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[en] Edain Mod => [Edain] Suggestions => [Edain] General Suggestions => Thema gestartet von: AulëTheSmith am 9. Okt 2017, 02:32

Titel: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 9. Okt 2017, 02:32
Hello guys  :)
Under the guide of the great moderator Walküre, i managed to open this new thread which is completly devoted to Smaug The Terrible. The Misty Mountains faction is not around the corner yet, however it would be good to start the discussion about such a central figure as Smaug will be for MM.
As Walküre said to me: the sooner we start the better will be.
So, to begin with, here is my concept of Smaug as i would like to see him implemented. Feel yourself free to discuss/criticize about any detail you deem relevant. if you catch some mistake(s), please tell me and i'll correct it/them :).

P.s: graphical matters are not involved (for now) in my concept. Mainly because i have seen there are many different tastes about it in the forum. I also deem the design secondary with respect to the game mechanics and functions; even if i cannot hide the deep desire to see, one day, a movie-based model in game (classical 4 legs dragon):

(http://www-images.theonering.org/torwp/wp-content/uploads/2014/02/Smaug_Pgs22_23Z.jpg)

(https://i.imgur.com/touHV8J.jpg)

SMAUG THE CHIEFEST AND GREATEST OF CALAMITIES

As a final note, i like also the "transparency" effect on the body of Smaug we have seen in the movies, such that is possible to see the light of the flames through his scales when he's preparing the next fire-attack. If it is possible, it would be cool to see a similar FX animation in game everytime he spits fire, whatever model of Smaug the team will choose.


Blazing breath (a Walküre'poem)

As the strongest wind, slashing the air,
Catastrophe, come out of his lair,
He seeks gold, the treasure inside the mountain-realm, whose gate is torn down by blazing breath,
Descending the skies, a dreadful dragon much havoc has wrought, willing to sow fire and reap death.


(http://www.thelandofshadow.com/wp-content/uploads/2012/12/Erebor1.jpg)


The core of my concept.

Initially the Greatest Calamity of Middle Earth will have a weakness against arrows while flying, but with an increasing of the armor along the path of power. Following the lore and films Smaug has an impenetrable armor, it is practically impossible to fear him with normal weapons. Since this interpretation would be unbalance in game, it is impossible to implementi it as it is.
Anyhow, the player must have (at least) more chances to survive against rains of arrows. Therefore i decided for that increasing of armor at level five. 
The dragon will have two different animation in flight and on the ground like in 3.8.1 (Drogoth+Summoned dragon).
As for the fire related abilities: i don’t think fireball and fireflies fit very well with a dragon.  These type of attack are more related to wizard, which are able to create such particular form of fire attack using magic. In particular we have these two abilities just implemented via Gandalf (Dwarves) and Saruman . I will explain better all the details below in the skill-set.

P.s: There are some parts that are denoted as Work In Progress (W.I.P.). These parts, because of lack of ideas or dissatisfaction, are still to be completed. There I need to know new ideas to fill in the gaps and/or change some particulars :).

SMAUG GAME IMPLEMENTATION

EARLY GAME: TRIBUTES SYSTEM

At the beginning of the game Smaug will be available in the Dragon Lair, with the summoning system showed below. Smaug is summoned at level 10 with the below mentioned stats.

With respect to old versions, i decided to remove from Smaug the traditional leveling up system. That's because it actually doesn't fit really well with such an ancient,experienced, huge dragon like he is. In his summon form he will appear at level 10 but with limited stats with respect to the maximum, mainly because balance reasons. Then in his permanent form he will directly gets the maximum stats. 

Summon statistic values :


Basic attack like fellbeast and eagles in flight, fire attack at land.

He unlocks abilites through the summoning system, and each tribute is the evolution of the tribute before so each offer can be used only once. Between one offer and the other, there will be a certain cooldown.

(https://i.imgur.com/VOBDl2c.png)Level 1: "Small Treasure": at the cost of 750 resources you can temporary summon Smaug for some minutes. Smaug can now land and fly and he unlocks abilites "Incinerate" and "Dragon Breath".

(https://i.imgur.com/jpy0Nt0.png)Level 2: "Great Treasure": at the cost of 1500 resources you can temporary summon Smaug for some minutes. Smaug  unlocks abilites "Roar of the beast","Greediness","Impenetrable armor".

(https://i.imgur.com/hDsTwGu.png)Level 3: "Immense Treasure": at the cost of 3000 resources you can temporary summon Smaug for some minutes. Smaug unlocks the abilites "My claws are spear","Wings like an hurricane", "Hypnotic Gaze" and "I'm Fire I'm Death".

Smaug cannot pick up the ring in this form.
The cost values and time-interval involved can change.


SMAUG IN THE SPELLBOOK: CENTRAL SPELL FOR MM
(https://image.ibb.co/bso5gG/smaug_central_spellbook.png)

"Usurper"

The term "Usurper" is general and refers to the infesting nature of goblins. They take possession of places and things that once own to the enemy, rather than build and produce (which is the main characterstic of other "industrial" evil faction, such as Isengard).
I chosen Smaug as a picture for the spell, because he's the greatest of the example of the usurping nature of the faction, with the climax of Erebor ruin.
Via this spell, advanced upgrades and/or elitè units will be provided to the most important military structures of MM:

- Dragon Lairs are filled with the "Treasure Of the Golden One" (in game the treasure will be graphically visible around the Lairs), Smaug is now recruitable at the cost of 3000 resources just at level 10 with improved stats:

Basic attack like fellbeast and eagles in flight, fire attack at land.

 His initial set of ability is carried over from the tributes system. The lair give now passive leadership on drakes near it, since now they are more aggressive to defend the treasure (something like +30% of armor). 

Note: If the player don't make use of the tributing system before unlocking the central power, then he can upgrade smuag's skillset left-clicking on tribute button and then on Smaug.

If the Dragon Lair is destroyed, it drops a certain amount of resources (balancewise, equal at most to the cost of the building itself, in order to avoid extra-earnig via self-destruction of the Lair).
If the last Dragon Lair in game is shattered when Smaug is in game, the treasure of the Golden One is Lost , and Smaug has no more reasons to fight permanently on your side: immediately after the destruction, Smaug turns back in is temporary form, with a timer that has to be set properly in order to give the possibility to build again the Lair. The restoration of his treasure (via rebuilding) is the only way to stop the running out of the timer.


Influence on the other structures (W.I.P.)

I report here some ideas of the user Garlodur, feel freeto post new ideas or critiques about the implementation of the other caves  :)



SMAUG'S SKILLSET

Smaug skill-set in flight

Rank 1 : "Landing" – as usual.

(https://image.ibb.co/j8y0GG/incinerate_movie.png)“Incinerate”(Requires "Small Treasure") – Smaug spits fire on the selected area, inflicting high damage to standard units and medium damage to siege weapons, but low damage against structures, heroes, heroic units and monsters (except fire-sensible ones like ent and mumakil).

The power is nerfed with respect to the original version, it will be something more effective against units, as a first mass-slayer area of effect ability, like for example is wizard blast for Gandalf and Saruman. The animation of course will remain the same of Drogoth. Personally i think Smaug deserves some more devasting power for the last level.

(https://i.imgur.com/qgCqlqi.png) “Roar of the Beast”(Requires "Great Treasure") – the fearsome roar of the Golden one makes the enemy flee in terror.

(https://i.imgur.com/PvOQH8p.png) “Impenetrable Armor (passive)”(Requires "Great Treasure") – quoting Tolkien, “my armor is like tenfold shields”. Smaug permanently gains +50% armour against arrows.

(https://i.imgur.com/lXencAf.png)“Wings like an hurricane”(Requires "Immense Treasure") – Smaug uses his massive wings to create an air blast that knock back units in a wide radius dealing also medium damage.

(https://i.imgur.com/jylSHw6.png)“I’m fire, I’m death”(Requires "Immense Treasure") – like we seen in the scenes of BOTFA during the attack of Lake Town, Smaug sets fire on the ground while flying, burning everything in a hell of fire.

The crucial point of this last ability is the animation. The most fitting to resamble what we have seen in the movie, is the Dragon Strike attack. Supposing the power will be removed from the spellbook of MM of course. Just imagine this beautiful animation given to Smaug:


The sequence from BOTFA:


Smaug skill-set on the ground

Now the basic melee attack of Smaug is fire as in 3.8.1. Being on the ground, he will be weaker to revenge-damage of the pikes and hero-killers.
 
Rank 1 : “Flying “– as usual.

(https://i.imgur.com/etd4mO9.png)"Dragon Breath"(Requires "Small Treasure"): a fire attack very effective against gates. Smaug’s Firebreath opens Gates and even burns garrisoned units.

I simply copied the one presented so far by the team but i make it active and not passive. Same animation of the basic fire attack. Also the flames of Firedrakes from vanilla game are very good but probably is difficut to adapt such animation to a bigger model like the one of Smaug.

(https://i.imgur.com/qgCqlqi.png)  “Roar of the Beast” (Requires "Great Treasure") – same as in flight.

(https://i.imgur.com/8gUC7xg.png)“Greediness (passive)”(Requires "Great Treasure") – The desire of gold and treasures makes Smaug very greedy. ALL the productive buildings (both enemies and allies) in a wide area around Smaug get -30% of production.

(https://i.imgur.com/euyZm94.png)“My Claws are Spears”(Requires "Immense Treasure") – Smaug uses his legs and claws to smash the enemy units. For 30 seconds he gets +30% armor against spearmen and he can trample the masses swatting all on his path (just think about the amazing scenes in which he enters into Erebor). It affects also cavalry-type units.

(https://i.imgur.com/or63Ah6.png)“Hypnotic Gaze”(Requires "Immense Treasure") – as the ancient fire-worms of the first age, Smaug can cast hypnotic spells using his eyes. The selected enemy hero can suffer three possible effetcs:

1) The enemy hero cannot withstand the dragon-spell and falls in an hypnotic state, Smaug takes control of him. The hero is temporary converted on your side but his ability cool-down timer are reset.

2) The magic gaze of Smaug stuns the enemy hero who temporary falls in an hypnotic state. Smaug forces the hero to reveal himself and all tell to the dragon all his plans. For 20 seconds the hero cannot move and you share the sight with all the enemy heroes. Also, as a consequence,  invisible heroes are revelated.

3) The enemy hero free himself from the dragon-spell but he's demoralized and outworn: he has -25% of attack,defence and speed for 10 seconds.

The first effect will mainly affect weak heroes like scout-heroes and, in minor way,
 also stronger heroes from 1000 to 2500 resources.
The three effect are in decreasing order of power. Apart of the esclusions indicated below, the more the hero is stronger the less will be hypnotized, so lower is the probability to fall in the hands (better to say claws  :D) of Smaug. For example, heroes like Aragorn, Gimli, Thranduil will be mostly stunned or debuffed.
For gameplay, balance, lore and possible bug-related reasons all the Ring-Heroes (if you prefer main leader of the factions, usually they coincide) cannot be affected by effect 1.
Sauron' servants (Nazgul and Mouth of Sauron) and Sauron himself are immune to all the three effect.
Here you can find the quote from the book about the dragon spell:

Zitat von: Smaug hypnosis
Bilbo was now beginning to feel really uncomfortable. Whenever Smaug's roving eye, seeking for him in the shadows, flashed across him, he trembled, and an unaccountable desire seized hold of him to rush out and reveal himself and tell all the truth to Smaug. In fact he was in grievous danger of coming under the dragon-spell. But plucking up courage he spoke again.


Here's the article (MM Part 2),from moddb, where i get some of the abilities of Smaug.
The article also contains the description of the others most important heroes of MM.

Heroes Of Misty Mountains (http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-two)

THE RING FORM (W.I.P.)

(https://i.ibb.co/fNVsy6G/Smaug-Molten-Gold.png)

The Golden One: the One ring amplify the greediness of Smaug, making him a more powerful and out of control beast.
Smaug unlocks all his abilities independetly to the tribute system.

Related Ring issue and solution

A problem related to the ring has been found while discussing here in the thread. While flyng, if smaug dies and the ring is dropped, it could be a problem if th One falls in not walkable terrain like rocks or water. In this case Gollum it would remain stuck on that point for all the match, avoiding the players to recover the ring.
For this reason i went to a new solution, presented as follow.
When Smaug pick up the ring, the One is stored in The Dragon Lair (if there are more than one at the same time, the one in which you recruited Smaug).
Beside resolving the aforementioned problem, also it fits even best for Smaug. Many in the forum raised the issue if Smaug can or cannot wear the ring. In my view, would be fitting to consider the ring as the most precious piece of Gold for him. As we all know, once the One recognize his new (temporary) keeper, it starts to cast his influence independently by the wearing or not. I deem this explanation sufficient to justify Smaug "storing" the ring instead of wearing it.
Anyway, coming back to the mechanic it self, the Lair storing the One it will be visible in some way by the other players. If it is destroyed, than Smaug Turns back on his normal form and the ring is available for the other players. If the destroyed Lair was the last in game, also the aforementioned timer start the runnig out.
I don't know about technical problems such as coding. If the storing is not allowed, then the Denethor idea of esperado could be very good imo, also making the ring more visible to the other players.


In flight

(https://image.ibb.co/epBWOw/armorgold.png)"The Golden Armor (passive)": when Smaug wears the Ring, his whole body is immediatly covered by a Golden Armor. His armor is improved to +100% against arrows but his Flying-speed is reduced to -25%.

On the ground

(https://image.ibb.co/i3XubG/tolkien_treasure.png)"Immeasurable Greediness" (passive)": through the whispers of the ring, the sickness of Smaug becomes an Immeasurable Greediness. The debuff on buldings (both enemies and allies) is -50%.

Note: the palantir is a tribute to The Professor, from his drawing "Conversation with Smaug".

“My Claws are Spears”: armor against spearmen is increased to +50% but  the trampling damage affects also your own unit.
This should give Smaug more chances to go through the masses without losing health too fast; especially against elitè and heroic pikemen, which usually have a massive revenge damage against monsters.

The Golden armor will be graphically visible during game through a golden tone texture (both in flight and on the ground).
The other powers remain the same but are more effective: the elemental damage (fire, wind) as well as the melee damage are increased. However, the madness of Smaug make him even more careless and cruel: his attack and abilities strike also allies if they are on his path.

IN FAVOUR

1. Aulë
2. Walküre
3. Dain@
4. dkbluewizard
5. Artificialis
6. Astapor
7. Fredius
8. TheDarkOne
9. Julio229
10. Gandalf7000
11. esparado87
12. OakenShield224
13. NoldorSithLordsShipwrigh t
14. FilipGeorg95
15. Spacetyrant93
16. The Witch-King of Angmar
17. Garlodur
18. Tiberius Ogden
19. tolgayurdal


AGAINST
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 11. Okt 2017, 15:38
I have no other words to add to the ones I have already written. This is a wonderful concept and you, Aulë, have proved yourself a great craftsman of ideas and proposals. Marvellously written and conceived ;)


Thou shalt be given GREEN LIGHT from me.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Halbarad am 11. Okt 2017, 19:35
1. No fireball and no fireflies - I totaly agree with you in that point
2. “I’m fire, I’m death” - I would like to see him with a skill like that, but only if it's not in slow motion. Maybe he could fly faster and near to the ground while he spits fire, then fly high again. Maybe he could repeat that a few times.

Tribute System
I like your idea of leveling him with money, but by using this system you can get Smaug way too early. Especially factions Imladris would have really big problems against a 500 ress Smaug in the early game. His first appearance should be in the lategame like Drogoth did in Edain 3.8.1. Smaug and other dragons shouldn't be the center of Misty Mountains. It should stay focused on Orcs, Wargs, and trolls. And the most important effect of Misty Mountains central spell should not be related to an outpost building.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Dain@ am 11. Okt 2017, 22:58
Dear AulëTheSmith . It's just brilliant and insanely good work. Your proposal deserves praise. Great ideas and very beautiful icons for abilities. Truly a worthy offer. As for the abilities of Smaug, I give you my voice +1. But I would like to clarify a few points.
1) What is the essence of the Dragon's disease ability?
2) For the ability "My claws are spears" only suggest adding + 25/30% armor against spearmen. This will give the best effect for a breakthrough through the ranks of enemies.
3) How the ability of the "Hypnotic Gaze" works. I support your vision of the essence of this ability, but how do you propose to implement it? It will be an analog of a powerful fear ability that will also spread to heroes (passive ability as nazgul, only more powerful), or on the contrary it will be an active ability that will weaken an individual hero ???
But I am categorically opposed to the fact that Smaug was central to the book of spells. I believe that the best place for Smaug is the last attacking ability for 10 points. The reason is simple, Despite the fact that even for me Smaug is one of the most beloved heroes, and thanks to you AulëTheSmith and your proposal, so also the most beautiful along with the Necromancer, but nevertheless my answer is simple: the central ability should reflect the essence of the faction, and in this case the specific character of the orcs of the Misty Mountains. I personally lean towards a raid. The essence of it in the following: receiving money, and updating the armor and weapons at the expense of dead enemies. (update armor and weapons only apply to goblins, for trolls and others will have to buy). Also, despite the confluence of circumstances, since the goblins and dragons fought against the dwarves, Smaug was not once in league with the goblins. But if this argument may seem a little I offer a few more nuances for discussion:
1) Smaug too strong for a stationary hero
2) Smaug as a stationary hero leads to an imbalance, the Misty Mountains already have Bolg (a very strong tank / leader), Azog, the Great Goblin, the leader of the goblins of Moria, Tom, Beal and Burt. Well, do not forget about the Super Balrog;
3) What ability can be offered for 10 points ??? if it's not Smaug.
So, if we summarize all of the above, then I propose the following: What would Smaug be a recruiting hero for 10 points. But thanks to your proposal dear AulëTheSmith with the tribute system you can adjust the time of the call of Smaug. I do not know about you, but it seems to me that this will be the best compromise for the Misty Mountains.
I apologize AulëTheSmith for my criticism. But you definitely get my vote +1. Bravo !!! And yes, I almost forgot the ring system just super, which is only gold armor !!! Elegant work AulëTheSmith !!!
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 12. Okt 2017, 02:13
It is very legitimate to wonder whether Smaug would be a too destructive of a feature in the early game. Moreover, as it's stated above, Smaug is also supposed to be an ultimate feature himself, which you would normally purchase/recruit in the late phase of the game. That is the additional fun and particularity of ultimate heroes of his ilk. So, I guess it would be right to increase the amount of resources needed, in order to make the tribute system function wisely.

