Hello there companions of Edain!
To celebrate Patch 4.2, ive been working on a map for Lothlorien. Something i really miss on Lorien maps is a representation of Caras Galadhon as a cliff, and a natural fortress in its terrain. With that in mind, ive started playing with the worldbuilder a bit, and using the current Edain map *Woods of Lorien*, i tried to recreate the feeling of a elven city. This my first time mapping BFME2, so im looking for some guidelines of how to improve it ^^
Basically this map is a elven fortress style using Edain mechanics. ^^
Edain Fortress-type Map (Stable) > https://goo.gl/Yp7ZwL
(http://i.imgur.com/r0GWYLW.jpg)
(http://i.imgur.com/xJ4UubK.jpg)
(http://i.imgur.com/PqpmDwj.jpg)
(http://i.imgur.com/Gf2XhV2.jpg)
(http://i.imgur.com/Gc44inf.jpg)
(http://i.imgur.com/i0NRvkE.jpg)
(http://i.imgur.com/3h5O8ZB.jpg)
Lothlorien Tree Fortress (Testing) > https://goo.gl/zNbh1K
(http://i.imgur.com/2Zor2qE.jpg)
(http://i.imgur.com/O3hId1b.jpg)
(http://i.imgur.com/hrN9krq.jpg)
(http://i.imgur.com/ouLTsfb.jpg)
(http://i.imgur.com/VSMcArm.jpg)
(http://i.imgur.com/rvxBz9K.jpg)
_____________________________
Edain Castle Map Update 0.3
- Many QoL improvements
- First balance pass
- Some props and decoration
- Garrisonable Treehouses!
- Day/night cycle
- AI waypoints updated
- Rivers reworked
________________________ _____
Edain Castle Map Update 0.1
- Fixed some weird behavior on the bridge / gate.
More to come! :)
The cool things about the map:
- Natural fortress castle
- Garrisonable buildings around
- Texturing
The bad thing atm...
- Not everything is done
- Tree clipping riot
Thanks all! Im looking forward for some feedback and impressions :)