i think sauron should have a giant vampire bat form and when he is changing to his fire form his palantir photo should look like this
see she s almost big as the wolf ok if not a giant bat then the swarm of slightly bigger they look like normal bats and he can use a one of those for palantir photos what do you say ???
the 5 nazgul hero maybe they can get their own armor like in hobbit 3 all of them get their own unique armor
I'm entirely against this suggestion.
Mordor trolls are already probably the unit with the worst control in the entire game due to their many different command sets, spells and upgrades. Diversifying them even more would just make it impossible to ever use their spells. If it was just for an random optical change I could get along with it, but not for a seperate choice.
Maybe those Dol Guldur troll's skin (model) could be somehow included in MM/Gundabad faction via Power Menu?
I think Trienty suggested something similar here: Link (http://en.modding-union.com/index.php/topic,30928.msg391768.html#msg391768)
If I may ask you how you made it?
Is it sound from some game or you record voice and process it with some tools so it gain new voice color and depth and add some background effects?
Personally I would prefer Gorthaur use the Black Speech which currently his Ring form uses. That black speech seems more regal and menacing while the Necromancer's voice seems more savage and feral, which is appropriate since the Necromancer is simply a shadow of Sauron's true strength. I don't think those movie lines should only be for Sauron's ring form.
"Du kannst dich nicht verstecken.."One of my best-of Sauron lines in Edain. xD (Really, it sounds so wonderfully evil...)
Ah I remember that from 3.8.1, where he still talked German. "Du kannst dich nicht verstecken..". Man it was pretty annoying to hear that everytime imo :/.In my opinion, Melkor is right. Everyone who doesn't hear "Du kannst dich nicht verstecken.", "Ich sehe dich." or "Es gibt kein leben im Nichts, nur den Tod." whenever he clicks on Sauron is a very poor person.
In my opinion, Melkor is right. Everyone who doesn't hear "Du kannst dich nicht verstecken.", "Ich sehe dich." or "Es gibt kein leben im Nichts, nur den Tod." whenever he clicks on Sauron is a very poor person.Well, this wasn't exactly what I meant. I was simply referring to Fredius because I personally like this little speech. I have to be honest, that current Necromancer is a bit annoying for me, too, because I don't have any clue what he is saying with this scratchy voice, so I can relate to others, who don't like the German audio. ;)
But I have a question for you guys; how in heavens name can you watch/play the Moddle-Earth movies and games not in original English, with the original voices of the original actors??My english was bad, when I first watched the movies. [ugly] You are right, some speeches are extremely nice in english (Saruman / Christopher Lee ftw), but tbh the German synchro isn't bad either -some speakers I actually like better, like Legolas: Orlando Bloom's voice is IMO too deep for an elf. Others like Ian McKellen have a pretty strong accent, so I find it hard to understand him, if I didn't know yet, was he is saying. So I guess, it's the mix and personal preference. ;)
I have to be honest, that current Necromancer is a bit annoying for me, too, because I don't have any clue what he is saying with this scratchy voice, so I can relate to others, who don't like the German audio. ;)My comment wasn't really serious. ;)
Greetings
Melkor Bauglir
I myself live in the Netherlands, but I would probably die if I ever heard a Dutch version of the movies
Personally I would prefer Gorthaur use the Black Speech which currently his Ring form uses. That black speech seems more regal and menacing while the Necromancer's voice seems more savage and feral, which is appropriate since the Necromancer is simply a shadow of Sauron's true strength. I don't think those movie lines should only be for Sauron's ring form.
Sorry, now I'm interested.
Does Sauron only use the black speech in the English version? In the German one he also speaks German; the lines from "The fellowship of the ring" where Frodo used the Ring in the Prancing Pony. "I see you.", "You can not hide.". And the third one, which I can't translate now.
And that sounds awesome. Far better than black speech (, which he uses too).
those can be used when he s in his ring form https://www.youtube.com/watch?v=jXlVtk92HPo
My english was bad, when I first watched the movies. You are right speeches are extremely nice in english (Saruman / Christopher Lee ftw), but tbh the German synchro isn't bad either -some speakers I actually like better, like Legolas: Orlando Bloom's voice is IMO too deep for an elf. Others like Ian McKellen have a pretty strong accent, so I find it hard to understand him, if I didn't know yet, was he is saying. So I guess, it's the mix and personal preference. ;)
I live close to the border of the Netherlands and I can tell you that I would not be amused if the German version had some forms of dialect in it as they are used here ^^
But Standart German is fine and sounds well (sometimes intimidating) if spoken correctly.
I would not say Dutch sounds very intimidating but more friendly, happy and sometimes like childish German. Please do not feel offended, it is just my opinion I try to express somehow xD
But I'm Russian myself so to me every other language sounds friendly :D
more a bang for such a hefty buck.Except it doesn't cost that much, understand me haradrim power are often the third or fourth power I get so it doesn't costs much more then 4 point (1 for tier 1 + 3 for tier haradrim) if the player was to be able to constitute a massive army of elite troops based on nothing but a couple tribute camps. I believe the tweaking for the reinforcements lies elsewhere.