On the other hand, Smaug is equally portrayed as a sudden calamity, which has suddenly devastated a mighty realm and taken possession of anything under the erstwhile rule. We can thus consider him being playable earlier as an interesting reference to this aspect. Smaug will nonetheless remain limited until the spell is made active.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 12. Okt 2017, 06:50
I AM IN FAVOR OF THIS AWESOME CONCEPT
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 12. Okt 2017, 13:14
I have no other words to add to the ones I have already written. This is a wonderful concept and you, Aulë, have proved yourself a great craftsman of ideas and proposals. Marvellously written and conceived ;)

Thank you very much for your kind words Walküre the wisest and most skilled  :)
Also, thank you for your help in the editing of the post, i probably exaggerated in saving space, using too much the spoiler's button  :D :D Now it is more visible.

I AM IN FAVOR OF THIS AWESOME CONCEPT

I apologize AulëTheSmith for my criticism. But you definitely get my vote +1. Bravo !!! And yes, I almost forgot the ring system just super, which is only gold armor !!! Elegant work AulëTheSmith !!!

I've inserted both of you in the in favour list. Thank you very much for your support guys. Don't be afraid to share your critics, i'm the first one to be happy if we reach an optimal point through this thread. This goal can be reached only passing through critics and discussions :) it is the salt of the forum.
Some claryfications:

Tribute System
I like your idea of leveling him with money, but by using this system you can get Smaug way too early. Especially factions Imladris would have really big problems against a 500 ress Smaug in the early game. His first appearance should be in the lategame like Drogoth did in Edain 3.8.1. Smaug and other dragons shouldn't be the center of Misty Mountains. It should stay focused on Orcs, Wargs, and trolls. And the most important effect of Misty Mountains central spell should not be related to an outpost building.

- About the tribute system you are probably right: as also Walküre wrote, it wisely needs some cost increasing. I shall modify the values. But, consider that you have to spend at least 800 resources to build the outpost, and then other 500 to have Smaug for 2 minutes, so a total of 1300. It is not a negligible amount in early game :)
i think anyway that could be a problem if you are against late game factions: even if you don't destroy your enemy (2 minutes are not sufficient), you could cause severe damages. So a cost of at least 750 it is more balanced for the level 1 tribute.
I don't agree with the central spell issue: Smaug and fire-drakes will be a special feature of MM and MM only. MM will be only possibility to play with dragons in the entire game, and because of removal of Drogoth, Smaug will be the only dragon leader of the entire game. Dragons are a very special characteristic of MM;orcs,trolls and wargs/wolves are instead shared with other evil factions. Because of this uniqueness i think Smaug and/or the other dragon breeds worth to be inserted in the central spellbook, along with the other monsters of MM.
Following the logic of infesting/pillaging which is the central theme of my spell, dragons are the best (and powerful) example of this pludering and stealing nature.
About the outpost issue: MM will have a partial free-building system, so that you will have, at the beginnig, only the Moria's base. All the other sub-faction/monster lairs need an existing outpost or the construction of the new one with the just mentioned free-building mechanic. Therefore, i think outposts need to be involved in my central spell anyway. I don't see any particular problem in this sense :)

Halbarad, can i list you as in favour? Do you prefer to think more about the proposal and see how it will evolve?

Dear AulëTheSmith . It's just brilliant and insanely good work. Your proposal deserves praise. Great ideas and very beautiful icons for abilities. Truly a worthy offer. As for the abilities of Smaug, I give you my voice +1. But I would like to clarify a few points.
1) What is the essence of the Dragon's disease ability?
2) For the ability "My claws are spears" only suggest adding + 25/30% armor against spearmen. This will give the best effect for a breakthrough through the ranks of enemies.
3) How the ability of the "Hypnotic Gaze" works. I support your vision of the essence of this ability, but how do you propose to implement it? It will be an analog of a powerful fear ability that will also spread to heroes (passive ability as nazgul, only more powerful), or on the contrary it will be an active ability that will weaken an individual hero ???
But I am categorically opposed to the fact that Smaug was central to the book of spells. I believe that the best place for Smaug is the last attacking ability for 10 points. The reason is simple, Despite the fact that even for me Smaug is one of the most beloved heroes, and thanks to you AulëTheSmith and your proposal, so also the most beautiful along with the Necromancer, but nevertheless my answer is simple: the central ability should reflect the essence of the faction, and in this case the specific character of the orcs of the Misty Mountains. I personally lean towards a raid. The essence of it in the following: receiving money, and updating the armor and weapons at the expense of dead enemies. (update armor and weapons only apply to goblins, for trolls and others will have to buy). Also, despite the confluence of circumstances, since the goblins and dragons fought against the dwarves, Smaug was not once in league with the goblins. But if this argument may seem a little I offer a few more nuances for discussion:
1) Smaug too strong for a stationary hero
2) Smaug as a stationary hero leads to an imbalance, the Misty Mountains already have Bolg (a very strong tank / leader), Azog, the Great Goblin, the leader of the goblins of Moria, Tom, Beal and Burt. Well, do not forget about the Super Balrog;
3) What ability can be offered for 10 points ??? if it's not Smaug.
So, if we summarize all of the above, then I propose the following: What would Smaug be a recruiting hero for 10 points. But thanks to your proposal dear AulëTheSmith with the tribute system you can adjust the time of the call of Smaug. I do not know about you, but it seems to me that this will be the best compromise for the Misty Mountains.
I apologize AulëTheSmith for my criticism. But you definitely get my vote +1. Bravo !!! And yes, I almost forgot the ring system just super, which is only gold armor !!! Elegant work AulëTheSmith !!!

"My claws are spears" : considering it is a level 7 ability, could be a good idea to increase the armor against revenge damage up to +30-50%. After all, he is a big and very well armored dragon ;)

"Hypnotic Gaze": a temporary conversion of a single enemy hero would be a good idea. My first post in this forum was this kind of proposition but for Sauron. Now that i think about it, Smaug could be a good candidate for this power. I would like to know what was the initial meaning of this power when the team had this idea  [ugly]

"Dragon Sickness": it comprises the very nature of Smaug. He steals resources wherever he goes because is very greedy. Basically he doesn't care about the difference between allies and enemies when it comes to treasures.

I think a 10 points spell would be too much if you must also spend 3000 additional resources to build him. With the current system, that is the path if you want a permanent Smaug:
- purchase of the outpost (around 800 resources or more)
- leveling up of the Dragon Lair, which means you have to recruit drakes, which are very expensive! (at least 1000 each)
- purchase of the central spell of 5 points.
- with a level 3 lair and the central spell unlocked you have to spend, finally, 3000 resources.
- considering you recruited 3 drakes (to level up the Lair) we have 3000 resources, plus the final cost we have a total of 6000, plus the cost of the outpost we are around 6800-7000 resources (+ 5 spellbook's points). it is a very high cost  [ugly]. if you compare him with other mass slayers (Gandalf,Saruman), Smaug's total price is more than double.
- finally, you have to do all of this avoiding your enemy to destroy the Dragon Lair, which is more vulnerable than usual citadels (very well protected).

Also, considering the last news: i would not bind Smaug to a specific side (long term) of the new spellbooks' system. I think there are many other good ideas for a long term 10 pp power in contrast to the quick and powerful Balrog (logically placed in the short-term/offensive side).

 
 


Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 12. Okt 2017, 15:18
Smaug as a central spell would be the only logical solution, if we are to tie him to the spellbook in the first place. Otherwise, there wouldn't be many other options, I guess. The legacy of the Balrog representing one of the ultimate powers should be absolutely maintained, and it will serve the logic of the short-term branch of the very spellbook. Hypothetical Smaug-related spells won't simply stand a chance against the memory of the Balrog; even worse scenario, Smaug would be a terrible long-term spell, by the strictest definition. Thus, the central position of the feature might be the compromise we need find.

The character itself is just too relevant in the new Hobbit-fashioned design of the faction. It is why I don't think that comparing things with how the previous version of the faction used to fare could bring many useful arguments. The pivotal theme of greed and infestation would be kept anyway.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 12. Okt 2017, 16:36
Just an update guys: i've scaled the values of tributes system, now it is more expensive.
I repeat what i wrote in the concept: values can change, both regarding time and resources. This is valid for all the features of the concept.
Consider also that values need to be tested directly in game, something cleary not possible at the moment. I simply put some values i deem more reasonable, but the final proof will be the feedbacks of betatesters  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Artificialis am 13. Okt 2017, 01:53
I like the idea of Smaug having both a ground and flying form based on the animations of Summoned Dragon and Drogoth from the original game. I also like the different abilities you have proposed. Although it would probably make the Misty Mountains way too powerful, I would not mind having Smaug as a stationary hero. Especially if he would have all of these abilities. I do not want him to disappear before I used all of his abilities you know. :P But perhaps it is for the best if he becomes one of the two final spellbook powers, the Balrog being the other one.

I would love to see Smaug make an appearance in the game. I would be happy with many incarnations of the character, but your concept for Smaug is definitely something I support. I am also very much in favor of having a golden Smaug as the factions ring-hero. Which could just be a simple reskin of the character model.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 13. Okt 2017, 06:55
I don't know Aule, I don't want Smaug to be too expensive, I mean, he could be devastating to armies, but he could not hold a candle to Sauron, Saruman, Gandalf, Galadriel, Elrond, or the Balrog (not a permanent hero so who cares), and maybe Glorfindel would be too much for him as well.

So the fact is this, I agree with everything, but I can only see a high price for Smaug's devestation on the army units, he should not be able to beat Sauron, Saruman, Gandalf, Galadriel, Elrond, or maybe Glorfindel/Alatar.

So with that in mind, he shouldn't be too expensive unless he is devastating to army units more than the above mentioned.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 13. Okt 2017, 14:05
I like the idea of Smaug having both a ground and flying form based on the animations of Summoned Dragon and Drogoth from the original game. I also like the different abilities you have proposed. Although it would probably make the Misty Mountains way too powerful, I would not mind having Smaug as a stationary hero. Especially if he would have all of these abilities. I do not want him to disappear before I used all of his abilities you know. :P But perhaps it is for the best if he becomes one of the two final spellbook powers, the Balrog being the other one.

I would love to see Smaug make an appearance in the game. I would be happy with many incarnations of the character, but your concept for Smaug is definitely something I support. I am also very much in favor of having a golden Smaug as the factions ring-hero. Which could just be a simple reskin of the character model.

I've listed you as in favour, thank you very much for your support ;) Regarding the 10pp spell for Smaug, as i post above, i think it would be too much, in addition there are many other ideas in the forum about a possible log term spell, for example the summon of Azog's banner from the movie ;)
I will also be more clear about how the power of Smaug should be balanced, as an answer to dkblue:

I don't know Aule, I don't want Smaug to be too expensive, I mean, he could be devastating to armies, but he could not hold a candle to Sauron, Saruman, Gandalf, Galadriel, Elrond, or the Balrog (not a permanent hero so who cares), and maybe Glorfindel would be too much for him as well.
So the fact is this, I agree with everything, but I can only see a high price for Smaug's devestation on the army units, he should not be able to beat Sauron, Saruman, Gandalf, Galadriel, Elrond, or maybe Glorfindel/Alatar.
So with that in mind, he shouldn't be too expensive unless he is devastating to army units more than the above mentioned.

Smaug, in my vision, should be a very well armored and tanky mass slayer, probably the most powerful one.

on the ground: he should naturally suffer more damage from pikes and heroes; especially Bard, Gandalf and other heroes which have some effective skills against monsters.
Specifically about the theme "heroes vs Smaug": considering him on the ground,he  should be slow and his attack frequency low (rembember: apart of the melee values, also the frequency is important, the most illuminating of the example is Sauron(excluding "Dark Will")), such that it will be very difficult for him to win in a single combat against powerful heroes. Take this video as an example, this is the animation of the summoned dragon:


As you can see,  he's very tanky so it is difficult to kill him quickly using standard melee attack, giving you the possibility to flee or to support him with troops. But, at the same time, he's considerably slow and not effective against single target (even worse would be if he's sorrounded by more than one hero). That's exactly the trade-off i would like to see for Smaug in the future. 
The increased cost and longer path to recruit him, are justified by the fact that i would like to see him more armored and tanky, therefore more tough to kill.
Also, he would get some new devasting AOE attack such as "I'm fire,I'm death".
Remeber also that you would get some drawbacks with my concept, for example "dragon sickness" force you to keep Smaug far from the core of your productive/economy system. another example: you have to take care when you use "I'm fire, I'm death", because if you set fire on the ground, also your units will inevitably burn. Furthermore, all the drawbacks are amplified when you pick up the ring. 

As for the in flight version, again his melee attack shouldn't be very effective against heroes, but rather more against troops and, in a medium way, also against buildings.  ;). He should naturally suffer single target powerful attack from heroes, such as the black arrow of Bard, the twin arrows of Legolas, the spear throwed by Eomer/Eowyn ect ect. This would also underline his weakness due to the famous hole in his the armor ;)
 
I hope i make my vision more clear  [ugly] :D



 
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Astapor am 13. Okt 2017, 14:32
Good job man. I really wish to see this in a game :) Perfect.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 13. Okt 2017, 19:33
Good job man. I really wish to see this in a game :) Perfect.

Thank you Astapor, I'm glad you like the concept ;) I shall list you as in favor   ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Fredius am 13. Okt 2017, 19:50
Like I said in the other thread, I agree :).

Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 13. Okt 2017, 21:02
Like I said in the other thread, I agree :).


You are welcome to the new thread, Fredius The Black Numenorean  xD
Your name will be inserted in the in favour list   ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 14. Okt 2017, 06:05
Aule you described things in detail and showcased your vision with superb precision. Like I said I am totally for it and this is perfect!

I know you Aule you are worthy...
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: TheDarkOne am 14. Okt 2017, 22:50
Everything seems quite fitting exept the Dragon Sickness passive ability. In my opinion, it's very controversial due to:

Misty Mountains faction has a wide choice of units and spells of stealing resources or eco disruption at it's disposal. Let's not forget about that. Let Smaug be who he is, a huge mass slayer monstrocity. Also, having almost ALL units in this faction who can steal or affect an economy can be sick. I like your concept but I don't like the idea of Smaug being an all-rounder as well as I don't like this ability. However, I may suggest something here, because as I don't agree, there must be some kind of alternative.

As the ability was likely based on the themes of his greed and the desolation he makes, it's not all about desolation and death. It's likely more Khamul's thing. Smaug just makes everyone leave the place, acting as a threatening but sleeping force inside someone's domain. So he may still retain his eco structure affecting properties by having an ability, for example, like digging himself into an enemy eco or another outer building, reducing any income to 0 or disabling it's all functions and increasing the strength of all YOUR units around it as well as debuffing enemy units around. Or he can dig himself into your own tunnel to act as a debuffing force (if such an eco structure can be built on an outer settlement).

In short, I am for your whole concept excluding something mentioned above.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 15. Okt 2017, 01:10
Everything seems quite fitting exept the Dragon Sickness passive ability. In my opinion, it's very controversial due to:
  • Need to keep Smaug near enemy buildings to make sure the ability works against them
  • Need to avoid keeping Smaug near your own buildings which is a massive backfire thing. If injured, he must flee back to regenerate and in this case your own economy may starve.
  • From what I understood Smaug is mid,~far mid, late game hero. Having such an effect upon economical structures may be almost irrelevant by that time.
  • This ability forces Smaug to be close to enemy encampment which threatens him greatly if the enemy has mass archers. Too wide radius can be simply OP. So this is a balance issue as well as gameplay problem.

Hi TheDarkOne;
First of all, welcome to the discussion and thank you to have forwared your opinion here  :) :).

An important note,i'm sorry if it is not clearly written: the ability is meant to work only when Smaug is on the ground (i think is more logical that he cannot steal resources when in flight). When Smaug lands on the ground, he plunders everything around him without distinguish between enemy and allies. I think the fact that it works also against you is an important peculiarity because it captures well his careless and greedy character.

