I apologize in advance for my English.So do I^^
I propose to transfer her ability to "Gifts of Lorien" to another place - very strange when the third ability of the most powerful hero of the faction is used only a few times per game.And how often do you use Aragorn´s second ability, for example?
Secondly, it is necessary to remove the negative effect in the fourth ability.Actually I don´t think so. Without the negative effect this ability would be to strong. Just imagine you could buff Celeborn with 60% armor and damage, without any risk!
Also, I propose to add Galadriel a passive bonus to the nearest troops / heroes, since she - the heart of the faction.Since Lorien already has very strong leadership (Haldir 30% damage and Tranduil 25% armor and damage), I don´t think this would be necessary.
Gandalf can gain leadership for the heroes. He can also influence the troops, giving them immunity to fear.would make him to strong, I think. Gondor already has immunity to fear thanks to Aragorn´s leadership and, if I´m not mistaken, Faramir´s. Even without a leadership for heroes Aragorn is hard to be killed, so making Gandalf buffing heroes would make "herospamm" even stronger as it is now.
I think that the White wizard also needs leadership for the heroes.Same as for Gondor: Herospamm would get even stronger.
In addition, I suggest that he add a passive effect - a chance to knock back the enemy hero during an attack - just as he does with conventional troops.Saruman isn´t supposed to fight heroes. With Lurtz you can crippel heroes and kill them with youre berserkers and Lurtz. On top of that Saruman already can use "fireball" to knock back heroes. So I would say he is strong enought.
I think that the heroes of gnomes are already strong enough.Here we agree.^^
He does not cost 3000, unlike the other leaders, but with the help of the central ability of the book of incantations, King Rohan can get more powerful leadershipYes, Theoden becomes a powerfull supporter as he should be.
Also, I suggest removing the mount / dismount ability from Elrond (it seems completely unnecessary)You are rigth, this ability is really useless.^^
adding for him the ability to support troops / heroes.I actually think he already gives 25% armor to nearby troops. And he should have this spell rechargetime ability to support heroes.I think that is enought.
I agree that this hero is not strong enough. During the War of the Ring, he was one of the strongest warriors, and perhaps the strongest.Well, if you can level him up he is quiet a strong warrior. Of course he can´t slay an entire army anymore (like in the vanila bfme2), but he is strong enought, for me.
Secondly, it is necessary to remove the negative effect in the fourth ability.I also think that this would be wrong. Not only because of the balance but also because of the books. Sam gets discouraged when he look in the mirrow.
Then suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.The fellowship of the ring, the mirrow of Galadriel
Elrond:ZitatAlso, I suggest removing the mount / dismount ability from Elrond (it seems completely unnecessary)You are right, this ability is really useless.^^
ZitatThen suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.The fellowship of the ring, the mirrow of Galadriel
So it is imo good and lorefrendly that is gives also debuffs.
Elrond is maybe one the most versatile and dynamic heroes of the Mod. Agile and able to serve a wide variety of purposes, boasting hero-supporter and mass-slayer aspects. But his main role is that of a unit supporter, without a doubt.
Rivendell, behind the sole Rohan, is the most cavalry-based faction in the game (equalled only by Gondor, probably), relying on powerful heavy-armoured riders. Hence, there would be no point in depriving Elrond of the great possibility of riding alongside his noble knights.You are rigth, but don't forget, the riders of Imladris can get a speedboost and Elrond can't. So he can ride with his riders but when they use there ability, he can't follow them. Glorfindel (and I think arwen) on the other hand can get a speedboost.
And I thank you for replyingSo do I.
his pivotal unit-supporter nature is for the most part embodied by his permanent leadership.This is correct. I agree.
Even if we were to replace the mount and seek other options, there wouldn't be much choice to choose from. Which ability do you think could be a worthy replacement of the current mount?It's a difficult question, but I would prefere something that has to do with his role as a scholar. Elrond one of the wisest elves ever, so I would like to see this part of his character represented in his abilities. But this is only an idea that came into my mind while reading youre post. Could you imagine something like this (scholar thing)?
So I have to say that I haven't thougt aboet the fact that it is a level-7 ability. But still I would say that it would be wrong if the ability would only give buffs. And also I think that it would be boring if the level-7 ability of a very dinamic hero like Galadriel would only give a 0815 buffs were you don't have to think about it if you shall use it or not because it only buffs. But it is still a level-7 ability of a hero that costs 3000 resorcess and for that it miht be that the ability might be a littel bit worse.ZitatThen suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.The fellowship of the ring, the mirrow of Galadriel
So it is imo good and lorefrendly that is gives also debuffs.
True, it's definitely lore-accurate, but also very much contradictory (game-wise). Galadriel is supposed to represent the most renowned paladin of the good side; a champion of the Free People and a guardian of peace (no surprise that the White Council was born at her specific request). We're also speaking about a level-7 ability (the one preceding her ultimate power). So, not only does that aleatory element render the ability a bit complex to figure out, but the additional negative effect of the case also kills what of good was left to use. Extremely underwhelming, I say.