Except it doesn't cost that much, understand me haradrim power are often the third or fourth power I get so it doesn't costs much more then 4 point (1 for tier 1 + 3 for tier haradrim) if the player was to be able to constitute a massive army of elite troops based on nothing but a couple tribute camps. I believe the tweaking for the reinforcements lies elsewhere.
Personally I would prefer Gorthaur use the Black Speech which currently his Ring form uses. That black speech seems more regal and menacing while the Necromancer's voice seems more savage and feral, which is appropriate since the Necromancer is simply a shadow of Sauron's true strength. I don't think those movie lines should only be for Sauron's ring form.
In fact I supposed that this will not be a heavily discussed issue because in the German part of the MU it was not and therefore I wrote it in here ("Brief" suggestions).
But now it seems to be much more difficult than I have thought in the beginning.
As far as I see it, there are 3 ways to handle this issue:
a) The German voice is a bug and it should be replaced with the former voice
b) The German voice is not a bug and everything stays as it is
c) The German voice should be replaced with the equal English Version I have presented above
Do you Need a poll or something ? Because this is in fact a matter of taste and every way to handle it is reasonable. Eventually I did not intend to make a big thing of this but it seems that probably this is not avoidable.
Well, I agree CragLord. I would better prefer the second one, because I think it would remain visible clearly when wrapped into a small icon of power. About the first one, I think that it would be cool, but hard to make that the picture remained qualitative and clearly visible! ;)
Well, Mount Doom will be visible, while Barad-dûr won't be.
These buttons are a bit larger in game then standard buttons from hero ability palantir, so I think everything will be in order if team decide to implement this anyway. ;)
Usually I scale buttons to gameplay size which is 65x65 pixels I think (beside that a bit larger version which I have presented here). These ones from Sauron's book of abilities are a bit larger, so I don't know their precise size (they are same as power buttons), so I left them in a bit larger presentation version.
On 65x65, that picture (Version III) looks really nice in my opinion. :)
PS. If you are curious, you can use paint, there is scale option. ;)
Regards,
CragLord
hello !
I think that would be cool if the evil men of mordor was recruitable. it could have two new avant post for the mordor the avant post of Harad and the avant post of the Rhun.
i think it would be cool to see that nice idea white
I agree with Haman. Maybe an ability that will make him better with his sword against single units, like some kind of ground pin stun with his sword or foot like he did in the film to Aragorn. One could also argue that it parallels his hammer ability at level 5. I think that might be interesting!I agree that the ability should be similar to Shatterer. I really like your suggestion. Something similar to the CaH Cripple Strike would be cool. Maybe with some sort of stomping animation. :)
Could it be possible to get the charge trample back on the Mumakils? It seemed to have been removed in the latest patchYes, because its bugged since the original game. If you've placed some units at the top of mumakhil, this units will bug and swinging around at the front while the mumakhil is in charge.
To be honest, the Mumakil doesn't really need the charge attack. If anything, he'll die faster because of it and how pikes are designed in this game.Why should anyone use the mumakil to charge against pikes?
The animation is ridiculous though, if the ability returns that should be changed too (if possible).
Why should anyone use the mumakil to charge against pikes?Because a competent player will have pikes close to his archers, and when a Mumakil appears and decides to charge into them, the pikes can intercept its charge. Nonetheless, you can mount Orc Archers with Fire Arrows to deal with enemy archers, and have the Mumakill focus down heroes, cavalry, buildings and other monsters. An upgraded Mumak can kill an ent in about two hits. Surely it does not need the charge attack.
So, apart from gameplay-based and conceptual aspects, if there is not an alternative animation that could be used, the technical implication mentioned above clearly indicates that this possibility has very low chances to find a way in the game due to pragmatic modding problematics too. Not to mention that the Edain Team's current priority is anything but coming up with a new animation just for a sole ability.So the actual problem here is the lack of a decent animation? Or I just didn't understand what you said..? :P
Because a competent player will have pikes close to his archers, and when a Mumakil appears and decides to charge into them, the pikes can intercept its chargeSo the other competent player will not charge those pikes...
So the actual problem here is the lack of a decent animation? Or I just didn't understand what you said..? :P
We forbid him to change forms, because of the lore - [...] it was written that Sauron wasn't able to change forms after he made the one ring.
But Suaron was not of mortal flesh, and though he was robbed now of that shape in which he had wrought so great an evil, so that he could never again appear fair to the eyes of Men, [...]
As far as I know, Sauron just wasn't longer able to take a shape which seemed nice to the eyes of men after this 'nice' body was destroyed during the Akallabêth. He still should have been able to change to the form of a vampire, wolf and so on after that - but, for example, not to Annatar. Or am I wrong?
I think you should do the same thing with Gorbag and Shagrat as you did with Rumil and Orophin. I know you can summon one of them with a skill but I would love to see them as two separate heroes summoned at the same time just like Rumil and Orophin.And then Rumil&Orophin summon won't be unique in the mod...