For the issue of balance, i repeat that the values can be adjusted to be punchy also in mid-late game. The right equilibrium can be found only by testing his ability  ;)


Misty Mountains faction has a wide choice of units and spells of stealing resources or eco disruption at it's disposal. Let's not forget about that. Let Smaug be who he is, a huge mass slayer monstrocity. Also, having almost ALL units in this faction who can steal or affect an economy can be sick. I like your concept but I don't like the idea of Smaug being an all-rounder as well as I don't like this ability. However, I may suggest something here, because as I don't agree, there must be some kind of alternative.
As the ability was likely based on the themes of his greed and the desolation he makes, it's not all about desolation and death. It's likely more Khamul's thing. Smaug just makes everyone leave the place, acting as a threatening but sleeping force inside someone's domain. So he may still retain his eco structure affecting properties by having an ability, for example, like digging himself into an enemy eco or another outer building, reducing any income to 0 or disabling it's all functions and increasing the strength of all YOUR units around it as well as debuffing enemy units around. Or he can dig himself into your own tunnel to act as a debuffing force (if such an eco structure can be built on an outer settlement).

As far as we know, the MM spellbook could change a lot with respect to the old versions (which are 4-5 years old by now). Above all if you take into account the new spellbooks' system  ;) ( I'm talking about the old "Scavengers" ability ;))
I don't want Smaug as a troop-supporter in any case. This role doesn't fit him.
For example in 3.8.1 he could upgrade units with heavy armor: it was quite absurd in my opinion, because Smaug wouldn't give a single piece of his treasure to anyone.

Anyhow, the idea about sort of digging or, saying it better, Smaug sneaking into greats halls/great mines to steal treasures, is not out of place. Anytime i think about this aspect of him, this particular sequence from The Hobbit An Unexpected journey (my favourite among the three movies) comes to my mind:


Said that, even if we have different views on this ability, i shall put you in the in favour  list, specifing that you'd like to adjust or substitute "Dragon Sickness"  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: TheDarkOne am 15. Okt 2017, 01:45

An important note,i'm sorry if it is not clearly written: the ability is meant to work only when Smaug is on the ground (i think is more logical that he cannot steal resources when in flight). When Smaug lands on the ground, he plunders everything around him without distinguish between enemy and allies. I think the fact that it works also against you is an important peculiarity because it captures well his careless and greedy character.

For the issue of balance, i repeat that the values can be adjusted to be punchy also in mid-late game. The right equilibrium can be found only by testing his ability  ;)

Making this ability working when he is not in the air makes the ability even more controversial because we have goblin plunderers who steal resources and destroy enemy buildings to eventually replace them with MM's own. Spamming basic orc fighters will also help. Constant eco harassment is very essential. Adding such an ability to Smaug feels like a filler and also, this ability may be too weak to be in Smaug's arsenal of powers, considering his status as a badass beast. Making it better may result in it being OP and even accurate adjustments won't help it. Smaug may be greedy but he doesn't care a bit about just some rubble, a bunch of resources. He cares about something more. Much more. Mountains of gold. So making him "steal" resources from some goblin tunnels or farms in game will be really out of character. I am not even sure about him being greedy. He simply trolled half or less of dwarven kind and took what he wanted because he simply could. Keep in mind that he is far from being a mindless creature. He is wise and I think that depicting him as greedy and being somewhat blinded by that would be an understatement. He is a mightly, ancient relic of power and dignity in his own ways, who happened to not have any plot armor because of the Hobbit plot.

So, in my honest opinion, this ability depicts him again as truly psychopatic and mindlessly greedy creature which I find to be somewhat offensive, this ability seems to be just a filler, because there may be better ways to express his (oh okay) specific trait of desire for immessurable wealth as well as having a faction, which in 2/3 of itself is forged and specialized entirely for plundering. Remember about other heroes who already may possess some abilities targeting an enemy's eco.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 15. Okt 2017, 05:32
Then what do you propose Dark One, cause I can tell you honestly that

A. Smaug was in fact greedy and didn't want a single coin given to anyone.
B. He was smart but arrogance blinded him, as Aule shows. Smaug showed Bilbo his weak spot without even knowing it was there himself--so that adds to his spur of emotions.
C. Smartness doesn't cover everything, sometimes smartness is foregone for emotions. Read on Smaug vs Balrog for clarification on this statement.   8-|
D. Aule presented a very clear depiction of the character and a canoncially implemented way for the MM to use Smaug. I for one feel it is perfect for what Edain is trying to do with Smaug. So if you have something better, by all means, present it.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Julio229 am 15. Okt 2017, 11:30
Well, what can I say... I LOVE this concept. It even has the names of the abilities being Smaug quotes, which is something I wanted so much!

Count me in favour of this suggestion, Aulë! You truly are a masterful craftsman, as your Valar namesake :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: TheDarkOne am 15. Okt 2017, 14:08
Then what do you propose Dark One, cause I can tell you honestly that

A. Smaug was in fact greedy and didn't want a single coin given to anyone.
B. He was smart but arrogance blinded him, as Aule shows. Smaug showed Bilbo his weak spot without even knowing it was there himself--so that adds to his spur of emotions.
C. Smartness doesn't cover everything, sometimes smartness is foregone for emotions. Read on Smaug vs Balrog for clarification on this statement.   8-|
D. Aule presented a very clear depiction of the character and a canoncially implemented way for the MM to use Smaug. I for one feel it is perfect for what Edain is trying to do with Smaug. So if you have something better, by all means, present it.

A. Doesn't depict him as any psychotic here. Any ruler doesn't want to share power if he is not a pathetic weakling. His desire of not wanting to share a single coin is merely a metaphor so to say.
B. No plot armor. He was needed to get killed. I can't imagine a man who can aim with a universal god level precision and power to kill a dragon with a single shot either.
C. Smaug vs Balrog what? An empty line.
D. Like I said, the whole MM faction has units and spells which are used to steal and crush. An eco weakening ability better suits Angmar and I don't know what to repeat, I say this ability is a BS. I do not have to offer something in exchange but I still offered a glimpse of an idea. Rememeber, he does not care about some weapons or garbage so to say. He cares about tons of gold, something extremely precious. Only in this sense he can be greedy.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 15. Okt 2017, 14:44
Well, what can I say... I LOVE this concept. It even has the names of the abilities being Smaug quotes, which is something I wanted so much!

Count me in favour of this suggestion, Aulë! You truly are a masterful craftsman, as your Valar namesake :)

Thank you very much for you support Julio  :). I count you as in favour. Regarding the quotes: to complete the concept, a proper sound set for Smaug would be the top, such that for example he says "I'm fire, I'm death" just before spitting fire  :)

TheDarkOne: I don't get why you deem the ability non-usable in flight as controversial.
Furthermore, I don't think this ability alone depicts him as a psychopath or mad, it is a bit exaggerated as a definition. If you want you can see the debuff of your eco-system as follow, because maybe the word "steal" I used is not so adequate: Smaug cannot serve you for nothing, such that when you make use of him as defense he will always want something in return. At the same time, when you attack your enemy, he will claim part of the spoils you get.
As for goblin's tunnels: I see them as a chest of treasure and spoils they get, rather that production centers. It not so out of place that they offer a great part of this fortunes to Smaug ;). As a difference with other Eco debuffing in game, this ability would influence only structures near Smaug, to underline that he keep resources for himself, otherwise if it was a general debuffing it would be similar to a tax or something like that, which of course it is not fitting at all.
 I agree with you that is far the most sharp and smart among the creatures of MM (except the word "wise" doesn't sound well for him, I would rather say crafty ), but this doesn't mean he cannot have weak point. his greedy it is probably the only, but also the most relevant of his edges/weaknesses.

 I know that maybe my ability is not perfect, but for now I deem it reasonable and worth to be part of the project. feel absolutely free to propose an alternative/adjustments to "Dragon Sickness"  :). Or, if someone want to craft something starting to your idea is absolutely free to share his/her project.

Again: I'm always glad to discuss and discussions make a concept better :)
As a final note: I would not go too much deeply into details of the plot choices made during the filming of the hobbit,such as how Smaug die in the movie, the shoot precision of Bard, etc etc. , otherwise it could be an endless discussion. Let us concentrate only on the main aspects of the character, eventually comparing the book and the movies on these matters.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: TheDarkOne am 15. Okt 2017, 15:00
Alright, let it be. Better to be cautious but let's see all of this in action first.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 15. Okt 2017, 15:27
To TheDarkOne, since Aule has already seemed to convince you, I guess I don't need to comment further. I think Aule is right about Smaug being crafty more than wise, but his pride is a factor and is not part of "plot armor" it is part of Smaug's nature you can read that in his abilities "my wings are hurricanes."

Aule, I would like ask you something, you are probably one the best if not the best person to come up with canonical abilities for characters. You bring lore, canon, and gameplay into one cohesive function that everybody can love and enjoy. So could I ask you for some other concept ideas since you and I worked on the Durin VII concept together.

Would you be willing to do the same thing for Alatar (Morinehtar), Pallando (Romestamo), or the Balrog just for fun? If you feel you only have time for one, I would like to see Morinehtar's concept more than any including what would happen if he would get the One Ring.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 15. Okt 2017, 17:45
Aule, I would like ask you something, you are probably one the best if not the best person to come up with canonical abilities for characters. You bring lore, canon, and gameplay into one cohesive function that everybody can love and enjoy. So could I ask you for some other concept ideas since you and I worked on the Durin VII concept together.

Would you be willing to do the same thing for Alatar (Morinehtar), Pallando (Romestamo), or the Balrog just for fun? If you feel you only have time for one, I would like to see Morinehtar's concept more than any including what would happen if he would get the One Ring.

Thank you, dkblue. I don't consider myself the best I assure you I've still a lot to learn. What is true is that when I craft a concept I try to put in it all the passion and pledge I have.
Regarding the Blue wizards, as I said to you in the past, I have some vague ideas. Maybe in the future I will try to finalize these ideas.
For now I wish to complete this concept and open a thread devoted to Durin VII/dwarves ring system :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Gandalf7000 am 15. Okt 2017, 18:12
I really like this suggestion. I hope this gets it's way into the mod.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 15. Okt 2017, 18:42

Thank you, dkblue. I don't consider myself the best I assure you I've still a lot to learn. What is true is that when I craft a concept I try to put in it all the passion and pledge I have.
Regarding the Blue wizards, as I said to you in the past, I have some vague ideas. Maybe in the future I will try to finalize these ideas.
For now I wish to complete this concept and open a thread devoted to Durin VII/dwarves ring system :)
[/quote]

That sounds good, I'll be there. Speaking of concepts would you mind checking this one out for me and tell me what you think: https://modding-union.com/index.php/topic,34967.0.html
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 16. Okt 2017, 00:04
I really like this suggestion. I hope this gets it's way into the mod.

Thank you for your support, white wizard, I'll put your name in the green list  :) :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 25. Okt 2017, 15:04
Yeah, about Smaug being a ring hero AND FLYING WHILE AT IT...

Doesn't this mean that if Smaug dies on unpassable mountain terrarin or over water then the ring becomes impossible to get (i guess you could wait out for Gollum to take  back the ring...even though it would take some time)?

I think this was the reason why you could not use units/heros with ring on transport boat and Witch King could not fly with the ring in the vanilla game.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 25. Okt 2017, 20:52
Yeah, about the Smaug being a ring hero AND FLYING WHILE AT IT...

Does't this mean that if Smaug dies on unpassable mountain terrarin or over water then the ring becomes impossible to get (i guess you could wait out for Gollum to take  back the ring...even though it would take some time)?

I think this was the reason why you could not use units/heros with ring on transport boat and Witch King could not fly with the ring in the vanilla game.

Hi esparado :) welcome to the discussion ;)
I did not think about these issues. Probably also in the 3.8.1 patch there were these issues since Smaug was a ring feature (and he could fly). But,you know, we cannot avoid totally any problem. I don't know what could be a possible solution. Btw, what do you think about the very core of the concept? :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Gnomi am 25. Okt 2017, 21:04
If I remember correctly the ring stayed in the treasury in 3.81. So Smaug didn't loose it upon death.
But esparado is correct - this was a reason why Smaug never was a normal ring hero in edain. Also this is a really big issue and not a small problem, which should never be overlooked in a concept. Just imagine you're playing and you can see the ring all the time, but you can't reach it, because it lays 2 meters away in a mountain area. This is just frustrating for every player without much counterplay.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 25. Okt 2017, 22:55
If I remember correctly the ring stayed in the treasury in 3.81. So Smaug didn't loose it upon death.
But esparado is correct - this was a reason why Smaug never was a normal ring hero in edain. Also this is a really big issue and not a small problem, which should never be overlooked in a concept. Just imagine you're playing and you can see the ring all the time, but you can't reach it, because it lays 2 meters away in a mountain area. This is just frustrating for every player without much counterplay.

Hi Gnomi, thank you very much for your feedback :) now I remember. Currently we cannot sadly repeat the same function, due to the new ring system, so...I have no idea how to solve this issue, neither I think there is a way to avoid the drop in not walking regions like water or something else via coding... :(
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Fredius am 25. Okt 2017, 22:57
If I remember correctly the ring stayed in the treasury in 3.81. So Smaug didn't loose it upon death.
But esparado is correct - this was a reason why Smaug never was a normal ring hero in edain. Also this is a really big issue and not a small problem, which should never be overlooked in a concept. Just imagine you're playing and you can see the ring all the time, but you can't reach it, because it lays 2 meters away in a mountain area. This is just frustrating for every player without much counterplay.

But I presume that you tackled this issue with the new Gollum system right? If the Ring is temporarily unavailable because of this, then that's something I'd be willing to accept for making Smaug a Ring-hero.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 25. Okt 2017, 23:00
Yeah, about the Smaug being a ring hero AND FLYING WHILE AT IT...

Does't this mean that if Smaug dies on unpassable mountain terrarin or over water then the ring becomes impossible to get (i guess you could wait out for Gollum to take  back the ring...even though it would take some time)?

I think this was the reason why you could not use units/heros with ring on transport boat and Witch King could not fly with the ring in the vanilla game.

Hi esparado :) welcome to the discussion ;)
I did not think about these issues. Probably also in the 3.8.1 patch there were these issues since Smaug was a ring feature (and he could fly). But,you know, we cannot avoid totally any problem. I don't know what could be a possible solution. Btw, what do you think about the very core of the concept? :)

All of it except the ring hero thing is good in my eyes, so a Yes from me if the ring hero issue is fixed.

Can Gollum get the ring back on unpassable mountain and water then?
Or does this work only on passable terrain?

If I remember correctly the ring stayed in the treasury in 3.81. So Smaug didn't loose it upon death.
But esparado is correct - this was a reason why Smaug never was a normal ring hero in edain. Also this is a really big issue and not a small problem, which should never be overlooked in a concept. Just imagine you're playing and you can see the ring all the time, but you can't reach it, because it lays 2 meters away in a mountain area. This is just frustrating for every player without much counterplay.

Hi Gnomi, thank you very much for your feedback :) now I remember. Currently we cannot sadly repeat the same function, due to the new ring system, so...I have no idea how to solve this issue, neither I think there is a way to avoid the drop in not walking regions like water or something else via coding... :(

Could mayby fix it by having Smaug only crawl when he is a ringhero (give him a drawback for being much stronger or something like that?)
Or the ring makes him so greedy that he always search for more riches on ground..idk.. :P
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: FG15 am 25. Okt 2017, 23:13
If the ring lands in unpassable terrain, Gollum will get it, but won't be able to move or leave this area anymore.

Also, please could you stop writing double (or even triple) posts.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 25. Okt 2017, 23:16
If the ring lands in unpassable terrain, Gollum will get it, but won't be able to move or leave this area anymore.

Also, please could you stop writing double (or even triple) posts.

Well, then Smaug cannot be a flying Ringhero for sure then, unless the Edain 3.8 method can be brought back somehow.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 25. Okt 2017, 23:29
Smaug being solely a stationary Ring hero could deprive the concept of half of its true potential, I would say. The dragon were endowed with robust and mighty wings, meant to fly and take him to the highest surfaces of the ether. I'm quite torn side in regards of such a rendition. It's true that the One Ring could render his greed almost unbearable to sustain, resulting in Smaug being unable to fly due to the burden of his longings. That's quite problematic nonetheless.

If the engine makes it feasible, what if Gollum appeared normally in random places of the map, should the hero fall? The evident consequence is that the opponent would find it harder to gain control of the One himself, since he would be forced to slay Smaug first (not a very easy of a deed), and then he would have to go in pursuit of the Ring once again, with the hazard of the enemy finding it before the others. A quite complex dilemma.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 26. Okt 2017, 00:02
Is it possible when Smaug is touching the ring, the ring goes to the building Smaug was recruited from (dragon lair outpost or whatever it will be called)?
This way Smaug will be able to be a Ringhero without losing the ability to fly (for the enemy to take the ring, the building must be destroyed).


The way Imladris gets the Ringhero (Elrond getting the ring transports the ring too the fellowship), is it possible to move the ring to a outpost instead of a herosquad(fellowship)?


Or mayby when Smaug is touching the ring, then a "hero" (goblin builder unit design) can be recruited and that "hero" is carrying the ring very slow because the cart is heavy and the ring is making it even harder.
As long as the Goblin cart "hero" is recruited and alive, then Smaug's dragon sickness ability gets stronger or Smaug is stronger overall.