As remarked above, this ability has finally been revised and given another rationale in the game, feeding from an interesting passage of the canons.
But for me Elrond is more a general and a leader of a big army of infantery and not a man who is "waisting his time" in little skirmishes. Arwen and maybe Glorfindel are the ones who ride across the map harassing the enemy and fighting back his cav whereas Elrond is more the commander of the whole army, like king e.g. Dain.
It's a difficult question, but I would prefere something that has to do with his role as a scholar. Elrond one of the wisest elves ever, so I would like to see this part of his character represented in his abilities. But this is only an idea that came into my mind while reading youre post. Could you imagine something like this (scholar thing)?
Cavalry holds a very respectable status in Imladris nonetheless;... an essential part of your army
Moreover, don't forget that we're considering heavy-armoured cavalry; the heaviest type of the entire game, probably. It's then understandable why those riders are not only apt for harassment or akin tactics.
During their long and eventful life, the scholars of Rivendell have gathered immense knowledge of the world, and both Elrond and Arwen are able to foresee what is to be. Feeding from this recurrent theme, omniscience appeared to be a sound concept for the central spell of the faction.And if we would make that the spell is only for a short time active we could give Elrond a ability that make the spell durable.
Omniscience: The scholars of Rivendell are granted omniscience by the Valar. Libraries reveal the entire map permanently.
Under a strategic perspective, the spell should not be underestimated. Disposing of perfect knowledge, a good player can react to every opponent's move. Imladris remains also loyal to its iconic principle of quality over quantity: while other factions generally purchase their central spells for four or five points, Imladris must buy its for seven.
Elronds mount was added because the community wished for it.Indeed and it is nice to have, which is why in my proposal I mentioned adding it as an active aspect of his Leadership to retain it.
Elronds mount was added because the community wished for it.I wasn't aware of this, but I can understand the decision of the team.
Indeed and it is nice to have, which is why in my proposal I mentioned adding it as an active aspect of his Leadership to retain it.
Indeed and it is nice to have, which is why in my proposal I mentioned adding it as an active aspect of his Leadership to retain it.But if you all want to have the mount ability I would also like that idea.
Thank you all for replaying!The main part you also need to consider though is tyat in Imladris only Elrond and Cirdan provide leadership bonuses, with the primary part of it being with Elrond. In a faction designed to balance it's cavalry with infantry, having no hero capable of providing that actually hinders that side of it, from a gameplay perspective imo. When we consider all other factions with a cavalry base underlying it, all of them have this in a fashion;
I personly can't think about a lore- or a realy good gameplayreason to give Elrond that mount.
Lore:
In "The Hobbit" Elrond is just sitting in Rivendel and gives advises.
In "The Lord of the Rings" Elrond is also in Rivendel and heals Frodo made a nice party and there was this big council and he send the felowship of the ring with Frodo. Later he send the Twins to war but Elrond stayed in Rivendel.
In the "Simarilon" he was the lord of Imladris while Sauron prevailed about the rest of Middle-Earth. In this time it could be that he ride on his horse in a battle but we don't know.
Also we know that he was the herald of Gil-Galad but theirhe was proboably also as an
infantry soldier.
In the movies he ride one time in the Hobbit but that was just a short film-cutting.
So from lore I can't think of a reason.
Gameplay:
I think that Imladris had already Arwen and Glorefindel as cav-heros and also very powerful elit cav. So I don't think that also Elrond must be able to ride but if you want a third riding hero why not giving a mount ability to the Twins?
But neverless I would love to read the tread of giving Elrond the mount. Can mayby someone send me the link to that topik, please?ZitatIndeed and it is nice to have, which is why in my proposal I mentioned adding it as an active aspect of his Leadership to retain it.But if you all want to have the mount ability I would also like that idea.
And please can you write what you think of the roots of my suggestion because I would like to know if you all think taht this would be bad or if you think that it would be nice but the mount if better.
Best regards
Smeargollum
But neverless I would love to read the tread of giving Elrond the mount. Can mayby someone send me the link to that topik, please?
The idea I had in the past was to merge his mount as an activatable aspect of his level 5 leadership, thus allowing it to be retained, while another ability could then also be added without taking away from anything.What do you think of that idea? If you think this is a nice idea which ability would you put in the new free place? Would you like the ability I posted for that free place?
If I remember correctly, Elrond in 3.8.1 had an ability where a target hero would gain experience. That could be added back in.To be honest I'm rather glad that skill is gone, as it was quite basic, and just meant another of their heroes skipped some effort, and snowballed more effectively.
An alternative could involve giving a target hero double experience gain for a set amount of time. If the hero is already level 10, then it could be something else that would show that he is teaching the hero (e.g. letting them ignore heavy armour, letting them knock down enemy troops, letting them do AOE, increasing their attack speed etc.). The bonus would be temporary of course.
To be honest I'm rather glad that skill is gone, as it was quite basic, and just meant another of their heroes skipped some effort, and snowballed more effectively.