wise but because it is smart. Gandalf will be the same since BFMEI but will receive some nice touch and Cirdan will receive nice compensation which fits to his marine nature.
Titel: Re: Narya
Beitrag von: dkbluewizard2 am 26. Dez 2020, 17:48
Gandalf should have Narya sometime during 4.6 I hope Edain makes this happen.
Titel: Re: Narya
Beitrag von: AmosVogel am 7. Jan 2021, 23:22
Agreed! +1

Also Saruman should get his self made ring ^^

https://modding-union.com/index.php/topic,35976.0.html

Happy new year!

Edit: Lol, ive already agreed!