Could kinda compare this with Lothlorien ringhero system, Smaug = Galadriel(that has no choise) and Frodo = Goblin cart "hero".


The last suggestion might be a bit weird, but it will fix the Smaug flying ring hero problem.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 26. Okt 2017, 01:49
As Boromir states in the Cartoon LOTR, "And there sits our quest." You brought up a very valid point esparado87, this is the ring hero MM gets? If Smaug dies, Gollum can pick up the ring but just sits there and can't go anywhere, doesn't seem fun to me.

However, I love Aule's idea, shame, what is the communities decision on this? Yes we can't avoid every problem, but Aule's idea is a good one, though esparado87 is correct and to just have the ring stationary for the rest of the game is unfair, I don't know.

What are we to do? I mean when Galadriel gets the ring, doesn't the ring disappear? Or if Frodo dies does he drop it? Smaug's loss of the ring could be acceptable like that I guess.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: NoldorSithLordsShipwright am 26. Okt 2017, 05:16
The simplest solution in my opinion would be for Gollum to be able to teleport, but that would be problematic for the issues pointed out above.

Would it be possible to limit this teleportation?
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 27. Okt 2017, 22:46
Even if I deem Smaug a very important character ( i put all my passion in the work ) I don't want the team to change the actual system only because of this issue. I think I will change the concept instead, studying a solution. This could mean that new constrains could be added, and that could even more justify the great power of Smaug. I just have some ideas.
The idea of esperado about transferring the ring to the dragon lair is good, but has an edge: when Smaug pick up the ring a dragon lair must be present in game, otherwise the ring cannot be stored. I think I'm going to elaborate something around this building-based concept, as it was in the 3.8.1 .
If anyone have an some other ideas, I would like to know as always :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 28. Okt 2017, 05:30
I am NOT in favor of the entire idea being scraped either. I know Aule is good enough to come up with a good solution. I have faith.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 28. Okt 2017, 06:07
Even if I deem Smaug a very important character ( i put all my passion in the work ) I don't want the team to change the actual system only because of this issue. I think I will change the concept instead, studying a solution. This could mean that new constrains could be added, and that could even more justify the great power of Smaug. I just have some ideas.
The idea of esperado about transferring the ring to the dragon lair is good, but has an edge: when Smaug pick up the ring a dragon lair must be present in game, otherwise the ring cannot be stored. I think I'm going to elaborate something around this building-based concept, as it was in the 3.8.1 .
If anyone have an some other ideas, I would like to know as always :)

Well, if the Dragon Lair is destroyed then Smaug will not be able to pick up the ring, it's as easy as that :)
I guess the Dragon Lair have to be protected at all cost, by having the Dragon Lair as near the main base as possible and having it guarded while the ring is in the building.

If there is no way to have a building occupy the ring with the new ring system, then mayby the ring could act like a Denethor (like a Denethor was before as a stationary hero at the main base)

Smaug captures ring -> ring acts kinda like a stationary Denethor (Edain 4.3).
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 28. Okt 2017, 11:25

Well, if the Dragon Lair is destroyed then Smaug will not be able to pick up the ring, it's as easy as that :)


That is exactly the constrain i was thinking about  :) :). The very problem that make me reflect  a lot is: how to justify/implement properly this limitation? look at my solution and then we will discuss if it is worth it for you (all of you guys, also the ones who are just in favour). I don't guarantee you guys that is the perfect one, but it is the best i found so far:

MY SOLUTION

Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 29. Okt 2017, 04:03
I see that my faith was not misplaced. I love it Aule, this sounds perfect and should be incorporated ASAP! I think it being part of his treasure and the scenario if he loses it is canonical. I ABSOLUTELY LOVE IT.

I look forward to all other ideas you come up with, as I know that your love for Tolkien's work is only matched probably by the fanaticism of a few Tolkienists. Great job buddy!
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: esparado87 am 3. Nov 2017, 15:12
Yep, if this can be coded without to much stress, then go for it ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 3. Nov 2017, 17:02
Yep, if this can be coded without to much stress, then go for it ;)

I hope it is in someway possible  ;) I shall put your name in the green list for now, and less than other ring-related problems will come out, I count you as in favour about the general concept and ideas :)

I see that my faith was not misplaced. I love it Aule, this sounds perfect and should be incorporated ASAP! I think it being part of his treasure and the scenario if he loses it is canonical. I ABSOLUTELY LOVE IT.

I look forward to all other ideas you come up with, as I know that your love for Tolkien's work is only matched probably by the fanaticism of a few Tolkienists. Great job buddy!

Thank you for your words, bluewizard  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 17. Nov 2017, 23:16
Hello fans of the Great Smaug  xD
Here some small additions to the main concept:

- solution about the ring issue discussed recently.
- more armor for smaug when he used "My Claws are Spears".
- New characterization for "Hypnotic Gaze".

You can go to the main page clicking on the link in my signature or simply going to page 1.  I'm looking forward your feedback as always  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 18. Nov 2017, 23:20
It's really good that the proposal has been polished further. I daresay, you are right to focus on the lore of the fire-breathing Worms of the Elder Days and the new effect of Hypnotic Gaze seems quite fair to me, being an accurate representation of what those malicious eyes exactly did (taking control of the victims and stir folly within them). I'm partially sceptical about an aspect, though. A risk that the context entails.

What worries me, gentle Aulë, is the prospect of one's mightiest hero to be simply used and toyed with as a mere puppet of Smaug. Will there be a limit to the ability? A threshold which one cannot go beyond? Ring-heroes of the likes of Galadriel, Gandalf or Elrond ought to be counted out from the list of possible targets of this feature. What do you think about it? Is my concern legitimate?
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 00:39
It's really good that the proposal has been polished further. I daresay, you are right to focus on the lore of the fire-breathing Worms of the Elder Days and the new effect of Hypnotic Gaze seems quite fair to me, being an accurate representation of what those malicious eyes exactly did (taking control of the victims and stir folly within them). I'm partially sceptical about an aspect, though. A risk that the context entails.

What worries me, gentle Aulë, is the prospect of one's mightiest hero to be simply used and toyed with as a mere puppet of Smaug. Will there be a limit to the ability? A threshold which one cannot go beyond? Ring-heroes of the likes of Galadriel, Gandalf or Elrond ought to be counted out from the list of possible targets of this feature. What do you think about it? Is my concern legitimate?

I sincerely say you, wise Walküre, that you are not at all out of place, because the first conceiving of my ability was exactly what you said. Maybe it would be better if I specify this in the concept  [ugly]. In fact, the complete idea was:

- excluding the ring heroes, because the ring itself has just a very powerful influence on the bearers, such that no other spell or magic of any type can control them.
And yes, maybe some heroes also in non-ring form are not so easy to control, we can discuss about that too.

-another idea, but that one I intentionally did not write because i deem it as a complication for the concept, is the following: when the selected hero is converted, is of course confused because under an hypnotic spell, so that he cannot use his ability: any cool down time of the skills is reset.
Let me know what do you think  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 19. Nov 2017, 05:03
I think Smaug's hypnotic gaze should more stun the heroes from moving. I mean, totally dominating them and controlling them is out of the question as Walkure pointed out. I feel the concept is perfect, but I feel that the hypnotic gaze should possible just stop characters from moving/attacking for a couple of seconds. Put them in a daze or something...
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 09:38
I think Smaug's hypnotic gaze should more stun the heroes from moving. I mean, totally dominating them and controlling them is out of the question as Walkure pointed out. I feel the concept is perfect, but I feel that the hypnotic gaze should possible just stop characters from moving/attacking for a couple of seconds. Put them in a daze or something...

I thought about that also, bluewizard (it was written in the previous description before I came with the final idea). The fact is that stunning or reducing attack wouldn't be a unique feature, because just other heroes have this skill. Lurtz for example can cripple the enemies for few seconds, but it is a level 1 ability. Here we are talking level 10. So another point is to find something that is not only unique, but also is worth a level 10.
So guys if any of you find something that both is unique and worth an high level, then I'm glad to discuss and eventually modify/change the effect of Hypnotic Gaze  ;)
Otherwise, the only way I see is to introduce some more constrains as Walküre suggested  :)

P.s: another possibility is that one of the Edain team member could unveil us what they meant with hypnotic gaze, this also could make things easier  :D :D
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 19. Nov 2017, 14:22
Well based on Edain, I think the Hypnotic gaze was just going to act like Saruman's Wormtongue ability. But like you said, that isn't very unique. I mean, I guess you could have it "cripple" like Lurtz's ability, but as the hero survives they reveal what they know about their faction. As the Goblin Player, you can see the enemies resources, powers, and basically everything about the faction.

This is canonical because it represents Smaug talking to Bilbo and gaining insights into Lake Town, where Bilbo was from, etc.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 14:53
Well based on Edain, I think the Hypnotic gaze was just going to act like Saruman's Wormtongue ability. But like you said, that isn't very unique. I mean, I guess you could have it "cripple" like Lurtz's ability, but as the hero survives they reveal what they know about their faction. As the Goblin Player, you can see the enemies resources, powers, and basically everything about the faction.

This is canonical because it represents Smaug talking to Bilbo and gaining insights into Lake Town, where Bilbo was from, etc.

Yes in someway I think it could be canonical as you like to say, dkblue  ;)
In fact, not so long ago I had a similar idea for Sauron. Details apart, I report here below the idea (my very first idea in the forum, is like 6-7 month ago  :D), just for the sake of the discussion:

Dark Manipulation (the name of ability can change, in fact i'm not totally satisfied about it)(requires level 10) : The Dark Lord concentrates the power of the ring to torture and finally control the mind of an enemy hero. The selected enemy hero can suffer 3 possible effect:

1)The enemy hero is not able to resist before the mighty power of a Maiar. He totally lose his mind and finally Sauron is able to control him and use him for his purposes. The enemy hero is temporary convert on your side and filled with a new strenght: he has +50% attack. However, due to the corruption of his mind, he cannot use abilities.

2) The mind of the enemy hero is tortured and Sauron force him to reveal all his plans and secrets: for a long time ALL of the enemy heros share their sight with you and they are 25% slower.

3) The enemy hero free himself from the dark vice of Sauron but he's demoralized and outworn: he has -25% of attack and defence for a short time.

The ability cannot be activated together with "Dark Will" . The three effect are in decreasing order of power and are random. However i thinked about an inverse proportion between level of the hero and probability to suffer a more powerful effect: the most the hero is experienced, the most will be able to resist. In this way the first effect is more probable from level from 1 to 3, the second from 3 to 6, the last one from 6 to 10. Of course sounds a bit complicated but fitting in my opinion. I don't know about possible technical problems regarding this i'm not an expert  [ugly].
Of course you have to focuse your attention to the general idea because details and parameters can be changed. I need your opinion to know if it's a good and fitting idea and a valid substitution of Tol-In-Gaurhoth. (REMEMBER: only for the ring form  xD)

It is quite more complex idea anyway  [ugly]. However, I cuold recycle it and use it as a sort of inspiration for a better conceiving of  hypnotic gaze
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 19. Nov 2017, 15:20
We really should endeavour and try to find a decent solution that complies both to the uniqueness standards of the game and to a level-10 feature. Mirroring other characters' abilities would be of no use for the purpose. The concept itself of controlling enemy heroes is very much suitable for the case and I thus believe we ought to stick to the path we have set ourselves on. For the sake of that crucial lore reference to the First Age. I would therefore insist on such an effect, as long as it is confined within clear boundaries.

I like your past proposal, Aulë. It's worth being recycled, methinks. The concept leaves some margin for the victim to withstand the gaze of the dragon, proving enough resistant and resilient to pass such test, if we may say so. It interests me, as a theme. Clearly, on the other hand, it is imperative that Ring-heroes be excluded from the equation for the aforementioned reasons.

Except for the technical feasibility of the general idea, about which we are surely in need of clarifications from the developers, I think we are in the right direction. We needn't come up with different things :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 15:50
We really should endeavour and try to find a decent solution that complies both to the uniqueness standards of the game and to a level-10 feature. Mirroring other characters' abilities would be of no use for the purpose. The concept itself of controlling enemy heroes is very much suitable for the case and I thus believe we ought to stick to the path we have set ourselves on. For the sake of that crucial lore reference to the First Age. I would therefore insist on such an effect, as long as it is confined within clear boundaries.

I like your past proposal, Aulë. It's worth being recycled, methinks. The concept leaves some margin for the victim to withstand the gaze of the dragon, proving enough resistant and resilient to pass such test, if we may say so. It interests me, as a theme. Clearly, on the other hand, it is imperative that Ring-heroes be excluded from the equation for the aforementioned reasons.

Except for the technical feasibility of the general idea, about which we are surely in need of clarifications from the developers, I think we are in the right direction. We needn't come up with different things :)

Exactly, Walküre. The mirroring of another just existing character's ability is exactly what I want to avoid. Both in the name of uniqueness and for the importance that Smaug plays. He deserves something unique.
I agree about ring heroes. Also for me is not a problem excluding them. Both because of lore reasons and also because in multiplayer matches usually the ring is excluded, so the problem ceases to exist in that case. Edain 4 is developed for multiplayer mainly.

 About technicalities, I don't know the bfme code but I understand a bit, being an engineer, how algorithms Works. And seeing how some of the feature just present in game works, I would dare to say bfme code should contain the necessary commands for our purpose.
What I mean is random variables and some if condition is what a similar ability requires. However I cannot go in details because I'm not sure how much I can compare bfme code with others, given that I don't know it  [ugly]. I leave it in the hands of developers.

I'll proceed in developing more hypnotic gaze, including a reshaped version of "Dark Manipulation" ;)


Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 19. Nov 2017, 15:58
For several reasons I am against Smaug from taking over an enemy hero!

1. If you exclude Ring Heroes, then you exclude Theoden...yeah that is totally canonical.

2. Smaug NEVER took over an enemy hero in the books. If he could do that he would have hypnotized Thror into just migrating to Ered Luin and have the Dwarfs leave Erebor's treasure to him.

3. The ability listed by you Aule for Sauron is perfect for the Dark Lord--canonical too, I would continue to run with that for him, but not Smaug. This is totally out of place for his character.

4. If you are choosing to stay with the hypnotic gaze Aule, then have it lower something on heroes, ie armor, ability timers, etc. I just don't see Smaug dominating heroes on the battlefield, it is totally uncanonical. I mean even Glaurung didn't take over Turin or Nienor (which is the bases from which you guys are drawing this ability). Glaurung only destroyed Nienor's memory and froze/transfixed Turin in place during the Sack of Nargathrond. NO WHERE does it ever say Glaurung took over the minds of others!

So with all of these in mind, if you are wanting to keep hypnotic gaze, then it has to be some type of inhibiting ability.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 17:39
1. If you exclude Ring Heroes, then you exclude Theoden...yeah that is totally canonical.

2. Smaug NEVER took over an enemy hero in the books. If he could do that he would have hypnotized Thror into just migrating to Ered Luin and have the Dwarfs leave Erebor's treasure to him.

3. The ability listed by you Aule for Sauron is perfect for the Dark Lord--canonical too, I would continue to run with that for him, but not Smaug. This is totally out of place for his character.

4. If you are choosing to stay with the hypnotic gaze Aule, then have it lower something on heroes, ie armor, ability timers, etc. I just don't see Smaug dominating heroes on the battlefield, it is totally uncanonical. I mean even Glaurung didn't take over Turin or Nienor (which is the bases from which you guys are drawing this ability). Glaurung only destroyed Nienor's memory and froze/transfixed Turin in place during the Sack of Nargathrond. NO WHERE does it ever say Glaurung took over the minds of others!

So with all of these in mind, if you are wanting to keep hypnotic gaze, then it has to be some type of inhibiting ability.

1. I don't get why Theoden is related with ring issues. You can use Theoden the Glorious King simply unlocking the new 4pp central spell developed by the team. Theoden the king is not bound to the One ring.

For the rest I'm not so deeply informed regarding lore on this matter, I prefer to leave the word to more expert forum members  :) but I think, anyway, that is not so out of place as you said.
If you make the ability like you said as inhibiting spell, that inevitably we fall again in some repetion, loosing uniqueness. That's my view  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 19. Nov 2017, 17:57
Well let's just put a laser cannon on Smaug's back and have him shoot beams, that should be quite unique indeed... [ugly] [uglybunti]

The reason I brought up Theoden is because he was actually inhibited (books) or taken over (movie) by Saruman/Wormtongue. He is a ring hero so the ability that is proposed for Smaug would effect him if going by canon.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 19. Nov 2017, 18:23
Well let's just put a laser cannon on Smaug's back and have him shoot beams, that should be quite unique indeed... [ugly] [uglybunti]

The reason I brought up Theoden is because he was actually inhibited (books) or taken over (movie) by Saruman/Wormtongue. He is a ring hero so the ability that is proposed for Smaug would effect him if going by canon.

Quote from the book:

Zitat von: Smaug hypnosis
Bilbo was now beginning to feel really uncomfortable. Whenever Smaug's roving eye, seeking for him in the shadows, flashed across him, he trembled, and an unaccountable desire seized hold of him to rush out and reveal himself and tell all the truth to Smaug. In fact he was in grievous danger of coming under the dragon-spell. But plucking up courage he spoke again.

