Neither is this one about Gondor, right? You should probably check the others too, since they all talk about Gondor :P
He already costed 600 before 4.2.
I'm still a bit confused on how Armour exactly works, but hopefully you understand my intentions.Then let me explain it, because it's pretty simply once you got the idea:
Armor EdainInfantryArmor
Armor = DEFAULT 100%
Armor = SLASH 100%
Armor = PIERCE 100%
Armor = CAVALRY_RANGED 100%
Armor = SPECIALIST 65%
Armor = CRUSH 270%
Armor = CAVALRY 135%
Armor = SIEGE 100%
Armor = FLAME 100%
Armor = FROST 100%
Armor = MAGIC 100%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = STRUCTURAL 100%
Armor = CHOP 150%
Armor = URUK 100%
Armor = WATER 135%
FlankedPenalty = 25%
End
Armor EdainInfantryHeavyArmor
Armor = DEFAULT 100%
Armor = SLASH 100%
Armor = PIERCE 65%
Armor = CAVALRY_RANGED 135%
Armor = SPECIALIST 65%
Armor = CRUSH 270%
Armor = CAVALRY 135%
Armor = SIEGE 100%
Armor = FLAME 100%
Armor = FROST 100%
Armor = MAGIC 100%
Armor = HERO 150%
Armor = HERO_RANGED 150%
Armor = STRUCTURAL 150%
Armor = CHOP 100%
Armor = URUK 150%
Armor = WATER 135%
FlankedPenalty = 25%
End
These are some pretty basic ArmorSets, I didn't check specifically, who is using them, but I guess normal swordsman (like Gondor-Soldiers) do. Without heavy armor the first ArmorSet is used, with the armor-upgrade only the second one. (Meaning of course only one set is active at the same time!)DamageNugget ; A basic Nugget that just does damage
Damage = 40
Radius = 90
DelayTime = 300
DamageType = MAGIC
DeathType = EXPLODED
DamageScalar = 5% NONE +STRUCTURE ENEMIES
DamageScalar = 50% NONE +HERO ENEMIES
End
DamageNuggets (the entries in Weapons which do the damage) look more or less like that. Most is self explaining, the DamageScalar is now pretty important. In this case it makes buildings only take 5% of the 40 MAGIC damage mentioned above, while heroes take only half and everyone else receiving exactly 40 MAGIC damage (which is then evaluated in their armor, e.g. units with either the first or the second armor would both take 100% of the 40 MAGIC damage as a loss of HP).The point of the banishment-system is: You can only banish a hero ONCE. If the banished hero dies, you cannot revive him until corrumped theoden is on the field. As soon as you could revive a fallen hero, theoden isn't corruped anymore.I agree with this. But I think it would still make sense if the Hero did move to the Exile Camp after being Exiled. That is why I asked if there is a way to have the best of both worlds (that is, moving the Hero to the Exile Camp, while also maintaining a penalty that makes the Risk vs Reward system similar to how it is now).
This is the point of the ability and not if somebody is idiotic or not to loose his hero (and in lategame even an non-idiotic player loose a hero sometimes^^).
If we would move fallen banished heroes to the exile-camp the whole system would be torn apart. In this case you could banish a hero two, three or more times without being punished for loosing him.
Of course this is whole point is tremendously map depended, which makes it even harder to discuss.But I will stick with think 60 seconds is a good amount of time on it. Yes, on smaller maps, you will most likely have the buff more then you won't, but you still have to leave combat in order to get it back. And remember that most of us have also called for a price increase on the Exile Camp. If a price increase should occur, then I think Nerfing this buff so much would be a bad idea.
He can be beaten by most any hero in the mod in 1v1 right now when cured. I think a health buff would be fair, something in the order of 6000 total health points would match his cost and role nicely I think. As he is meant to lead his forces into battle, its hard for him to do when he dies in seconds against the enemy :P
I think a health buff would be fair, something in the order of 6000 total health points would match his cost and role nicely I think.So you just want to give him more health than any other hero in the game?^^
I agree with Elite that Theoden should be getting into fights, leading his army from the front. Besides, I don't think it will matter too much. Theoden's only option for survivability is his level 10 power and horse, but his primary purpose is of course his unique leadership. He has no real tank powers like Boromir or Hama that reduce incoming damage greatly. We could perhaps also just tweak his health scaling per level, so that remains a bit fragile early, but benefits even more from levelling than other heroes do. At best, he becomes for his price tag, at worst, he takes 1-2 more hits to kill.
Any thoughts on this?
On a side note, I think the design behind the herald is interesting and on paper greatly promotes the management of leadership on multiple flanks or fronts for that matter. In practice, unfortunately, it is usually not the case. The transition of mid to late game is usually marked by each faction having accumulated enough strength to create their own blobs of death and bounce them against each other to see who comes on top. And at the same time, I feel the ability is a bit awkward in his kit. It feels like he has two leaderships that basically do the same thing. Might just be me though.
My idea of improving Rohan and other cavalry . We know that Pikeman and are very strong vs cavalry but doesnt mean pikeman are very much resistant to attacks of cavalry so if cavalry manage to attack pikeman they should deal damage as big as to infantry this is resonable i think an i think many people will agree (in bfme 1 this actually happend but we know this was far from perfect becouse cavalry could destroy pikes if those didnt make thier formation and in front of the cavalry is destroyed or loose like 90% health but depends if they can trample them.)Second i wanted to say that cavalry are very effective on flanks so if u attack enemy from some angle or behind u can destroy them without big loses unless they had many pikes in evry possible place angle to cover other pikes . Rohan charges reealy should be devastating and shouldnt be underestimated by players .
So in short :increase flanking damage like 300% vs pikeman especially , decrease armor for pikeman if cavalry attacks them and doing something with crush revange damage vs diffrent types of units less when attacks archers little bigger when infantry especially heavy and biggest when charging pikes ...(I hope AI get new paths to attacking pikes with cav othervise it get unbalanced and cavalry get destroyed (just thinking) *(whatever).
Well that was my idea hope its possible to read
Rohan. On the current version of Edain, the most senseless and uninteresting race, unadapted to Late game, not developed in army. Incapable to resist to such fractions as Lothlorien, Dwarves, Angmar.
Decision: Please, dont add the kamikaze cards but change the concept of race completely, having paid her due attention.
Sorry for my english, i has written this with using the translator
Rohan. On the current version of Edain, the most senseless and uninteresting race, unadapted to Late game, not developed in army. Incapable to resist to such fractions as Lothlorien, Dwarves, Angmar.
Decision: Please, dont add the kamikaze cards but change the concept of race completely, having paid her due attention.
Sorry for my english, i has written this with using the translator
Rohan's strength lies in the Early and Mid game, their armies are unstoppable if you rush them to harass your enemy's development, helping your economy with Corrupted Theoden's Cruel Taxes. I think Cavalry could be stronger, but right now Rohan isn't as bad as you say, and for me it is the most difficult AI faction to beat because of their rushing capabilities.
Eowyn being the best hero killer in the game is quite frankly - bullshit. Killing the Witch King? Okay. Questionable. Killing Gorthaur? What? Killing Sauron? Alright, whatever. Why is she the best? It doesn't make any sense whatsoever.
Eowyn being the best hero killer in the game is quite frankly - bullshit.
Eowyn being the best hero killer in the game is quite frankly - bullshit. Killing the Witch King? Okay. Questionable. Killing Gorthaur? What? Killing Sauron? Alright, whatever. Why is she the best? It doesn't make any sense whatsoever.As this is a balance related topic I'd like to share some thoughts.