+1 for Grond
I had an idea about Grond. In the Return of the King movie, as Grond comes up to the gates of Minas Tirith, all the orcs chant its name and appear to be inspired by its presence. In Edain Mod Grond doesn't have any abilities or anything, so what if it gave a small fearless and leadership bonus to nearby orcs (nothing too fancy, a +15% or +20% attack bonus or something)? I think this could make it more interesting since Grond is basically a hero siege unit. Just a small thought.Completely agree. Great idea. +1
I had an idea about Grond. In the Return of the King movie, as Grond comes up to the gates of Minas Tirith, all the orcs chant its name and appear to be inspired by its presence. In Edain Mod Grond doesn't have any abilities or anything, so what if it gave a small fearless and leadership bonus to nearby orcs (nothing too fancy, a +15% or +20% attack bonus or something)? I think this could make it more interesting since Grond is basically a hero siege unit. Just a small thought.+1
I had an idea about Grond. In the Return of the King movie, as Grond comes up to the gates of Minas Tirith, all the orcs chant its name and appear to be inspired by its presence. In Edain Mod Grond doesn't have any abilities or anything, so what if it gave a small fearless and leadership bonus to nearby orcs (nothing too fancy, a +15% or +20% attack bonus or something)? I think this could make it more interesting since Grond is basically a hero siege unit. Just a small thought.+1
Right now they are always 0 no matter what level they are.
Yeah, right. But I still prefer more unit centered image not battle centered.
I would like to raise the issue of Annatar - the lord of gifts.
His graphic concept in Edain was never too convincing for me, in other words it does not look like someone I could trust XD.
I'm glad that you Wülkirie shared your opinion about state of annatar's demanour.
"Currently, the Lord of Gifts does give the sense of an apparently noble figure of light, generous and willing to help cure the world; on the contrary, his spike-shaped armour suggests that he's not what he proclaims to be."
I cannot agree with this "simbolic" look. I meam that showing sb's intents by his apperance isn't good way. Especially when Annatar called himself envoy of Valars and Celebrimbor belived him so he had to look like one of them. We can see good example in other implementation of maiar's help - Saruman. He came to middleerth as a wise and experienced man. Even after his fall to Sauron power, he still looks like "master craftsmen" and he could fool even other istari.I know that there are plenty of symbols in whole Tolkien's work but I wouldn't implemet it in that way.
Although the His Deadliest Servants spell portrays Nazgûl in a new fashion, armoured and not cloaked, I thought that this icon could be used for the central spell of Mordor; namely, the spell I mentioned at the beginning of the comment.
The image shows the first time when we're introduced to the wraiths in the trilogy and the scene itself is quite evocative. The Nine are sent to hunt down the One Ring and so they obey the most imperative of their master's biddings. They're truly Sauron's deadliest servants and most loyal slaves, if we may dare speak about loyalty for anything concerning the Dark Lord. The current picture would be still retained in the game, by each of the wraiths that must purchase his individual upgrade. It is just to refurbish the icon of the central spell a little bit, being that an iconic moment in the film. What do you think about it?
(https://cdn.discordapp.com/attachments/345559565343129600/371049127787888642/Deadliest_Servants.gif)
Then again, given that this is the first time we see them in the film (not counting the opening narration, which doesn't really count) the image you propose is also fitting.
My suggestions :1, Why would they need them? They've already got trolls instead.
1, mordor need warg riders
2, Need a wall around mordor's castle like angmar (at start of the game avaible choose whitch type (like the dwarfs ) :)
3,some new orc captains in the heroes who's there ( minas thirith's siege )
4, mordors avarage orck need to be stronger and replace with morgul or gorgoroth or dol goldur or cirit ungol orck ( it an update in the citadel the update's ty decide whitch type of units )
5,mordor's archers like morgul or dol gordul or aarage orcs need to be bigger range
6, in the outposts menu ( strongholds need to be replaced some type of strong economic bulding like isengard ( some type of big mine or mine network ) and another bulding where mordor can train easterling and etc )
in mordor was much larger mines than in isengard and much more resources and more potential to create some new dewasteting weapon or bigger economic bulding or weapon than isengard (shadow of war ) maybe !Shadow of war is quite the least reliable source to inform yourself about Middleearth, since they stupidly invented a lot of stuff for some reason. This has little to do with Middleearth.
I updated the post again!
At the end of the day, they are the only two characters capable of shedding their usual form and turning into terrifying juggernauts.I think you're forgetting Bilbo's face in Rivendell [ugly]
I only had one idea so probably, but if somebody has a second idea that would fit well with either of them then it could have different effects
I don't know if this has already been suggested but i'd like to suggest one minor detail. It would be very nice if when you use the power "Banners of the Black Land" or "Call the horde" (pick one), an orc horn would be the sound effect. You know the one from Two Towers. It's a shame that such a clear sound is still not used.
Quite a mind-boggling dilemma, for sure. That's always been one of my favourite sounds as well, but I've never quite understood why it wasn't implemented in the game (it's not there, as far as I know), nor have I conceived that many thoughts around it either.I'm glad you like the suggestion. The sound itself has the potential to enhance the existing abilities Call the Horde and Banners of the Black land respectively.
If it's possible to get that peculiar horn somehow included, I would gladly take the initiative and retrieve it in form of track :)