The dragon spell that Tolkien describe I think is our hypnotic gaze. Then my question is: if an enemy hero encounter the eyes of Smaug and he's hypnotized, then why Smaug shouldn't be able to force the target to do what he want or to say what he want to know?
I personally don't see this ability so dangerous as you fear dkblue. At least your joke about the laser beam is a bit exaggerated as a comparison. I don't think my proposal goes such so far from our purpose like a laser cannon proposal  [ugly]
Obviously with some constrains and balance wise consideration. My old post of Sauron goes more in this direction I think  :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 19. Nov 2017, 22:09
I know this from the book very well Aule. Bilbo still didn't take the ring off which shows my point--heroes are not controlled, but inhibited. I'm sorry if you don't think me on board with this. Ask yourself this Aule and everyone else, do you really think Smaug could takeover the Witch King from Mordor? He is not a ring hero in Mordor, he is in Angmar, but not in Mordor. Or do you think he could do this to Glorfindel?
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: NoldorSithLordsShipwright am 20. Nov 2017, 10:10
Read the text carefully. Bilbo, at worst, only had flashes of Smaug's gaze, thanks to invisibility (and the Ring was probably helping him resist since the Ring wants to go back to Sauron and not get stuck on a charred hobbit corpse/pile of ash in a dragon hoard).

In this concept, we can assume that target heroes will be getting Smaug's fully focused gaze and against the full might of Smaug's hypnosis.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 20. Nov 2017, 12:37
The issue here is there is no resistance factor like in the books. If Smaug uses the ability, the hero is controlled. I just see that as too powerful, and as far as uniqueness goes. Wormtongue did it.

Edain Team initially had him just taking over average units. What is wrong with this? Why are we trying to make it against heroes?

I mean, if we are to do a black and white list of heroes that should or shouldn't be controlled, then I suggest we list out all the heroes and say which ones could be controlled and which ones shouldn't.

To be honest, I would be okay with Smaug hypnotizing heroes as you guys say if we actually had a list of all the heroes he could and couldn't take over. For instance, I do not believe he could hypnotize any of the Ring Heroes that we have with the exception of Thorin, Boromir, & Theoden:

This includes Elrond, Sauron, Gandalf, etc. But I also don't believe he should be able to hypnotize any of the nazgul (loyal to Sauron, had rings, and no eyes). The following are a list of heroes who I feel would have total resistance to Smaug's gaze.

Imladris: Glorfindel, Elladan/Elrohir (can't focus on both at same time), possibly Arwen if you are saying she has the Elessar, & Cirdan

Gondor: Aragorn & Faramir (if going by the movie he resisted the One Ring).

Lothlorien: Possibly Celeborn and Thranduil are the exceptions but I would let you guys decide that.

Rohan: Everyone is free game

Dwarfs: I would say everyone is free game save for maybe Lord/King Dain

Angmar: Everyone is free game, remember Ring heroes with the exception of Thorin, Theoden, and Boromir fall into this category so the Witch King is the only exception here. Oh and Karsh

Mordor: Mouth of Sauron (magical sight and like the Nazgul, don't feel Smaug could undo what Sauron has done) & All Nazgul.

Isengard: Outside of Saruman, everyone is free game.

Misty Mountains: William, Tom, and Bert for the same reasons as Elladan/Elrohir & Smaug, otherwise everyone else is free game.

Others: Any evil Men save probably the ring heroes would be affected. The Blue Wizards would not be affected, Tom Bombadil, Goldberry, Radagast, Durin's Bane, and  Erebor Gandalf would not be affected either.

If a list like this was implemented in the resistant factor, then I would be for the gaze of Smaug, you guys can debate whether you want the Hobbits affected or not, but Galadriel's light path would allow Frodo to have the ring so he would most likely not be affected.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 20. Nov 2017, 15:12
The issue here is there is no resistance factor like in the books. If Smaug uses the ability, the hero is controlled. I just see that as too powerful, and as far as uniqueness goes. Wormtongue did it.

That's why I want to adapt and reshape the Sauron's concept in favour to Smaug  ;) In that concept you have three possible effect and they depend actually on the resistance of the characters. In fact want to change is the dependent variable: instead of the level, I would make the power of the hero the real variable that counts. Such that for 2500-3000 heroes like witch King, Gandalf, Saruman, etc it would be almost impossible to fall in the case one (total temporary conversion). For example it could be 10% of probability to fall in case one, 40% in case 2, 60% in case 3.
For scout heroes instead, the probability to be converted (fall in case one), would be very high, smething like 70%.
For middle cost heroes (1200 to 2000) same probability of 33,333% to fall in one of the three cases.
Ring heroes (while wearing the ring) are totally excluded from hypnotic gaze.

I get your point about ring wraiths and wraith in general. The fact is, if we are speaking about lore only, then Nazgul shouldn't take damage from common weapon, neither from arrow I think. Also power like the cripple effect of Lurtz should not have any effect on Nazgul. if we take into account lore only. The fact is, lore is only one of the important things we have to take into account, but also game play and technical feasibility. A good concept is the one that is a good trade off between these three components.
In conclusion of that, I would make them very resistant but not totally unaffected, for game play reason.

NoldorSithLordsShipwrigh t Can I count you as in favour?
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 20. Nov 2017, 17:49
Yes Aule, but then you are saying there is a 10% chance of taking over Saruman, Sauron, etc. which I don't think Smaug could do that, especially since the whole premise of Smaug fighting on the MM faction's side is that he is doing it for Sauron.

Well fire arrows, water, light, and elbereth all affected nazgul which is shown by the physicality of the computer game.

Case in point, Smaug's ability as it stands is too powerful, even with the 10% chance factor--there is no way Smaug would be able to take over heroes like Sauron, Saruman, Gandalf, Galadriel, WK, etc. not only is it not canonical, it makes him OP in a game sense.

Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: OakenShield224 am 20. Nov 2017, 18:19
I'd just like to say how much I love this idea. You have my support AulëTheSmith.
In terms of the hero conversion ability, I agree that some heroes shouldn't be affected by the ability. I'd say all Ring Heroes aren't affected by the ability. For all other heroes, there is a 33% chance that they are converted. If they aren't converted, they are weakened for a small time (e.g. abilities recharge slower, slower attack speed, and reduced experience gain).
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 20. Nov 2017, 21:00
I'd just like to say how much I love this idea. You have my support AulëTheSmith.
In terms of the hero conversion ability, I agree that some heroes shouldn't be affected by the ability. I'd say all Ring Heroes aren't affected by the ability. For all other heroes, there is a 33% chance that they are converted. If they aren't converted, they are weakened for a small time (e.g. abilities recharge slower, slower attack speed, and reduced experience gain).

I'll count on you as in favour  :)
I think at this point we all agree about excluding Ring bearers, so that point is quite consolidated.

About Sauron I could agree (I had not taken him in to account yet), dkblue, as an exceptional case. He's way powerful Maia in magical term, and also given his multiples shapes i cannot see him as a target of this ability. Sauron himself cuold manipulate Smaug, and not the contrary. (That is what would have probably happened if Smaug was still alive during war of the ring, It was the reason why Gandalf support the quest of erebor after all).
A part of him, the discussion is open and cannot be closed easily. Even for Saruman and Gandalf. Despite they still are superior creatures, being maiar, due to their human form they still have weaknesses. In particular I deem Saruman the most corruptible and controllable of the two. It's my opinion don't take it as personal ;)
I'm glad to hear any opinion about the matter  :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 21. Nov 2017, 01:46
Aule you are as congenial as ever. But you said ring bearers, and Gandalf, Saruman, Galadriel, and Elrond all bear rings of power. I doubt anyone from the White Council would be affected.

Like I said before, I am in favor of this actually being a thing, but as discussed and as Oakenshield pointed out, there needs to be a list of heroes who wouldn't be affected. The ring heroes even without the One Ring in their possession, should not be affected (again Theoden, Thorin, and Boromir would be the exceptions).

So how about you make a list of the heroes that would and wouldn't be affected and we may all have something better to draw upon. If you are saying that just heroes who actually bear the One Ring, then the ability is too powerful--if you are just saying ring heroes...then okay I guess, but for reasons stated earlier I don't think Smaug could do that to some of the other heroes.

Let me know--I am actually IN FAVOR IF there are limitations placed on the ability.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: NoldorSithLordsShipwright am 21. Nov 2017, 10:11
Yes, you make count me as in favor.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 21. Nov 2017, 15:52
After reflecting more deeply, and taking into account all the variables, maybe it would be wise and balanced to remove the effect of conversion form all the ring heroes (both in normal and ring form), which usually are also the leaders of their respective factions.
Apart of lore reasons, which not in any case are easy to evaluate ( we can only make Theories of what could happen if various heroes cross Smaug's magic gaze), also from a gameplay perspective is better to make a general and balance consideration which is as much as possible equal for al the faction.
In conclusion, only the two other effect I listed for Sauron should affect the main leaders of the faction.
About Nazgul and these type of creatures I sincerely don't know what has to be done, from a lore and logic perspective I would exclude them, but in a gameplay perspective I would include them.
In general all the heroes will be affected by the effect 2-3 which will be about stunnig effect and sharing of the sight. I will craft the concept for Smaug later  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 21. Nov 2017, 21:26
Aule, have you also considered what would happen if the Nazgul were taken over? I mean they draw power from Sauron, I mean their level is his level/rank. So if you convert them, would that be a coding issue? Could they even do anything? I don't personally know. That is why I think there should be a list of heroes who are affected and who aren't. That way like you said there is balance and the ability is still effective.

I mean, just because I can't control Sauron or Gandalf, doesn't mean the ability is useless, converting Mollock or Denethor can still be traumatic to the enemy. So as stated earlier, make a list of heroes who would be affected by Smaug's gaze so that we have something better to go on and implement.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 22. Nov 2017, 21:46
Aule, have you also considered what would happen if the Nazgul were taken over? I mean they draw power from Sauron, I mean their level is his level/rank. So if you convert them, would that be a coding issue? Could they even do anything? I don't personally know. That is why I think there should be a list of heroes who are affected and who aren't. That way like you said there is balance and the ability is still effective.

I mean, just because I can't control Sauron or Gandalf, doesn't mean the ability is useless, converting Mollock or Denethor can still be traumatic to the enemy. So as stated earlier, make a list of heroes who would be affected by Smaug's gaze so that we have something better to go on and implement.

Yes, bugs could be a problem too in that case, and for ring heroes in general. I crafted a first draft of the power it should be sufficiently balanced. It is visible in the main concept.
 If anyone more lore-master than me has something to suggest me then feel totally free to express yourself  :). Especially about the Drak Lord and Ring wraith.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 24. Nov 2017, 17:30
Well just read my above list of heroes that should or shouldn't be affected. I say we have a discussion here. If you feel someone on my list (as shown above) should/shouldn't be affected, state why and the source.

Aule, one of the things I am thankful for is your devotion and skill to this craft--my nit pickiness is just that and nothing more. It is tied to the lore, so if I seem like a broken record...it is because I am and I have no soul  ;)

JK, but joking aside, I do support this ability full heartily I have said that numerous times. I think the list I presented is a perfect place to resource on who Smaug could affect with his gaze.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 25. Nov 2017, 12:54
Well just read my above list of heroes that should or shouldn't be affected. I say we have a discussion here. If you feel someone on my list (as shown above) should/shouldn't be affected, state why and the source.

Aule, one of the things I am thankful for is your devotion and skill to this craft--my nit pickiness is just that and nothing more. It is tied to the lore, so if I seem like a broken record...it is because I am and I have no soul  ;)

JK, but joking aside, I do support this ability full heartily I have said that numerous times. I think the list I presented is a perfect place to resource on who Smaug could affect with his gaze.

Apart the ring heroes (bug, gameplay and in some cases also lore reasons) and Sauron's servants which are like a part of Sauron himself and depends by him ( beside lore reasons it could be a source of bug as you rightly said) i see no reasons to totally exclude the others from the effects. I found more reasonable and game play interesting to introduce a resistance against the magic of Smaug. Such that for example Aragorn should be very very difficult to subjugate.

Speaking about the mere power of the spell, I don't think the Smaug gaze is as powerful as the Glaurung that transfixed Turin the dragon slayer by definition. But in the same way I would say the heroes of first-second  age are not comparable with the majority of the hero in game. They are on a superior level. So in conclusion my lore opinion is that Smaug'eyes can affect almost every hero, but with minor effect on the more powerful one, like as you said Thranduil. But as I said, there's no only lore to consider. Also balance,gameplay,bugs . And these last three are the main reasons why we excluded ring heroes and Nazguls, beside Tolkien's universe tradition reasons.

I just recently found that in the Hero submod the author introduced the gaze in game, probably inspired by the old article of MM . Maybe, despite the old dear 3.8.1 was less balanced, some hero submod player could inform us about how much this spell can affect the balance of the game. As I understand, the version of the submod does not allow the conversion of ring heroes only ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 25. Nov 2017, 17:14
3.81 excluded ALL ring heroes, so i don't think Smaug's gaze would work on some, and as listed earlier, I gave the reasons why his gaze would affect boromir and thorin. But whatever you guys want to do, i'll say no more but I think Edain shares my insights, as I don't feel they they feel Smaug's gaze should affect Sauron, his nazgul, and many other heroes.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Garlodur am 30. Nov 2017, 23:55
Aulë, it's great to see someone working so closely on a concept that's at the heart of many Edain fans.

Let me tell you that you've made a great start but I have my doubts about gameplay, some of which indicated before.

There are many points I'd like to address, so here we go:


I think that's it for now. I hope to not have discouraged you with my outcries for uniqueness. I would help more constructively, but my mind is occupied by another Edain proposal of mine.

Best of luck, Garlodur
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: dkbluewizard am 1. Dez 2017, 13:25
Nah, I think Aule's concepts are perfect. And as far as "lore constriction." Pg. 35 line 16 pretty much shows that we as a community have already disregarded the lore when it pertains to Smaug as a hero for MM (even says a "Brass Ring" of it). So I think Aule's concept is the best and closest we get on all accounts. Look Smaug isn't the end all and be all of Middle Earth, Sauron is.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 12. Dez 2017, 15:24
Hi Garlodur  :)
 first of all, thank you for you feedback and sorry for the late answer.
I would try to clarify better my choices:


1st point : at least for me, as long as we excluded the ring heroes, there's no deadlock in the development of the idea. In this case,it is not directly a controlling of mind, but rather an indirect manipulation of the victim which is stunned and confused by the spell (the time need to be balance properly of course). It is a delicious reference to the power of the father of all fire-worms, so i deem it lore-friendly  :)

2nd-4th point : concerning level 1 and 10 abilities, i think they fit perfectly with the mass-slayer characterization of Smaug. As i wrote, i don't like fire ball and even less the fire-shaped dragon attack. They rightly belong to wizards. Furthermore, i don't think single target attack fit at all for Smaug. I used exactly the logic of the level 1-10 abilities of  Gandalf as an example of mass slayer: both wizards blast and word of power damages the enemy units and knock them back, but with a different scale of power of course (also in the ring form the bright word of power has effect on armor, which distinguish it more inuniqueness). In the same way incinerate and i'm fire,i'm death should have the same firespreading effect on a certain area (that's something that fits far better for a big dragon like him imo!!), but with a different area and animation (one in movement, the other when standstill in flight), and also with slightly different effect to give them more purposes!!
Concerning roar of the beast and wing hurricane, one make the units flee, the other knock back and damaged them ( but smaug is standstill so is not so protected!), given  the player the possibility to finish the damaged target with raged weapon or melee troops! At least even if i know i didn't add anything apart from original/classical/vanilla effects ( and you may say me that ideas seem "flat"  ;)), i can see there are some differences between the two :)

3rd point : it seems about dragon sickness (yeah maybe the name fits better for Thorin II, i could change it in "dragon greedyness" or something like that) the forum is quite divided [ugly]. I cannot say anything more than what i say to TheDarkOne: it seems balanced and rapresent well the character in my opinion. In particular the double-cut effect (both against you or the enemy) underlines the fact that Smaug doesn't care about alliances especially about treasures. He instead pretend a tribute even when permanently in game  :) That's my view but i could be wrong of course. it could be not funny in game or not balanced. This i cannot know because it requires testing :)

5th-6th point : about the ring you are right, still it's work in progress. I would still work on greedyness and brutal power anyway. Because i think smaug doesn't want to resamble maia or similar creatures. He deems himself just perfect, and even more he will feel invicible under the influence of the ring i believe  ;)
I will clarify better the role of the dragon lair later on if it is not clear, i promise :)

Anyway, the FOR-AGAINST list are founded on agree-disagree on the general ideas (small details and some effects can change). I'm still quite new here (more or less 8 months),  so i have not so much experience in "management" of concept-related threads  [ugly]. But, a thing i'm learning is that we cannot agree or disagree on single details otherwise we start an eternal loop  [ugly]. So, about the general concept you agree or disagree? or i have to take you as "in-maybe" phase for now? ;). Feel yourself free to judge.
Of course i will take into account all the ideas and modify some details and/or effect, this i can do for sure  ;). What i cannot do is twist totally the ideas, both because i quite like them as they are (otherwise i would had not proposed them  [ugly]) and last but not least because just some people agreed with them  ;)



Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 13. Dez 2017, 15:40
Theoretically, there is no boundary or some sort of limit that might constrain people during the debating of a concept, provided that all belongs to the topic which is being discussed. Said that, I second the Smith's words: focusing on details is always fine, but it wouldn't be wise and constructive for our scope, if we were to twist and change the foundations of the concept radically, lest we start a chain of infinite debates and lengthy as well, without this thread benefiting from any of that. The very purpose of this topic was the showcasing of a quite established suggestion, comprised of all the needed indications. It follows that, if there is someone who agrees with the kernel of the proposal, albeit being wary of a couple of details, I wholeheartedly suggest them express themselves in plain terms first, and then we could delve deeply into the minor sides of the conceptual construction. The utmost objective of ours is the gathering of all support possible in the forum, if people share favourable opinions in regards of the founding premises of this concept.

