give khamul his mace you did give him the botfa look why not the weapon. and for the dark marchel i suggest double swordThis wont work with the animations set. And we have already explained why Khamul doesnt get the mace of the movie:
Khamûl has received a new design based on his brief appeareance in The Battle of the Five Armies. However, we did not give him the huge mace he wielded in that movie, because we felt it was too close to the Witch-King's weapon and didn't really fit his role in Edain.http://www.moddb.com/mods/edain-mod/images/khaml#imagebox
Zitatgive khamul his mace you did give him the botfa look why not the weapon. and for the dark marchel i suggest double swordThis wont work with the animations set. And we have already explained why Khamul doesnt get the mace of the movie:ZitatKhamûl has received a new design based on his brief appeareance in The Battle of the Five Armies. However, we did not give him the huge mace he wielded in that movie, because we felt it was too close to the Witch-King's weapon and didn't really fit his role in Edain.http://www.moddb.com/mods/edain-mod/images/khaml#imagebox
This wont work with the animations set.
Idk, I understand the Team's argument, but I don't think that Khamûl's mace is reminiscent of the Witch-King's weapon. The Witch-king doesn't even use a mace, that is a heavy flail. I also don't agree that a huge mace doesn't fit a building destroyer, if there is a weapon that can harm a building it is that one.A building destroyer doesn't nead to have a wrecking-ball-weapon. It's basically Khamûl's aura and magic that do the actual effect. Think of it like Galadriel ^^
But as said before the thing won't work with the animation set, so there's really no discussion here.
A building destroyer doesn't nead to have a wrecking-ball-weapon. It's basically Khamûl's aura and magic that do the actual effect. Think of it like Galadriel ^^