Coming quite late to the examining of the issue, I think that leaving just Ring-heroes aside, speaking about the hypnotic gaze, is at the end of the day the best solution. Making use of the sheer lore doesn't really help here, since we're still within an in-game scenario; above all, there is a simple yet prime reason for the original choice of writing the sole Ring-heroes off the list and it's very practical: all descriptions in the game should be the most concise possible, for the sake of the players and of the very character, as having endless essays about the effects of a feature (indicating which heroes may be affected and which may not) would likely result in an awful outcome.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 13. Dez 2017, 19:03
Theoretically, there is no boundary or some sort of limit that might constrain people during the debating of a concept, provided that all belongs to the topic which is being discussed. Said that, I second the Smith's words: focusing on details is always fine, but it wouldn't be wise and constructive for our scope, if we were to twist and change the foundations of the concept radically, lest we start a chain of infinite debates and lengthy as well, without this thread benefiting from any of that. The very purpose of this topic was the showcasing of a quite established suggestion, comprised of all the needed indications. It follows that, if there is someone who agrees with the kernel of the proposal, albeit being wary of a couple of details, I wholeheartedly suggest them express themselves in plain terms first, and then we could delve deeply into the minor sides of the conceptual construction. The utmost objective of ours is the gathering of all support possible in the forum, if people share favourable opinions in regards of the founding premises of this concept.

This is exactly what I meant, thank you Walküre the smart  ;). I mean I don't want to discourage people at all, every suggestion Is warmly welcome, but at the same time if we restar again in discussing the very bases/pillars of the concept than I'm afraid we fall in an eternal loop ("Dormammu I've come to bargain", if you got the reference   :D:D ).

Cool now I can hypnotize Bard and don't have to worry about that black arrow. Thank you.
By using your own logic, Galadriel should basically be immune to pretty much all heroes, the Witch-king could only be slain by female characters or creatures, the Dark Lord would literally be invincible, the Ring-wraiths could not be killed by standard units and the list goes on and on. The game would therefore be rendered a living hell and nightmare.

The lore serves the noblest of the purposes, when it gives rationality and substance to a given concept, finding that proper coherence that permits a feature to fare well in a real-time strategy game; not when it's used to force itself into the game in such a disruptive manner or to back ridiculous arguments.

Thank you again. I just wrote that lore is not the only thing (I used the word variable to be precise), just because the reasons you say. Also Smaug should be invulnerable to any normal arrow in game, and he should be very big, like an entire Edain castle  [ugly]. By this example you can clearly see, dkblue, that you cannot be so much attached to the lore because still is a game. We Must find the right trade off between gameplay and lore. The right equilibrium between the two is the only way. Walküre raised optimal point in this sense, and clear examples.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 13. Dez 2017, 19:49
If I was so attached to the lore, I would still be complaining about Smaug being a ring hero when in the books it says that he can't use any of his treasure (a brass ring of it). States that in the Hobbit.

So I don't think I am stuck on the lore. I am stuck on balance though, and that is why I said what I said.

Balance is important too. But, I think taking into account the power of the heroes and setting a proper duration time of the hypnotic state we can reach a good equilibrium, together with a fun to play ability  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Spacetyrant93 am 15. Dez 2017, 14:08
Hello people, I come really late to this thread (and back to this forum in general actually), and I would like to give my two cents on this topin, which I admit I love.

First of all, my most honest congratulations and thanks to Aule, whom gave us such an in-depth, extremely reasoned concept about Smaug, about whom I agree on nearly everything, images included! XD

There would be a few things I would adress though. I apologise if some things have already been pointed out or suggestions already made, I am terrible at remembering, so please know that I mean no offense whatsoever.

I agree with others that Smaug should be important to the faction, but the central thing would be the Orcs, and Bolg getting this messy load of monsters under firm control, so I would not have Smaug as a central spell.

Another thing would be that, while it would be awesome to have Smaug in game as soon as possible, maybe it would be overkill. Here is what I would say:

Have a building called 'Tresure Chamber', not really related to Dragons, that just accumulates the loot MM make with all their various ways. In this case, Smaug would be the 10-tier power next to the Balrog, in the sense that you activate his recruitment from a Tresure Chamber. Given the Team's intent to have a power more on the offensive and another on the defensive side, I would say the Balrog is the obvious offense, being that you summon a very edgy and fiery-tempered Demon right under the enemy's nose, a bit like Gondor's Army of the Dead. Still referring to Gondor's spellbook, and basing on the Rohirrim spell, I would say that Smaug would cost quite a number of resources (not the 10.000 of vanilla ring heroes of course) and come with a short delay, given he has to fly to a set location, while the Balrog directly emerges from the depths.

This is merely a concept of how to recruit Smaug, whom some have said to be too powerful of a beast to be recruitable as normal heroes. Otherwise the concept given by Aule is, to me, absolutely perfect.

About the Ring part for Smaug, I agree the Ring makes more sense into the treasure chamber rather than on the Dragon himself (which is honestly kinda fun to think about), but as to its possible effects, I'm not sure. Given that Smaug is considered a 'defensive' spell in the concept I'm proposing here, I would say he gains increased armor while close to allied structures and a power boost, and perhaps a fiery aura about him that gives passive burn damage. Just throwing out ideas here.

Thanks again for the awesome concept Aule :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 16. Dez 2017, 12:09
Hello people, I come really late to this thread (and back to this forum in general actually), and I would like to give my two cents on this topin, which I admit I love.

First of all, my most honest congratulations and thanks to Aule, whom gave us such an in-depth, extremely reasoned concept about Smaug, about whom I agree on nearly everything, images included! XD

There would be a few things I would adress though. I apologise if some things have already been pointed out or suggestions already made, I am terrible at remembering, so please know that I mean no offense whatsoever.

I agree with others that Smaug should be important to the faction, but the central thing would be the Orcs, and Bolg getting this messy load of monsters under firm control, so I would not have Smaug as a central spell.

Another thing would be that, while it would be awesome to have Smaug in game as soon as possible, maybe it would be overkill. Here is what I would say:

Have a building called 'Tresure Chamber', not really related to Dragons, that just accumulates the loot MM make with all their various ways. In this case, Smaug would be the 10-tier power next to the Balrog, in the sense that you activate his recruitment from a Tresure Chamber. Given the Team's intent to have a power more on the offensive and another on the defensive side, I would say the Balrog is the obvious offense, being that you summon a very edgy and fiery-tempered Demon right under the enemy's nose, a bit like Gondor's Army of the Dead. Still referring to Gondor's spellbook, and basing on the Rohirrim spell, I would say that Smaug would cost quite a number of resources (not the 10.000 of vanilla ring heroes of course) and come with a short delay, given he has to fly to a set location, while the Balrog directly emerges from the depths.

This is merely a concept of how to recruit Smaug, whom some have said to be too powerful of a beast to be recruitable as normal heroes. Otherwise the concept given by Aule is, to me, absolutely perfect.

About the Ring part for Smaug, I agree the Ring makes more sense into the treasure chamber rather than on the Dragon himself (which is honestly kinda fun to think about), but as to its possible effects, I'm not sure. Given that Smaug is considered a 'defensive' spell in the concept I'm proposing here, I would say he gains increased armor while close to allied structures and a power boost, and perhaps a fiery aura about him that gives passive burn damage. Just throwing out ideas here.

Thanks again for the awesome concept Aule :)

Hi spacetyrant and welcome to the discussion (and welcome back to the forum) :)
You don't have to apologize everyone here have the right to point out or state an opinion :)
First of all, I would prefer to address the central spell on monsters given that MM will be the monsters faction by definition. Don't know why, but rather anyone focused his attention on the total description of the spell: it will provide upgrades for different monsters, besides unlocking Smaug ( he's the central image because is the most famous and important among the terrible creatures :) ). I'm sorry if for now the part regarding the other monsters is incomplete, I think we will have more time to discuss deeply this matter in the future, when the faction will be near :)
Furthermore, I think basic Goblin units will be very well supported by Bolg himself, which will provide them discipline and leadership. The chieftain of the goblin army will be central and the only one without a title-like name (unlike the others: The Deflier, The Goblin King, The Chieftan of Moria)  (at least you can extrapolate that looking at the old news about mm given by the team years ago). There's no need to center the spell on basic units in my opinion. The very faction which is more uniquely centered on Orc is Mordor :). Lastly, as I know there is a good idea about the permanent/left side 10pp spell, which is the Azog's command banner we have seen in BOTFA.
About the cost of Smaug himself, the forum members stopped me about making him cost more than 3000 resources, because in that way wouldn't be possible for the AI to recruit him (it is a technical, reason).
Considering all, in my opinion there are sufficient constraints to justify an over the average mass slayer like the dragon should be :)

ITA: Comunque se non ho visto male sei italiano, mi sorprende e mi fa sempre piacere trovarne in questo forum :)

This is for all of you guys.
I hope no one misunderstood my words when i answered to Garlodur. Remember that every thoughts of you make me reflect. In fact I'm continuously thinking about changes in the concept, especially about the three most debated things which are dragon sickness, hypnotic gaze and the ring form (which I remember you have good bases, but it is the most uncompleted in terms of details). So leaving aside big changes/twists , which I just explained very well why I cannot do, if you agree/disagree on the pillars of the concept I warmly invite you to state your in favour - against vote ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: FilipGeorg95 am 16. Dez 2017, 14:05
I am in for the whole idea and concept about Smaug. Consider me with this reply as +1 for it.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 16. Dez 2017, 15:03
I am in for the whole idea and concept about Smaug. Consider me with this reply as +1 for it.

Thank you very much Filip  :) then you are on board  xD
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: FilipGeorg95 am 16. Dez 2017, 15:28
The pleasure is mine Aule :D
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Spacetyrant93 am 17. Dez 2017, 10:01
Hello again and thanks for your words Aule :)

Hmmm I see, may have missed the part where the central spell was all about the monsters (which btw I agree MM is all about)

Now the banner from BOTFA was...unexpected from my side, but totally welcome a concept! :D

Ah, I see. Well, 3000 is fine, I'd say. :)

ITA: Sissignore ci ha visto alla grande! Piacere mio capo :)

Btw, count me in with a +1!
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 17. Dez 2017, 13:01
Hello again and thanks for your words Aule :)

Hmmm I see, may have missed the part where the central spell was all about the monsters (which btw I agree MM is all about)

Now the banner from BOTFA was...unexpected from my side, but totally welcome a concept! :D

Ah, I see. Well, 3000 is fine, I'd say. :)

ITA: Sissignore ci ha visto alla grande! Piacere mio capo :)

Btw, count me in with a +1!

 I think you can find the proposal somewhere in the discussion and feedback session but I'm not sure. Anyhow, we will have time to discuss In very details the spellbook of mm later on  ;) for sure the banner could offer very interesting whole-map leadership orders. We may see it as the antithesis of the dwarves fortress, being the dwarves the arch enemy of mm by definition. Both long term structures but one more defensive the other one aggressive  ;)

ITA: grazie ancora e benvenuto a bordo   xD
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: The Witch-King of Angmar am 2. Jan 2018, 12:37
Wonderful suggestion I like the whole thing, count me in +1
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 2. Jan 2018, 14:52
Then I'll put your name in the green list, Wielder of the Iron Crown!! xD thank you for your support :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Garlodur am 14. Jan 2018, 18:30
You are both completely right Aulë and Walk. The topic should focus on the core of the concept, the abilities and details are of later importance.

Thus I wanted to address a few things I noticed while reading through the first page proposal again.

First, there seem to be 6 abilities in both Smaug forms, including one for landing and for taking flight. Is this on purpose? I imagine it would be interesting to have the stances button work in this aspect, but on the other side it grants a strong mass-slayer hero more ability slots, which should be balanced out in the end by making his abilities relatively weaker.

Second, the Dragon Lair aspect needs some refinement. I assume it will be built on an outpost spot, which begs the question what other purposes it fulfills. Also, we need to determine its style: will it be like the Dale village, Mirkwood or Border Stronghold? Or perhaps a design unique to the Goblin playstyle, offering straightforward and simple gameplay? With that in mind we can establish the cost of the outpost, which has direct consequences for the strategic timing of the Tribute system, and indirectly to Smaug's strength.

Personally I would like to see the Misty Mountains as an uncomplicated faction which gets many of its upgrades, buffs, leadership and building levels through instantaneous and temporary means. This should offer an interesting contrast to factions that are strong throughout all phases of the game (Dwarves and Lórien), as well as to factions that build up power till a late game climax (Isengard and Imladris).

What this means for the Dragon Lair outpost in particular, and the central spell for the Misty Mountains in general, is a clear distinction between the different stages of upgraded creep lairs. So far we know the Misty Mountains builds Warg/Wolf lairs and Troll Caves on settlements, and two outposts related to Dragons and Mountain Giants. These buildings will offer two-tiered advantages to the player: initially they will produce resources and recruit corresponding monsters, in the second phase they offer buffs or unlock certain units.

The Dragon Lair recruits Fire Drakes (perhaps Cold Drakes too, if a niche is found for them) and produces medium resources in the beginning. As the Central Spell is unlocked the Drakes can be upgraded through the system known from 3.8 growing up with wings etc. (correct me if I'm wrong here, I haven't played this version). Additionally Smaug can be summoned through tributes. As for Smaug I would propose these tributes to unlock a certain abilities rather than increase his level, because it seems more simple to me and because it allows for making the Tribute System feel more necessary. Thus it is worthwhile investing in all 'steps' of tributes, because they unlock 3-4 of his abilities.

I hope this inspires you Aulë. I promise to keep a frequent eye out on the developments here  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 16. Jan 2018, 23:43
You are both completely right Aulë and Walk. The topic should focus on the core of the concept, the abilities and details are of later importance.

Thus I wanted to address a few things I noticed while reading through the first page proposal again.

First, there seem to be 6 abilities in both Smaug forms, including one for landing and for taking flight. Is this on purpose? I imagine it would be interesting to have the stances button work in this aspect, but on the other side it grants a strong mass-slayer hero more ability slots, which should be balanced out in the end by making his abilities relatively weaker.

Second, the Dragon Lair aspect needs some refinement. I assume it will be built on an outpost spot, which begs the question what other purposes it fulfills. Also, we need to determine its style: will it be like the Dale village, Mirkwood or Border Stronghold? Or perhaps a design unique to the Goblin playstyle, offering straightforward and simple gameplay? With that in mind we can establish the cost of the outpost, which has direct consequences for the strategic timing of the Tribute system, and indirectly to Smaug's strength.

Personally I would like to see the Misty Mountains as an uncomplicated faction which gets many of its upgrades, buffs, leadership and building levels through instantaneous and temporary means. This should offer an interesting contrast to factions that are strong throughout all phases of the game (Dwarves and Lórien), as well as to factions that build up power till a late game climax (Isengard and Imladris).

What this means for the Dragon Lair outpost in particular, and the central spell for the Misty Mountains in general, is a clear distinction between the different stages of upgraded creep lairs. So far we know the Misty Mountains builds Warg/Wolf lairs and Troll Caves on settlements, and two outposts related to Dragons and Mountain Giants. These buildings will offer two-tiered advantages to the player: initially they will produce resources and recruit corresponding monsters, in the second phase they offer buffs or unlock certain units.

The Dragon Lair recruits Fire Drakes (perhaps Cold Drakes too, if a niche is found for them) and produces medium resources in the beginning. As the Central Spell is unlocked the Drakes can be upgraded through the system known from 3.8 growing up with wings etc. (correct me if I'm wrong here, I haven't played this version). Additionally Smaug can be summoned through tributes. As for Smaug I would propose these tributes to unlock a certain abilities rather than increase his level, because it seems more simple to me and because it allows for making the Tribute System feel more necessary. Thus it is worthwhile investing in all 'steps' of tributes, because they unlock 3-4 of his abilities.

I hope this inspires you Aulë. I promise to keep a frequent eye out on the developments here  ;)

Hi Garlodur, i'm happy you finally come to the thread again, really :)
No, i admit that it was not intentional, but we could definely consider the stance system with the two landing/flying optionas. I find it a good idea. Smaug, after all doesn't really need the three classical stances :) it's true that in this way we had an additional ability, but it also true that one of them i add is passive and influence the armor only ("Impenetrable Armor"), even if in significantly (a suppose +50% it will change his armor in a punchy way, it requires testing to be sure and set a proper value) :). IN the end i like the proposal of making it stance system. I shall insert it in da concept  ;)

I hope it will be in the way you described, troll and wolves in settlements, and more powerful creatures (Giants and Dragons), in outpost. At the beginning i remember i considered the Dragon lair as based on levels, and this is what i put in the main concept, since it matches better with my idea of tributes system. But, now that i'm thinking better, the outpost usually they are not bind to any levels. I'm a little bit torn inside about how to imporve the tributes and dragon lair, despite i'm still sure about unlocking more powerful creature after the central spell, like windged dragon and cold drakes for examples (it could turn also to 6 points of cost, if 5 will be judged as too low balance-wise). Cold-drakes could be strong against structures (like short range siege weapons,thus absolving the same role of battering-rams), winged dragons against units, and so on. I'm just throwing ideas :)

I like your general ideas about dragon lair and i invite you to better develop them, posting them here when they will be ready, take your time of course. I'm look forward to discuss :) 



Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 23. Jan 2018, 15:09
Due to the own proposal getting more than 15 votes of approval, as it used to be customary in the past, I shall hereafter include it among the other major concepts of our forum, worthy of considerable note. I'm glad that another proposal joins the family of the Fantastic Four, as I call them. Nevertheless, I hope that what is to be will in fact be well-boding for the purpose of our concerted effort :)

May I also thank all of those who have contributed greatly for the cause and made sure that a really fruitful debate was possible in the politest terms; and I would stress the latter, lest nothing good could result from all of this. It will obviously be possible to garner additional support or negative feedback. The thread will remain open to all.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 24. Jan 2018, 10:05
Due to the own proposal getting more than 15 votes of approval, as it used to be customary in the past, I shall hereafter include it among the other major concepts of our forum, worthy of considerable note. I'm glad that another proposal joins the family of the Fantastic Four, as I call them. Nevertheless, I hope that what is to be will in fact be well-boding for the purpose of our concerted effort :)

May I also thank all of those who have contributed greatly for the cause and made sure that a really fruitful debate was possible in the politest terms; and I would stress the latter, lest nothing good could result from all of this. It will obviously be possible to garner additional support or negative feedback. The thread will remain open to all.

And i say that it's an honor for me Walküre!  :) You used the right words, i heartly thank as well everyone involved to the discussion  :)  we'll keep on improving what is to be improved of this concept, along with collecting positive/negative votes.
So once again i invite everyone to express his vote about concept's core and forward his/her opinion about what is to be developed or changed in terms of details. I'm constantly thinking about the works i've started, and the my prime goal is making every concept fruitful for the community  :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Garlodur am 29. Jan 2018, 12:53
Aulë, I did some more thinking on this concept and especially how to incorporate it with the central spell.

I differ a bit in your interpretation of the Dragon Lair, but please bear with me. I am only trying to explore different directions!


Wow, this was more writing than I expected. As always, I hope to have given a clear elaboration of my ideas.

Best,
Garlodur
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 3. Feb 2018, 01:37
Hi Garlodur, first of all i'm sorry for late answer, i just had not sufficient time for a proper answer :)
I write in total sincerity: your ideas are well explained, and i like them in the whole  ;) I only have few doubts that i'll adress further on in this post  ;)

 I didn't come up with the iconic "Untamed Allagiance" during the creation of the concept, but i think that's a good idea!! "Spoils of the infesting creatures" it is generic too,  it's more specific given that it adresses only one of the aspect of the monsters swarm. i remember someone during the discussion who takes into account the fact that "Spoils of the wild creatures" could be redundand with a possible reintroduction of the classical "Scavenger" passive spell, speaking in terms of names and which things they rapresent.
I think the classic spell's name could be a good replacement. I'd be glad to hear the opinion of the community, but i'm quite conviced to change it in favour of yours  :)
However,as a last remark about the matter, Smaug among all is the one who most rapresents this aspect, being him the most untamable of the monsters. All of the other monsters are still in someway manipulable, despite in a wilder sense with respect to other factions. But this is not so true for Smaug and his hosts of drakes. Dragons are usually very intelligent and so aware of what they can do with their great power. This aspect make them more undependent as well as untamed, precisely  ;)
 Even in the case you refill his cave with gold, Smaug would be a "detached" ally, who answers to no one but himself ;) Needless to say, as we all know it is the most terrible and destructive monsters. So i would stay with the current palantir picture or a similar one which depicts him in a significant way :)

As for the influence on the other structures, i share your vision as i just said some posts ago  :) The central power should unlock "elite" equipment for monsters as well as unlocking terrible new dragons :) I will instert them as a first example quoting you too, and i'm sure when MM will be near we will discuss more about the matter. I saw there are many ideas and visions in the thread MM speculations and questions  ;)

Coming again to the very protagonist of the thread: the ring form and tribute system. If i understood well would you like to make him unlocking abilities by paying tributes. I saw something like that in Hero Submod videos, and it seems quite fitting with the character, even though i would make it more simple. The old one it was too complicated. And, what about the level when you summon him in his temporary form? Should he get limited stats, but with the liberty to unlock all the abilities even though the central spell is not unlocked yet? Admitted that it was in your idea to keep the temporary summon. I'm sorry it is just to better understand your view about the matter, maybe i lost something during reading  :D

Regarding the ring form: it is similar to my idea, from the moment Smaug wears the ring, both because of grediness and because of the Golden armor, he will become slower and uncontrollable. But if you want Smaug's power inverse proportional to your stockpile, then maybe it could not be so effective given that it is a late game hero, and in late game usually you have a lot of resources? Ok let's say in this way the player is encouraged to squander his great wealth in order to reinforce Smaug  [ugly].

Anyway, let me know what do you think in details  :)

Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 3. Feb 2018, 16:20
I agree with the core reasoning of Aulë and I add this: taking into account the new role of central spells and their pivotal meaning (they're also referred to as faction spells not without a reason), I see Smaug as the most fitting candidate for our purpose. He towers in potency over all other beasts and simply refuses to swear allegiance to anyone, unless it is for his own advantage; let alone being forced into an alliance by means of intimidation or other tricks. Moreover, although the future spells of the Misty Mountains are still wrapped in mystery, if I were to reintroduce Untamed Allegiance in the spellbook, I would leave the spell as a basic feature (first or second tier) and unaltered, being it already unique and quite iconic.

So, the kernel is that I would nonetheless have Smaug be at the centre of things. We have already gone through the proper quality of the character and his independent trait. I think such implementation would do him justice.

Besides, set aside details and alternatives, do you feel like agreeing with the general structure of the proposal, Garlodur? :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 4. Feb 2018, 17:43
I agree with the core reasoning of Aulë and I add this: taking into account the new role of central spells and their pivotal meaning (they're also referred to as faction spells not without a reason), I see Smaug as the most fitting candidate for our purpose. He towers in potency over all other beasts and simply refuses to swear allegiance to anyone, unless it is for his own advantage; let alone being forced into an alliance by means of intimidation or other tricks. Moreover, although the future spells of the Misty Mountains are still wrapped in mystery, if I were to reintroduce Untamed Allegiance in the spellbook, I would leave the spell as a basic feature (first or second tier) and unaltered, being it already unique and quite iconic.

So, the kernel is that I would nonetheless have Smaug be at the centre of things. We have already gone through the proper quality of the character and his independent trait. I think such implementation would do him justice.

Besides, set aside details and alternatives, do you feel like agreeing with the general structure of the proposal, Garlodur? :)

Indeed Smaug should be a central figure. Dragons are undoubtedly the elite monsters of MM : powerful, proud and independent creatures; with the unique edge to be too much greedy ;)
By the way, I get the uniqueness you are taking about, given that the original spell allowso you to take control of wild caves, underlining in this way what will the most relevant characteristic of the faction: unpredictability. However, I found the name also proper for our central spell because it is general and involves a wider range of creatures with respect tI my original "spoils of infesting creatures". Which general too but referred to a specific aspect, that could have a redundant meaning with "plunderer.
So, to conclude, what do you propose,  kind Walküre, as an alternative name? I would keep the nature of the spell unaltered, which involves upgrades for every monsters, with smaug as central palantir as mentioned before for many reasons. And also, what do you think about ring effects on our great dragon?
I invite Garlodur too to express his vote ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 4. Feb 2018, 19:25
Let me see...

Well, I will perhaps try to come up with other options for the spell's title, in spite of the fact that I think the current solution would do fine either way. Yet, it's better to have more elements to examine rather than fewer. The theme of the title will not change, though. I still recommend it be centred on greed.

I don't have an enough clear portrait of his Ring form. I thus postpone my final judgement; nevertheless, I had already agreed with the basic idea of Smaug the Golden, whose in-game presence would be grandiosely enhanced via gold-toned textures, methinks. This is my personal stance on the concept so far.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Garlodur am 4. Feb 2018, 20:23
Besides, set aside details and alternatives, do you feel like agreeing with the general structure of the proposal, Garlodur? :)

Yes, I definitely do! I probably forgot mentioning it, but my ideas indicate my interest to the topic. I would like to see Smaug represented in a unique way fitting to the standards of the Mod and the Misty Mountains faction itself. As the proposal grows I see that the general implementation has been made clearer. And with your contribution, Walk, it must be good enough for the Team to consider.

Coming again to the very protagonist of the thread: the ring form and tribute system. If i understood well would you like to make him unlocking abilities by paying tributes. I saw something like that in Hero Submod videos, and it seems quite fitting with the character, even though i would make it more simple. The old one it was too complicated. And, what about the level when you summon him in his temporary form? Should he get limited stats, but with the liberty to unlock all the abilities even though the central spell is not unlocked yet? Admitted that it was in your idea to keep the temporary summon. I'm sorry it is just to better understand your view about the matter, maybe i lost something during reading  :D

Regarding the ring form: it is similar to my idea, from the moment Smaug wears the ring, both because of grediness and because of the Golden armor, he will become slower and uncontrollable. But if you want Smaug's power inverse proportional to your stockpile, then maybe it could not be so effective given that it is a late game hero, and in late game usually you have a lot of resources? Ok let's say in this way the player is encouraged to squander his great wealth in order to reinforce Smaug  [ugly].

Anyway, let me know what do you think in details  :)

Right, I was hoping not to confound my text with details, but I'm happy to explain myself.

In my suggestion I wrote that Smaug can be summoned, but also permanently recruited after buying the Central Spell 'Untamed Allegiance'. So far we agree on this implementation.

Yet, I don't like how in Aulë's concept the tributes increase Smaug's level. I fear it will be a bit buggy, beside being a bit too complicated to introduce and balance out. We are discussing a late-game option to the Misty Mountains, a faction that has weaker troops in general and benefits from numbers rather than military power. Such is my interpretation of the ModDB articles posted by the Edain Team a few years ago.

Therefore I want to suggest a tribute system that unlocks Smaug's abilities in his summoned and permanent form at the same time. Initially when having built the Dragon Lair Smaug can be summoned to the battlefield for a short time, with a long cooldown. But the player can also choose to make tributes to Smaug that unlock abilities, increase his summon, or shorten the cooldown. I think the best comparison is with Lorien's buildings that are upgraded in steps increasing Command Points, recruitment speed and unit production. With this mechanic, a player recruits/summons Smaug at level 1, with one/two abilities, levelling ordinarily. Yet to extend his power (which should feel like exponential growth) the player is required to pay tribute and unlock his other abilities, that will be unlocked regardless of level requirements. This gives Smaug even a SUPER-late-game aspect, when the match lingers on despite his presence.

I believe that this gives Smaug the extra edge over standard heroes, and highlights his strength as (one of) the last fire-breathing dragons in Middle-Earth. It is through similar intricate systems that the Necromancer (and hopefully soon the Lady of Light  ;)) is implemented. Furthermore, the distribution of abilities through the tribute system makes it easier to balance Smaug in gameplay without having to reduce his stats to a level unworthy of dragons. All in all it will make him nearly the most expensive hero in-game (after the Necromancer's Tasks), while initially recruitable by AI as well.

Please do ask if you want more convincing. I am happy to provide  :)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 4. Feb 2018, 23:13
Ok let's do in this way: for now i will keep the current name of the spell, maybe further on we will discuss again on the name, basing on which will be the ideas of the upcoming faction and its spellbook, especially regarding Untamed Allegiance, which has ancient roots; back in vanilla game (Same as for Pluderer).
Beside this, the ideas of Garlodur make a clearer view about the influence in various lair/caves, and i would like to see something like this in game. I really needed fresh ideas about this incompleted matter, as i wrote on main concept; so i'll add them into that part.
For the ring version, i will very comfortable with what i conceived in the past, Walkure. So don't worry i won't change anything on basic ideas ;). In that place also, as for central spell, i need addition rather than changes. For now it is still under development. I have some doubts about what Garlodur proposes on relation between ring Smaug and player resources, for the reasons i stated.
Regarding instead the tribute system, i'll make it more cool to play starting from Garlodur's ideas for sure. I sincerely did not spend so much time on that part  [ugly] rather i concentrated all my efforts on main abilities and core.
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 5. Feb 2018, 09:14
Other options for the spell's own title could be the ones I am to show below. Note that each of them connects with the major theme of greed of the faction, which undoubtedly underlines all. While, if I may say, Untamed Allegiance explores a quite different aspect referring to the feral character of those minions and beasts in general. I therefore suggested it be left untouched and just stay where it is (probably) to be placed. Anyway, these are the names I conceived.

1. Ruthless Greed
2. Obsession for Gold
3. Golden Folly
4. Cursed Treasure
5. Cursed Spoils
6. Impious Infestation
7. Fell Thieving
8. Token of Woes
9. Ill Spoils
10. Usurper
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 5. Feb 2018, 11:59
Other options for the spell's own title could be the ones I am to show below. Note that each of them connects with the major theme of greed of the faction, which undoubtedly underlines all. While, if I may say, Untamed Allegiance explores a quite different aspect referring to the feral character of those minions and beasts in general. I therefore suggested it be left untouched and just stay where it is (probably) to be placed. Anyway, these are the names I conceived.

1. Ruthless Greed
2. Obsession for Gold
3. Golden Folly
4. Cursed Treasure
5. Cursed Spoils
6. Impious Infestation
7. Fell Thieving
8. Token of Woes
9. Ill Spoils
10. Usurper

Maybe it's true the prejudice about us engineers : we have no fantasy  :D :D that's why I need you everytime I have to come up with names Walküre  :D Usurpers I like, it is general not only referred to treasure meaning precious things, but spoils in a wider sense ;) also Fell thieving  or impious infestation I like  ;)
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Walküre am 5. Feb 2018, 12:35
Do not tear yourself down so easily! I believe there is always that one thing which each of us excels in. Also, it was you who crafted the core proposal in the first place; you ought to be proud of that. We're just polishing the final details of the case ;)

I agree with you. I find all those titles nice and fancy, but some either sound too much poetic or detach from the actual essence of the feature. For example, it's true that every treasure that was raided by akin creatures has been in a sense cursed; it does represent a grievous testimony of defeat, it's true. Such descriptions relate more to the victims, though, rather than the very perpetrators. Henceforth, I think that Usurper embodies all we want to express and tells something about the malice of the infesting force at the same time. I would also leave it in the singular form, because it seems more general: it obviously refers to Smaug, primarily, yet its meaning may also get wider and comprehend the common trait of Goblins. That is, anyone of their ilk is a usurper. Last but not least, a usurper is he who took possession of someone else's treasure or, more frequently in old tales, of a kingdom/throne...

P.S. There are people who even excel in being awful, but this is another story [ugly]
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: AulëTheSmith am 5. Feb 2018, 21:26
Do not tear yourself down so easily! I believe there is always that one thing which each of us excels in. Also, it was you who crafted the core proposal in the first place; you ought to be proud of that. We're just polishing the final details of the case ;)

I agree with you. I find all those titles nice and fancy, but some either sound too much poetic or detach from the actual essence of the feature. For example, it's true that every treasure that was raided by akin creatures has been in a sense cursed; it does represent a grievous testimony of defeat, it's true. Such descriptions relate more to the victims, though, rather than the very perpetrators. Henceforth, I think that Usurper embodies all we want to express and tells something about the malice of the infesting force at the same time. I would also leave it in the singular form, because it seems more general: it obviously refers to Smaug, primarily, yet its meaning may also get wider and comprehend the common trait of Goblins. That is, anyone of their ilk is a usurper. Last but not least, a usurper is he who took possession of someone else's treasure or, more frequently in old tales, of a kingdom/throne

I was joking, yet  I cannot say it is completely wrong  :D
Anyway, I would stay with usurper. Not only Monsters infest lands, but also mark with evil everything they conquest. Such as for Khazad Dum, which after goblin invasion became a silent and empty ruined realm. Full of horrible creatures coming from the deep  :)
The main post will be updated with all new features, comprising a new tribute system ;)

P.S. There are people who even excel in being awful, but this is another story [ugly]

I got what you mean  :D :D
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Walküre am 10. Feb 2018, 22:43
I just updated the title of the thread. I wasn't acquainted with Smaug's titles in the English original translation and I did not know that it was 'chiefest' and not 'cheapest'. I had some doubts, thinking about some possible old-fashioned meaning of 'cheap', until I was casually watching that sequence in English, yesterday, and I discovered the right word.

It was objectively an improper choice, as if Smaug had been turned into a good or a commodity :P
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 11. Feb 2018, 11:39
I just updated the title of the thread. I wasn't acquainted with Smaug's titles in the English original translation and I did not know that it was 'chiefest' and not 'cheapest'. I had some doubts, thinking about some possible old-fashioned meaning of 'cheap', until I was casually watching that sequence in English, yesterday, and I discovered the right word.

It was objectively an improper choice, as if Smaug had been turned into a good or a commodity :P

What the heck, of course it was a mistake Walküre! no ancient meanings behind it...rather my disattention [ugly]...Moreover we all know that Smaug is priceless, for sure not cheap  :D
By the way, Thank you :)
P.s: everytime you or other members notice something strange like that, don't hesitate  letting me know! I'm like that sometime i'm sorry  [ugly]
Titel: Re: Smaug, the Cheapest and Greatest of Calamities
Beitrag von: Garlodur am 11. Feb 2018, 12:29
Regarding instead the tribute system, i'll make it more cool to play starting from Garlodur's ideas for sure. I sincerely did not spend so much time on that part  [ugly] rather i concentrated all my efforts on main abilities and core.

Still, if I may ask, what do you think of my arguments for implementing the tribute system in such a way that unlocks abilities rather than levels?


Everyone else is also invited to respond!
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 11. Feb 2018, 15:08
Still, if I may ask, what do you think of my arguments for implementing the tribute system in such a way that unlocks abilities rather than levels?

Everyone else is also invited to respond!
Of course you can ask Garlodur, also I make my apologizes if I was no clear on the argument :). I think it's a good idea and it should make him more balance. At least our duty is to justify his great power in someway. It has to be slowly and with an high price. It's a good way to do it I agree :) also, as I wrote I will free the lair from any level. It will simply get more advanced after the unlocking of central spell ;)
So yes, I will change the system in this way. An economy/technical question: each time the player pay a tribute then you unlock how many abilities? Only one per time?
Let me know in detail your idea  ;)

Ps: in fact, I would like to hear more opinion from the other users too, starting from voting system. Being positive or negative opinion it doesn't matter, The important thing is to polish Smaug's concept for Edain mod in a right direction, at least, for the major part of the community.
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Garlodur am 18. Feb 2018, 20:36
Poo, I don't want to go into much detail. Not because I don't want to see it implemented but because of how much this system needs to be balanced out. The balance goes further than Smaug on his own, up to the whole Misty Mountains faction, all the way to 1v1 multiplayer match-ups.

But sure, my general idea was for Smaug to start of with 2 abilities: Fly/Land and Incinerate/Dragon Breath. From there on we can decide on two things: either Smaug's tributes exclusively unlock his abilities; or the tributes also increase the summon time of summonable Smaug, or decrease the summon cooldown timer.

I guess Smaug's time on the battlefield as a summon should be temporary, but the time in the original proposal (several minutes summon) would turn the game around and end it in favour of Misty Mountains, due to its length. Yet again, having Smaug with all his abilities unlocked summoned for only 30 seconds or 1 minute does not give opportunity to use all these preciously dangerous abilities.

Back to these two options. In the first case each tribute unlocks an ability of a higher rank (3>5>7>10), and leave the summon time the same. Yet in this scenario we can also create a different 'branch' of tributes for the summon time.
In the second case each tribute unlocks an ability as well as shortening the summon time/cooldown. This option is favourable because it forces players to spend more money on summoned Smaug if they want to use him earlier in the game. Then, when Smaug is recruited, these tributes still convey his growing power. Even though the tribute is worth less (without the reduced timer) this can be balanced out by saying that a recruitable dragon is more strategically advantageous than a summonable one.

I hope this makes sense. Please ask for clarification. All of this is just an idea :)
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 6. Mär 2018, 13:32
I'm sorry Garlodur and all of you guys i've been absent for a while from the thread. Due to real life obligations i had no time to give you a proper answer. Then here is the new version of the concept. What is changed:

- new intro poem by Walküre in the description.
- new name of the centrall spell: "Usurper".
- new proposals for other MM important lairs by Garlodur.
- "Dragon Sickness" renamed as "Greediness"
- Smaug now is no more dependent on classical leveling up system, he's recruited just at level 10 (but with lower stats in the case of summon).
-the abilties are now unlocked via tributes (even  if the player did not use summoning system; after buying central spell he can still make use of tributes to upgrade Smaug two abilities at time).
-Note: now the cost of tributes grows exponentially: each successive tribute cost the double of the one before, starting from 750 to 1500 and finally 3000.  That's because the abilites are increasing in power.
-ALL the rest (abilites,names, etc) is unchanged.
I hope is now more interesting from a game play perspective. Let me know what do you think, the main post will be eventually updated too.

Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Julio229 am 6. Mär 2018, 13:54
I already said I was in favour of this suggestion, so I don't have much to add, but I think that it is even better now! You've managed to make a lore-suitable, interesting and seemingly balanced approach to the recruitment of Smaug, taking into account aspects like him not being a part of the MM army, and only being swayed (sp?) to their help because of gold and treasure. I just want to say, congratulations!  :D you also have his quotes as names of abilities, which is something I wanted so much. Well done!
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 7. Mär 2018, 12:44
I already said I was in favour of this suggestion, so I don't have much to add, but I think that it is even better now! You've managed to make a lore-suitable, interesting and seemingly balanced approach to the recruitment of Smaug, taking into account aspects like him not being a part of the MM army, and only being swayed (sp?) to their help because of gold and treasure. I just want to say, congratulations!  :D you also have his quotes as names of abilities, which is something I wanted so much. Well done!

Thank you very much Julio  xD I always try to do my best for the sake of the Golden One!!  xD
In fact in this new version is even more stressed his gold dependency, such that the player can have a huge boost of power but after a spending a big amount of resources and time also, which is not a negligible parameter in a match  ;)
If  we suppose a cost of 800 to build the lair, plus all the cost to upgrade him and recruit him the cost is around 9000 resources +  five-six points of central spell.
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Walküre am 8. Mär 2018, 16:39
I absolutely second what has been stated by Julio. Further additions to a splendid concept, crafted with passion and much care! Now, you only need to replace the modified (definitive) version with the one showcased in the front page of the thread. Also, thank you very much for including my little composition too; I'm always more than glad to know that my lyrics are appreciated by someone else, somewhere in the forum ;)

As for abilities and quotations from the very character, I dare say we are quite lucky, this time: Smaug is fortunately a prideful dragon, used to boasting about his might and praising his own physical prowess. So, most of his abilities may be matched with the proper line for our scope, in tune with the context. And, as far as I have knowledge of, the Edain Team already disposes of all lines of his from DOS; I would say it's well enough to come up with a truly great hero.
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: OakenShield224 am 8. Mär 2018, 18:32
I've already said how brilliant this concept is and nothing has changed in that regard. This is one of the best concepts I've read! I especially like how the central spell could affect the other creeps so it isn't just dragon focused.

I do have one question though. From what I've read, it seems like Smaug will only be available from the Dragon Lair. While this is appropriate for the character, it will mean that the Ring Hero for MM will be limited to an outpost hero (a limitation that no other faction has). Wouldn't this give MM a disadvantage?
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 9. Mär 2018, 12:04
I absolutely second what has been stated by Julio. Further additions to a splendid concept, crafted with passion and much care! Now, you only need to replace the modified (definitive) version with the one showcased in the front page of the thread. Also, thank you very much for including my little composition too; I'm always more than glad to know that my lyrics are appreciated by someone else, somewhere in the forum ;)

Thank you Walküre for your compliments, it's a pleausre to develope further such a mighty hero for the community !
I read the composition some weeks ago when you composed it, and i like it very much, it introduce the arrive of Smaug perfectly!

And, as far as I have knowledge of, the Edain Team already disposes of all lines of his from DOS; I would say it's well enough to come up with a truly great hero.

I remember that they like a lot Smaug voice and quotes. However i didn't know they just collected the lines, that's a good news!! xD
I can't imagine anyone in the world who has something to complain about the splendid interpretation of Cumberbatch, even the most crititique of purist must admit this fact!

I've already said how brilliant this concept is and nothing has changed in that regard. This is one of the best concepts I've read! I especially like how the central spell could affect the other creeps so it isn't just dragon focused.
I do have one question though. From what I've read, it seems like Smaug will only be available from the Dragon Lair. While this is appropriate for the character, it will mean that the Ring Hero for MM will be limited to an outpost hero (a limitation that no other faction has). Wouldn't this give MM a disadvantage?

First of all, thank you again for your praises, Oaken  :)
I remember someone raised a similar question some time ago but i could be wrong, were it you? In that case i'm sorry if i forgot to answer and i forward my thoughts now:
For what i know it is also an idea of the team to confine Smaug in an external structure. I like more this option too, because i cannot see any of the three citadel (Goblin town, Gundabad, Moria) as a good place to host Smaug, whatever structures you are considering. Even treasure cave, since i suppose it will be a sort of "armory" of Gundabad, the heavy infantry of Goblins.
That was more a lore pov.
Said that, coming to the game-play pov: maybe yes, it's a disadvantage. You have to capture an outpost defending it from opponents.
However, my hope is that the player will be rewarded with the most powerful ring hero in game, second only to Sauron  xD

Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Walküre am 9. Mär 2018, 14:34
Correct. As far as I know, the Edain Team has all the needed quotes already. They were collected by two very dedicated fans, at the dawn of the international community, to whom my utmost gratitude goes. Indeed. They have patiently cut most of the lines for every hero of each faction, making it possible for us to have a true English version of the Mod, because, otherwise, only the in-game texts would have been translated.

Given that, I assume, this was done before the actual release of BOTFA, I think we may use the sole lines from the second film; and I deem it well enough. Yet, if anyone is willing to undertake such task, having his lines from BOTFA at disposal would be equally great.
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Tiberius Ogden am 21. Jan 2019, 04:13
I support general idea and I really like all skills, wonderful arguments behind them and not generic like "fireball" or something like that.  8-|

But I have problem with some things:
1) That Smaug is summonable from the beginning and you have to unlock him through the spellbook. That is quite boring for me and it doesn't help to anything. Also I wonder how AI will react.
2) It leads me to second thing - levelling. Game is based on levelling. You level heroes, units, buildings ... it has not only strategic but mainly RPG feeling. I would be careful with exceptions and Smaug doesn't seem to me like the best candidate for it. He isn't so ancient ... Sauron is ancient, Galadriel is ancient, wizards-maiar are ancient. They are definitely better candidates to start with full arsenal of powers (I mean on level 10 as you proposed for Smaug)
3) Smaug as a central spell. Honestly I don't know if Smaug is crucial for the faction like Saruman for Isengard, Galadriel for Lorien or Sauron for Mordor. I always considered him as powerful and unique additon which is above the whole goblin's faction and he, as a very strong entity, is quite separate and uncontrollable ... exactly like Balrog who is only temporar while Smaug is permanent. But their characterization is the same.
I can imagine that Misty Mountains faction needs rather some active and offensive central spell, which underlines their aggressive gamestyle ...  8-)
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 26. Jan 2019, 00:19
I'm back   :) first of, welcome back to MU, Tiberius. I'll start from here but I can see there are many new discussions this week, such that I have to reorganize a bit my ideas in order to answer/participate to all the debates.  [ugly]

I support general idea and I really like all skills, wonderful arguments behind them and not generic like "fireball" or something like that.  8-|
1) That Smaug is summonable from the beginning and you have to unlock him through the spellbook. That is quite boring for me and it doesn't help to anything. Also I wonder how AI will react.

Thank you, glad you like general idea behind the concept. Let's analyse your points:

1)-3) it could seem boring but since we want him to be really powerful I had to put some limitations. And I thought it was a good one to connect him with the central soul of the faction: goblins are not use to produce richness, nor they are able to upgrade their equipment by their own; for these reasons they are plunderers by definition. Pay attention to the fact that the spell is more general it will affect not only Smaug  but also other creatures (usually quite less smart than him  :D).  If you have some other idea in mind, I always like to listen everyone's suggestion here, and maybe change something in the concept outside the main skeleton (substantially his abilities, as well as his leveling system).
Regarding AI, maybe it will have another system for Smaug. Take the Necromancer as an example.

2) It leads me to second thing - levelling. Game is based on levelling. You level heroes, units, buildings ... it has not only strategic but mainly RPG feeling. I would be careful with exceptions and Smaug doesn't seem to me like the best candidate for it. He isn't so ancient ... Sauron is ancient, Galadriel is ancient, wizards-maiar are ancient. They are definitely better candidates to start with full arsenal of powers (I mean on level 10 as you proposed for Smaug)

2) I think Smaug is very suitable for an alternative way of leveling instead. We are not talking about leveling, but rather in which way this happens :) . First, Smaug is not ancient as the character you mentioned (relatively speaking), but still is an ancient creature and such a big and mighty  Dragon doesn't really need experience to level up, it is quite weird after all. He's born to be a killing machine. My idea is that a creature like him deserves a tribute in order to have him fighting for your side. The more you offer to him, the more he will fight for you. But, he just have all the power to fight without needing further experience on the battlefield.
Still an important note: I don't mean he will start on level ten anyway, I mean that if you want his full arsenal you have to pay him each of the treasure. 
Initially I proposed something based on normal leveling as you suggested, but then I changed my mind ( if I'm not wrong someone here suggest me the old treasure system, I don't rember) and I definely prefer the treasure system. Furthermore, That RPG feeling you are talking about is some that I can see more to other heroes. Smaug does not definely give me that feeling.
To conclude, Smaug is a far more complex and smart character than a Balrog. The Balrog is substantially a really powerful hound of Melkor  :D A dark maiar of destruction. Maybe Gothmog is the only exception, being him leader of Balrogs. But that's another story :)
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Tiberius Ogden am 26. Jan 2019, 01:43
I don't mean he will start on level ten anyway, I mean that if you want his full arsenal you have to pay him each of the treasure. 
Initially I proposed something based on normal leveling as you suggested, but then I changed my mind ( if I'm not wrong someone here suggest me the old treasure system, I don't rember) and I definely prefer the treasure system.

Then yes, old treasure system was unique and its return in some way would be great and characteristic for Misty Mountains. Such system would make them different from others. ;)
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: dkbluewizard2 am 30. Mär 2020, 14:44
Hey Aule and community, I was re-reading the proposal and was wondering why the effects of Smaug's hypnotic gaze was singled out by Sauron, MoS, and the Nazgul. Is it because they don't have conventional eyes?

If this is so then why not Karsh as well? But on a personal preference note, I feel Smaug's gaze shouldn't effect those mentioned above, and it shouldn't effect the three ring bearers either (Gandalf, Galadriel, or Elrond).
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: tolgayurdal am 30. Mär 2020, 18:37
I think this great consept deserves to be implemented in the next update as mostly replying anything about Smaug. The craftsman solves the mechanism how to use the dragon in balance. The one thing is sure that it will take time to see him at full strength as being active in the battlefield. The ring form seems to need a rework because he can be op for other players (not recommended), but i am not sure anything about that.

As a result, i am for this proposal.
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: Walküre am 31. Mär 2020, 15:01
Thank you, both of you, for your supportive words. I assume it’s going to take a little bit of time, still, to see whether our labouring and discussing will actually bring the result we set out to achieve. Regardless of it, the topic was shown to be one of the most popular in the forum and a veritable workplace of concepts. I hope we will soon hear more about our favourite fire-breathing titan ;)
Titel: Re: Smaug, the Chiefest and Greatest of Calamities
Beitrag von: AulëTheSmith am 1. Mai 2020, 12:42
First of all guys, excuse me for the late response, both of you  :)

tolgayurdal, i agree the ring form needs at least some revision. I remember i crafted it as basic idea, but it is in some aspects still work in progress.
The complete pathway to come at a full power dragon is indeed long, but it was designed to match a more balanced game. That is especially because all we agree that Smaug deserves an above the average might. This goal can be achieved only paying a certain cost and so maintaing the the weighing plates of balance as more equal as possible   :)
By the way, three years have passed since the very first proposal i made for Smaug (to be precise, here's the first and original suggestion, which subsequently has generated this very thread, date back to 22th of may 2017 :D : https://modding-union.com/index.php/topic,33098.msg457939.html#msg457939 (https://modding-union.com/index.php/topic,33098.msg457939.html#msg457939)).

Many things in Edain economy,gameplay and balance has changed. Futhermore, i have read many desires from the community to have a more simple tribute system for Smaug (what everyone want to avoid is to reapeat a similar game experience like 3.8.1).

Last but not least, there's an obvious growing insterest in MM spellbook.
Like every other factions in the new version 4.5.x, need to satisfy high quality standards. I have seen some suggestions have been advanced recently.
Since this proposal has the central spell in it, i want to clarify a point for @everyone: don't feel yourself "obliged" to cross or quote my work here before doing your own proposal. The popularity of the thread isn't a sufficient reason, and fame never was my prime goal.
I'm not saying it bacause false modesty or whatever, rather i'm very sincere. I would like to heard and debates any new interesting idea about MM and its spellbook.
I myself evaluating some new ideas on how to make the central spell a little bit simpler and iconic with respect to the current version, while keeping solid the whole design for Smaug.

Hey Aule and community, I was re-reading the proposal and was wondering why the effects of Smaug's hypnotic gaze was singled out by Sauron, MoS, and the Nazgul. Is it because they don't have conventional eyes?

If this is so then why not Karsh as well? But on a personal preference note, I feel Smaug's gaze shouldn't effect those mentioned above, and it shouldn't effect the three ring bearers either (Gandalf, Galadriel, or Elrond).

I agree, i'd extend it to faction leaders/ring heroes. In this way Smaug could control a ring bearer and make him/her die to obtain the ring himself. Not balanced at all.